>HHG FAQ - http://pastebin.com/iUqNrrA8
>Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>Xenos in 30K Homebrew - https://1d4chan.org/wiki/Warhammer_40,000/Xenos_in_30k
>HH Black Library
What do you guys think of Zone Mortalis games? Making a gameboard for it seems fun.
Its this, its also in book 3 I think but the rules are the same.
HH book 1 and 3 have Zone Mortalis stuff. Book 1 has the base rules, 3 has a major expansion to the available options.
As for restrictions:
2' x 2' for up to 500 points per side.
4' x 4' for up to 1000 points per side.
> No dedicated transports (I think book 3 changes a few things here).
> No units larger than 15 models (before adding independent characters)
> No Vehicles other than Walkers, unless it's less than 4" wide. No flyers period.
> No monstrous creatures with bases larger than 60mm.
No Warlord Traits under 501 points.
Has the Spartan made the Land Raider Phobos functionally obsolete?
Only 18% more expensive (~13.5% if you count included Extra Armour) for 25% more HP, 150% more capacity, 100% more lascannon shots and access to Flare Shield.
The only advantage is being able to be squadroned, but having to stay within 4" severely limits tactical possibilites for the units inside and you're probably better off using Armoured Spearhead if you want LR spam.
I've achieved an efect that satisfies me. Drybrushed layers of different combinations of green, blue, and silver, as well as a blue wash.
Lothern Blue drybrush
Lothern Blue:Warpstone Glow 1:1 drybrushed layer
Lothern Blue:Runefang Steel 1:1 drybrushed layer
Drakenhoff Nightshade wash
I'll get a picture
Test model from the bitz box, just trying to get the tone for the armour right so I'm not bothering to pick out any details.
Still don't know what I'm doing for a highlight but the base colour and the shade is satisfactory to me.
Get some standards, dude. Try some layers instead of drybrushing.
My favorite part is that there is hair attached to the one on the left.
its fucking awful
thats the truth, i'm sorry
learn to layer and highlight rather than babbys first technique
>you cant criticize skrillex if you dont make dubstep thats better than his hurrrrrr
by luna wolves, you mean white, correct? what i do for white is i prime black, with a white overspray(do this carefully, if it gets grainy at all you're fucked. this gives you a solid base to paint a light colour over, but also shades in recesses in a way that a wash over white primer doesnt.
then, either base with celestra grey, or carefully layer with ulthuan grey, white scar for highlights, black wash where appropriate, be very careful with the wash as well as make sure the ulthuan grey is thinned enough or you'll end up with some small chunks, and let each layer dry properly
Does anyone have an experience with the Castellum Stronghold? Thinking of picking one up to use with my Iron Warriors.
Honestly, with how many ways there are to get Wrecker in an army taking buildings doesn't seem like a very good idea unless you want them for narrative purposes. In that case, though, by all means, as they should make for interesting missions as long as you design the board around it.
If that's just a concept for a base color that you're going to add more details and highlighting to then I guess it's... okay-ish, but if you're planning up putting dudes like that on the board without any more painting than that I feel bad for whoever is playing with you and has to look at that crap.
There's been a lot of discussion in the past few days about various legions and how to build their 20-man troop blobs, and that's got me thinking - which legion do you all think has the best synergies and builds for said 20-blobs that are a staple in so many army lists? There's a lot of different bonuses in the various legions, but many legions seem to do better than others and I'm curious how people rank them.
Personally I'm partial to Iron Hands and Raven Guard for Legion Tacticals and Imperial Fists for Breachers; IH are effectively T5 against shooting, Raven Guard get Infiltrate and cheap upgrades for Night Vision (any character) and Stealth (IC only), and Imperial Fists get +1 BS to bolters and +1T for Breachers if using their RoW. Breacher blobs do get very pricey, but that +1T applies to both shooting and close combat plus having an invulnerable save has the potential to save a unit from getting totally blown the fuck out by AP2/3 pie plates and templates.
That said I'm not super familiar with a lot of the traitor legion builds so if there's better 20-blob synergies I'd love to know about them. Plus, what about 20-blobs in Spartans? Super expensive, but it seems like it could be powerful in the right list.
