Pathfinder General /pfg/
What is the purpose of elves in your game?
Unified /pfg/ link repository:
Old Thread: >>44977253
It's in Faerun, so to look down or seduce humans. Except for the sea elves, who will help the PCs fight sea monsters.
What type of combat style or feat chain are you going for?
They're a progenitor race in my setting, along with dwarves and humans. All the other races are descended somewhere down the line from those three races interbreeding with each other or monsters. Elf + Dragon led to a custom race called the Dracor, which in turn are the forebearers of Kobolds. Gnomes are distant descendants of Dwarves interbred with fae and Halflings come from Humans.
Ancient civilization that got purged when they tried to go Dwemer route, and all the survivors were either changed into what are now the Fey, or became the first Azata if they followed Elf Jesus during the rebellion.
Look for the "d20 Female Asset Generator Table." It goes to DDD+. I can't post it here because this is a blue board.
Not that Anon, but it sounds pretty dope.
1) How viable is it to run characters that aren't local yokels? Does it encourage or discourage being a dirty Garundi?
2) "chesty girls" implies plural. Are their multiple chesty waifus?
Being DEX-based qts or guardians of an ancient civilization's powerful magic
Tunnels in the Underdark have low ceilings. The taller drow kept getting injured or killed by them, leaving the shorter ones to spread their genes.
You may be better off with a Cavelier.
However there are some options if you are deadset on being a Fighter. Is 3pp allowed? If not, then go Lore Warden and buy a copy of the Weapon Master's Handbook and use stuff in there
>tfw you don't know how many days until your next session because you might not be able to attend Pathfinder anymore
I mean, like, it would suck to not be able to play anymore. But it would really suck to not be able to play the game you've been playing for years anymore.
Follow the links:
Of course it exists.
Anon it depends on the type of character you create and the body type you're inclined to give them.
For example, a bard can go up to Sona-tier boobs without much problem, while I'd be hard-pressed to believe the Rogue should have anything larger than Taki from Soul Caliber. Paladins and the more knightly classes are much more individual, same with sorcerers.
But, ultimately, one must take the advice of Court Justice Potter Stewart and just remember, "I know it when I see it."
>a bard can go up to Sona-tier boobs without much problem, while I'd be hard-pressed to believe the Rogue should have anything larger than Taki from Soul Caliber.
Taki's breasts are not appreciably smaller than Sona's.
Basically if your breasts are a larger size category than you they're too big. For example, ogre sized breasts on a human. Not "breasts the size of ogre breasts", "breasts the size of literal ogres, 9' tall and 450 lbs each". Likewise, a halfling with breasts that are 6' tall and 250 pounds each are too much. They can be halfling sized (3' tall and abour 50 lbs each) though.
Her breasts aren't oversized, anon. They're large but nothing you'd start to question.
I always thought Taki's tits looked larger than they are due to the bodysuit. Not saying they're small, but I'm not convinced they're as big as Sona's.
Dammit, where's that chart of LoL tits so we could have an accurate ranking of which girl is the "max" a class should go.
So how's Shadowdancer?
Trying to get into a level 5 campaign as an archer fighter (first-timer and I don't really want to fuck around with spell lists).
Thinking of dipping a few levels into shadowdancer for the companion, slap a bow on him, boom a still somewhat effective bow wielding butt buddy for the price of 1bab and whatever feats I would've taken instead
Hey /pfg/ I'm rolling a Psychic (occult one) for the next campaign. Have only skimmed past the spell list. Any new spells in there that are good and perhaps easily missed?
What are good spells to pick up with the Rebirth discipline? Probably entangle at the start?
I've been invited to join a Wrath of the Righteous game, and I'm told that are into the second book. Party is a monk, pally, wizard/cleric going into mystic theurge, and the summoner that wears/is his eidolan. Party level is nine and I don't know what I'd want to play. Ideas?
Something fairly weak, with that party. The synthesist summoner is almost-certainly the most powerful character there, and they're pretty strong but distinctly worse than the base version.
If this party chose mystic theurge and synthesist on purpose, to nerf those classes to not overshadow the monk and pally, kudos to them. That's not a bad play, and probably fits the expected power level of an AP.
But if they thought those were good choices, oh boy.
My guess is that the party could use something defender-y. Something that can keep fire off the others, provide decent in-the-thick-of-it battlefield control, and take hits.
Unfortunately, Pathfinder sucks at that. What material do you have available?
I'll never understand why DMs are paranoid of 3PP--though, specifically, I'm referring to Dreamscarred's stuff. DSP does Pathfinder better than Paizo ever has, and probably ever will, and yet the last time I tried to get a DM to approve it, all he allowed were the Martial Training feats and only the tiniest access to maneuvers. Not even psionics or the base-class archetypes that give initiating.
What is it about that stuff that makes DMs unwilling to even read it? It's like a phobia.
Belt of Mighty Hurler.
IIRC, Weapon Master's handbook also has a style that does it, but don't quote me on that.
>Whatever, I have speak with dead prepared.
