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> commoner falls 30 feet and dies > commoner goes and fights

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> commoner falls 30 feet and dies
> commoner goes and fights several dozen monsters
> can now fall 30 feet and keep walking

Do people still take D&D seriously in terms of game design?
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>>44904289
Yes
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>>44904289

I wonder where these protesters are now.

Do they have families? Are they still out fighting? Are they in a ditch somewhere?
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>>44904289
It was never meant to be more than an abstraction, but after lots of revision, the point got lost, and now a disconcerting number of the people that play it are min-maxers whose abilities to find and exploit loopholes would be better served as lawyers rather than as attempts to keep an aging system alive.
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>Commoner, who's spent their lives practicing farming, falls 30 feet and dies
>Commoner goes out and learns how to fight and survive the unexpected, thrives, gets used to pain and having to react fast to new turns
>Can now manage to turn midfall so the commoner doesn't smash their head or neck, can stand the pain of the landing well enough to get up and walk to the nearest healer; may have to brace a broken bone or three dozen, but used to it by now

Makes some degree of sense. Remember, D&D is more cinematic than realistic. If you want realism, LARP.
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>>44904488
>wizard floats down beside them on boots of feather fall
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>>44904488

Now I want to see a LARP with 30 foot drops.
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>>44904523
Only if we can get OP to join.
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>>44904289
it's supposed to be a fun fantasy game with a scaling system that feels earned. You're not playing for gritty realism. There're orcs and wizards and shit and you expect physics to apply?
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>>44904488

>If you want realism, LARP.

No, I want believability. There's a huge difference. Even in action movies with endless magazines and guys walking away from explosions, someone doesn't just fall 50 feet and keep walking like nothing happened.

You can do that in D&D after 5th level.
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>>44904399
They're eating shit in hell. And puking it in each other's mouth for mutual sustenance. They've fine: it's what they did when they were alive too.
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>>44904590

> le "magic exists so fuck all realism" meme

Explain the logical connection between magic existing, and a fighter with no magical protection falling 200 feet and not dying.
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>>44904289
Only Varg.
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>>44904609
>Who is Jackie Chan?
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>>44904630
Simple. Magic.
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>>44904609
This is the same system where characters can chant and dance and burn a pinch of sulfur and cause people to explode(Fireball), right? Where monsters that can get chopped up into pieces by a batch of villagers with axes can get back up unless put to the torch or dunked in acid(Troll), right? Where people can be raised from the dead on a regular basis by the right person, given enough of the right materials?

Totally believable. Got larp?

If you need to justify HP to yourself, claim something about 'strengthened life force' or something that sounds like it came out of a B-movie. Hit points were always an abstraction. (Or spiders. Still not sure which.)
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>>44904630
He's tough.
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>>44904668
That crazy gut no insurance company is ever underwriting.
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>>44904685

But it's not magic. I said he does not have magical aid. Antimagic field doesn't change anything, so it's not magic.

> inb4 psionics

Quit dancing around it and face facts.
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>>44904399
I wonder why you care.
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> commoner falls 30 feet and dies
> commoner goes and dies trying to fight monsters
FTFY, OP
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>>44904289
I like that their argument for preventing death is to kill people before they can kill more people. Obvious void cult is obvious.
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>>44904757
"No magic"? Depends on the setting. For all we know, he's reinforcing his own flesh with his innate magic, rather than directing it outwards in fireballs and color sprays... Which actually makes sense of the d4 hit die of a wizard.

Also, "Facts"? In a game of imagination? That got a chuckle out of me.
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>>44904716

Yes, and those are all explained as supernatural abilities. However, the average person or even well-trained NPC fighter is NOT supernatural, and yet with no magical aid a person can fall 200 feet just because he killed a bunch of monsters.

It's completely ridiculous.

> If you need to justify HP to yourself, claim something about 'strengthened life force' or something that sounds like it came out of a B-movie. Hit points were always an abstraction. (Or spiders. Still not sure which.)

I understand HP is an abstraction. In combat it represents near misses. But there is no way to avoid falling 200 feet onto rock or stone. You die either way. That is not an abstraction, that is a flaw in a health system that has not been addressed because of "muh nostalgia" even though the game's own designers improved the system several times with variant rules.

Why was VP / WP not implemented in the core game? Nostalgia, which sadly is the only thing D&D still offers.
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maybe they're subconsciously strengthening their bodies with magic

maybe reality in fantasy worlds is significantly more malleable than our own

maybe physics work differently

don't need to be such an unimaginative dick about it
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>>44904822
>Yes, and those are all explained as supernatural abilities
So a troll stops regenerating in an anti-magic field?
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>>44904817
>For all we know, he's reinforcing his own flesh with his innate magic

So explain why a fighter can fall 200 feet through antimagic fields and still survive?

Your argument is falling apart with bullshit explanations.

> Also, "Facts"? In a game of imagination? That got a chuckle out of me.

And here we go with the erroneous comparisons and cherrypicking!

The simple fact is that D&D has no believability. A fantasy story can have believability, because an element of that is internal logic. Sure you can handwave stuff with magic, but when no magic is involved, the rules of reality apply.
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>>44904822
>ye olde bait
Nothing to see here, people, this is a magic beats all thread.
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>>44904734
I don't think anyone would insure anyone in the Middle Ages either. Oh, a commoner fell 50 feet and died? Tough luck.
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>>44904841

No, because that is a supernatural ability of a supernatural creature. Not magical.

Humans are not supernatural.

Even if they were, explain how the fuck fighting 10 goblins suddenly makes you able to fall further. What if you didn't get hit? What if you picked them off from a far with a bow and arrow? You didn't learn any shit about how to fall correctly, or anything of that sort.

I also like how the game lets you improve your stealth skills even if you've never used them, just by virtue of killing a ton of shit.

Same with a commoner. If fucking Albert Einstein existed, the only way he could be a high level physicist would be to kill some goblins and orcs. And then he'd have 20-something hit points. A tiny wrinkly old man.

Yeah, that makes sense.
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>>44904609
>No, I want believability
In the same universe with vampires, werewolves, dragons, golems, ogres, giants, steampunk hover trains, etc? kindly fuck off.
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>>44904873
>this is a magic beats all thread.

I'm not the one trying to put it where it doesn't exist. A 20th level fighter falling 200 feet through antimagic fields still survives. No magic or supernatural ability is involved. Your argument is invalid.
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>>44904849
Have you considered the possibility that humans in fantasy settings aren't necessarily the humans in our world, but instead a race of beings that can, after gaining experience through hardship and near death, grow more powerful over time, even outside a purely magical perspective? Lots of races have natural abilities that fall outside the purview of science or magic.

Maybe humans aren't us.
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>>44904913
>In the same universe with vampires, werewolves, dragons, golems, ogres, giants, steampunk hover trains, etc?

Yep. Because those we can suspend our disbelief for because they are explained as part of the setting.

Pleas fuck off with the "magic exists so nothing has to make sense" meme, it's childish and tired.

Please note that even a D&D game with NO magic at all, only humans and fighter classes, a powerful fighter would STILL survive the fall of 200 feet, because D&D is a broken system.
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>>44904916
No, you're trying to fuck up mundanes by making them die of falls, scratches and dysentery while godly casters keep their supremacy intact. Fuck you.
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>>44904630
Because if he didn't that means he has less HP than the wizard. This means the DM nerfed fighters and you should probably leave the group immediately.
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Vesna Vulović says hi
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>>44904896
Albert Einstein was only level 5, at best, and the DM can give out XP whenever he likes.
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>>44904953

Where did I say that, exactly?

Caster supremacy is a completely separate issue. Just because a caster is overpowered, doesn't mean we have to suddenly make everything break reality and turn the game into a superhero wankfest.

My motives also have nothing to do with this, but for reference I've always preferred playing martials and hated caster imbalance, so you have missed the mark again. Please come up with a real answer to my question, I'm getting bored here.
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>>44904822
You keep beggaring the point of the falling adventurer being non-supernatural. In doing so, you're explicitly denying him access to both evoked magical abilities and magical items. However, you also attempt to restrict him to 'mundane capabilities', when you're referencing a person who has gone against way more monsters than standard, to the point where they can possibly cleave through an entire camp of kobolds or gremlins, armed with metal weapons, casually. That is not 'normal' or 'natural'.

It also decries the influence of divine action, an overt part of the setting given the clerical abilities. For all we know, Pelor might be assisting Mr. Crater to survive his repeated demonstration falls out of compassion. (Or, if he's in more of a Zarus mood, because he kills 1d4 kobolds with each impact, pleasing the diety's sense of conquest.)

Furthermore, your example of a safe fall of 200 feet undermines your point. Either Mr. Crater got really lucky, as has happened in real life before (and likely requires medical attention anyway), or he's following your previous examples and is 20th or higher level, at which point, since that's well within the realms of epic heroes, any sense of 'realism' went out the window.

Source on surviving fall:
http://www.today.com/news/skydiving-miracle-man-falls-two-miles-2D80556106
http://www.mirror.co.uk/news/world-news/skydiver-survives-14000-foot-fall-3699030
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>>44904981
>Because if he didn't that means he has less HP than the wizard.

The entire point here is that Hit Points are a terrible system and only exist because they are the only identity Dungeons and Dragons has. Trying to improve the system would take away the only reason people still play it; nostalgia. It's a bit ironic that the first RPG system is now the worst because it has to cling to outdated rules systems.

>>44904993

>the DM can give out XP whenever he likes.

Interesting. So that explains why Albert Einstein has 25 hit points?

I actually did see a post proposing him as being level 1, but that fucks up too because 1 in 216 people have 18 Int, he was one of the best in the world.
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>>44905011
>when you're referencing a person who has gone against way more monsters than standard, to the point where they can possibly cleave through an entire camp of kobolds or gremlins, armed with metal weapons, casually.

I never said "casually." And yes, a well trained group of people could kill many less-trained opponents.

Also congratulations on finding TWO instances of someone surviving a long fall. Yet 99.99% of the time someone who falls more than 100 feet onto a hard surface, dies.

Your two counterexamples do not change reality; those were rare occurences. A level 20 fighter literally cannot die from falling. It is impossible.
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The fall damage system doesn't make sense, but it's supposed to model certain death conditions. Most of these conditions are very arbitrary. Does it really take, on average, the same time for a rat and a kobold to drown? Hell no, the kobold should be able to last quite a bit longer. Does it makes sense for a Loaf of bread falling 70 ft. to have a 75% of killing a level 1 commoner? Of course it doesn't.

These are just things you can use to represent a threat in a game, and just like how you'll eventually outgrow your fear of dire rats eating your face, you can ignore the fear of falling unless certain circumstances are met.
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>>44904609
D&D adventurers are literally superhuman. What they do doesn't need to make sense as long as it is consistent.

You want something that explores the limits of regular people? Play something else. D&D is not the only game out there, and might I just say that in your attempt to make your entire view of what RPGs should be fit into any edition it, you have become everything wrong with the audience of tabletop RPGs.
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>>44904896
while le magic maymay is terrible in some ways, there is no reason to expect a pc to be anything but supernatural in a dnd/pathfinder game. Supernatural martial's who mirror ancient heroes make better allies for a cabal of wizards than Joe the farmer and certainly make more sense when they survive long falls or being on fire for an hour with no loss of combat effectiveness. Also, they tend to be more fun to play

That all being said, your right about dnd being purely for nostalgia. There are much better systems now.
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>>44905103
>you can ignore the fear of falling unless certain circumstances are met.

What? We're talking about someone ACTUALLY FALLING here.
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>>44904849
You sabotage your argument involving antimagic fields here:>>44904896
with the argument that antimagic fields don't affect innate abilities.

>>44905011
And before you claim 'oh, the parachute eased the fall/it was soft ground/other reason', in all cases, all parachutes failed, and even water reacts like concrete to anyone falling fast enough.

>>44905089
How frequent do you think high-level adventurers are in a given setting? Do you expect a 10th level wizard in every tavern?

Rarity is in play for D&D as well. As is super'human' ability in PCs (Monks can fall for any distance unharmed, given the right level). Now quit bitching and roll stats. 3d6 each, in order.
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>>44905089
>Yet 99.99% of the time someone who falls more than 100 feet onto a hard surface, dies.
Because that 99% of people weren't blessed, lucky, etc, HPs aren't life points, is a mixture of health, lucky, divine intervention, plot points, etc. PCs are more important to the story (PC classes) and that's why they usually have more HPs than mere commoners and other npcs.

Now, for the second time, kindly go fuck yourself.
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>>44905051
Yeah well it kinda would suck if your level 18 fighter dies to a infection from a shit covered arrow. Just accept that D&D is not the system you want to play if you are a simulationist instead of escapist.
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>>44904289
> commoner falls 30 feet and dies
> commoner fights ONE monsters and dies

Fixed.

Even against a kobold, it's about 50/50 wether a leve 1 commoner survive the encounter or not.
And he got to kill a whole bunch of kobolds to level up to the point where he can shrug a fall off.

