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Conquer the future CIV part 2
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You are currently reading a thread in /tg/ - Traditional Games

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Thread images: 22
File: Destiny Landing.jpg (26 KB, 810x484) Image search: [iqdb] [SauceNao] [Google]
Destiny Landing.jpg
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Okay, we are back. I have some hours to kill, so lets play.

Last time, Destiny Landing had been raided by unknowns, however thanks to great defence we won and slaughtered them. They will not come back for a while.

We know that there somewhere is a tribe of Dvaris and some Svejas, but not more. We discovered leather armor last.

Goverment: theological council.
Population: 1358
Literacy: 62%
Food production: high-
Food stock: medium+
Resources: wood, stone, horses, iron
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 104 swordsoldiers, 45 archers 55 bloodriders. 23 patrolmen
Navy: two simple boats with iron-armor. Three longboats(sailors unexperienced)
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets
defense: simple stone-wall
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture.
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event generator: first post quarantine
1+4 Positive event
2: Negative event
>>
>>44956045
Improve Navy
>>
Rolled 6 (1d6)

Destined to conquer the ocean, your sailors starts training to master the waves. You build another longboat, reversing the engineering from the raiders and discovers way to improve it. Your boats can now travel longer. Realising the need for more maritim tradition you build a harbor at Destiny Landing and some trade-boats.

Goverment: theological council.
Population: 1545
Literacy: 68%
Food production: high-
Food stock: medium+
Resources: wood, stone, horses, iron
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 125 swordsoldiers, 45 archers 75 bloodriders. 23 patrolmen
Navy: two simple boats with iron-armor. Four longboats(sailors low experience) Three merchant ships.
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture.
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event generator:
1+4 Positive event
2: Negative event
>>
>>44956110
I think we need to research science now.
>>
Rolled 5 (1d6)

The wisest men have with curiosity noted that herb, berries and other things of nature does different thing for mankind. They start collecting notes and discovers that some of them can have a healing effect on people, and as such the art of medicine and herbalism is born. People have now treatment for many of the diseases, creating a population boom.

There are still many things that medicine can not cure, but at least now there is a basis of medicine.
Goverment: theological council.
Population: 2095
Literacy: 73%
Food production: medium
Food stock: medium -
Resources: wood, stone, horses, iron
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 176 swordsoldiers, 55 archers 85 bloodriders. 35 patrolmen
Navy: two simple boats with iron-armor. Four longboats(sailors low experience) Three merchant ships.
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture.
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event generator:
1+4 Positive event
2: Negative event
>>
File: map.jpg (26 KB, 730x452) Image search: [iqdb] [SauceNao] [Google]
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Here is the map.

Destiny Landing has now grown outside its walls, creating a messy city structure. Soon these problems needs to be focused on.
>>
>>44956178
Exploration, we do not know enough about our surrounding >>44956196
>>
>>44956178
>>44956196
Research weapon
>>
File: Maps.jpg (32 KB, 810x502) Image search: [iqdb] [SauceNao] [Google]
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You decide to go and explore the land. Your blood riders stars exploring the land southwest. Your travel for long and see another mountain chain in the background. On the base of the mountain your bloodriders see a village. Not a big one, but atleast 200 people strong. What do you do?

First posters decide, and ending nr decides the success of it.
>>
>> 9. Expand domain
>>
>>44956270
Maximum success
>>
>>44956255
let the village see us but do not aproach them. if they have some provisions, let some and pull back or go around following the coast
>>
>>44956284

You decide to make your presence know with a gesture of goodwill. You leave some of your provision on the on the ground in eyesight of the villagers. They look nervous. You start pulling back when you hear some people on horse approaching you, you do not know if they are friendly or enemies. What do you do? Its 20 of them and 10 of you, however you do believe that your weapons and armor is superior.

First poster decide, End nr, decide sucess of actions.
>>
>>44956307
weeeeelllll
>>
>>44956307
Be diplomatic
>>
Rolled 6 (1d6)

>>44956338
You decide to take the diplomatic approach. They stop right infront of you. You do see now that they are not armed at all with anything than riding knifes. An attack here would be a suicide for them. They look friendly and invite you to their city.

You notice that its a village of miners. They produce iron and copper for the federation of Svejas behind the mountain.

The tribe leader invite to a feast and tell about them. They call themselves the Farris, people of the mountain. After resting you have now started diplomatic relations with the city. From now on there will come people to Destiny Landing from the Farris.

Goverment: theological council.
Population: 2450 + 15 Ferris
Literacy: 75%
Food production: medium -
Food stock: medium -
Resources: wood, stone, horses, iron, copper
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 196 swordsoldiers, 55 archers 85 bloodriders. 35 patrolmen
Navy: two simple boats with iron-armor. Four longboats(sailors low experience) Three merchant ships.
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture.
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event generator:
1+4 Positive event
2: Negative event
>>
>>44956367
> 2 research food
>>
Rolled 4 (1d6)

You decide to increase the food production. People are however tired of hunted food, vegetables and berries. You remember last time you decided to research food. You start to look for domestication of animals. Your tribe start with pastry animals. Sheeps and cows roams free on the field, now you start gathering them and breed and slaughter them. Food production increases greatly and ranches poops up around Destiny Landing

As bonus you now also have cowhide and wool for clothing.


Goverment: theological council.
Population: 3150 + 22Ferris
Literacy: 75%
Food production: High
Food stock: High-
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 196 swordsoldiers, 55 archers 85 bloodriders. 35 patrolmen
Navy: two simple boats with iron-armor. Four longboats(sailors low experience) Three merchant ships.
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture.
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event generator:
1+4 Positive event
2: Negative event
>>
File: map.jpg (34 KB, 795x521) Image search: [iqdb] [SauceNao] [Google]
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>>44956444
EVENT!

The Ferris comes more and more often to Destiny Landing, increasing the population and availability for travel. As such a dirt road from their village to yours have been developed.

The tribe leader wants to talk to you. They feel that your civilization is superior them, they want to discuss more closely cooperation, maybe make them under the control of DL.

First poster last digit decides the sucess of the discussions.
>>
>>44956444
>>6.Architecture
Remember that road idea? Yeah, build one to that village
>>
File: map.jpg (36 KB, 815x552) Image search: [iqdb] [SauceNao] [Google]
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>>44956479
The debate goes over all expectations. The village of Ferris decides that they want to be brought under Destiny Landing. From now on Ferris is a part of your civlization.

As such, the population and production goes way up. You also build a road to the village and stations some bloodriders there for protection.

