>Jumpchain IRC Chat
Jumpers I have a question that's been on my mind after I looked at my chain. Has anyone made a chain where it went into a completely different direction from what you originally planned?
Bioshock (Original) Jump question, ADAM packages 1-3 all say increasing number of Plamids and Tonics you can get for free. Do they stack? Like if you buy 1, 2, & 3 do you get 10 Plamids & 10 Tonics free?
Pretty sure they do. I also think that in Burial at Sea you could use EVE or Salts to recharge your powers, so if you grab the Tonics that help regen EVE you will also refill your Salts for Bioshock Infinite Vigors.
Despite being very similar I'm not sure if Vigorous from Bioshock Infinite would make you any better as using Plasmids. I assume it would, but there's no note of cross-jump interaction in either jump, so one of the jump makers would probably have to confirm it.
Thanks I'll just have to assume they stack otherwise it would be kinda waste of CP.
Only in that I intended to do 100 jumps, in roughly escalating power and then quit...356 jumps later and I'm still adding to the chain.
I'm still on my first chain and its going no where I thought it would.
I just wanted a garden. Now I'm a father of 200+ adopted beings, a godly chef, and have totally sick hair. I also have a bitchin space ship.
No. Dragonball is the end jump. It's literally the last jump.
How do you guys manage to do so many jumps in a chain? Generally by the time I've done 20 or 30 jumps (max I've managed is 50) my Jumper has a painful number of powers and is transcendentally intelligent/socially skilled, and I lose interest 'cos it hurts to write about such a blatant mary sue.
I also have no idea what an experienced Jumper would actually want to do/how they would do it, because unfortunately I'm not a fuckin' skilled-in-every-area hyperintelligence.
I find that sticking to a certain theme for my perk purchases rather than just going straight for the most powerful ones helps to keep it interesting, also avoiding personality perks helps to avoid becoming a sue
I mostly got a theme going and stick to that theme. I pick up a lot of gardening, teaching and cooking skills.
I also don't pick up every power there is. Generally I like to ignore most of them for the majority of the Jumps just so it doesn't get boring as a Mary Sue.
>I find that sticking to a certain theme for my perk purchases rather than just going straight for the most powerful ones helps to keep it interesting,
See above, narrative trumps power gaming and min/maxing for long term fun.
By deliberately leaving any jumps that I hear people talking about picking up epic level abilities in to the last ones in my chain.
Also by taking a lot of redundant perks, just in case I end up in some bizarre jump with odd laws of physics/magic, or feel like taking a drawback that limits me.
Like if the jump I'm in has a technology cap at Earth standard or "local tech level only", then just yelling "nanomachines, son!" won't do me any good unless I understand all the tech that leads up to that level as well.
For me, these questions kinda tie into each other, actually.
Back when I started out, I started off treating each jump basically like a Shadowrunner operating on cartoon physics 'cos I figured I'd take the "entertain the nigh-omnipotent benefactor" thing pretty seriously. I didn't really have a higher motivation than "holy shit it's that thing from (vidya/show/book I read/know about), I wanna poke it to see what happens" and because I acquired a cyborg ninja package early on, I just sorta assumed I ran everywhere like a hyperactive kid on the ultimate tourist trip. Maybe it's because I didn't spec in hyperintelligence right off the bat, but vaguely I figured my early days were defined by the novelty of the whole thing.
This all changed when someone finally explained Ravenloft to me. I realised I'd done goofed, and started to think about the psychological consequences for an immortal traveller with PTSD, the idea being "I" kept jumping partly out of survivor's guit, partly out of denial. This both influenced and served to retroactively justify my taking of, well, edgier CP purchases I would otherwise consider insane to actually take willingly.
So somewhere around the 30 jump mark I started defining my Jumper less and less by my own traits and more the effects of events that happened during the journey that might influence his mindset and ambitions. This was especially relevant after Dune, where I rolled A God I Am-which is around the time I figured he would finally verge on deciding to keep jumping for a higher purpose in his mind defined by what he thinks of as mistakes of the past and old shames. I figured the combination of willpower, stone cold killer and purity of heart (Skullgirls, look it up) perks I'd stacked into one character made for a control freak and perfectionist who can't really understand the concept of letting go.
Hence why I used the AS as an avatar rather than, say, Dr Manhattan.
Just to remind everybody that our Friendly Anti-Spiral Anon is currently OOC.
Note the use of the singular "I" and "my".
You'll know when he goes Anti. You wouldn't like him very much when he goes Anti.
Anyway. To summarise, ever since Dune I've defined what my Jumper's reactions in an individual jump would be through a combination of:
1. What he considers important to reaching the goal he's set himself-and for that matter, reasons that could persuade him to expand or redefine that goal
2. Characters and issues that force him to challenge his rather myopic worldview, mostly by reminding him of his past and
3. Drawbacks/circumstances otherwise outside of his control
as a general way of gauging what he'd do/want in a given jump
Why would it snag on things?
The tastebuds are probably in back the mouth, rather on the tongue.
I like to roll a 1d100 for how the ten years in-setting affects my Jumper's mental health before I start writefagging. I find this helps keep the Mary Sue away, and leads to some really interesting situations.
On my most recent chain (which has a 'horror monster' theme), one of the early jumps was the SCP Foundation. Rolled an 8, so poor Jumper ended up with a severe mistrust of authority and an overwhelming fear of reading.
Next-- Lovecraft. I wanted to pick up a Night-gaunt alt-form and that super-entropy power...
Rolled a natural 1.
So yeah, within the span of two jumps that Jumper pretty much become a mess of phobias and deep-seated issues. He sunk deeper into crazy over the next few jumps, but after a while he started recovering and at the moment is pretty much a sane (but fragile), decent person.
Certainly not where I was expecting the chain to go, but I've had a whole lot of fun writing it.
>wish has no limits
>Even wish, however, has its limits.
You can't wish for a +50 str belt. You can't even wish for a +6 str belt, because it's over the 25,000gp price limit.
They're pretty freaking cute, I'll agree with you there. (Hate normal rats though, for various legit and semi-legit reasons)
There will be a few different ways to get various different armor sets from the game, yeah.
Usually the witch hat from Soul Eater, if that doesn't sound too much like self-shilling. I like witch-hats, it's thematic if you take it as a witch, it doesn't pop off your head unless you want it too, and can be summoned back into your hand if lost or destroyed. It's not something amazing that gives you special abilities, but you're never gonna have to worry about it or lose the damn thing, and I enjoy that.
City of Heroes I think has a strength perk that makes wailing on kaiju with your bare hands a legit strategy iirc.
Magitech, especially the Shaping Magic + Genetic Engineering Tech variety. [spoilers]Sweet, sweet monster lab.[/spoiler]
What everyone else has said, pick a theme and stick to it. It also helps if there's some kind of secondary goal you can carry between Jumps besides "Survive until the End Jump". Something you personally find enjoyable. For me, this means picking perks specifically for making better/cooler monsters, letting me use my chain as a way play around with different creature concepts as I progress.
A question about the Fallen London jump.
