Sideboard tech edition
>tfw get to run 4 of these in burn sideboard and bring all of them in against Tron
They're probably the most useful SB slot all around, I use it in tons of matchups.
wtf with all the spikes ?
Modern is getting as expensive as Legacy without the safety to get buttfucked by random bans.
Just ordered 50$ chinamen cards because a 40$ uncommon is just complete bullshit. Fuck you jews of the coast, fuck you star of david games REEEEEEEEEEEEEEEEE
Try this shit online for solitaire fun;
4 Calciform Pools
2 Snapcaster Mage
4 Serum Visions
1 Telling Time
1 Cryptip Command
4 Time Walk
4 Walk the Aeons
4 Temporal Mastery
2 Part the Waterviel
1 Temporal Trespass
4 Dictate of Kruphix
2 Howling Mine
1 Elixir of Immortality
Lil Jace is fun in the deck but he gets killed often. Add more waterviels if you'd like but I find 2 works.
Survive until turn 5 using counters, then with extra draws you can have infinite turns.
I'm worried we won't be seeing any more Modern-level cards all year long because MaRo is making a point to feature shit about players saying powerful cards are shit and modern doesn't matter in standard set design.
The eldrazi are obviously an accident since they're not actually powerful in standard and wouldn't see play if they couldn't play 8 sol lands in modern.
>mfw foil warping wail is currently
Having a real free market sure is great
>wtf with all the spikes ?
Large vendors like SCG and ChannelFireball were given advance knowledge of the bans by an insider at Wizards. This allowed them to predict what would happen to the metagame, and start capitalizing off it. Note how Twin and Amulet never rose in price during all of the price rises, and all of the cards that rose in price have a place in either Burn, Affinity, Tron, or the remaining uninteractive combo decks.
You're all being played for a bunch of idiots.
Is there anything stopping me from doing this, slapping trample on the Searblades and winning due to a theoretical infinite attack power?
I mean, obviously other can counter this, but there wouldn't be any legitimate complaints to a judge about me using Fumarole's ability infinite times during my turn would there?
It's sort of the same. The implication is that one card which does everything you want it to can be replaced by hamfisting cards that do similar things into your deck. You can Green Sun for Prophet and get the entire Muse/Leyline package. Without Prophet, you can Green Sun for Muse, but you need to naturally draw the Leyline. It's just not the same.
How long can this be sustained?
RIght now everywhere but north-america, western europe, s. korea, japan and australia are being priced out of product by disadvantaged type exchange on already poor economies. I don't know about mexico but canada and america are looking famelic when it comes to LGS attendance and even SCG's events are drawing less people than other seasons.
How long until one hoarder chickens out and the wave comes crashing down on the secondary market?
It's a turn 5 combo at the earliest.
Most likely turn 6+ since you need to give that shit trample/unblockable/protection and hold a counter for Path.
By turn 6 you're facing Ugin and Karn, Ulamog, Blight Herder and Oblivion Sower, 6+ 3/3 flying vigilance tokens, or have already been dealt 28-32 combat/12+poison damage by Burn, Affinity or Infect.
My north west England LGS is lucky if it gets enough people to even do a standard FNM these days. The LGS is actually nicer now than it was a couple years ago, but INN/RTR standard could pull 20-30 on an average FNM with ease. You could actually build a deck you liked back then for like $100 tops and do well with it. Now you can't build quirky decks, everything is either terrible or stupidly powerful and powerful. $500-$800 for a deck that rotates out faster than ever and isn't even fun to play.
It's beanie babies all over again.
Asking for opinions on a deck that can't top 8 in the first place is pointless. You don't need opinions on decks because results speak for themselves. Taking 8rack back to the drawing board and approaching it from another angle is likely the best option.
Hey that's actually a pretty solid combo
Can't be bolted or Abrupt decayed and can happen on turn 4 if you're running some rituals and turn 5 with out.
Could this replace the stupid Kiki combo?
I saw a dream that I was playing some kind of Bant Superfriends/Control/Midrange.
I tried to recreate it, but it's all over the place;
>two sets of mana dorks (Noble, Birds)
>durdly early drops (Finks, Wall of Omens)
>narrow UW control package (Cryptic, Path, Verdict, Leak, Spell Snare)
>reach for late game (Eternal Witness, Snapcaster)
>Planeswalkers as finishers
Also there was a Sun Titan in the dream, but that seems rather dubious.