Does this mean the ceiling for rogue tits should be based on Taki, or a rogue-like character from League of Legends?
Because the suggestion in >>44988529 that the "max size" for a class should be based on their LoL or Soul Caliber equivalent (both games infamous for their different chest sizes) is starting to make an awful lot of sense.
>Because the suggestion in >>44988529 that the "max size" for a class should be based on their LoL or Soul Caliber equivalent (both games infamous for their different chest sizes) is starting to make an awful lot of sense.
Hey now, Soul Calibur isn't Dead or Alive. Characters like Cassandra had entirely reasonable chests, at least back in SC2 or so.
How big do we want then, like, legoman's style size or 'just smother me to death' tier of tits?
Experience I think. This Gm and I have been playing together since 2000. He introduced me to D&D with the 2nd Ed based Icewind Dale, and 3.0 on tabletop. If you recall 3.0 and 3.5 had WILDLY varying powerlevels for third party stuff.
I'll ask about third party stuff if a suggestion is made that I think will be fun to play, but if like to have something to fall back on just in case.
I'll look over anything my players bring to me, but the big problem I run into with 3PP is that they don't understand the difference between fluff and crunch. The game rules are written with a very particular jargon, but half the time shitty 3PPs just use whatever terms they want and confuse crunch and fluff. Obviously there are good houses like DSP that actually understand what they're doing, but so often the shitty ones just say "hey you know what would be cool..." and don't really think about the words they use, leaving the door open to conflicts when the players and I having a different interpretation of abilities.
>How big do we want then, like, legoman's style size or 'just smother me to death' tier of tits?
It should fit the character, and for me the general rule would be "can I see a woman in this profession having breasts this large and still operate at her best?"
I'm digging the idea that the general LoL analogue for a class should be the maximum they should go, which is to say Nidalee is the largest a Barbarian should be, Sona is the biggest a barbarian should be, Ahri fits with any spellcaster, Sejuani is for fighters or paladins and Riven works with the trash like rogue or ninja.
>"can I see a woman in this profession having breasts this large and still operate at her best?"
So, large breasts for large amounts of economy and macro management.
Yeah, I get that most third-party publishers aren't worth the paper they ink up, but it's the unwillingness to even have a look that gets me.
I mean, I guess I can understand the "I've been burned before" mentality, but...eh. I dunno, I'm probably thinking too hard about it.
The common trap new GMs make, and one I used to fall into, is the very reasonable but very wrong assumption 'Paizo is the main company so they should be best at balance and design; if 3pp stuff was so good then why aren't they working directly for paizo? They're probably second-rate'
Acceptance of 3pp comes with the realisation that paizo has no real clue what it's doing either.
That image has the right of it, just say the character is "busty" or "flat" and find character art that reflects this, there isn't any need to describe the measurements or constantly bring up how tight her shirt is during a session.
But anon, what happens if the player then gets banned from playing both male and female characters and then goes to describe genderless characters with the same level of deta-
Oh yeah, I guess you kick them out.
I want to be a Dex character who wields a rapier.
My friend is playing a Wizard.
I don't want to be made irrelevant, as it seems that Swashbucklers and Wizards are a bit far apart on the tier list.
Finding the right character to make is so difficult...
>Escape artist checks
Are all skill checks where it might be relevant.
And more seriously it does kind of affect perception of the character even if it doesn't change how they act
Hey /pfg/, at what point does a custom race get to ridiculousness, or is the general rule to disallow them on the outset?
I remembering somewhere hearing a general rule of "as long as they don't get more than Dwarves," can someone elaborate further? I've got a race I've concocted, but am curious what about Dwarves makes them super strong.
Assuming 1pp only, unchained rogue is pretty solid.
But unless your friend is quite a bit more experienced than you sound (Or they also lurk pfg and other forums), the first wizard they build will probably make a lot of mistakes and won't outclass noncasters by that much - especially if they focus on direct damage.
>responding to foron
Srsly /pfg/? This guy is even worse than ND. At least ND occasionally has ideas and wierd Biology information. Foron is just a shitty namefag with no purpose.
He's just as bad as chandere on mtg threads.
Frankly, nothing you make that uses a weapon will compare favorably to a wizard. The best you can do is a caster with a rapier, or possibly a 3rd party martial using PoW classes/options.
What >>44990160 said.
I *like* Paizo's swashbuckler, because that is my most favorite archetype ever, and I think the class pulls it off to a non-zero degree.
But /pfg/ almost universally considers the swashbuckler to be bargain-basement shit tier.
The general notion is to go Unchained Rogue or one of the other hybrid classes, like Slayer.
But what in particular makes them that way?
Because as it stands, this custom race I have gets the Human bonus feat, Improved Initiative, +2 STR & INT (or +2 DEX & INT), +3 AC, and +2 to disease, poison, and mind-affecting effects (17 RP). They were made for a setting that botched, and I'm employing it in another friend's game as a Magus. At Lv3, he had a bit going for him. I suspect though, that once enemies start swinging harder than +5, his AC buffs will start to fall off a lot. They're basically sapient constructs, with magic having turned clockwork/steam machinery into something so innately magical as to be its own life-form, complete with the need to eat/drink and susceptibility to disease and poison.
