Does anyone actually care about the edition?: Edition.
>Official Site: Contains deck building rules and the current ban list.
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
>Official search site. Current for all sets but has a terrible UI.
>Unofficial, but has GOAT search interface.
different strokes for different folks, I have a copy in my zedruu list because i draw so much, and i would prefer to not deck myself out
gifting forced frutition with zedruu while omniscience on the field is beautiful
So I brewed this Jalira list with some stuff I had. I think it needs way more card draw:
You can suggest stuff for my other decks too if you're interested.
That's very situational.
But sounds absolutely amazing. I like how you've combined the big three huge blue enchantments in such a way that benefits you. I'd like to see that once. Just the once though.
you could probably take out dromoka for something else, cause one dragon swinging to only give 2 +1/+1 counters seems alittle dull. Unless your going for flavor then so far would play with/10
if you were looking to cut cards, liliana vess is great but seems alittle "off" for the overall theme of the deck if that makes sense. same thing applies with ob nixilis, and sorin
my thoughts on the maybe board. brimaz and gideon dont really have a good feels with the deck, mainly because they dont really have any synergy with most of the cards in the deck
other than that pretty dank list 10/10 would be fun to bro down with
zedruu is the leader i go to for fun, Its got the standard shit in the deck like mindmoil, illusions of grandeur, akroan horse etc. but i also throw in cards confusion in the ranks, scrambleverse, parado haze, and when i really really wanna fuck with people
i start gifting them planeswalkers, because now they dont know whether or not to kill me? or keep me alive for awhile sense i jsut gifted them a planeswalker
Yea I added in dromoka for flavor, same reason why I have abzan banner and not commander sphere. Liliana vess, ob nix and sorin are there because I just like planswalkers and doubling season makes then even better. Although sorin does poop out tokens so that is pretty good for the deck,
And he is my second favorite planswalker after LilianaI have used Liliana vess' -2 in quite a bit of games more then twice and its just so good value, and new ob is pure value I would think, second phyrexion arena or just a murder stick.
i can see that reasoning, if you wanted to/needed to cut any cards for better ones those were the ones i would suggest
Good decklist! seems like it would be fun to play as well as play against without it becoming to over the top with mono-blue.
I had a jalira deck at one point so my advice for her is: MORE TOKENS!
i only see 5 sources to produce tokens. i would suggest throwing in chornozoa, day of dragons(have a massive field presence, cast it you now have X dragons you can sac off with jalira and get the rest of your deck out) followed footsteps would be a great addition as well as, master of waves, talrand could work when you have 1/5 of the deck being instants and sorcery's, whirler rogue could be a could addition as well with tokens as well as an unblockable effect on larger creatures
also, as long as you have jalira out and you sac off to get larger creatures (potentially) you dont really need a large amount of card draw. but if you did still need card draw arcanis, jace memory adept, bident of thassa, coastal piracy, jace's archivist are all good ones to consider for card draw.
use the gatherer search engine for blue card draw and that should help you out alot more.
I was thinking of adding Talrand, one of my friends has one, same for master of waves, and I might have opened one of those rogues. I don't really like day of dragons, but I think thopter spy network would work well, don't you think?
What would you cut for Bident of Thassa?
And since you helped me once, could you take a look at this otherr deck? Whenever I play it I feel there's something lacking, but I'm not exactly sure what. I made some changes, added some good new cards, so maybe I fixed the problem. Anyway, here it is: http://tappedout.net/mtg-decks/ghave-guru-of-synergy-1/
Daghatar and Mer-ek Nightblade are still among your weakest creatures, would change for Hero of Bladehold.
Being big is better than having deathtouch in EDH.
>bearer of being a dick
Any feedback on my Sen Triplets control list now that rule 4 is dead would be much appreciated
I'm thinking of adding time stop and or spelljack, what is /tg/'s opinion on these cards? Too expensive to hold up?
Kill the newbie but I have to ask about this
>You can’t put more than one +1/+1 counter on any one target using the support action.
Does it mean that If I put one +1/+1 counter on XYZ creature by pic related support abillity, I can't target it with same support no more?
Or it's just reminder that I have to split those two counters between two creatures or use only one if there is no more creature than one in play?
If Gift and Bearer belong to the same player, he decides which order they resolve in, so he can bring Bearer back before or after the nuke drops.
If the Gift belongs to another player, follow usual APNAP order.
Deathtouch guy and First Strike guy form a very slow and underwhelming combo that only serves to help you win creature combat. Winning creature combat really isn't a big deal in this format, at least in my experience: most metas I play in rarely have a lot of creatures on board at the same time, and "blocking" is almost exclusively of the chumping variety.. If boards tend to get clogged in your meta, you're better off running Reconnaissance.
If something on your opponent's side of the table is big and threatening enough that you can't attack through it, then it's probably something you should be using removal on in the first place, because people don't play Craw Wurms in EDH, they play terrifying value engines.
I'm wondering, are there any generals that could feasibly play creature heavy into the more 'competitive' all combo/control/blue table?
Currently, looking at Riku of Two Reflections. Drop lower cost creatures rather than fatties, to make counterspells less of an efficient trade. Copied on ETB the creatures should hopefully be strong enough Use the spell clone effect to power through counterspells, and save your actual counters for if people try to wreck your critters.
Surrak would be another solid option. Pity I can't think of one that doesn't run blue, but I figure doing beaters at this type of table is enough of a handicap already.
If that doesn't work, I might just run Purphoros. Probably won't win, but scaring the 'serious' decks with monoR is gotta be worth something
We've gone this far without posting our Generals?
Yes I'm aware that there's only like 2 other guys that do this too but it's still funAlso how does /tg/ play edh? 1v1, two headed giant, emperor, set group of friends, LGS pick up groups?
If gruul could draw more efficiently I'd be keen. Probably would never play any other colour combo. But a friend of mine played a solid Thar deck into one of these tables and said he felt 'outclassed' and 'did nothing all game'
I've also found that playing any strong creatures leads to them just being mind controlled. If that shits gonna happen, would rather it was the weaker shit I'd be playing with Riku.
Hey, if you wouldn't mind me asking, what's your daxos deck look like? I'm in the process of converting a Pianna deck to Daxos. Right now it mostly uses tokens and equipment and I was thinking of using blue to help my draws.
Just not enough synergy or generally strong cards. You're at the point where you think Ainok Bond-Kin + Mer-Elk Nightblade is a good combo, when the rest of the table will just ignore it, wrath or boardwipe. If you want to be hard to attack into, there are much, much better cards.
You're running overcosted crap like Armament Corps and Daghatar (pro tip, there has never been a reason to run that card over Ghave outside Standard).
Manlands jack up the price of the deck slighly while doing nothing (spot removal/wrath and you're now down a land).
It's just generally a really underwhelming pile of goodstuff, and I could have two much better decks or 3-6 !!FUN!! decks for that price
No problem, it's a pretty standard voltron package i did just recently phase out most of all the tapped lands which is nice also i went for a nice trinket mage package for max value since silver-inlaid dagger is op and won't draw as much hate as Swords of Money and Hate. The deck first started out as a Hanna artifact/enchantment shenanigans deck but when i took apart my Thrun voltron i decided to make the Dax man
1v1 because I only have one friend.