The perk "Honey-blooded" mentions that it gives you visions that inspire you to be more persuasive and watchful. How intrusive are these visions? Is it full-blown hallucinations, or is it just seeing a shape or two every once in a while?
To the guy asking about the Amnesa drawback from Bioshock Infinite last thread either is fine.
Depends on whether the 'you' being referred to is you specifically or you and all your companions collectively but that sort of comes down to who sees the options for the jumps pre-jumping. I think most people assume that companions aren't involved in the decision making process so wouldn't know the options of the jump before the jump so the 'you' can safely be assumed to just be you in these cases.
Heart of a Child from Narnia can help, take it early and you'll retain some sense of identity and your priorities regardless of how weird you end up. Puts you into a bit of a state of arrested development but it lets you still be interested in a setting you liked as a kid 400 years down the line and so I find it pretty invaluable. It also goes some way to explain why a cosmic omniversal entity is willing to go to school to hang out with the protagonists.
There's no reason it /couldn't/ be it's own thing. An Edutainment Jump could be expanded to encompass a lot of things: childrens shows, documentaries, producing/fundraising for shows.
There's potential there for whoever wants to fiddle with it.
Implied to be fine if the things look relatively similar though.
Two similar looking swords would probably just make a sword that looked somewhere between the two of them. A highlighter and an ostrich would probably combine to be immensely disturbing to view.
The crafting system is mostly "stick thing on thing or replace with other thing." It's possible to make guns that look good, but it's very easy to make guns that... don't.
Tower of God question!
So Unchosen Irregular puts a target on your back, and makes people in jump more or less hate you. Right?
What would happen if you took that origin, and then bought A King's Chosen out of tree? In my head I'm seeing King's of Egypt meets the War of the Roses, where people recognize you as royalty but you're a devisive figure who just causes shit wherever he goes. People couldn't move against you in public, but you'd be an enormous target for cloak and dagger shit.
Does that read about right?
Do accidental creations counts? Because in my previous chain I tried to splice Kryptonian and Martain DNA into one of my companions. It didn't end well, thankfully I had enough kryptonite to stop him before I ended up recreating the ending of Akira.
The mod that removes all recombination limitations allows for some really cool guns.
Classic is pretty cartoony and lighthearted as typical of 90s platformers.
Adventure starts out pretty lighthearted and starts curving towards edgy.
Modern starts out really edgy and then curves back towards lighthearted.
They exist in that order; if you start in Adventure, then the events of Classic have already happened and are canon as existing in the past, and if you hung around long enough you'd eventually start moving into the beginning parts of Modern.
They can be a weapon, piece of armor, or ability, or simply facet. They're representations of parts of a legendary / mythological being's story, like King Arthur's Excalibur.
Not that they're supposed to make any sense to begin with, I suppose. How the hell are the Trials supposed to give Hercules extra lives.
I don't think we've ever ruled on that. I think it's fair to say it goes into the Warehouse unless it's part of the ship (not just fixtures, but things like ship furniture, cooking or dining implements, and so on), or it won't fit, in which case it's jettisoned.
Basically "nail it down" if you want to be sure. Maybe balance your fusion core on top of a stack of magical artefacts and replace the stove with the bound Avatar of Elemental Evil Fire.
My understanding was if you want to do that sort of stuff, you can't do that with just your in-jump powerset alone. You'll have to do really weird things involving harvesting crystal extract from esper brains, and maybe cloning yourself over and over again and synchronising your Esper powers together.
>Time wanks all fans
I know what you were going for, but damn son-thanks for that mental image
I don't think that was ever the intention of the project. The whole thing was an excuse to spread the clones around the world to expand Crowley's AIM Field so he could manifest Aiwass.
I thought she got there, at least temporarily, because she was experimented on and tampered with.
>Level 6 is pretty much impossible though, until post-spark at least.
Rationale or ruling please. I'm not familiar with the source material beyond some half-assed reading, so any information you can provide is appreciated.
That was the intent, but Accel was always a special snowflake even among espers. He always had the potential to be hax, slaughtering biribiris just unlocked his potential way faster. Even before that, he was basically untouchable.
Actually, if I remember correctly, I think it was said while Misaka was being synched with the Network that anyone other than Accel reaching a certain percentage of Level 6's power would explode and take the world with them. Or something to that affect.
So even if you can reach it, you may want to avoid doing so.
Level 6 has been said to be the equivalent of a Magic God. Now, that's actually pretty bullshit given that Level 5 already gives you so much, so I can understand the ruling made on it a few months back.
Yes, there's been a ruling on this and Maijin stuff, so you need post-spark to get this apparently.
In addition, if you want canon justification, it's been said that only Accel can reach Level 6 without things going unstable. You only have Misaka's potential (which in the grand scheme of esper things is already pretty generous) so you're out of luck.
There's something very important you need to remember. The number of actual Level 6 espers in the series and not just 'weird wing stuff and other spontaneous weird transformations' is absolutely none.
So basically the only information on it is 'some people think it might be possible' and 'it never occurred.'
I'm not Reploid, but having a completely non-existent so far power available seems like it would be a bad idea.
As I mentioned above in series a Level 6 esper is a completely hypothetical thing that has never occurred at all.
Unlocking Level 6 is supposed to be something only achievable the the strongest Espers, and upon reaching it, makes them into virtual gods.
...That is, that's what i've gathered from reading some websites about it.
That includes you mate. Don't get sent back to Earth over this, it's not worth it.
The strongest Esper, actually. And that's a big 'what if', so he'll probably never reach it.
Cool. Thanks for the infodump.
By the way, wasn't the jump maker working on a revamp that would allow jumpers to take the Magic Index as well as the Raildex without ending your chain?
Wait, what about becoming an Impure Majin, like Ollerus? That's like a hundred orders of magnitudes less powerful than a pure Majin who's overcome the Omnipotence Paradox.
Closer to Acqua tier bullshit than Othinus.
No clue, but given that both jumps were meant to be balanced with each other, and the few things Index actually grants you (you're only an average mage, or one with some powerful gimmick at best), I'd doubt it's feasibility.
If I remember correctly it was less ending your chain and more that the original ruling was 'if you take one the other has to be a lot closer to the end of your chain'.
Which seems really complicated.
You can in fact become a candelabra and revert back without dying. So yes, your brain is no longer tied to you body- immediately.
Stay a candelabra to long and a candelabra you will be.
If you take one of the Index jumps, you can't take the other until right before the end of your chain. Your second Index jump, by direction of the jump maker, has to be your second to the last jump.
So, in effect, you can't take both without ending your chain.
We don't exactly know. You can definitely get about regular Level 5 though up to where Accelerator is hanging out, what with the weird angel power boost or Misaka's weird space alien transformation. That's still not Level 6 though.
what are you guys' builds? do you have a specific style when choosing your perks and items or do you like being a more versatile jack of all?
do you typically drop-in more than choosing a preexisting background?
personally i've been trying to get into unarmed, i'll always have my fists by my side when i'm weaponless and i just like the idea of punching shit. thing is, i can't find a whole lot of jumps that actually reference unarmed combat directly. any jumps that will make me a master of hands and feet?