Ironically (for this discussion), they were made by dwarves in this game I'm playing in. Would they be qualifying as "stronger than dwarves" or just on the upper end of the races?
It's locked into doing one thing (attack with one handed finesse weapons), that one thing isn't exceptionally useful (it does good damage compared to other melee characters, but that's it), and it doesn't gain any abilities that are useful besides that, and the ones it does get he gets at level 1.
It's basically gunslinger 2.0.
Best way to do drow? How to make them interesting yet genuinely terrifying?
>The most expensive wine listed in the pfsrd is only 15 gp
>Linnorm Mead helps with singing, Ulfen fucking love to sing (should Perform Singing be a class skill for Ulfen characters?)
>Powdered Mummy Skin is an actual drug that gives you Mummy's Rot
>Harlot Sweets give +1d4 to Charisma, +1 to Dex, and 1d2 damage to Intelligence, mfw it's literally a bimbo drug
>mfw Harlot Sweets are 60 gp, how is a Harlot supposed to afford these?
Because it's a pointless and weak class.
It can never out damage a Fighter, its own abilities are choked out by action economy and resource budgeting, it forced you to use one of the weakest combat styles in the game, only works with a small group of weapons unless you either waste feats ornpic equally shitty archetypes, and Charmed Life is a fucking joke.
It is almost explicitly worse at its job than a Fighter, and the Daring Champion Cavalier does its entire job except better.
>The most expensive wine listed in the pfsrd is only 15 gp
Elven Absinthe is 500 gp.
It also gives you +1d4 Charisma and -1d4 Constitution.
That constitution damage, on a drink that's meant for Elves. Two glasses could theoretically kill the average Elf.
RP is a pretty shitty system for judging the balance of a race since some abilities are way undervalued and others are way overvalued.
That said, anything over 15 is typically shit tier OP.
>It can never out damage a Fighter
Actually, I think someone ran the numbers and it keeps between +/-5% of Falchion Fred.
Then again, if Fred instead was a smart guy like Archer Archie, he'd probably outdamage them both.
Naw, it's a fan-made censorship to rile the minds.
As far as we know, the only censorship (AFAIK, fine) is to dialogue and to one of the underage characters getting married and having a kid.
So fifteen is the "shit-tier OP" level?
What about a race like >>44990511 ? Is that OP, or just really potent? I chose AC bumps over DR because of how AC's usefulness plummets after a certain point of the game.
Considering I want to run that race's source-setting soon, I want a race that's cool and unique to the setting/campaign but isn't "jesus christ" broken. I'm aiming for a Warforged-esque race with it.
Well somewhere around DD, diving and swimming speeds get impaired, but you'd get an equivalent bonus to staying afloat to avoid drowning.
Running with those things starts getting quite painful the larger they are, and it throws your balance off quite a bit depending on what you try to do. Giant tits CAN exist on very athletic bodies (not that I'm a living example of either) but are a hindrance in pretty much every way.
What it is, anon, is a player made race clearly designed to be optimal, with fluff justifying optimizing, and that is clear from a mile off.
Dwarves, for example, are an outlier among the pc races, and that is not a GOOD thing to compare them to.
A couple problems, really.
>A class billed as a "mobile fighter" falls into the exact same stand still or suck syndrome all melee martials do.
>Its save array is awful, having a weak fort AND will save despite both its parent classes having strong fort saves
>Charmed Life, its way to counteract its terrible saves, requires an immediate action to use. Meaning if you boost a save with it, you can't use deeds on your following turn, so your class features are fighting EACH OTHER instead of the enemy. Additionally, your Charmed Life runs out pretty fast, so you have a martial class that runs out of its non-regenerating resource faster than the casters do, which defeats the point of being a martial.
>It's very pidgeonholed. The class is designed around dex-based one-handed melee combat, which is paradoxically more difficult to do property than two-handed melee AND considerably weaker damage-wise.
>The class has extremely limited capabilities as a ranged fighter, which means it hates flying enemies even more than other melee specialists do.
>Prior to some errata, the Daring Champion Cavalier, an archetype introduced in the same book, is superior in basically every way.
What would a better comparison be, then? I ask because I'm wanting to be able to sit down and stat out races for people in my campaigns, should they want to play something besides the core.
Like I said, the only thing I had heard (and been able to find) prior to this was "as long as they don't outdo dwarves" without any real explanation as to what that meant. If there's a better rule of thumb, I'd be ecstatic to know so that I can base it by that.
Also, is this a bad kind of optimization? Or is it all dependent on in-game actions from there?
What the shit? I have never heard of this at all in my life. This sounds like something made up by tumblr in order to inflate rapists into some kind of Heterosexual conspiracy!
Why am I hemoraging right now?
It's still odd as fuck.
I'm not sure you can do the "straight guy ends up marrying a lesbian" in a way that doesn't make me vomit a bit, and having mind-altering substances involved makes it impossible.