Damned myriad creatures from the precons are worthless to us, but I have yet to pull anything decent from a booster yet. Might break down and order some singles.
Looking for feedback on three of my decks. All of them I'm looking to keep around the $100 mark.
Mazirek Sac, wincon is commander damage
Kalemne Voltron. Pondering whether it's worth cutting 2 things for Gift of Immortality and Angelic Gift, but I kind of like having 0 enchantments. Also really unsure of what to cut.
18 cards over, want to see whether an unusual archetype with a popular commander is viable.
Thanks in advance /tg/
My bad I haven't updated that list I took out the Vanish into Memory for an Austere Command and I'm in the middle of working an All is Dust into the deck and debating whether it's worth it to put a Riptide Laboratory into the deck since my only real targets are Trinket Mage and Snapcaster
Mainly pick up groups at my LGS. During the week, I play over a buddy's house. If we don't have enough players, we sometimes play 1 vs 1. Generally, I don't mind 1 vs 1,
unless it's versus Deveri. Mind posting Hatebears?
My Selvala is still a work in progress i recently took out Imposing Sovereign, Elesh Norn, and Orb of Dreams for Karametra, Emeria Shepherd, and Jester's Cap. Karametra just seemed fun and synergizes well well with the Shepherd which gives me a good ability to bounce back after a boardwipe while ramping while hating. I took Elesh Norn out because i'm trying to cut down on juicy Bribery targets, (avacyn is next on the chopping block) in my deck plus it sucked ass getting my Norn act of aggression'd or Yasova'd and wiping my board. Jester's Cap is a total meta choice so i can remove massacre wurms which literally blow me the fuck out
I'm a dummy. Also if i could get any suggestions I'd like to stick either a Kismet or an Orb of Dreams into the deck...possibly both
with ghave he doesnt really seem to be helping out much with the overall strategy, it seems like the deck is a less refined version of >>44964936 deck, if anything not trying to
bullyyou but i would say change the leader and make a stronger theme to the deck.
The strategy right now seems to be spread between +1/+1 counters and tokens with a splash of death effects. Which can work well but it would work alittle better if we refined it alittle. i would recommend checking out karador ghost chieftain (or teneb if your going budget) because the card knows exactly what it wants to do and thats grave effects. which i feel could work better for you as a general for the deck.
check out edhrec for resources, yea its netdecking unfortunately but atleast you can see what cards to put in and what cards to take out. and once you have decided that you can refine it and change it to make it more like your idea instead of some douchecock online.
I just realized that I've been using volcanic offering wrong and relying on it to decimate my single opponent. Turns out if you only have one opponent they can just target the same thing you blew up. So it's a two-for-one instead of a four-for-one.
No internet except on my phone, but thanks. I bet playing with /tg/ is a blast.
There's stuff like Expedition Map and they're not much rarer than any other 1-of land. I often run them if I have a lot of generic costs to cover and a bit of non-basic landfetch.
Anybody know of a way to make cards that would be exiled shuffle back, especially with a "May" clause? I'm slowly building Narset Superfriends (planeswalker count is only at 8 so it's still more spellslinger) and I have a handful of spells that are a tad situational. Also don't want to kill one of my Planeswalkers by bringing in a doppleganger too often.
How do I refine it then? The deck focuses on sacrificing creatures and placing +1/+1 counters. If you think Ghave itself is weak, I guess I could use Anafenza instead. Karador is a somewhat weak recursion, the way I see it, and Teneb has to attack and deal combat damage, which is never going to happen against smart opponents.
Still a heavy work in progress, and there's some cards I still don't have. Once I have a full list I'll post it up. Basically I just want to play Planeswalker happy fun times and draw spells, and blow everything else up over and over and over.
The only way I can think of for you to interact with exile in your colors are pic related and Pull from Eternity.
You might be able to set up some sort of convoluted loop with mindslaver and a processor eldrazi copy you donated to somebody though.
>Also how does /tg/ play edh? 1v1, two headed giant, emperor, set group of friends, LGS pick up groups?
1v1 and FFA, with friends only. I played with random people at an LGS, but those games weren't particularly fun for anyone there. We did a Planechase + Archenemy EDH game with six players, and a 2HG game with 4 teams. Those were terribly slow games.
I don't mind adding Archenemy cards, though.
i like ghave for flavor, but my personal opinion he inst that great of a leader, I've seen some pretty brutal Karador decks thats the only reason why I suggested him.
As for refining, if you still plan on going the sac +1/+1, you could cut: avenger, glory, juniper order ranger, loxodon, thopter assembly, blade of the bloodchief is nice but you could probably cut it, darksteel plate, general's kabuto, (depending on if this deck is for 1v1 or multiplayer glare of the subdual)dust to dust, painful truths (there are better draw cards) storm herd would be GREAT but i didnt see any lifelink in the deck to really get a better benefit off it (yea 20 1/1's are great but 60+ is even better is what im getting at) and suns champion is good but honestly could easily be cut from the deck.
Has anyone played with Timesifter? I'll be throwing it into Norin chaos if it's worth it.
I want to build her, guys, but all EDHrec gives me is ninja shit. I don't care about that third ability, I care about her second ability. I'm envisioning an army of artifact creatures, devoid Eldrazi, morphs, and guys with strong "whenever deals combat damage to a player" triggers. Plus the odd win with a kicked Rite of Replication.
I kinda want to get a Drana and use her as a Voltron commander. She's got spot removal built into her that pumps her, and she can even pump herself off of herself. That's hot.
Ancient Amphitheater, Sacred Foundry, and Clifftop Retreat should just be in the deck. Take out some Mountains or Plains for it. 33 lands seems low for a deck that wants to drop large creatures. Maybe you should go to 36 lands. Steelshaper's Gift, Aurelia's Fury, Chandra's Ignition, and Tragic Arrogance seems good for you. I absolutely hate Jokulhaups in your deck. If you want land destruction, run Boom // Bust or Cataclysm. Boil seems like a very meta pick. Gisela, Blade of Goldnight and Aurelia, the Warleader are pretty cheap now, maybe try and fit them in. Kusari-Gama can be a pseudo-boardwipe, Mask of Memory and Rogues Gloves seems good with double strike, and Argentum Armor is just silly.
>mfw you finally added Sentinel of the Eternal Watch
Do you really need Words of Worship or Nullmage Shepherd? Isn't Hero of Blade just better than Geist-honored Monk? CoCo doesn't seem like it's pulling its worth it your deck. How often do you actually cast Storm Herd?
You tryin' to start a fight, mate?
I'll smack yo' face, faggot.
Play a lot of cantrips and counterspells, and laboratory maniac.
I like Jeleva Grixis Storm, and I've been tinkering with a Circu list too.
This guy also has solid recommendations. >>44971566
Sheldon is ruining the format.
Deadeye Dies to Removal
If the guy casts tainted pact, he should get the packs.
I genuinely believe all three of these statements are true. Fight me.
Is there any other way to break this guy apart from some U/B Lab Maniac stuff?
