Infinity is a 28mm skirmish game by Corvus Belli where you should remember to spay or neuter your murder-furries.
>Yes, all the rules are for free. Buying the books is only relevant for fluff:
>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
>Official Army Builder:
>N3 Hacker Helper:
>All Consolidated Rules:
>Latest news is the Economically Questionable RPG Kickstarter
>The Actual Faction Poll
>Scans (More Needed):
>Which was the best release of 2015 for PanOceania, Yu Jing, Haqqislam, and Nomads?
>Which was the best release of 2015 for Ariadna, Combined Army, ALEPH, Tohaa, and the couple of Mercenaries?
Anyone read through the lifepath preview for the RPG? I really like it. the forcing of some random elements in your character's life is pretty realistic and can make it actually fun getting a character together.
I personally love it. It could be good both for one-shot silly characters as well as something to really roleplay with. I like the fact that it nudges you to make backstories for your guys.
Also I've made a Tunguska paranoid catgirl Daktari. That's a mark of a good system right there.
>al-Djabeel in deployment zone
>kills Custodier, Daktari and HMG Intruder before getting shot
I'm adding furries to my list. Hopefully they'll slaughter the bastard before he goes off next time. Or at least get some payback.
Noob here so I just have a couple questions.
When climbing a ladder on a piece of terrain, does that cost movement? Or do you just move up/down the terrain and continue your movement when you reach the top/bottom.
Yes, climbing up a ladder counts as regular movement, so you use up your move distance. Climbing up a wall or other piece of terrain counts as using Climbing (or Climbing Plus) skill.
I use a drill that has roughly the same diameter as paperclips. Usually I just look for the part of the foot that covers most surface. Some miniatures that stand flat on their feet I don't pin at all.
But then there's Hellcats or pic related. It's possible to pin them, but it's a bitch to do.
yea that's the kind of thing I've got, I'm just afraid of putting it through their shin or something.
Also wondering because I just bought into ALEPH and have some devabots to put together and they really don't have enough surface area on the torso/legs connection for me to be happy.
I like the idea of building up a character's stats based on their life experience. However, neither myself nor most of my players are big fans of forcing random chance on characters' back-stories; but that's why they have a point buy option.
Overall; I'm very much liking what I'm seeing, I can't wait for more chapters come come out, and I really hope that the core book is finalized in time for me to start a campaign early this summer.
They're offer more attack vectors with that Auxbot. Theyre also Repeaters halfway up the board, so you may try some hacking and/or Supportware; Heavy Shotgun+Enhanced Reaction is always fun. Give them a few goes. I actually prefer then over Bulleteers.
After look at army, I realized that is the perfect unit for how I want to play NCA. Remove two auxilia and the two bulleteers for two peacemakers and have two fusilier specialists (one being a hacker) hmm, this will be fun
How did he gank your Intruder? As long as you keep your cool and don't reveal too early it's hard for him to get the drop on you. He needs to discover before he can get into base to base and once he reveals you have a pretty good chance of pegging him with either a pistol or grenade.
Chimera are more or less wrecking balls than counters to Fidays. Consider things with templates to minimize damage such as Morlocks or Jaguars. Also, Lunokhod's are amazing for making sure he only gets one chance at ganking something.
Also, you have one extra point left over and a basic Spektr. Upgrade him to an FO. Even if you don't play ITS you gain a sweet midrange ARO that can shut down pretty much any rambo.
>once he reveals you have a pretty good chance of pegging him with either a pistol
Basically I had four things hugging a wall: Intruder on the far left near a corner, Daktari next to him, Custodier further right and an Alguacil with her back to them, looking our the right corner. Also another Alguacil was looking at them from behind cover.
He put the Al-Djabeel between Daktari and Custodier, went first and killed them all dodging gunfire until finally the last Alguacil put him down. Just revealed himself immediately and banked on me having a -6 to BS due to shooting into melee. And he even did shoot at the Intruder first and I just had a bad roll with my pistol. After today's game I should repaint my army white, so they'll resemble stormtroopers.
Except the Alguacil, who later pegged a cover-hugging HMG Djanbazaan with a crit at BS3.
Nice catch about the Spektr, I missed that. I was thinking about having one to catch objectives and the other to lay down mines and suppressive fire, but it seems both can do either.
It was over 33" and the guy was in cover... You're right, it was either 2 or our math was off. Can't really remember now.
We're both pretty new so it takes us a while to calculate all the modifiers still. Also I switch between Nomads and PanO, so it's possible I was counting BS12 base.
I've got a special request Infinity general.
I want you, yes you to make me a Qapu Khalqi list for 300 pts ITS.
I currently own the Starter Box, Nomad Starter, Alguacil Hacker, Sekban HRL, Azrail AP HMG, 3 Ghulams one with HMG, Janissary Doctor, Mobile Brigada Box, a Yuan Yuan, Odalisque Bix and the Kamael Remotes.
If anyone wants to make me a list and a general strategy for said list. Feel free to do so!