Someone wanna try making something sensible looking along these lines?
Play 24 lands (16swamp4muta4urborg) with 4 Smallpox to avoid mana screw, pack rats to side (blank their creature removal, mutas beat enough) and replace with funeral charms and/or dedicated creature removal, slaughter pact isn't needed with Twin gone.
I legitimately think that Bant with 4 copies of Wargate is the only thing that might stand a chance against the shitstorm to come. Being able to Wargate for 2, grab Pacifism, and put it on a Bogle is a huge deal. Then you've got your Affinity boardwipes in green, Timely Reinforcements for Burn in white, and countermagic for Tron threats.
I have dared to dream, /tg/.
It's happening guys.
My econ teacher wants us to write proposal topics and turn it into him. It can be on anything we want as long as it's related to economics.
Guess who's writing an essay on the economics of reprint policy and the buyouts in the modern format?
Oh and don't play Ensnaring Bridge in main either, just gives more targets for artifact hate and only does real work against abzan company, replace with removal or more discard. Only play 2 Thoughtseize to make burn MU winnable.
We're at the point where people just leave when they see turn 1 Eldrazi lands.
Probably won't be done for a couple months and it probably won't be anything we haven't all complained about before.
mfw gonna analyze the Zendikar fetchland spike after no reprints confirmed and get an academic grade for it
Sorry to hear that you didn't pull anything else good but that is a nice foil. I myself ordered a foil set of it. The only other card in the set I want is eldrazi displacer for testing in DnT.
I don't have a PC so no cuckatrice and I don't actually own the deck in paper I only own various pieces. I'm thinking of just using the pieces to build RUG Scapeshift because it's still viable and it would be much cheaper.
How should I update the MB and SB for our new aggro overlords?
I'm thinking might swap the numbers on terminate and abrupt decay with less twin, though if merfolk gets popular its great vs kira.
>Bant with 4 copies of Wargate
This intrigues me. I've tried to build UWg Bant control before, but it came out clunky compared to Esper or UWR. My friend has been trying to make Bant in any form work in Modern for years. Neither of us have considered Wargate before, but in a post-Twin metagame big splashy sorceries are a lot more viable.
Would you ramp with Birds+Hierarch or Explore+Farseek? Are you going to run the UW midrange Wall of Omens/Kitchen Finks/Resto Angel package, or try and play Supreme Verdict and Cryptic Command? 4 Colonnades as the main win condition? Which planeswalkers would you run?
I'd leave the ramp to Birds and Hierarch purely because they're one drops. The only reason I thought of Wargate was because it's basically a toolbox card that grabs whatever you need. Pacifism for Bogles, Teeg for Tron with Spell Pierce mana for Pyroclasm, Firewalker for Burn, Stony Silence for Affinity, etc.
BTL just seems better. The only real upside to Wargate is that you can cast it for four to grab one-drops. Sure it can also search for artifacts and enchantments, but it can't search for sorceries or instants either.
I'd forgotten that thing even existed. But I'd still favour Wargate over it. An instant, sorcery, or creature won't save you from the shit that's coming. Any of those card types you might want will be run as a 4 of in your sideboard anyway. I wonder if some compromise between Wargate and Eternal Command could be found.
Nothing you do is going to stop Karn and Ugin from shoving their oversized wangs down your throat. Your worst matchup just lost its worst matchup. It's like Squirtle was deleted from the original Pokemon games and you were asked which starter was the best.
>Nothing you do is going to stop Karn and Ugin from shoving their oversized wangs down your throat.
I think I have a new fetish
Tier 2 decks are like homemade porn of curvy women. You go into it expecting to see big tiddies, slim waists, and child bearing hips, but you find out that the word "curvy" has been usurped by hambeasts trying to convince both themselves and others that they're somehow attractive.
yes, it's stronger than people imagined. eldrazi temple and eye of ugin + urborg turns into crazy fast mana, oblivion sowers and conduit of ruin come down as early as T3. after OGW drops they'll have T2 4/4 cliques. the heartless summoning version cast a turn 4 ulamog on the SCG stream. it also runs lots of main deck graveyard hate which just shuts down several match ups. turns off delve creatures, bashes snapcaster's kneecaps, gives it a bye vs graveyard decks.