Goverment: theological council.
Population: 5400
Literacy: 64%
Food production: High
Food stock: High-
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 268 swordsoldiers, 85 archers 85 bloodriders. 35 patrolmen, 45 militia
Navy: two simple boats with iron-armor. Four longboats(sailors low experience) Three merchant ships.
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture.
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event generator: quarantine
1+4 Positive event
2: Negative event
>>
>>44956512
>>1.Exploration
Gotta raise our sailors experience, have the follow the coast to map out our surrounding from the sea
>>
File: map.jpg (21 KB, 673x298) Image search: [iqdb] [SauceNao] [Google]
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>>44956525
Your sailors have started to adopt the way of the sea, and culture is affected by it. By now its the ship and not the sailors that stops the reach of your ships.

You decides to cross the ocean, knowing that somewhere far away the empire that threw you away is. However, by the time you reach your Point of no return, you see land on the horison. You decide to turn around and report it to the elders.

At home, the Ferris have given us the knowledge of better ironswords, creating the longsword and the concept of shields. Your soldiers can now defend themselves better in war.

Goverment: theological council.
Population: 5700
Literacy: 64%
Food production: High
Food stock: High-
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 298 swordsoldiers, 85 archers 85 bloodriders. 35 patrolmen, 45 militia
Navy: two simple boats with iron-armor. Four longboats(sailors good experience) Three merchant ships.
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall, longswords
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture.
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event generator: quarantine
1+4 Positive event
2: Negative event
>>
>>44956563
>> 9. Expand domain
We should make outpost for our scouting parties to come back once their supplies runs out instead of going back all the way to DL.
One near the mouth of the river east and one at Ferris.
Ask them if they know the land surrounding their village and about the tribe they trade with.
>>
File: map.jpg (25 KB, 670x385) Image search: [iqdb] [SauceNao] [Google]
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Rolled 3 (1d6)

You decide to build two outposts. One near the old ruins and one near Ferris. You discover that there is huge forest on the other side of the river that you could not see the end of. You put 10 bloodriders and 20 soldiers there

In Ferris the elder ones tell that south is plain fields and that the only way to cross the mountain is at the Doomspass, However, the Svejas have built a fortress pass there, controlling the traffic. The Ferris tells that they are guarded by atleast 300 soldiers and is a small city by itself.

Goverment: theological council.
Population: 5900
Literacy: 64%
Food production: High
Food stock: High-
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 305 swordsoldiers, 85 archers 100 bloodriders. 35 patrolmen, 45 militia
Navy: two simple boats with iron-armor. Four longboats(sailors good experience) Three merchant ships.
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall, longswords
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture.
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event generator:
1+4 Positive event
2: Negative event
>>
bump, if no posts within ten minutes i will call it a day :)
>>
>>44956649
>>4. Improve navy
more ships
>>
You have conquered the waves. Your sailors are the best there is. They can travel longer and more than ever before. They make many improvements on the boats, creating the first carrack. Two of them are built. Your harbour is also upgraded to accomondate your navy and defences is made to stop intruders.

Three more longboats is commissioned and your soliders learn how to fight and raid from them. You have now raiding/invasion capabilites.

Goverment: theological council.
Population: 6700
Literacy: 64%
Food production: High
Food stock: High-
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 405 swordsoldiers, 95 archers 105 bloodriders. 35 patrolmen, 45 militia
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall, longswords
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture.
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event generator: quarantined
1+4 Positive event
2: Negative event
>>
>>44956820
Can we create positions for exploration so that it is automated? Only give us a heads up when something is discovered or something.
>>
>>44956473
Build a paved road to them
>>
As the desire for knowing about the rest of the world increased, the need for a exploration corps was clearly known. As such the tribal council gathered the greatest of the bloodriders and established the Ex-corps. 35 men and women given the mandate to explore and find out about the world around them. Stationed in the two outposts their only mission was to map the world. However, there would still be opportunities for the Council to make a greater effort.

As a indirect result the militia that protected Ferris was incorporated into the sword man corps. Efficiently disbanding them.

Goverment: theological council.
Population: 6700
Literacy: 64%
Food production: High
Food stock: High-
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 450 swordsoldiers, 95 archers 105 bloodriders. 35 patrolmen, 35 ex-Corp soliders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall, longswords
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture.
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44956893
Code of Laws

"To bring about the rule of righteousness in the land, so that the strong should not harm the weak."
Criminalization, prison, public executions
>>
>>44956904
And court of law
>>
Your theological council looked upon the person caught by a swordman. They saw him cut the throat of man half his age. The penalty was severe. It was death. The convicted man shouted out to hear all over the halls when he was sentenced.
"By what right do you condem me to my fate, what makes my fate worse when people of similar action does not recive the same?"

The question burned into the minds of the council. There needed to be control of the city. Justice was needed. So they sat down, and wrote down the laws of their civilization. A code of laws that will guarantee justice and equality for all. They called it "Magna Tarta"

To promote this they built another hall next to the great hall of their forefathers. The hall of justice. From here the only person that could kill another person was sentenced. And as such a new day was born. A day of justice.

Population growth. Culture growth.


Goverment: theological council.
Population: 7700
Literacy: 71%
Food production: Medium
Food stock: High-
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 510 swordsoldiers, 105 archers 110 bloodriders. 35 patrolmen, 35 ex-Corp soliders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall, longswords
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes. Magna Marta
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture. Code of Laws
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
Rolled 2 (1d6)

>>44956945
forgot the roll
>>
>>44956956
EVENT!

A scout ran into the halls of council. "They are marching, The svejas are marching, they have crossed the pass and are marching towards Ferris. We believe that they want their city back.
"How many" asked the council member
" Atleast 2000 soldiers marching towards Ferris"

YOU HAVE NOW TWO TURN BEFORE THE SVEJAS REACHES FERRIS.
>>
>>44956976
Improve defenses of Feris, build a wall around it!!
>>
>>44956976
>2000
Well shit, raise up an army of our own and start building defensive structures in DL and Ferris, though I guess we can leave it to the wind and bring all of them back in DL.
>Focus on archers if possible.

What are the Ferrisian though on the Svejas anyway? do they like 'em or hate them?
>>
>>44957003
Oh hey, send our boats to land behind the fortress and capture it if possible
>>
Realising the danger, you builders erect a wall around Ferris. From the knowledge of building walls they make it big enough and with palisades that can hold longbow shooters. Their lack of more detailed knowledge though makes the gatepost unstable, it will not withstand anymore than a couple of rounds with a ram. However, the odds are much better now than before.