Statistically, a few commoners can and will survive enough encounters to level up. Those become adventurers.
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>>44904896
>Humans are not supernatural
Yes they are. They can shoot fireballs out of their fingertips and everything.
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>>44905114

>What they do doesn't need to make sense as long as it is consistent.

So if they can all fly and piss fire, it's okay? As mundane humans?

> You want something that explores the limits of regular people?

No, I want something that lets me play as idealized people. There are plenty of other systems that do that.

Action movies commonly use falling as a fear / hazard for the protagonist to avoid. Being able to fucking deadfall 200 feet completely removes that fear.

> might I just say that in your attempt to make your entire view of what RPGs should be fit into any edition it, you have become everything wrong with the audience of tabletop RPGs.

I have no idea what this sentence is meant to say, because it fucks up near the comma, but I highly doubt expecting believability from a game makes me "everything wrong with RPGs." Beleivability is a vital aspect in storytelling.
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>>44904945

I for one disagree that D&D is a broken system. It does what it sets out to do, and takes the baggage that comes along with it. The core experience of D&D is nobody-to-hero. One orc is a threat to a starting character. Eventually, you can go toe to toe with dragons. Whether that's what you want in your fantasy is a matter of taste, but it's what D&D decided it is and it reaps the benefits and sucks up the cost. One of those costs is that, if you're keeping the system streamlined, some things that oughtn't care about your experience end up doing so.

And maybe some of that is fixable. Perhaps somewhere along the line, someone could have said "Hey, why not have falling damage be in % of max hp", but at least nowadays they're trying to make the ultra-fiddly game just a little less fiddly and a little more out of the gate playable.

I am not claiming and will never claim that D&D is without problems, but guess what -- every system has issues, opportunity costs invoked by their design choices. Which ones you find unimportant and which ones you find unforgivable are not the marks of a "broken" system.

(What is the mark of a broken system? Not doing what its rules are actually geared to do)
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>>44905207
Well if your main fear when fighting a elemental hydra with 16 heads and even more magic abilities is whether or not you fall off a ledge then you have mixed priorities with "everything has to be realistic".
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>>44905159
>with the argument that antimagic fields don't affect innate abilities.

That's fine. Except a human does not have any supernatural abilities to explain him falling 200 feet. Unless they are listed under his racial traits as supernatural, they are not there according to the rules of the game, and it is just lazy handwaving on your part.

I didn't need to make any claim about the parachutes because two examples does not handwave hundreds of thousands of people dying from falls.

> How frequent do you think high-level adventurers are in a given setting? Do you expect a 10th level wizard in every tavern?

No, but I still expect them to obey the rules of reality when magic is not specifically involved.

> As is super'human' ability in PCs (Monks can fall for any distance unharmed, given the right level)

Yes, and that is given as one of their supernatural / extraordinary abilities. Which they don't need by that point because they can fall 600 feet and survive anyway.
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>>44905158
And I'm talking about how the D&D system is totally arbitrary.

In the book of Weeaboo Fightin' Magic there is a stance someone can take (as in, holding yourself in a certain manner) that allow you to become immune to fire damage if you have good enough tumble. By holding yourself in a certain way you can fucking take a dive in lava.
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>>44904896
Do you even D&D? any given creature has the potential to be supernatural, absolutely any.

>b-but fighters aren't supernatural
yes they can be, there're feats that give them supernatural and extraordinary abilities, and even though not all of them are going to pick them the option is there meaning they have the potential to be supernatural, also, the more you reach high levels the closer you're to epic levels and divinity, therefore shit like falling, faceparring a fireball, etc affect you less and less.
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>>44905170
>PCs are more important to the story (PC classes) and that's why they usually have more HPs than mere commoners and other npcs.

Your argument falls apart when a warrior who survives to 5th level can still fall 60 feet and not die.

> Now, for the second time, kindly go fuck yourself.

Personal attacks don't help your argument, anon. In fact they are completely irrelevant.
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>>44904896
Are you a complete fucking moron.

The game provides a framework that the DM uses to run the game. The framework is not supposed to be using the DM.

Just because a system 'CAN' do something, doesn't mean that it 'SHOULD' or 'MUST' do it, and I would argue that any DM who just says 'Yep, you kill ten goblins, you're better at everything now' is a shitty DM.
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>>44904916
The inherent magic in all beings progresses his level of physical prowess as he kills monsters and gains XP.

Maybe abstract it such that, if he somehow did 100% of his fighting in an antimagic field then the innate supernatural ability he has to get tougher and buffer by killing things doesn't trigger. Once it has triggered, though, he's just physically that tough and there's no more magic to it -- like how you can Wish for a permanent strength increase and even being in an antimagic field doesn't negate that increase. Or maybe the magic of levelling up is something that the dudes who made anti magic fields didn't account for to negate.

The martial dude's entire life is his being interacting with fate and causing the equivalent of thousands of super tiny wishes to increase his capability, including how tough he is such that he can survive a fall.

The answer is magic. Fuck you.
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>>44905252
Well here's a question for you. How often have you played a game and someone fell this mythical 200 ft often enough for you to get this pissed?
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>>44905051
>Interesting. So that explains why Albert Einstein has 25 hit points?
Well, yes.
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>>44904289

>do people still take levels seriously in terms of game design

Found the question you actually wanted to ask, no need to thank me. And the answer is yes, but mainly for games in genres where plot armor is a serious thing. Your character murders increasingly difficult things until they can confront the ultimate threat because FUCK REALISM MY DICK IS HUGE AND I CAN SHOOT FIRE!
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>>44905178

Just accept that your system lacks believability in any way shape or form, and cannot explain glaring logical holes in its constructed reality.

>>44905197
>They can shoot fireballs out of their fingertips and everything.

If they have wizard levels. A fighter is not supernatural, and a fighter with no magical gear can still fall 200 feet and survive. Can we move past this? You seem to be stuck on the fact that no, not everyone is magical.
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>>44905252
>Unless they are listed under his racial traits as supernatural, they are not there according to the rules of the game, and it is just lazy handwaving on your part.
Actually they have, it's called levels, the more levels you have the less mundane you are.
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>>44905301
Tell me a system that has absolutely no holes in it and is perfect in every way and I will concede. But since you can't your position is moot. Just play the damn game for fun and stop being such a sperging grog we'd.
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>>44905301
>wanting believably
>in a world with magic and monsters and shit
stay mad, sperg
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>>44905181

>Even against a kobold, it's about 50/50 wether a leve 1 commoner survive the encounter or not.

Yep. But it's still 50/50. And in a group they could ambush lone kobolds and easily win almost every time. Say 10 on 1, they split the XP. Doing this for almost a year they could easily reach higher levels and suddenly become better at falling.

Hell, a fucking executioner can get better at falling by executing level 1 kobolds during a kobold labor uprising.

The system does not make internal sense because it is structured like a video game.
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>>44905301

>your fantasy narrative has fantastical elements

Brilliant insight.
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>>44905229

>It does what it sets out to do, and takes the baggage that comes along with it.

That means nothing if what it sets out to do, is complete crap.
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I don't get it, why didn't the fighter just use his bonus feats and get Ironheart Surge. That way when he starts falling he can simply think "Falling is a negative effect on myself lasting more than one turn" and suddenly be on the ground? It's totally normal right? Or what about him using the same thing to will away his armor being heated up by magic? Low level fighters are clearly not supernatural in the slightest.
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>>44905257
>In the book of Weeaboo Fightin' Magic there is a stance someone can take (as in, holding yourself in a certain manner) that allow you to become immune to fire damage if you have good enough tumble. By holding yourself in a certain way you can fucking take a dive in lava.

Nowhere did I say that that was also okay. There are many issues with D&D, the submersion in lava thing is one of them.

Almost all of them are caused by HP bloat and HP inflation.

Hmm I wonder if we could solve that problem... except HP inflation is a core reason to play D&D, as is the overcomplicated Vancian magic system, as is the dumb-ass idea that you should roll randomly to see how many hit points you have. Yet, if you remove these, D&D loses its shaky identity completely.
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>>44905250
>Well if your main fear when fighting a elemental hydra with 16 heads and even more magic abilities is whether or not you fall off a ledge then you have mixed priorities with "everything has to be realistic".

Where exactly did I mention anything about fighting a 16 headed hydra?

A cliffside battle that might be tense in a movie because someone might fall, or a duel on a balance beam, loses 90% of its tension when the main consequence (death from falling) is handwaved by a system that cannot make competent rules.
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You know, at first I thought you were mentally handicapped, OP, but after seing how you keep the conversation going on and on I'm starting to think this is all a ruse, so congrats, nice bait.
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>>44905252
>A human does not have any supernatural abilities
OBJECTION! That's a setting point, not for you to decide for all cases.
>when magic is not specifically involved
Depends on the setting; for all you know, D&D may default that magic is involved.
>extraordinary abilities
That can pass straight through an antimagic field without disruption.

>>44905207
>Being able to deadfall 200 feet removes that fear

Take it up with your GM. Though if everyone else is left in just bad enough condition to barely survive a kobold fight after while your character splatters into something out of a Mexican restaurant, that's your own fault.

>>44905281
This can work as an explanation.

>>44905301
>A fighter is not supernatural
Setting decision!

>>44905315
This works!
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>>44905384
Why does D&D need your approval to be OK? If holding yourself in a certain manner makes you immune to fire they're clearly working on a VERY supernatural level.
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>>44905259
>Do you even D&D?

Can we please stop with the 13 year old lolspeak?

> yes they can be, there're feats that give them supernatural and extraordinary abilities,

Yep. But if I don't take them, my fighter still survives falling hundreds of feet. No supernatural / magic involved. At all.
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>>44904289
XP for killing monsters? What a little bitch you are.
XP for money like normal people.
And as far as I'm concerned, 30 feet is Save vs Paralysis or die. If you succeed, take 3D6 damage from injuries.
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>>44905276
>Just because a system 'CAN' do something, doesn't mean that it 'SHOULD' or 'MUST' do it, and I would argue that any DM who just says 'Yep, you kill ten goblins, you're better at everything now' is a shitty DM.

Except you don't do that, you play out the encounters.

And according to the rules of the game, "Yep, you kill ten goblins, you're better at everything now" is EXACTLY how it works. That is a core part of the game. If you do not use it, you are not playing the actual game.
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>>44905207
Nah, that guy was being way melodramatic.

Expecting D&D to be able to do specifically what you want it to do does make you an idiot, though, so there is that.

D&D only does one thing well, and that's heroic fantasy. That is to say fantasy where you play heroes, contextual definition being people who are very much not just 'idealized people', but literal superhumans who do things that people, no matter how 'idealized' would not normally be capable of, such as leaping across football fields, catching ballista bolts mid-flight with their bare hands, being so charming that cults of personality pop up whenever they visit a tavern, cutting down six orcs with one swing of their axe, crawling through spaces that are literally a quarter of their size, hearing pins drop on the other side of a busy market, swimming up waterfalls, and yes, surviving 50 foot falls.

If you can't deal with that, and still insist that D&D should be realistic/believable/whatever other meaningless buzzword you would like to use next, then you are a lost cause and I feel sorry for anybody who DMs for you but nonetheless wish you the best of luck finding a game which suits your strange and specific tastes.
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>>44905352
It's not even inconsistent in the gameworld, so I don't know what his problem is. The way D&D works is that people become capable of crazy things the higher level they get, and they gain levels through some cosmic idea of Experience.

The mechanics themselves are fine as far as that goes. Anything that doesn't make internal sense is usually the product of a bad DM, setting detail, or a splatbook.
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>>44905281
>The inherent magic in all beings progresses his level of physical prowess as he kills monsters and gains XP.

Please show me the exact place in the D&D rules where it says that. We are talking about D&D canon, not the stupid justifications you come up with to avoid slapping your head autistically whenever this glaring flaw in your system is brought up.
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>>44905301
>A fighter is not supernatural
I disagree, in 5e you have eldritch knights, in 3.5 you had Warblades, and even if you say "fighters" as the class, you're still wrong because there're feats that clearly give you supernatural and extraordinary abilities, so yes, a fighter can in fact be supernatural.
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>>44905456
Okay, circular argument, gotcha. I'm gonna go jerk off because even that's more productive than continuing to attempt conversation with an echo machine.
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>>44905281
>Maybe abstract it such that, if he somehow did 100% of his fighting in an antimagic field then the innate supernatural ability he has to get tougher and buffer by killing things doesn't trigger. Once it has triggered, though, he's just physically that tough and there's no more magic to it -- like how you can Wish for a permanent strength increase and even being in an antimagic field doesn't negate that increase. Or maybe the magic of levelling up is something that the dudes who made anti magic fields didn't account for to negate.

You're rambling pointlessly. There is nothing about an antimagic field that says it does this.

> The martial dude's entire life is his being interacting with fate and causing the equivalent of thousands of super tiny wishes to increase his capability, including how tough he is such that he can survive a fall.

Are you listening to yourself? This is the most labored rationalization I have ever seen in my life, and NONE of this is covered by D&D canon.

> The answer is magic. Fuck you.

