>40k 7th edition quick reference sheet(s)
>Forgeworld Book index
Militarium Tempestus, Inquisition, CSM, SOB, BA, Harlies Ally-Only codexs edition
Fishing for (you)s
>boyz squad can take 3 special weapons standard
>big shooter 5 points, upgraded to be assault 4
>rokkit launcher 5 points
>burner 10 points
>nob can exchange his ranged weapon for a twin-linked special weapon for the same price
>boss poles gives +1 ld
>boyz 1 point cheaper
>storm boyz +1 leadership standard due to better training and organization (nob is 9 with the bosspole)
>kommandos +1I and +1ld to show that they're mostly formed from veteran storm boyz
>boss nobs have +1ld
>Nob squad nobs are 10 points standard, same as the boyz squad upgrade. 10 point tax on the boss nob
>Gork/morkanaut is an assault vehicle
>kans are 45 points and armour 11/11/11
>Deff dreads can be taken is squads of 2
Good or shit?
Why did some legions change their colour schemes after the horus heresy, and some not? Black legion is explained, Abby wanted them to do it because of their shame or something, but why did others change?
well some changed to reflect their gods color. death guard didn't care for doing a particular color on their armor so they left it off white and then they got sold out by thypus so the rot turned them green. world eaters are covered in so much gore they might as well be wearing red armor. emp kids have to be fashionable or trendy, they probably change their colors every few days. i'm not sure about 1k sons but there is a picture of ahriman having his armor slowly become blue, probably because of tzeentch influence or sorcery.
>Militarium Tempestus, Inquisition, CSM, SOB, BA, Harlies Ally-Only codexs edition
I think, regarding the last few posts, discussing how to make Orks better - without a serious revamp to 40k as a whole I just don't see it happening.
40k is a shooting game and has been since 5th. Without moving the entire rule set back towards favoring assault I just don't see Orks getting much better. All the bonuses and buffs in the world don't change the fact that armies that focus on shooting are just better. I say this as a long time Ork player who's retired my Ork army for the time being.
Not That much worse One less AP, and and six inches less of range. 10 Marines with bolters is 140 points. 10 Orks with Shootas is half that.
At 12-18 inches vs MEQ:
The marines hit 6.66 times, wound 3.33 times, and inflict 2.19 casualties after saves.
The orks hit 13.32 times, inflict 6.66 wounds, and 2.20 casualties after saves.
If they move to rapid fire range then they perform identically in shooting, except the Ork mob is half the cost.
When are they End Time™'ing 40k?
Then why is every 40k codex, publication, novel, infogram, power point presentation and paphlet working towards an End Time scenario?
>Orks are an assault army fluffwise
Are they? They like to get downfield and hit stuff, but they also like blowing stuff away with massive amounts of dakka. I always saw them as a faction that could go for either approach.
Because nobody wants to read about or play in times where conflicts are happening because the eldar dident stick to the trade embargo the imperium set against the orks for violating their teratorial space while mineing for natural resources.
Anything about how the Necro Decurion is master fluff and no Necron army ever should not be a Decurion.
honestly if you see fluff and the Decurion being discussed at the same time its Carnac. Ignore it and move on.
I think the counter argument would be to reduce the power of the some of the 'top tier' armies as opposed to bringing everything up to that level.
I also think GW doesn't care overly much about Orks because they sell well regardless of their rules so GW doesn't need powerhouse rules to sell them.
>woah these giant xenos warmachines dedicated to firepower are outshooting marines
>well what the fuck, my lowly ork boy, a race known for melee, using a gun you'd find in the toy's section of your local thrift store should do the same!
Ork players are slowly, very slowly, starting to become the most cancerous thing in these threads
>8th edition 40k comes out
>First dex is orks
>Even more nerfs
>Then comes a few other codecies, each more nerfed than the last
>People believe theres finally going to be some balance to 40k
Then the next Necron codex dropped Id rather every codex be strong as fuck than trusting the fuckwit who writes eldar to bring them down
Your fluff on Orks who have some the best technology in the entire universe is underwhelming.