You as the commander of Ferris know that the Svejas will reach Ferris before DL. You take a look at your forces. 105 swordsoldiers, 40 bloodriders, 35 archers and 10 patrolmen.

You have one more turn before the Svejas arrive.


Goverment: theological council.
Population: 7900
Literacy: 71%
Food production: Medium
Food stock: High-
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 570 swordsoldiers, 105 archers 130 bloodriders. 35 patrolmen, 35 ex-Corp soliders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
Weapons:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor
defense: simple stone-wall, longswords
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes. Magna Marta
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture. Code of Laws
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44957023
Man, I'd just rather pull out of the village and rebuild once the storm is over but I don't think the Ferrisian would love that.
>>
>>44957023
Improve the defense more, it will help fend them off until reinforcements arrive
>>
File: 1.png (624 KB, 2048x1536) Image search: [iqdb] [SauceNao] [Google]
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>>44957023
Send more forces?
Also, pic related. Send men at night to burn their food supplies.
>>
>>44957057
Reinforcement will arrive, you are now preparing the hold-out until they arrive
>>
>>44957057
Since the village used to be of their culture, we can send locals that have their clothes and dialect. It will be much easier.
>>
>>44957023
Either defense or weapons..
>>
You decide to improve your defences even more. The walls getting supported by a stronger foundament, making them more solid and the gates are supported by metal bars, making it much more difficult for the opposing force to break them down. You train your soldiers in the logistical works being besieged, making the defense much more efficient.

As you look at their last drill, you smile carefully before you hear a scream from the towerguard. "They are here."

You run up on the wall and look at green hills to the north. You see the Svejas preparing. They are suprised seeing the wall, but look determined for war. The first stage of the battle is to take place.

First posts last digit decide the defence sucess (+3 for defence)
Second posts decides the attackers sucess.
Third posts last digit decides if reinforcment arrives. (must roll 0 for reinforcement)
>>
File: 1336856807001.png (17 KB, 367x461) Image search: [iqdb] [SauceNao] [Google]
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>>44957160
God gave us this land, fuck off.
>>
>>44957160
aww please be a 1
>>
File: 'Straya.jpg (81 KB, 1094x1094) Image search: [iqdb] [SauceNao] [Google]
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>>44957160
>>44957197
Fuck off, we're full mate.
Turns out we're 'strayans
>>
>>44957197
>>44957205
>>44957214

You look in the distance, but no sign of reinforcement. You have to fight this alone for now.

9 + 5
The Svejas starts their siege moving their army closer to the walls, they believe that they are out of reach from your archers, but they forget that you have longbows. You plow down trough their ranks, and you kill a lot before the Svejas manage to arrange a defense against your arrows. At last they use their shields to move towards to your wall, but they still receive casualties.

When they finally reach the walls, their luck gets a break. Turns out they have some kind of special bows themselves. They call them crossbows and they actually manage to to kill some of your archers on the wall.

You take a look at the result as the Svejas prepare to take over the walls.

Svejas have lost atleast 300 men dead or broken rank. a slaughter that have demoralized them. You have lost 24 of your archers, replacing them with your swordsoldiers that are not so effective, giving you only +2 now in defence.

1800 svejas. 170 defenders

First post last digit your defence + 2
Second post, attackers - 1
Third post if reinforcment arrives. must roll 0 or 9.
>>
>>44957266
Ancestors guide us
>>
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>>44957266
Hold the line
>>
>>44957266
For glory!!
>>
>>44957306
>>44957313
>>44957333

8 - 2, no reinforcement

As the battles goes on you still see no sign of the reinforcement. However the bloodlust amongst your defenders is satisfying. Your swordmen cuts through the Svejas like butter. One by one they fall and only once in a while they get a swing at you. Your soldiers removes the ladders efficiently, increasing their casualties.

At last they retreat to organize themselves. You survived for another day. But the Svejas will not give up.

1430 Svejas - 155 defenders

As you manage to reorganize your defences, you hear the Svejas. They attack again. With time to reorganize their negative moral has been eliminated. You prepare for another attack.

Defenders last digit first post + 2
Attacker, last digit second post,
Reinforcement, third post, must roll 0,9,1,2
>>
>>44957367
By our forefathers, WE. WILL. HOLD.
>>
>>44957384
I apologise, my forefathers apparently hate me
>>
>>44957384
>>44957388
yes they do.
>>
Rolled 13 (1d100)

>>44957384
Must you roll for all of us
>>
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>>44957402
Took your sweet time. The cavalry has arrived.
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>>44957402
But at last we get our reinforcement
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>>44957412
thing is our roles currently need to be 9 or 10 to be greater than the enemies roll without a modifier. We were and are going to be doing badly for the next 20 odd posts. Then we can't lose
>>
>>44957384
>>44957388
>>44957402

6- 8, Reinforcement are arriving

This time Svejas are much more aggressive. Your arrows does little damage, and they are up on the wall easily. They cut your swordsmen down and you realise that you need to fall back. But as you see hope disapears, you hear the sound of someone arriving. In the distance you see your army finally approaching.

The Svejas are confused and the moral falls as they prepare to meet your army on the open field. They retreat from the wall and prepare to fight. However, your archers give them a headache, and decreasing their movement. Your defenders can not join the fight.

Your army consists of your professional soldiers and volunteers that have gotten basic training.

1220 your soliders vs 1320 Svejas.

You get + 1 moral affect + 1 higher tech and + bloodriders. They get -1 in fatigue and -1 in moral.

First post, last digit decides efficiency + 3
Second posts last digit decide effiency enemy -2
Third posts decides defenders luck in interupting army. last digit.
>>
>>44957470
>>
>>44957470
Rip and tear
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>>44957470
PREPARE TO DRIVE THEM BEFORE US
>>
"It is entirely seemly for a young man killed in battle to lie mangled by the bronze spear. In his death all things appear fair.
>>
"It is from their foes, not their friends, that cities learn the lesson of building high walls.
>>
>>44957486
Aww yeah
>>44957493
Sucks to be those guys
>>44957503
Not great, guess they'll have to rest up
>>
>>44957486
>>44957493
>>44957503
9 + 1 (3)

Your bowmen at Ferris gave some minor casualties to the Svejas. However, they could not anticipate the force your Bloodriders envoke. Riding with a feriosity that has never been seen before they cut to the Svejas rank and mops them up. The casualties are immense and they break rank. The battle is over.