He's so gimmicky and I want him to fuck me up to win my shit.
A matter of taste.
Has only ever been a dead card in 1v1s, my meta has a lot of blue bullshit. Can also be cast off of Sunforger.
Has worked fine so far, even with the death of partial paris
Too few Creatures IMO.
Considering what to cut.
Thanks anon. Any feedback for the other decks?
A way to give spells to people while they are still on the cast could be funny with this.
>"I cast Inverter of Truth. While it's still on the stack, I cast [X] in response to give you control over it."
>RIP opponent's library
Also, do things that randomly reshuffle permanents between players activate ETB effects?
Words is goat when paired with Well of Lost Dreams, also it's a bit of a meta choice since we have a guy who plays group slug mogis, a group slug rakdos, and a nekusar player. Nullmage has been great for me as reusable removal that doesn't require haste and at worse gets targeted instead of other things. I'd totally run Hero over Monk but i don't have one. CoCo was a bit of a random toss in i decided to try it out
Thinking about running this guy in a Mazirek deck, though I'm not sure how it would resolve. If I sac him (say, with Jarad for damage) and pay the regeneration cost, does he come back minus one -1/-1 plus +1/1 or does he not get the +1/+1?
That wouldn't work, because you still control the trigger even if you give the creature you an opponent. You'd have to make an opponent gain control of a triggered ability you control, and outside of Mindslaver effects there isn't any way to do that.
>do things that randomly reshuffle permanents between players activate ETB effects?
I'm assuming you mean things that switch control of permanents, and that is no, the permanents stay on the battlefield, the only thing that changes is who controls them.
You can't regenerate a permanent that's sacrificed.
Think of it this way. Regeneration Replaces Destruction. Sacrifice skips destruction and just sends it to the graveyard instead. There's nothing for regeneration to replace.
Same thing with 0 toughness events. If a creature has 0 toughness, it's sent straight to the graveyard, and nothing the players can do will stop that (short of things like Rest in Peace)
>Regeneration Replaces Destruction
Does this mean that regeneration is a nonbo with Meren as well since it doesn't "die"?
Regeneration is such a fun mechanic that is so confusing it makes banding seem straight-forward.
Plate and Kabuto are there to protect Ghave, since my group never allows the table to cycle without killing him somehow. Plate can go, but Kabuto is way too good at keeping my commander alive.
Avenger is perfect for the deck, Glory's there but frankly I think I should add that 8/8 G Behemoth, it's a way better win condition if I have a few tokens.
I think I have Sign in Blood instead of Painful Truths, I'll try to get one of those good green card draws too. Thanks.
>only getting 20 pegasus from storm herd
>implying you wouldn't have a parallel lives or doubling season out by the time you get a storm herd off
>implying you won't have gavony township
Darn, figured that'd be the case. Though I could swear there was one that first exiles everything, then reassigns it between players.
Basically, regeneration replaces the specific event of "destroy".
Cards are only destroyed on two occasions: whenever a card says specifically to destroy something, and as a result of taking lethal damage.
If you regenerate a card, you create a delayed replacement effect, commonly called a regeneration shield. If a card has a regeneration shield, then the next time it would be destroyed, instead you tap it and remove all damage from it, and one regeneration shield.
Yeah, I also just realized I couldn't regenerate him anyways as any other +1 counters on him would cancel the others out. Derp derp. Guess I just liked his art for the flavor.
>Godo, Bandit Warlord
Moment of Silence seems the weakest. Maybe cut Diviner's Wand, Explorer's Scope, and Kitesail. It seems like these are the weakest. Valorous Stance, Abeyance, and Deflecting Palm seems good. Besides the mana base, I think the deck looks fine.
If the opponent gained control of the creature spell as the anon said the creature would enter the field under their control and they would get the trigger. See Commandeer for more.
Currently there is nothing that does that though.
Hey Canada-fags, particularly Ontario ones, have any of you bought bulk sleeves? Looking to pick up 800 or so.
Would really like to pay less than a hundred bucks but hey, our dollar is kinda sucky ATM.
Finally got around to entering in my Ashling list. It's based on the regular poster here with the "burn control" deck. http://tappedout.net/mtg-decks/everything-dies-with-ashling/
Is my LGS retarded for not recognizing the mtgcommander rules as official and would rather view any posts/updates on the WotC page as official instead?
Like, I even pointed out a dozen times why it's official and the store owner said, "That site that the change was posted on is only for that group and will not be deemed as official. The ban list on the WotC page will be the ban list we are using until they make a change." Like fucking really?
Despite what I think, I'm building Sen Triplets with the rule changes. Anyone have a good decklist I can garner ideas from? Also, looking to play around with Bruna. How is she as a Voltron general?
Bruna is pretty cool, She doesn't have any immediate way of protecting herself from the weakness of auras, but the way her ability works, you can get a critical mass of totem armor and evasion/protection auras that makes the strat work
I recommend the card traumatize, use it on yourself, mill a bunch of auras and other enchantments, play replenish or attack with Bruna
Pretty flashy commander desu
Just make sure you use the azorius colors to protect the Strategy of putting all your eggs in the command zone
Alright, so I am turning Kalemne into a Voltron commander. But I am having trouble actually doing that, because I've never built one. So far I have mostly collected some equipment and some aura, along with Silent Arbiter and Darksteel Forge to keep Arbiter and equipment around. I'm also tossing in Nahiri, partially for Kor tokens as Chump blocks, her ability to bring Equipment back, and the Stoneforged Blade. Leonin Shikari is going in there as well for her extra Equipment utility.
My problem is that I'm not really sure what to do regarding creatures and spells. I've taken out most of the Giants and other big creatures, cause Kalemne is pretty good without caring about the EXP ability. Even then I'm not sure what else I should put in. Do I focus on utility creatures, or blockers to keep me alive until I get going with my Commander?
What about spell? Removal of other creatures, remove possible blockers/attackers? Maybe throw in some "Deal Damage to Everything" spells to get rid of creatures when my opponent goes wide with a bunch of tokens?
Need help cutting 4 cards for a deck with the pictured custom commander
Its understandable if they would be a bit paranoid at any other websites that aren't from WotC, but WotC clearly references mtgcommander as being the official website for commander.
Have you tried pointing this out?
Friend of mine was interested in trying out Bruna as his first foray into EDH. He actually wasn't too bad with his build, it had a few of those Abduction/Fool's Demise effects.
I wanna tell you both to run Traumatize in that deck so bad, but it's one of those cards I seem to force everywhere of late.
And blood funnel and the one card that's like $200 bucks that counters everything unless you pay 3. Yeah, I know about the guy. Just not sold on the deck as a whole yet - no idea at all about where I'm going.
1: Voltron isnt good
2: People whined and moaned about Tuck rule changes because of Uril + Sigarda. Look at the meta game now; is it any different?
Voltron got a sorely needed boost in the arm, as did all of the God General cards. Literally, an army of U/G/X idiots whined about something that never came to pass.
>People whined and moaned about Tuck rule changes because of Uril + Sigarda
>because of Uril + Sigarda
u avin a giggle m8?
Nah, I'm noy playing by french rules cause they seem to ban all fun cards.