Group 1 9 / 0 / 0
ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30)
ODALISQUE Submachine gun, Contender, Nanopulser / Pistol, Knife. (22)
ODALISQUE Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (24)
HAFZA Spitfire / Pistol, Knife. (1 | 22)
HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (17)
MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42)
HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (16)
HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)
GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (13)
Group 2 1
DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (8)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL Combi Rifle / Pistol, Knife. (10)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (16)
5 SWC | 299 Points
No engineers, but you didn't list such models and fuck proxying (yes, there is Ghulam doctor). Link the two Hafza with Obalisques, holoproject the lt as something that the opponent will hopefully ignore (like FO Ghulam), or something he will avoid (such as the sekban in "suboptimal" position).
Also, it's kameel, not kamael. Those are Tohaa infantry. Kamau is PanO infantry.
I'm thinking of running this just to play around with two possible link teams and double peacemaker. what should I change?
>>its kameel not kameal
Also I have the Support pack. I forgot to list it. Thanks a bunch for the list!
It looks pretty cool!
5 man Oda team with the Hafza fillers. Coolio!
pan0 is the East Indian Company in Space, so despite most the property not being in England (or lol 'tralia), it's only natural for most of the army units to be based on the dominant colonial power.
except Pan O is an alliance of Australian, New Zealand, Malaysian, Phillipino, Indian, Chilean, and Indonesian companies. The EU continues on its current path towards being a shithole
>implying the others are 'equal' in that relationship
After all, you don't see the Hindus or even the Muslims as the dominant religions/cultures there now don't you? Despite being the absolute majority in numbers.
Despite the Church not being the largest religion, they are easily the most powerful, something akin to what happened in the EIC.
Assuming 'democracy' is supposed to work as intended, it stands to reason the Indians should be far more powerful compared to the Anglos, except this clearly isn't the case here.
And there are about 9 sultans in Malaysia, and none of them are anything close to the 'head' of the Muslims.
Oh, you were referring to Pan O, not how the constituent countries are now. I get your point, but theres also the possibility that Aus and NZ were the biggest countries, and thats why Pan O is Christian. Keep in mind the most powerful countries in the EU bankrupted themselves going to Ariadna, so I cant see how the EU could be a major player anymore. Plus all the muslims went to haqqislam land
Even if India got into a nuclear war with Pakistan and fragmented into the princely states again, they should by all rights still be far more powerful then anything ANZ could ever be (>1 billion compare to mere 10s of millions) in terms of theoretical voting power (lel).
But that didn't happen for some reason, which is strange seeing how the Indians wouldn't want to play second fiddle for the most part.
Also, Haqqislam has virtually no reference to anything form south and SEA, which is also strange considering those populations are the largest Muslim populations by far compared to what is in Haqqislam
>But that didn't happen for some reason, which is strange seeing how the Indians wouldn't want to play second fiddle for the most part.
Indians have a huge caste system, and whitey is right at the top, plus youre assuminng Pan O is a representative democracy, and i dont think it is, they have some weird corprotocracy.
>Also, Haqqislam has virtually no reference to anything form south and SEA, which is also strange considering those populations are the largest Muslim populations by far compared to what is in Haqqislam
The haqqislam fluff doesnt really mention any country by name that i could see after a quick skim. The lack of SEA named units makes sense, most haqq units are probably named from the Quran
Bandit fucking when
I want my African batmen CB
I am also finding it very hard to justify taking Señor Deadpool over using him as a bandit proxy, how would you fix him?
I'm thinking either infiltration or a 6-4 move (and/or super-jump/climbing+)
So, should I take 2 Azra'ils with AP HMG's, or 2 with Feuerbachs?
Haqqislam 4 main 'states' is based on Arab, Iranian, Turkish, and various central Asian cultures. If there were a significant influx of south/SE Asians, there should be 'state' based on it.
Also, even if there are plenty of powerful Indians that want to be 'more British then the British', there are plenty of others that won't grovel before them. Guess the first category are the ones in charge.
Haqqislam is about an older version of Islam, back before they took over SEA. Hence >>44977408
Also why the "Silk Trade", "Caravans", and the "Silk Road" are big things for them, as well as doctors, hassassins, and having Mongolian and corsairs in there
>all have Euro names
>what is Varuna, Hindu god of water and the ocean
>what is Tikbalang, Filipino horse demon
So yeah, you do have the Drago, the Jotum, and the Squalos. Seraphs are MilOrders and thus more PanO religious troops rather than secular states.
So 2/5 of the non-MilOrder TAGs are named for Oceania, 2 are Spanish because CB are Spanish, and 1 is Nordic.
Even if they are based on a 'older/purer' version, it is still very strange for the most populous segments to be ignored.
>implying token naming means anything important
Like expecting the OSS to actully behave like actual Indians.
Got a tourney coming up in a couple of weeks
The missions are:
I'm playing Vanilla Nomads and got my first list pretty much sorted, just wanted some second opinions
Reverand Custodier w/ combirifle+marker
Interventor Hacker w/ combirifle
Interventor Hacker w/ combirifle
Moderator Spitfire or Alguacil w/ light grenade launcher
It should be able to play to the mission for Transmission Matrix and Highly Classified. Would need some luck with supremacy. And I'm not to confident in it for Nimbus Zone.