Your swordmen capture over 150 of the Svejas while the rest runs back to the pass. When the smoke clears the fields run red with their blood. It will be a long time before they bother you again..

Its impossible to tell, but you calculate that only 300-400 of the Svejas survived. You lost 7 bloodriders and 12 soldiers.

> The commanders asks you what to do with the 150 captured Svejas.
>>
>>44957542
Slave labor for the mines.
Also, asking to research government for the next turn with the Commander in mind. His victory was preordained by the skies, and by the grace of god he will return and lead as a King, with the council as his advisers. The social pressure leaves the council little choice.
>>
>>44957542
Interrogate, learn everything, from the name of their king to what they make their bread out of. After that they are to become slaves (read indentured servants) for a year, in service to the city as a whole under the power of the council. After this they will be released and helped to return to their homeland, assuming we have not conquered it by then in which case they become free men in our territory.
>>
>>44957567
no, a council in our current fashion is supported by the people, an additional point we have no gods to grant him victory but we do have ancestors to assist us.
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>>44957585
It's time to form a Monarchy, rebel scum.
>>
A multitude of rulers is not a good thing. Let there be one ruler, one king.
>>
>>44957601
Except we have no need for a monarchy, we have no problems with corruption or with slow reactions to threats (as demonstrated by this war), we have no divine right to rule as we have no gods and further more you present no reason to change to a monarchy.
>>
>>44957627
Except one ruler is also shit, I am pushing for something like the merchant families of Venice or for a direct representation democracy or we could go with any other number of approaches but not monarchy
>>
As the spoils of victory is getting clear, we find the crossbow in battlefield, we adopt it as a defence weapon.

The battle of Ferris becomes our national epos and the bloodriders are now seen as our forefathers spirit embodied. One of the riders especially is seen as blessed, and gets an epifany that he is destined to lead our people.

Along with the rest of the bloodriders he march back into Destiny Landing and proclaims himself as the forefathers choosen one to lead. The theological council, without any military support, has no option to accept this proclamation. The bloodrider is then coronated as king and the bloodriders as his personal army.

Your civ is now a monarchy

The king decide to put the Svejas to work at the mines as slave labour. However, since our culture have never had any experience with slavery and the slaves are trained soldiers this turns out to be ineffiecient. You lose half of them in riots or escaping.

Goverment: Monarchy
Population: 7900 + 70 svejas slaves.
Literacy: 71%
Food production: Medium
Food stock: High-
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 510 swordsoldiers, 105 archers 110 bloodriders. 35 patrolmen, 35 ex-Corp soliders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
Weapons/defense:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, crossbows
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes. Magna Marta
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture. Code of Laws

>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
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>>44957661
Democracy can come later. Give it time. It's an evolution.

>>44957665
>7.Research/science
If in other sciences we should arrive at certainty without doubt and truth without error, it behooves us to place the foundations of knowledge in mathematics.
>>
>>44957665
I must refute the move to a monarchy, there was no formal vote, no poll, merely a discussion that resulted in change for no reason.

Further more the council would have at least held common support among the people and most of the armed forces, it seems unrealistic that NONE of the armed forces supported their own government.
>>
>>44957684
Monarchy is not a evolution of our government, it is a terrible thing to trade a council for a single person whom is perceived as perfect and infallible and therefore unquestionable. We have lowered the quality of our government by this motion and i hope you will see reason
>>
>>44957718
My words are backed by nuclear weapons and I must agree with Leonard Nimoy. With a council there is no clear authority among their squabbling and personal prestige. Someone must stand at the top. The king is surrounded by his advisers, he is chosen by our all knowing ancestors, and has the loyalty of the army. He led us to a flawless victory.
>>
Event!
The announcement of creating a Monarchy is not well received everywhere. As the king inspect his bloodriders, he hears commotion from the great temple he has changed into a kings palace. Some swordsoldiers have rebelled against the king and is now entering the palass. The King sees the council marching along with around 150 soldiers into the halls.
"You have unlawful seized this country, step down!" says one of the councilmembers. The bloodriders react at the same moment. A confrontation is unavoidable.

150 swordmen + 100 bloodriders (without horses)

First post last digit decide council success
Second post last digit decide bloodriders sucess (+ 1 for more experienced soldiers)
>>
>>44957762
COUNCIL RULE FOR THE WIN
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>>44957762
This can only end in tears
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>>44957800
11 vs 7?
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>>44957797
>>44957800
HA, take that all of you crown-wanting and loving people AIN'T NO RULE BUT THAT OF THE COMMON MAN
>>
>>44957839
Council = 8

King = 1

The council wins by a landslide, the ancestors guided my roll well this time
>>
>score a victory in our first major engagement
>immediately followed by a military coup
>which is then followed by a revolt
We're gonna kill ourselves before our enemies get to us.
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>>44957839
1,2,3,4,5,6,7,8,9,10. then new series 11,12,13 etc

Or is it 0,1,2,3,4,5,6,7,8,9, then skipping a number and going again with 0,1,2 etc?
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>>44957850
Indeed, the fools attempt a coup against the lawful king, chosen by the highest authority there is; the ancestors. What's the point of walls if the enemy is already among us, tearing us down? Anarchy will prevail if they're not put down.
>>
>>44957854
I don't follow, the councils roll's last digit is higher than the kings and therefore they win is how I am following it.

Council roll is 8

Kings roll is 0+1 or just 1

King loses
>>
Rolled 93 (1d100)

Regardless, OP please move to /tg/ rolls. This isn't /pol/ and the board can be very, very slow.

dice+1d100 in options field. First number decides the amount of dices, last number decides the max possible number on the dice. That's usually the mechanism for quest threads here.
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>>44957862
That king is not lawful, he is insane, he won a battle and decided that he must be the best representative of the ancestors whom I might add CHOOSE THE COUNCIL TO RULE.
>>
>>44957797
>>44957800
7-1
Too late the king realizes that the council members have smugled archers into the hall through the roof. Bolts from crossbows flies through the air, killing of the bloodriders. The king himself recieves three bolts in the chest. However as the last action ever done, he throws his knife against the council-members. It hits one of them in the middle of the eye, killing him instantly. The only casualty for the council. When the bolts stops all the bloodriders and the kings lies dead.

For the civ this is now known as the "red coronation." The council immidiately disband the bloodriders. With the dispution finally resolved, the country now looks forward to rebuild.