Compared to the average esper, or most magicians they are. Magicians aren't as powerful as you think they are, there are many that are like Level 3s, or even Level 2s or 1s. Look at the Agnese Forces. The magicians shown in the series are just the better ones, given that most of it takes place in Academy City and at very high power levels.
The way you're phrasing it, you're painting Level 5 as more impressive than it is. Unimportant jobbers are the only Magicians weaker than them, people that don't matter to the plot past the very beginning.
>The Magicians shown are the better ones.
Exactly. Nobody cares if you equal nameless NPCs. They're not relevant to the setting at large.
Somewhat in the same boat as Antispiral, these questions are actually related for me.
Originally, my chain was little more than an excuse to visit worlds I liked and interact with characters I loved. And... that was it. There was no higher purpose. My chain was never anything more than an excuse to engage in rampant fangirlism.
Most of all, any stories I wrote hinged on "what's it like to live in this world?" or "what if I hung out with this character?" Eggman never had to put up with me crying. I actually used to be really nice to my companions. We hung out on clocktowers and ate icecream together, y'know, the whole bit.
I even used to wonder a lot what it would be like to STAY in a world. Where would I live? What kind of life would I lead?
And these thoughts were fun... for awhile...
But nobody wants to hear a bunch of stories about "this is what would happen if my chain unceremoniously ended". What's more, I had no desire to restart my chain a hundred times... especially if a lot of time my builds would be mostly the same.
And I started to realize, "Wow, I'm getting really emotionally attached to and then leaving behind people a LOT." Like, it happened frequently enough that it was very noticeably becoming A Thing. I began to realize that this would probably start to have psychological effects. What's more, I wasn't even entirely sure WHY I would continue jumping after a certain point... other than because I "have to."
Konata the jumper jumps because it's such an insanely rare opportunity to be able to jump.
And... that's about it.
> "Other people don't get this kind of opportunity. I'd have to be a fool to give it up. Right?"
But... she's not the kind of person who's cut out for jumping. She's not. Some people are well suited for plane hopping and new faces and new people every few years. She's not. She has become emotionally unavailable, putting up fronts and playacting. But she doesn't want to be alone. It's, like, basically textbook Hedgehog's Dilemma.
She vacillates between manic and depressive, champions causes she doesn't really care about but only cares about the idea, and is critically weak to emotional influences while being self-aware enough to know what's going on before trying to hide from it.
She's prettymuch a complete wreck of a human being. If she can even be called that.
And yet. The chain continues.
And in fact she has invested so much of herself into the chain by this point that any attempt to break it would be met with extreme psychopathy and violence.
So, if you ask if she's a Mary Sue at this point, well, yeah. Of course. But it's still somewhat interesting (to me), because it's not the being of a Mary Sue itself, but that the very act of becoming one is slowly crushing her psychologically.
One of these days she's probably going to implode in on herself and, because she is such a Sue, it will be extremely spectacular.
I find that amusing.
I think the problem with the Magic side is:
1. They've had hundreds of years to build up a vast repository of arcane practice, so they're hella strong with history on their side whereas Aleister's kooky science project has probably been running for less than a century
2. Consequentially, the power players of the Magicians side like Fianna can field some utter bullshit. It's kind of inevitable that the ones central to the grand, far-reaching conspiracy are the cream of the crop, as it were
Regardless. You're right the Science side has nothing to overpowerlevel the heavy hitters of the magic side in canon besides the possibility of Level 6s-which as discussed earlier may or may not even exist for anyone not named Accelerator.
The exceptions being Crowley and his cabal of wacky henchpeople who're only just starting to flex their OP pls nerf, Majin-oneshotting hat tricks we don't know the full details about
tl;dr other shounen settings are worth putting off for because of shounen escalation, but from the start Index has been in a perpetual shounen escalation loop.
So yes, if you're an Esper you should fight smarter, not brute force your way through problems.
Magic can be learned and reproduced and trained. Espers are always one-off miracles. Magic is always going to be better.
That's not my point though, my point is just that Esper 5 isn't very impressive for the setting, so phrasing things like 'all that it gives you' like it's some amazing gift within the setting is wrong.
Actually, it is an amazing gift. Most espers, or magicians don't even reach that level.
But we're bordering on a discussion on jump philosophy at this point. Our belief (me and the other guy) that jumps don't need to make you MC-tier isn't yours, from what I can see. I honestly don't see a point in continuing this debate, given the hugely differing beliefs we have.
I agree about the espers being one-off miracles, but like I said-shounen escalation. Crowley & co oneshotted some godsdamn Majins recently. I wouldn't make statements like that until the damn mess is finally over.
And while I agree with your last sentence, that isn't my point. My point is that reasonably speaking there's not much more the jump can give you without veering deep beyond the bay of Safely Canon into the choppy waters of fanwank as a storm of bullshit approaches when nobody except Accel (the snowflake) and Mikoto (a former main character and also the keystone of Crowley's plan to cover the Earth in AIM) have even begun to approach Level 6
It seemed really impressive to me. I think the problem is you're looking at things from up high and not at the ground floor. Unless you're diving headfirst into the plot, you're pretty golden.
You'll notice he never argues you should be MC-tier in, say, One Punch Man, JoJo or Sailor Moon. I for one am fine with not being strong enough to punch away half the universe in one blow.
Think of it as weird psychic radiation all Espers emit from their brains. Apparently if you have too much of it it either turns into a berserk artificial babby angel, or turns into an otherworld that suppresses magic-although the latter was likely set up by Crowley.
You seem to be overestimating how deadly Raildex is for the average person, considering how many plain old non-Magician, non-Esper humans are, you know, not dead, and how even most of the Level 5 Espers seem to mostly go after each other and not, say, some Level 3 who isn't a clone of a Level 5.
Wasn't aware you were a powerless civilian.
He doesn't, is the thing. What seems impressive to him is because of a lack of knowledge. To state this is not belligerence.
You'll notice I'm not arguing you should be MC-tier here. That's Touma. Do you know what Touma does?
I also wasn't aware I was arguing for ANY increase in ability, I thought I was disagreeing with the way an anon framed Level 5. Is every argument one for change to you paranoid types?
You seem to be asserting that competitiveness should be the priorty of a jump. I don't see you being handed the potential for ending multiverses in Doctor Who, the capacity to become a vast and terrible cosmic evil in MOTHER or Madara Uchiha's full powerset in Naruto right off the bat from jump purchases alone.
And-I don't understand what your "average person" response is supposed to be arguing. Jumps are supposed to be able to be jumped on a standalone basis, yes?
This is a matter of a difference in opinion, not a lack of knowledge. To know is not to believe. Sense perception and language bring you knowledge, but how you interpret this shared knowledge is up to you. While the both of you may possess shared knowledge of Raildex obtained through consumption of the medium, the personal knowledge both of you obtain once each of you comprehends the medium is up to you.
He may not be ignorant, he may just interpret things differently. Chew on that.
I know what Touma does, yes. And I know that it probably isn't even nearly all he can do.