Iron Warriors don't take morale checks from shooting so they're super hard to move from objectives since you need to assault them to really get rid of that 20 man blob. Also their right of war allows them to shoot rapid fire weapons and then make a disordered charge. Pretty nasty when you have a 20 man blob with bolters and extra CCW to negate that disordered charge penalty.
Iron Hands are good for their toughness, Raven Guard for Infiltrate (Infiltration + FotL is the funniest shit ever).
World Eaters are fun if a little basic with it. Emperor's Children can be surprisingly fun here with Crusader + Phoenix Spear on the Sarge, especially if you have one of their bonuses to combat
>20 free Chainaxes
I remember seeing the argument in a previous thread that you didn't have to actually pay for the chainswords first since it states they only have to "have access" to it and then get chainaxes for free instead. Seems bizarre and not working as intended, but WE isn't exactly at the top of the pile so it's hard to care. Anyone ever email FW about it?
> Sons of Horus
I thought everyone just spammed Reaver squads with SoH? Is Merciless Fighters actually that useful?
I emailed FW last friday, still waiting for a response.
It's shit right now, hopefully the revisions they're planning in the next redbook make it useful.
Someone did email FW and showed the response here... and the response was incredibly vague and didn't answer a damn thing.
Honestly, everyone just says they get it for free, WE need all the love they can get.
Hmm is running a hundred marines in 5 20 man blobs a viable choice? I saw a guy selling over a hundred marines on gumtree and I'm kinda tempted just to run a huge 'bolterhorde' that my opponent wouldn't have a chance to kill.
I'm thinking IF for that sweet +1bs, but it seems overkill and would leave my 2 vindicators useless since they'll drown everything with cheap bolters.
So Now I'm confused and want to run raven guard for grabbing objectives 1st turn.
So fucking hard to choose here.
The other day I had this weird thought in the middle of the night, I was still kind of asleep but it got me thinking:
Alexis Polux warlord trait can re-deploy a unit from reserve or into reserves, does that mean that he can redeploy a flyer from reserves into the table?
>After both sides are deployed but before which side gets the first turn is determined, the Warlord's side may redeploy one of their units within the limitations of the mission being played. This may place a unit that had been deployed normally into reserve, or bring a unit out of reserve.
Is this a viable idea or am I reading it wrong?
I think if you're running that many tacticals you'd want to run Raven Guard or Alpha Legion (since AL's Mutable Tactics lets you pretend to be Raven Guard, more or less). That many dudes are gonna have a hard time making it up the board intact and infiltrating them (especially if you can get up into FotL range) gets around that issue pretty well.
Personally if I were going to do IF I'd do Breachers all the way. That extra +1T from The Stone Gauntlet is just so good, even if it means paying ~100 points more per blob.
Y'know, RAW I don't see why not? Definitely something to email FW about, though. One of the Solar Auxilia commanders has a warlord trait that lets him do the same thing but with D3 units, which is potentially ridiculous if used on fliers.
Which legion is the best for dreadnoughts? Both crunch and fluff, who wins? It seems like Iron Hands would work well with contemptors, with their RoW giving them Blessed Autosimulcra. Are salamanders the fluffiest for a dreadnought focused list, since they have a dreadnought HQ?
It redeploys a unit, flyers cannot be deployed on the table. If he were to bring a unit on exactly as if it were deployed from reserve (ie, it could outflank etc as well) then I'd say you could but the way it is worded just makes flyers an illegal target for that rule.
None in particular, I guess. How many are you really intending on running?
With Ferrus Manus on the table, probably Iron Hands. Along with Salamanders, it's the fluffiest Legion to have dreads as well.
You should have enough points for stuff like melta bombs and power fists at the very least, and probably one heavy support choice. But, yeah, going more than three units of 20 tacticals does start to make you run light on support weapons for killing enemy armor. Breachers can get away with taking melta bombs on the entire unit, but if you run 100 breachers with melta bombs that's going to be hilariously expensive.
Well flyers are automatically put on reserve and according to the trait Polux can "bring a unit out of reserve" and into the table before the game begins.
> (ie, it could outflank etc as well)
Outflanking units cannot be used with this unless you place them from reserves into your deployment zone, the "Bring a unit in or out of reserves" happens before the game begins, therefore no outflanking or deep striking but placing a unit in or out of reserve into your deployment zone.
What happened to the warhammer 40k general novel mega dump?