Also? Melee race? Dakka or Choppy? FlashGitz aren't melee, yet BS2 Maybe we need some laser pointers to increase our BS because reasons.
No, orks win by getting into melee, using nob bikers, warboss bikers, trucks with meganobs, using boys mobs with KFF and other tricks.
Problem is, against tau they tend not to get to melee, and orks lose most of their forces after the kill any superheavy walker.
Certain players will tell you just to spam lootas, these players should be taken out back and shot for being grots.
Ultimately it comes down to the fact that Orks sell. As long as a model range sells its rules are going to be a secondary concern. Consider also that GW fully views Orks as comic relief and doesn't care that they aren't as good as other armies.
What else did you expect to see in this thread?
If you don't like the topic why don't you change it?
I'l tell ya what anon you get a camera and post a picture of your models and I will do this same.
Friendly reminder Orks are literally NPC tier race
The start of my War Convocation - I'll finish the remaining Vanguard + Onager today, at least assembly wise.
They'll do a second round of starter sets, r-right?
Annoyingly, this is true. The main reason they're seen as an assault army is because in most fluff they're just there to charge the protagonist's gunline and get shot down.
Because you're dying in overwatch, you're getting hit by blind grenades, you're not getting bonuses because defence grenades, you're S3 and they have a 4+ armour save.
FW beat Orks.
>Start Collecting Chaos Space Marines!
>One Chaos Sorcerer in Power Armor
>Four Cultist boxes, 20 cultists total
>One coupon for the Start Collecting Chaos Daemons boxes
Besides dual plasma? There isn't anything really. Oddly enough this is where vespid shine. You can always use sniper kroot or breachers if you really gotta get rid of those saves.
>tyranids suck ass dude, youll never win a game
MFW i decide to start building a little bugs army and find out hes right. Its ok, Ill stick with it because I hate myself
You could use the IG psykers, just file off the imperial stuff and greenstuff some chaos
I could see Deldar being an archon, a box of kabalites and a raider/ravager.
CSM probably a lord in power armor, a box of marines and a Hellbrute
Eldar could be Farseer, guardians and fire prism
Orks maybe warboss, box of boyz and a battlewagon/deff dread
One Painboy or Mek everyone already converts from boyz because there expensive as fuck and not better than what you can make, and they need to move thru their stock.
One unit of 10 boyz with a nob everyone already has enough of or got from endless starter packs that dont sell and they need to move their stock.
One trukk, you know the same thing they add to every ork starter kit because again, most orks convert theirs.
You know what SHOULD be in ork starter boxes?
Like, 85 dollars worth of wheels and broken GW vehicle sprues/imperfect ones. They wouldnt have to melt them down and restart, they could give them to us and we could make our own.
yeah because those guys have quotas to fill every month. GW redshirt gave me shit when I dropped by to pick up a webstore order, telling me I could have ordered inshop. Like I was going to spend 40 minutes to get there to order something and go back to pick it up again in a week
Is that a formation, or is it just a bundle?
Would be neat if it was a formation, given how congested ork heavy support slots get. Oh, and there'd be some bonus rules too, I guess.
Hide in "area terrain" (Yes I know it isn't called that anymore) like a big building or a crater or trench or forest or something that gives you a cover save regardless of how obscured you are.
Yeah he was vicious with sales. I mentioned I got most of my army from a garage sale and then EBay, he got triggered so hard and later during his lunch break one of the obvious regulars said to never say something like that in shop. My opponent straight up asked where I got my models, I wasn't about to start lying and shilling for GW.
>Hey DickButtGW employee I am going to play Ravenwing Dark Angels instead
Oh very cool have you seen this new 30k box set, you can totally use the models for you new army
>I don't see any bikes though
You can run them as Deathwing Terminators or something.
>Yeah but I specified Ravenwing because I want bikes
Oh then you should get two Dark Vengeance Expansions
(For those that don't know for over a hundred bucks you got three bikes, five terminator and a flier)
>Yeah I actually just spent all my 40k budget on a sweet EBay lot.