Yeah, that's a compelling argument. Grow up.
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>>44905284

I actually did try to build a high level encounter in one of my games in an icy region where PCs who got hit might fall, before realizing they could literally land on their feet and stick the landing and still only lose about half their hit points.

And since losing hp has no effect until 0, they could just walk away. Not even breaking stride.

Now you're going to call me a shitty DM for trying to make an interesting encounter, I just know it. Or say "you should have put more monsters at the bottom for them to fight!" and completely ignore the entire point.
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>>44904289
>posts lesbians for abortion pic
>W must die for saying "your poor decisions = your problem"
>wonders if D&D makes sense

Is this Zen bait, senpai?
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>>44905444
House rules solve all of OPs problems.
Make your own lava/gravity damage, problem solved!
That being said, 30 feet is only like 2 stories so that's a bit rough
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>>44905483
"Your system" you are such a contentious fucking faggot. I haven't played D&D in my life.

You know how it works? Because it does. That's part of the universe. As a matter of fact, you're the one trying to insert real world logic into the mechanics of a universe that isn't the real world. How does the fighter survive the fall after fighting some monsters? Clearly because fighting enough monsters makes you physically tougher in all respects. That's what happens in the game. That's how the system and the canon works.

Why do you need a reason?
>>
>>44905286

So (1) how does Albert Einstein get to 6th level, and (2) by being a world-famous physicist, I can shoot him in the face with a Luger to virtually no effect?

Why did the guy even leave Germany, when he could've killed more Nazis than any other man alive?
>>
>>44905315

>the more levels you have the less mundane you are.

Please (1) define mundane, and (2) show me where exactly in the book it says this.

Yes, you might become less mundane as a high level fighter, in that you are less ordinary, but you do not become supernatural, as you have no supernatural abilities according to the D&D rules. Your rationalizations after the fact have no bearing on what the actual rules say.
>>
D&D =/= simulation
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>>44905515
>bitches about fictional storytelling game systems on 4chan
>tells other people to grow up
>>
>>44905550
Eh. I think that attempting to implement random instagibs is leaning towards bad encounter design but at the same time I respect that it was high level and therefore supposed to be hard.

I'm generally a fan of fights with more win/lose conditions than just 'Make the people fall down before you fall down'
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>>44905352

Nice job writing out something I didn't say, then attaching a sarcastic comment. Are you going to contribute to the discussion?
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>>44905408
I know right? It's like the best Italian-meets-annelid dish I've ever tasted. (Not OP)

>>44905433
Still MAY survive, you mean.
We're talking about up to 1200 damage here. Your fighter has, at minimum, 10 hit points plus 1 per level beyond their start. So a fighter is only guaranteed to survive a 200+ foot fall, starting from their native full health, when they reach level 1191.

That's a god (or cheat)-level character, anon - calling him non-supernatural's denying the obvious.

>>44905598
I dunno about Nazis, but his effects on the Pacific Offensive were pretty conclusive. (Well, him and some followers, but they're a given after a certain point.)
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>>44905578

You can die from a height that short, you can also survive a height several times that. Human durability is a weird thing.
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>>44905364

The point is that a fighter does not need to do this, he can simply soak the fall damage without any of the feats or abilties or gear you just described.

He is completely non-supernatural and non-magical. An antimagic field does not affect him, and he does not have any listed supernatural abilities by default. He is completely mundane according to the rules. End of story.
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>>44905660
This isn't a discussion. It's just you being a bitchy faggot with a stick up your ass.
>>
>>44905483
I don't really think the system needs to explain itself. D&D is bad, but you picked a really odd choice of flaw to rail about when there's so many other nice juicy chunks of poor and nonsensical design to rip at.

Basically, either this is bait, or you're a prancing nutjob.
>>
>>44905409

>That's a setting point, not for you to decide for all cases.

Oh really? Please show me where your little explanation is supported in published D&D settings where this can happen.

> for all you know, D&D may default that magic is involved.

Then show me where it says this in the book.

> That can pass straight through an antimagic field without disruption.

Those are non-supernatural.

> Setting decision!

Again, show me a fucking published D&D setting by WotC that supports your assertion. Until then, it is nothing but rationalization on your part.
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>>44905401
It's kinda mixed with the point that you're making an example of a level 20 fighter surviving a fall. A 16 headed elemental hydra isn't even CR 18. If a fighter is fighting hints like that and you kill him off because he fell 50 ft. then you are clinically retarded.
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>>44905411

> I can't counter your point, so guess what? D&D doesn't NEED your opinion! So there!

Are you a fucking child?

> If holding yourself in a certain manner makes you immune to fire they're clearly working on a VERY supernatural level.

Yes, and that is the Book of Nine Swords which has martials that have supernatural powers. It fucking says it in the book. Whereas a mundane fighter, or, fuck, even a high level commoner, can fall and survive with NO magical aid.

It's a major flaw in the HP system that is full of HP bloat, and you've been trying to say something provably false for almost a hundred posts now.

>>44905444
>And as far as I'm concerned, 30 feet is Save vs Paralysis or die. If you succeed, take 3D6 damage from injuries.

This man gets it.
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>>44905725
That's what the system says, so that's how it works, even if the 'why' isn't explained.
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>>44905660

>you system lacks believability

That's what you said, which is consistent with my earlier post that you're responding to. It's a fantasy game, by it's very nature it lacks believability. It's a pile of incoherent gibberish that comes together to make something cool, fun and entertaining. It doesn't need to adequately explain how levels work in-universe because levels AREN'T in-universe, they represent an abstract notion of power and plot armor. Of course an important character has resistance to a fall, Gandalf fell into a huge pit while grappling with an ancient demon and he came out better than ever. That's how the genre works, ya dingus.
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>>44905771
Hey shit for brains! The refutation was "I can ignore fire by doing something as mundane as posturing myself, so why the fuck do you think this is anything comparable to our reality?"
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>>44905459
>Expecting D&D to be able to do specifically what you want it to do does make you an idiot, though, so there is that.

Oh shit, the game I paid money for, doesn't have to do what I want it to? Then why the fuck does it even exist? You'll get far with that attitude toward customers.

> If you can't deal with that, and still insist that D&D should be realistic/believable/whatever other meaningless buzzword you would like to use next, then you are a lost cause and I feel sorry for anybody who DMs for you but nonetheless wish you the best of luck finding a game which suits your strange and specific tastes.

How is expecting the game to behave within the laws of physics, strange? It's like you'd be mad at me for objecting to humans being able to wallwalk with no magical aid.
>>
>>44905494
>than continuing to attempt conversation with an echo machine.

You brought up zero new points, instead deciding to harp on about the same exact point that I refuted repeatedly. Don't get mad at the echo when you're the one who keeps shouting the same thing.
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>>44905725
D&D books are already so massive and dense with rules text, do you really want a overwrought, detailed explanation for every minor fantastical element that isn't explicitly explained?

If so you are the autisty autist to ever out a tist.
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>>44905484
>a fighter can in fact be supernatural.

*Can* be, but only with certain feats that you've been neglecting to name even one specific example. Most of them are probably from the Book of Nine Swords.

A flat out fighter with NO supernatural feats and NO magic equipment, completely naked, can fall 200 feet and survive just fine, with no physical handicap.

Justify that.
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>>44905688
You keep ignoring me pointing out 'Setting detail!'

That's okay; you're obviously arguing in bad faith, given your refusal to acknowledge others explaining why the situation you object to is possible, how you've tried to reject any influence of non-natural possibilities in your gedanken demonstration(pic related), and how you refuse to allow the situation to drop. So there's no point in arguing in good faith with you.

D&D uses a nonrealistic mechanic because it's simple and it fits the heroic fantasy setting it's designed for. If you have a complaint with it, apply a house rule or use another system. (I'd recommend larping; maximum realism, until someone starts yelling LIGHTNING BOLT!) Some of us like D&D here. All you're doing by decrying it is wasting a thread space that could be used for an awesome thread.
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>>44905803
All things don't exist for your amusement you fucking egocentric fuck. If you don't like the way it's set up then don't spend your money on it because it's clearly not for someone with as little imagination in their soul as you.

Do you want fluff for why it works? Then make your own game world and create the fluff. Do you not care? Then don't worry about it. Do you need it but demand the company do it for you because you can't see anything open ended as an opportunity to shift the game to your tastes? Congratulations, you're not fit for roleplaying and worldbuilding.
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>>44905803
>Oh shit, the game I paid money
Then you should have bough "Mud Shitting Peasants the RPG" instead of an RPG about high/heroic fantasy.

This is like me buying a Pokemon game and complaining it's not fucking Street Fighter.
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>>44905860
>Justify that.
Plot, luck and blessed by the gods are 3 examples.

BTW, read what PC actually means, it's in the PHB and the DMG.
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>>44905860
The fighter can survive whatever the fuck the DM says he can, BECAUSE THE FIGHTER DOESN'T FUCKING EXIST.
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>>44905803
Show me where D&D says that it is supposed to behave within the laws of physics bro
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>>44905592
>"Your system" you are such a contentious fucking faggot. I haven't played D&D in my life.

Oh, sorry for not guessing that you have actually played the system you are trying to defend.

> You know how it works? Because it does.

Top kek.

> That's part of the universe.

Show me where it says that in the rules.

> As a matter of fact, you're the one trying to insert real world logic into the mechanics of a universe that isn't the real world.

Neither are shittons of fantasy stories where people fall and die, or tension is created by the risk of a fall.

> How does the fighter survive the fall after fighting some monsters? Clearly because fighting enough monsters makes you physically tougher in all respects. That's what happens in the game. That's how the system and the canon works.

Yes, and it makes zero sense.

> Why do you need a reason?

Because it hinders gameplay and narrative believability when you can literally jump off the grand canyon and survive unhindered. Then have the cleric try to heal you and barely do anything, with a spell that would bring an average man back from near death.

I guess leveling up means healing spells are less effective on you. That makes sense.
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>>44905803
Because the game clearly does not work within the strict laws of physics? What the fuck are you talking about?
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>>44905803
>THIS GAME WHICH DOESN'T TARGET MY PREFERENCES HOLDS ONLY LIMITED APPEAL FOR ME
>I AM GOING TO BECOME ANGRY ABOUT THIS

And then anon wasted an hour of his life being mad on the internet. The end.
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>>44905578

>House rules solve all of OPs problems.

House rules solve EVERY problem. The thing is, not everyone is playing with those house rules.

>>44905643

We're not talking about simulation here. Even in idealized realities a long fall is often lethal even to main characters.
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>>44905935
>Yes, and it makes zero sense.
It's not fucking supposed to. D&D is not a game about belivability.
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>>44905935
It does not hinder narrative believability. The narrative is fantasy. The narrative is not "strictly adhering to logical, real world progression."

If you want the latter then there are other systems for you. High fantasy systems (of which DnD is merely one of many) clearly aren't.
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>>44905837
This entire thread has been you shouting the same thing, then everyone else shouting a different same thing.

Can we all just stop now, it was funny watching everyone get mad at first but now I'm starting to want to not be a part of the human race.
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>>44905650

Fair enough. But the idea was not an instantgib but rather to force them to adopt a certain strategy to avoid that, and thus the encounter became more challenging because of that restriction.

>>44905687
>Human durability is a weird thing.

Which D&D completely fails to m
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>>44905961
>Even in idealized realities a long fall is often lethal even to main characters.
And not in D&D and many other games that don't have fall damage.

Also there are plenty of fucking instances in media of a main character falling to "their doom" and then coming back pretty much just banged up.
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>>44905935
You are making it sound like the only tension in any story is derived from the fact that the hero might fall of a cliff every day.
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>>44905666

Fall damage caps at 20d6, m8. And the probability of him taking significantly more than average is astronomically low.

> That's a god (or cheat)-level character, anon

Where does it say in the book that a 20th level fighter is an actual god? What a waste of satanic trips, christ.
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>>44905862
And regarding 'point out an established setting that uses this for me', or 'show me in the book', NO. Because no author's going to waste time explaining that when they could be showing you where the gnolls and dragons are. Similarly, the books don't indicate that it's not possible, so it passes.

Though...
D&D, 5th ed, page 5:
"The adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new capabilities. This increase in power is reflected by an adventurer's level."

So yes, characters go stronger - including more resilient, by design, in the D&D canon. Now shush.
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>>44906033
Where does it say that a 20th level fighter capable of taking on giant demons from the 6,927,223th layer of the abyss solo is not special?
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>>44905705

Glad you decided that all by yourself.

>>44905715
>D&D is bad, but you picked a really odd choice of flaw to rail about when there's so many other nice juicy chunks of poor and nonsensical design to rip at.

I chose something reality-breaking, rather than endless quibbling about design. Sue me.

But fine, what about how a healer can heal a commoner who broke his back and nearly died, but if he tries that spell on a high level fighter, the best he can heal is a papercut?

The game is full of shit like this and most of it has to do with HP bloat.
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>>44905991
>Which D&D completely fails to m
I assume you meant mention. If you didn't I apologize, but you shouldn't need to be told that. D&D shouldn't tell you how humans make babies either.
>>44906033
It doesn't. How levels fucking scale and the limits of human ability are up to the fucking setting.