I still have the dump from 8/11/2015 if anyone's interested in that shit. Would be great if someone would tell me what book it's missing -will upload to mega-.
Damn, I was planning on going quite heavy on 20 man tac squads with my supposed death guard army. Move through cover, no pinning and -1 T on the charge sounded pretty good.
I could always swap out some blobs for troop slot vets instead then, might as well if I'm using the reaping rite.
I've always seen Iron Hands in a very dark shade of blue.
Anyway, Alpha Legion are closer to teal rather than midnight. With the best will in the world I would not guess that is one unless you told me beforehand.
Not saying that they'd be the best either fluff or crunch-wise, but I run mass-dreads alongside my mass-terminators for my Death Guard (it helps that DG-specialty terminators don't overlap with regular dreads, only Leviathans which can talon and are rediculously expensive anyway, and deredeos).
My last opponent said that when one shot from a rapid fire plasma gun over heats, the other shot is discard too, is that true?
Also he told me that I have to roll all of my plasma guns together instead of rolling for each guy like how I like to do.
No on the former, you keep the shot that didn't roast your face off and kinda on the latter.
You are supposed to roll all of the same weapon at the same time, which you are doing, just on a model per model basis (and I think you're right on doing so if you can do it quickly, it does make figuring out gets hot easier). Really why would he even have a problem? It works out the same in the end.
If you do roll it all together then randomly allocate gets hot afterwards, surely you'd allow for the possibility of a marine getting hit twice. Otherwise is just unfair as you say.
Hey /tg/ - I saw in FAQ that you can't bunker up inside drop pods anymore. Has this changed how anyone plays drop pod heavy armies like RG or NL? Is Infiltrating things like RG troops or NL terror squads a better choice now? I just want to be careful before I go buy a bunch of drop pods.
Has anyone seen an Imperial Fists player use this color scheme for their legion? Because I gotta admit it looks pretty fucking sexy, and a whole let less yellow to have to paint. It might convince me to play IF based on this color scheme alone.
What about sponging? These guys are simple basecoats + 1-2 colors sponged and weathered.
New Armour Marks from FW, which are helpfully marked with the CURRENT YEAR.
Looks like reworked pauldron rims on mks II, III, and IV. That's a welcome change--the old ones were near impossible to get off the sprue without fucking up the trim right at the top.
That said, the old thin trim looks much better. I can't help but feel that the new "fat" MK II trim will look awkward mixed in with the old in my Iron Warriors.
I spent probably a weekend on these guys. So yes, those IF look like shit to me.
Oh right, I see that now.
> Also there's a Legion version of MkV
I thought they already sold Heresy armour, but nope looks like the old versions of all of the armours without hands have been removed from the site.
It's the same company, so GW's making money regardless.
I refuse to believe FW sales are down because of BaC. Surely there's more people coming in and getting upgrade kits and vehicles to go with their plastic kits.
I would welcome a plastic option for at least Mk. 3 because I really don't like resin. I already make Mk. 5 and 6 suits from plastic kits along with BaC Mk. 4 suits.
Still no Space Wolves upgrade kit even though Thousand Sons got one.
Resoundly yes, although that would be the case even if the Spartan wasn't excellent value. Phobos is DIDaf.
I find making the front TLHB optional and demoting the TL Lascannons to HBs, then allowing granting all three guns Razorback options, balances the vehicle.
I'm amazed that the Spartan can stuff in 150% more dudes while the hull isn't really that much bigger than the Phobos and it packs twice as many lascannons. One reason the Crusader can pack more models in it because it takes out the lascannon generators. Spartan stuffs in more generators and can transport more dudes.
It's weird even the Prometheus doesn't get more transport space. Not only does it exchange the lascannons for heavy bolters (with external ammo stores), but it also removes the front HB. Surely there's more room in there for more dudes.
1498/1500 Dark Angels list, obviously subject to change once the next book drops but for now it's this.
Terminator Delegatus twin Lightning claws
Terminator Command Squad, x4TLCs, x1LC, x1 autocannon
Dreadnought, x2 Volkite Culverin, Havoc Launcher
X3 laser rapiers
x10 Cataphractii Terminators, x6 powerfists, x2 autocannons
x10 Terminators, x4 combiweapons, x2 autocannons
Command Squad takes on anything 3+ or higher, powerfists and rapiers go after hard targets, Dreadnought handles hordes and the combweapon Squad are magnetised to fit the opponent. Using furious charge instead of stubborn as it benefits the army more. All Terminator Squads try to stay in the 6 inch Fearless bubble as much as possible. Thoughts?