Marriage has historically never been about sexual attraction, you fucking retard. It's either for the benefit of the family, for money, or for social reasons, like keeping up appearances. Marrying for love is a recent thing.
The biggest trap people fall into with fantasy races is to let the "schtick" overshadow everything else, making their culture rigid and one dimensional. In the real world there's pretty much no aspect of a culture that is both absolute and capable of being summed up in 1 or 2 sentences (inasmuch as any aspect of culture can be either of those things individual to begin with). Always make exceptions to the "rules" and leave room for individual agency. Also, if you aren't intimately familiar with BDSM culture (watching the porn doesn't count) it might be worthwhile to do a bit of research on that.
>Archetypes such as the cyborg, electromedic, esotechnic, necrotech, and transmoglomaniac. Plus new feats
>Twenty-eight pages of electrotech gear: armaments, batteries, household goods, toolkits, vehicles for all terrains, and "wonders of madness" from the cosmitron and hypnogogue to the pleasure orb and zealotron.
>Rules to craft and augment characters with bizarre and practical gadgets such as the cricket for your feet, an electromechanical grappling hook, and a life scanner. Every gadget comes with multiple upgrade options to keep gadgets close to one's heart over a career.
>Symbionts: rules for growing and implanting biological augments.
>Two new races, the mutamorph and nashi, plus a character history generator, traits, downtime and kingdom building options.
This is why I really liked what the one Swashbuckler Anon posted 5-6 threads back. Not sure if he ever came back to /pfg/ threads after that.
Or why I favor adding martial maneuvers to the class--at the very least, they incentivize NOT standing there full attacking.
>Electroplants, hydroworks, MONORAIL TRACKS, radiation sickness, airfields, broadcasting towers
>Better yet, new rooms and buildings for my beloved downtime system are also provided for - including airfields, factories etc.
>mfw It includes a chair that allows you to extend the reach of your magic to miles
d20pfsrd says bestiary 5, you need improved familiar to take it of course. But the 10 strength as as a tiny construct optimizes the gains from the mauler archetype (you get size bonuses to strength to, which is +8 going from tiny to medium).
Improved and mauler familiars don't stack iirc, and technically, by RAW Eldritch Guardian can't even get improved familiar cause he doesn't have caster levels.
Also, >you get size bonuses to strength to, which is +8 going from tiny to medium
This was FAQ'd and the dev said that you don't, so you only get (I think) +2 for going medium.
So its literally fucking nothing and is just unsupported counseling groups, meaning it was pointless for the writer of the article to mention them at all.
That somehow makes me angrier
Being a homo doesn't mean you are physically and biologically of learning to like members of the opposite sex. It can be learned like any other form of attraction or desire, even without the usage of mind altering chems.
The me of 5 years ago would have found Dragons to not be sexually attractive. Now, after so many years on /tg/ and the internet in general, I've basically become a full-fledged xenophile.
It all just depends on how much the individual is open to the idea of new ideas and change.
Make sure you get Combat Expertise, everything else is up to your playstyle.
For level 1, the Noble Scion feat never fails to work for me no matter what I'm playing, unless you specifically want to fluff otherwise.
Hey Elric, got a question for you about the Ruby Zenith line of strikes in Scarlet Throne. Do those count as crits? Also, do bonus dice from stuff like weapon enchantments or sneak attack multiply on the hit? Flat bonuses to attack damage?
> the Human bonus feat
Yeah, that alone qualifies as shit-tier OP. Humans get that, +2 to one stat and a skill point per level. FULL STOP. Any time one of my players throws a custom race at me with a free feat I know they're pulling shit.
How do I become a blaster caster without bleeding through spells per day in a single encounter? I want some capacity to provide helpful out of combat utility but mostly I want to blow shit up.
>The disciple makes a Sense Motive check in place of his normal attack roll (he may add any enhancement bonus from his weapon or feats that apply from the use of his weapon to this Sense Motive check as well), and if this Sense Motive check equals or exceeds the target's armor class, the attack deals triple damage.
Nothing in there about damage modifiers.
That's the level 5 that gives you a fly speed with giant silver wings, right?
That one is my favorite, too...even more than Riven Hourglass' level 6 "oh by the way you're permanently hasted."
Because I *love* the thought of having wings and flying.
Alright, I have read it, and I have this to say.
It seems pretty powerful at first, and overall I say it might be more potent than a Cavelier
However, due to the Focus mechanic, and the fact the Dragons are often too big and lack most of thier magical capabilities, I'd say it's not too OP. Plus as a Martial with both limited Weapon choices and very little skill points, its hardly the most powerful thing.
Overall, due to its progressive nature, ability to cast, and the companion, I'd say that it's probably in the limbo space between Tier 4 and 3. At early levels your action economy will screw you, but at higher levels you become a combat monster, but are still limited by both your massive size and skill points.
As long as your game takes big companions into account, and your DM plays your Companion fairly, you should be fine.
Plus, you are now essentially Ash Ketchum and Charizard
Wow, okay then.