Like in my setting. HP is straight up Meat Points. Humans are generally tough motherfuckers. Everything has to be in world full of dragons and trolls and fuckers shooting laser beams from their eyes.
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>>44906062
>reality-breaking
>in a fantasy setting

go figure
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>>44906062
>I chose something reality-breaking, rather than endless quibbling about design. Sue me.
>surviving a fall from a great height is reality breaking
Virt, go fucking kill yourself. That was just downright disgraceful even for a cocksucking cellarbeast like you.
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>>44905756
>If a fighter is fighting hints like that and you kill him off because he fell 50 ft. then you are clinically retarded.

Please show me that dianostic criteria in the DSM IV. I'd like to see it.

The logical connection is also off. If you dodge all his attacks then chop his heads off, so what? A mundane human could do that with enough skill. But falling does not take skill into account past a certain point. You plummet at 9.8 m/s2 and hit a surface. You can twist a bit but that's not the difference when it's 200 feet.

You're making plot arguments to justify destroying believability. This is the exact place that plotholes come from.
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>>44906062
Prancing nutjob, gotcha
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>>44906053
Who's the Lord of that layer, again?
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>>44904289
Why do all feminists look frumpy and ugly?
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>>44905598
I dunno, how much damage does a Luger make in D&D?
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>>44906033
Valid on the number; I calculated 1200 offhand, rather than 120, for 20 * 6. My error. Still results in a 111-th level character to survive that consistently. "Average" damage doesn't count, considering your consistent use of 'WILL survive' - i.e. guaranteed survival.

Epic-level character at level 20. Pretty sure that was explicitly legendary-tier characters in 2nd ed; may as well be in most others, as I think whitebox and 1st ed AD&D limited you to level 10.
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>>44906103
Please tell me how exciting it is for Hercules to be fist fighting dragons and wrestling Titans and then die because he fell out of the 5th story window of his palace.
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>>44905788
>That's what the system says, so that's how it works,

Yes, and it gives no explanation for why that is okay.

>>44905800

That's not a refutation because that stance comes from a book of supernatural abilities and feats.

And if that ISN'T supernatural, then that's another tack on D&D's list of shitty lack of believability.

> why the fuck do you think this is anything comparable to our reality?

Because the sun still rises you fucking imbecile. Gravity still works. You just want to ignore the parts that you find convienient to justify a piece of crap system.

If I can drop an apple and it falls slower than 9.8m/s2, then maybe we can talk more about surviving falling damage. But until that happens, and objects start weighing less than they actually do, then a fall of 200 feet will kill a human being 99% of the time, no matter how many fucking goblins he has killed.
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>>44906111
Quibblezeoth, Lord of Petty Bullshit and Meaningless Arguments.

He is summoned when people bitch about D&D not being realistic.
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>>44906103
Maybe in D&D universes, humans there are different in some subtle way from humans here and that explains everything. Now end your pathetic life, Craig.
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>>44905858
>D&D books are already so massive and dense with rules text, do you really want a overwrought, detailed explanation for every minor fantastical element that isn't explicitly explained?

No. Because other systems manage to be believable without that much rules text. Hell, plenty even have falling damage rules that let characters be tougher than average without being completely goddamn immune to a fall.

> If so you are the autisty autist to ever out a tist.

Cute.
>>
>>44906136
Change Hercules for Cadmus, Diomedes, Castor or any other greek hero that is 100% human though.
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>>44906140
There are places where the sun doesn't fucking rise. And who says the phsyics of the world is EXACTLY the same.
>And if that ISN'T supernatural, then that's another tack on D&D's list of shitty lack of believably.
No. It's EXTRAORDINARY WHICH EXPLICITLY BREAKS THE LAWS OF PHYSICS BUT IS NOT MAGICAL WITHIN THE CONTEXT OF THE RULES OR THE WORLD.
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>>44906140
>Yes, and it gives no explanation for why that is okay.

Doesn't need to. It says that this is how it works, so that's how it works. Same way it never really explains how the monk leaping 50 feet in a single bound works, or the fighter killing nine dudes in 6 seconds with a sword.
>>
>>44906140
It doesn't need to explain why it's okay. You're basically completely shutting on a system because it's fall damage rules are not up to your standards due to how the game progresses.
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>>44906147
Stealing that.
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>>44905935

>makes zero sense
>narrative believability

I see that you missed my reply that you asked for, here I'll bump it for you >>44905791
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>>44906124
Amen.
>>44906126
Not listed in 5th ed player's handbook, so it would have to be homebrew. The closest equivalent I can think of is a hand crossbow, which is 1d6 piercing. Given it's probable to survive a poorly-placed bullet (MY HAND!), that makes sense, as does it likely killing a bloke with a good roll. (Maybe higher odds of critting?)
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>>44905862
>You keep ignoring me pointing out 'Setting detail!'

Yes, because it doesn't apply.

Until you provide me with an official WotC published setting that supports your theory.

We are not discussing your lame-ass rationalizations, we are discussing the rules at face value.

No fucking shit you can come up with a bullshit hand wave explanation for a glaring flaw in teh system, that doesn't make it any less a flaw.

> That's okay; you're obviously arguing in bad faith, given your refusal to acknowledge others explaining why the situation you object to is possible, how you've tried to reject any influence of non-natural possibilities in your gedanken demonstration(pic related), and how you refuse to allow the situation to drop. So there's no point in arguing in good faith with you.

(1) the non natural argument has been refuted by the fact that, once again, a 20th level fighter with NOTHING supernatural attached (despite the option being there, it is not required for him to survive the fall) can fall 200 feet and easily survive.

(2) Expecting me to "drop it" while you are still arguing is so obviously retarded I don't think I need to explain it. I guess any debate could be won that way. "Just drop it! Even though I'm wrong! If I stop arguing first, YOU'RE the loser who's still on about it! Lol!"

Please try again.
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>>44904289
>>
So how often are the fall damage rules actually used like this? Fly is a pretty common spell and magic item by level 20 so everyone should benfkying 24/7 instead of white room theory crafting.
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>>44906219
>Extraordinary abilities are nonmagical, though they may break the laws of physics. They are not something that just anyone can do or even learn to do without extensive training.
There you go you autistic fucking fagoot, now fuck off and play GURPS or Song of Swords.
>>
>>44904289

You're right.

Hit Points are an abstraction of vitality, endurance, health, and luck, all wrapped into one.

They are NOT a magic shield. This is why razor-sharp spike traps in early editions of D&D were save or die.
A 20th level barbarian is not more likely to survive falling into a pit of lava he didn't see coming than a 1st level wizard is. They're both still flesh and bone. The difference in their Hit Points is not a measure of how they can withstand a deadly poison.
Their saves are.
>>
>>44906219
Please tell me how this completely ruins a game for you when you have never played D&D and probably never will?
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>>44905892
>All things don't exist for your amusement you fucking egocentric fuck

Oh wow you are clearly taking it way out of proportion. You are basically saying D&D's job is not to be amusing, or entertaining. Wait, isn't it a game, isn't that it's job?

> If you don't like the way it's set up then don't spend your money on it because it's clearly not for someone with as little imagination in their soul as you.

I have plenty of imagination. Coming up with bullshit explanations like "lol magic" over and over is not imagination, it's just laziness. A child can do it.

> Do you want fluff for why it works? Then make your own game world and create the fluff.

Again with the "homebrew it" logic. Stop. And again, find me a WotC published setting that supports your explanation.

> Do you not care? Then don't worry about it.

Clearly I do or I would not have made the thread.

> Do you need it but demand the company do it for you because you can't see anything open ended as an opportunity to shift the game to your tastes? Congratulations, you're not fit for roleplaying and worldbuilding.

No, I expect the company to make a competent game. They have a glaring flaw in it.
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>>44905907

So if you use an ability from the UrPriest prestige class in 3.5 that cuts off connection with deities, you suddenly lose hit points?

Sacrificing believability for your plot's sake means your plot is shit.

And again, falling over and over and surviving everytime begins to stress "luck" quite a bit.

And it means player character.
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>>44906179
Fine, Sampson. There's your 100% human. Odysseus, even, going up against crazy shit.
>>
>>44906264
So instead of fixing the flaw in your games you decide to complain about it on the Internet when you know for a fact that it will do absolutely nothing at fixing the actual problem?
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>>44905919

What about the part when falling damage increases by distance fallen, due to acceleration?

Oh wait, it only follows the laws of physics when it's convenient for the designer's self-masturbation. I forgot.
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>>44906264
It's job is not to be amusing or entertaining to you, specifically. It has a general audience who don't fret over the explicit real world ramifications of the levelling and hitpoint system. Because the general audience aren't as unyieldingly dense as you.

It's not a "glaring" flaw. It's not even really a flaw. It is something you, personally, deemed important and bad when the vast majority of people just don't mind because it's a fantasy. Big strong fighter who's been in a lot of fights can survive a fall because he's big and strong. Works for me and I hate DnD.
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>>44905910

By that justification, the PCs can do whatever the fuck they want and the entire suspension of disbelief that makes an RPG compelling, breaks down.

Or you want tyrantDM getting his way all the time, making him a shitty GM.

Either way, that assertion means nothing.
>>
>>44905961
>Even in idealized realities a long fall is often lethal even to main characters.

Character above lv4 are not considered "normal" or "mundane" anymore.
>>
While DnD and probably every d20 derivative game barring Mutants and Masterminds is pretty universally shit from an objective game design standpoint, OP's arguments attempting to prove it boil down to "I don't like the way this game is abstracted and that's why it's bad".

This is far from the most intelligent discussion about DnD's mechanics that /tg/ has ever had and I don't see there being much of a good outcome given that OP seems pretty entrenched in his position regardless of any counter arguments.

Sage for shit thread.
>>
>>44906311
What about the part where acceleration works the same in D&D as IRL?
>By that justification, the PCs can do whatever the fuck they want
Uh no, they can do whatever the fuck the DM wants.
>>
>>44905954

I actually like D&D quite a bit. I just find it funny that you dogmatic imbeciles cannot accept a simple flaw in the game as a flaw, rather than some masterful execution of "lol it's supernatural" bullshit.

>>44905967
>It's not fucking supposed to. D&D is not a game about belivability.

Actually it needs to be believable to create a compelling story. Otherwise it is a story only appealing to a child with no sense of immersion.
>>
>>44905986
>The narrative is not "strictly adhering to logical, real world progression."

And that is explained by magic. Which is not present here.

>>44906023
>You are making it sound like the only tension in any story is derived from the fact that the hero might fall of a cliff every day.

No, but that is one potential source used in many movies and books, which D&D completely shits all over.
>>
>>44906219
>Until you provide me with an official WotC published setting that supports your theory.
2nd edition PHB explicitly states that Hercules, Perseus, Hiawatha, Beowulf, Siegfried, Cuchulain, Little John, Tristan, and Sinbad were all Fighters. Now go fucking kill yourself, Craig.

>>44906390
Oh come on now Craig, we all know that's a lie.
>>
>>44906004
>many other games that don't have fall damage.

Honestly, that's better than D&D's shitty rules for it.

Other systems with fall damage rules, tend to have them make SOME amount of sense. Such as GURPS.
>>
please stop responding to virt
>>
>>44906296

Samson's another bad example because he was granted power beyond humans by a divine entity. Odysseus is also a poor example for martials because he was never much of a combatant, his talents lied solely in commanding and tactics, which doesn't fit into any martial class in DnD.

Martial heroes don't really represent any classical hero except maybe ones like Perseus who weren't successful because of their brawn or cunning, but thanks to his sick awesome magic gear the Gods gifted him (AKA the GM who usually determines the success or failure of martials in DnD).
>>
>>44906442
>still playing the worst edition of D&D
>>
>>44906040
>And regarding 'point out an established setting that uses this for me', or 'show me in the book', NO.

Then you have no argument, because it is not in the rules / canon, which we are discussing here.

> Because no author's going to waste time explaining that when they could be showing you where the gnolls and dragons are.

Then they are a poor author who cannot into versimilitude because they are too busy trying to get to the all important combat-combatcombat

> Similarly, the books don't indicate that it's not possible, so it passes.

So omission equals inclusion? What the actual fuck are you smoking?
>>
Okay we get it. D&D is flawed. We all know that. It's just that railing about fall damage rules when level 20+ people are flying most of the time seems kinda odd.
>>
>>44906077

I didn't see them walking through walls without the aid of magic in, say, Lord of the Rings.

It still needs to obey the laws of reality except where magic specifically exceptions it. deal with it.
>>
>>44906432
Keeps him busy.
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>>44906470
You know what should be smoking, Craig? The barrel of the gun after you stick it in your mouth and pull the trigger.
>>
>>44906470
We don't have rules about digestion and horse shit formation in the core rules, but they're not ommitted in the world.
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>>44906071
>Like in my setting. HP is straight up Meat Points. Humans are generally tough motherfuckers.

I don't give a shit about your setting. it has no bearing on the D&D rules.

> How levels fucking scale and the limits of human ability are up to the fucking setting.