Or for all 3
I think that Sons of Horus can be summed up as 'Reavers and Dreadclaws'. Maloghurst also gets a pass, but only because he enables the 'Reaver' bit.
Your LA rule might as well read 'Can play Orbital Assault and Pride without needing a Rite' for all the game effect it has. That said, Reavers and Dreadclaws are good enough that it all works out anyway.
> Deep Strike almost anywhere on the board, fuck your scatter
> Flat Out 18"
> Move 6"
> Disembark and charge Turn 2
It's all groovy. That said I can't wait for a redone set of Sons rules because they are both beautiful and the central antagonists, so they need some representation on the board.
> Edge of the Spear
> Units arriving from Deep Strike only scatter D6" if they are placed within 12" of an enemy unit. Any Reserves rolls can be rerolled.
> Go for the Throat
> All models with LA:SoH have the Preferred Enemy special rule when attacking the enemy Warlord, or a squad that the Warlord is a part of.
> Merciless Fighter
> Sons of Horus inflict Hammer of Wrath hits when they charge an enemy unit smaller than themselves.
> Justaerin hit at I2 rather than Unwieldy, gain Zealot.
35pts cheaper now, *plus* he gets a free Master Craft. January FAQs yo.
35pts for +1 W/A/WS and Artificer Armour is still absurdly good value. Delegatus for Chosen Duty or nothing IMO
Tried to respond to this earlier but the connection was glitchy. The models look like the illustrations now, which is a very good thing. Excellent stuff, and cool that we have Heresy armour now as well.
I think there's two decks to the Spartan. Two cramped decks, but it's possible there's an elevator or some such. Perhaps the first Terminators into the vessel stand on platforms, get elevated up while crouching slightly, and then more fit underneath.
I reckon you'd be better served with single claws and a few fists/hammers in the termie units. Partly because dual claws are weirdly overpriced lic, but also to add variety to the unit.
Best changes to the SoH LA I've seen thus far. I'd perhaps modify GftT to nominate a single enemy unit at the start of the battle, as it isn't always the commander that's the prime target. Maybe give a choice between Warlord, Lord of War (lol name redundancy) or the most expensive single unit/model if an unlimited choice is too unrefined.
The Spartan's hull doesn't look that much taller than the Phobos. I think the "upper level" is just a platform that contains the crew and hull gun.
Am I to understand that the Moritat has 2 bolt pistols and a CCW stock, and can trade any of them for other weapons? So can I have one with bolt pistol, volkite serpenta and a plasma pistol, for example?
Also, is the Legion Falchion any good?
I want to add combat blades to my BaC tacticals by gluing them to their hips rather than hanging off their backpacks, but the pieces have indentations by the buckles where they're supposed to be attached to the backpack exhausts.
Should I just glue them as-is and hope no one notices, or should I embrace my autism and use greenstuff to cover up the indentations as best I can?
From the actual model compared to a normal land raider it seems like they ripped out some of the tactical work stations etc to make more
Guess it's just space magic then.
Honestly I don't think anyone minds. They could just be straps made on all the blades so that marines can attach them there if it suits, but they don't need to do so.
so I still have 10 Calth marines and four recon marines unbuilt. I used one recon to make exodus and I figured I can make two more into power/not power armor vigilators. What should I do with the rest?
I've made so far
10 head hunters
10 templar brethren
And this with my vehicles easily gets me to 3k, so I'm thinking of a squad for another list perhaps. Still AL though. Seeker squad maybe? Command squad?
>boy I sure am glad I finished painting my Demi company of mark 4, looks awesome and plays awesome
>man 20 Mk II in a Spartan would look cool
This is how it starts isn't it
My current Horus Heresy Collection. Gotta really force myself to paint again.
So now that most of my double BaC lot is nearly done, I want to pose a question. How many anons here have more than one legion? I mostly have alphas because I love thier tactics and shenanigans, but Death Guard aesthetics speak to me. So while its mostly alpha, I have a terminator squad, 10 vets, and a chaplain all spruced up as Death Guard, but I plan on slowly grabbing MkII armour and some vehicles for em.