I was saying that the MUH HISTORICAL MARRIAGES argument was pointless in this specific debate because we're talking about an entirely different situation. I said nothing about my personal views on the subject (which, if you must know, is that the drugging the lesbian thing is pretty tasteless and I am fine with it being rewritten because I don't think there's a tasteful way to handle the subject).
>Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit.
>×2: The weapon deals double damage on a critical hit.
>×3: The weapon deals triple damage on a critical hit.
This rule seems to apply only to critical hits.
Meanwhile, some pages later, the lance entry:
>Lance: A lance deals double damage when used from the back of a charging mount.
FAQ offers no clarification.
Further, page 12 has this only to say:
>Multiplying: When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4.
>The DM agrees that your interpretation of the rules is correct, but doesn't go along with it anyway because he feels the official way is still broken in some manner
>The DM disagrees with your interpretation of the rules, and insists on playing with his "correct" interpretation
Which of these is more frustrating? Assume in this situation you're very confident that your interpretation of the rules is both the correct interpretation and the more balanced/appropriate way of playing. How do you handle these disagreements with your DM, will you just argue and argue about it or eventually decide to give up and let your DM do it the way he wants, even if it makes you cringe every time the ruling is brought up?
Well fuck me with a rake, page 179.
>Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
>Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
>Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.
I told my players that I didn't like the ability to use SLAs while paralyzed when one of them tried to use it. I told them no because I could feasibly kill them with 'paralyzed creatures.' They tell me they don't even paralyze things, come on anon. I eventually relented.
The oracle picks up hold person using her FCB.
I'm still not sure wether should I try to use Eidolon Str cheese to get Power Attack, or just put 13 in Str and be done with it for my Synth Summoner. Partially because I feel like it is a bit cheap trick, and partially because I do not know how should I convince my DM about that cheat. What would you guys do, and what justification would you guys give to DM?
SLAs are simply a mental standard action that provokes... but that brings up a curious thought. if a creature's already paralyzed, how the fuck does it provoke if what it does makes no difference in how it's positioned?
Elves in my setting inhabit a forest way to the north, protected by the cold temperatures of the forest, and the myriad illusions protecting the forest, as well as the strange, deadly creatures that are hostile to anyone not an elf. They are highly technologically advances, and spend their days living in cities suspended from the trees by magic and mithril, and kidnap children from the cities near to the forest to turn into more creatures to defend the forest.
Purely mental actions provoking makes no sense anyway.
Hell, if you're paralyzed you should be provoking constantly since you're totally defenseless. The provoking rules aren't really intuitive.
It helps (though not much) against having Magic or other environmental effects completely buttfuck a character over.
It's a really small thing, but the class was already teatering on the edge of 4/3, and that was the last bit to push it over.
IMO it's more annoying when you know you're right but the DM thinks you're wrong. For starters, it just makes you feel like your DM is a dumbass if he can't understand the plain-as-day rules text. But more than that, you can't try and present your case to the DM without him thinking you're either stupid or trying to break the rules to be more powerful.
Wait, so, you use to say paralyzed creatures could not use SLAs and then when your players convinced you to let paralyzed creatures use SLAs, one of them took Hold Person? Did you type that out wrong? It sounds like they took Hold Person after you nerfed it. If you meant they took it after you buffed it... Well that's kinda shitty but I wouldn't expect otherwise. They shouldn't have been misleading about what they wanted, though.
You could use your normal move action for all of those, then/before use your extra move.
The first two suck, I was thinking about the rest
You can use the "extra move" that's not a move action, and then just use your full attack with your normal move action. So having an extra move that is a move action there isn't a noticable advantage over having an "extra move".
One of my players is playing a level 10 Master Chymist (alchemist with focus on mutagens) and another player is playing a Brown Furred Transmuter Arcanist (specialises in polymorphing other people)
I'm really confused about how polymorphing works because it's never come up.
What happens if the Master Chymist is Large and has two claw attacks, and the arcanist tries to turn him into a medium octopus? Does he lose his claws? What if he has scent?
Are item creation feats a waste for my wizard? It's a campaign where we will be unlikely to buy much magical. I also want to play my wizard as a buffer and controller where save or die spells aren't my number one choice. Should take I spell focus type stuff instead and raise my dcs?
Definitely the second.
Had a DM tell me I can't cast Hold Person on a troll, even through it works on any and all humanoids. This really tussled my jimbos since I'd picked the spell for that exact fucking reason, and then dutifully saved it for when it would have saved me rerolling two characters, but no.
In an earlier instance, he had some extremely questionable ideas on how mummy rot is cured (wanted out lvl 6 cleric to make a DC20 CL check to even cast remove curse, which is in fact, not a conjuration (healing) spell at all.
Go 3.5 and play a Warlock for unlimited Eldritch Blasts per day and the occasionally useful Invocation.
Otherwise, just accept that casting spells to blast shit is, well, going to cost you spells. If you feel that you absolutely need blasting power and your spell slots free for utility, invest in crafting Wands and scrolls.
Just starting a game playing a monkey goblin alchemist.