Again, show me a published setting that supports your assertion that fighters are supernatural and thus have magical aid in falling 200 feet and surviving.

Oh wait, the rules specifically preclude that with antimagic fields.

Oops. You're wrong.
>>
But how much damage does a Luger do? I'm not content with homebrew.
>>
>>44904945
A human of higher than 5th level is LITERALLY superhuman in dnd

Past level 5 you literally are a hero of myth and legend. At level 20 you're basically a demigod
>>
>>44906126

In d20 modern it dealt 2d6. Given a longsword still deals roughly the same damage in 5e as in 3.5, and the hp model is still mostly the same, I assume the damage is transferrable.
>>
>>44906491
>magic specifically exceptions
>Extraordinary abilities are nonmagical, though they may break the laws of physics. They are not something that just anyone can do or even learn to do without extensive training.
>>
>>44906528

1d12-10 with 15-20 x1/2 criticals.
>>
>>44904399
They're campaigning for Barnie.
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>>44906526
>Extraordinary abilities are nonmagical, though they may break the laws of physics. They are not something that just anyone can do or even learn to do without extensive training.
I am going to keep posting this until you get into your autistic fucking skull.
>>
>>44906129
>"Average" damage doesn't count, considering your consistent use of 'WILL survive' - i.e. guaranteed survival.

http://anydice.com/program/b66

Is something like 0.0001% enough for you? Try learning dice probability moron.

And 20d6 maxes at 120 damage. A 20th level fighter in 3.5 usually had upwards of 150 hp, going by the DMG example NPCs.
>>
>>44906136
>Please tell me how exciting it is for Hercules to be fist fighting dragons and wrestling Titans and then die because he fell out of the 5th story window of his palace.

I'm not saying he falls accidentally while cleaning his roof. I mean he's threatened with death, or at least risk of actually fucking dying, by a scorpion he's fighting near a cliff. He needs to avoid the cliff. He can't just fucking jump down there and avoid the scorpion.

It contributes to bad encounter design by having methods of escape that don't make logical sense.
>>
>>44906644
>It contributes to bad encounter design by having methods of escape that don't make logical sense.
It makes perfect sense if the scorpion is sufficiently deadly. Kill yourself, Craig.
>>
>Automatic death on falls
Yes, please, my swordsage specialized on throwing enemies would really appreciate it
>>
>>44906153
>Maybe in D&D universes, humans there are different in some subtle way from humans here and that explains everything.

Emphasis on the maybe. Also it does not specifically say in the D&D books "these are really tough and supernatural humans by default, even a mundane fighter has supernatural abilities BY DEFAULT"

>>44906191
>It says that this is how it works, so that's how it works.

Nice circular logic. I declare a greatsword does 1d4 damage, and a dagger 2d6 damage. Why? Because I said so. Yeah, see how ethos-based arguing is retarded?

> Same way it never really explains how the monk leaping 50 feet in a single bound works, or the fighter killing nine dudes in 6 seconds with a sword.

The first is a supernatural ability and the second is a result of martial skill. Also due to the way battle grids work I don't even think nine dudes could be adjacent to a fighter for him to kill. But fair point, add Great Cleave to the list of things that are bullshit about D&D.
>>
>>44906566
According to what?
>>
>>44906644
You're okay with a Herculian figure surviving a literal colossal figure smashing his shield with a club but you're not okay with him falling off a cliff and surviving a much weaker impact?
>>
>>44906199
>You're basically completely shutting on a system because it's fall damage rules are not up to your standards due to how the game progresses.

Because it's a symptom of a larger issue with the game, i.e. HP bloat, which we didn't even get to because people bogged down the discussion with idiotic assertions not supported by the rules or any of the canon fluff.

I bet most of these justifications aren't even part of their own setting, they are just creating them for the sake of this thread. Which makes them even less valid.
>>
>>44906713
There is no maybe. Humans can cast magic, because they are inherently magical. They're different from real world humans who, yes, would probably die from specific kinds of falls.
>>
>>44906713
>I declare a greatsword does 1d4 damage, and a dagger 2d6 damage.
You're neither the book nor the DM, so your words are as meaningless as your wretched existence. Kill yourself, Craig.
>>
>>44906526
Because dnd is literally designed from the ground up with the idea that no human being in real life has ever made it to level 6.

Everything past that and you have broken the boundaries of real human possibility
>>
>>44906238
>so everyone should benfkying 24/7

I think that would use up all of the Wizard's spells just to keep HIMSELF flying 24/7. Spells have a duration, something conveniently forgotten by caster supremacists.

>>44906249

I don't like either of those systems.
>>
>>44906713
Well if all 8 surrounding squares are filled up and two are in one square (which is possible if they make a reflex save to squish or something) the fighter can use his greatsword to kill them all. Or the wizard can just kill 35 soldiers with a correctly placed fireball in the same timespan.
>>
>>44906258
>you have never played D&D and probably never will?

Except I have? I've run and played in at least a dozen campaigns. Where exactly did I say I'd never played? Hell, I even enjoy playing D&D, I just don't lie to myself about the system having flaws.
>>
>>44906814
>Except I have? I've run and played in at least a dozen campaigns.
Oh, yes, your "friend" told us all about that. Now end your life, Craig.
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>>44906296
>Odysseus, even, going up against crazy shit.

When did Odysseus survive a 100 foot fall onto a hard surface?

>>44906302

Actually I was hoping it would turn into a discussion about the issues with HP bloat, related to actual game design as well, but I didn't put it in the OP because I didn't expect people to be spergburgers. Naive of me, I know. Maybe I didn't expect repeated idiocy and rationalization to avoid accepting that maybe, just maybe the greatest fantasy RPG of all time has a single tiny flaw.

But D&Dfags have heart attacks when that is displayed to them, so they must slap their heads and repeat "world is made of magic everyone is magic world made of magic" until the bad thoughts go away.
>>
>>44906751
HP bloat makes sense when HP loss is explained as, and I quote from the 3.5e players handbook
>Hit points are how much punishment a character can take before falling unconscious or dying.
"Punishment" can be anything.
>>
>>44906331
>It has a general audience who don't fret over the explicit real world ramifications of the levelling and hitpoint system. Because the general audience aren't as unyieldingly dense as you.

Explain why me analyzing a system's flaw makes me "unyieldingly dense." I fully comprehend and understand what you are trying to say. I just disagree with it.
>>
>>44906814
>I even enjoy playing D&D
Then why are you making it sound like playing D&D is nothing but hell and not fun at all in all of your posts?
>>
>>44906877
Fuck off, you are not answering even half of the arguments presented.
>>
>>44906361
>Character above lv4 are not considered "normal" or "mundane" anymore.

Page number please.

>>44906373
>"I don't like the way this game is abstracted and that's why it's bad".

No, I just don't like games that don't make any sense.
>>
>>44906603
Compared to the survival odds of the parachutists above, that's nothing. Also? More like (1/6)^20 for your trifling 20 damage assumption.

Again. Arguing in bad faith. You refuse to concede any points. You are the dunce here. Now go sit in the corner, OP.
>>
>>44906939
>Page number please.
Which edition? Also, kill yourself.
>>
>>44906374

>What about the part where acceleration works the same in D&D as IRL?

Because fall damage increases. Never mind, it's clear you're being intentionally dense.

> Uh no, they can do whatever the fuck the DM wants.

First off, whatever you quoted was not part of my post that you responded to, and secondly, if the DM says "okay you all suddenly explode because I don't like what you did," then he is a shitty DM. "Lol rule zero" is not a handwave in all instances, and doesn't excuse badly designed rules.

Also, if the game's solution to a shitty rule is to just ignore that rule, why not remove the rule? Seems easier and less complicated if you ask me. not that either of those things are on the D&D design priority list.
>>
>>44906414
>Hercules, Perseus, Hiawatha, Beowulf, Siegfried, Cuchulain, Little John, Tristan, and Sinbad were all Fighters

Except many of the myths explicitly mention divine intervention for these people. D&D does not by default say all fighters have divine intervention factored into their hit points. Do the Venn diagrams and you'll figure it out.

Also please show me where those guys survived a 100 foot fall and lived, WITHOUT divine intervention. Then your point will have some credence.
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>>44906939
>Page number please
AD&D player's handbook page 22. Notice how a level 4 fighter is classified as a "Hero". Now that sounds decidedly above normal and not mundane.
>>
>>44907043
>>44905011
>>
>>44907051
>Level 8 is "Superhero"
>Level 20 fighters are "normal"
>>
>>44906485
>It's just that railing about fall damage rules when level 20+ people are flying most of the time seems kinda odd.

Because that is explained by magic. The mundane fighter falling and surviving is the issue.

It's also a consequence of D&D's game design, not a choice and certainly not an intention. It's a secondary result. The devs did not sit down and say "well we want fighters to be able to fall 200 feet and live", that was an aftereffect. A consequence of HP bloat.
>>
>>44906524
>We don't have rules about digestion and horse shit formation in the core rules, but they're not ommitted in the world.

Yet they still happen, just off-screen. Otherwise their bowels would explode. Whereas a fall that happens on screen, needs to be adjudicated. And when it is adjudicated by shitty rules that give no reason for the break from reality besides "lol fuck you I'm the game dev and you aren't", that tends to be an issue.
>>
>>44905961
>We're not talking about simulation here. Even in idealized realities a long fall is often lethal even to main characters.

Nigga what? People falling off cliffs and whatnot and generally taking falls that 'nobody could've survived' then returning later is a well-established thing in the kind of idealised, only loosely based on reality fiction that D&D is in the vein of.
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>>44906530
>A human of higher than 5th level is LITERALLY superhuman in dnd

Again, i would like a page number.

>>44906530
>Past level 5 you literally are a hero of myth and legend.

You can be a hero and still follow the laws of reality.

>>44906528

d20 modern had it at 2d6 damage, like all the other 9mm guns.
>>
>>44907091
>The devs did not sit down and say "well we want fighters to be able to fall 200 feet and live",

They did, characters past the first couple of levels are not mundane anymore, specially if they are player characters since those are always special cases. After the first few levels they will not be affected by mundane threats anymore such as falling into a pit unless that pit is the abyss itself.
>>
>>44907091
I'm almost certain the developers sat down and thought "Our fantasy characters should be super awesome" Dying from a 50 foot fall isn't fantastical.
>>
>>44906554
>>44906584

>I am going to keep posting this until you get into your autistic fucking skull.

It doesn't mean anything because you cannot train yourself to fall 200 feet and survive reliably. Magic is okay because it's assumed to break the laws of reality. "I trained a bit off screen so now I can do anything" doesn't even work in movie training montages.
>>
>>44907168
>You can be a hero and still follow the laws of reality.

Falling from 200feet or higher would create quite a big crater if the fighter is wearing plate armor or anything heavy, so yeah.
>>
>>44906703
>It makes perfect sense if the scorpion is sufficiently deadly.

Yeah, if you're jumping into water. Otherwise it makes about as much sense as sticking a gun in your mouth and pulling the trigger, because jumping 200 feet has the same result: death 99% of the time.
>>
>>44907224
Extraordinary abilities are not necessarily things you train. They are often times inherent aspects of growth or progression in the character, or just things innate to the race that aren't a result of magic.

Turns out everyone has levels and hit dice as an inherent extraordinary ability. But I guess they didn't say as much in the rules text so it's a shitty game. Boo hoo.
>>
>>44907224
You are not mundane anymore if you can survive that.
And you can train yourself to be above mundane in dnd.
>>
>>44906738
>You're okay with a Herculian figure surviving a literal colossal figure smashing his shield with a club

No. That is why hp often represents luck / skill in dodging. If the game were more competently designed it would not need that abstraction, but it isn't.

>>44906764
>Humans can cast magic, because they are inherently magical.

Show me where the book says this.
>>
>>44906765

Except I am a DM. I DM all the time. So if I declare that change in damage, it's okay to do that to my players? It's okay for beleivability and even game design? Suddenly a greatsword is useless. Uhoh... trap option alert!

Just like while fighting a dangerous beast near a cliff you might as well jump off and take advantage of the D&D system's fuck-tarded rules.
>>
>>44906772
>Because dnd is literally designed from the ground up with the idea that no human being in real life has ever made it to level 6.

Explain where it shows that in the books, then.

And what happens at level 6 that makes you magically superhuman / supernaturally superhuman? I need to see where it says that passing level 6 is a supernatural ability. Because that is what we are discussing here. You cannot fall 200 feet reliably on good skill.
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>>44906789
>Well if all 8 surrounding squares are filled up and two are in one square (which is possible if they make a reflex save to squish or something) the fighter can use his greatsword to kill them all.

Yeah I don't think that fits in the rules. And I'd be willing to bet if you lined up taht many men and drew a sword across all of their throats you could kill them all within 6 seconds.