So in summary: I have alphas at the moment for shenanigans, but plan on growing death guard for seige-like lists.
Are you only loyal to one legion /hhg/?
Iron Warriors and Mechanicum are my main forces but I have ZM armies + Primarchs for Iron Hands, Sons of Horus and Word Bearers. I will probably build out my Iron Hands army this year, but there are always new units I want to add to my IWs and Mechanicum. So just be warned if you start doing more than one Legion your hobby time will get spread out pretty thin.
Technically I'm rocking the first and the last, Alphas and Dangles.
But more realistically speaking I kitbashed a DA Praetor for shits and giggles and any more is going to have to wait until they get rules. I'll probably build them using a mix of MkII and MkIV but with GK style helms instead of standard MkIV helms.
> Black Reaving
> Your fliers roll for Reserves from Turn 1.
Gets Eternal fucking Warrior.
> Rules for Aximand, Grael and the Lupercii.
Sons are now perfect in every aspect.
Typhon and Cerberus are built on the Spartan hull.
Fellblade, Glaive and Falchion models even use parts of the Baneblade kit. And in old art they're basically different Baneblade variants. For example in the HH card game Fellblade looked like a Baneblade with a rounded turret.
What compelled FW to make Fellblade and Falchion into double-barreled tanks with quad lascannon sponsons, I don't know.
>What compelled FW to make Fellblade and Falchion into double-barreled tanks with quad lascannon sponsons, I don't know.
Obviously the fault of the Macharius. Best superheavy ever.
Does anyone have the paint scheme that Forgeworld uses for their non-metallic AL models?
Why don't you read >>44941955 post before you respond? You realize that before B@C came out FW did Metallic paint schemes Mat Kane came up with. They're much better than the retarded paint schemes they used for B@C. If you think otherwise, you're straight up wrong.
Is this nigga seriously gonna talk shit about Forge World's paint schemes?
>it's not February 6th
I need that book before I can order the rest of my army and play with everyone else motherfuckers stop slacking and speed up time for my convenience.
You know how many months he was working on Isstvan Legions for? If you mean he bought a 3rd scanner and its faster great, otherwise the new scanner is the one that is super slow.
This. And the file size really isn't a big issue because Archive-bro said he could get it down to normal pdf size without a problem. It's only a big deal for people who won't wait the extra 24-48 hours for the pdf.
Cause Alpharius might be the weakest primarch in a 1v1 fight, but who says he ever has to fight them without his other half
Plus two Primarchs in one army would be fun to at least try
In Storm of Iron a bunch of IW sneak in the dead of night over an open field while enemies stand guard (knowing full well that there's enemies out there) on an elevated fortress wall. Somehow they go unnoticed until someone gets his leg caught in some hole and makes enough sound to draw attention.
Reactor plasma. A warlord titan chainfists the Dies Irae, breaching its plasma reactor, which bleeds out like molten lava all over a trench network and burns everyone in it.
And a frag grenade explosion leaves charred bodies in its wake. And all the tanks are apparently built by Michael Bay, because they light up like fireworks regardless of what hits them.
>My feet hurt
>There's xenos blood stuck on my power fist
>My feet are getting stuck in the snow
>Brother Relanius keeps complaining about his heavy bolter
>I wish I was on the Phalanx practising Bolter Drills
>I don't think the workings of plasma reactors had been at all expounded upon
I don't care if he coined the name, plasma will never, ever work like that. If it were the coolant, that would be great, it would make suggest a degree of thought went into the phrase "plasma reactor," and would act just as described. Actual molten metal pouring out would be acceptable, given that Dies Irae is an Emperor titan and has a lot of metal to pour. But plasma is an ionized gas. If it pours, it's not plasma.
The nuncio-vox entry mentions that the vox user must be on the table and not in a vehicle to use it. It also specifically notes this in the description of Maun's Strato-vox. Sevatar's Master of the Atramentar rule doesn't make this restriction. Would you feel it was fair to place the deep-striking terminator unit within 6" of a dreadclaw that Sevatar was still embarked in?
Loyalty to one? Impossible. I've got most of a 2500 point AL list, starting a 3000 point IW list, and plan on jumping at Sons of Horus and World Eaters at some point. Possibly Word Bearers at a later date. I'd like to collect all the legions, but I'll probably be 30 by the time I hit that point.