Thoughts, suggestions for my secondary list. Have everything but Morans, Szalamandra, and Morlocks
Could have been the rolls.
Or maybe the ASS guy found a way to counter Poland.
I dunno, Achilles 2.0 seems like a beast. Normal Achilles you could shoot to bits if you simply had an Intruder or a Nisse. 2.0 will shrug off most damage and he's stronger in CC where ODD doesn't apply.
>savior of humanity
You meant enslaver of humanity, right?
I feel like you've got more than enough specialists and not enough murder. I'd recommend getting some kind of killy unit like an Intruder or Brigada. TR and guided missile remotes are great, but I wouldn't rely on them too much.
I really need more al'Hawwas, do you think I could proxy one with the new Hunzakut?
I'm not seeing any real board control that can't be shut down by smoke or TO ambusher. No mines, nor koalas. You are particularly vulnerable at close range with no templates to guarantee approaches. The general lack of repeaters suggests clumping up if you want any sort of supportware. It also means you aren't leveraging those three HD+ (which is a bit excessive) in any real meaningful ARO potential. Also, your primary objective grabbers are pretty vulnerable to mines, and I don't see the rest of your list having much support to help deal with that. Foes with a lot of camo can ruin your day. Your backup specialists also don't have much in the way to help deliver them.
Consider a Lunokhod, FO remote, Tomcat Doc, Jaguar. A solid long range shooter would not be amiss.
So I watched the Guerrilla Miniature video and I like the list ash uses but he runs 2 csu, what is a good fit to replace the csu's with? pic is the list
Just wondering, do you really need two spitfires in the same link team? Just a thought; redundancy isn't always a bad thing, especially not if they're doing most of the offensive work, but for the most part one of those spitifires is relegated to a back up, yeah?
Just something to consider.
Also this guy will finally be in my LFGS tomorrow. I'm eager to get him.
I'm going to have a 300pt game against a Pan-O player on saturday, any tips? I only really have MRRF to use, and I know he'll either bring Military orders or rock out with a squalo and fusilier link along with some other support.
I mistakenly put down a second tomcat engineer, it's actually a doc
Dropped a Reaktion Zond, moderator w/spitfire, and the Alguacil Para for an Intruder w/HMG and a Moderator w/marker.
I like having the 3HD+ as the Interventors a relatively cheap and I can coordinated order any of the B1 hacking programs effectively, specifically white noise and cyber mask.
Due to the abundance of Ice Storm kits in my meta there are alot of MSV hanging around so anything that can shut it down is a plus.
As for repeaters, I built this list specifically towards Transmission matrix. Where the 5 antennas you have to control also act as repeaters for both sides. But I am also now packing 2 markers and 2 deployable repeaters. So I'm hopefully covered that way
So I've been looking at some of the new releases for nomads, and have they abandoned the orange grey/black and white scheme for bakunin in the official paint jobs? because the new moira box and the reverend healer from icestorm are both using red instead.
All the Tunguska units seem to still be rocking more black than the rest of the units, but other than that I'm not sure if they had any distinct pallet differences.
I'm just not feeling the csu
that's because I am fucking mad that I did not get the preorder csu model. I switched the HMG fusilier with a missle launcher which leaves 27 points available now. I'll try somethings out
All I've heard is that Aleph and Tohaa are in it with new unit entries. It'll probably be a lot of the same besides the fluff for new units. USARF and Onyz will have all the new fluff.
I think I found a list to practice with for ITS tournaments. what do you guys think?
Possible that even if he isn't a full power armor rig, he does have some enhanced physical strength due to gear and possible implants.
There are at least a couple examples of non Aleph models featuring some sort of synth muscle gear such as the Oniwaban, and Senor Massacre.
Sadly the old Yuan Yuans arent that pretty...
I knew it was rare but not that rare.
It's cool and all but it has all this power armor and still has the same profile as normal ones.
There is. it'll be new in that, it's in the official HSN3 instead of a limited run army pack. Also we may(or may not) see new fluff regarding Blackjacks, Desperados, and Unknown Ranger.
It was limited to the first 500(or so. Not sure of the actual number) people who bought the Alpha Bag 1.0
Oh cool! Like the bounty hunters which got my wanting to run ISS for a bounty hunter roundup.
"Remember I want them alive!"
Dang... then it's pretty rare. Disregarding recasts.
>>wtf happened? you were supposed to catch them!
>>sorry, not used to the new weapon i swiped from the transport
>>thats coming out of your fee aswell!
I want to use the maximum alotment so fucking bad.
Help me /tg/, I have never done ITS before and now I am signed up for a 400 point ITS event.
What do I need to know? And is this list going to fail hard? I have heard you need ORDERS and SPECIALISTS to win.
Link team should really have a long range gun. You could do with more agile units. Speed, infiltrate, AD, etc. Some more surprises would help, although the Hexas and SG help somewhat in that respect. You're only using a fraction of your SWC, and that's going to hurt you. I'd add something nice to the Bolts, and at least one more good long range shooter.
Well, yeah. Indonesia doesn't have much of a highly varied cavalry tradition. Those names work pretty well for a fast striking unit like TAGs.