Googled it already and didn't get a decent result.
I found a banlist with him on it, but it also had zur on it and lacked the eldrazi gods so i assumed it was bullshit
This is my decklist btw if anyone carea to check it out.
It's my first deck and moatly good stuffwith a few synergies, but it works pretty well so far, especially the mana base and card draw , haven't been in top deck mode once so far.
It propably could use some better removal with better card quality, I'm pretty effed when facing gigantic indestructible dudes like the eldrazi gods.
That's why you always bash blue players first, and Ruric-Thar excells at this. Seriously, they are insuffurable. And when they start complaining about being hated out, just tell them their mana symbol looks like their tears.
Btw, green has a good amount of card advantage, even stapled onto large bodies. Think stuff like Regal Force, Soul of the Harvest, Shamanic Revelation, etc.
People whined about the tuck rules change because of Derevi, which you might remember happens to be UGx. So basically you've got it all wrong and nobody cares about Uril or Sigarda.
Is Narset "competitive" level? Thinking about building a Narset deck and using every card I have to pay for it. I don't play enough mtg anymore to warrant having 6+ decks, so I figured I could just have one really good one. However, I'd rather use a commander that won't get too boring or one that's weak.
>Just finished buying the more expanisve cards for newzuri
>Kinda find newzuri boring and find this stud
Can I cram fable of wolf and owl in krag? I dont want to just though that card away after just buying it.
The thing with Ruric is it doesnt matter who controls him his ability still hits everyone. The best they could do is mind control him and then swing him at an opponent and hope they block and kill him. Also, by doing this they took at least 6 to the face and for all their effort shouldve just Rapid Hybridizationed him and taken 6. Thar is a cunt.
Your only serious worry is counterspells honestly but thats why you pack Red Elemental Blast and play him smartly.
So I played a few games last night with a new group (my girlfriends friend, and her group)
Pretty casual going in.
1 deck is a slightly upgraded precon, none of thier decks are pimped.
(Not like that matters, buy they would rather have 10 "meh" decks than 3 money pits)
Anyways, second game playing silly Daretti red deck. Fun stuff like phyxsis, possibility storm, omen machine.
Keep no land hand becuase i never mull past 6 (they play new Mulligan rules, that's cool)
Have 3 lands and the dude plays Iona, naming red, with me being the only red player, on 3 land.
Whatever, being chill AF i just ride it out. End up getting control of Iona, naming blue (nobody playing blue)
Died eventually. Fun game (besdies Iona)
Next game he gets sorta Mana screwed (5 land) and I have a beatstick lorescale coatl that's left unchecked in an Edric deck and he's pretty salty about me attacking with it.
Have you guys ever played anyone with such odd sways in what's acceptable?
I think the Iona player was just a whiny faggot who was mad because his super expensive card wasn't there to save his ass.
I used to be like that when I was just starting out because my friend/mtg mentor had all this amazing shit that seemed so broken to me at the time, but over the years I realized he was just having fun and his decade+ collection gave him some advantages I didn't have, which I came around to appreciate and respect, and I took it as a challenge to step up my game and become a better player.
Sounds like this person could stand to do the same and roll with the mana punches.
Mtg can bring out the worst in people. Here, I do have a story for you of "what's acceptable" bullshit.
I was playing a casual 1v1 game with a friend once, and it was well into the night, I'm tired, but we're having fun testing out slightly modified Newzuri and Mizzix decks of mine. I'm playing Mizzix, he's playing Ezuri, Claw.
He taps out on his turn for a couple of things, one of them a pilgrim's eye. He gets his land and starts shuffling. Passes the deck for me to cut, passes the turn. As I'm drawing, he says: "Oh, wait, can I take that back?" He reveals the land he got, it's the same one, so sure, yknow what, whatever, he's my friend. He takes it back, it ends up being so he has mana for a Mystic Snake and counters something cool, I forget what, this was almost a month ago.
A couple turns later, he plays Synthetic Destiny, getting out a bunch of fun dudes including Zegana and Dead-Eye Navigator, pairing those two together. Now, as I said, I'm exhausted, his entire boardstate just changed, and I go to burn Zegana with something, and he just gives me a weird look, and blinks her.
>Oh, shit, right, let me reconsider.
>Uh, no, you chose her for a target, you can't take that back.
>What? Dude, I let you take back a turn pass, tutor, and creature play.
Holy shit, it went on for ten minute about why taking back 3 phases was okay, but choosing a target wasn't, and eventually I just told him he was having a hissy fit because he knew if I burned his face instead I could probably win. He got the sourest expression I've ever seen on a motherfucker and I told him, "Y'know what? Fine, I target her anyway if you're gonna be like that. Draw your damn cards."
I don't remember if I ended up winning, but in games with him, we play by tournament timing from now on. He tried doing a takeback at the prerelease last week and I told him, "No. You don't get takebacks anymore."
I'm on the verge of just calling him a cheater and not playing with him again.
What a cunt.
I'd go back and play whatever the mystic snake countered and tell him that you changed your mind on taking the pilgrims eye back from all those turns ago. If he's going to be a petty bitch about it.
I do not have zurgo on tapped out yet, and I have actually been having trouble with it as I made it a land destruction deck and its not really sitting well with my playgroup and I am trying to rework it.
I changed some stuff on my Ghave. The maybeboard is full of stuff I found in my boxes and that might be useful. My budget is somewhat limited right now, so I can't purchase cards like Earthcraft or Doubling Season.
Why does it say Holdout Settlement is illegal in the deck?
>Are they a worse Azusa
I mean, yes and no. Yes in the sense that you will play one less land a turn without another card and they cost one more.
No in that you can bounce and replay lands that generate a lot of mana like Nykthos or Cradle for huge boosts in mana as well as still triggering Landfall.
Overall, theyre probably worse but I think theyll be able to have much more powerful turns than Azusa with the downside of most turns being a lower power.
Removing the partial paris rule really isn't doing anyone any favors. I know that the RC wants it to be more random, but seriously guys, this shit blows. Just let me mulligan to like 5 lands without having to run 40 of the fuckers.
The issue is that Partial Paris + Scry 1 was way too generous. It let people be INSANELY greedy with their decks (I've read about Derevi Staxx players bitching they'll have to go up from 28 lands now)
They could either come up with a whole new system of mulls that works with the scry, OR keep partial with no scry (making it even more different than "regular" magic), OR keep the scry and get rid of partial.
Also, ~40 lands is a normal benchmark for me. "Normal" decks tend to start with about 24/60 lands as their starting point and adjust from there, and that's a 40/60 split of lands and nonlands. If you think 40 lands is "too many", you were spoiled by partials.
It's a mono-red Chandra planeswalker faceburn deck with 33 lands. That is hella greedy, but usually works out just fine, considering I have plenty of mana rocks in it as well.
The other guy opening with Sol Ring, Mana Crypt and Coldsteel Heart into a Dread really didn't help with at least flipping Chandra either.
It's not even a mulligan problem. The new ruling isn't even half as bad as people make it out to be and the only ones complaining are MW and Derevi faggots that can't essentially stack their deck as easily anymore.
