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Malifaux General: May Not Start Revealed Edition

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>What is Malifaux?
Malifaux is a 28mm Skirmish Tabletop game, with a focus on completing several different objectives, while denying your opponent their objectives.
Books;
https://mega.nz/#F!M9dyDTrI!eNYCwqvg4iPWy_z-M0P9dw

Book 1 - Basic Rules and first wave of updated (from 1st edition of malifaux) models
Book 2 - Second wave of updated models
Book 3 - Campaign system and new M2E models

Through the Breach Fated Almanac - Basic rules for the RPG set in Malifaux
Through the Breach Fatemaster Almanac - GM stuff for the RPG

New Gaining Grounds Tournament Rules:
http://themostexcellentandawesomeforumever-wyrd.com/topic/114900-gaining-grounds-2016/

New schemes for 2016, all of which must start spooky and mysterious because reasons. On the other hand, no fucking dead schemes in timed play being on a suit so that's cool. Discuss your plans to Pigapult your way to the easiest 3 VP ever in Occupy Their Turf.
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>>44950266
How about the easiest 3 VP ever with Covert Breakthrough and the Mechanical Rider?

I like that the interact action for Exhaust their Forces costs more if against activated models, and Show of Force is interesting but kind of favors Outcasts and Arcanists since you usually want to put Oathkeeper/Imbued Energies on everyone anyway.

I'm not totally sure on how Marked for Death interacts with buried, but that one might be really good for Tara or anyone with Death Marshals.

On the other hand, Public Demonstration and Inspection seem like total ass.
>>
Ok so. I'm looking to bring my 35 point list up to 50 points. Looking for pointers. Here it is:

Guild
Lucius
+Legalese [1]
+Secret Assets [2]

The Scribe [2]
Captain Dashel [9]
Guild Lawyer [6]
Guild Rifleman [5]
Guild Rifleman [5]
Guild Rifleman [5]

Now I was going to take Surprisingly Loyal on Lucius so that I can take one of the following:
- 2 beckoners for moving people into line with my firing squad
-3 terror tots to avoid putting all my eggs in that one basket, mobility and scheme marker fuckery

I'm leaning more towards the second option but it would leave me with 2 left over points and I'm not sure how great that is.

Very much open to other suggestions as well.
>>
>>44950626
Where is the Austringer?

Really, though, the choice between Beckoners (or a mercenary Performer) and Tots will come down to whether the strat + scheme uses interact actions (which will usually favor the Tots) or just requires models to be in the right place (which will usually favor lure mechanics).
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>>44950816
You'd suggest an Austringer over what I said? I originally avoided it because I didn't want to paint more skin but considering that beckoners are one of the options I was suggesting...
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>>44950816
Never take the performer when you have a better option available. The performer's lure is only 12 inches, the norm is 18.
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>>44950512

>I'm not totally sure on how Marked for Death interacts with buried, but that one might be really good for Tara or anyone with Death Marshals.

Same "leaves play" wording as Neutralize the Leader, so I imagine it'll be just like how Leviticus gives up 2 VP in that scheme as soon as he buries himself.

>On the other hand, Public Demonstration and Inspection seem like total ass.

Public Demonstration mostly seems like it comes down to individual faction availability. It's another "station scheme" to get people to vary up their lists, and if you have decent mid-cost melee minions you're potentially getting VP for them doing what they were going to wind up doing already.
>>
After playing for a few months, the game is solid and fun (as long as your opponent isn't some super tryhard)

But the black joker remains to be the worst mechanic I've seen in any tabletop, ever.
>>
>>44954596
In the interest of generating discussion: How so?
>>
>>44954668
In almost every tabletop there's a certain degree of chance and/or playing probabilities.

Most games allow you to take steps to mitigate randomness, so you can actually strategize (boosting attacks in Warmahordes, Target Locks and Focus in X-wing, etc...)

The black joker is just "lol fuck you". There is no way to plan for it outside of planning for every duel to fail (unless you've already seen it in a given turn).

Example, I had to kill a bitch whole and the whole game counted on it. Story encounter was Arcane Ritual. I had Vanessa off the monument and on the centerline (bringing her Ca to 10) and had a 12 and 13 in my hand. I just needed at least 2 weak hits.
>first attack lands without cheating, negative flip, weak damage
>second attack, have to cheat up, straight flip, get a black joker

Shit like this happens way too often, and anyone that's played Malifaux knows it.
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>>44954801
That's actually one of the reasons I like malifaux. Both players can just be completely fucked over by chance. It's actually the reason I got into the system. I wanted a system that I could play and basically say "I don't care who, but people are going to die" It's the reason I play Gremlins. If after a game I did not kill at least 3 of my own models, I didn't play the game right.
>>
>>44954801
Its no worse (actually, better) than any other auto-fail feature in a game. Warhammer/40k's '1's to hit or wound autofail' or Dark Age's '20's critically fail' rules for example, are worse, due to the Black Joker being limited to a once per turn chance.

The Warhammer/40k ones has the weight of the number of dice in every throw keeping it from being noticeable, but Dark Age has a 5% chance on every roll to not only auto-fail, but to cause you a disadvantage.

I'm not a huge fan of auto anything on a roll, but I can see the use for it in games (especially Warhammer, where it would be unplayable to not have stuff like that in it).
>>
>>44954801

Yay for counting cards.
>>
>>44954928
In 40k the way to mitigate risk is by sheer volume of fire. One or two guys whiff, it's not that big of a deal.

Now in Malifaux if you have someone whiff it's generally a big deal.
>>
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>>44955028
But the thing is you CAN mitigate the risk of a black joker being flipped during a key duel where it would swing the game.

Modifying your duel to flip less cards on the attack flip (either positive or negative) to be less likely to see the BJ, attacking earlier in the turn than you might otherwise (since 1/~45 cards is better than being half way through your deck with the black joker still in it). Or alternatively stalling with your activations to flip more cards on unimportant duels if you're reaching the bottom of your deck with the joker still in play.

The reason I like Malifaux's RNG mechanic is that each player has the same collection of good and bad 'rolls' in their deck, and luck only comes into play in regards to when in the turn the bad stuff happens. It gives a chance for players to use smart tactical play to start to warp their own 'luck'.
>>
>>44956433
>warp their own 'luck'.
>Not being thematic and saying fate
Step it up sempai
>>
>>44956505
but I believe in chance, not fate anon desu
>>
>>44951037
The performer bring more to the table than her "lure" though. Don't mind me, an ability to blow up scheme markers at range and manipulative are a solid set of tools that lurers don't have.
>>
Is Jack Daw any good? How does he play? Been eyeing up him and Collodi. Which, in your opinion, is more interesting?
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>>44954801
You can plan around the black joker to a degree. It's still lot better than dice games where if you roll a 1 it's 1 and doesn't matter that the target was in 1" range and you had 20BS, you failed and there's nothing you can do. And since it's dice, it can happen 20 times in a row theoretically, while here you only have one Black in the entire deck.
>>
I recently picked up the crossroads seven box just to paint but now i've got that sorted I'm going to be starting a Jack Daw crew, anyone have any experience of using any of the seven with him? Also any other "must haves" for him?
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>>44957358
>>44957430
I don't have much experience with Collodi, but Daw and the C7 are pretty solid.