You civilization changes to Theological council

Goverment: Monarchy
Population: 7900 + 70 svejas slaves.
Literacy: 71%
Food production: Medium
Food stock: High-
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 510 swordsoldiers, 105 archers. 35 patrolmen, 35 ex-Corp soliders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
Weapons/defense:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, crossbows
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes. Magna Marta
culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture. Code of Laws

>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44957879
>That king is not lawful, he is insane
Thanks for proving my point. Not only did you just reject your lawful monarch, who saved us all from annihilation and was chosen by victory, you dared shed the blood of our own people for your mad scheme for your short sighted power squabble. You'll doom us all.
>>
>>44957854
No, it goes from 0-9, no more complicated than so.
>>
>>44957883
Mathematics

>>44957893
>>44957876
>>
>>44957883
Forgot to change goverment
>Goverment: Theological council
>Population: 7899 + 70 svejas slaves.
>Literacy: 71%
>Food production: Medium
>Food stock: High-
>Resources: wood, stone, horses, iron, copper, sheep, cows
>Architecture: stonehouses with stoves and foundament. Basic barn
>Military: 510 swordsoldiers, 105 archers. 35 patrolmen, 35 ex-Corp soliders
>Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
>Weapons/defense:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, crossbows
>technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes. Magna Marta
>culture. Yearly harvest fest. Forefathers believer, common language and writing. Warrior culture. Code of Laws
>>1.Exploration
>>2.Research into food production
>>3.Improve religion/culture
>>4. Improve navy
>>5.Improve defense/military
>>6.Architecture
>>7.Research/science
>> 8. Research weapons
>> 9. Expand domain
>>
>>44957883
>lost our elite forces
Fucking hell.
>>44957901
Math
>>
>>44957891
SHORT SIGHTED, he choose to rebel against the council of ancestors, whom the ancestors themselves choose when they were among us to rule, gained control by force threatening to kill the council and their supporters and believed himself to be the closest to what the ancestors are, which now that he is dead he is
>>
>>44957918
I'm sorry I can't hear you over the blood of our brothers you spilled going above my ears. Thanks for murdering our superior general, the defenders of our people, and directly going against the wishes of our blessed ancestors. With enemies like you among there is no need for walls anymore.
>>
>>44957901
>> 8. Research weapons - Up-scale crossbows to siege weapon levels.
>>
>>44957932
I honestly can't tell if you are role playing or are genuinely angry, i am sorry if you are offended by this course of event but it is realistic, just be happy that it was not the civilians whom revolted then there would be far more dead
>>
Your wisest men starts to go together to learn about the mysteries of the nature. They find some logical conclusion, and with that they invent mathematics.

The council uses this to make population count and finds out that there are more people in our civilization than previously believed.

Some people that were training to be bloodriders find that their cavalry skills are not able to be used longer. The council then decides to establish the Longriders. A new group of soldiers on horses, however they lack the culture and tradition of the predessor, making them less efficient in battle.

Goverment: Theological council
Population: 8700 + 70 svejas slaves.
Literacy: 71%
Food production: Medium
Food stock: medium
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 570 swordsoldiers, 105 archers. 35 patrolmen, 35 ex-Corp soliders. 40 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
Weapons/defense:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, crossbows
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes. Magna Marta
culture. Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics

>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44957949
Research Smithing - Develop Steel
>>
>>44957943
The former. If I was angry I'd be attacking you personally as a poster. It's a game m8. Personally I don't see how Monarchies aren't a natural form of early evolution. Although it's not represented here there would have been clear squabbling in a council. Even in a council there's one that rules over it. The Monarchy quote "Let there be one ruler" is from the civ games, and it's quite accurate I believe.

From there you can evolve to all-powerful guilds, and democracy in time. Don't see how it can come at this stage as we're not there yet.
>>
>>44957949
Mysticism. The belief in the supernatural and attributing it to physical objects (such as amulets or Monoliths or other stone statues). If ancestral worship already counts then move to Polytheism.
>>
>>44957949
It's gonna be funny when we move to space age and we still have 70 svejas slaves.
>>
So in order to avoid a second revolt of that sort, i am going to suggest two things.

First, all civilians will be trained to fight to some degree in order to free up the professional troops from defensive duties, combined with strong walls and good defences we will hold against anything while no having to worry another armed coup.

Secondly we will keep the armed forces small during times of peace, most of the armed forces will be made of reservists (Not to be confused with civilian militia).

This is not to say that these concept can't and won't change in future but this is how a council would react to nearly being destroyed.
>>
>>44957994
>keep army small during peace time
>sudden and unforeseen enemy army appears
>now have to spend multiple turns retraining the army and hope we don't wipe before they finish
>>
>>44957966
Simple, we have the council change from religious to economic like the merchant-rulers of Venice, from that we then eventually alter it to a democracy thanks to a popular family giving the people a representative (or a group of them), from their we slowly have the merchant families fall out of power until all that is left is the council.
>>
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>>44957994
That would fuck us up too much against hostile foreign threats. Anarchy can come from the people just as much, and thanks for giving them arms.
>He goes the people weapons
>He thinks they won't use it
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>>44958027
If you read my other point I advised a strong defence via creation of a civil militia and use of reservists to bulk out the army while keeping a small active force. This would all be backed up with strong walls and up-scaled siege crossbows mounted on the aforementioned walls.
>>
>>44958028
So... Feudalism?
>>
What I find funny is that it's a bloodrider that got thinking he was the chosen one of the ancestors and not the commander of the guard defending Ferris.
In any case we should promote that fucker. Get him a seat on the council so that the army get a say in the ruling of the nation.
We need to make the day we've won that battle an important day "army/victory day" or something.
>>
>>44958040
Our purpose as a council of the ancestors is to keep our people happy and safe, to advance our people and hopefully never need to send them into a second civil or otherwise war.
>>
>>44958028
But the era you're talking about is Renaissance for that to happen. Before Venice became that, it was Rome, and was ruled by a monarch as well.
>>
One of the blacksmith is experimenting with some iron ore when he discovers that a special process has made it more hard and better. He calls this steel. Soon the rest of civilization starts expermenting, creating some strong weapons like steel sword and steel armor. Your forces are now even better and by the look the weapons and armor from Sveja, maybe the most advanced also.

Goverment: Theological council
Population: 8900 + 70 svejas slaves.
Literacy: 73%
Food production: Medium
Food stock: medium
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 570 swordsoldiers, 105 archers. 35 patrolmen, 35 ex-Corp soliders. 40 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
Weapons/defense:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes. Magna Marta
culture. Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics

>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44958056
I think it's been 500 since since then and he's dead
>>
>>44958083
>>44957974
>>
>>44958083
Improve military
Use the steel to develop new armor.
>>
>>44958055
No, feudalism is different, it is the belief that those whom rule, rule because of the divine, it is also backed by a caste of priests with most of the civilisation being serfs whom are basically slaves with more freedom but are still property of their local lord.