I'd recommend you use new Kozi instead of Ula as the general.
Ula isn't gonna really leave the field once he's out, and even if he does somehow get put in your gy the old Kozi and Ula will eventually bring him back with their gy suffling.
Also, new Kozi will let you keep up a hand since he draws to 7, and he can prevent your opponents from doing shit you don't like with his counter ability.
To be fair, how often do you think Newzilek's counterspell ability is actually gonna come up in EDH? I mean yeah, it'll be a nonzero number of times where you get to pitch a mana rock to counter a spot removal, but not often.
>partial with no scry
This is what my group has always done, and it's been just fine. We usually run 35-38 lands. However, without partials, it's just not enough for the curves that EDH encourages/requires.
40 lands leads to far too many blank draws at critical times. Not every deck can run endless amounts of card draw, you know.
>get one mythic in my fat pack
>it's this shit
Dear Wizards, what the fuck do you think I'm going to want to cast AFTER MY 7-DROP HEXPROOF SPHINX that I really need to protect from counterspells? Why does this card exist? What the fuck does it do? It's a fucking flying beater for 7 mana with no relevant abilities, it doesn't even have casual appeal.
>However, without partials, it's just not enough for the curves that EDH encourages/requires.
I've been building decks with all kinds of curves and have been doing just fine without partial paris for over a year. You want to build decks with greedy manabases and curves and you don't want to risk any of the inconsistency that comes with it, the mulligan rules should not enable your laziness.
My man. Mishra's cool too, if you end up making him.
And that deserves a mythic slot for all those UvsU stalemates we see in Standard that need breaking?
How hard is it to make a mythic sphinx that at the very least looks fun to play if you can't be assed to make one that is actually good?
>You want to build decks with greedy manabases and curves
38 lands with ramp/rocks is greedy? Wanting to play 7 drops roughly on time is greedy? What the fuck?
I'm not asking for partials in order to combofag (though I have a friend who does want that), I just want to have a reasonable shot at having 4-5 mana in my opening grip. That doesn't sound rough to me.
Also, if we're comparing internet EDH dick sizes, I've been playing EDH since fucking 2007, I know my shit too. The partial rules have been fine basically forever, why change them now?
If you have enough ramp, rocks and lands, playing your 7-drops on time should be fairly consistent even with partial paris gone. But since you're complaining so hard I'm guessing you're a Maelstrom Wanderer player who's bootyblasted he can no longer play a deck that's nothing but ramp and 7-drops. If you do that, your deck's going to be inconsistent. That doesn't mean the mulligan rule is broken, it literally means you build an inconsistent deck and you're reaping the rewards from that.
>Also if we're comparing internet EDH dick sizes
We're not doing that and nobody cares.
I'm wanting to sell my collection to build a deck. Are there any sites where I can send all my shit in and get store-credit? I'd rather not go through my LGS because I wouldn't be able to give them everything. On top of that, online stores have better selections. Suggestions?
Also, my group has been using the "Gis Mulligan" that Sheldon 'suggested' and it works out pretty well for actually getting to play the game and not spending an hour shuffling mulls every game: If you don't like your hand, set it aside and draw 7 more. Repeat until you get a keepable hand, then shuffle the others back in
Obviously it's not something you can write into the rules, and it's something that can be abused to fuck, but it's great for a group that you trust not to abuse it.
>Who the hell partialed and scryed?
Literally everyone for the past couple months after "Scry 1 if you mull below your opening hand size" was added to the Comprehensive Rules?
>When did scrying when you mulligan become a thing anyway?
>Or switched completely over to the full vancouver
The Vancouver is "If you mulled to below your starting hand, scry 1 after keeping". The fucking RC themselves said that until further notice, the "rules-proper" way to mull in Commander was a partial paris, and then a scry if you ended up at 6 or below.
What's not abusive about that tho? Like where is your line drawn?
How do you determine what is playable and what needs to be reshuffled?
The game is random, your deck isn't always going to start you off with the cards you want, avoiding that is abuse
>What's not abusive about that?
I only use it with people I trust not to mull until they can combo on turn 3, or have 7 mana worth of rocks on turn 2. It's hard to quantify, which is why I only 'suggest' it with the people I've been EDH-ing with for 5 years, and who I implicity trust to enjoy the game the same way I do. Your results my vary.
>Where is your line drawn?
Hard to quantify. I admit that's a pretty shit answer.
>HOw do you determine what is playable?
Basically if I look at that hand and think I won't be able to actually PLAY that game (like 4 7 drops, 2 lands, and a 3 drop), I'll ship it. The 'metric' suggested was "3 lands is a keeper", but eh.
I fully, 100% understand that the Gis mulligan is way too hard to apply as a broad answer, because it requires too many hard-to-quantify variables. I do not suggest that it should be a catch-all answer; I'm just saying that if you trust the people you play with not to be dickheads, it's an alternative.
But hey, I should've known better than to give you guys something to be asshurt at instead of having an actual discussion! My bad.
I think of it as an insult but since you completely share the rules committee's mentality and play exactly in the way they envision EDH being played, I don't understand why you would interpret that as an insult.
So, I've been in the process of cutting a lot of the fat off this deck and making it a lot meaner for it's already mean state. I've added in some rocks, cut 4 of the 5 Eldrazi I had, replaced higher cmc stuff with lower cmc stuff, and more things that go infinite with Mike.
I'd just like to get some other anons opinions on this. I've played this deck so long that I can look at about any card in it and say it's useful so I'm kinda biased. Cuts, additions, whatever to make this deck as mean as it can be.
Me and my friends just like to sit in a circle and throw out card names that beat the previous guy's card name until we reach a tie and everyone wins. When I see people talking about mulligan rules, or rules of any sort, I like to explain to them how we "play" so maybe they become inclined to do the same as us because it's more fun.
Fuck there's this guy in my playgroup who is awful about this
When other people make a mistake, or even consider making a mistake, he's mr rules lawyer
But we always have to rewind if he missed a trigger or forgot about something
You got two Buried Alive.
You seem to be going for a voltron sort of build with this but a lot of your equipment seems kinda meh to be honest. Of what you got I would only really keep Greaves, Boots, Darksteel Plate, Warhammer, and maybe the Hero's Blade cause it equips for free. I'd focus on things that make Alesha either unblockable or indestructible, and maybe a Fireshrieker/Inquisitor's Flail for juicy double damage, so that she consistently lives through board wipes and attacking.
Four mountains also seems real low considering your commander needs R and only R to be cast. I'd cut a couple of the 'when ~ enters gain 1 life' lands for some basic mountains because, if you're going for voltron, you want her out and swinging asap.
Lastly, I would throw in a couple more board wipes and some punishment style effects. Mana Barbs and Price of Glory because with literally all your creatures being small and no combo that I'm seeing you need a way to stay relevant in the late game and keeping everyone else down on your level would be how. Maybe throw in some stax style stuff to keep your opponents and low resources with you, which hurts them more unless they're also playing a weenie style deck.