DM gave us 1500 starting gold and i was wondering if there were any cheep magic items i could buy, looking into the bloodletting kukri but cheaper.
Also is there another way to become an assassin without being evil, or another class like it?
>Also is there another way to become an assassin without being evil, or another class like it?
See if your DM will waive the alignment restriction. Otherwise, Investigator or Slayer?
Yesterday I had the pleasure of bearing witness to the oddest courtship in a D&D campaign yet
>Evil Campaign, 10th level
>Playing a wizard(Necromancer), other players are a Barbarian and some WoW-esq druid homebrew.
We got our asses kicked by some paladin order, so we ended up having to retreat out of our base of operations. Decide to sack a few villages to vent some anger and replenish some supplies.
Me and the druid head to the local graveyard to get our army up and running. Barbarian obviously goes for the tavern and starts ransacking the place for booze, when a gutsy barmaid comes out of left field and crits him with an battleaxe. Of course, with a 0 str mod and his stupidly high HP, he ends up perfectly fine, and we believed this was the last of our brave barmaid.
Next round of combat, the barbarian pulls of his ring of protection +2, gets down on one knee, and asks her to marry him.
We're generally a beer pretzels group, so when the GM asked him 'What was the justification', the player said that 'Being axed by a strong woman made his heart go Doki Doki'.Mind you, the player is 6"5', made of hair, and has a voice so deep we have to have special equipment to pick him up. Queue a fight between him trying to profess his love and her trying to axe him (She didn't get lucky again) before he finally grappled her, pulled her out of the tavern, and then commanded us to stop raiding her town.
He then made me make the dead rebuild the buildings we knocked over, pay damages, and make the dead bury themselves after everything was done.
Session ended with us running off with the girl and a very confused paladin order wondering why the undead here were so helpful.
I didn't read the full history of that discussion, I just read the mauler archetype and was impressed by how broken it was.
As for the size thing. When the fuck will Paizo learn the difference between errata and FAQ? No Paizo, your FAQ does not get to redefine the English language.
I'm playing an 8th level Kobold Slayer focussed on natural attacks with noxious bite.
I've 20k gold to spend and I already have an Amulet of Mighty Fists +1, +2Str Belt, Cloak of Resistance, Ring of Deflection and an Agile Breastplate +1.
What are some good things to spend my money on? So far I'm looking at the Jingasa, upgrading to Mithral Agile Breastplate +2, Upgrading the Cloak and buying some wands of CLW and the initiative ioun stone. Any other ideas?
>Hold person only works on humanoids, which trolls somehow aren't. Despite being humanoids with the giant subtype. But yeah if I had Hold Monster that woulda worked he says (lol).
As for the other thing, pretty much because the GM felt like it.
What are some good "instant hooks" to add for a character?
To give SOME foundation, the build I have planned is an Invulnerable Rager (maybe Urban Barbarian) that fights one-handed with a longsword since I'm fluffing his rage as a "martial trance." Might replace with Greatsword if I think he should be less suave and more forceful.
The opening plot is hardly there, all I know is we're part of a massive, expansionist empire on the verge of another series of conquests, and in the Underdark a sinister force is brewing up an invasion of their own.
I find it amusing that there's apparently a movement to consider
futa as transphobicon account of unrealistic anatomy.
How do I investigator, /pfg/?
Modern Era 1900s. Modern Firearm Rules. No 3pp.
I made mine a dabbler in the occult using rogue's minor & major magic + a lot of wands and also a social butterfly thanks to the numerous guides that makes use of INT for social skills Including Disguise Checks.
Yeah, you know, that's another thing. If a GM allowed me to take some feat or ability or item not realizing how broken it was, and then learned later on when I started using it, it's not entirely unfair if he wants to ban me from using that thing. But when a GM does that without letting me change out the feat/spell for free or be refunded the cost of the item... That's kind of kicking me in the dick for him not doing his job (actually looking at what you want to take and evaluating it before it comes up), isn't it?
My group is use to rolling hit dice but assuming a minimum value of half. Like, if the barbarian rolls a 1 on his d12, he still gets 6 HP instead of 1. Then you add on CON as normal, of course. First HD is maxed automatically as well.
Full+CON also makes the different HD really show through. When you're just rolling, a Barbarian can end up with less HP than a Wizard, even with a substantial difference in the con modifier.
>17 on generator
>Rogue got DD or DDD cups with hourglass figure and fat ass
Why poor rogue? She's got dat figure.
Plus her Appearance Score is around 14, she's pretty on top of top heavy.
Its not as common as I thought and is pretty rare but should be good for a larf.
Is it just me or there a shitton of spells on the PFSRD available in the spell search section that aren't appropriately added to the class spell lists?
If so, what hidden gems are there /tg/?
Sure. Regional feats:
Benefit: People from Ankh-Morpork don’t view the world through rose-colored glasses. They view them through the kind of glasses you get when you live on $20 a day and have a bedroom whose last cleaning was about a decade ago. You gain an insight bonus to your Will save against [mind-affecting] abilities that would alter your attitude or mood equal to one-quarter your hit dice, rounded down.
