>>44968790 Because "power-hungry mages make deal with the devil of all devils, cursing their offspring for all eternity" is generally easier to explain than the same thing happening with celestials, who tend to stay out of mortal affairs.
>>44968790 Tieflings look way cooler. I mean, dat horns, 10/10 would rub. Serious answer, clearly there are more people who like tieflings than aasimar. In some measure, yes, it is actually because they lend themselves to the edgy side of the Force roleplay. My personal two cents? Angels are damn perfect in every way, or at least supposed to be. Playing a good (since most parties are good or neutral to the very least) Aasimar feels like, so to say, a given. Of course, you are an half angel and as such a paragon of good, nothing to see here: kinda like being a "paladin race", there is a class that does just that and I can gain an interesting backstory if I pick a race that doesn't normally associate with paladins (it takes a good player to play a stereotyped character and actually make it more interesting than even a slight subversion of a trope made by a mediocre player). If you instead choose to be an evil aasimar... it wouldn't BE silly, because fallen angels and all of that, but it implies a seriously evil party, and the game itself leans toward good ones, and face it, most of the times redemption looks cooler than corruption which is my fetish so yeah, don't think I actually endorse that opinion. Now, tieflings are meant to represent the bad side, and they are usually prone to fall into vice- which is something regular human players can relate a bit more with than with being a paragon of good. But, as we said, parties are mostly good so if you choose to be a good tiefling, you got the whole redemption thing going for you, so hey, more points for you, kudos: it is kinda like being Drizzt but not a drow. This can be done well, of course, it all depends on the player, but of course young novice players ARE going to consider playing the brooding half demon who strives to be good Dunno if I wrote something intelligent, I am pretty drunk but hey, if I wasn't drunk I would have never used my time to type all of this stuff.
>>44969647 That changed in 4e, though I don't know if they kept the change in 5e. Basically, half-elves became well loved by most races for being able to quickly adapt to other cultures and share the best parts of two races.
I prefer how it was done in 3rd, because the biological aspect made a lot of sense for explaining why they didn't fit in with either race.
>>44969668 So basically tieflings are a bit more flexible than the either very good or very bad aasimar? I can understand that.
>>44969463 >Eldarin Those make more sense than having the whole biome/Fantasy descritor elf bullshit that goes on. Eldarin were legitimately different in being fae like with mechanics and fluff. Wood elves are good at being in elves in the woods! high elves are good at being elves in high fantasy! Regular elves are good at being regular elves! Dark elves are good at being ow the edge dark! Sea elves are good at being in the sea!
Eldarin could have been their own teleporting Fae bullshit but making new races is always a risk of legitimately wasting money on %s of your book being something players didn't want and you can't follow up with other books to sell to them.
>"No drow, no dragonborn, no tieflings, no aasimar, no eladrin." >"BUT THEY'RE IN THE BOOK." >"Fine, if you can come up with a good reason to be one of these races AND an adventurer, fully aware of the prejudices and isolation they face, I'll let you play as one."
>some sessions later: >"The innkeeper takes one look at you and says, 'We don't serve your kind here!'" >"FUCK OFF DM YOU'RE PICKING ON ME YOU NEVER DO THIS TO THE ELF OR DWARF CHARACTERS!"
>>44970054 If people want to do that, they'll do it anyway, with or without tieflings. If you run a humans-only game, they'll still do it, they'll just be that one guy in the black cloak who sits in the corner of every tavern and just broods.
The problem is not with the tieflings or dragonborn, it's with edgelord players.
If films are anything to go by, I imagine the US has redneck bars, sports bars, etc.
The UK has Catholic clubs, working men's clubs, Irish bars, Polish pubs, all sorts. I don't know how they stay in business, but being a paying stranger doesn't always entitle you to service. You will certainly get a few shifty looks from the locals.
>>44970625 The barkeeper may be thinking about his other patrons - if word got out in a particularly racist community that some ill-liked race was free to drink at Pete's bar, Pete would go out of business.
>>44970639 I'd find it funny if, since aasimar seem to be pretty religious, if they organised their own Prohibition movement.