>You got two Buried Alive.
oh fuck thanks i missed that somehow
>unblockable or indestructible
>Mana Barbs and Price of Glory
good god thank you
i'm unfamiliar with most of Stax but i just remembered Hokori
Look, shit happens and sometimes things are forgotten or missed, but if you're gonna rules lawyer/judge for your games, you better have your shit in order and know what you're doing before pointing out other players' mistakes.
When I play with my good homies, we always let people have mistimed triggers if those triggers were public knowledge
the game is more fun for us if people are making optimal plays not losing because of simply forgetting what's on the board because we are all stoned
The infamous Smokestack is the main thing that comes to mind, usually combined with things like Winter Orb and all that shit but not sure how the 'can only untap X things' would work out for you.
Crawlspace is another thing that could be interesting. You can get around it's 'only attack with two creatures' clause by using Alesha's ability because the creatures she brings in are never declared as attackers and thus not effected by that restriction. Whether or not it's worth it is usually a meta decision though. Grafted Exoskeleton and Nim Deathmantle are also solid equipment.
Something else I just thought of is maybe have more on death triggers as the things you bring back with Alesha are likely to be block and killed or have that one creature that let's you equip as an Instant and Puresteel Paladin for immediate protection to what you bring back, assuming you got the equipment.
The thing about prime time is that it makes he guy who lucked out with the explosive hand jump farther and farther ahead
So games with UG can get out of hand real quick, turns taking extremely long because they can do so much, prime time favilitates a lot of bullshit
Stasis requires a more specialized deck to take advantage of
Also, turns tend to go fast because nobody can cast any spells
I don't feel strongly either way about the ban status of those two cards
They both could be banned, or both legal, and I'd have fun with or without them
The logic is that Primetime turned the game into "fighting over prime time". Instead of playing the game you'd been playing 10 seconds ago, it became a game of "Who can steal/clone/reanimate the value engine the most". You don't see everyone fighting over who gets to cast Copy Enchantment on Stasis.
Obviously it was because Primetime kept being accidentally used and causing bad feelings and because no one accidentally uses Stasis for bad feelings, they know what they're doing.
My friends and I have two 'systems' rules-wise. 95% of the time, we're all Kitchen Table Lax, If you whiff a trigger, you'll get it back if it's easy to fix (like ticking your dice up 2 points when you forgot a lifegain trigger, or putting out a token when you realize you forgot the trigger a turn later). We allow everybody one "takeback" for a legal, but stupid play per game, and it's just chill, all for fun.
The other 5% of the time, everyone decides to serious up, and they ask the judge of the group to make sure everything is Comp REL kosher. Warnings, Game Losses, missed trigger policy, everything. It's not often we do it, but we do it to try and 'keep sharp', so to speak.
I probably wouldn't worry too much about the sisters, you don't have anything that you're paying life for or large token generators to get a lot of health off of. Seems like a good cut. Also, four instants isn't unheard of. I got a couple decks with that amount or less. Sometimes all you need is a few kill spells/counters.
I was going to suggest things like Mikaeus and the artifact that gives Persist just to get some more mileage out of stuff after boardwipes/extra sac triggers before but if you plan on adding more wraths then they'd likely be good. Skullclamp for the card draw and I personally throw Necropotence and Ivory Tower in every deck I can cause it's fantastic but the BBB can be hard in a tri color deck.
Something to consider if your playgroup isn't vehemently against it would be MLD. You only really need like 4-5 mana to work your deck, which you can supply through what rocks you got already, so that would likely be a great addition on top of the wraths.
>3 soul sisters
>equipment other than shoes, plate, blade, hammer
>cauldron of souls
>puresteel, shikari, treasure hunter, flail, trailblazer's boots, skullclamp
>smokestack, manabarbs, price of glory
>Planar cleansing, Retribution of the Meek
did i miss anything?
We do it a bit differently in my kitchen table group. We allow people to get their missed triggers as long as no relevant decisions have been taken since that could have been changed by the trigger. There's one exception: any player may call serious time to indicate that people need to remember their fucking triggers, respect priority, etc. This is typically done when something big is happening as a way to call people to attention, or just when someone's been missing triggers too often and another player's getting fed up with it.
> We allow people to get their missed triggers as long as no relevant decisions have been taken since that could have been changed by the trigger.
Interesting. Have you considered (for the sake of triggers alone) adopting the IPG's official Missed Trigger policy?
And to be clear, serious time means no take-backs of any kind. If you moved to your draw phase, it's too late to remember your upkeep trigger. If you want to move to combat, you actually have to call out "move to combat", and if everyone says fine, it's too late for someone to suddenly remember "Wait I had effects before combat", etc.
It might just be me but I like to have at least two ways to get different color mana in reasonable quantities. I would probably run a mycosynth lattice so that you also have some fun things you can do phyrexian metamorph. Paradox haze is also a fun spell for making the sen triplets better as is telepathy so that you can make better choices on who to target with the triplets. I also think you could cut a few lands since with the triplets you can play lands from your opponent's hands.
Basically, a trigger is considered "remembered" until you demonstrate otherwise. The cutoff for that is 'the first time it would matter'
Example: something that needs attention right away (like a trigger with a target), that's got to be pointed out RIGHT THEN. If you take any other actions, you missed it.
Triggers that do something 'visible' when they resolve (gaining life, making a token- anything that's a VISIBLE change), you can cast instants and activate abilities, but if you take an action you couldn't take with the ability onthe stack (casting a sorcery, playing a land), you missed it.
Then the last category is invisible changes- things like Pyreheart Wolf giving your guys menace, or Exalted giving a boost. The cutoff there is the first time it would really come up- like if they block your 2/2 Exalted with a 3/3 and you don't tell them their guy dies, you missed your trigger.
Sounds pretty good. You could potentially consider Austere Command instead of Planar Cleansing as it should be a pretty one sided wipe like Retribution but sometimes you just need a full on wipe.
Hopefully it works out for you man, playtest that shit and smash face.
Hey man, not that anon, but even though I got multiple $30 or $40+ cards in my decks seeing a $8-10 price tag on a card makes me think twice. Just because I'm willing to spend the money doesn't mean I have the opportunity to all the time. Some of us are wageslaves who have to consider that if we buy pricey cards that we're eating shitty food for a few days so sometimes it's hard to justify spending that money on a card when it could buy us a decent meal instead.
I don't mean to be "that guy", but if buying an 8 dollar card means that you're eating ramen for multiple days to make up for it, maybe you need to be focusing less on an expensive hobby and more on a second job. I don't have a 'ton' of expendable income, but I can't remember a time where buying 8 fucking dollars worth of cards meant I wasn't going to eat that day.
It's not that the single $8 card does it, usually when I buy cards it's in groups of 10 or more and when more than half of them are $5-8+ I'm looking at spending about a quarter of a paycheck or more. What happens when you make just above minimum wage.
That said, you're not wrong about a second job. Would be better to just get an actual full time job though instead of all the 'part' time bull.
Pretty much finished with Ghost Dad, though I could probably use more board wipes.
i'd rather not, thank you
i'm a not-really-even-making-it university student, if i find a spare $300 i have better things to spend it on than a fourth EDH deck
>mfw a deck i spent maybe more than $100 on is worth $200 now
what the fuck happened to prices?