You can do some really great work with 10 BaC marines, the Black Templar upgrade kit and some extra power weapons and shields if you'd like. That's how I did my Brethren (the BT box even comes with Templar mark IV torsos) and I love how they came out.
that's a good idea. what I was thinking of doing was using the 6 power swords from my 2 BaC boxes, a power fist for the sergeant, spare PAGK helmets and GK Terminator shoulder shields to be "mini buckers". Or at least that's my plan if I don't buy the Forgeworld stuff because I have no bigger shields laying around.
Stop being idiots. Some people do 10 layers of paint and other people rather use 5 different specialised techniques. In the end there's still a whole bunch of steps involved to get a good effect. And all the good shortcuts to skip painting extra layers require some expertise.
Eddie pattern dreadnought, yay or nay? Im thinking of getting one with plasma carronade to fill up my heavy support slots.
Guys I need some tactics help.
I just got conscripted to be part of an Istvaan III campaign as loyalist WE... and I know I'm gonna be up against big Traitor WE blobs and scary deepstriking bunches of SoH. What tricks can I use to break the deadlock against other WE?
As >>44952195 said. It's super AA, but not worth otherwise. Then again, a Legion Whirlwind Scorpius is cheaper and pumps out effectively as much anti-marine firepower.
Depends on how much 2+ svs you face. I rarely see any, so a Medusa/Vindicator would normally be better for me.
The Spartan as is is a huge fucking problem in 30k, it's just too good, too cheap, too reliable and too flexible.
Any force with a melee deathstar will invariably sport one at least, though it'll be often multiples.
I wonder if making it a Superheavy LoW like its brethren Typhon and Cerberus and an increased price tag (~380, I guess) would fix the worst issues.
Now that the game is crawling in BaC players, does the meta change at all? It seems like a massive portion of the playerbase will now be running their army on a box / boxes, maybe adding in a couple of resin pieces or trying to port 40k units over.
So swarms of Veteran Tacticals and Cataphractii. Almost definitely playing Pride to make the lists legal. A fair few Contemptors and I expect every list is packing a Praetor.
Minimal armour pieces. Probably nobody wanting to pay for Rapiers or Spartans, outside of bootlegging an artillery carriage.
Seems unlikely you'd see much firepower beyond Sniper Bolters and the Dreadnought. Vehicle time?
You are assuming that they wont buy Mars pattern rhinos, and predators. expect a lot of '40k' armour. Of course buying a single Sicarian or Fire Raptor is also not out of the question
Price tag, sure. LoW... probably not. You'd be able to take two in one LoW slot and still get all your HS slots. Though it'd come at the cost of a Primarch, I guess.
The problem is the flare shield, imo. They should either get rid of it or make it much more expensive.
With all that delicious infantry it sounds like a perfect meta for Terror Assault. You can bring down death and judgement on the new BaC players like a true Night Lord.
You can also use BaC to make it and be a hypocrite, also like a true Night Lord.
Same with me. The Deimos isn't bad, it just feels more like a 3rd party conversion kit, a half-assed attempt to bridge the gap between the old Rhino and the current one. If they had just done a full on resin version of the old Mk. 1, I would have enjoyed it way more. I also enjoy the Mars pattern metal bawxes, so why not use them since they're kosher for 30k?
Give it some time. Not everyone is ready to drop thousands of dollars for a 5000pts. of FW resin at the drop of a hat. People need to toy around and see what they enjoy and what they want to get next.
After it got brought up earlier in the thread, I've been thinking about it and the transport capacity thing doesn't seem right.
Maybe a Spartan could have a cap of 20, no Flare Shield and no sponsons at 320. Then a Flare shield could be bought for 15+ points, reducing capacity by 2, and either single lascannon sponsons could be bought for 30pts or dual for 50pts, each which reduces the cap by 3/6 respectively. Fluff and balance then work out.
I wonder, did the old spartan have an assault ramp at the front?
Oh my word, the Terminators got on top of it? That's sort of cool and stupid at once. Like the huge tracks are shielding them from most angles, but what are they going to do up there?