Disciple of Mrs. Cake
Benefit: Once per day as a swift action, you can pose a riddle to a creature within your movement range. The target must make a will save DC (10 + 1/2 level + highest mental modifier). If the creature does not see through the riddle as a koan, then it becomes confused for 1d4 rounds. A successful save means the creature sees through your trick and verbally demeans you for posing silly questions in the middle of something more important (like fighting).
Hard of Smell
Benefit: Many things can be said about Ankh-Morpork, but nearly all of them are said while holding one’s nose to avoid the smell. You cannot be affected by any spells, powers, or other abilities that rely on your olfactory sense. Among other things, this makes you immune to being nauseated or sickened.
Take it in Stride
Benefit: Things rarely rattle or surprise you, given that you see far too much in Ankh-Morpork as it is. You gain an insight bonus against [fear] effects equal to one-quarter your Hit Dice, rounded down, and gain a +4 circumstance bonus to your initiative the first round following a surprise round.
Gone Right Out the Other Side
Benefit: No one gets anywhere in XXXX trying to think logically. It’s too hot for that. If you successfully disbelieve illusion effects, you can also choose to believe it, and have that effect be real, if it would be beneficial to you. Thus you could cross an illusory bridge as if it were the genuine article if you had recognized it as an illusion. Note that this effect cannot be applied to illusions that you yourself cast, manifested or otherwise created.
Benefit: It’s a known fact of XXXX that 90% of its wildlife and plantlife is, at any given time, trying to kill you. What is often not remembered is that the other 10% is happy to kill anyone, a category into which you also fall. You are no longer disabled at negative hitpoints, and can continue to act right up until you would be permanently slain. You also gain a +2 racial bonus to saves against poison, magical or otherwise, and immunity to one non-magical poison of your choice.
Benefit: Any time you use an ability or spell related to dreams or the like (spells of the Dream domain, nightmare, weird, modify memory, etc.), you add a +2 bonus to the save DC, and the effects last for 1d4 rounds longer than normal. When on the Astral Plane, you may as a swift action switch between being incorporeal and corporeal for a number of rounds per day equal to your hit dice.
Exampe race (all a bit stronger than normal to be balanced against humans or things like Aasimar/Tieflings):
+2 Dex, +2 Int, -2 Cha. Igors have quick minds and fingers, but are a bit lacking in the interpersonal relations department.
Size and Type: Medium Humanoids
An Igor's base land speed is 30 ft.
Racial Skills: Igors have a +2 racial bonus on all Heal, Craft (Alchemy) and Stealth checks. Moreover, Heal is always a class skill for Igors.
Lab Assistant: Whenever an Igor uses the aid another action to help someone with a craft or heal check, the bonus provided by a successful action is increased to +4. An Igor cohort can be one-level lower than their master, rather than the usual two lower.
Behind you, Marthter (Su): Igor's have extremely sensitive hearing and will turn up whenever and wherever their master's need them. Any time a creature within 60 feet of an Igor mentions him, he can teleport behind that creature as an immediate action, as per the dimension door spell. This ability can be used 1/day. At 7 HD, the Igor gains an additional use of the ability, with further uses gained at 13 HD and 19 HD.
A Spare Hand (Ex): Igors are extremely adept at self-repair. Once per day, they can take tissue from a dead creature (or from carefully preserved body parts) and attach those bits to themselves to repair any damage they may have taken, restoring their hit points as if subjected to a cure moderate wounds spell with a caster level equal to half their hit dice, rounded down (minimum 1). Igors can also use this ability to reattach (or attach in some cases) lost or missing limbs.
Naturally Servile (Ex): Igors needs masters. It's that simple. As a result, Igors take a -2 racial penalty to will saves against domination or charm effects.
Hazards of the Job (Ex): Igors have Electricity and Acid Resistance 5
Back pain is nullified by her big ass.
She is perfectly balanced for stealth missions.
Problem is the only art you could probably find of a woman to represent these numbers is Taki or blatant porn.
Well that's fucking dumb. I knew about the "trap is transphobic" thing a while back, but I didn't realize it had spread farther.
And what's the bullshit about needing to check in with someone before you can post it? Fucking retarded.
>Not using blatant porn as art for all of your PCs
Get a load of this chump!
That actually improves your chances of being stealthy, since the woman they admire will be a lot less suspicious than the woman they don't, especially when it comes time to point fingers and blame someone for pilfered goods.
That's when you use Stunning Irruption and draw everyone's eyes to your swinging hypnotic boobs, stunning them.
Or take Racial Heritage (Shortstack) for Bewildering Koan, where you talk to someone but their eyes are drawn to your boobs, either causing them to lose their next action or giving you a bonus against them.
With the right gear, a pair of DDs and a big booty isn't going to be a big deal, it's not like you're going to get an ACP for those chest puppies.
Plus it makes her one bodysuit (and radioactive spider) away from being a superheroine
This is never going to happen to a rogue in Pathfinder.