These merchants rule as they have a vested interest in our country being powerful and also because they are the only ones outside of a religious or militaristic role whom early civs would even let rule.

I admit that this is not the best way to do this but it is one of the easiest
>>
>>44958101
Steel armor is already developed
>>
>>44958075
And before that a council, we must forge a path of our own to be memorable. I see this as a feasible path
>>
>>44958083
>3. Improve Religion/Culture

Let's develop pantheon of gods to satiate the people's need for infallible paternal figures.
>>
>>44958107
Welp I'm blind.
Research Husbandry
Get better horses.
>>
>>44958110
We have the ancestors for that

>>44958083
>6.Architecture - Houses, second stories and basements that sort of thing, i want us to not take up so much space horizontally but rather more vertically.
>>
>>44958108
Indeed, which is why monarchy is as natural evolution of government as developing metalworking between stone tools and artillery. The area of Venice was ruled by village elders, then by a monarch, and eventually indeed by merchants and other things you had in mind. There's a certain gap that needs to be filled.
>>
>>44958129
That does not mean we can't attempt to super-cede that stage
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>>44958126
But how to the ancestors watch over us? How do they exist without our bodies? How are we here in the first place? Who created all that is before us? How do these crops grow, what controls these animals? Perhaps we have a benefactor. A creator, who sheperds us and our ancestors as we do sheep. And if you don't believe in them too I will behead you, infidel
>>
>>44958146
I am fine with advancing the ancestor worship but i am not okay with the creation of religious figures in line with deities
>>
The battle of Ferris and the increase of epic poems have developed your culture. Your people believes that they are destined to go towards history together. Your theological council feels that there need a common nominator in your daily life.

From now on it is on our cultural identity that one day we will go back to our homeland and conquer the Empire.
A simple farmer with the name Keer gets a vision that our forefathers is lead by a deity named "The One", an almighty good. He is guided by five gods and five godesses.

The council expands the temple with statues of these deities. Our civilization is more connected now and thoughts of national identity is born, but for now not explored.

Religious houses around our area of influence is build, called forehouses. It is now believed that every man and women is to work towards the goal of reclaiming whats ours.

Goverment: Theological council
Population: 9400 + 70 svejas slaves.
Literacy: 73%
Food production: Medium
Food stock: medium
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 652 swordsoldiers, 112 archers. 45 patrolmen, 55 ex-Corp soliders. 50 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
Weapons/defense:Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
technology: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes. Magna Marta
culture. Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44958181
God dammit, i am unhappy with this but i won't push for a second revolution
>>
>>44958181
Research Husbandry
Get stronger, healthier animals, namely horses for a stronger cavalry.
>>
>>44958181
Too much science going around. Let's push towards those that attacked us.
>>
Okay guy, OP here. I need to quit now as my girlfriend arrived. I will be back hopefully tomorrow..
>>
>>44958259
Bye OP
>>
>>44958259
Your right hand was always there.

Thanks for running
>>
>>44958181
>>6.Architecture
Sewers 'n shits
>>
>>44958259
Get a trip, and maybe a name.
>>
BTW, feel free to copy and continue if people want.
>>
OP here, i have time for two-three rounds before leaving, so lets get going.

The need for better housing is apparent. Destiny Landing is crowded. The council decides to make the city better. The inner part of the old walls is restructured and build as a goverment quarter. Infront of the Temple there is now a public square while a new palace for the council is build. It can bee seen from long outside the city. In the house quarters it is now built a sewer system. You do not know enough about city building to install it every house, but public restrooms is now connected to the sewers. In the same way you have now build pipes from the Lifelake. Population goes up.

The Longrides have also experimented with armor for their horses, creating horse-armor, making them more resilient to damage.

Goverment: Theological council
Population: 10200 + 70 svejas slaves.
Literacy: 75%
Food production: Medium
Food stock: medium -
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 712 swordsoldiers, 112 archers. 45 patrolmen, 55 ex-Corp soliders. 70 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
WEAPONS/DEFENCE :Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
TECH: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
CULTURE Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics, Magna Marta
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44959109
Research Lances
Let's get some knights/heavy Calvary going.
>>
>>44959109
Explore towards the svejas
>>
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>>44959109
city
>>
>>44959109
We need to do the same for Ferris.
Can we send a delegation to talk and make peace with the Svejas?
>>
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You decide to know more about the Svejas. You try to interrogate the slaves from the battle a while back.

You promise freedom to the first one to talk, and soon enough one young man step forward. You guide him away from the others and sit down with him. He tells about the country of the Svejas and their capitol Shaitholm on the coast. He never been there but is from a small city south from there.

He tells about a country based on nomadic culture but has lately settled down and started on nationbuilding. The king of Svejas ordered recapture of Ferris. Not because it was important but because it was disrespectful. Sveja people kill to regain their honor if nessecary. When asked about military capasity, the Sveja says that you most likely are technology advanced with regards to them, but that they have at least four times as more people.

Map updated

Goverment: Theological council
Population: 10500 + 70 svejas slaves.
Literacy: 75%
Food production: Medium
Food stock: medium -
Resources: wood, stone, horses, iron, copper, sheep, cows
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 742 swordsoldiers, 152 archers. 45 patrolmen, 55 ex-Corp soliders. 75 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
WEAPONS/DEFENCE :Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
TECH: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
CULTURE Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics, Magna Marta
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44959372
Research Husbandry
>>
>>44959372
What is that green building area?
>>
>>44959400
>[
light green is forest. supposed to be trees
>>
>>44959372
Develop Currency. Away with bartering.
>>
>>44959399
Don't we have that?
>>
>>44959436
I know is have animals, I don't remember if we ever learned how to best care and cultivate them for maximum efficiency.
>>
BTW: If i have only two different ideas, i will pick the one with highest end digit.

You decide to look into ways to improve Husbandry. From before you had sheep farmers and cow pastures. Now you also have pigs. The animals that you seen from the north. You discover Bacon and that makes everyone happy.

You also breed horses, they are now bigger and stronger, and with the armor on them they look frightful. You get constant -1 on opponents morale when your longriders fight.