Also, I seem to have misunderstood your intent and I apologise because I do agree with you strictly speaking on the facts of Raildex/Index. I've seen too many wankers try to push their own opinions as objective fact.
Raildex/Index is a silly place.
>Madara Uchiha's full powerset in Naruto right off the bat from jump purchases alone.
Well, not Jubichuriki Madara, but other than, you can, can't you? Wood release, EMS, Rinnegan, vast chakra reserves, specializations in every fighting style.
Did I miss anything?
What is 'solid knowledge'? Is it not the knowledge and acceptance of facts, figures, and even fiction at times? To assert that both of you possess this is not a far-fetched claim. But to assert that one does not possess knowledge of a text or medium simply because he does not interpret it in the same way the person who made the assertion has is incorrect. The Bible, or any other religious text, has many different interpretations by many different sects. Who is to say that one such teacher in sect A does not possess a solid grasp of the text simply because he does not possess the same interpretation of the teacher in sect B?
Personal knowledge is different from shared knowledge. One should not assume another possesses a lack of knowledge if the interpretation the other possesses is different from his own.
You can't start with the EMS, you'll have to murder a friend to get the regular Mangekyo and then grab a second pair from Itachi or wait for Sasuke to unlock his. But otherwise, yeah, you can be a mini-Madara pretty easily. It's incredibly expensive, but without drawback limits it's possible.
Oh, let's be clear-I was thinking of Meme Madara Uchiha.
To be fair The World Over Heaven's powerset boils down to
-"I, DIO, reject your reality and substitute my own"
This is kind of like winning the Superman vs Batman primary school arguments by asserting that before the battle Batman gained Jesus' powers
by using his detective skills to reassemble His Holy Corpse
Quick question, Dark Slayer from DMC says that the weapons are subpar compared to the original, unless you're trained extensively in replicating weapons or you're very familiar with the weapon you're creating.
So if you've trained in it, and you're familiar with something powerful like Excalibur, can you spam near-perfect (albeit probably temporary) copies of it?
Themes are a great way to give direction to a Jumpchain.
Personally? A desire to explore the multiverse and all that it has is my Jumper's main drive. A secondary drive is an intense paranoia about loosing what makes my Jumper "human".
That's BC, Black Crusade. Dark Crusade was the DoW Expansion introducing the Necron & Tau.
Since I can't make up my mind, what would a be better capstone to take for Darksiders? Archangel or Rider of Time?
Speaking of DC perks, I'm not the only one who got the super-genius perk and immediately decided to be like Lex Luthor except actually HELPING HUMANITY, right?
Who else was out there beating him at his own game without the need to wage war on Kryptonians?
Easy cheat for becoming a godlike Martial Artist:
1) Go to Wuxia
2) Take Adaptability
3) Take the drawback "Everybody was Kung Fu Fighting"
Ten years later, you will be a master of more styles than any person could conceive of, usable for any purpose you could imagine. As in, cooking, doing the laundry, painting, gardening, filing your taxes, practicing law...
Wuxia - Adaptability. This allows you to become master of a certain style in a few days.
DC - Master Combatant. With this you're like Batman and have mastery of all regular martial arts.
Ranma - Copy Cat. You can learn to use styles by copying them just by seeing them.
Naruto - Sharigan. Again like Copy Cat in Ranma, but better.
Ah, Many reminded me of other options there, like a specialty in Taijutsu (close combat stuff) and the Eight Gates, which is a temporary super mode used by a couple character in-series for incredible unarmed bad assery.
There's also One Piece which has Haki and Rokushiki, both able to help dramatically with unarmed combat.
Some questions about Lost Valley of the Dinosaurs.
What's the drawback limit?
If I choose to have every single extra faction exist on the island, will they fight each other as well, or will they all focus on my expedition exclusively?
What happens to the camp after the jump? Does it get turned into a warehouse annex?
If I go with Dinocroc and get it Armored Carapace, Regeneration, and Elemental Affinity: Earth, how tough will it be?
Alternatively, if I get a beast Air, Fire, and Earth Elemental Affinities, would Air enhance the heat breath and negate the weight penalty of Earth?
About how large is the Island? Madagascar sized? Australia sized?
>Would it be bad form to add images/fix up already made jumps even if you give credit?
Depends on whether the writer is up for it and is around to say it's okay. I've imaged Marvel Cinematic Universe (one of Red's jumps) as well as Firefly and Lord of the Rings (both made by Marvel_Anon). People are generally up for seeing their stuff imaged from my experience.
If the creator has gone AWOL though it's all a bit up in the air as you can't confirm whether they're okay with it. I'd generally rather see people go for it anyway personally but I know there are people in thread who think that it's totally unacceptable to image stuff without permission so you'd get a lot of push back and it probably wouldn't be worth it.
Good luck anyway, I like seeing imaged stuff as well.
It's not like he's saying change anything. Just make it so it's not s blank background.
Christ, so many people in /jc/ are like the kid who doesn't want anyone even touching their toys, even if they forgot they actually had the toy in the first place. I don't fucking get it.
There's a huge difference between altering the content of a jump and the appearance of a background, and you know it.
If the jumpmaker says they're working on imaging a jump, or even if they say not to do it, then don't. But if they've gone missing, I don't see the problem with prettying it up.
And they come back and bitch, then take it down and use the incomplete version, or their own images version, if they made one.
W- Well there's my answer, th- thanks
Sorry, I just wanted to make some of these jumps a bit more visually appealing, I feel like it really does add something, didn't know it would make people mad.
No there isn't. You're altering their work by imaging it. That is unacceptable without their permission. Period. This has been established. You cannot alter someone's work without asking them.
S T O P
GET A ROOM ALREADY YOU SALT-SHAKERS
>What's the drawback limit?
You can have up to four of the origin unique complications and It says you can have any number of lost civilisations but you only get cp for the first three. They will fight each other, but three will be aimed at you exclusively.
>What happens to the camp after the jump? Does it get turned into a warehouse annex?
The camp (and this has come up before so I should have added it to the notes section) is designed to be easy to crate up and transport, so you can take it with you and use it elsewhere, including just setting it up in the warehouse.
>If I go with Dinocroc and get it Armored Carapace, Regeneration, and Elemental Affinity: Earth, how tough will it be?
At that point it's pretty much full on b-movie monster immune to conventional weapons level. Think something like Gorgo with the Royal navies shells just bouncing off or Godzilla ignoring missile strikes from fighter bombers.
>Alternatively, if I get a beast Air, Fire, and Earth Elemental Affinities, would Air enhance the heat breath and negate the weight penalty of Earth?
Something else I forgot to add in. If I ever update the jump you can only pick up one affinity. As is, yeah, they'd combine like that.
>About how large is the Island? Madagascar sized? Australia sized?
I deliberately left it really vague, because in a lot of the stuff that inspired me to make the jump the scale tends to vary wildly from scene to scene or chapter to chapter, something that always amused me. It's quite big.
90% of the time they ask to just be put back into stasis.