Daw's main thing is being like a reverse McCabe, he can hand out a variety of disabling curse upgrades that take a (2) action and a card to remove. He also has some good obey-like actions that only work on Tormented models, and an upgrade that lets him push Tormented models whenever they activate.

Usually a Daw crew will take one or two big beaters that you'll give the Tormented characteristic too, then fill in with C7, Drowned, Crooked Men, Guilty, or support pieces like Librarians, rats, or other scheme runners.

The Crossroads Seven are all Tormented so he can bring any of them with no merc tax, and the Creeping Terror upgrade that Tormented models can take will increase the size of the debuff aura most C7 models have. My personal favorites are Envy because his 50mm base is great for Creeping Terror and Daw's positioning tricks are nice for shooting models, and Greed because she's a good scheme runner who just dumpsters other competing runners that can't use stones.
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>>44957430
Nurses are crazy good with Daw.
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>>44958492
Nurses are just crazy good.
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>>44958492
Best with alfalfa though
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>>44959952
>alfalfa
WTF auto correct
Zoraida
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>>44954801

>There is no way to plan for it outside of planning for every duel to fail

Not really true.

Neverborn have an upgrade that lets you cheat out of it. Deck manipulators like Lovely Assistant can let you spot early and plan accordingly. You could also try to bruteforce draw it with someone like So'mer.
>>
>>44960090

Also, if you draw it a common strategy is to hold onto it unless you're on the last round.
>>
>>44960090
So you're saying that because I chose Outcasts I'm fucked?

On that note, I've been eyeing other factions (notably Arcanists since Ironsides looks fun) because it seems that every other thing I run into just has so much potential in each model. Where Outcasts seem to be gimped because they're mercs.
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>>44950626
Id ditch the beckoners for performers, they are 1 point cheaper and minions so Lucius can order them around.

Then Id ditch The Scribe, he fucking sucks and take the governors proxy instead.

and austringers
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>>44964478
No, as was explained many times, you can plan for the joker, a lot more than you can plan for snakeyes in Warmachine or enemy getting crits and you not in Infinity. Also lol at Outcasts being gimped.
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>>44950626
Also, you cant take Terror tots with surprisingly loyal, they are neither mimics nor guardsmen
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>>44965204
>Also lol at Outcasts being gimped
Seriously. Everything I go against that isn't a cheap filler model has something akin to "can't be charged", "negative flip when getting shot at", "automatically slows when ranged attack hits", etc... They just seem to have such massive toolkits.

It just seems like they erred towards caution with Outcasts since anyone can take them.
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>>44965577
Ronin can't be charged
Friekorpsmen are armor 1 and ignore blasts, pulses and auras
Johan and Big Jake are potentially two of the best 5 stone models in the game.
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>>44965971
I guess I disregarded Ronin, since I'm currently in a Shifting Loyaties campaign and Seppuku doesn't really get along with injuries.

Johan is 6ss and Big Jake isn't out yet.
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>>44965195
Would there be anything against taking death marshals instead of performers? I just realised they cost the same, have some mobility tricks, have a high wp and pine box instead of a lure. What would be the downsides? Would you recommend it?
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>>44959952
I'd say Guild Mcmourning gets more use out of them combined with Witchling stalkers.
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>>44968965
Guild McMouning makes the better support pieces. Zoraida makes them shine offensively.
>>
>start playing Malifaux
>love Kirai all the weeaboo spirit models
>a few guys start with me
>they can't cope with all the heals and Incorporeal damage reduction Kirai has
>frequently wipe crews while losing hardly any models, often ending with more than I started
>can tell they're frustrated and not having fun
>feels bad
>>
>>44965577
The crews tend to specialise or excell in one area at a time. You want a bag of tricks on everything, play Ten Thunders.
If the Black joker scares you that much play Rasputina with her weird the black joker is now a red joker upgrade.
>>
I'm buying in with Hired Swords; any advice for a total noob who's only just reading the rulebook?
>>
Is this game dead or what?
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>>44964478
Dude outcasts are fucking broken.

Like genuinely, completely, and utterly ridiculous.

Oh you're going to nuke me with rasputina? Shame my entire fucking armoured division of people decided to wear gloves so they can give every blast marker you care to name the middle finger.

Like mathematically, Von Schill is fucking stupid. Dude stomps other people's dicks in for fun then powerbombs other leaders who thought it best to bring zombies to a shit kicking fight.
>>
>>44965577
>can't be charged
Ronin have the same ability. Rusty Alyce and Hamelin have it on an aura.

>negative flips when getting shot at
Try Jack Daw's negative flips on every enemy attack and damage flip, or shoot them with Sue since he gets a free positive on every attack anyway

>automatically slows when ranged attack hits
Ashes & Dust is immune to conditions. Hamelin and Nix are *selectively* immune to conditions.

Outcasts have problems, but a shortage of tools and/or bullshit isn't really one of them.
>>
>>44969295
Good point.
>>
>>44975782
So if I have Viktorias and Von Schill for my masters (all box contents and a few extra singles), what would be the best addition to my collection? Looking for something that would offer something they can't, scheme/strategy oriented would probably be best.

I'm leaning towards Jack Daw, but it's obviously been proven I'm shit at this game.
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>>44968017
I dont know, I have never used death marshals myself
>>
So, if I want to run a gremlin list that winds up killing itself more than oponents, which master should I take?
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>>44954801
I've played the game since the first book in version one and it doesn't happen that often.
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>>44981638
Wong or Somer
>>
Do many people play this game? Thread seems quiet.
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>>44966502

It doesn't get along with injuries but it gets along SO wonderfully with Misaki's avatar state.

Time to sac a cheap minion for +2 AP on Misaki!
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>>44973564
Nah, there isnt that much to discuss. Builds are pointless since you build your crew according to the objectives and the rules are mostly pretty clear
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>>44978978
Actually, one of the problems Outcasts *do* have is a lack of cheap scheme runners. Most of our cheap models are either slow or just awful, and there's hardly any Leap like actions across the whole faction. One of the nice things about the large hiring pools some Outcast masters have is that you can just bring Death Marshals or Necropunks to scheme with instead of the in-faction choices.

If you're looking to play more of a toolbox, I would definitely try Daw. The Viks and Von Schill aren't bad, but they've got a pretty straightforward plan that usually consists of kicking lots of ass and then walking over the bodies to accomplish objectives.

Daw on the other hand can certainly mix it up in melee, but most of his power comes from his curses and his ability to push and obey other models (Seriously, there's like zero lures in the entire Outcast faction and then Daw comes along with his (0) push, a free push on Writhing Torment, and an obey-like move on Twist and Turn).