That's retarded. "I don't want to buy that single strict upgrade because it costs 8 dollars" is a whole other argument from "I can't afford to buy 300 dollars worth of singles all at once".
I don't spend that much on singles either, but I don't have a problem deciding to skip a movie so I can pick up a neat foil my shop has. I don't lose my head and drop a whole fucking paycheck on singles just because I dared to buy a single 8 dollar foil.
Clearly we have two entirely separate mentalities about this. I have already stated that I buy expensive cards, that I usually buy in bulk, and the main thing the price does is make me think twice if it's really worth it. Sometimes the impact a card would have is not worth it's price tag and sometimes I put off buying cards cause I know I should save the money.
Not every card that's expensive is a strict upgrade either. If a card is much better than what I got I'll grab it or save up. Sometimes it's just a 'hey, that card's pretty cool and could probably go in X' until you look at it's price tag and decide to not or to wait.
You're also misconstruing me saying 'I usually buy in bulk' for 'lel I like dis card let me buy a bunch of other random shit too.'
a quick check of the cards that increased in value says i paid $150 for mono-u kamigawa spirit tribal, which i'll believe since i did buy a top for it
i have no idea how it added up to a $50 increase in the past year or so when most of the cards are worth about a quarter
the mtg secondary market is dumb, and this exercise has shown me i don't have the resources or resolve to keep making edh decks
i'll still hang around and dream, but i think i'll survive on the dumb janky decks i have until i have a real job
Whether you spend it in one visit to your LGS or over 30 different visits spending 8-10$ each time, end result is still that you spent 300$ on a deck. If someone doesn't want to spend 300$ on a deck because he's a student with financial issues, then it stands to reason that he shouldn't be buying 8$ singles either unless they're absolutely necessary to the deck.
Ok lads, talk to me
How could I work a wincon with him as the commander?
BEB on Isochron Scepter? Honestly, you should probably just go with Palinchron/Deadeye if you can't think of anything better.
Coalition Victory is banned. This anon was making a joke.
/edhg/, I have a rules question over a situation that came up last night.
Last night I played pic related for X=12. My opponents were at 20 and 21 life (I know it was overkill, I don't care). My opponent who was at 21 activated Blighted Steppe and gained 16, barely surviving at 13 life. We had trouble figuring out how much life I gained total. Would I gain 44 or 48 life?
>1/1/2011 Players can lose more life than they have. For example, say you're playing a multiplayer game in which one of your opponents has 3 life and your other opponent has 10 life. If you cast Exsanguinate with X of 4, your opponents will wind up at -1 life and 6 life, respectively. You'll gain 8 life.
And as a reminder, when there are no rulings on a specific card's Gatherer page, it always helps to look up any functionally similar card to get the answer you want. The rule I quoted wasn't on Debt's page, but Exsanguinate works the same.
I have the opposite problem. If a trigger that helps them is missed by them but not me, I remind them.
>oh no, it's too late, I forgot. It's my own fault, I'm okay with missing it.
They just don't comprehend the concept of triggers that don't say may mean you have to do it.
>be only blue player
>counter Ghave's Parrallel Lives (with Doubling already out)
>counter his T&N
>don't have counter spells left for Eldrazi player
>gets Ugin out
>bounce it with Capsize
>Ghave guy whines about only focusing him and letting stuff like Ugin through
>honestly thinks T&N with an additional 6+ mana on board is less of a threat than Ugin with a 10/10 out
Some people, I swear.
So your logic is "nobody should buy 8 dollar singles because I, personally, can't buy one card without buying a thousand dollars worth over the next 1-10 visits to my LGS"
So, your shitty impulse control means I can't poke fun at someone for finding the price of lunch at McDonald's to be "too steep" a price to pay for one card. Got it.
1. I'm not the anon who can't afford an 8$ card, I play with Gaea's Cradle so I'm probably a bit on the "that guy" side of things.
2. He said nothing of the sort. You're throwing a fit because someone said he doesn't want to buy an 8$ card. He never said or implied you or I or anyone else couldn't spend 8$ on cards, he said he didn't want to put in Austere because of the cost and you or other anons have been giving him shit for it. What exactly is your problem?
No one, at any point in this conversation, has said that because some people think twice about/don't buy single with double digit, or close to, price tags that other people shouldn't. Also, that anon was talking about you saying that you buy singles at your LGS and commenting that whether or not you buy them in bulk or individually spread out it will add up to the same amount in the end, not that someone has poor impulse control as has already been discussed previously.
Serioiusly dude, are you just reaching for everything you can to cause an argument? By this point you're starting to just go in a circle with it.
What are some all-stars from Oath that you are all playing with? I put pic related into a =n Angus Mackenzie Turbofog deck and he looks like he will pull some weight. Mirrorpool has also become a card I will include in every deck until the end of days.
A lot of the G/B stuff is going to find its way into my Mazirek deck.
Kalitas is scary as fuck. I played against him in the pre-release draft and I was basically shut down due to the fact that attacking and losing creatures would only make his board stronger. So he's going to find a nice comfy spot in the 99.
The blink eldrazi is great too, though I haven't found a spot for him in any deck yet.
Endbringer was great in the pre-release though he's weaker for EDH.
I'd like to get my hand on Nissa as she might benefit my Rhys deck.
I'm going to give Jori En and Stormchaser some testing in my izzet deck, but it's more of an izzet mill (Arjun) than spell slinging.
Ayli is going into my Doran lifegain ultra-toughness deck.
I have a thought-knot that everyone was obsessing over for a while. We were kind of discussing in the previous thread that he doesn't seem cut out for EDH, but I feel like there has to be some as of yet undiscovered potential.
Matter reshaper and warping wail I'd like to get, they have lots of potential usefulness.
/tg/ I need some help. I got two graveyard hates, and I cant choose between them.
I am running an enchantress deck, and I want to add in Rest In Peace, but at the same time Stonecloaker is pretty great because It targets shit.
My meta is plagued by Meren, Marchesa, Omnath 1.0 with an Eternal witness combo, and other things.
Should I take the plunge and get RIP, or go for Stonecloaker?
If you don't use your own graveyard, there's no question rest in peace is far superior, it's one of the most powerful white cards that exists
Stonecloaker on the other hand is powerful but not for its gy hate, which is just incidental and not worth the 3 mana on its own, you use stone cloaker to save a creature from removal or reuse it's etb
If you have to choose between them, pick based on that, but the cards are very different and both worth running because they accomplish different things
If you just want graveyard hate (vs meren and marchesa, indeed that's important), rest in peace is your card
If you find yourself frequently with mana available/open, then do it. Thing is easily one of the MVPs in my Ulasht deck, competes with the like of Dragon Broodmother and Avenger of Zendikar easily.
1v1, and group free for all.
I'd like to play more Emperor and two-headed-giant if my LGS had a stable group of EDH players. Trying to teach some other friends how to play magic but I dunno if they will end up playing EDH and teaching someone magic THROUGH EDH sounds like a really retarded idea.
So can I get a consensus on what the best mana ramp is for G/W enchantments?