"Oh god. Last time it was dogs and the time before that we were all dinosaurs. I'm out. Put my back in the Warehouse. I'm not dealing with this for 10 years."
I think it blew up a bit too much. This person >>44962770 has the right idea though. Try to get permission for the Jumps you wanna image will probably make things go through a lot more smoothly. IRC is place where a lot of names and Jumpmakers talk, so it's easy to get information/permission there.
>I SHOULD BE ALLOWED TO FUCK OVER ANYONE IN ANY WAY I WANT TO AS LONG AS THEY CAN'T FIGHT ME ON IT = if they've gone missing, I don't see the problem with prettying it up.
And they come back and bitch, then take it down
How exactly would adding images and giving credits be "fucking someone over"? Are you aware of how ridiculous you sound?
No. Fucking them over would be editing the content or creating a new jump. That's not okay, and if you try that, you're a massive cunt, but just adding images to a jump that a jumpmaker doesn't want to go through the trouble of doing it for isn't fucking someone over.
I'd suggest just asking the thread if they know who made a specific jump you'd like to image and see if the creator is about and can say they're alright with it. Or you can go to the IRC and they may be able to give you an idea of who did it and if they're still about.
If there's several jumps you're interested in imaging hopefully you'll get some with creators who still hang around so you can get their blessing. From my experience most are happy to see their stuff imaged so you may well get somewhere if you ask.
>editing the content
You're editing the content by changing the PDF, shitbag.
>Doesn't want to go through the trouble.
Or maybe they don't want it imaged. Or maybe they don't want YOU to image it. Or maybe they don't want it done the way you did it. Automatically assuming consent until someone can object is full fucking retard. You ask first. Always.
Credit is given, as the first guy said.
>Adding images to a jump = fucking them over
Like that other guy said, if it's such a big problem for the original creator, they can tell you to stop.
You're acting kind of irrationally, the constant spouting of that phrase and insults are kind of making me not want to bother talking to you.
Carving the national anthem into a wall doesn't change the national anthem. The content is the important bit really. I think if people were campaigning for across the boards free rights to edit other people's jumps your response would be pretty reasonable but that's not what's on the table.
Will our critter retain any "upgrades" we give it, like cybernetics or genetic alterations?
>Credit is given
That doesn't mean you didn't steal it. You didn't have permission to take it.
>they can tell you to stop.
And if they're not around? You don't have permission to fuck them over just because they can't say no. Their work. It's not your right to steal it.
The national anthem is public domain. On the other hand, performing someone elses song, copyrighted, without their permission is illegal.
Do you see a statement anywhere saying you have the right to alter their work? No? Then you don't have the right to.
The rest of /tg/ hates us because they don't think CYOAs are /tg/.
But anon, if I steal something it's the owner's fault for not telling me not to!
It actually is.
It's a metaphor, but you're actually wrong. In the US everything someone creates automatically has protection like this. It's not as complete as if it was filed, but some amount is automatically extended.
I don't see why not. The second part of the jump (which I may or may not ever make) was going to give everything free upgrades to help out. according to my notes The Dinocroc ends up carrying the upper half of a frigate, giving it three small turrets, two flak cannons and a missile launcher.
Oh no, when someone was pushy about doing it before he got the entire thread on his ass. You're a minority, it's just that most people try to be nice or avoid fighting because they're limp-wristed girls.
>FUCK THEM OVER
>FUCK THEM OVER
>FUCK THEM OVER
you seem very fond of saying this but you don't really explain how exactly anyone is getting fucked.
>It's not your right to steal it
>You didn't have permission to take it
jesus christ you're fucking retarded. you didn't steal or take anything. you are literally adding related images into a jump so it's not just a black on white .pdf. why is this such a problem
lol, are you honestly going to use that as your explanation? are you implying that a pdf posted on the internet referencing other ACTUAL copyrighted works is equivalent to a legitimately copyright song?
you are one dumb fuck.
>ou don't really explain how exactly anyone is getting fucked.
>Take someone elses work
>Change it without their permission
>How have I violated the owner's rights to their own work? How have I violated their agency?
I dunno anon, maybe you should work on your common sense.
I'd point out there's a difference between being a pansy and being able to argue in a manner that doesn't make you sound like you're from /b/, but the differences are lost on people like you.
Also my vote goes to the dinocroc if it's also part shark, and to the shipgirl if she was constructed after 1950.
Actually, is there a minimum age a ship has to be before it can "generate" its' own shipgirl? Do shipgirls just sort of pop up as the moment a ship has been built?
Personally, I actually quite prefer the unimaged jumps, and think that adding images to them would reduce them in quality. They look cleaner and less cluttered to me, when they're just text. So while I don't agree with the sheer level of vitriol that's being thrown around here, I do dispute the claim that adding images to imageless jumps won't hurt anything.
Nobody is likely to sue, but that part was pointed out to these people to show that people here do have legitimate rights to their works, even outside of the basic "You should respect the content makers." aspect that should be preventing them from doing this.
Oh come on, you're stooping to insinuating people disagree with you solely because they're upset? I can't believe I have to point out only children need to resort to using mean words to win their arguments for them in the first place.
And I myself am entirely indifferent to this issue, provided the actual text isn't changed.
you are not changing anything already there. you are adding images. nothing is being altered or changed other than there being pictures in it.
i appreciate you not acknowledging any other part of my post though
>you are not changing anything already there
The 'background' and the format are part of the work. The work as released to you was in a PDF. That is the author's. You can't alter that.
You know it. I've heavily invested in cybernetics and genetics, imagine a Kaiju with enhanced synth-mucles and pumped full of Uroboros. It helps that I have a whole mess of samples to choose from too: Kaiju, various Godzilla creatures, Zerg bits, and Monster Hunter critters can all add up to a truly spectacular monster.
>The second part of the jump.
>The Dinocroc ends up carrying the upper half of a frigate, giving it three small turrets, two flak cannons and a missile launcher.
Oh my. Lost Valley is a damn fun jump, and for what it's worth, there's more than a few of us that would look forward to seeing a second part.
If you can't understand the post because the mean word shocked you so much you could no longer process words, that sounds like a personal problem.
Good thing nobody did that.
DC was a really fun jump for me. My age roll ended up making me a teenager so after I grabbed genius and estate I pretty much set myself up as a younger Bruce Wayne with the intelligence of Lex Luthor.
I like to think that at least some of my inventions helped improve that world.
I went Railgun for the electrokinesis. It synergizes really well with a double dose of Genius Firebender + Lightning bender and lightning as my Captain Planet element.
Being able to zap-blast things to oblivion is always super fun, but it's the sheer utility of the Esper power that really seals the deal.
In my opinion it's one of the best for the sheer amount of different uses you can eek out of it.
There's something I've been wondering concerning the Bod Mod Suppliment.
Anyone know what happens if you don't take metavore? For example do you risk losing your stats if your not careful, or is it more just an appearance maintainer that keeps you from having to deal with weird stuff like being an overweight person that can run at a hundred miles an hour if you take speed 4 and overeat, or perhaps something else.