It was a huge reason for Tron not being the most dominant deck in the format. Tron's overall worst matchup is Living End, though. When MTGGoldfish still had their matchup data on the site, it reported 100% match wins for Living End vs Tron.
playing living end, I've been re-evaluating my SB and trying to cover all my bases. this is what I have now
>3x Crumble to Dust
for tron and eldrazi
>3x Gnaw to the Bone
tap out T3 and T4 to gain life vs burn, they'll probably be out of gas by T5
>4x Ingot Chewer
>3x Ricochet Trap
anything with counterspells. used to be tech vs twin as well. stealing a splinter twin and sticking it on my fulminator mage was GOAT
>2x Slaughter Games
catch all vs combo decks. there's at least one guy who used to play ad nauseam locally, if he picks it up again the match up is pretty much unwinnable without slaughter games
I also jam 4x fulminator and 4x beast within so I can play stone rain vs tron. thinking about maybe making room for avalanche riders for some extra "fuck you"
Crucible is the best sb vs: Jund, Junk, Restore Balance, Living Death (Especially), i've played GR Tron for like 2 years, its a great card in some matchups, but yes, a dead card in most.
it's very tough. I've only played against it once, went 1-2. game 2 he processed a bunch of creatures back into my yard and tried to go wide, without realize the consequence of his actions. G3 I attacked him down to 3 and he top decked his only all is dust, I didn't find another cascade spell and he top decked a relic,was game over from there. I didn't have crumbles in SB at time though. shutting him down as hard as he shuts me down might give me an edge in the match up
Yeah, the deck sucks because it's almost impossible to meaningfully interact with them. The deck has a much lower average cmc than Tron so even land destruction doesn't do much.
The only two blue decks that had not shitty matchups against Tron were Twin and Scapeshift, and the latter only if the pilot wasn't a complete retard. Going slow against Tron is very difficult because they'll just have meaningful early plays you can't come back from.
>the obvious answer to all our woes is reprint ruination in modern
But then how would I be able to run all of my new Eldrazi™ from the new Battle for Zendikar™ block? :(
Hey Card Kingdom is far more fair with their prices. You can still get cards for far cheaper the SCG. Most of the times if a card spikes they don't change the price for a good while.
>People bitching about insider conspiracy to price hikes
>Meanwhile Tendo Ice Bridge and Raging Ravine double in price even though their decks are literally unplayable in the current meta
Yeah, sounds real suspect.
Kiki only worked as well as it did because he could create an unlimited amount of chumps to attack with, this combo can only be as effective if you could easily slap trample on him. Maybe a cheap equipment or Archetype of Aggression?
For the same reason why blood moon isn't that great, they can still hardcast their wurmcoils and karns while you are wasting your turns instead of applying pressure.
The best hate is sowing salt(or the new version) since it not only prevents tron forever but also sets them back a land.
Not a huge fan, wastes one of my turns land drops, and turns 1-3 I want to do big stuff, and then still gives them a land. I feel like in that case spreading seas would cycle, not set me back in tempo and they have the same slow down for mana
Thanks for the ideas, might test some of those. I'm not a fan of tasigur, I have been thinking of running a finks main. Some MB lifegain can be really nice in quite alot of matchups. Thats party why I like the huntmasters, but they are getting to feel a little too slow right now.
Many people are mentioning kalitas right now, and I think i'll test a one of as well.
The charms have actually done wonders for me, but I have been thinking of dropping them, they are probably the weakest part of the board.
The good thing about Golgari charm is that it's nuts against infect and has play against bogles but your infect match up is already pretty good. Huntmaster absolutely is insanely slow and idk if Obstinate Baloth is any better.
I'm not asking about other token or tribal decks though. I don't doubt other tribal decks are better, but they aren't what I want to build.
They've gotten just enough support with bfz and ogw to be fun to play. I'm not saying they're going to win any tournaments, but let me give it a shot.
Considering my fnm scene isn't running any tier1 decks, I doubt I'd go 0-4. I've gone 2-1 with a clowny platinum angel/Soul Conduit deck.