*visibly triggered* You could always use a battle force.
>Actually it came with one, only $80 by my math. I will take these three paint jars
I don't even go there for paints now, my lgs discounts those too.
Barrage doesn't ignore cover if you're in cover
This is what a local guy runs and does well well
Hormagaunts, several handfuls
A mawloc or 3
zoanthropes, maybe some of the venom guys for mobile cover saves
Whatever HQ he feels like
Outflanking gaunt mass if he takes hive tyrant
Wants some crones for anti tanks support
Don't forget spore pod things. The more you put in your enemies deployment zone, the less safe they get.
>mfw I play nids
>mfw I'm a shitty player on top of that
I wish to improve my skills, but I don't know how. Short range means my gants are always within the range of rapid-fire and templates. My whole army must advance to engage the enemy, but that leaves my rear open for deep striking dreadnoughts and other units that I can't ignore, meaning I'm trapped in the middle. I can't keep my zoanthropes, biovores, etc. safe from cc since it isn't hard to wipe out 30 gants. Dreadnoughts kick my shit in regularly since they got 4 attacks, making them better than meleefexes.
Once you have units in reserves, are you forced to roll each turn for them to come in or can you not roll until you see the right opportunity?
I remember when I was a young and shy boy who started 40k and whenever I went to GW store's counter I had in advance thought of what I was going to say to avoid annoying persuading from the staff.
There was this one cool guy though who gave me few free miniatures during birthday and let me read his Rogue Trader era rulebooks. He also had a baller Bad moonz army on the showcase.
Quick question: How many hull points does the Gorgon transport by Forge World have?
In Siege of Vraks it says 3 Structure Points and some PDF from FW said 1 Structure Point = 3 Hull Points.
Is this currently correct? 9 Hull Points?
>necron starter set comes out
>they get a new formation that makes warrior units respawn as long as the overlord is alive
Nids have to overwhelm, which is easy as many armies don't bring anything for melee these days. Get there, win.
Being shot at really isn't that big of a deal for nids, you were always being shot at.
A clever trick to defend your deployment zone is a troop or not tervigon with crushing claws. Hide in someting that gives cover and flood your side with little gaunts.
You don't need more than 1 flying hive tyrant, even then his sole purpose is synapse and the upgrade that allow you to outflank a unit (or 30 gaunts) Having these show up the same turn as your mawlocs means your opponent is pretty screwed.
So the sternguard box come with this sexy little bit, but is there any reason for sternguard to ever use it?
For the same cost you can get a power claw, and since you'd have to be pants on head retarded to drop your bolted for a pistol there's no reason not to take the claw (ignoring the fact melee on sternguard is a waste). Makes me sad from a modeling perspective...
Bought a Trukk to use as scenic base bits, built up the front bit with the engine block and discovered it's way too big to use as a basing element, wheee.
Incoherent pile of scrap with no discernible parts it is I guess.
>you don't need more than 1 flying hive tyrant, even then his sole purpose is synapse and the upgrade that allow you to outflank a unit
>his sole purpose is synapse
>You don't need more than 1 flying hive tyrant
>melee. Get there, win.
>many armies don't bring anything for melee these days. Get there, win
My opponent charges me regularly with shooting units because he has already crippled me with 2 turns of dakka and doings so he denies me +1 attack and other benefits. He doesn't care if he does't win the melee because neither will I, but he wins the game
>Wulf on, Wulf off.
>Quick question: How many hull points does the Gorgon transport by Forge World have?
>In Siege of Vraks it says 3 Structure Points and some PDF from FW said 1 Structure Point = 3 Hull Points.
>Is this currently correct? 9 Hull Points?
Hi WAAC fags, not getting any games like normal, huh?
Go ahead and get your 5 flyrants, when the nid update comes you won't be able to use more than 2, ever!
GW says thanks for the cash, faggots.
Suppose one thing about these is we get to see what implants space marines have for interfacing with their armour. Even in that pic you can see some plugs on their arms, for example.