If you're talking about 5e, >>44969412 is correct. If this is not a suitable answer, it's because denizens of the lower planes, be they devil or demon, love to spread their influence. Nothing does that like a few more tieflings sired to them, through direct encounters or blood contracts. Then there's also the matter of that ancient empire which was once turned all to Asmodean tieflings because of their dealings. Of course, celestials don't put out to mortals nearly as much as their counterparts do.
>>44970808 That's a bit special snowflake-y. The tiefling were descendants of an entire kingdom of devil-worshipers or something - a select few bloodlines of very good heroes is a different story entirely.
>>44970826 >Aren't there good dragons? I would imagine that in most settings knowledge of those Good dragons is less prolific than the legends of the horrible murderous fire-breathing assholes who burn villages to the ground, steal all the gold, then kidnap the princess.
>>44970858 adventurers aren't supposed to be normal people though little bit snowflake-y isn't all that bad, as long as you're not the prettiest kindest aasimar princess in the world you won't look that out of place next to the guy who can tell physics to kiss his nether regions
>>44970834 Considering most villages have one bar, where are the 60% of the regulars going? Are they building their own bar with blackjack and hookers? Probably not. They're just going to keep going to the one bar but have something to talk about other than the crop failures and mud farming.
>>44970458 The one time I was gonna play tiefling, I was gonna say he wore a hood to hide his horns and kept his tail inside his robe at all times, and If I got discovered, accept the consequences. Also none of my GMs so far has done racism or distrust towards PCs, closest thing was a man being really surprised at the sight of my Genasi, and on that same game, the bar owner was like >nah we get dragonborn at least once a week, now genasi are rare
>>44970790 >>44970833 I had literally the exact opposite happen in a campaign I was in. Listen well to the story of how Sir Alexander the Valiant ended Prohibition.
>Party is awakened cat Bard with a rapier, Aasimar Paladin in golden shimmering plate with a cape, human playing homebrew Samurai class, and a sorceress. >We arrive in this large religious Puritan city where everything is drab, grey, and dull, and alcohol is banned. >Alexander, who had stood on Mount Celestia, and seen the heights of Heaven instinctively recoils at such a lifeless place calling itself "holy". >Resolves immediately to teach them that faith should bring joy, starting by bringing booze back to the town. >We go the Lord of the city's manor, and tell him he should legalize alcohol. >He sarcastically tells us that if we can get 10,000 signatures on a petition, out of the very anti-alcohol bunch of holier-than-thous, we'll allow it. >We thank him for his time and head outside the city to discuss our plans. >Samurai has the ability to once a day "Speak with Ancestors", allowing him to speak with either his ancestors, or those of anyone within the range of the ability. >I am an Aasimar >Moments later the party is prostrate as the shimmering illusion of a Solar stands before us. >After a short discussion, Alexander is able to convince his mighty patriarch of the rightness of their cause, and the thrice-righteous Metatron informs us he will open a Gate to our location and send us some supplies. >Armed with enough celestial wine to drown in, and literal manna from heaven, we give praise to the gods as we begin preparing for the biggest, baddest, most indulgent party these people had ever seen.
>>44971536 I think for a long time spirits and demons and djinn and such were all kind of mushed together in a vaguely neutral category. Even the myths about the children of gods usually has said children being superhuman, but kind of dicks.
>>44971347 >We invite literally everyone in the town, striding through the city, much to the more conservative people's chagrin, tossing flowers, praising the heavens, and inviting them to come to our feast. >Many stay at home, but many, many come outside the city to where we had prepared. >Throughout the night the people drank to drunkenness, and ate to dullness, and praised the gods of Good for sending us. The Lord of the city was outraged. >He sent undead among the crowd, to attack us and drive us from his holy place. >But I was a Paladin, and an Aasimar. And more importantly, I was wearing a suit of armor that shone with light to 60' and dealt 1d6 damage to undead within the light's shine. His creatures burned at the brilliance of my countenance. >Not-Puss-in-Boots let the crowd in a musical number of "Mr Booze" with the lyrics changed to be more pro-alcohol [complete with the entire party singing along AS we fought. Yes, we even sang at the table] >Sorceress burning them alive and banishing the dead back to hell, Lord finally shows up in person and accuses us of being decadent, evil, whorish, heathens and makes ready to slay us with his clerical sword. >I prepare to do battle against him, but the Samurai insists that by insulting his allies honor, it was his duty to vanquish him. And so the two do battle. >Slashing, clanging, fighting, all while the party is still going on around them, fighting their way through the quickly opening crowd, to the roar of fighting music provided by the Bard. >Eventually we strike him down, and he flees the city ashamed. >I crowned one of the nobler peasants Lord, and forced the partygoers [most of whom were highly intoxicated] to swear a vow to the Most Highs to obey him. >In the morning, everyone was hung over, the countryside was a mess, and the divine light shown once more upon this drab shitty town. >Having fulfilled the will of the gods, we left, to go on our next adventure.