Daw usually likes to bring one big beater that he'll turn Tormented, one or two Guilty, maybe a Librarian because they're almost always good, and then unfortunately it's out of faction stuff like the Nurse, Drowned, Hanged, and the Crossroads Seven.
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>>44983620
Cause the game is scenario-sensitive. As in, there's very little sense in discussing "general" tactics since each scenario requires very different lists and moves.
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>>44984239
aren't wretches and freikorpsmen fairly ok? 4 and 5 ss with walk 5 and (basically) unimpeded
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>>44985560
They're ok, but they don't have anything that puts them into a better tier like Leap or other free move tricks.
>>
How easy is this game to pick up?
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>>44987765

Money wise or playing?

In terms of money it's very cheap. One crew box will set you back $35 US if you're doing it right, and picking up one or two other model boxes will get you up to the 50 soulstone cost of a typical list.

Playing takes some time since most of the game is objective based and they are usually determined randomly when you start each match. Also while you have less models that many other wargames, each has a decent amount of special rules and things they can do that will take some getting used to.
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>>44965195
The governor's proxy is awful though. At least the scribe only costs 2 soulstones, and has four wounds and can therefor take devil's deal twice to get the back.
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>>44988340

If you're wanting to cheese Devil's Deal you should be using Pathfinders so you can DD the traps.
>>
So I recently got a metal Nicodem box for really cheap, and while I thought I might be able to saw off the vulture on his arm and put it on a separate base to make a Vulture totem after getting a closer look the bird is attached in a way that would be hard to remove without destroying a lot of detail.

Now I'm in the market for a totem for him. The Grave Spirit looks nice with its armor boosting, which could be fun with Izamu. The Malifaux Child also looks interesting since it has healing and could jack Nico's spells to give my undead Fast.

Any suggestions?
>>
>>44988042
Any crew recommended for minimal complexity on your side? Or is it the kind of game where complexity is mandatory?
>>
>>44989469

Having a lot of tricks up your sleeve is never a bad thing in Malifaux, but there are plenty of straightforward options available.

The Lady Justice and Lilith boxes are pretty straight forward about beating face. The Ortegas would be a good choice for shooting shit and having synergy with each other.

Is there a specific playstyle or visuals that you like?
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>>44989582
Not especially though I'm not big into the cowboy aesthetic.
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>>44989757

That leaves out a solid chunk of the guild, but that gives us a bit to work with.

Lilith, Von Shill, Ramos, Mei Feng, Wong, or Ulix might be good places to look. Might also not be a bad idea to figure out which Faction you like.

https://pullmyfinger.wikispaces.com/?responseToken=0790d47cc21644af71b5fec87389358ef

Poke around here and see what might strike your fancy.
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>>44990257
Is outcasts an actual faction or is it "Other"?
>>
>>44991010
It's an actual faction.
>>
Is there an ETA on a plastic release of Ashes & Dust?

I want to run it, but the metal one is impossible to find and I don't have the skill to sculpt the trio of models myself.
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>>44992000
It was in the Black Friday sale, so it should be out in the next few months.
>>
>>44991071
So you can have samurai and germans together at once? Neat.
>>
I've got the starter box and Swamp Hag, what should I be doing? Waldgeists, Iggy, and Nurses are somewhere on my buy list as well.
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>>44996088
Play the models you got and figure out what you like and what you don't. Then buy more models, play them, figure out what you like and what you don't.
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>>44994688
Samurai, Germans, undead abominations, plague rats, and tormented spirits.
>>
Are Gremlins pretty much just the Pixar mascot characters of Malifaux? They don't seem to be involved within the politics or have much reason to fuck with the other factions aside from being whacky and unpredictable. Unlike the likes of Orcs in warhammer and Orks in 40k they also seem to be jokes first and threatening after. I like silly, lovable greenskins as much as the next guy but they don't seem to have much substance aside from that.

Have I got it wrong or should I just treat Bayou Born as something else when my players flip it in their crossroads?
>>
>>44997063
At the moment no, they're just sort of there, but the fluff seems to be hinting that they will play a big part at some point in the future.
>>
>>44970925
Stick with it. The Viks crew will nuclear strike anything they want but WILL die in return. Just play 10 games before you give up on them even if it does seem like you just trade kill for kill to begin with.
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>>44997467
Seems like a complex game anyway.
>>
>>44970925
As someone who recently started in with Hired Swords as well. Be prepared to get your ass kicked.

Viks are bad at more strategies and schemes than they're good at and are rather difficult to use to their full potential.

Granted if the murderball gets rolling they'll chew through damn near anything.
>>
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Why is Molly best girl?
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>>45003501
...Oh dear. Not a great newbie choice then.
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>>45004272
Yeah, it's a lesson I learned the hard way too.
>>
Breaking out my Kaeris crew tomorrow, is it hugely inadvisable to start with no gamins and rely on her summoning and a Mech Rider?

At 50SS you can get Kaeris, Eternal Flame, 2 Gunsmiths, Firestarter, Rail Golem and Mech Rider plus a few upgrades.
>>
>>45004501
I was even told Hired Swords is a good start box, as well.
>>
>>45005256
Sure it wasn't the Lady Justice one? She has a big ass sword. I hear that's good for newbies.
>>
>>45005264
>>45005256
>>45004501
>>45004272
>>45003501
Listen to Episode 2 - it's specific and germane ...

https://soundcloud.com/red-jokers
>>
>>45005495
Are you referring to the part where they briefly talk about keeping the Viks in melee to protect from ranged?

It's a 3 hour podcast, I'm not sure if I can listen to the whole thing.
>>
>>45004272
All it's going to take is learning how to set up the Vik Missile, launching them into melee from something like 20" away. They're glass cannons, but when they hit it hurts. They're not great in strats that make you want to spread out, but one of the most consistent ways to win in Malifaux is prevent your opponent from scoring points by killing all his shit.

Add Vanessa and a Freikorps Librarian for healing and pew pews. Hodgepodge Effigy can provide cover and is a cheap scheme runner. Void Wretches or Freikorpsmen are nice for running off to scheme. Freikorps Trappers provide long range support. Von Schill's crew, Vanessa, and the Effigy are all great additions.
>>
>>45007322
How does one set up the Vik missile?

Is it through abusing Sisters in Spirit? I know the max range of using it once is 6", do you set up sisters like a ladder and leapfrog up the table? If you do that, won't there be issues not having enough AP once you get there?

I know it's possible, but I personally haven't figured it out yet.
>>
>>45007519
I've just been on the receiving end of it. It's something to the effect of using the Student and Ashes to "walk" Blood up the table and throw her into a pile of enemies so she can Whirlwind them all to death. Whirlwind gives you extra AP effectively when you can attack an entire group of enemies on each attack. With Mark of Shezuul (sp?) you ignore almost all their defensive tech.

Outcasts can also cheese out activations by using rats. I forget the exact order of operations, but it's like 10 activations and is incredibly silly.
>>
>>45007519
>>45007641
dont know how the missile works either, but the rat trick is cool,

you hire an obidient wretch and 3 (or 2 if you want to be risky) malifaux rats. This costs 10 (or 8) soulstones, and you'll need a crow (any number is fine, though you'll need 2 if you hire 2 rats) in your hand.

First you activate each rat (make sure to keep them close together) once, then activate a wretch and attack one of the rats and cheat in the crow. This allows her to trigger Stink of Death which summons a rat in base contact with the target if the target survived.