Nigga, what the fuck are you talking about? I never have problems getting games because Im not a fucking shitpig like you. Nids are a weakass book right now they need flyrants to be relevant
Yeah, I mean, look at the riptide, they really showed how rare that is by making it 1 per detachment with the new codex.
Oh, wait, no they didn't, they allowed you to take the things in squads.
What the hell is up with those sponson positions. They can't shoot their own disembarking troops in the back from there.
Sounds like your not closing the distance fast enough, or simply are trying to max out your units rather than max out the numbers. A single squad of 30 is good, but squads of 10-20 can't get focused as well. Your opponents have to split their firepower.
As a tau player, let me tell you a squad of 30 is laughable, but three squads of 10? Might be tricky to kill.
> when the nid update comes
It's adorable that you said 'when' and not 'if'. What with GW's recent trend of doling out updates via campaign books, it wouldn't surprise me if the stuff we got in Shield of Baal: Leviathan is all we're getting for the foreseeable.
>And where do you see a squad of guys so buffed in anime?
And you see how it ended. To be anime you need to become wimpier, not tougher.
Otherwise those are pure '80-'90, that I thought was the period when everything was good by /tg/ standards
>And you see how it ended
>reboxing it with the circular base
Fantasy really is dead, innit?
Its been dead since AoS released. They were never going back - it was release AoS or just kill Fantasy entirely. GW has no interest in a traditional high fantasy rank and file game at this point.
>Rules are shit
>Nobody buys models for a shit game
>GW doesnt put in effort for new rules because nobody plays game
Its a vicious cycle that shows how insanely out of touch GW is
I have a feeling theyre going to see a very familiar trend in 40k in a few years
If anything the rules with the last 4-5 codices have been good. It's just that the majority of codices (all the pre-Necrons ones, which more which less) are not yet in line with the current power-level.
If you look at the Eldar codex you see that it's a great codex, with every unit having its fluffy rule, it's just that most of the other codices are too weak and need to be brought on the same level
and the Wrightknight is stupidly undercosted, but that's another problem
>Rules are shit
Nuh-uh, 8th had the best rules of any warhammer fantasy edition. Warseer™ said so.
It looked like that, until the Orks and Blood Angels codexes came out. Right between Necrons and Eldar, yet easily the weakest codex releases they've had in years, especially the Orks.
New model, must sell it.
Hive tyrants new flying model was released during last codex cycle. Tau are a different type of army for them to make money off of.
Instead, you'll get some other bug that makes other bugs, suddenly you're a factory army. People will buy the new model, then the required other models after their price increase.
Bring more gaunts than your opponent can kill. Focus on tying up units instead of outright killing them. Don't CC dreadnoughts, use your Zoanthropes to kick their teeth in. Also, bring Venomthropes and hormies if you're dealing with Space Marines exclusively. Make good use of extra psychic powers and bring a Neurothrope if possible.
Have to agree. I mean, Craftworld was them saying.
>"Dammit, the undeniably strongest army in the game just isn't strong enough. They need to be able to bring multiple LoW, price drops to everything and everything needs to be Strength D. Damn, i'm smart."
Correction for this guy: you only need one so you don't look like a powergamer desperate to win. And for Christ's sake, play Maelstrom of war to keep things interesting for both sides.
Also, beyond what >>44991242 >>44991308 and >>44991356 have written, is the Blood Angels codex really so weak?
I can understand "weaker of all the
loyalistSM codices", but how bad it really is and how much is just salty BA tears? There is only one BA player in my LGS and some times I think he's more interested in talking and spending than he is in playing He just brought a ton of Imperial Knights and is painting them "fluffy". One of them is an all gold one I never heard about
You're a bit retarded if you think orkz get saves against bolters
Furthermore the orkz have a good chance of suffering 25% casualties, then either killing themselves with Mob Rule or just straight running away with ld7, while the Marines have ATSKNF
Yeah, it would be balanced if this happened, stop bitching
Experimenting with different lists for my Exorcists. This time it's a alpha strike army. I've mixed heavy weapons on the devastators to combat squad them and allocate targets at necessary.