And the fireball is explained by magic specifically. So please stop using that as an example.
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>>44907273
...The part of the book where it doesn't restrict humans from being Wizards? If you yourself can conjure magic with naught but words and finger wiggling then you're magical.
>>
>>44907043
Beowulf did not need divine intervention to swim in full armor while fighting sea monsters, nor to rip off the arm of the monstrous Grendel. I don't need to provide you with an example of any of those fellows surviving great falls, because I can provide you an example of a real man surviving a 22,000 foot fall.

https://www.wikiwand.com/en/Alan_Magee

>>44907295
Oh, so you have no idea what your friends are planning? GOOD. It'll hurt more that way.
>>
>>44906932

Which arguments am I not answering? I'm still trying to read all of the responses here.

>>44906887

So if I give a character 1000 hp and make him basically unkillable, that's okay to you?

HP bloat is fucking retarded from a design stand point, it either makes combat drag on or makes damage need to escalate constantly. At least the developers finally learned what bounded accuracy is. At this rate, by D&D 10th edition we will have bounded damage / hp that actually makes some modicum of sense.
>>
Eh, different systems have different assumptions when it comes to how tough PCs should be and how much reality should play into the way the mechanics work. D&D is pretty far down the scale on the 'screw the rules of normal reality' and sometimes that's enjoyable - worlds where with training and experience, you can get men who can survive extreme falls and take on giant monsters head-on and win.

Other times, other systems with different takes may be what you want - say, something like GURPS with bleeding and similar optional rules included, or one of the many systems made specifically to make a setup where lethality is high and PCs are very much bound by the rules of our reality and regardless of experience and things like falling and getting bitten by a huge dragon are very dangerous possibilities.

Different systems for different feels of game and PC, even if it's still the same basic fantasy setting.
>>
>>44906978

I did not assume 20 damage. I wrote 120 damage, resulting from 20d6. Please learn the difference between dice of damage and points of damage.

> Again. Arguing in bad faith. You refuse to concede any points.

Because none of my points are wrong. And you have no evidence of what any of my "faith" is so please shut the fuck up.

>>44906987

Any edition. Quit stalling.
>>
>>44907314
The rules themselves say that past level 5 you exceed human ability. That's the point where you start to reliably break Olympic records, slaughter 10 goblins in 6 seconds, bust down doors no human ever could, and also, I don't know, survive terminal velocity.

http://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2
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>>44907051

So "hero" is defined as "able to fall 200 feet and survive"? Hero is defined as automatically supernatural? Please find the dictionary that defines it that way. A reputable dictionary.
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>>44907084

They are not normal, but they are nonmagical and thus are subject to the rules of physics. When killing a ton of goblins gives you bones made of fucking carbon nanotubes so that you can survive impact at 60 miles an hour, then we can talk.
>>
>>44907396
Page 15, 5th Edition PHB. Now pony up for the PDF, you little cuckbitch.
>>
>>44907160
>generally taking falls that 'nobody could've survived' then returning later

Yeah, generally after having been knocked unconscious or at least subdued in some way. Not just getting back up like nothing happened because hp loss means nothing until 0 hp.
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>>44907240

How does that have anything to do with what you quoted?
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>>44907440
>not normal
>still bound to rules of physics

English isnt your first language? You are not making any sense.
>>
>>44907262
> But I guess they didn't say as much in the rules text so it's a shitty game. Boo hoo.

Exactly right. And an extraordinary ability is not supernatural and thus must obey the laws of physics ,as there is no explanation for it otherwise.

>>44907271

So... if I swing a sword a dozen times I arbitrarily become magical at some point? Fuck off.
>>
>>44907295
Dangerous beast can jump off after you because it's tough as fuck, too. Stop being dense.
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>>44907340
>...The part of the book where it doesn't restrict humans from being Wizards?

That is by training to unlock reality or whatever. Nowhere does it say that the magic comes from them, or that a human without magic is inherently magical.
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>>44907168

Regarding players growing in power:

D&D, 5th ed, page 5:
"The adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new capabilities. This increase in power is reflected by an adventurer's level."

Page 8:
"For adventurers, though, magic is key to their survival."

Page 196:
"Hit points represent a combination of PHYSICAL and mental DURABILITY, the will to live, and LUCK. Those with more hit points are more difficult to kill." (Capitalization mine)

And for claiming that fighters are perfectly ordinary: two words. Second Wind (explicitly heals what you're complaining about), Survivor, and the Eldritch Knight specialization.
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>>44907362
>I don't need to provide you with an example of any of those fellows surviving great falls, because I can provide you an example of a real man surviving a 22,000 foot fall.

One man.

Now let me present you with the hundreds of people who have died by falling because that is the outcome most of the time.

Just because they CAN survive it doesn't mean a person can fall hundreds of feet and survive reliably every time.
>>
>>44907509
>So... if I swing a sword a dozen times I arbitrarily become magical at some point?

Yes, because Dnd expects your world to be fantastical place where extraordinary events take place.

>Fuck off.
Same to you, its like you have not read a single Dnd book.
>>
>>44907509
>Exactly right. And an extraordinary ability is not supernatural and thus must obey the laws of physics ,as there is no explanation for it otherwise.

This has to be a joke. There are tons of extraordinary abilities that are basically fucking magic or don't follow the rules of physics.
>>
>>44907536
...If humans weren't inherently magical then they couldn't do magic. Just like humans inherently have strength but need to actually train to lift heavier things.

Jesus, not even virt is this dumb or contrived.
>>
>>44907512
>virtualoptim, lord of the niggercucks
>ever ceasing to be as dense as a black hole

>>44907581
No, he really is that stupid.
>>
>>44907417

> the rules say
> posts link to a 3rd party blog

Okay.

>>44907461

Well if you have the PDF why not post a screencap of that exact part?

>>44907487

Because "normal" does not automatically mean magical you fucking imbecile. Mundane can mean either not particularly special, or in the context of D&D it can mean lacking magic as opposed to being magical. They are different meanings with different implications, so you can fuck right off since you clearly cannot understand subtle distinctions.
>>
>>44907541

>"For adventurers, though, magic is key to their survival."

This does not specifically say a non-caster character is inherently magical.

> "Hit points represent a combination of PHYSICAL and mental DURABILITY, the will to live, and LUCK. Those with more hit points are more difficult to kill." (Capitalization mine)

Please let me know when "the will to live" makes any fucking difference when you fall 200 feet.

Also please see above where I mention that luck starts to break down when you are able to fall 200 feet reliably.
>>
>>44904289

D&D has never been meant to be realistic, though you're right in that applying game-based concepts like level-based progression to any narrative often creates a jarring sensation. This isn't a new concept, though. In fact, there's a term for it: "ludo-narrative dissonance".

Of course, point-buy isn't that much better because you end up at the same destination eventually, just in a more organic process made up of smaller, less-noticeable jumps in how far the the character can fall before dying.
>>
>>44907567
In our world of fantasy hitting with monsters with swords increases your luck (as you've admitted is a fine abstraction as part of your hp) such that the fall is always the kind of fall that doesn't kill you but does hurt a bit or a lot, depending. It basically narrows your dangerous fall range such that lethality isn't an option. Unless you've used up some of your luck not dying from a dangerous beast hitting you.

Is that good enough for you, since you accepted luck as being part of hitpoints earlier?
>>
>>44906877

>that picture
>that post style

Confirmed for virt.

Everyone abandon thread, all value in it walked out when he walked in.
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>>44907541
>And for claiming that fighters are perfectly ordinary: two words. Second Wind (explicitly heals what you're complaining about), Survivor, and the Eldritch Knight specialization.

Yeah, so can you say what they do? And where they are listed as magical?

Also, a fighter that DOESN'T have these things can still fall hundreds of feet and live, because that survival is PURELY a function of his MASSIVE NUMBER OF HIT POINTS.

The one or two unrelated special abilities you might dig up have nothing to do with that.
>>
>>44907623
>Because "normal" does not automatically mean magical you fucking imbecile.

In DnD world, yes it does.
>>
>>44907662
In the real world it breaks down. This isn't the real world because the leveling system exists. Even if you completely removed "HP Bloat" as you put it then how do you explain hitting some bugs with a sword making you better at reading languages or the knowledge of the planes? Because that's what fucking happens. Getting luckier/tougher at random intervals from leveling up is no less difficult or illogical a concept.
>>
>>44907577
>Same to you, its like you have not read a single Dnd book.

Just because I don't buy into every single bullshit premise of the game doesn't mean I haven't read the books.

>>44907581
>There are tons of extraordinary abilities that are basically fucking magic or don't follow the rules of physics.

Then they are basically supernatural as well. So it comes to the same thing.
>>
>>44907616
>...If humans weren't inherently magical then they couldn't do magic.

Not true. I'm not powering my car through inherent energy but I can still drive it. Wizards' magic was outlined in Complete Mage to be similar; triggering underlying architecture in reality. Anyone could do it and it had nothing to do with "inherent magic."

Sorcerers DID have inherent magic but that was due to how they were born.

Nowhere does it say that a Fighter or Rogue is born with inherent magic.
>>
>>44907567
>Now let me present you with the hundreds of people who have died by falling because that is the outcome most of the time.
Commoners who don't even have 2 hitdice to rub together.

>>44907623
You don't deserve life, Craig. What on earth makes you think I'm going to give you a screenshot when I can taunt you for being a poorfag instead? Yes, your "friend" told us that you are a poorfag who only survives because his rich parents help him out. And why, Craig? It's because he's not really your friend. You don't have any friends, and you never will.

So just kill yourself already.
>>
>>44907736
Leveling is inherently a supernatural process. Or an extraordinary process. Because it is something characters can do that can't be explained by real world logic.
>>
>>44907736
Everything you have asked has been answered in the books. You would know this if you would have read them.
>>
>>44904289
>
Yes. because D&D is a super-hero game shipped as a fantasy game. Every single character is a super hero since the first level, and only become incredibly more powerful and in the case of some classes overpowerful.
When you're playing D&D, you're not simply playing a commoner turned fighter turned hero. No. You're playing Clark Kent becoming Super Man.
>>
>>44907772
Complete Mage isn't the canon for all forms of DnD. Even if it was, Rogues can do magic just by being rogues depending on the system. It's a thing they can pick up from leveling despite no one teaching them how to fuck with reality the way a wizard needs five times as many years to learn.

How can you fuck with the magical architecture of reality if you're not magical? If you have no magical capabilities how can you influence something that is only affected by the use of magic?
>>
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>>44907675
>such that the fall is always the kind of fall that doesn't kill you but does hurt a bit or a lot, depending.

Jump off a cliff and tell me that again. You won't because it would kill you.

> Unless you've used up some of your luck not dying from a dangerous beast hitting you.

Yeah the diffence is that the beast did not necessarily hit you, that is part of the luck factor, that not every loss of HP is a physical hit. On the other hand a fall is unavoidably a collision with the ground. THAT is the difference and the crux of the issue / divide between hp lost in combat and hp lost from falling.

In action movies heroes rarely get shot repeatedly, but in D&D people shooting each other might get hit a lot. That's not actual hits, that's near misses and what not. THAT is what lost HP represents, and Star Wars RPG represented this with Vitality and Wound Points to represent the divide; some things ignored your Vitality (luck) and went straight to wound points.

It was a bit more complicated, but not much, and it was a hell of a lot better than D&D's bullshit. Not that Star Wars d20 was a good RPG or Star Wars itself even a good setting, but the health system was decent in core idea, if not execution.
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>>44907704

"Mundane" might mean nonmagical in D&D context but that is game terminology. In which case you are misusing the word, because a high level fighter you claim to be no longer be "mundane" does not have access to casting spells and thus is not magical. If he is, then it is because of magical gear worn. However a fully mundane fighter can still survive the fall with no magical aid. So the point stands.
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>>44907784
>Commoners who don't even have 2 hitdice to rub together.

What about Adolf Hitler? Was he a first level commoner? Let's push him off of a cliff and see what happens.

>>44907789

> practice thing
> get better at thing

I really don't see the problem there.

>>44907795

Then prove it. I want page numbers and s
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>>44907929
I'd rather see you pushed off, and so would your so-called "friends". You know, it would be a great favor if you just killed yourself Craig.
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>>44907832
>Every single character is a super hero since the first level,

I thought that was 8th level? Since that's the only mention of them being supernatural in teh actual fucking rules, not your autistic fanfiction that you made up in your head.

> When you're playing D&D, you're not simply playing a commoner turned fighter turned hero. No. You're playing Clark Kent becoming Super Man.

Except that's not what's happening. And D&D is a fantasy RPG, not a superheroes RPG. Superhero RPGs are low-written trash with black and white morality that appeals to teenagers and wish-fulfillment types that got beat up by bullies in middle school. Fantasy at least has the potential to be slightly less crappy.
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>>44907567
>Now let me present you with the hundreds of people who have died by falling because that is the outcome most of the time.

The point, as has been explained to your dumb ass 100 times in this thread, is that a level 10 fighter is no longer an ordinary man.

But you're demonstrating willful ignorance at this point so clearly this is just a bait thread.
>>
>>44904913
You sound like one player I had. He jumped from a mountain and decided to use his shield as a parachute. So he plummet down and died. And he complained that since there were ogres, vampires, beholders and magic, anything was possible.
He continued dead. Got butthurt and quit.
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>>44907852
>Rogues can do magic just by being rogues depending on the system. It's a thing they can pick up from leveling despite no one teaching them how to fuck with reality the way a wizard needs five times as many years to learn.