Those things certainly help, but it's always important to remember that your enemies can't press buttons if they're dead.
I've never played a 400p game or Neoterra, but something that stands out to me is that you have 2 hackers in your Bolt link. That's a terrible idea, you should get them more guns instead. Link teams should not waste time hacking, and hackers can't do their job in link teams. If you really want a specialist in the team, use a paramedic. I'd also recommend replacing one or both of those mulebots with a TR remote for that sexy HMG goodness.
I reworked the list a bit, not sure if this is better.
The second groups going to start way down on orders. That could really slow down a few of the decent fighters you have there. The spitfire on the Bolt's a good addition, they'll make good use of it with their link team bonuses and otherwise solid stats. You're certainly inundated with specialists.
Always a smart move. NCA was never the most tricky of lists, but a bit of nasty surprises can help your stomy units a lot. With the SG in one group, and the Bolts in the other, you've got some strong attackers as least, but I wonder how much longevity the list has with so few midfielders, and a lot of cheerleader types as well. Deploy those Auxilia, the TR remote, and the link team carefully.
You seem to really like hackers, anon. Personally I'd keep the Deva and Hexa hackers but just make everyone shoot people, since WIL12 BTS0 is pretty abysmal for hacking and with repeaters you can extend the range of your Deva's WIL15. To each his own, I guess
I know my local meta includes one That Guy whose main lists are either Double TAG (probably Jotums at 400), Nomad Hacker Spam or Nomad GML Netlist.infinity
He also plays CA and has been joking about how many scrubz he has owned with Sepsitor "spam"
I have lost so many games to "you can't move for repeaters and markers, now I will immobilise all your HI and/or shit missiles at you"
>I have lost so many games to "you can't move for repeaters and markers, now I will immobilise all your HI and/or shit missiles at you"
Well, this is pretty much why my meta basically doesn't use HI or TAGs at all. It's all Ariadna or LI/MI spam as far as the eye can see.
15 regular players, and about 26 armies between them:
Ariadna: 9 players (5 MRRF, 2 USA, 1 Vanilla, 1 Caledonia)
Nomads: 7 players (all vanilla or Bakunin)
PanO: 2 players (1 vanilla, 1 NeoTerra)
Haqq: 4 players (3 Hassassins, 1 vannila)
Aleph: 2 players (both ASS)
Tohaa: 1 player
CA: 1 player (Morat Vanguard)
The only guy who uses TAGs with any regularity is the PanO vanilla player, and the only hackable HI we regularly see are in both PanO lists and the Morat list. Achilles doesn't even show up in Aleph; it's all MI all the time. We've had a couple of people try to start Yu Jing with a HI focus, and both times they sold the army off inside of 3 months due to getting the shit hacked out of them by the Nomad players.
Disclosure: I play MRRF and Aleph.
Hacking is a wee bit to easy to get to work imo.
Especially when you are forcing your opponent to either get shot to shit or become immobilized and then shot to shit.
Go firdt in seize the antennas or something like that and just drop a repeater and a mine before tagging it.
Tactics like that os what drew me to Haqqislam and Ariadna, something I could not do as well in PanO.
I've never faced a multi-TAG list except for Geckos so I can't help you with that, but my usual response to hacker spam is to shit Kuang Shi all over the board and make them beat up any repeater or hacker that so much as looks sideways at my HI or remotes. It tends to work reasonably well. Not sure if PanO has an equivalent to that, though
>(all vanilla or Bakunin)
Jesus Christ how horrifying
WHFB player here, interested in starting.
From what I know, Infinity is almost entirely shooting.
What faction has the best melee units? Any melee monster units?
It looks to me like Combined Army fits the bill most accurately, is that right?
If you REALLY want to go melee, Yu Jing probably has the most units that can pull that off consistently. They certainly pay for that though.
Just don't expect too much from melee though. This game is indeed mostly about shooting, what with being somewhat near-future sci-fi and all.
Not at all. You'll want Yu Jing, PanO Military Orders or Ariadnan Caledonia and Dog-Warriors.
Melee in Infinity is like Melee in Gears of War. Sometimes it's a good move, and there's some units designed for it, but on the whole, shooting is better, even close up.
Yu Jing has a very nice range of melee types, though, although the other factions tend to have at least a few.
To be fair, CA is capable of fielding their own reasonably good melee units anyway, not like lots of their units have a choice to begin with, being stuck with 'complimentary' melee abilities et al.
So very nice, but a shame he has competition with the HMG version for that single AVA slot.
What I wanted was a giant melee monster unit, akin to a daemon price or warboss. Not basic dudes that get into melee, but 1-2 giant kill machines.
It looked like that was what the Avatar was for, as it has an ODD.
The thing with melee in Infinity is that you can go most games without ever getting into melee combat; a decent number of units that are good at melee combat are also quite expensive points-wise, so they also tend to draw a lot of fire, and thus can die pretty quickly. Getting into melee's often a heavily order-intensive strategy as well, so is generally inefficient (doubly so because a good deal of units with good melee skills, barring domaru and the like, are fairly expensive)
In fact, you'll sometimes see Yu Jing players complain about it (their units tend to have +1 CC stat relative to comparable units in other factions, which translates to an increase in points cost, but most of their units, even melee-focused ones, will never use that CC stat, so it's not really that useful).