This summoned rat should now have 3 other rats close by and when you activate it you can form a rat king.

The rat king can then as a (1) sacrifice itself to summon a rat catcher and a malifaux rat.

THEN the rat catcher can give the malifaux rat reactivate for only a 4 of any suit.

So in summary you get 9 activations out of 10 soulstones, a crow of any value and a 4+ of any suit.

The next turn you can sacrifice the wretch (if the catcher is within 6") and get 3 new rats, which can all activate and then with the 4th rat form a new rat king that can sacrifice itself for another catcher and a rat. Or just keep attacking your own models with crows to summon more rats.

The only tihng that stops this is if you flip a black joker when summoning that first rat on turn 1 as the trigger is "after damaging" or your hand is completely without crows.
>>
>>45007961
It also falls apart if your opponent manages to get up in your grill on turn 1 and take out of the rats before they can form the rat king.

Which I've seen happen to my friend multiple times at the hands of sonnia with a watcher nuking them off the board, by a vik bomb, and Misaki abusing smoke bombs to move her entire crew into the enemy deployment zone in 1 turn.

My friend still swears by the rat trick, but it feels a bit too much like a Rube Goldberg machine to me.
>>
>>45003730
Because she's the quirky "girl next door" from romantic comedies. You know, the type that doesn't actually exist in reality
>>
So I've been experimenting with using Envy instead of a December Acolyte with Collete, and I think that it's definitely a viable choice with the 2016 Schemes.
For one stone more, you get
>An Enforcer (Good for Show of Force)
>Manipulative 12
> +1 On moderate range damage
> +Blast w/ tomes or when close to scheme markers
>Focus for a card

Not sure if I'm going to make him a staple since he loses the (0) for dropping scheme markers, but definitely seems like a solid improvement for 1 stone.
Any Thoughts?
>>
>>45008508
Why not both?

Envy is pretty based.
>>
>>45008782
Problems with movement, mostly. If I take both in a collete crew, that's 13 stones worth of models with a walk of 4 and an average defense. For 7 stones, I could bring a malifaux raptor and another 4 stone minion I could bring.
>>
>>45007961
Actually, you can stop this if you flip triple severe on the summoning of the first rat, as well.
>>
>>45007322
What's Vanessa's thing? I can't see her in the book.
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>>45010300
She's in Crossroads. She has some strong casting and has a built-in heal, which will heal all Sisters in play.
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>>45010300
She's in book 2 i think. She's viktorias "real" sister. She has some decent Ca attacks and a 2ap 2/3/4 heal which also heals both the viks because she's got the "sister" subtype.

Her shtick is that if she stands on a leyline (the centre line basically) she gets +2 Ca and a suit for her attack triggers.
>>
>>45010863
Total sisters is the two Viktorias, the apprentice, and Vanessa, then?
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>>45012802
Yes. And there's an upgrade that you can sac to make a Minion a sister too. For a turn, anyway.
>>
>>44992000
The newsletter listed it as coming out next month or so.
>>
>>45005844
They go through every model in the box, and talk about their strengths and weaknesses. Is a good podcast to veg to when you are hobbying.
>>
>>45003730
>dead
>best girl
necrophilia is a crime, please report to the closest guild office for detainment
>>
>>45014827
Catch Master Nice Guy Albus first, then we'll talk.
>>
>>45014249
Perfect.

I'll put it on next time I'm painting.
>>
So can Leviticus only "respawn" twice?

Since you need the Waifs to get unburied and you can only take two that seems like it's it. Other than his make a Waif and bury himself action there doesn't seem to be another way to get more Waifs on the board.

Unlike Abominations which it seems like just get shit all over the board at every opportunity.
>>
The key is being smart about using his "kill self+summon waif" ability to keep him coming back.
>>
I was looking to but a watcher for my crew, do I have to get the hoffman box or will the outdated watcher box be fine?
>>
Any word on when Wyrd will release Jaakuna Ubume in plastic? It's basically the last thing I'm waiting on for Kirai. I would have thought they'd release her with The Drowned but apparently I can go fuck myself.
>>
>>45016116
You can only start with two waif, but when he sacs himself he summons a third one. He can only get killed by an enemy and com back twice, but he can resurrect every turn if he's killing himself.
>>
>>45016284
I'm pretty sure that the old watcher box is acceptable in Gaining Grounds, if you're looking to play in that format.
>>
>>45016939
any of the old metal models are perfectly legal.
>>
>>45017111
And thank god for that.

I managed to snag a metal Von Schill box for $10 on clearance. Coupled with the new print on demand thing has made things really cheap if you know where to look.
>>
>>45017371

Ebay also has most of the faction decks for pretty cheap.
>>
Some of these models are a pain in the dick to put together. How am I meant to travel with these?
>>
>>45020222
very, very carefully.
>>
>>45020247
I use a Feldherr case with foam.

I'd recommend similar. Battlefoam, KR multicase, Sabol Designs, and Portable Warfare are all solid options.

Though I'd avoid buying Battlefoam if you don't like giving douchebags money.
>>
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>>45014827
>necrophilia is a crime
come and get me then coper
>>
>>45016939
>>45017111
Will he come with the same card layout? Just wondering to see how uniform he will be in my crew.
>>
>>45023629
The metals come with 1.5 stat cards, you'll need either the arsenal deck or to buy the card individually from wargamer vault.
>>
Maybe we should set up Vassal Games and do battle reports of Anon1 vs Anon2 to keep the threads more lively. Thoughts on that?
Also, It seems convict labor isn't too bad, even in interference, which i found surprising.
>>
>>45024630
I'd love to do that. Despite all I know about the lore and the crew I own I haven't actually played. If it takes off enough maybe we could do newbie leagues? Seems like most of the people in this thread are pretty green.
>>
>>44964478
Did you by any chance consider you are playing the Leveticus faction? Black jokers are like incredibly mild irritations for the lord of destruction that is Levy and his lovely army of undead constructs.
>>
>>45020222
Magnets.

Glue some small rare earth magnets to the bottom of the base, then just stuck them to a metal baking tray, or in a metal biscuit tin (cookie tin for you americans out there).
>>
>>45025170
That sounds like a great idea. Will probably do that once I become a bit less transient. You can't fly with magnets that strong. Hard to ship them international to.
>>
>>45025185
You totally can fly with them.

Well, I have at least.

My 40k is all magnetised to allow weapon swapping, and I've taken them on internal flights in the UK before. Up and Down from Edinburgh to London for tournaments.
>>
>>45025203
Oh? Where to? I may be wrong. I once made a doll that had neodymium magnets in it and I briefly checked to see about shipping it to the US and all sources I found showed up "no".
>>
>>45025221
Yeah, but they don't actually have any way of checking for magnets in the hand luggage.

They always open up the cases to inspect anyway because they look fucking weird on xray. So I just explain that they're models for a game and the security guard let's me through because he's more interested in trying to catch people with embarrassing sex toys in their luggage.