Chapter Tactics: Unknown (Star Phantoms)
Primary Detachment 830pts
Chapter Master 245pts
- Thunder Hammer
- Shield of Eternal
- Artificer Armour
- Jump Pack
- Digital Weapons
Tactical Squad 200pts
- 10 models
- Plasma gun
- Sergeant: Combi-Plasma
- Drop Pod
Tactical Squad 195pts
- 10 models
- Sergeant: Combi-Melta
- Drop Pod
Tactical Squad 190pts
- 10 models
- Sergeant: Combi-Flamer
- Drop Pod
Skyhammer Annihilation Force 920pts
Assault Squad 195pts
- 10 Models
- Jump Packs
- Veteran Sergeant: Eviscerator
Assault Squad 195pts
- 10 Models
- Jump Packs
- Veteran Sergeant: Eviscerator
Devastator Squad 265pts
- 10 models
- 2 Grav-cannons and Grav-amps
- 2 Multimeltas
- Drop Pod
Devastator Squad 265pts
- 10 models
- 2 Grav-cannons and Grav-amps
- 2 Multimeltas
- Drop Pod
>30k box set
Pick one and only one. I am guessing you are Ex-Dreadmob anon. If you havent reported that cunt still then you deserved everything you had got for allowing his bullshitery to continue.
>Bring more gaunts than your opponent can kill
I already have a hundred, how many would I need exactly?
>Focus on tying up units instead of outright killing them
I will only end up delaying the inevitable.
>use your Zoanthropes to kick their teeth in
I fail to harness 2 charges with 6 dice on a regular bases
It's fucking unbelievable to tell you the truthnot to mention there are factors like deny, hitting with the lances and cover.
Malanthropes help, but that help only gets you so far...
>Make good use of extra psychic powers and bring a Neurothrope if possible.
Bad idea, I need all my charges to cast warp lance. I know spirit leech is supposed to help you cast it, but my luck speaks for itself
60 melee gaunts, 30 shooting, then extra shooting is a good number.
If a unit can't shoot you because they are in melee, that gives you time to get even closer.
Bad luck with warp dice happens, you shouldn't need to use more than 4 though
You do realize they actually sold out of Riptides when they introduced it during 6th. They're already paid for the mold + made profit well before the 7th book came out.
Is your game store super competitive?
Tournaments are tournaments. People enter them with hopes of winning or at least placing so it makes sense to bring the best army you can bring. I would assumed all my opponents are doing the same.
Halford's primer is a good one for painting brighter colours. I'm sure they do a black as well but this is the one I use for most things. It's in a much larger can than GW's too.
The only reason to take Termagaunts is because there's a monster to spawn them and none for Hormas. Other than that, which you do have to sink points into, Terms have a 12 inch range weapon and nothing to speed them up, whilst Hormas have an improved run meaning they'll get there faster, and do more damage by getting in with their charge.
Presuming you keep synapse up, you now have an annoying tarpit in place to keep returning fire from happening.
>tfw I didn't save over the file when I fixed it.
Have you ever seen a painboy on the table? i can't imagine you have.
>T4 2 Wounds 2+ Look out boss + FNP + hoard of boyz + potential bike
The painboy is hard as fuck to shift, even a Vindicare isn't guaranteed to shoot him down.He dies when his entire unit lays dead around him, not the other way.
Fuck man the Painboy is really the only good HQ and one of the few things worth his points, don't go talking shit when you've no experience
Nigga the riptide is what, four years old tops?
Meanwhile the fucking vanilla dreadnought mold is still cranking out those boxy fuckers after 15 years.
They have plenty of time to make their money back, assuming they don't go under from being retarded first.
Mfw the filthy loyalist marines get constant updates while CSM just sits there.
>inb4 some retard responds saying since Chaos has such a devoted fanbase GW never has to update them
>that's only for vehicles, and a Arcana iirc
The Dominus can heal wounds on any models from the Cult Mechanicus and skitarii factions. He can also give them IwnD. He doesn't give fnp just because almost every model in those faction has already that.