A brand of Danish building block toys that has several fictional universes dedicated to it, including some with plotlines that aren't even based on building LEGO things, but are animated using LEGO settings and minifigs.
At least 2 such settings have Jumps already.
This all started when someone called Cats a scumbag bastard for being on the other side of the argument to you. I don't think either side can take a moral highground when it comes to basic respect for content creators.
I think if you purchase the stats, you have the biological potential to work out until you recover 'em just like an out of shape athlethe getting back to his peak after a hiatus.
This is just my opinion though, I don't think it's ever been brought up much
Actually, he's first introduced as a 1980's-something spaceman before we learn his name (Benny), because he's from the Space sets released in the 80's.
Also, you may have noticed the prominent Batman. LEGO has licenses for everything these days and boy do they use 'em.
is the drive the definitive place for all jumps?
thinking of creating some, but just kind of worried about quality since i only got into this like two days ago, and also not sure if i'd be making cyoa's that already exist that i just didnt know about
fuck, forgot my biggest point in asking that, any tips for creation?
To clarify, the concept of Legos or the fact that there are jumps for it?
There's 3, actually. One set in a sort of animal world, one in a ninja world, and one in the movie that was apparently based on some kid's imagination
Just post it here in the thread first for people to have a look at. If it's up to scratch, you'll either know to put it in the WIP bay or someone can get it there for you
It'd be nice if we kept both really. I'd put up plain text versions of my jumps if I had them but I tend to write and edit them while I'm imaging them so I don't.
There was someone a while back who said they wanted to work on making text versions of imaged jumps, I offered to upload mine converted straight from publisher which don't always load properly on 4chan but have copyable text in the .pdf so they wouldn't have to type it out. I never heard anything about it again though so I can only assume they gave up as it sounds like a really boring job.
Focus on conveying the setting the jump's tone is based on in the choices' descriptions. I generally like it when the jump's creator shows they've researched the lore, characters and plot in the jump's text instead of just listing things like a tax form
Don't make any of the options significantly more preferable than all the others is possible. This isn't an ultimatum for nerfing or raising powerlevels though-I'm saying, make everything equally interesting
Think of it a bit like a CV: Good grammer/spelling and text presentation goes a long way to winning hearts & minds
Yes, the Drive contains all Jumps among other things. If it isn't there, it hasn't been made, though may be in progress. Best to ask about something you wanna do so you know if someone else is doing it.
Use other Jumps as reference material if you're not sure how to structure it, but otherwise do what this guy >>44963827 said.
Sorry guys, that was poor form, I just had a shower and didn't realise how long ago that was and that we'd managed to move on.
Still, keeping the text files could be nice for some people. Think someone asked for the Marvel Cinematic Universe text version the other day so there's obviously some demand. Maybe a folder called 'text versions of imaged jumps' or something for people who prefer unimaged stuff/want to copy and paste something for a build.
alright sounds good
thanks guys, i'll probably post here later if i have questions
unless i give up 2 minutes in as usual
till then, anyone working on a LISA jump? also was wondering if there was a champloo jump, was kind of surprised i didn't see one (though i'm not particularly interested in making one)
Think Max Max except with mutants and even less women. In fact, you're taking care of the only woman anyone knows exists. Thus every single person you meet wants in on that. Forcefully. Too bad she's a little girl too. They don't care. Also she's a rebellious little idiot like all children and will ruin everything.
well nothing yet, but i'm considering doing a LISA one, just will have to brainstorm some stuff
kind of like children of men. post apocalyptic scenario where all women mysteriously die off and the world is full of only men until the protag (Brad) finds a baby girl in the middle of nowhere
yeah, but the premise you're given right off the bat is that of the white flash and you're just left to assume that buddy is the only girl, decided that would probably be the best way to describe it
...man. Taking female companions there sounds like it'd either be a tragedy in waiting.
Or a comedy in the Punch-and-Judy sense if they're the kind of female companions ASA keeps around
So in the bleach jump if I take the mute drawback would the zanpaktou abilities I purchased be able to finally come out after the jump or if I don't take any would would my zanpaktou be radically different. Can I get around the drawback by using the S-mysterious blueprints to just straight up make a zanpaktou ?
I know they end after jump I'm sorry for not being clear I was trying to two things if I don't pick and abilities for it will it just be a sword or the power random
And the second being couldn't I just use the S-mysterious blueprints to make a zanpaktou to get past the drawback while I'm there ?
Thank you for mentioning that. The EM-kinesis part of Railgun's electrokinesis is absolutely balls for versatility. I took it because of how I'm building, and I use it as my sort-of utility belt. I use it for damn near everything.
So, when did you take your first life? Like not talking about hunting, but the first intelligent being.
Mine was Mass Effect, my 4th Jump. I put down a lot of Mercs & Geth.
I'm working on it, but it's about 3rd on my list so I've tried to avoid specifically claiming it. Here's the WIP, though I will probably end up changing some stuff around- Generic Post-Apocalypse didn't exist yet last time I worked on this. It will get done eventually though, and I've had a lot of time clear up recently so it may be relatively soon.
No; Marvel magic is way to variable to be sensibly offered in any real format. Just look at Scarlet Witch. Also, most of it is pact-based and I really didn't want to get into it. You can duplicate most effects through combos, but there's no single "now I have magic" option.
Thank you for reminding me, I need to add that into the notes page for people who didn't realize it.
Just did a series of rolls and it was in Adventure Time.
Not really surprising given there's some legitimate evil about and it's mostly sort of intelligent. Plus sentient sandwiches.
Eh, honestly SW isn't that absurd when she's not doping on plot-juice.
But in the case of pacts, how does that work? Say I have zero self-preservation instincts and make a deal with Dormammu for semi-phenomenal nearly-cosmic power (and manage to soul intact), can I keep power gained this way after the jump ends?
The "when she's not doping on plot-juice" is the hard bit- no matter what I say, if it's on offer there will be people who claim the max feats are what's standard and that's what they should get. So I'm just not opening that box.
That's up to personal fanwank, which is again why I'm not going there. I personally think any of those kinds of powers that aren't bought with CP stop working when you leave the jump, but other people disagree, so I'm just leaving it alone.
For the record, I give permission for mine; that's Girl Genius, Discworld, Mob, Treasure Planet, Heist, 007, Borderlands, Command and Conquer: Tiberium, Mahou Sensei Negima, Pirates of the Caribbean, World War II Platoon, Fast and the Furious, Wuxia, Generic Western, Posleen Wars, and 80s Action Movie (I imaged Marvel, and CCDT was kind enough to do Firefly and LotR). You do need to get permission, though.
Probably not,considering it doesn't have any Jumpchain fiat to keep it around. I mean, maybe if you pod the source of the power.
But then again, there's probably a ton of other ways to get cosmic power in Marvel.
Well it's a world where alignments actually exist so it's pretty hard not to if you're going to make any waves at all.
I also took Rather Be Dancing With Some Babes and it's a setting where getting distracted can very easily lead you to walking into a dungeon.
Honestly it's surprising I got through Muppet Treasure Island this time without murdering anyone given the drawbacks I took that basically make me and everyone else a bastard. Guess the G rating really informed all the piracy anyway.