Magnets aren't actually a danger to a plane anyway. Not unless you put them up against the console in the cockpit where they can mess with some of the electrics (potentially). In the overhead luggage, or in the hold they're perfectly safe.
>>
As someone who's bought in: How the fuck do any of you put these things together jesus christ.
>>
>>45026741
I had no problems. Just make sure you're using good glue. Other than that, it was like putting models together like when I was a kid.
>>
>>45026741
The older plastics tend to be much more fiddly than the newer ones. But honestly the main problem people I know had is that they weren't using the right type of glue.

Polycement comes in a variety of strengths, and viscosities. For small delicate models like malifaux you really don't need the strong stuff, and the thinner stuff is much more forgiving as it won't obliterate detail if it leaks out of a joint like the gel based glues do.

I use Tamiya extra thin personally. Just make sure you put the lid back on the pot when you're not using it it will evaporate really quickly, which is a waste of expensive glue at best. And a good way to give yourself a headache/respiratory problems at worst.
>>
Outcast newb again: What's the big stompy librarian good for?
>>
>>45028732
Burying big threats, killing other threats, being able to consistently hit her really good triggers by using Reference the Field Guide from other freikorps, giving you a bigger control hand, and helping negate enemy triggers.
>>
>>45028732
Hannah was overrated in my opinion. She was very good. But you could get 2 good models that do the things she did just as well for the same cost. Less eggs in one basket that way too.

That said. With the new schemes that came out a week ago now that all you need to do to count as killing a master is to bury them. Her upgrade which let's her Bury enemies makes her a lot more useful when that particular scheme comes up.

But even then, I feel just taking Tara as your master and hiring some death marshalls might be a more efficient way to try and do the same thing.
>>
>>45024949
I've thought about Leviticus, but his aesthetic and playstyle don't really line up with me (if I wanted a legion of the undead I'd go with Ressers)

That and our playgroup is relatively casual and I hear Leviticus is a negative play experience to go against.

Though I have thought about picking up Levi strictly to go against our one WAAC-asshole.
>>
>>45029135
She is a henchmen, who can take 2 upgrades, which is pretty good with the new schemes, Especially Show of Force.
There's a 46% chance of having that scheme in the scheme pool. Obviously you'll be hiring other models for the strategy, but cheap enforcers and henchmen have been given more incentive to be played.
>>
Okay, first game; advice?
>>
>>45031846
Don't get caught up in killing
>>
>>45031846
Do schemes.

Oh, and the most important:
Have fun.
>>
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Well, guess I'll be the one to keep the thread from falling off the board...
>>
Me too - the board is moving faster than normal -
>>
>>45029150
You know, I'm not a big fan of undead, but Leviticus' theme crew is one I like. Probably because the robotics mishmash they have. As terrible as the movie was, I did enjoy the half-human/half-machine style of the monsters in Virus.
>>
>>45031846
Pay attention to each of your models triggers and abilities. You'll be missing what some of them do a bunch if you don't otherwise. Learning the game happens no matter what, but learning your models you have to spend time to do.
>>
>>45025221
Yeah, the airlines in the US are douches.
>>
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Before the Thread Dies, here's one question when someone sets up the new one. I think we could definitely up the discussion if we included some pseudo Schemes/Strategy in the OP order to spark up list building, and general approaches. Thoughts Anons?
>>
>>45037906
I think that would be a good conversation starter especially if we use GG16 strats and schemes
>>
>>45039429
Might be a decent source of intro advice too.
>>
>>45037906
>>45039429
Strats, schemes, and an opposing faction would be nice.
>>
How do you accomplish line in the sand?
>>
>>45043729
Short answer: Put 4 scheme markers on the center line

Answer you probably want:
Put the scheme markers where your opponent will be punished for wasting their AP to remove the marker.

Comedy answer: Jack Daw and a Crooked Man to effectively drop 3 markers at once.
>>
>>45043729
Colette, Mcmourning or lucius.
>>
>>45043729
Well, seeing as that scheme has been replaced in the 2016 tournament guide, the pedantic answer would be that you don't have to anymore.
>>
>>45045075
This just in, not everyone plays tournaments.
>>
>>45025185
If you magnetize your bases, be sure to put the magnets off to one side, so there is a little leverage when you pull it. Otherwise, if the magnet is a little too strong and placed in the center, you may just rip your plastic dudeman off.
>>
>>45045376
So? The gaining grounds schemes and strategies are just better than the ones printed in book 1.

If you aren't using the in ALL of your games you're playing an inferior version of the game.
>>
>>45029150
Here's the thing. Levi doesn't have to run his thematic crew, but the box is worth it cause the Abominations will start spawning soon after he unleashes ungodly amounts of pain on the enemy. The beauty behind him is that you can run constructs and undead from all factions and have a list for every scenario. Usually you would need one beater at most, since Levi himself won't do schemes or support his crew, but rather molest the shit out of the enemy and spawn Abominations from their corpse/scrap markers. The rest of his crew simply runs objectives. Is he annoying and over the power curve? Yes. Is he fun to play? Yes. Can he be played in friendly games with suboptimal crews? Quite so. A negative experience is playing against someone like Hamelin. He won't straight up murder your shit, but you will claw your eyes out of boredom as he slowly but surely floods the whole board with rats and moves around in his bubble of bullshit.
>>
>>45046979
So do most masters gave a tough time against a hamelin crew?
>>
>>45047144
It's just a frustrating grind. Your best option is always kill Hamelin to break the bubble, but he can sacrifice stolen to nullify all but the most repulsive ranged options there are in the game or alpha strike him with something like the Viks to circumvent the 6 fucking inch no charging rule. Then there's the rat summoning chain, which activates turn one and by turn two rats are supercharged to drop schemes and engaged basically your whole crew. Many masters can beat Hamelin, but if you bring a balanced crew and rely on things like conditions (which Hamelin and some of his hobos can simply choose to ignore with Nihilism), he might punish you. Hamelin forces you to make mistakes and when I picked him up I had no idea how grueling matches would become for my opponent.
>>
>>45047226
Damn guess I can't swing daw into hamelin
>>
>>45047472
Oh you can, but its tricky. Jacky has some neat tools to peel away the layers of bullshit and Hamelin's activation advantage. Jack has the ability to deliver massive post tormented beaters to the face of the rat factories and even Hamelin. Watch out for the speedy rat missiles that tend to summon killjoy and with favorable schemes and strats no matchup is really that dire. Daw's mobility just might win you the game.
>>
>>45047602
also keep your eyes peeled like crazy on the objective game and don't be intimidated by the little dirty tricks
>>
>>45046979
Assume I'm an idiot

The meta in my local area loves crews with lots of Incorporeal/Armour/Hard to Kill/Hard to Wound, stuff like Nico/Seamus/Schill etc. What sort of stuff should I take with Levi? I find it's really difficult to reliably summon.
>>
>>45047645
For example this is a typical crew, with the guy summoning more absurdly resilient shit:

Resurrectionists Crew - 50 - Scrap

Nicodem -- 3 Pool
+Maniacal Laugh [1]
+Necrotic King [2]