>New model, must sell it.
Ah, the old "GW intentionally buffs new models to sell them" argument.
Care to explain why the equally large Orkanaut mold has shit rules? How about Flash Gitz? Why didn't they change the Shokk Attack Gun's rules to be better when they brought out a new mold for it? Why did the Tau flyers, who came out same time as the Riptide, receive poor rules and no improvements when the new codex update came? Why Mutilators? (a question I'm sure many Chaos players have asked themselves).
I noticed that the Bloodthirster of Unfettered Fury has the Specialist Weapon rule on his axe, which got me thinking that if I give my Termies single LCs do they also get the Specialist Weapon bonus, if the Bloodthirster gets the bonus.
I used it on my wolf lord
with a magnet
I wish they'd let orks use weapons from other factions, maybe has special weapons? It would be nice fluff wise too. Orks are looting their weapons after all.
>implying Jojo is not manly enough
>Da klass: Models from this formation forms a squad and loses independent character.
>Hurty: All poisoned weapons in this formation are poisoned (2+).
>Field opherat... dok thingys: All friendly units within 6'' of this formation has Feel no pain (4+). Models in this formation can reroll their Feel no pain rolls.
Named Ork Psyker
I think the ork Psychic Table is full of fun and since their fluff (I am unsure if it is canon) said all Orks are subconscious psykers or whatever weird boyz should get a bonus for the amount of orks on the table and maybe some sort of grot lackey that can be thrown into the warp to reroll some shit.
You listed armies that are currently not close to top tier.
Ork players don't give a damn about the rules on average, they tend to be modelers first. Chaos is kinda the same way.
>Why did the Tau flyers, who came out same time as the Riptide, receive poor rules and no improvements when the new codex update came?
>You listed armies that are currently not close to top tier.
Well, technically Chaos and Tyranids don't have medics either. Just abilities that kind of functions like one such as regeneration or an icon. Kind of still annoyed that Bile can't buff like a medic. Since he was a doc when he was loyal.
>Although Orks by nature tend to form communities united by common pastimes, even those as simple as wanting to kill things, Oddboyz tend not to. Perhaps it is due to their own idiosyncratic nature, or perhaps they just don't want others musclin' in on their racket. As is typical with Greenskins however there are always exceptions, and few are more potent than the so-called Pain Doctrines, where groups of Painboys come together to conduct massive experiments that would be beyond the scope of any one of them. The first of these gatherings was recorded in M37.288, when the infamous Ork chirurgeon Shakk recruited 3 Painboys as "assistants" and pooled their collective resources to undertake an "upgrade" of an entire Warband. Aided by his grot orderly Kutty, Shakk and his team produced an army of genetically modified monstrosities that over-ran three systems before they were finally halted by the combined efforts of four Astartes chapters.
>Formation: 3-5 Painboyz
>Restrictions: One Painboy must be taken as the army's Warlord
>Experiments! At the start of the game, roll a D6 for each friendly non-vehicle unit in your army. Consult the table below for the effects.
>1: No effect
>2: The unit gains +1 Strength
>3: The unit gains +1 Attack
>4: The unit gains the Fleet and Rage special rules
>5: The unit gains +1 Toughness
>6: Roll twice on the table and apply both results.
>You listed armies that are currently not close to top tier.
And this has anything to do with anything because....
If GW writes rules to sell new models, then new models should have good rules. New models that don't completely contradict GW's supposed master plan.
>Ork players don't give a damn about the rules on average, they tend to be modelers first. Chaos is kinda the same way.
Exactly the same could be said for any army. Plenty of Eldar players field beautifully painted armies, as do Tau and Necrons. Army power level has nothing to do with whether a player is a modeller or not. The reason why Ork players are perceived as just being in it for the hobby is because the Ork rules are too poor for someone to be in it for the rules. That just leaves the dedicated modelers, because someone who's in it for the gameplay alone is going to pick a more competitive faction, on average at least. Same for Chaos.