A mechanicum vehicle with their spindle-built forcefield designs could really whirl with this. A vehicle that can activate or deactivate a bubble to count as open-topped or not, with the passengers visible on the top platform.
Sure they did. Old Rhinos had guns on top without a dude manning them. But you also had manned pintle guns. I don't know why it has terminators, in art I've seen it's basic PA marines up there.
So this is happening in 40k. I'm kinda glad that I'm getting into 30k instead where the models looks less over the top.
Please, FW, don't make Space Wolves look this retarded.
I'm quite partial to the Xiphon interceptor (in HH book 5), it packs quite a punch, both against other aircraft and ground targets. Though it's not nearly as flexible in load-out as the Primaris Lightning.
I was going to say, the Xiphon is really strong. Yet I don't see many lists including it or many appearances on the tabletop.
I assume most people into 30K aren't super buzzed about aircraft. They want infantry and a few tanks.
You followed up pic related with this GW. You followed up models that still sell for $20+ used with these piles of shit.
The fuck is wrong with you these days GW? All you had to do was rerelease the old Wulfen and collect monies.
Generally ~21 but there is significant variation between Primarchs. I think the most fragile is Fulgrim at ~16, while Horus needs ~32.
Corax fucks with the numbers a bit and needs more like ~65 when snapshots come into it.
Bear in mind that 30k Grav is very different to 40k Grav. Unless you're a Mechanicum Myrmidon, Grav is not a viable weapon to be on Primarch duty.
Graviton Imploders basically use the 40k Graviton rules, and eat good saves for breakfast, quite a bit more effective than the normal Graviton Pulse weapons the other armies have access too.
Yeah. Locally, the armies I've seen that can blob alright are the World Eaters because of the free chainaxes making them cost effective, the Raven Guard because of Infiltrate getting them to the proper place on time, and the Iron Hands because they're fucking hard to kill.
Actually for the most part no.
All legion use 2 units of 15-20 tactical marines as core except for Imperial Fists who might use breacher. (I use one unit of beeacher with my IH because style)
But rites of war, changes your requirement and your option so many people base their army around their legion rite of war.
And what legion rules they get.
It was sort of why I asked about ignoring legion rules, just to see if infantry blobs had any benefits on their own regardless of legion rules, but I guess I'll just have to wait. God damnit...
FW plan to really play up the Executioners aspect of the 30k Space Wolves.
There's now a world of difference between these two images.
What a time to be alive.
I raise you this.
What a waste.
>Also, wouldn't a lowrider fit more with Crimsons Fists (or what ever part of the Imperial Fists they were)?
Yes. Weren't the fist Crimson Fists the more level headed of the legion?
No, obviously not.
But if I recall correctly, weren't the Crimson Fists the pain-sluts (pain glove and all that).
While not official a successor chapter (other than in their own books), the Soul Drinkers are perhaps a better IF split-off for the pimped out rides?
Sure, but lowriders is more of a Mexican(-American) thing than a black thing. You'd expect Salamander speeders to have spinners for no reason and gravity shunts to bounce the speeder up and down.
So I noticed something I may have had wrong for a long time while re-reading the overall AoD expansion rules in the Taghmata book (pic related). I'm not sure if the quote means that ALL dedicated transports are never scoring, including those that count as troops because troops took them (as per the BRB), or if that only means that units that have Implacable Advance that take a dedicated transport don't confer scoring onto their transports. My assumption was the latter, but I saw someone quote that rule as to imply that DTs are never ever scoring, and that troops can only score objectives when their leave their transports which prompted me to re-read the main ruleset.
If the former is true and DTs are never, ever scoring that totally fucks a few lists I had been toying with, like massed Land Raider Iron Hands or any form of Triaros spam (admittedly, lists I would probably never build because of how expensive they are). Granted, I'm not sure if that's a good thing or a bad thing for the health of the game as those lists would be very difficult to deal with unless the player had lots of specialized anti-tank/haywire units.
Yes meaning no DTs are scoring? You just answered yes to an either/or question.
Okay, thanks. Figuring out how the fuck to get scoring into a Legio Cybernetica list just got that much more annoying, but such is life. My idea had been to take two units of thralls in Triaros, dump the dudes on objectives near my board edge and then use them as empty scoring units to advance on objectives elsewhere. Gonna need even more thralls for backfield scoring while actually transporting thralls now I guess.