I hate to say it but I stopped running land enchantments because the lands are too fragile. So do I go for Sorcery Speed ramp (Cultivate, Kodama's reach), or Creature ramp? (Sakura tribe elder, Wayfaring Satyr, Explorer of Oreskos, Knight of the Reliquary)
I am very indecisive, and I do not have a lot of Graveyard recursion, so creatures don't seem THAT attractive to me. Need some help here.
There is no consensus, there many good ramp spells, creature enchantments sorceries, they all have advantages and disadvantages
The advantage of sorcery ramp is that if its not countered, it's going to be harder to remove than mana rocks mana dorks or ramp enchantments, that ramp is more reliable
The advantage of dorks is all the creature interactions in magic, if your deck is focused on enchantments instead of creatures, maybe you'll prefer sorceries to mana dorks
Not him but
>Edric, UG "political"
Ignore me until I pull some obnoxious supervalue trick like Rite of Replication on a Titan
It's fucking grouphug, fuck you.
Look how much damage my colors can pull off if you ignore me for ten turns isn't really any better.
>mono green ramp
>mono blue control
Oh gee I wonder if we'll have fun anytime in the next few hours.
talrand is boring "40 counterspells" garbage in every case
Omnath is literally a mana tumor
Nekusar is a meme and your description of the deck agrees with this assessment
Zedru is political garbage pretending to be grouphug
Edric is trash if watched because they want to be ignored like a grouphug deck but it's the same UG "Rep a Craterhoof, lethal the table" idiocy that everyone knows it is
what would you recommend then? I mean, I like to see people having fun (I know that having a talrand it seems untrue, but I never use him, just posted because he exists)
also, Nekusar dishes a lot of damage starting turn 6
You seem like a 75% er.
Not that your decks are 75% as good as they could be. Rather, you took the average creativity of a person, and decided to be 75% as creative as that in entering the format of creativity.
Maybe try something interesting for once.
Take a legendary you like.
Is it popular?
Think of an unusual way to use it.
Is it unpopular?
Make it work.
Can you build it in a very thematic way?
Like Ice Age Lovisa Coldeyes flavor deck, Nekusar lich tribal, Doran treefolk deck as God intended, Omnath literally only cards that tutor lands and trample enablers.
It's fine to have mostly competitive or unoriginal decks but at least try something that branches outwards.
First of all, thanks for not being a complete jerk about the decks and for an actual suggestion, I will try to do just that
I suffer a bit because I really like my commanders as cards and as lore pieces. Commander was my first format and even before my first game I went trough thousands of cards untill I found 4 of my commanders, but I'm sure I can make something different
Any shitter stories?
Just came back from an edh night at lgs. Didn't play tonight cause of a headache, but watched. Group had a guy playing Kaervek the Merciless, while they are all not new, they are still fuzzy on some rulings. Kaervek kept zapping players, and kept commander damage count. Tell them that commander damage doesn't work that way. They say that it is commander damage cause Kaervek himself is doing the damage. Tell them that it has to be combat damage. They said that Kaervek ability is combat damage, then some guys at a neighboring table says that they are right and I'm wrong.
Just give up cause Kaervek guy was starting to get pissy and passively aggressively told me to fuck off, cause I'm not a judge n shit. (I'm sure the guy wasn't intentionally cheating, just that clueless)
Updated my list, dunno why half are Lorwyn/Shadowmoor commanders and the other half are Commander 2015, but hey, they are the most fun to me (so far).
I usually only lurk in this threads, but today my group and I had a fight because whenever I play with decks I like, (even though I'm already prohibited of using my blue deck) I end up getting targeted by decks that are just as cancerous (krenko) on the pretext that I just get "too powerful"
I just can't take all that salt anymore
It doesn't need to be friendlier, the game is about winning.
But when winning for some decks is just surviving because your board looked like shit for awhile and you happened to draw RoR at the proper time nobody has fun. There wasn't any interaction by other players, you just all of a sudden happened upon an "I win" card and the game ended. That's usually how Nekusar and Edric play, while Talrand is all about interaction but in the least fun and decisive ways possible in this game. Zedruu makes everyone play by your rules, which is hardly Magic and any player not gifted crap from you is going to feel rightfully cheated, having opponents arbitrarily decide to team-up against you is obnoxious. Mono-green ramp is linear as fuck but effective and the only real ways around it are good stax or land removal, which makes everyone salty.
tl;dr you have unfun decks
>playing in a 4 man pod as the better Rakdos, opponents are Phenax mill, Kaalia shitter, and grave pact Meren
>Meren grave pacts
>Praetor's Grasp Kaalia for some enchantment removal because I stole Phenax's King Midas for a turn getting a Gold otherwise I would have no way to respond
>look through his deck
>find a mash of bad mardu-marked trash from Khans and RTR Boros-marked commons
>not a single enchantment removal card in the entire deck
It's not even that he's that new, I have no idea why he plays but he doesn't even read cards like Boros Garrison.
I say let people play the game how they want. "Unfun" is so subjective that telling people to build their deck around what you think is fun seems rather presumptive. Some people want to play games where they can lose every turn and they have to keep vigilant constantly
>people find group hug or political decks fun
Nah. They're excuses to hide behind so you don't get attacked despite not even playing the game. Among the worst archetypes in the format.
my group is either salty or overly cautious, because it's a rare day that i untap with Damia or Tomorrow out
i do understand why i'm not allowed to untap with Tomorrow, but they've all seen every card in my Damia deck and know i'm just trying to not die until people are in knockout range
That would be like playing Planechase, a stack of effects on the field benefiting players equally.
The problem with that is that certain decks benefit from certain interactions more than others, giving them a landslide victory over the rest. For example, a deck capable of ramping and dumping its hand of fatties early is going to find extra draw from a Howling Mine most useful, dumping more value onto the board where a deck like Voltron is going to be shat on.
No one finds that fun. Maybe the ramp player finds it fun for a couple games, but will quickly lose interest as they're hardly trying anymore, while the grouphug player may as well be a Plane card for all intents and purposes.
Unfun deckposter here
I kind of understand where >>45003285 is coming from, and because of that I'll search for cards that are fun to play and interesting as lore
Also >>45003187, they are. But it's hard to find a good playgroup where I live in
>had a Jhoira kraken/dragon tribal and Oona faerie tribal
>singled out regardless, even after several games and actually playing a Faerie Miscreant eliciting many laughs at the table
>made them into the decks they feared in response
Get fucked nerds
>Play with new group
>Haven't touched the game much since 2011, so most newer cards I don't have
>Play Dralnu built around stealing, zombie tokens, and reanimation spells
>Hated off the table early and told "You'll just counter everything"
>Don't even run a single counter spell
I just want to be the lich.
I posted earlier about making a Narset deck. Can I expect to be hated out pretty early on in games? I didn't know she was considered competitive since she's a gambling deck.
Could someone tell me why inkmoth nexus is 9/9 with 8 counters, after the turn they are placed, but why did my ghave with 9 counters die to turn // burn, or was the other guy cheating? Both the spell and the ability lack the wording 'base p/w', and say just 'becomes'
>4/15/2013: Effects that modify the targeted creature's power or toughness, such as the effects of Phytoburst or Legion's Initiative, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
Ghave shouldn't have died.