Even melee-orientated units like various warband units are typically used for shooting attacks (including templates) or other abilities (like smokes) rather then wasting time in melee.
The Avatar COULD go melee mode, but even that is better off gunning things down and/or possessing most other hapless humies instead.
Also, that ODD does not work in melee just so you know.
ODD is hard countered by MSV2 and is useless in melee. Not just that, Avatar is 137 points, which makes it cost prohibitive in most games. Also, it's melee ability's not too impressive (CC 18 and no martial arts means it has a fair chance to lose to, say, a Crane agent's CC 23 and MA 3 (85% chance to hit vs. 100% chance + 30% auto-crit).
There was a test with the Avatar versus 12 Keisotsu (possibly among the worst basic infantry in the game) a while back on crits can kill and with good planning the equal points-value Keisotsu took the battle fairly easily. In an objective match (which most infinity matches are), 12 orders are obviously better than 1 as well.
Point of those warband units is to tie most expensive units in melee. That Avatar might be pretty boss, but can't ARO if you have that Jaguar engaged and it might take several orders to dislodge it in the following active turn.
What the CA does have is a terrifying assassin-ish unit that can literally cut pretty much ANYTHING in half with a good roll.
The Speculo Killer can even pop smokes, re-disguise herself, and do it all over again to the horror of everyone else.
See, anons, this is why you generally bring a (second) cheap hacker on your team to protect your precious HI.
>No roll required
>All friendly HI on the table gain Firewall (+3 BTS and -3 WIP of any hacker attempting to hack the HI) for 2 turns
Expensive usage of an order? Sure, but it enables your HI to have a fair chance of surviving those hacking attempts.
WHFB player again, so besides the retarded furries, big models are almost exclusively for shooting (and not punching)?
Also, how important are hackers? Is it as important as having a level 4 wizard in WHFB, or just something nice to have?
Nice to have. Or more specifically, something from the Nice Things hat. Make sure you draw a few things out of the hat, but it doesn't have to be anything in particular. It's a way of dealing with particular issues. For the most part it's useful and gives you flexibility to have one, with maybe something simple to boost range, but you can get more, or not take one at all. Most Ariadnian lists never use hackers, and they do fine. On the other hand, some factions get some very nice hackers that help a lot. Nomads can have an excellent hacker support network without ever really trying.
Valkyria Chronicles or XCom, or FEARLESS are probably better base points than WHF when it comes to the basic nature of the game.
Yeah I'm going to use it alot more because of the absolute nightmare it was having my Father Knight wading through 4 AROs against a pair of Interventors a Brigada and a Zeros from one repeater. Thanks to the batshit BTS of 9 it worked but never again.
>big models are almost exclusively for shooting
Less that and more the fact that almost everything is mostly for shooting; melee-centric units are usually used primarily for their other abilities (smoke, infiltration, objective holding) rather than their ability to kill things in melee.
It's good. Depending on your list some are better than others.
No AD4, REMs or HI?
No need for a basic Hacking Device imo.
Field alot of these things and each hacker can boost your list.
Enemy fielding loads of hackable stuff?
Bring the Assault Hacking Devices and Repeaters and watch him cry in frustration as his guys habe to wade through a few hacking AROs while getting shot at.
useful tool, they can take objectives and if you get HD+ they become very powerful in certain lists. But they become useless if you run up against ariadna or Haq who have little that is hackable. Most games they will spend their time getting objectives, using white noise to remove MSV troops and buffing remotes/HI
my force is nomad who get HD+ and repeaters for cheap, so I take lots of REMs so even if I cant hack I have 3 high WIP specialists(2 interventors and a custard cream) and put a bunch of remotes in crazy mode, with a clockmaker to make them durable as fuck.
Im waiting on EVO REM to come out so I can drop one of my interventors for it
As a faction Yu Jing has the highest CC values and units especially in JSA. Oniwaban, Domaru, Shinibu, etc etc. But there are other really good CC units scattered throughout the game. Ajax, Chimera, Al Djabel, Speculo Killer, etc etc. And they're all good for different reasons. Look for high CC values along with Martial Arts(at least level 3) and any skills or equipment like Natural Born Warrior, Stealth, Berserk, Assault, Camo, Infiltration, Smoke Grenades, etc etc
Close Combat doesnt happen often, but it's really cool when it does. Also you'll need a lot of experience to pull it off, since it's often very difficult to reach base contact.
I feel close combat happens for me once or twice a game, but I run 4 morlocks, 1 or 2 of them normally make it if controlled properly.
changes to N3 have boosted CC quite a bit, using engage is a very useful tool, especially in missions with a small objective room
Well, then you should go for Achilles 2.0, a.k.a the Primarch of the Steel Phalanx legion.
So how many of you are going to sign up for Interplanetario 2016?
They're Spanish: they start everything about two hours after the rest of Europe does and they do it slowly and with a siesta break to boot.