Again, if GW intentionally writes good rules for new models to shift them, why do new models nonetheless sometimes get poor rules? This is exactly what you'd expect if GW thought rules didn't matter, which is exactly what they've said numerous times.
>why do new models nonetheless sometimes get poor rules?
The same can be said about any collectible game. Trading card games constantly bring out new cards but a lot of them are shit to play, even if they're rare/desirable. Usually it's down to either not playtesting enough to realise how bad the rules could be, or justifying the release of it as a desirable collectible, rather than a desirable competitive piece.
>Eldar players field beautifully painted armies
Granted, this used to be true. Now it's just grey scatter bikes and wraithknights
>as do Tau and Necrons
Tau and nercons aren't the painters first choice There's only so much you can do with robotics.
Models were/are being released without their rules. Sometimes you don't need good rules, just a nice model and people buy it.
There's also actual planning going on, GW knows they can't sell but so much to each player each month, for each codex release, ect. So while they release new models, some may not be useful in the current metagame until an edition shift. Suddenly those models get bought as a result.
Rules matter for model purchase, see riptide, wraithknight and knight titan purchase rates. Rules changes make purchase rates shift. Edition changes do the same.
Was this your fluff? If so I really enjoyed reading it.
Not a fan of the random table however, I get the reason behind it but in game effect is annoying.
Why not a 1/2/3 giving some benefits and a 4/5/6 giving others?
Like what good is a Loota Squad with +1 Strength and Fleet and Rage.
Think I'd prefer a power from pain type ability if a chart IS absolutely necessary.
Play Orks? As long as you aren't playing nothing but hyper competitive dicks Orks are pretty fun and with Maelstrom you'll win a few games.
I pretty routinely run Mek themed Morkanaut and I I manage to have fun.
>Rules matter for model purchase, see riptide, wraithknight and knight titan purchase rates.
Of course rules matter, it's just that GW doesn't agree. They think we buy models based purely on appearance. They've said this time and time again.
All that being said, this may be changing under the new CEO. New, more powerful Formations that are web-store exclusive have shown up after codex releases that were a bit behind the top-tier stuff, like the Skyhammer force and War Convocation. So GW may be changing their tune. The real test of this will be when Orks, Chaos and Nids get updated.
>Was this your fluff? If so I really enjoyed reading it.
Yeah, just thought it up now. Cheers!
>Not a fan of the random table however, I get the reason behind it but in game effect is annoying.
Oh I'm not either but it seems to be how GW wants to do Orks. I figured at least I should make the effects passably powerful.
>Granted, this used to be true. Now it's just grey scatter bikes and wraithknights
Because if orks were OP the fields wouldn't be full of grey tides.
>Rules matter for model purchase, see riptide, wraithknight and knight titan purchase rates
You mean like how the Riptide went sold out the secont it hit preorder even before the rules were out? Or how in the best seller list you have Tyranids, tacticals and Harlequins?
Does anyone knows when that is usually updated? Or is it literally "connected" to the selling part so that it's always up to date?
I'm really surprised that there are the Stormfang and the Harlequins on that list
None specifically - that said apparently there is a drive to put products on the wall that move. He basically told his sculpting/tool and die/manufacturing departments that he wouldn't accept 'high quality' as the sole justification for cost. He said other companies are able to produce good models at a lower cost and there is no excuse for GW not to be able to.
I take everything with a grain of slat but when I worked for GW Rountree was a different breed. I met him a few times and he was never a GW koolaid guy. Probably the only senior executive I ever liked. Shared a beer or two with him in Vegas, he was a very honest and real person.
Anyone have the rest of this thing?
I'm really interested in playing 40k now that I have a LGS and some people are playing. Where's a good place to learn the positives and negatives about different races? I know general lore about the Fantasy side of things so I'm interested in Chaos mostly but as far as rules go i'm clueless.