>"I would like to roll diplomacy, my coin is as good as theirs" *Roll* >"DC is 5; He may be an ass, but gold is gold and he can't buy company with his prejudice at the end of the night. >"The innkeeper examines your coinage for quite a bit, but is eventually is grudgingly satisfied. Get your business done quickly before he changes his mind."
>>44969668 >Tieflings look way cooler. This honestly isn't that far off what I think is the big reason. Horns and a forked/pointed tail is a lot more distinctive than human but with flawless skin/golden eyes/whatever it is that aasimar are supposed to have. Visual distinctiveness is the reason.
>"I knew he was trouble, It was a mistake to let that killer stay the night. You should have seen him, the beast had red eyes and fangs. Care for another drink? Right, So he's 8 foot tall and eyes like coals..."
>>44971719 >>44971899 >my lord, how do we deal with these people? They are far too powerful! >Call those other adventurers, the ones who killed those dragons and stopped my vizier from overthrowing me. They were pretty tough. Give them some magic from the armory to give them an edge and a patrol of our best men just to make sure. >Yes, my lord. >Also, have my son-in-law, the former adventurer who saved the princess from the Dark Lord, stop by I have an offer for him. >And fetch me my +5 Ring of Fuck Everything that I had the court mages make for me.
>>44971935 Yup, the King is going to start a massive and expensive campaign because some adventurers took down a racist bartender in a mud farming village. Less deaths than a typical day in the capital, but yeah, go ahead and spend half the treasury and risk the life of the royal heir chasing down a handful of adventurers.
>>44970458 This, exactly. I just hosted a D&D 5e Campaign, where I pulled out the 1st edition module for Keep on the Borderlands.
One player wanted to be a tiefling. One wanted to be an aesimar One wanted to be a dragonborn. > "BUT DEY IN DA BOOK" was their response
Eventually I caved on the tiefling, mostly just because they're cool and have been around since longer than I've been on this earth. But I put my foot down on the rest of the bullshit, and told them, "Core rulebook only for all content".
Later the player started getting annoyed because nobody acknowledged his attempts at being edgy, and the campaign didn't involve much roleplaying. It was all fun and games though until I switched their pawns over to the map for the Caves of Chaos, and read them the description. It was made even better because Fog of War was enabled, and I had geometry-revealed only the canyon itself with just the cave entrances outlined as being visible. The whole party collectively shitted themselves.
Their ancestry makes them stand out even if they had nothing to do with their ancestors practices, they don't really stay in any particular community for long, and they weren't rounded up to be sold as slaves.
It's never going to be a 1:1 parallel, but it's pretty close.
>>44972511 I was actually thinking that too, but wanted to spring for the most obvious discrimination joke. They're like Jews and the Dunmer from TES with their skin and eyes, which is fitting since the Dunmer are Jews too.
I was just talking to my buddy about how if my rogue ever dies (aka never) my next character will be a huge seven foot whatever tiefling fighter with big ass horns a huge mustache named Devil Man Randy Savage. Pic not related
>>44972711 But then the PC's retire as traveling salesmen, selling things to thieves who then sell it to the crown. It's a lot safer for the thieves then having to risk fighting adventurers if caught, and everyone gets a hefty cash payout.