My LGS was supposed to get their resupply last Wednesday, but didn't get it until today. And they messed up the order (IIRC the shop got like 10 Spitfire Father-Knights instead of 5 and not enough of something else).
Dire States is an Infinity only event and it happens where ever people from multple states play. You just have to look out for them. Rumble on Route66 is the biggest. Carlos was at the last one for a seminar. There's the Iowa Incident, I-4 Invasion, Midwest Massacre, etc etc.
I played at the Baltimore Brawl because it's one of my LGS. We had players from all along the east coast attend it was pretty fun.
But Adepticon, Nova, and Gencon has a lot of Infinity events too as well as CB seminars
Agree for the most part, except for the MA 3 minimum. My Jaguars, Morlocks, and Bandits have made good use of MA1. I'd love MA3, but these guys do fine against anything besides other CC specialists.
My Hsien on the other hand will be abusing the included benefits of MA to stalk around and gun fools down before he thinks about using that sword.
I'm a bit conflicted about this one. He's got a fine pose, but the husky bulk is throwing me off. He seems more in line with the Yan Huo, than the current sleeker Hac Tao HMG. Would have liked to see a female one as well, preferably one that looks like a person that can fit inside of the armor as opposed to the current female power armor offerings.
Still good enough to pick up.
It hits so many points with me:
>Hand signal posing
>Overslung on shoulder
>Big but not huge
>No tactical rock
This was made for me.
And I got the shotgun Spektr. I really love the sculpt.
Do you guys think of voices for your units? For some reason Mobile Brigada to me look like they'd sound like the Militia brutes from Arkham Knight. And Spektr I thought like Vindicare Assassin from Dawn of War, but with a Russian accent or plain in Russian. So like this https://www.youtube.com/watch?v=ZirSBZrDzl0
I can't really say. Honestly my internal voice just does me really. I guess I sometimes imagine my ninja hacker sounding vaguely like hatsune miku while making the sword sounds from the Phantoms in Mass Effect 3.
I imagine my remotes to whirr like the Geth too. Actually, come to think of it, I probably imagine a lot of Mass Effect sounds because I played it so much.
Ah, QK then? Depends on what else you bring, but in general I'd recommend the AP HMG. Suppressive fire and high burst keep the guy safe and AP mauls most targets reliably.
That said, I hope you plan on converting the second guy, at least a little; there is nothing worse than multiples of the same unaltered sculpt side by side.
Just curious, why 3? If you are going to have them linked, I daresay more Hafza would be the better choice, even if they can't actually disguise as them anymore.
Still takes way too much effort and mistakes on the opponents part anyway.
If you're looking for a big melee monster to eat up all your orders and rambo through every game you play, I'm afraid Infinity probably isn't for you. Models like Achilles are about as close as it gets, but he's not a giant, just Brad Pitt.
I once killed 8 models out of a 10 model fire team with Ajax, so that's not always entirely true, but it broadly is, given that i've done that once compared to easily half a dozen times where Ajax gets shot in the dick trying to move from cover to cover and dies.
It's the exception to the rule, sure, but I never said it wasn't possible. I think it would be remiss of us to tell him to go buy Achilles and Friends, only for the reverse of his expectations to come about.
We never didn't use them. Shit's nice, yo. Lets everyone embelish their force a bit, and helps armies with crappy specialist situations be less homogeneous, list wise. At the end of the day they're never particularly powerful, so their ability to really distort things is pretty minimal the vast majority of the time.
Considering CB almost certainly included them to patch the cracks in ITS...
Patch the cracks in Paradiso, more like.
Yeah, but there are huge variations between factions. In Aleph I tend to make them more shooty, because the frame. In USAdriana they're only source of hackers.
That's kind of the problem, the cracks they patch are there intentionally to add a bit of variation to a faction. Ariadnas lack of hackers isn't much of a weakness of you can use a wip 15 bts 6 spec ops hacker, and Pan Oo low wip isn't much of a weakness of you can take a wip 15 doctor engineer hacker forward observer
You're overestimating the effect a single unsupported hacker LI can have. Ariadna's lack of hackers was never a weakness in the first place, it just meant, like any faction, they tended to emphasise their other tools when it came to killing HI, TAGs, REMs, etc. And god knows they never had an issue with those.
>Low wip for PanO
If you're blowing your orders on a figure who's apparent only possible use is pushing buttons and maybe occasional light hacking (not that they're that much better, statistically), then you've wasted your specop's potential.
Either way, small fish in a big pond.
I still think giving a faction a flavour based on drawbacks is a terrible idea. Unless you do it as Steel Phalanx and Tohha, but that seems a case of where the sum of benefits is greater than the sum of drawbacks.
Years ago not many though of low WIP as serious a handicap, or playing with large order pool to become standard. Shows how different formats can have an impact on a game.
>Do you guys think of voices for your units?
everything gets a bad anime dub voice
Nomads and Ariadna are full on Angel Cop/Dangaioh tier creative swearing
Pan O/Aleph are all cheesy Gundam Wing/other robot show voices, or MGS stereotypes
>An Anaconda?! Colonel, what's an Ariadna TAG doing here?