Yes, another flaw with D&D. Or more specifically the Use Magic Device skill. However note that in that case the magic is coming from the ITEM, not the rogue himself. It is similar with wizards.

> How can you fuck with the magical architecture of reality if you're not magical?

Please refer to the car analogy, I believe it is very fitting. You are simply making the right movements to unlock hidden potential energy. That is where magic comes from according to at least one D&D source book. Show me a contradicting one that discusses the source of magic and we can continue this discussion.
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>>44907905
Its you who are trying to push the idea that magical must mean a magic spell.

He can still swim around the globe or climb any mountain with his bare hands through feats and skill points alone. He is not normal anymore after few levels according to our world standards.
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>>44907870
I'm not a fucking fifth level fighter, of course it'd kill me. Why are you trying to conflate me with a character who is luckier and more durable than I am?

We have literal proof that people can survive the types of falls you're thinking of. It'll hurt them, but the lucky ones survive! All people with hit dice and higher hp are inherently luckier and tougher.

DND isn't an action movie. That's a shitty comparison.
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>>44907972
>superhero RPGs are low-written trash with black and white morality that appeals to...
You sound like you play D&D for too long. And then you forgot about alingment. Who is exactly what you described. And was mad about. Super hero. Super Morality. Just because it got swords and spells, it does not make it less super hero.
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>>44904621
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>>44907985

Top kek. You sound like my kind of DM.

>>44907980
>The point, as has been explained to your dumb ass 100 times in this thread, is that a level 10 fighter is no longer an ordinary man.

You won't even define ordinary, dumb-ass. Do you mean exceptionally talented? I could drop an Olympic fencer out of an airplane and he'd still die. Do you mean nonmagical? Then you are implying a 10th level fighter is magical, which according to the very rules of the game he is not.

Either way you are full of shit. You may as well just admit that D&D has a flaw and move on. Someone else in this thread said that no system is without its flaws, and someone I feel you would agree with that. So what's the big deal here? D&D is perfect and anyone who says otherwise must be confronted with bullshit until he throws up his hands and gives up? That doesn't make you right, that just makes you a shitflinging monkey.
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>>44908043

>Its you who are trying to push the idea that magical must mean a magic spell.

...Okay? So?

> He can still swim around the globe or climb any mountain with his bare hands through feats and skill points alone. He is not normal anymore after few levels according to our world standards.

Swimming around the world would require a lot of Con checks and he would eventually fail. As for the climbing checks thing, I can't argue that that isn't bullshit, but again, it's NOT MAGIC. You know how I know? Because fucking dispel magic doesn't work on it, nor does antimagic field, and the game does not list it as a supernatural ability.

I don't care if he isn't normal. Being able to climb well doesn't mean you can survive a fall that would kill 99.9% of human beings just once. There are ZERO humans who can survive that kind of fall reliably.
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>>44908068
>Super hero. Super Morality. Just because it got swords and spells, it does not make it less super hero.

But it isn't a superhero game. Look at the genre. You projecting elements of it onto the game does not make it a superhero game.

As for the morality part, yes alignment is also bullshit that restricts roleplaying and ignores realistic human motivations (the kind that really do make for a compelling story), but that's a separate argument.
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>>44907972
>Superhero RPGs are low-written trash
Check
>with black and white morality that appeals to teenagers and wish-fulfillment types that got beat up by bullies in middle school.
Tripled Check
>Fantasy at least has the potential to be slightly less crappy.
Check.
Well. By this wizard testimony, and that other anons post about super hero, DnD is in fact a Super Hero Game.
>>
Have you tried not playing garbage like Dungeons and Dragons OP? That kinda helps y'know. Play GURPS. Trust me, it's way better, far more fun, and you get to use whatever you want.
>>
>>44908044
>We have literal proof that people can survive the types of falls you're thinking of.

Once. Not reliably. A high level fighter can do it once, heal up, then do it the next day.

What you are describing are statistical outliers. Not people skilled enough to be able to repeatedly fall that far. Because that kind of skill does not exist. That is why HP cannot represent against falling damage; if it represents skill, it cannot protect against something where there is no fucking skill involved.

The solution to this has been invented, without even compromising D&D's combat system structure. It just isn't implemented because "wahhh muh nostalgia" and because it is very slightly more complicated.

In a game with 500 pages of rules.

Right.
>>
>>44908196

I do. But sometimes I want to actually be able to play with people and thus D&D is required to make finding a group less of a chore.

>>44908195

> three aspects are similar
> thus the two are the same

I guess venus and an orange are the same thing now, too?
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>>44908133

>So?

You are arguing about semantics, dnd is by definition a fantastical or magical world. This is in every single dnd players handbooks first pages.
Also you can swim endlessly with the right feats.
Also again with the dispel, arcane or divine magic is not the only thing in dnd that is supernatural.
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>>44908167
Clearly it is. Some classes can fly, others heal because God or something, another one can hide in plain sight while that guy can fight with anything. They all can fall in lava, a vat of acid, get devoured by a dinosaur, pierce its belly and get out, shot by a volley of fire arrows, survive lightning bolt, petrification and whatnot. All that in one day.
The Justice League combined can't cover all that in a month.
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>>44908133
You can't deny a dragon the ability to fly or use it's breath weapon with an antimagic field either, but the 3.5 Draconomicon explicitly states those abilities are based in the magic inherent to their bodies. I'd tell with you to deal with it or kill yourself, but you've clearly demonstrated that you can't deal with it, so kill yourself.
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>>44908227
I don't know. I can't peel venus. But I heard both are acidic.
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>>44908248
>Also again with the dispel, arcane or divine magic is not the only thing in dnd that is supernatural.

But a fighters hit points are not a supernatural ability. They make no logical sense. Drowning doesn't take HP into account, but falling and starvation do? Fighting a bunch of goblins means I can go 20x as long without food? That's some intense metabolism?

I don't have the calculations anymore but I did figure out once that with average rolls the 15th level NPC fighter in the 3.5 DMG could go something like 8 years without food. Or water. That violates the energy conseration principle with no magical explanation. That's not even luck anymore, that's just pure bullshit.
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>>44908275
>Some classes can fly, others heal because God or something

Because of magic.

> They all can fall in lava, a vat of acid, get devoured by a dinosaur, pierce its belly and get out, shot by a volley of fire arrows, survive lightning bolt, petrification and whatnot. All that in one day.

Because of hit point bloat.

> The Justice League combined can't cover all that in a month.

Okay. That still doesn't make it a superhero game.

>>44908297

They aren't the same thing, dumb fuck. Don't even try.
>>
>>44908325
Dnd is by definition a fantastical or magical world. This is in every single dnd players handbooks first pages.
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>>44908276
>but the 3.5 Draconomicon explicitly states those abilities are based in the magic inherent to their bodies.

Yes, because they are dragons. Inherently supernatural creatures. A human is not, according to the D&D rules. I don't think any human racial abilities are classified as supernatural.

> I'd tell with you to deal with it or kill yourself, but you've clearly demonstrated that you can't deal with it, so kill yourself.

No. The fact that you want another person to commit suicide over the fact that they disagree with you over a game, is extremely childish. This is an 18+ site.
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>>44908227
>low written trash with black and white morality that appeals to teenagers and wish-fulfillment types that got beat up by bullies in middle school
Different anon here, but your explanation outside context just describes Warhammer, World of Darkness, D&D and every Super Hero RPG ever.
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>>44908355
Try what? Try to convince you to run into the kitchen, grab that big sharp shiny knife and plunge it into your chest?
>>
>>44908355
Maybe they are.
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>>44908368

Yep. It is a fantastic world that contains magic. Magic is used as an explanation for certain violations in the laws of reality. However, where magic is NOT present, the laws of reality still are in effect, as evidenced by the fact that if you drop your weapon in D&D it falls on the ground, not does a cartwheel in midair. Or that you can drop prone without a ceiling to push against.
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>>44904630
That's not a meme.
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>>44908384
>No. The fact that you want another person to commit suicide over the fact that they disagree with you over a game, is extremely childish. This is an 18+ site.
Craig, Craig, Craig. All these months you've spent making everyone hate you, and you think this is just about a game?
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>>44908355
There are plenty superheroes that does magic or depend of magical items or "gadgets" made of impossible technology, that cannot be discerned from magic, because clearly, they are magic, but "science!"
The alignment system just make is very clear if you wanna play Batman or Lex Luthor.
>>
>>44908385

D&D doesn't always have black and white morality. Hell the Legend of Drizzt books (official D&D related) have some moral conflicts that aren't black and white, admittedly they aren't very exciting. The alignment system is shit, though, I'll give you that.

>>44908423

Only with Oceania-tier levels of self-delusion. Two plus two is five, comrade.
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>>44908426
>Magic is used as an explanation for certain violations in the laws of reality

Supernatural and extraordinary fits that too since the world is fantastical by definition.
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>>44908454

So superheroes contain fantastical elements? The themes are still quite different as is the setting. I'm not even sure what kind of point you are trying to make here. A warrior in D&D cannot fly without the aid of magic. He is still nonmagical. Very talented, yes, but not magical.

>>44908430

It's been repeated constantly as a shitty excuse for every time HP's failures are brought up. It may as well be.

>>44908453

If you aren't discussing the game then .... fuck off I guess? because game discussion is the only thing relevant to this thread.
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>>44908495
>Supernatural and extraordinary fits that too since the world is fantastical by definition.

Fantastical =/= everyone is supernatural. Plenty of people are still mundane and that includes fighters who do not wield magic. You're going back to the original issue where just because some people have magic and magic is common in the setting, does not mean that EVEYRONE is inherently magical.
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>>44908506
>If you aren't discussing the game then .... fuck off I guess?
Make me, cuck.
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>>44905354
Which is subjective, and has nothing to do with your BrokenGameMeme(TM).
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>>44908458
Yes. But the alignement system is a fundamental part of the game. You can't just ignore it. And when you look to Drizzt closely, you will see that he is basically a super hero. he got a tragic origin story, he is full of angst, he is plot protected and there are a ridiculous number of allies that just happen to appear and become fast friends with him just because. Plus, he even got a villain gallery. If he had a secret cave it would make it even more obvious. And maybe he does.
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>>44908524
Maybe in your homebrew setting.
The core rules allow characters to reach demigod powerlevel status by going adventuring.
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>>44907365
Okay so a level 1 character is exactly as killable as a level 10 character? Good to know sir auther could have been killed at any time by a longsword critical.
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>>44908545

Okay. So the Locate City Bomb from 3.5, or Pun Pun from 3.5, is not broken because brokeness is subjective? Good to know!

>>44908586
>Yes. But the alignement system is a fundamental part of the game.

You could remove the alignment system entirely, and have to slightly alter one class and maybe remove a dozen spells. That is it.

> And when you look to Drizzt closely, you will see that he is basically a super hero. he got a tragic origin story, he is full of angst, he is plot protected and there are a ridiculous number of allies that just happen to appear and become fast friends with him just because.

Okay. What's your point?

>>44908603
>The core rules allow characters to reach demigod powerlevel status by going adventuring.

So that they can fight a demigod? Yes. But a 20th level fighter still does not have any of the spellcasting or supernatural abilities that a demigod might have.
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>>44908711
>Good to know sir auther could have been killed at any time by a longsword critical.

Yes. But it is less likely due to his skill in combat, represented by HP.

However if he had leapt off of a cliff he likely would have died. I bet he didn't because even the authors of myths and legends understood that it was bad writing to have a person survive obviously unrealistic bullshit without magical / mythical aid.
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>>44904289
>commoner sits at the computer all day, atrophying
>never drank a glass of milk in his life
>falls 30 feet
>breaks 20 bones

>commoner gets /fit/
>no longer has asthma
>falls 30 feet
>only breaks 1 bone
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>>44908776
Right, because swimming a race in full armor while fighting sea monsters is totally realistic.

Kill yourself, Craig.
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>>44908740
My point is that D&D is a super hero game. And Drizzt as you pointed out, is a super hero by deafult.
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>>44908786
You know, asthma is a condition that lingers. Forever. You have it or you don't. You can have no attacks for decades, but you still has it.
>>
>it's another "why don't my tabletop games completely mirror reality" thread

Here, this is the thread for you >>44894665
>>
>>44904590

Physics needs to apply in order for swords and muscle-powered torsion weapons to function.
>>
Can we all just agree that if you create this much of a shitfit OOC about the fighter surviving a 50ft fall that you'd probably get kicked out of the group?
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>>44908740
Well, party of obnoxious people littered in snowflakes roam the world solving problems. You could call yourselves the X-Men and nobody would find it strange.
Unless you're all evil. Then you call yourselves the Suicide Squad. And again. Nobody would batch and eye.
Super. Heroes. The whole lot of them.
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>>44908786

What does asthma have to do with it? And we're talking a 40 foot fall survived consistently. He could literally do it repeatedly without getting hurt.

Oh and we haven't even gotten into immersion in Lava yet.