>One player played a Tiefling arcane trickster in one game >another played an Aasimar "Urban druid" >Characters grew up together on the streets >best of friends >nonstop hilarious banter the entire campaign >characters are suddenly fucking each other >Find out at the end of the campaign that the players got together based on their character interactions and were now in a homo relationship
>>44973099 It is bad GMing, but we're discussing 'King Practical Meta-Knowledge deals with adventurers'
The point is, players underestimate those in power and assume they are the only ones with lots of magic and good stats. Any king who lives in a world where murderhobos happen will have that of this beforehand.
We assume Unfriendly due to the fact the barkeep isn't pointing a crossbow across the bar.
DC 15 reaches indifferent; Enough to exchange goods for services.
Applying bluff style circumstances to a short term diplomacy action, I take off 5 for "Target wants to believe you": Because he targeted the innkeeper at his weakest point: His gold is good, and he doesn't see gold often.
I then shave off 5 for "risk"; He's willing to be stubborn if the Drow was alone, but he's got 3-5 other dangerous looking companions... It's not like he could have the regulars bounce the whole group.
DC 5 is perfectly reasonable to have an innkeeper decide to put his ego aside so he can get rich. (Because seriously, PCS always just start throwing gold because fuck tracking SP).
>>44973254 >player rolls 20 on persuasion or whatever >Alright lad, you won me over. You know what, I like you. You can marry my daughter once you've made a name for yourself and are ready to retire and take over my inn.
the tieflings were the old tieflings before a gathering of warlocks (13 of them i think) made a deal with the asmodeus that made all tieflings into devilspawn, however i am not sure if all tieflings are devilspawn or if some are still deamonspawn... of the warlocks that made the pact it is mentioned that a few could not be told form normal humans at a glance and one of them had his hands on upside-down
>>44973397 Which is precisely why I used it as the DM in a campaign once. Where the BBEG lich used it to make a "Skellyman Email Service", which transfers letters between his lich tower at near the speed of light. The party thought it was a hilarious thing to mess with, because I actually wrote out a COMPLEX series of routing systems for it, with 4x4 blocks of skeletons composing simple IO units to handle routing information so that letters can be sent reliably to a specific destination, even given ridiculous volume of goods being transfered from all the towers.
They actually found the routing station at some point, and they all shit themselves when they found that there were over 400 skeletons in a courtyard all doing 'seemingly random' waves with their hands.
>>44973742 It's literally "I don't like what you're playing so everyone is going out of their way to hate you and if you do anything about it, literally the entire world drops everything and tries to kill you."
>>44973798 This is precisely what the module I'm running says to do if any of the party members are stupid. It's Keep on the Borderlands 1st edition, and the keep is supposed to be a completely safe base of operations for the party. Yet if they act stupid and try to steal or kill anyone in the fort, the whole damn place comes down on the party.
And they're not helpless NPC's either. Nearly all of the shopkeepers are either retired adventurers(Which more DM's need to do, it's absolutely hilarious), or novice hedge mages with Sleep and other Save/Lose spells. And the Corporal of the Watch is level 7.
>>44973933 You're just a bad gm anon, stop trying to convince everyone otherwise. Considering your first response was "well we have to kill them" instead of a trial and prison, says a lot about the type of GM you are.
>>44974075 Anon, I'm not a GM. What made you think I was? >trial and prison Do you even medieval monarchy? Besides, this whole thing got started with the players burning down and murdering a whole town because they weren't served drinks. The people are not going to care if they get a fair trial.
>>44974075 To be fair here, "prison" part was rather seldom used in medieval Europe (pretty much only if you could ransom you prisoner or a as an intermediate stage). So it would be more like "trial and execute... or just execute if there's no choice"
>>44974248 >I don't understand why everyone came after me! I didn't do anything wrong! >You put a whole village to the sword and burned it to the ground because a barkeep didn't want to serve a Tiefling! >Well, if you hate me for no reason, I just won't play with you guys!
>>44974302 Because the emphasis is on retired. The whole point of the keep was literally to serve as a base of operations for adventurers going out into the borderlands to slay monsters and acquire delicious loot. It's setup for adventures into the Caves of Chaos.
>>44974117 What? Dunmer are well known as the Jews.
They split from the Aldmer when their Prophet, Veloth told them of the power of their God. The Aldmer summoned up their God against the Chimer, but Veloth proved his God's superiority when his God ate the opposing God. He then led the tribes on a pilgrimage to their promised land, Morrowind. Unlike the other Elves that hate Lorkhan, they consider him a opposing figure that exists to test them and make them prove their devotion and worthiness for their Gods.