My units with full helmets all sound like the Combine's Overwatch soldiers from Half Life 2. All my male Ghulam sound like Antonio Banderas for some reason, though I have a suspicion that it's because I love The 13th Warrior.
Scratch that. Angus is Johnny, isn't he?
Skip ahead to whenever in the video, and wait for the guy to give his units an order. You have to listen a little carefully, but that's essentially what I imagine my dudes sound like.
Bolts are Aussies, right? Imagine them going
>Croikey, enemies up ahead! Glass 'em cunts!
My father knight sounds exactly like father Anderson from Hellsing in my head. Joan is obviously voiced by Saber herself. My Cutter, being a remote, I imagine as a 12 year old CoD kid, screaming GETPAWNEDNOOB on his advanced version of a xbox via the livefeed.
Oh and Aleph REMs sound like Tachikomas instead
Didnt know they were Australian until that post from CB. Now they sound like Clone Troopers from Clone Wars animated series
>all this MGS chat
Would it be bad form to convert all my Camo markers into cardboard boxes on round bases
also now whenever I Nanopulsar a dude I will imagine the firer saying NANOMACHINES, SON
"In Ariadna, we don't hunt foxes, we hunt antipodes. Instead of Fusiliers, we use Chasseurs."
The lollipop Moderator might be a place to start. She's got stockings and a fairly light outfit. Headswap it with a more suitable head, swap out the gun (easy with the pose), and you're mostly there.
Be thankful you never played before Human Sphere then. Every faction was more or less interchangeable. Maybe a few special figures each, but the 'class' sort of motif was very obvious. Every extra book's reduced the amount of sacred cows.
Yeah, Ariadna was originally
Got msv1 and REMs
>well no hackers
Got a selection of three hackers now, not including spec ops
>well, limited availability!
Msv1 is prolific now except in CHA
It's always been lowtech operators, not caveman level incapability. I think Veteran kazaks have had MSV1 at least since N2. And then there's this cross faction trade element in their later addition (like Anaconda), which is a nice part of overall setting, that no human factions is isolationistic island with wholly original technology.
Yeah, MSV1 was always around, if rare. They still don't have any real REMs, power armour, or TAGs. No TO or multi weapons either.
I tend to see it like comparing NATO and Warpact. Everyone has at least a dip into most things, but the specific methods and combinations and tactics tend to work a bit differently.
I can't be fucked actually finding my lists, but I'll give you the rundown on specialists.
>celestial guard hacker
You should always have one, but he's likely to spend most of his time hacking instead of getting objectives. Can be good in a pinch if he's nearby, or you could get two and put one in a link team.
Sophie is an interesting unit. She's expensive and your only doc/engi option, and she looks tough until you realise that she's got an enormous target on her back. If you use her well she can be very capable, but if you don't use her well she can be very dead.
I have no experience with the hacker whatsoever, but the FO can be very useful. On the other hand, sensor can also be very useful, so think carefully about which loadout you want for your agent.
I wouldn't use him. He's very expensive, and you miss out on sensor and that sexy X-visor if you take the hacker.
Fucking yes. There's a reason the boarding shotgun Wu Ming comes with the ISS starter. He's tough, he's cheap, he's mobile. Take him.
I like them. They're fast and cheap. Take the Dakini first, it's got far more survivability. Then if you want more speedy remotes specialists, take the Weibing.
I really dislike these guys, but if you absolutely need an infiltrating specialist, there's no other option. They're TO camo, which is good, but they're also expensive and covered in melee bullshit you don't need, which is bad.
Well, the Pupniks would stand there dumbfounded and immobilized, like a G: Synchronized remote.
There's no rule about impetuous G: Synchronized creatures still acting on their own.
Well, the big names are Customeeple, Warsenal, MicroArt Studio and Bandua Games. Then there's Zen Terrain, Spartan Scenics and Spellcrow will be moving into HDF soon.
Most of my stuff is some generic ruins mixed with Moto.tronica set from Icestorm though.
And you know, it doesn't really have to be another sci-fi city or warehouse. Paradiso is known for it's jungles, make it a hidden base in the middle of one.
I have a lot of warsenal terrain because it's cheaper since it's in the US. But I've got to say that Zen terrain may be my favorite. I just wish they had a US distributor. My FLGS uses mostly Plastcraft and some MAS, and all tables with mats from Frontline Gaming.
Dont use 40k terrain. It's too open for this game.
And just for fun. I'm really hoping the Unknown Ranger will fill a versatile LT role. LI/MI trooper option with some heavy weapons, or Infiltrator profile, or biker option. I know it's super heavy wishlisting, but many other characters have multiple profile options too
Yeah, they 'collect' wherever they go. Australia STILL hasn't given back the Red Barons boots, and we're still displaying the last known A7V that was salvaged in France.
I heard CB said it would be Azrail esque. IE, a big ass exosuit style power armour, but not really Gecko sized.
Isn't he meant to just be a character desperado? I'd say something like Carlotta is more likely. An extra nice thing or two, but still basically a Desperado.
Zen Terrain are amazing and the price is really, really good on most things.
Aslo a FB group Strange Fruit Terrain has some great ones but they are located in Ukraine - still not many people know about them and that should be changed.