Archer as well is one where it's surprising to get out without some sort of bodycount but I guess nobody goes for the sex addict in the wheelchair.
Please don't start anything
Listen, I've been cool about this for a long time, but IRC took My WIP and made it into the borderlands jump on their own Before I was done with it and now marvel who is a decent guy usually is claiming sole credit for it. I can't be the only person here who thinks this sort of thing isn't cool. >>44966505
I thought I was leaving,When someone leaves. They should put their jumps up for adoption. No matter why, it's the responsible thing to do
Yeah, because your draft was quite literally a smoldering hunk of shit.
PLUS, you already stated your shit was up for adoption. No complaining, no bitching.
Just fuck off you waste of genetic material.
Nobody wants you.
I would have thought this much was fucking obvious. Nobody wants you here, or in real life judging by how much you bitch about how your life sucks. Your father should have had a better pull-out game or bothered to wear a condom, unfortunately he didn't have the foresight to realize what would happen.
Which is a damn shame.
If you had an ounce of common sense and self-awareness you'd know how ridiculous and unbelieveable your claim is given your history with the thread and the IRC.
Still less insane than podding DOOM. Just look at that absolute madman.
You don't need that much content to make a jump. Archer is 18 perks, 14 items and 9 drawbacks. As long as you can spot some abilities characters have or lines you can base perks on in something you can pretty easily make a jump of it.
You could do Frisky Dingo reasonably easily. I don't remember it well enough myself to do it (and to be honest my enthusiasm for Archer sort of waned a couple of seasons ago as well) but you don't need that much content to make something. Nightmare Before Christmas worked reasonably well and that's about as long as 7 episodes of Frisky Dingo.
I'm not going to, because you've pulled way too much shit for me to care.
Also, enjoy being the sole acceptable exception to being trampled on. In case you've forgotten, you're not wanted or tolerated here and I for one would not care if other people stole your work and did better jobs at it.
You put them up for adoption. They were claimed. You then tried to reclaim them out of sheer spite. You're in the wrong on this one
in fact, since when are you ever in the right?and are acting, as usual, like a total autistic retard.
The hostile takeover happened, though Terato is exaggerating how much of it is his crap and missing the general polishing. Frankly though it was a good thing, prevented losing another perfectly serviceable property to Terato's cancer.
Huh, okay then.
IRC, if you're reading this by some chance?
I know we've had our differences, but I just want you to know that right here, and right now.
I wish we could high-five through the internet.
Basically, a rich, Iron-man like superhero is kicked out of his father's company by a betrayal from his father's former friend. Pretty familiar, right? Well this happens at the same time as a naked space alien supervillain announces he's going to destroy the world using this device he's been constructing for years now. But nobody believes him or takes him seriously except for the superhero, and his plan keeps fucking up at the last step.
The twist of course, is that they're both utter buffoons and keep getting into shenanigans. It's by the people who would go on to make Archer.
>You can duplicate most effects through combos, but there's no single "now I have magic" option.
Not the original anon, but this reminded me of something I was wondering, and kept forgetting to ask. I'm assuming it's going to probably be no, but I'm too curious not to ask.
Would Body+Energy(magic)+Brains+other stuff allow for a really limited mage option, where you basically generate magic energy you can learn to shape into spells that fall into categories based on combination of the other stuff in the combo, but in exchange loses normal inventing skills (A.k.a. instead of inventing normally you invent spells) and don't get all the benefits right away(because their spells you have to invent first), or is it too complicated of a combo to be valid?
For example instead of just getting
'shape shifting' or 'healing' you would have to do stuff like research 'change hair color', or 'mend bones', or 'reshape transplant to match the hosts body to minimize rejection'.
It's a cartoon. It unfortunately ended on a cliffhanger because the show was cancelled, with the villain and hero going "uh oh" as the villain's mom, who is queen of the alien planet, arrives in her space ship to lambast her son for failing to destroy earth.
It's also worth noting that by this point the hero and villain are friends.
Honestly not sure what you're getting at. If you want to be able to shapeshift magically, you can just claim that as your powersource without jumping through those hoops. If you want to be able to heal other people, just get Healing Factor+Energy and say it's magic. I guess you could put it in that format, but I'm really not sure why.
Why you're going through a significantly more convoluted route and paying 200 more CP to get the same ability (or actually a more limited version, even) as something I've already outlined (well, at least approved) in this thread.
As was said up here, (>>44966021
>>44965818) if you want your shapeshifting or energy blasts or whatever else to be magical in nature, there's no real charge or change.
Yeah, but if he's still at the limitations of the other power in the combo I still don't get the point. Unless it's just "to be a wizard" in which case you still don't need to jump through those hoops.
>Unless it's just "to be a wizard" in which case you still don't need to jump through those hoops.
Wait, is there some way to become a Wizard from the Marvel jump? I thought you just said no.
I meant "in order to look like a magician to people who can sense magic and have the things you're doing look like magic and follow the rules of magic." I thought that was an acceptable shorthand. You still can't just buy "I can do spells" and then have Doom-level "Pull someone out of hell" abilities.
Maybe his thinking is that by creating spells that way he can do stuff faster. Like taking the time to create a macro versus performing inputs normally.
Alternatively: Sorcerers and natural casters in general are trash who deserve to be genocided.
But you said that would be restricted to a single ability like healing or shapeshifting. It seems like he was trying to be able to have the potential to do a wider range of things.
That implies I am a magic user. I would have simply shot the problem which drove the sorcerer to use his awesome powers in the first place with a gun.
I simply respect traditional wizards for having to actually work for their cosmic power.
The irony of a Jumper saying this is beautiful.
Which would be the magic option that's not available, then. And that still wouldn't explain why he's then including those other powers (healing and shapeshifting, in his example) in the combo and saying he's bound by their limitations. If that's what he's looking for, it's a no. (Also, Zatanna's DC, just FYI. But your point is made.)
I... guess those make sense and are reasonable? Still seems odd, but everyone has their reasons.
>Why you're going through a significantly more convoluted route and paying 200 more CP to get the same ability (or actually a more limited version, even) as something I've already outlined (well, at least approved) in this thread.
Honestly it was mostly a case of one day wondering 'huh I wonder if the inventing things part of Brains could be used for magic instead of tech'. Followed by realizing ' although if it was there would need to be a way to get the energy needed'. Then realizing ' then their would need to be a way to get the spell categories so it's not a complete deus ex machina'.
After which I got curious if it would work or not, but never saw a reason to mention it since it seems to convoluted and not really worth the effort, forgot about it for a while, but remembered it while reading the above posts and though 'meh might as well see since I'm still curious if this nonsense would work or not'.
>Yeah, but if he's still at the limitations of the other power in the combo I still don't get the point. Unless it's just "to be a wizard" in which case you still don't need to jump through those hoops.
Okay I think I missed a part of the original idea, or it wasn't obvious enough.
The idea was basically less power immediately, but the combinations are more flexible.