Canine Remains [4]
Crooked Man [5]
Punk Zombie [7]
Punk Zombie [7]
Rotten Belle [5]
Rotten Belle [5]
Rotten Belle [5]
The Hanged [9]
>>
>>45047645
Well, Levi's sexy Cha attack ignores almost all defensive tech (excluding Impossible to Wound/Kill things like Seamus), but you also channel it to get positive twists and Levi get's closer to dying and popping up to murder once more where he's needed. Alice also ignores hard to wound. The abominations will be summoned all the time, since both Alice and Levi can take the upgrade. Whether or not you take Alice is up to you, but she needs something to draw her out from the fat cover you will be keeping her in to rapid fire afterwards. Any push/pull/place is good on her. I run Levi with a Mechanical Rider (because I am a massive douchebag), 4 abominations straight up for activation advantage and lots of additional cards for Levi or the Freikorps Trapper and Johan as a cheap, steady anchor. Lazarus is amazing as far as anchors go. Ryle is really nice to play around with and when Ashes and Dust officially hits us I will lose all my friends. The synergy between ashes and levi is repulsive. If you choose to hire Undead, go for the Rotten Belles to lure people for the Levi rape train and also enjoy Crooligans for objective grabbing. Necropunks can be taken with Pariah of Iron too. Lastly I'll cover why I take the 4 abominations at the start of the game and not just summon. You will get to summon them, that's a fact. But having 4 of them on turn one gives you the activation advantage and card advantage to do as you wish and then slap them together into the Desecration Engine.
>>45047678
Typical Levi breakfast. All defensive tech is ignored.
>>
>>45047787
Also most of the time, against a Nico list like this you will be able to slingshot Levi through Ashes into murder distance of him and with the trigger of unmaking on masks (Levi is very card and SS hungry), you will kill him in a single activation and prevent further summoning. Oathkeeper loves Levi for that same reason.
>>
>>45046979
So, for someone that has Viks and Von Schill boxes (plus a few other single models) would it be better to go for Jack Daw or Leviticus?

Shit I I have:
-Viks box
-Von Schill box
-Ashes and Dust
-Hans
-Vanessa
-Convict Gunslingers
-Void Wretches
-Hodgepodge Effigy

I'm kind of leaning towards Levi since my FLGS has both Levi's box and Desolation Engine in stock.
>>
>>45047787
I will try this then I think:

Outcasts Crew - 50 - Scrap

Leveticus -- 2 Pool
+Desolate Soul [2]
+Oath Keeper [1]

Hollow Waif X 2 [0]
Abomination [4]
Abomination [4]
Abomination [4]
Abomination [4]
Johan [6]
Lazarus [10]
+Scramble [2]
Rusty Alyce [10]
+Desolate Soul [2]
+Oath Keeper [1]
>>
>>45047949
Depends on your style. Since you have Ashes and some solid objective runners, I'd recommend Levi, but Jack is a whole different story. Levi plays more or less like a less mobile, much more devastating version of Seamus. Pop around and murder, while your crew actually plays the game to win. If you want consistency in your game plan, Levi is your guy. His recursion shenanigans are also a delight, but you also must not be an asshole about it. Jack is your typical support/control caster with his own condition shtick (tormented, curses) and thus a much better toolbox with added overall mobility. He requires you to read those unit cards really well and know the game even better. For player growth, I'd recommend Jack. He will be frustrating at first, but your grasp over the system will improve. If picking up Jack, I'd recommend Johan as a reliable candidate for Tormented to negate his weak movement, and the gunslingers would synergize well with a proper push to rapid fire safely. In the end its your call and I can recommend both Levi and Jack as great fun. Just stay away from Hamelin and people will not call you a dick.
>>
>>45048111
My only problem with the list is the scramble on Lazarus. That nigga is slow as fuck anyway. Slap the 2 points to extend Levi's cache to 4 to reliably pop masters or hard things and you are ready to go. Remember To the Earth Return and plan on it's use depending on what the opponent has.
>>
>>45048287
Cheers for the advice
>>
>>45048246
I honestly don't know how Seamus plays. No one plays Ressers in my local group.

I actually have a Johan on order, along with a Lazarus.

To be honest, I'm not sure what my playstyle is yet. For other mini games I only have Warmachine and X-wing under my belt. X-wing doesn't really translate well since it's so vastly different, but for Warmachine I played Khador and Legion.

If I were to put it into MTG terms I'm more of a Red-style player in most games.
>>
Yay for a long term Malifaux thread!

I'm trying to play outcasts for the coming year. Last year I played Arcanists and won almost every event I played in (with a handful of 2nd place finishes, mostly due to too few rounds being played).

I'm having so much trouble getting Hamelin and Jack Daw to work. I'm used to being able to bring some crazy stuff and play a solid attrition game while still having the ability to run schemes.

WIth Hamelin, my record is okay but I've run into serious trouble with things like the ressurrectionist faction. I can keep activation control close but my stuff is garbage and his stuff is punk zombies. It's rough.

With Daw, I just end up getting almost everything killed and ending he game with Jack playing denial, hoping to keep my points ahead.
>>
>>45049124
It sounds like you might be trying to run those masters in schemes and strategies that they may be struggling in? Rats shouldn't be worried about punk zombies if you're just going to use them to scheme run or something.
>>
>>45049124
Levi guy here once more.

One of my regular opponents when playing Hamelin is a resser player and it all boils down to piece trading and jamming everything with rodents, while setting up your schemes and playing to the strat. Sure, Reckoning is tough, but since the guy had punk zombies, I'm going to assume the master wasn't Kirai, which I find to be one of the most annoying match ups for Hamelin.

Daw is very match up reliant, since you REALLY don't want to face straight up curbstomping crews, but much rather play a game of cat and mouse with another control crew or an elite one without condition removal.
>>
How hard's this plastic? I'm looking at the sprue to clip with some dread...
>>
>>45052404
You'll be fine, just be careful with the fiddily bits
>>
>>45047678

>no Mortimer
>no Toshiro
>no Izamu
>3 Belles
>all minions

What the actual fuck?
>>
Anyone got any advice for brewmaster I know he likes poison dispensing models but what else does he work well with. I'd also like to hear personal experience play against or playing as him
>>
>>45054309
People like Trixe Belle with her in order to cheat Initiative flips, in order to set up that bubble. If you haven't checked out Schemes and Stones or Before We Begin, both are good malifaux podcasts.
>>
>>45051140

I Had a quick look through the plagued models with Hamelin to get an idea how his crew runs. How often would you say you take Hamelins upgrade which prevents blighted from being removed from enemy models with 6(/8?). It seems like condition removal kills the voracious rats engine, as well as stopping Nix's and Hamelins blighted for dmg nukes from powering up.

Also having read how tangled on the malifaux rats sacrifices ALL rats within 3' to summon the rat king, the Hamelin mirror match looks like it it would be pretty entertainingly cutthroat.
>>
>>45055061
Thanks I will
>>
>>45055664
If Hamelin has an activation advantage it's not too hard to put Blighted 1 on something before it dies.