But, allies are a fun tribe, and they're what I want to play. If I lose, I lose. I would rather lose with a deck I find fun to play.
Calling it now.
>Banned Twin to reprint Counterspell in SOI.
What would stop Pox from breaking Tron? A turn 2 smallpox would kill tron lands. I remember seeing a modern variant that utilized Red for Crack the Earth as another "Pox." And because smallpox doesn't hit enchantments, just the hand, creatures, and land, you could use Phyrexian arena instead of Bob to make sure you stayed ahead on the resource war.
If I would splash red in pox I'd just go Mardu. Lingering souls is a good discard for pox, you can run lots of fetches and that one land that search for a plains when destroyed. You can run boom//bust in conjunction. White also gives you access to stony silence and other hate enchantments which don't die to pox
Been testing a glittering wish version of ad nauseam. Seems extremely powerful as it effectively gives you 8 copies of ad nauseam with bring to light as well as access to lotus blooms, alternate win cons, and ways to remove hate cards. The only downside being you are less likely to combo off at instant speed, but this isn't a huge problem now that twin is gone.
I've tried many decks in modern and have played it since it's inception and, honestly, playing against pod was hard (but not miserable), playing against jund in the BBE dethrone shaman fiasco was fun (played affinity during such a time) and even twin's evolution proved to just be a skilltesting matchups
But fucking tron.
There is nothing fun about that deck. There's so little skill in the matchup if they natural tron turn 3. It's boring and feels unfair for a deck.
If wizards used a deck being unfun (eggs) it using resources in a way that is hard to combat (bloom titan) and suppresses the metagame (twin) then they should have banned tron.
That's hurtful anon.
Well what exactly CAN you do in that situation? You have an answer, but he has an answer for your answer. There's literally nothing you can do in that situation; the situation is solved. This is my biggest personal problem with the Modern format; it's just too damn shallow. There were no choices the players could've made in those games to change the outcome barring mulligans, but without knowing your opponent's hand you just don't know.
4x Young Pyromancer
4x Crack the Earth
3x Simian Spirit Guide
4x Gitaxian Probe
4x Serum Visions
3x Hatching Plans
4x Death's Shadow
3x Perilous Research
4x Inquisition / Spell Pierce
Have fun. Hope there's no burn in your meta.
I remember seeing this screenshot of a Bant Company brew some threads ago. It contained Voices, the new UW bounce guy, some Flickrwisps and look actual fun to pilot.
Anyone happened to save that screenshot?
Oh. Also you can cut the black entirely and add 2 snapcaster (mostly to flashback probe / crack / pierce) Might be better that way actually. You'll need wincons to replace BB, preferably something with multiple bodies. There's a goblin dude for 2 with echo(?) that drops 2 1/1s or you can play jeskai sage. Delver sorta works.
Sideboard heavily for affinity (crack the earth & boom are both ass here) 2x forked bolt 2 terminate and 2 shattering spree is what i do.
To be fair this is the case in any rock-paper-scissors resource management game where the scales have tipped enough, be it Starcraft, Counter-Strike (being pinned down by AWP with only a pistol with time running out and smoke on the ground etc) or even fucking Chess (there are some positions you can't outplay ever, especially if playing black).
So you guys do realize that for all these weird cards, the dealers keep low supply, so when a few morons buy cards off of troll recommendations in this thread, it creates the illusion of a buyout
Two Slaughter pacts are you fucking mad? This is the stock list. I found this is the best one desu.
Spoils can't reliable grab sideboard hate and is effectively dead if you already have ad nauseam in hand. Its only other use is as an emergency button, which while useful in a twin heavy meta, is much less useful now. Being able to grab most of your sideboard hate, alt wincons, and lotus bloom as well as ad nauseam makes wish much more useful now that instant speed isn't as important, as it is almost never a dead card.
Can anyone explain to me why sedge sliver is so expensive?
I don't play Slivers, but it's confusing how that card is so expensive. I've only encountered a Modern sliver deck once in my whole time playing the format and it was terrible.
I seriously don't understand the secondary market at times.
I haven't played Modern in like two years, is this deck/sideboard still functional? For what it's worth, it used to frequently go 3-1 or better in dailies.