Goverment: Theological council
Population: 11200 + 70 svejas slaves.
Literacy: 75%
Food production: High -
Food stock: medium +
Resources: wood, stone, horses, iron, copper, sheep, cows, pigs and chicken
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 752 swordsoldiers, 152 archers. 45 patrolmen, 55 ex-Corp soliders. 95 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
WEAPONS/DEFENCE :Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
TECH: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
CULTURE Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics, Magna Marta
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44959504
Currency
>>
>>44959504
I was going to go for Lances but
>>44959519
Seconding this.
>>
File: map.jpg (39 KB, 808x476) Image search: [iqdb] [SauceNao] [Google]
map.jpg
39 KB, 808x476
Realising the waste of the barter system the council decides to replace it with a currency system based on the copper and small amount of silver coming from the Ferris mines. This makes productive effective and food production goes up.

However, people are starting to leave DL and starting building their own houses around the area. Right now the area under our civilization is disorientated and that can be a problem in the future.

Goverment: Theological council
Population: 11700 + 69 svejas slaves.
Literacy: 73%
Food production: High +
Food stock: High -
Resources: wood, stone, horses, iron, copper, sheep, cows, pigs and chicken
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 762 swordsoldiers, 162 archers. 50 patrolmen, 55 ex-Corp soliders. 105 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
WEAPONS/DEFENCE :Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
TECH: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
CULTURE Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics, Magna Marta
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44959635
expand domain
>>
>>44959635
Guess its time to expand.
>>
>>44959635
Expand by the ocean to the west. Cement our front and finally use those merchant ships
>>
File: map.jpg (45 KB, 888x492) Image search: [iqdb] [SauceNao] [Google]
map.jpg
45 KB, 888x492
You decide it is time to expand your civ. You build a road to your eastern outpost. The ruins also provide good coverage and with a little home makeover the first people are ready to move in. You name this settlement New Hope. You scouts also manage to travel north and see that a desert starts at he other side of the mountains.

Soon you catch the attention of some caravan people coming from the east. They call themselves the Afrias. Their country is far east, but they have noticed your civilization, and would gladly start trading with you. Soon New hope becomes a trading hub for the eastern market.
Goverment: Theological council
Population: 12300 + 69 svejas slaves.
Literacy: 73%
Food production: High +
Food stock: High -
Resources: wood, stone, horses, iron, copper, sheep, cows, pigs and chicken
Architecture: stonehouses with stoves and foundament. Basic barn
Military: 792 swordsoldiers, 182 archers. 55 patrolmen, 60 ex-Corp soliders. 115 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
WEAPONS/DEFENCE :Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
TECH: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
CULTURE Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics, Magna Marta
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44959783
improve military
>>
>>44959783
Improve architecture. Research Aesthetics.
>>
>>44959783
improve architecture
>>
>>44959783
Improve Military
Lances
>>
>>44959783
>6.Architecture - Basements
- second floors
>>
The wise ones understand that it is possible to make more comfortable homes. People rich in coins starts building new houses with more than one floor. Soon, it is more difficult to see the sky, but more people lives better. With this also comes better heating and something else....windows. Although it has been used in mosaic, windows are now able for everyone. Life seems more enjoyable now.

Goverment: Theological council
Population: 12700 + 59 svejas slaves.
Literacy: 69%
Food production: High +
Food stock: High -
Resources: wood, stone, horses, iron, copper, sheep, cows, pigs and chicken
Architecture: Houses with second floors and foundament and windows. Comfortable living standards.
Military: 802 sword soldiers, 192 archers. 55 patrolmen, 60 ex-Corp soliders. 115 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack
WEAPONS/DEFENCE :Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
TECH: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
CULTURE Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics, Magna Marta
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
>>
>>44959927
improve military
>>
Rolled 6 (1d6)

Event roll

1-3: Random event
second digit
1-5: bad event
6-0: good event
>>
>>44959927
>6.Architecture - Refine stone cutting techniques
>>
explore the mines, hopefully discover new materials - precious metals, spring water, coal/oil, unterground caves - who knows?
>>
>4. Improve navy
>>
Rolled 4 (1d6)

The council decides it is time to upgrade their military. New doctrines is made and the troops learn disipline and fighting better. Your soldiers now also starts dressing in uniforms, and establish rank. You now have trained officers that can easier establish morale and order in battle.

>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event roll

1-3: Random event
second digit
1-5: bad event
6-0: good event
>>
>>44959927
Research lances
I'll get my Knights eventually.
>>44959977
>Good event
About time we caught a break after back-to-back revolts.
>>
>>44960007
Still supporting navy, but if anything master clay and brick making. It's far superior. Find clay, shape it, heat it, fuggin bricks
>>
search dem mines!
>>
>>44960040
Ain't our fault that some wise ass military man decided he should rule
>>
>>44959977
>6
Oh boy, a good eve-
>>44960038
>4
Life's a bitch
Build a hospital
>>
>>44960038
improve navy
>>
>>44960038
improve defense
>>
>>44960047
>>44960038
>>
Rolled 5 (1d6)

You decide its time to improve your navy. You notice that your sailors still have good maritime culture. However the attackforce from the boats is a weakpoints. One of researcher comes with a liquid bought from the Afrians. They call it liquid fire.

You discover that it actually burns on the water. This is perfect for your boats. After some testing and failing (and lots of aloe vera) your boats are now equipped with liquid flame.

You build three of these boats.


Goverment: Theological council
Population: 12706 + 49 svejas slaves.
Literacy: 69%
Food production: High +
Food stock: High -
Resources: wood, stone, horses, iron, copper, sheep, cows, pigs and chicken
Architecture: Houses with second floors and foundament and windows. Comfortable living standards.
Military: 802 sword soldiers, 192 archers. 55 patrolmen, 60 ex-Corp soliders. 115 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack, Three flameboats.
WEAPONS/DEFENCE :Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
TECH: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
CULTURE Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics, Magna Marta
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain

Event roll

1-3: Random event
second digit
1-7: bad event
0: good event
>>
>>44960171
Research Siege weapons
>>
RANDOM EVENT!

The towerguard at Ferris see a convoy approaching. It consists of only a handful riders. Thet are Svejas. They stand outside the city and wants to talk to the leader.

The Sveja says he is here to ask to get his men back from the mines. What is your action?
>>
>>44960250
Invite him and his men for a feast as a gesture of good will, and then release his men.
>>
Send back the Svejans, and try to plant some spys by dressing up some of our more cunning as slaves
>>
>>44960250
send back the svejans
>>
>>44960275
>>44960299
do both of these
>>
>>44960275
this
>>44960299
not this
>>
>>44960171
> 8. Research weapons - up-scale our crossbows to siege weapon scales
>>
>>44960335
come on, dont be such a puss
>>
>>44960275
This
>>
>>44960299
Dubs of truth
>>
>>44960275
>>44960299
>>44960313
>>44960317

You decide to oblige to the Svejas wish. You invite them in and arrange a feast. At the feast the Sveja chief complains about the beverage and tells about a drink that makes lifes better. You learn the secret of beer.