At the time of the game Morrowind, times were hard in the Dunmer promised land. Their promised land was under occupation by the Romans and the various Pharisees and the Sadducees work for control, while the Zealots work fanatically against the Imperial occupation.
In their myths, there is said to be the return of a Neremessiahvarine, who will drive the Goyim from Morrowind and restore them to greatness, bringing back the lineage of their Hortator, King David. Of course, The Jesusvarine didn't really bring about these goals in the way the Dunmar hoped.
And then we come to the present day. the Jewmers are driven out of their promised land and their diaspora has them living in Ghettos, still adjusting to post-Temple Judaism.
>>44974482 >players kill a village >Instantly every npc knows not >months later report of a ransacked village is reported to the capital. >Even if they could figure out who did it, they probably left the region weeks ago
>>44974368 >So, DM, why did you kill the entire party again? >You put a whole village to the sword and burned it to the ground because a barkeep didn't want to serve a Tiefling! >Stop right there. I just punched the fucker in the face and we left the tavern. It's you who sicced a lynch mob on us so we had to protect ourselves. And we didn't burn it down. >You still fled the people sent after you >Because they just attacked and you didn't allow us to talk to them!
>>44974508 Tieflings aren't monsters, they're in the phb. Also considering they're in the phb, they'd be common as anyone else, rendering this whole thread pointless and just shows what a bunch of shitters you all are.
>Monsters won't get a trial..and horned demonic looking fucks won't either.
Tieflings are not uncommon enough for people to not know what they are. While people are a bit iffy about them, it's a stretch to go 'They are hated everywhere and people will go for the noose as soon as possible'
99% of Tieflings are just ordinary people in ordinary towns.
>>44974894 The ancient hebrews were polytheistic as well.
And for the Dunmer, especially at that early point, Boethiah is their God. He's the one they put above all others in their early myths. They even attribute some stuff they get from Azura to Boethiah too.
>>44974517 The biggest tip off though is that the Devs said during the devlopment of Morrowind that the Dunmer people were being inspired by the ancient Isrealites, much like how the Ancient Imperials are the Romans occupying Israel.
>>44974943 Just having them as a barkeep or shop owner was jarring after so many years of them being the other in every campaign world. I wouldn't have minded if they were a choice for players, but having them show up with the same frequency as Elves or Halflings was bizarre.
>>44975025 I will admit that their creation myths probably took some inspiration from judaism. However the culture of slave owning literal demon worshippers is absolutely nothing like that of the jews.
According to the Hebrew Bible, non-Hebrew slaves were drawn primarily from the neighboring Canaanite nations, and religious justification was provided for the enslavement of these neighbors: the rules governing Canaanites was based on a curse aimed at Canaan, a son of Ham, but in later eras the Canaanite slavery laws were stretched to apply to all non-Hebrew slaves.
The laws governing non-Hebrew slaves were more harsh than those governing Hebrew slaves: non-Hebrew slaves could be owned permanently, and bequeathed to the owner's children.
>>44975343 >>44975313 Well I was mostly throwing that in there because I couldn't think of any other dunmer stereotypes at that moment. I stand by my use of literal. The daedra are the closest thing tes has to demons and 2/3 of their pantheon are pretty damn evil.
>>44974173 Ok who told the king it was the PCs that murdered the whole town? Did the PCs tell everyone their name? Would survivors accounts accurately portray the PCs or would they be bandits or a drow raiding party or some shit like that Or are wizards going around scrying and speaking with dead at every burnt husk of a village?
>>44975589 It's a stupid idea.They have almost nothing in common culturally, but people keep posting small things that are similar while ignoring the huge differences. You guys see jews in more things than /pol/acks.