I don't really have much of a collection (or tickets, for that matter) on MTGO, so I can't really afford shit like Spellskites or anything. Thanks for the input.
That should be alright. You might want to make some minor adjustments though, like replacing blue with green and picking up a set of Karn. Maybe splash red for pyroclasm. Nothing big.
Magic Online is not free. The program itself costs $10 and then all of the cards you purchase from vendors for "tickets" which are $1 each. The prices on Magic Online a re usually cheaper than in real life though so it's only hundreds of dollars for a modern deck instead of thousands.
Shadows over innistrad will bring a greater evil than the eldrazi.
When Emrakul is about to destroy innistrad an army of zombies will rise and beat him up, then go and beat up ob nixilis and the gatewatch.
Leading them will be the one and only risen by
arabian evil magtics and time-energies, infused by the cabals of innistrad, bearing the mark of ravnika and the rotting stench of hatred and summoned from the deeps of the blind eternities. Dredge. Dredge will rise again
In an attempt to "get back to my roots" I'd like to build a deck that does three things: counters shit, clears the board, and attacks with a big angel.
Possible in Modern? I'm not expecting even Tier 2 quality, but using a Tier deck shell might be a plus.
UWR Control kills and counters shit relentlessly until it can attack with a 4/4 Flying and Vigilance creature.
Only problem is that the 4/4 Flying/Vigilance creature is a building and not an Angel.
gifts is a deck. win con is gifts ungiven for unburial rites and iona. problem is the deck aint got shit on tron. gifts is a late game deck and tron doesn't give a fuck about iona or elesh norn or gravy train or whatever else they choose to reanimate.
You can play red/green.
Play tron land to get quickly a lot of mana
splash some karn/wurmcoils and ugin to wipe board and attack big.
That'll be a good start imo tbqh familia desu senpai
You could try UW Control with a Baneslayer but it's ehh in most metas and it's even worse now that BGx lost one of its best matchups. My friend plays the deck and he's pissed because Eldrazi, Tron, and Affinity are really bad matchups.
Yay new cards came in. Hopefully they all get here before Saturday
it has play matchups against almost every deck, but it is not exceptional at beating anything specific. you get access to white sideboard cards so that means rip and stony silence.
2-3 sorin solemn is what I would reccommend
sorry bud even i'm not memey enough to play scapeshit
Ugh, I think my meta is plagued with tron at least 50% of it, any suggestions in a counter tron deck? Money isn`t a problem I have enough jaces, sfm and fetches to build any deck
Burn, Affinity or Infect are your only options. If you're going to adapt Affinity, consider using less Etched Champions and more Ravagers as the protection effect is less relevant
>any suggestions in a counter tron deck?
Scapeshift. Remember to cryptic bounce draw their lands!
If I wanted badly cut and mismatching proxies, I would've printed them myself.
K? There was about 10 main problems with his initial round(Limited to about 10 cards incidentally), what he's selling now is basically flawless.
You don't have to take my word for it. Search the archives heading back to around the middle of 2015, you'll see plenty of examples.
Tron is fun if you like doing unfair things and having best late game. Jund dumps their hand and then plays their cards as they draw them, Affinity dumps their hand and prays they get to count to 20 with it over the course of 3-4 turns, Twin is banned, Burn plays 6-7 spells that have a number between 2 and 4 in them. Other viable decks include Infect, plays a dude and plays pump spells to hit for 10 poison asap and Ad Nauseam, a combo that plays a combination of Ad Nauseam + Angel's Grace or Phyrexian Unlife, draws their whole deck and then kills with a condition of their choice, most commonly Lightning Storm with enough lands for lethal or Laboratory Maniac post-side.
We have no idea because the best two decks got banned literally less than a week ago.