As for Plastcraft - those guys are assholes - at first they tell you they will suport your event and they go silent where the event is closing in. They made that dick move to several tournaments. Don't buy from assholes.
I know we established Shasvastii have nipples, but do dog-warriors
have dog dicks?
Am I right in reading that using White Noise pretty much means it has to be centered on the repeater/hacker?
Follow up, if it was say, enacted upon a remote that could repeater... does it generate an ARO to the units that can see the remote?
Question 3, If the white noise zone happens to overlap units, again from a repeater remote, do they ARO? Even if they couldn't draw LoF before the hacking shenanigans?
Question 4, what is the ARO to that if so? Reset? Dodge?
Actually, no. You just need to aim it at a point anywhere within your hacking area. Then the template goes down.
>see the remote
No, because the repeater is more of an extension of the ZoC, but the figure granting it isn't part of it at all.
No AROs, they didn't see the hacker do it, and they're not in range for ZoC shenanigans, most likely.
ARO is grab ankles, Miss Asura.
Help! My buddy and I are at an impasse. We're both starting. I JSA, he filthy nomad scum (Nomad Starter, Bakunin Starter, plus a few units like the Uberfallkommando). As expected, both our armies have a bit of a play style favoring close range, subterfuge, board control, and alpha strikes. Normally, this wouldn't be a problem, but in practice this ends up being the situation that the person who gets first turn ends up winning. We've been playing annihilation games but I think it's time to start mixing things up. So what missions should we play that wouldn't end up at the impasse we're at before, with the person going first being by far more likely to win?
Also, deployable repeaters don't get deployed as a Camo marker, do they?
Repeaters aren't deployed as camo markers, no.
The first turn advantage can be quite effectively mitigated through good shooting, midfielders, tough units, stiff penalties, nasty fuckers with template weapons, camo, and mines. Nobody wants to be too aggressive when there's a Moran with his two cuddly explosive mates in the midfeild. Nobody wants to be the FIRST guy to swing around the corner into the Morlocks chain rifle. That camo marker could be anything, and it needs an order to be revealed anyway. That TR remote or Sin Eater are killable, but it's far from a sure thing, and dangerous with anything less than a strong attacker.
All of these things slow down an advance.
Any of the ITS other than say, the one with the board control sections, or the kill everything one. Try the one with the tech coffins, that's a good balanced scenario that tends to require a mix of attitudes.
What this guy says, also
That -2 order penalty can blunt first turn advantage.
Going first is pretty big. When executed right it sets the tone for the rest of the game. That said, there are some good articles on how to shut that down cold.
So it's really just a learning curve.
Play Supremacy. It's in the normal book and introduces all the core scenario themes. It also severely limits the "alpha strike and kill all the enemy dudes" strategy. Killing everyone doesn't get you as much- particularly since it rewards keeping dudes alive (and can be easily done by hiding them somewhere.
Yes we are. My opponent used to always remember to use one to make me -2 Orders, but lately he's been forgetting. I forget occasionally too. I just use them to reform link teams, switch combat groups, and re-roll repair rolls.
Like I thought. Didn't matter much the game the question came up because it was out of my LoF for the rest of the game but I'll make sure to mention it next time.
I make use of mines, koalas, and chain rifles too so I guess we blunt each other out.
I do think I'll suggest the Tech Coffins scenario.
Supremancy doesn't seem too bad either. It would probably help to mention that we've been playing on the Moto.tronica board 3/4 of the time so it's a bit hard to have the standard missions due to the size restraint.
I see those everywhere. Do people go into editing programs for them to make it or is there some sort of app for that?
Reading more carefully, I see that you made it. Good job.
I dislike Nomads too
Together with metachemistry and booty monofilament reminds me of 2nd Ed 40K - where rolls on random tables fucked you forever and force weapons or stasis grenades or whatever would fuck the most expensive units straight off the board.
Basically, I want TAGs to careen about and explode on death.
I wouldn't say so.
Their pants bulge is more of a top down type thing than a bottom up way that dogs seem to normally have it. I wouldn't count the red rocket totally out though. It would hard to be sure since antipodes are modeled lacking ... attributes, so to speak. It could be closer to human than antipode. I can almost bank on it. Otherwise there wouldn't be pants because they'd have hair covering it methinks.
People always complimenting my Quadriceps, but never my Glutes. I guess I need to do more squats.
Depends on the list and the strategy.
Keep in mind trading two spektrs for the equivalent Zeroes is enough to earn you goodies like a bandit, Moran, or tomcat.
There are certain aspects like gunfighting where the Spektr is significantly superior. I wouldn't trust my zero with MSR duty for example. But for stuff like objective work and mine games, the Zero is not that much weaker or equivalent. Also significantly less painful to lose to a cheap template.
That said, If you can leverage the Spektrs' superiority over Zeroes or just prefer the models, go for it.
Well I do prefer the models and I like Hidden Deployment.
But I could easily just use my Spektrs to proxy as Zeros and get something in return. It is kind of tempting, since Nomads have only one TO Camo unit, so the opponent immediately knows it's a Spektr; but there's three different Camo Infiltrators, which ups the mind game.