>dunmer have dark skin >the jews love the blacks >illuminati confirmed
>>44975743 >who told the king it was the PCs that murdered the whole town? PCs capable of killing a whole town of people would probably be of some note. Also, the original situation was that they were adventurers known to the king from prior dealings >Did the PCs tell everyone their name? Again, probably well known. And most players are pretty open about bragging and spreading their names and deeds. >Would survivors accounts accurately portray the PCs or would they be bandits or a drow raiding party or some shit like that Considering the racial make up of most parties, it wouldn't be so hard to find them. In the situation, one of them was a tiefling. >Or are wizards going around scrying and speaking with dead at every burnt husk of a village? Have you ever played a Wizard?
Besides, all of this is solved by a few Divination spells.
>>44975829 Mythically yes, culurally no. Please tell me about the jewish war wizards, with their mushroom houses and giant insect beasts of burden. Tell me of their demonic gods, how those selfsame gods cursed them. Tell me of the jews volcanic strongholds and their secret tradition of shaping bone and chitin into tools.
>>44975857 I'm not denying that they took inspiration from israelites, but they took from a lot of other civilizations too, and I guess that I got a little butthurt that people where reducing my favorite fantasy race so hamfistedly.
>>44974517 They have vague Hebraic influence, but insisting they're inherently the same is just absurd. They're also very heavily influenced by Mesopotamian and Egyptian traits.
The naming scheam, ancestor worship, and multitude of idolistic spirits or Saints worshiped lends to this train of thought, as does the importance of burial rights and sanctity of familial tombs
Suggesting that the dunmer are wholesale Hebrew analogs is like saying the Imperials are Roman, although the fact that Bethesda decided to ignore everything interesting about them in the lore and go HURR DURR EVIL ROMANS GONNA TAKE UR SWEETROLLS LEL might lend to that school of though.
>>44975881 Then why doesn't the King summon them before him and say "Listen I don't want to waste time and money trying to kill you assholes, and I suppose it would get inconvenient for you if I kept trying. So, you slaughtered an entire village of racist fuckwits and as the king of this realm, I banish you from the kingdom on pain of death. You will have a week to get outside of the border, and there just happens to be a ship sailing to King Jerkface's kingdom tonight. I suggest you be on it."
>>44975986 No one else in the bar stood up to the racist bartender If they don't want to serve your kind, just leave the town peacefully and let whatever fate that wouldn't have befallen it if it had some happy adventurers in it come to pass also have a nice picnic
>>44975907 so the king doesn't have 150 gp to pay a cleric for speak with dead? Find that hard to believe. Specially when any good aligned church would be happy to help find out who was responsible for killings, so that the right people were punished instead of heaping the blame onto a third party for no reason.
>>44976246 No, the Imperials were originally influenced heavily by Japan and Vietnamese folklore, with Roman aesthetics and naming. The Romanization (I assume that's a word) only came as a result of Todd deciding that he wanted fantasy Europe instead of an original setting. Hell, the guards in Morrowind even mention Cyrodill being a jungle.
Also, how many jews practice ancestor worship, practice at mounted combat, and have a government controlled by noble houses? MK even said that they were infuinced mostly by Mesopotamia and nomadic Native Americans tribes.
>>44976279 Ok, which charred corpse are you going to talk to and what if the adventurers destroy the mouth of the corpse? Unless of course the wizards and clerics magicy magic magic IT WAS THE PCS!!!!!!!!!!
>>44976241 Those are stipulation that weren't in play at the start of the scenario.
If that is the case, then the king would probably have to employ investigators or bounty hunters to find out who did the killing. Still, rumors of powerful warriors in the area of the slaughter would be easy to find out.
But if mages are one in a generation, who else would the only mage work for but the king of the realm? The king would probably have him on retainer for situations just like this.
>>44976248 Yeah with the clans and all that >>44976359 Is it really that weird to try and correct someone when it comes to something you are invested in? >>44976246 Not really, although you would only know that if you went full lore neckbeard
I don't know who to reply to anymore, so I'll just get my point across.
Yes, their place within the scope of Tamriel is analogous to the Jews, but I wouldn't write them off as "Just Jews". There's a heavy influence of a bunch of different culture and a bunch of different ideas in there to say they are "Only Jews". You may as well say that they're "Only bug-eaters" because their society heavily relies on them.
>>44973343 Neither of those work, meta or no. You can't snowcast and energy substitute, because metamagic has to be prepared before the spell is cast, and before the spell is cast its not [cold] so you can't snowcast it, which means no damage, which means no explosive, which means no nuke.