That being said, chances are the tier 1 will look like this:
Affinity - linear aggressive deck based on artifact synergies
Tron - linear ramp deck based on Urza lands and expensive planeswalkers/creatures
Infect - linear aggressive deck based on the infect mechanic and pump spells
Burn - linear aggressive deck based on cheap haste creatures and direct damage spells
Eldrazi - a new meme midrange deck based on the synergy of Eye of Ugin, Urborg, and Eldrazi Temple to cheat out Oblivion Sowers and Blight Herders way ahead of curve :^)
Noticing a trend here? Jund/Junk + Twin were the last interactive decks in Tier 1; the former is unplayable trash now, and the latter was b& 4 lyf. Modern is now SOLITAIRE: THE FORMAT
Not even close. 2.5, maybe 2 against a field of slower decks with little disruption. It's just not consistent enough to get that sweet spot turn 4 win, and it has no win conditions outside the combo so it's very predictable.
Source: I have played the deck for two years.
You guys are hilarious.
Might be tier solid tier 2 in this meta. Jund is gone, meaning the only bad matchup is infect. Some people are experimenting with glittering wish now that twin is banned and the card pretty much removes the biggest weakness the deck had before. Gives you 8 copies of ad nauseam, 8 copies of lotus bloom (can be played without suspend), protection from hate cards and alternate win cons.
Yeah I'm actually really well positioned now that I only have one real horrible matchup. Well, that plus there's a guy at my shop who plays suicide zoo and I've always had trouble there, but still.
What are you talking about with glittering wish? Bring to light? I'm still in Esper, don't have the funds to branch out into any more colors, but even if I did I don't really see how that improves the deck or how it was bad with Twin around.
Glittering Wish hits neither Ad Nauseam (monocolor) nor Lotus Bloom (colorless).
>can be played without suspend
The wish card goes into your hand and Bloom can only be suspended or cheated out.
Glitter wish was bad with twin due to the fact that you needed the instant speed combo to deal with it and other blue decks and wishes reduces the likelihood that you can use the instant speed combo. With twin gone, blue is effectively dead in the meta, meaning you can afford to have a sorcery speed combo if you use wishes to get bright to light.
It improves the deck because now you have a way to put 8 copies of ad nauseam in the deck without those copies being dead in other situations or when you already have ad nauseam in hand (spoils). It also protects you from hate game 1 and gives you a much more consistent way to get sideboard tech than just top decking it. It also gives you alternate win cons if for some reason you can't use ad nauseam.
If you need to wish for a BTL you're not netting mana with Lotus Bloom and better off playing more cantrips, Spoils of the Vault (after Angel's Grace of course, the odds of milling both your wincons if you play 2 before hitting AN are close to zero) and/or answers to fast aggro (darkness etc).
You probably wouldn't keep a hand without mana ramp AND combo pieces. The point of wish is that you get to choose which of those pieces you need based on your hand and the board. If you have ad nauseam and grace but need ramp, you get wargate for a lotus bloom. If you have ramp but lack ad nauseam, you get bring to light.
Congratulations on having a shit meta, your experience is not representative of modern as a whole. Jund has been unplayable in my meta for months now because everyone played bloom and now they're all switching to tron
>tfw you fear that Tron won't be banned because Wizards is pushing BFZ/Oath and Tron can cast those expensive eldrazi better than anyone
The memerange Eldrazi would do nothing in Tron, though. Only card even somewhat worth considering is Thought Nazi against combo or such. Karn/Ugin/Wurmcoil > 4/4 beater any day of the week.
If thats the case WOTC will just wait to ban it right after BFZ/OGW stops being printed. Which admittedly would be pretty funny, however I assume they're just relying on standard to push their new stuff like usual.
>Fuck you are* FNM
Good talk, senpai.
If you resign yourself to playing nothing but local events, that's fine, but don't sit there and tell people that Jund/Junk aren't going to get pushed out of open metagames by Tron and Eldrazi.
At first I was excited tron was getting so much attention. Hooray, people are paying attention to a deck I play! But now I'm tired of hearing about it. I'm tired of hearing about how cancerous it is. I was saddened by the loss of twin and now my sadness has turned to horror.
My deck is next.
I'm not sure it will. It might be a cycle of Tron eating Rock which eats Infect which eats Tron. Even with its god awful matchup against Tron it still stands at least 50/50 with the rest of the board.
I'm just gunna start sideboarding heavily for it anyways, probably mainboard fulminators again
>tron is banned
>the meta is entirely rock v jund
>inquisition is a 100$ uncommon
"Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm him with many small sufferings."
—Ratadrabik of Urborg
Would this be an accurate summary of the current state of Modern?