As you next day starts the release of the svejas, you decide to dress up some of your people as slaves. However, being in the same mines for a very long time they all know each other and only looks strange on you.

Thanks to the stupidity of this, they do not actually draws the conclusion that you tried to put spies among them.

As the slaves prepare to leave, one of them runs out of the convoy and stabs one of your officers, and a slaveguard, in the throat. After subduing the slave your soldiers surround the convoy.

Apparently the Sevjas did not believe that you used them as slaves, just as POW. Letting them go might escalate a conflict later, but keeping them will definately escalate a conflict, but give you time. What will you do?
>>
invite their leader back for another beer to straighten things out, meanwhile, send a scouting party to estimate the size and strength of their civ
>>
>>44960445
Excuse me? They were earning their keep. They expected to be fed and sit on their asses all day? Let the fuckers go.
>>
>>44960445
let them go
>>
>>44960484
>>44960504
You decide to let them go. However when the leader learns about the truth he swears vengeance and spits on the ground. You have one last chance to stop them.
>>
>>44960585
Well, that's not how one accepts a gesture of good will. I'm in favor of killing them, but only if another supports.
>>
if he is swearing vengeance.... let him go, and put some scouts on their travelling party. meanwhile train more cavalry and prepare to mobilise for war
>>
>>44960585
Should we have killed them and put their heads on spike and display them near your fortress for you to see?
You attacked us, both at Ferris and when we sent a scouting party. Both time we would have been happy to discuss from a position of equals. Do you expect that the third time will be the charm?
>>
>>44960658
>>44960659
need a tie breaker
>>
>>44960659
this
>>
Is he an actual leader, or just a commander of some men they sent on this mission?
>>
any more bright ideas?
>>
>>44960708
He is the leader of the convoy, thats all we known..
>>
>>44960585
"We did not know that you held slavery in such a bad light, for this we apologise, but please don't fight us even more we don't want to have to kill yet more of your people when we can yet gain more from trade. An additional point, the slaving of your people was to last a single year before their release back to your people. A period of indentured work to help make up for lives we lost."

(I do remember us inslaving them but was there not a clause in the post mentioning it about freeing them after a year???)
>>
>>44960682
this
>>
>>44960682
I guess we could muster our force near the pass to show them we mean business in case they try anything funny.
Send explorers to search the southern mountain range in case there is a way through the mountain the Ferrisian don't know about. If there is build a Fortress of our own.
And build up the army.
>>
>>44960728
nope
>>
>>44960708
Probably associated by blood with the ruler, or at least in a position of trust as a captain.
>>
>>44960728
I found the post >>44957576
>>
>>44960728
>>44960682
>>44960741

You try to reason with them instead of just letting them go, but they are insulted by what they perceive is demeaning attitude and the leader draws his sword.
First post last digit decides your success (+5)
Second posts last digit decides their success (-6)


>>44960779
Yes, it was the king that enslaved them, but he was killed immidately before anyhting of this could be enforced.
>>
>>44960859
>>
>>44960859
HONOR GUIDE ME!
>>
>>44960859
Sadly it has come to this, god damn there beliefs are currently being annoying
>>
>>44960876 OUR ROLL = 6+5 = 11

>>44960886 THEIR ROLL = 6-6 = 0

WE WIN AND CUT HIS ESCORT IN HALF BY ACCIDENT.
>>
File: wantpeacemakewar.jpg (77 KB, 960x825) Image search: [iqdb] [SauceNao] [Google]
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77 KB, 960x825
>>44960859
Are they a tribe/nation that only answer to strength?
Then sadly I guess we only have one choice left.
>>
>>44960932
>slash so hard the sheer force disintegrates half the convoy
We shounen protag now.
>>
>>44960859
>>44960876
9-0

It was stupid of them. Knowing that crossbow was aimed at them at all point. They fall down without anyone of your soldiers even lifting their sword. The convoy leader falls to their death, but his aid manage to put up his knife and carve the eye of the commander of Ferris, making the latter one blind on one eye. This also the only casualty.

The commander curse himself and in his mind he wonders if he could do anything different. The slaves tried to attack you, not forgetting the alllegiance. However the one that actually helped you tell about them looked in horror. He could never go back as he would be killed right away at home. He stares with open eyes on the dead leader.

He turn around the corps and sees the medallion on the dead convoy-leader.
"Oh no."
"What is it?" says the commander.
"He has the amulet of the lion around him. That makes him immune to the law amongst Svejas. They give this only to the nearest family to the emperor. They will come for us, everyone of them will come trough the gate and with only one goal, to eliminate us."

END OF PART 2

OP: Okay guys, i stop here, there is beer to drink and a night enjoy, i will try to get back to you tomorrow.
>>
>>44961022
Good thread
>>
>>44961022
ah fuck
>>
>>44961031
>>44958471

come in here annons maybe? liven this game up?
>>
>>44961022
TIME TO BUILD A GREAT WALL, AND MOUNT ARCHERS ALL ALONG IT, AND CROSSBOWS, AND ALSO SIEGE CROSSBOWS.

We will then dig pits in front of it filled with spikes, tunnels that we can collapse after using to assault them from behind along with their supply chain, we will also need to give all our citizens a spear or some shit just to be on the safe side.
>>
>>44961132
Or, just conquer their fortress and make them waste their men on its walls. I doubt they'd expect an attack coming from behind the fortress so send a good portion of the army by sea to attack from Svenja teritory.
Make armor of their style and gain entrance that way, could be done from the Ferris side of the mountain as well
>>
>>44961242
But i want walls, i want us to be the people who have forts the size of cities, i want us to attack by aggressively building defences
>>
File: Harrowmont+moat.png (175 KB, 661x547) Image search: [iqdb] [SauceNao] [Google]
Harrowmont+moat.png
175 KB, 661x547
>>44961342
>Yo dawg, I heard yo liked walls...
>>
>>44961400
I was there for the design of that place, i never added anything to it though as i look at that i find no way to improve it
>>
>>44961400
>..so we put walls on your walls...
The brown lines in the middle are each a terassed wall, one higher than the previous. The 1st one was 10 metre high or something.
Thread replies: 230
Thread images: 22
Thread DB ID: 474196



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