Blitz his Wretch and take that out if you really want to stop the rats. Once she's gone he's only getting rats when your stuff dies near him or a catcher, so you can keep your distance and just focus on scoring.
>>
>>45054297
>Nico: Hiring Things I Could Just Summon Edition

No Reaper Grin or Undertaker, either.
>>
>>45047678
>3 Stones on a Summoner
Well, I hope he draws high crows.
>>
So who does burt Jensen work best with in terms of masters other than Wong
>>
>>45058552
sonnia, ironsides, rasputina
>>
>>45059166
Really I thought it would be other germlin masters
>>
>>45060009
with his pig synergies, I could see him fitting in well in a Ulix crew.
>>
>>45060379
Ulix does seem like a good one Gracie could probably be turned into a massive beatstick with burt and Ulix as her masters
>>
How well would Perdita work with the crew from Lady J's box set?
>>
>>45061236

Probably pretty well. Outside of their family synergies they are all solid models.

There is also some synergy with Papa Loco and the Death Marshals. Pine box Papa early on, and then let him out when you see an opportunity.
>>
>>45058552

Outside of Wong I see him as being another Raphael in the sense that you can toss Dirty Cheater on him and have someone who's difficult to remove for scheme running but also has enough bite to threaten anything your opponent might reasonably send his way: at that point it mostly comes down to if you prefer Raphael's burst or Jebsen's more consistent output and ability to fight at both range and melee. Crackerjack Timing is nice, but it's not such a prominent part of his kit that you absolutely must use it.
>>
>>45061554
I like Jebsen for two reasons one his abilities and two his resemblance to kurt Russell in big trouble in little China
>>
>>45061609
It's almost like he's a deliberate parody...
>>
>>45058552
Som'er.

Som'er gives him a ram, lenny gives him a ram and he goes to town with absurd melee damage thanks to critical strike. And any attacks coming back his way can get thrown onto nearby gremlins, which som'er can bring a lot of with get yer bro.
>>
>>45047678
That's an absolute shite list though...

He starts with nothing but models that he could summon throughout the game, has no undertaker for that sweet sweet card draw, has barely any soulstones to enable summons, and has no support pieces.
>>
>>45007961
I've seen someone do this before, but it doesn't actually help you win the game. Fooling around with rats is asking to get alpha striked.
>>
>>45043729
It's one of the hardest to score points on because it takes a lot of effort on your side and the opponent can stop you pretty easily. It's really never a good idea to do LITS.
>>
>>45052404
Nail clippers work perfectly.
>>
>>45054309
You want to bring models that can actually hurt the opponent. His core box has no options for damage output except Swilled up Moon Shinobi. Someone like Francois LaCroix or Izamu is what he wants to back up the poison game. Going all in poison means you're going to lose when they managed to pick off your models and you cant actually hurt them.
>>
>>45054309

From what little I've played with him (Gremlins side) the general Brewmaster strategy falls into two camps:

-The big ol' drinking contest party bubble, which is his platonic ideal but needs a lot of things to go in his favor (e.g. strats/schemes that require enemy models to congregate, taking Trixiebelle so that losing the initiative flip doesn't immediately screw you over).

-Or, you run him mostly as a support/debuffer with his Drinking Contest aura being a secondary defensive measure. Swill is a pretty nasty debuff that can both neuter threatening models and set them up for your heavy hitters to go to town on, and you can use Pick Yer Poison to force your opponent to dump their control hand.

As other anons noted, you want at least a heavy hitter or two to keep people honest. I wouldn't go crazy on the poison either: it helps to have some additional poison support, but once people start to fail their drinking contest flips it tends to cascade pretty hard without your help.
>>
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Are there any people in Malifaux who are good guys?
>>
>>45064218
Why, the Guild of course! And the trustworthy Governor's Secretary who keeps us safe! Truly a sterling and upstanding individual! Do you believe otherwise citizen?
>>
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>>45048111
As a last and most important piece of advice, always remember the motto and battle cry of any Levi crew out there:
"If you take my waifu, I'll take your laifu!"
>>
>>45064218
Oh, there are plenty. Levi might not seem it, but he's overall a swell dude and according to Zoraida and his overall fluff will either save people from the Tyrants or the entropy will finally eat its way through his enormous willpower and he'll go mad/become a Tyrant himself. I'd argue Von Schill is a good guy, considering he might be a merc, but he has a sense of fair play, martial pride and honor and is overall someone you can safely have a beer with. There are plenty of guys is malifaux that could fit this description and are just there to do their job or make a living. The girls on the other hand...
>>
>>45064218
Molly is generally pretty upstanding.

She was an investigative journalist who was murdered and resurrected by Seamus. Now she just wants to make and keep some friends.

Read the story in book 2 with her and Kirai and it's pretty much impossible to not find her ridiculous optimism charming.
>>
>>45055664
If you want to learn how to play Hamelin then look up any articles/podcasts with Maria Wieland in them. She's the UK no. 1 outcast player, and she plays Hamelin pretty much exclusively.
Links related:
http://marifaux.co.uk/

http://schemesandstones.podbean.com/e/episode-23-master-spotlight-hamelin/

She also has incredible themed crews. (Her Doctor Who Levi crew is my favourite, each time she kills Levi and brings him back she uses a different Doctor).
>>
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>>45066112
>Levi as Doctor Who
>>
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>>45066228
The waifs are his companions, and Ashes and Dust is the Tardis.
>>
Lore wise has jack daw done anything significant? Same question for the dreamer and lord chompy bits
>>
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>>45066251
My eyes, they burn!
>>
>>45066228
Slightly perv older man who is functionally immortal that hangs around with younger women "conpanions"... sounds like the Doctor to me.
>>
>>45066269
Jack is a force of nature. He's basically the (un)living embodiment of revenge. He doesn't really do anything apart from float around and fuck up peoples shit.

Dreamer is fairly similar in that he doesn't have any agenda beyond 'have fun with his toys'. Chompy is one of the Tyrants, and is trying to use Dreamer for his own ends, what those ends are is unclear. Aprt from the fact that it will probably be bad for everyone else on Malifaux.
>>
>>45066269
He mostly just fucks around and mumbles about INJUSTICE. Lorewise he massacred a village, but they were probably dicks anyway.
>>
>>45066270
This isn't 40K. Please don't bring the ridiculous and horribly unfunny "heresy" memes over to Malifaux. Most people I know took up malifaux to get away from 40K or Warmachine.
>>
>>45066270
You have to at least admit the painting and modeling skill is good.

But if someone tried to play that against me I'd tell them to fuck off.
>>
>>45066342
Why?

If the base sizes are right why does it matter what the model is? There's no true line of sight in malifaux like in Infinity, or 40K.
>>
>>45066331
It's merely an expression of my disgust. Levi might be a pervy old geezer with female companions, but compared to that autistic goofball Dr.Who hes a way more likable character. From what I do know though, the guy who is currently playing Who would easily pass for Levi in a Malifaux series/movie. I admire the intention and work put into the crew, but I resent the theme of it.
>>
>>45066360
So because you don't like the theme you wouldn't let them use the crew? That seems a bit of a dick move.

I don't like the way a lot of my opponents paint their models, but I can't veto them using something just because they painted it lime green and pink.