Been giving thoughts a sort of Slaaneshi big bad. A rockstar of sorts. Thinking his goal would be to completely inundate a segmentum with soundwaves, being heard across the Materium and Immaterium alike.
Really tempted to make him Bowie or Dio in Slaaneshi form.
Learn the gist of how the game is played, read the Chaos codex and then watch a game or two involving them.
https://www.youtube.com/user/miniwargaming/videos are pretty good and have a series of videos going through how the game plays https://www.youtube.com/watch?v=PaV3ku2aGOc
That said, Path to Glory campaigns are a lot of fun if you're in a Chaos-heavy meta. We have six guys in ours (two Khorne, Two Nurgle, Tzeentch and Slaanesh) and so far it's a blast
partly because I'm kicking everybodies ass at it.
this is 40k general, not mope about other games general
>And even with the Get Started! deals, the prices are still kinda rubbish.
basically a free unit box out of them. Technically speaking they're better deals than most if not all army boxes GW has ever released (that one tyranid box with the free 'fex comes to mind, but it was considerably more expensive).
I'd be down for it, if they're similarly friendly pricewise.
It's not a very wild speculation.
Sure but killing Fantasy at the time they did it wasn't a bad thing. The loss in sales is recoverable.
Regarding the Wulfen - I'll wait and see like I do with most GW models. Most of the time the studio paint job makes models way fucking worse.
New space wolves guy here.
First 40k game ever
500 pickup game against chaos marines.
Emperor help me.
The Tau one is hilarious. First GW release new firewarriors and new crisis, increasing their cost to 40€ and 60€ for box. Then, just a few months after, they release a box that contain both and a new plastic ethereal for 65€.
If this is not a very evident reverse I don't know what it is.
>that one guy with his own house rules.
LOSER YOU'RE A LOSER!
>It's still a 40% discount
40% discount of high prices is still high prices. Take the Imperial Guard starter. If you grab a British tank of your choice from Die Waffenkammer, and a box of Desert Rats from Perry, you'll have more minis than the box, for half the money ($51).
>Keep Collecting! Tau
For non magnetized I tend to just assemble the model, attach it to its base, base the model (i.e. glue sand on) then prime. I tend to ind priming on the sprue you lose some primer when detaching from the sprue and I don't find blue tac worth it because 90% of what you're priming/painting will never be seen.
For magnetized models I use the same approach, I just prime the magnetized bits separate from the model.
Look I like a lot of GW's stuff but saying that Perry Brother's miniatures are bad quality is just flat out wrong.
Attached are the Desert Rats in questions which - while aesthetically may not fit the 40k theme - are good miniatures.
a guy at a shop I stopped in once had those kind of Green Army Men all filed down with 40k arms on proper bases and used the same Green Army Men tank as a baneblade. It was obviously a joke army but he put a bunch of work in it.
The only visible difference is that they are gre instead of green.
>while aesthetically may not fit the 40k theme
Hey, if the Praetorian Guard are a thing, why not "Commonwealth Guardsmen"? From a planet filled with a bunch of independent nations who don't always get along, but band together to toss out any wankers.
im a Space Wolf player and after seeing the wulfen im kind of iffy about the ''Alpha'' of the pack doing the kung fu pose, I would rther have him sprinting wildly towards the enemy.
You do realize the Perry Brothers are the guys who made GW great, right?
I take one of those paint stirrer sticks you get from places like Home Depot and Lowes and blue tac the bits to it then spray, that way I can hold the paint stirrer stick and not get primer on my hands.
Bruh, have you seen the War of the Roses stuff from Perry? GW needs them back, not the other way around.
Anyways, 6/10 trolling, you led me on, but lacked subtlety. Good day mate.
Space wolf noon here. Chaos tabled me cause we ended up in a deadlock with my Calvary and dreadnought trying to kill his last figure which was his warlord. I think it was a daemon Lord? I don't know I'm new at this but I rolled bad.
List was a squad of wolf guards with boltguns and chainswords
A venerable dreadnaught
And a thunder wolf Calvary with storm shields and one thunder hammer.
Had a blast.