And the peasant railgun is stupid, too. Not only does the book specifically note that free actions only go so far, it also explicitly "puts it into their possession" not moves it through the air at constant velocity. If you're gonna be an autist, don't suck at it.
>>44976460 The old concept for Cyrodill was it to be a swampy jungle region with two major racial gropes, the Nibanese, more rural, tribe like, Imperials noted for being stronger and more traditional, and the Colovians, a sort of like feudal manor-lords. In addition to this, the region was supposed to have a much more diverse aesthetic, with notable Asian influence and large ivory-like channels and bridges. Other than that, we only know the bits from the Pocket Guide V1 and some of the stuff MK has mentioned.
>>44976397 True on that first point and the second, though I do enjoy the thought of the King just sending them to be his enemy's problem For someone having to pay for the crime, blame it on bandits in the area, lord knows they've probably done enough If there's a noble who's giving you a lot of trouble, dredge up a connection between him and the PCs and you can accuse him of sending the party to slaughter villages in a rival noble's territory. Take his estate itself, give a section of the land to the 'bereaved' noble to get his support and divvy up the rest among your loyal subjects. That way, you dealt with a noble who would have been a problem down the line, PCs are muderhoboing through a rival kingdom and you can say "I don't how they got there", and you might have earned a new loyal subject.
Sorry, but Imperials are Roman as fuck in Morrowind. Maybe not in Redguard, but by the time Morrowind rolled around they were already super-Romans. There's still the jungle and China there, but they were already mostly Romans. It grew from there.
>>44976428 Because he doesn't waste the time or resources it would take to kill them >The Prince is a level 20 Wizard :^) >So is the King :^) >So is everyone else :^) Then why do they even need adventurers?
>>44976394 They'll probably be able to find atleast one intact skull. Most pc's don't think to take the jaw bones off the corpses. That's not to say it won't take a decent amount of effort to dig through all the ashes. It is doable. though.
>>44976595 Whatever floats your stoat as long as not every NPC automatically knows about it and treats them like some kind of monster. And I would definitely be shitting on them while the describing the village being raided if I was GM'ing, I wouldn't blame them, but I would make clear just how fucked up this is.
>>44976773 >>44976650 >The belief in the continuing presence of the dead and their and influence on the living has been, in different forms, a feature of Jewish belief from earliest times. This has led to venerating the ancestral dead, and even cults dedicated to them. The Bible itself refers to such practices as ensuring the dead are gathered together with the clan on ancestral land (Gen. 50:24-25), caring for the dead spirits (Deut. 26:14; Isa. 57:6), and consulting them for occult knowledge (Deut. 18:11; Isa. 8:19-22; 19:3; I Sam. 28:3-25).
>It is clear that ancient Israel venerated its dead (Deut. 10:15). Many scholars also believe that the Children of Israel inherited a cult of the ancestral dead, possibly even deified dead, from their Semitic milieu and that it remained a popular belief among Israelites despite the opposition of the Prophets.The burial places of Judges and Rachel may have served as shrine/oracles (Judges 8:30-32, 10:1-15; 12:7-15; Sam. 10:2; Jer. 31:15).
>>44976010 Well you see anon, in ancient days the Jews were kept as slaves in Egypt, and labored all day and all night to build the great Pyramids of the Pharaoh-Kings, who called themselves Gods. But the Jews were faithful in their God, the one God, the only true God, and as a result their war-wizards were mighty and numerous. In secret the slaughtered the beasts of the desert, shaping their bone and chitin, working it with the leather of the netch to create arms strong as iron, but light and concealable, pale to reflect the desert sun. When mighty Dagoth Moses emerged from their ancient volcano-lair at Mount Sinai, his people rose up with him, and cast down their Egyptian oppressors, and fled into the desert. But soon, they found themselves running out fo water, and cursing Dagoth Moses for leading them astray. But Dagoth Moses overturned a stone, and showed them the mushrooms there, and he touched them with his staff, and they grew into mushroom houses. And the place where those mushrooms grew is now called "Israel."
The demon god stuff is all in Kabbalah, it's way too complicated to explain here.
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