I think a Handy Haversack could be modified to work fine for that purpose, so that's 2,000 GP. Just to be generous, let's assume the DM puts down a small fine for the extra work needed, and make it 2,200. Let's add in a bonus to Stealth too, say... +5. By itself that would cost 2,500 GP. And a couple SLAs, for good measure: Invisibility and Disguise Self, both 1/day. The cost there is going to depend on caster level, which at minimum is 3. The Disguise Self SLA is worth 5,400 GP and the Invisibility SLA 10,800 GP.
Now combining these effects all into one item means everything except the most expensive effect gets a 1.5x multiplier to cost. That means the end price for this item is going to be 25,950. Round it off so we have a nice number, and we get 26,000 for your magic stealth bra. From it you get a nice bonus to stealth, a couple helpful SLAs for any sneakster, and convenient titty hammerspace that will both ease the load on your back, reduce the size of your frame, give you a great hiding place for whatever small items you flitch, and allow you to really surprise anyone seeing you naked for the first time. Oh, and obviously it's a chest-slot item.
Now what do we name it?
I actually frequent /co/
We've generally established that Brick heroines (indestructible, super-strength, size/mass control, etc) are the well-endowed ones.
Its the agile heroines that usually turn out lithe. (With special exceptions to the spider-families for having DAT ASSES - peter included)
Nah, too much work. Just make it a constantly-active item of Floating Disk (the disk covers the boobs as a bra, you see).
1x1x2000x2 (slotless), so 4k total. Maybe throw in some Sleeves of Many Garments to give you extra styles for 300 extra, so 4300 gp. Comfortable floating boobs that also double as a flotation device.
Lost family member, amnesia, something something vengeance, something something atonement for past wrongs (especially if he's especially skilled with a sword, i.e. not starting at lvl 1).
You know, typical RPG call-to-action stuff.
Well, yeah. You could go either of those routes. Doing this is much more interesting in my opinion, though. I suppose the item could come in lesser and greater varieties though, with the lesser version only providing the extradimensional space and a +3 bonus on Stealth checks. The reduced price for the lesser version would be... about 3,550 GP I think. Again, rounding off to 3,600 because we like neat numbers.
Decent ideas. My own first thought is "Handy Honker Hiders". Possible with a name for the inventing mage, but I don't know who would be appropriate for that. What lady-mages in Golarion might want to create something like this?
Awesome stuff. You will also need a witch archetype. You can argue for Discworld witches being Wis based or Cha based, but they leave Int and all that book learning to Wizards. Maybe trade the familiar for a witchs hat, working like he witch doctors totem mask.
Speaking of, it DOES bother me that Witches' casting stat is Intelligence and not Charisma.
Think about it.
They don't study magic. They gain favors from a patron for their magic.
Cha-based Witches make much more sense - Not all witches look like Hags and Hermits. And a general majority of them are enchantresses and seductresses.
>Possible with a name for the inventing mage, but I don't know who would be appropriate for that. What lady-mages in Golarion might want to create something like this?
But I doubt busty mages in Golarion are uncommon, eventually one of them is going to try and make an item to keep her boobs from knocking over things.
>Possible with a name for the inventing mage, but I don't know who would be appropriate for that.
>Handy Honker Hiders
This was clearly invented by Honoka, a Tian sorceress affectionately known as "Honkers" due to her exceptional size in relation to height.
Oh, I like this name best. 'cept, I want a Pathfinder mage. And you know what? >>44998917 actually works great, because it explains why Mythic Seoni's tits look smaller than normal Seoni's tits.
Seoni's Brilliant Bustier.
That works too, but Honoka's Handy Honkey Hider is an obnoxious mouthful so Honoka's Honker Hiders would be better. I actually still like the way Seoni's Brillient Bustier sounds more, but I don't know if Seoni would make a magic bra with a buncha stealth bonuses.
Am I giving magical boob support in Pathfinder too much thought, /pfg/?
Yeah I would like to make a wis based and a cha based archetype for witches.
The Witch of the World consider that her first duty is to her community, and she knows that psychology is more long lasting than mind magics, that healing knowledge is more raliable than healing magic.
Wis bssed magic and hexes, Witch Hat instead of Familiar, reduced choice in Patron, can gain small passive witchcrafts (EX) instead of patron spells.
Witchcrafts include first sight, second thoughts, skill abilities based on Heal, Intimidate, Diplomacy, Bluff and maybe Survival.
The Witch of the Circle (Disk doesn't work for naming purposes) is cha based, and about keeping boundaries. Between Life and Death, Lght and Dark, Here and Outside. Not sure what t do with them mechanically, I put most of the inspiration on the witch of the world. Maybe something with the aspects of Maiden, Mother and Crone and bonuses against fey/outsiders/aberrations
>That works too, but Honoka's Handy Honkey Hider is an obnoxious mouthful so Honoka's Honker Hiders would be better. I actually still like the way Seoni's Brillient Bustier sounds more, but I don't know if Seoni would make a magic bra with a buncha stealth bonuses.
Maybe the rogue iconic gave her the idea. A cunning plan to hide Seoni boobs out of pure jealousy.