For a better example taking stuff like shapeshifting+ blade+strength, and using them to develop spells like 'normal shape shifting', "increase your strength', 'transform a melee weapon into another type', 'turn arm into a sword', and 'make weapon stronger'; instead of just one specific fixed combo.
Although like I said this was mostly just a random thought I got curious about.
Although I just remembered another question.
Is the Precognition perk 'danger sense' + longed ranged visions in a trance, or is it one or the other?
That's what I thought, but he said "spells that fall into categories based on the other stuff in the combo" and then used healing and shapeshifting in his example to purely get healing and shapeshifting spells.
I think the mention of inventing stuff was him asking 'could I invent magic rather than tech?' He wants to take the crazy Marvel-style inventions he could have made and say he made magic that does that instead.
The healing thing seems to be more 'with Brains I could probably make an implant that restores bones to good condition' and he wants to replace that with 'making magic that restores bones to good condition'.
So anything he could have made with science, instead gets made by magic.
That makes more sense. Yes, you can do it, though you're still bound by the limitations of the other power so you can't get too far out conceptually or in terms of power.
It's either/or. Either you occasionally get seconds-long visions of "I'm about to get attacked by this guy, this guy, and that guy, and there coming from that direction" or you just get "DANGER".
It's fine. A lot of them are weird and mostly known for other things, like Loki, Dr. Doom, Scarlet Witch, etc. Just sharing.
I think it was forgotten realms fluff honestly its been a long time since I read it. But basically it used that as the reason they are good with chr. They constantly have to put up a facade that everythings fine or else they basically lose it. That said it could be another d&d setting or even pathfinder since I read it so long ago.
Since the thread's apparently on the topic anyway, here's the notes page I've been working on. It's basically all just stuff I've ruled in the past collected in one place; I did a long archive trawl of all of my named posts. If there's anything I'm missing, let me know.
Not that I can think of.
That makes you a MCU Asgardian. Far as I remember, Movie Thor caps out at 60 Tons, and he's still pretty much a special snowflake. The average everyday Asgardian in the comic book universe is a 50 Tonner.
Yeah the healing and shapeshifting one was probably a bad example. The 'reshape transplant to match the hosts body to minimize rejection' was supposed to be a combination of the two a.k.a. healing by reshaping biology.
I should have probably used a better example at first.
Although honestly if I wanted a super bullshit seems like just plain cheating level power I'd have tried for something like kinesis + teleportation + strength + toughness for what seems like it would give planet ranged super telekinesis. Sure its 1100 cp before discounts, and in Marvel, but it still looks like it would be cheating.
>It's either/or. Either you occasionally get seconds-long visions of "I'm about to get attacked by this guy, this guy, and that guy, and there coming from that direction" or you just get "DANGER".
Out of curiosity how much work does it take to enter a trance if you pick the detailed visions version?
That does make more sense, thanks. And yes, that would get you really good teleportation (though it would still be pretty slow at great range).
Very little effort; it'll usually even be reactionary, though if you don't want the vision for some reason you could just ignore it. The tradeoff is more detail for more distraction, really.
So I think someone mentioned Adamantium and Vibranium not reacting well together normally. Is that right?
I was planning on getting Vibranium from MCU and buying Adamantium in Marvel, could I make a lattice of them (assuming I have a way to manipulate it) or would that react badly?
Project and control, yes, reshape, no; the important thing about Adamantium is that it can't be reshaped. If you do reshape it (for example, Moleculular Man-style), it weakens it to the point that it's no longer truly adamantium-strong.
Adamantium is actually already an alloy of Vibranium and some other metals. Changing the proportion of the metals its made of can alter its properties in funky ways. It's like how you want martensite crystals in your steel, but too much martensite makes it brittle. It's possible to make better Vibranium alloys to improve your Adamantium, but just mixing them together isn't going to work.
>That does make more sense, thanks.
>And yes, that would get you really good teleportation (though it would still be pretty slow at great range).
I'm assuming you misread telekinesis for teleportation. Although yeah it would take time, but well being able to telekinetically throw around tons of stuff while in another country seems high on the bullshit scale for most places.
Also the notes reminded me of something else.
Is 4th wall avoidant supposed to be a generic amnesia drawback in addition to forgetting the Marvel stuff? It seems like it, but I wasn't completely sure.
So basically I could have it shooting out as a bunch of pellets, but I couldn't create anything useful out of it? Would my idea work with Vibranium? I mean that stuff has got to be flexible if Black Panther makes his suit out of it.
Time is probably the most common thing there is. You're gonna get very little control.
Yes, I did misread. And yes, that would get you strong TK (though I still don't think it's as cheating as you believe). And yes, it's a general amnesia; though showing up without any memories and strange powers in Marvel is not very odd at all.
Surprisingly recently. Though yes, it's pretty common. They come in waves, too; I'm basically always here, just don't comment too often.
Yes. And yes, Vibranium would work much better.
It's been one for a long time, but it comes and goes. Whole threads get devoted to it, then nobody mentions it for months. Looking back through the archives was weird.
As someone who doesn't bother with Marvel combos, it's kinda funny to watch everyone wrack their brains over trying to figure out what their combo can do. Like having finished your shopping right before Black Friday.
Ok then. Might just buy an Adamantium Shield then use my MCU Vibranium to make layer added to the inside of the shield so that if I get hit the Adamantium survives the damage and the Vibranium negates the force that would be carried through the Adamantium so I don't get crushed by my own shield.
Agreed. Though in my case I guess it's being a cashier on Black Friday?
Now that I think about it, it was last week; I said some stuff about Girl Genius and also offered to change Wuxia if anyone started to make a Legend of the Condor Heroes Jump.
All of the Vibranium In the MCU is already inside their Captain America's shield. Plus if you put both in your shield, you basically have Captain America's shield since In some continuities that's what it's made of.
How well does MCU Vibranium stand up to Comics Vibranium? I remember reading somewhere Fox has the rights to Marvel Adamantium in film so MCU was using Vibranium as a stand in, so it might actually compare pretty well.
If we have self kinesis do the bits of ourself that we control retain all of our powers? So if we already have a shapeshifting perk would combining self kinesis with shapeshifting be redundant?
What type of personality do Huragoks from Halo have?
I want to know if it just sits around and fix stuff or if it actually learns. Also because I'm kind of concerned that it might try to upgrade Shipgirls when I eventually get to KanColle.
I've put in the notes page above what I think Shapeshfting+Self Kinesis would do. As far as whether your bits retain your powers... Are you asking if a separated finger is still superstrong or something?
They're some of the most friendly and loyal floaty tentacle blob things in the universe. They respect life so much one doesn't even want to play a vidya where you shoot things and love peace, but will fight to protect a friend. Above all else, they love fixing things.
Just explain to your shipgirl that the tentacular mechanic only has a totally platonic interest in her inner workings, and you'll all get on swell.
In one of the Halo novels, a Huragok repairs MC's armour and they shoot it to prevent it from applying the Mjolnir's recharging shields to covenant tech. They can also figure out human tech like nova bombs without previously having encountered one before.
So going off that, I would say they are quite capable of learning.