Modelling is an art, and what's the point in art if you can't express yourself in creative ways?
>>
>>45066357
Because I won't know what each model actually is.
>>
>>45066439
I'm not the guy who wrote he'd tell them to fuck off with a crew like this. I have no problem playing against such crews since it's Malifaux and I will be facing around 10 models or so at most, that need to be remembered individually. As I said, I applaud the idea, but not the theme.
>>
>>45066443
I've played against the Doctor Who crew in real life and can honestly say i had no problem remembering what was what. THere's only 8-10 things to remember.

But that's a fair point, and I can see where you're coming from I guess. Just not something that's ever been a problem for me in Malifaux with low model counts.

I have a much harder time trying to keep track of all the fucking rats, and which ones have activated, and which haven't when playing against a vanilla Hamelin crew.
>>
>>45003730

Don't you have a university to be running mate?
>>
>>45066507
Don't get me wrong, if it were just a casual game I'd let them play. Nothing's on the line and it's just two people having fun with their tiny plastic dolls.

But even if I had a long week and was tired as hell I'd ask them to please not. Since remembering them all would be too tedious.
>>
>>45064218
Molly.
She has a bunch of story with her beibg naive but also saving people (including making tortured souls go to the beyond)
Justice is loved by everyone as her job matters.
Hoffman might be an extreme hypocrit but he his main goal is saving his brother and his department are inbestigating disturbing shit.
Perdita might be rosemary babbies and might kill sentient neverborn (there is a story of a family of neverborn getting hunted) but to humans she is fine.
Levi, Zoraida and most of the neverborn play with fate and live of lesser people. (Also some of their action seems immoral)
Arcanist are kinda suspect so even collette pragmatism and smuggling seems non-kosher.
TT have their own ideas.
Lucius is implied to also have both a great hate for the guild but also wants to help humans.
Burt and Gracie are protecting their people and stand for everything good.
And lastly Sue is top.
>>
>>45066251
I applaud the creativity and skill, but not a fan of doctor who. (Tardis core was a great idea )
What are some other cool conversion oeople saw?
I once saw silent hill mcMourning.
>>
File: Mei_Feng_cake.jpg (128KB, 1024x768px) Image search: [Google]
Mei_Feng_cake.jpg
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>>45066797
The 'paint it pink' blog has some good ones.

Tea party themed Mei Feng is my favourite.
>>
>>45066852
What's with the Juggernaut?
>>
>>45066895
It's a proxy Rail Golem I think.
>>
File: railgolem.jpg (358KB, 724x774px) Image search: [Google]
railgolem.jpg
358KB, 724x774px
>>45066797
I didn't like the stock rail golem and I mainly run Kaeris anyway so I converted up this.
>>
>>45067065
I actually like the stock Rail Golem.

And no offense, but the top half of yours just kind of looks like an amorphous blob.
>>
>>45066761
What magazine stories out of the ones you've read would you say are the most interesting?
>>
>>45066566
There are girls, a doctor, and a giant fucking TARDIS. Are you really going to mistake the console for Levi or one of the guys for a Waif?
>>
>>45067065
I like the concept, but I think the paint doesn't do the model any favours.

The flames should have a much greater contrast between the light and dark. They kind of look like rusted metal at the moment.
>>
File: arcanists.jpg (889KB, 1651x760px) Image search: [Google]
arcanists.jpg
889KB, 1651x760px
>>45067380
you're right about the paintjob, it's one of those things that I guess I need to redo at some point. I've always found flames pretty difficult to do and in hindsight kaeris was a silly choice of master to start with.
the fire gamin i've done seem to have turned out ok though, just got to do that on a bigger scale I guess.
>>
>>45067479
The lone fire gamin there looks orders of magnitude better than the ones on the Golem.

Bite the bullet and redo the Golem, you've obviously got the technical skill to pull it off, and there's nothing worse than looking at a model and knowing you could have done it better.
>>
>>45067479
>>45067587
Oh, and I love what you did with Howard Langston.
>>
>>44970925
Get Vanessa, because when she heals, then both Viktorias, the student of conflict, and any random model you give the sister characteristic ALL heal that amount.
Learn your synergies IMMEDIATELY or else you will lose.
Don't forget that your Ronin can kill themselves to give you 2 more soulstones. If they have 1 wound left, activate them to use their stuff and then seppuku for soulstones.
2nd winningest crew I have right behind Rasputina box w/ December acolytes, also my first crew ever, you can't go wrong with them.
>>
>>45067621
>Can't go wrong with the Viks

As someone who has terrible problems with overextending, I beg to differ.

Lost count of the number of times I've thrown a Vik across the board, flipped the black joker, without thinking through what I would do if that happened, and then been left with my proverbial dick left hanging out for the chop.
>>
>>45067655
That's been my problems running Viks as well.

I need to find a preferred crew/faction that has more cushion against black jokers. I always flip them at the absolute worst time.
>>
>>45067479
I really like how the skin looks. What's your technique?
>>
>>45067833
Generally speaking, grindy crews and the Ressers overall with their attrition playstyle tend to care less about the black joker. Rasputina also has the special black joker trick and I'm almost certain Neverborn have options to cheat it.
>>
>>45067882
That's a shame, I like glass cannon stuff more. My time in Warmachine was spent playing Everblight.

Maybe I should just spend all my soulstones trying to draw 2 at the beginning of each turn. Try to get the black joker in my hand.
>>
>>45067833
If you really, really, REALLY hate the Black Joker, then you have a few options.

1) Play Rasputina with the Child of December upgrade, which makes Raspy count the B. Joker as another Red Joker. You can abuse this by deliberately taking shots with negative flips with Raspy to go fishing for the Jokers. Hilarious, and can actually be pulled off 1 or 2 times a game quite regularly.

2) Play Lilith, hire the puke snake, and take the upgrade that draws more cards each turn. You will see roughly 1/4 of your deck before you even start flipping cards. Then when you find the Black Joker, just hold onto it for the rest of the game.
>>
>>45067905
Stoning for more cards is very rarely a bad idea.

And holding the Black Joker is quite often (not always) a good idea.
>>
>>45067915
>Puke Snake
What?
>>
>>45067874
for the most part my skintones are done with Gw Ratskin flesh, sepia wash, another coat of ratskin and then gradually adding white to highlight.
On the leftmost rail worker I painted him grey first and highlighted it with white did a watered down coat of ratskin. This was a complete fluke and i've not managed to get a skintone like it since.
>>
>>45067934
Basically this. Playing outcast gives you a very cheap and steady way of drawing cards with no significant drawback. Get Lazarus and an Abomination. Activate the Abomination and nibble on Lazarus to draw a card. Activate Lazarus and simply heal the damage with his zero action.
>>
>>45067982
Primordial magic
>>
>>45067915
Add in Anna Lovelace and Hannah for +1 hand size and one more rush of magic, if you burn a stone for cards you draw 13 cards and discard 6.
>>
>>45069189
That's a hefty investment for hand control...
>>
>>45070829
But hilarious, imagine your opponents face when you tell them how many cards you are drawing.
>>
How is rasputina for a newb?
>>
>>45073306
One of the more straightforward masters in the game. She is both mechanically and thematically all about attrition, you'll solve most strategies best by killing your opponents crew before they get ahead on the scenario.
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