>>44908806

Without magical assistance?

>>44908809

He's not a superhero.

"a benevolent fictional character with superhuman powers, such as Superman."

By that definition sure.

But I doubt many people would refer to Drizzt as a superhero. A hero, sure, but that has a different connotation.
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>>44908201
Not once. You're talking about a 50 foot fall so often. Lots of fucking people have survived 50 foot falls.

High level characters are statistical outliers. A level 2 fighter still dies from a high fall. A level 10 fighter is the top 0.00001% of people in a world that is inherently fantastical in its nature.

And I said LUCK. Where did I say skill? I also said durability. He's so lucky, and consequently tough, that the fall merely hurts him a good bit. IF you're not OK with this kind of luck determining HP then PLAY ANOTHER FUCKING GAME YOU INSUFFERABLE CUNT.
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>>44908877
>Can we all just agree that if you create this much of a shitfit OOC about the fighter surviving a 50ft fall that you'd probably get kicked out of the group?

Not if you're the DM and the game is hosted at your house. Protip: that's how you get your way with things. Also by being good at DMing.

Also, whether or not a group would throw you out doesn't make you wrong. The Pope locked up Galileo but guess who was right in the end?
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>>44908877
You know, 50ft is shit. It's what? Somewhat larger than a bus? I could probably survive this fall if I didn't land on my head.
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>>44908275
>The Justice League combined can't cover all that in a month.

You severely underestimate the Justice League. Several of them could do all of that stuff solo and it wouldn't even be an unusual day for them.
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>>44908893
>Well, party of obnoxious people littered in snowflakes roam the world solving problems. You could call yourselves the X-Men and nobody would find it strange.

Except they likely would.

> Unless you're all evil. Then you call yourselves the Suicide Squad. And again. Nobody would batch and eye.

Okay.

> Super. Heroes. The whole lot of them.

Nah. First off, Xmen is a fucking retarded name for a medieval party of adventurers. So is the "suicide squad." Second of all, superheroes often get their abilities from random mutations and similar bullshit. They try to explain magical stuff within science and it falls apart. Thirdly, superheroes give even less of a shit about reality in a lot of cases.

You want to call D&D a superheroes game? Fine. i won't stop you, it's up to you. But that doesn't change what the rules say and that does not mean that a fighter is supernatural in any way shape or form.
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>>44908939
Well if you're the GM and you're killing the guy with 380+ HP because he fell 50 ft but letting the equivalent level casters control all of reality 23/7 because "magic is unrealistic" then you have more problems than just fall damage rules.
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>>44908968
Superman can't magic. You could kill him with magic missile.
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>>44908740
>So that they can fight a demigod? Yes. But a 20th level fighter still does not have any of the spellcasting or supernatural abilities that a demigod might have.

Fighting a demigod is already quite extraordinary thing, as is swimming around endlessly or surviving hundreds of points of damage.
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>>44908991
The fighter is a shitty class anyway. That's why everybody roll clerics, druids or wizards. Nobody wants to be a shitty normie.
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>>44908937
>PLAY ANOTHER FUCKING GAME YOU INSUFFERABLE CUNT.

Nope. There is no excuse for this one's shittiness.

> High level characters are statistical outliers. A level 2 fighter still dies from a high fall. A level 10 fighter is the top 0.00001% of people in a world that is inherently fantastical in its nature.

Okay. Find me that 0.00001% in the real world that can survive falling that far REPEATEDLY and CONSISTENTLY. Because a 20th level fighter CAN do that.

> And I said LUCK. Where did I say skill? I also said durability. He's so lucky, and consequently tough, that the fall merely hurts him a good bit.

Except, again, that strains believability no matter how much luck you have.

> IF you're not OK with this kind of luck determining HP then PLAY ANOTHER FUCKING GAME YOU INSUFFERABLE CUNT.

Your rage only makes my penis harder. Seriously man, calm down. It's just a game, as you say. Expecting believability from it is par for the course for those of us who play for reasons other than self-insert powerwanking.
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>>44908506
Virt, your pathetic attitude and sad life are the reason this thread exists and is the only relevant thing in this thread. The "game discussion" is just a guise, the discussion could be about any number of endless things you want to complain about because you are broken on the inside. You have some sick need to argue with people about games, no matter how insensible or pathetic the argument is.

This is the closest you can come to someone talking to you without immediately going away because others use this site as a timesink. You mistake bare minimum toleration with friendship.
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>>44909000
Nah. Magic missile is just force damage equal to a punch. Barbarians with DR3/- nearly never take damage from magic missiles. Superman's DR/- is so high he takes a full barrage of minigun rounds to the chest without breaking stride then doesn't even blink when someone shoots his eye point blank with a .45 caliber handgun.
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>>44908944
>I could probably survive this fall if I didn't land on my head.

Do it, and post the webm. Otherwise shut up. I bet you've never even jumped off your own roof.
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>>44908910
>Without magical assistance?
None. Beowulf was just an incredibly badass man. And he was not the only such man, for there was another fellow in the race who wore full armor while he swam; he only won the race because Beowulf stopped to fight the sea monsters.
>>
>>44909037
Thing is, people are smart enough to not get into situations where they're falling thousands of feet without a working parachute on a regular basis.
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>>44908994
>Well if you're the GM and you're killing the guy with 380+ HP because he fell 50 ft but letting the equivalent level casters control all of reality 23/7 because "magic is unrealistic" then you have more problems than just fall damage rules.

What are those problems exactly?

They aren't my problems.

They are the system's problems for giving magic too much capability, then trying to "balance" it by letting fighters do unrealistic bullshit to compensate.

So they fuck up twice in a row in the game rules, in the same direction.

How is that my fault?
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>>44909037
>Okay. Find me that 0.00001% in the real world that can survive falling that far REPEATEDLY and CONSISTENTLY. Because a 20th level fighter CAN do that.

DnD is not real world.
>>
>>44909000

So he only has 5 hp?

>>44909028

So a wizard falling in an antimagic field still suffers the same result? I don't think so. It applies to all classes' HP totals.

Also, nice job moving the goal posts.
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>>44909037
Hey look, you completely ignore entire chunks of what I'm saying to needle out of context phrases.

I said the top percentage of a fantastical world. We don't live in a fantastical world. Why are you comparing the two? There is nothing in this world that allows a naked man to survive in frozen tundra for days without food, but a medium level fighter can do it easily with 1 feat and a bunch of freebie constitution checks/saves. Nothing magical about the Endurance feat, yet it is clearly mechnically designed to do something impossible in the real world!

Just like hit points and leveling is impossible in the real world, yet is explicitly designed to make you survive things no real person could survive.
>>
>>44909073
Which, surprisingly, is almost this height. Because 50ft is basically fucking nothing. 50ft is ludicrous.
>>
>>44909097
>System gives magic users too much capability
>letting fighters do unrealistic bullshit to compensate.
Here lies the inherent problem with all of every system that includes magic ever. They have classes that are based around unrealistic powers and try to balance them against classes that are based on reality. Is it really a surprise that the magic classes win every time without fault even if they lose?
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>>44909020
>Fighting a demigod is already quite extraordinary thing, as is swimming around endlessly or surviving hundreds of points of damage.

Yes, but they still don't work on magical aid. And in combat a lot of that damage is MISSING due to LUCK. Whereas falling damage is unavoidable, and THAT is why the HP abstraction falls apart. It's the point I've been trying to make this entire thread, but I couldn't even get to it because morons were making up fanfiction crap to justify a flaw in their belov'd D&D.
>>
>>44909037
Why do you have such a problem that the high-level fighter PC in game can take more abuse than his player IRL?
>>
>>44909157
Thing is, if you weren't such an ass about every post you make people would listen. But since every post you say ends up with you calling someone retarded all you get is flame in response.
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>>44909141
>Because 50ft is basically fucking nothing. 50ft is ludicrous.

Then make the jump. I'm serious. If you jumped that far and survived and posted the webm here I would concede the entire fucking argument.

Please don't though, because you'd die and I think you are high or something right now based on how you are talking, i don't want to be responsible for you injuring yourself over a dumb-ass discussion of a heavily flawed RPG rule set.

>>44909063

I don't know who you are talking to, I think you replied to the wrong post. Anyway, dat projection....
>>
>>44909157
We demonstrably have people surviving things that should normally kill them because they got lucky. DnD bakes this into their Hit Dice system. Did you survive something outstanding in a fight? It was skill. Did you survive some kind of absurd poison that should kill any mortal man or a fall onto a sheer rock surface? Well, got lucky!
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>>44909114
Who knows. He's not fighter level 300. All his overbloated and overpowered powers comes to the fact that he belongs to this particular snowflake race. He don't trained, got modifeid or shit. He was born as a demi-god and that's it. He's weakness are kriptnoite, magic and pretending to be human. Every one of his opponents that can cast the most ludicrous amount of magic can incapacitate him like he was an anon on the internet.
>>
>>44909157
Its not just Luck and Missing, its also toughness and durability.
>>
>>44909131
>Just like hit points and leveling is impossible in the real world, yet is explicitly designed to make you survive things no real person could survive.

No, it's meant as a combat abstraction.

I understand the divide between the two. However a fantastical world does not automatically mean everything is magical.

>>44909102

Then explain where a fighter has the magical ability to cushion his fall or survive otherwise? I want to see where it says it in the rules, dude. Otherwise you're just making up fanfiction bullshit and projecting it onto the canon to justify a rules flaw that even the fucking developers would probably admit to. I know they admitted to it in 3.5, and mentioned that a lot of them houseruled it. While ignoring the MANY potential solutions that would fix it in the actual game.

So, the developers agree it's a problem. Why can't you?
>>
>>44909199
He. Is. Not. A. Fantasy. Character.

Stop telling people to do things that fictional fantasy characters can do. Stop pretending that it's an argument. No human can consistently do tons of things that are just normal, non magical abilities or feats that fighters can do. No human can do most of them even inconsistently or one in a million.
>>
>>44909181
>But since every post you say ends up with you calling someone retarded

I didn't call anyone retarded until they ignored what I said repeatedly then said the same thing that I just refuted. That is retardation by most definitions.

>>44909166

I don't have a problem with that. Given that most fighters are the pinnacle of fitness and most D&D players....well, I can only speak for the people I see, but...

Regardless, I am talking about something that stretches believability to the breaking point. Getting cut up a few times? Sure, you can write it off as scratches or near misses. Getting hit by a giant's warhammer? It misses, narrowly. Falling 200 feet? Yeah nope. No way to avoid that. Immersion in lava? Come the fuck on, people die getting within 20 feet of that.
>>
>>44909270
Literally every hit point description I've ever read talks about it also including being tougher, not just combat abstraction.
>>
>>44909270
>Then explain where a fighter has the magical ability to cushion his fall or survive otherwise? I want to see where it says it in the rules

Uh, its in the rules if he has enough hp? Are you being sarcastic?

>the developers agree it's a problem

Source please.
>>
>>44909270
>the developers agreed that falling rules were a problem
Lying again, Craig? Maybe you need to confront the truth......by which I mean, of course, shoot yourself in the fucking face.
>>
>>44909213
>We demonstrably have people surviving things that should normally kill them because they got lucky.

Exactly. And D&D lets them do it repeatedly because they have high amounts of HP from killing a few dozen goblins. Find me an example of someone who could repeatedly and consistently fall hundreds of feet and survive, then get up and walk away.

> Did you survive something outstanding in a fight? It was skill.

This is plausible.

> Did you survive some kind of absurd poison that should kill any mortal man or a fall onto a sheer rock surface? Well, got lucky!

Yeah but not multiple times in a row. That's really not how luck works. That's how plot-armor-asspulls work.
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>>44909312
Exactly. No human can cast magic missile or swing a greatsword with extremely percise skill 4 times in 6 seconds or turn invisible or etc...
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>>44909333
It only stretches believability to the breaking point for you because you are a pathetic autist. The vast, vast, vast majority who play roleplaying games like DnD seem to have absolutely no problem. You've broached this question with all of us here and practically no one but you thinks it's too unbelievable to the point where it ruins the game.

Even people like me who hate DnD and never play it don't care (I don't play DnD for a myriad of other reasons) and have no issue with a fantasy superhero surviving a menial thing like a long fall.
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>>44909256

It's not even physically possible for a human to have that kind of toughness and durability.
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>>44909234
>He was born as a demi-god and that's it.

No he wasn't. Stop making shit up.
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>>44909375
Stop asking me to find a real world example to compare to a fantasy role playing game. There are none. Why should the fantasy roleplaying game adhere to people's real life limitations with falling, specifically? There are a myriad of things that would kill anyone that doesn't kill a normal fighter because it sure would be a stupid as shit fantasy game if you got killed by the same basic shit that kills real life people consistently.

"Your level 10 fighter was walking in the woods when a dangerous spider bit him and he died. Sorry bud, I strive for realism, hitting goblins doesn't suddenly make you immune to neurotoxin!"
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>>44909400
What part of "fantasy" do you not understand?
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>>44909312
>He. Is. Not. A. Fantasy. Character.

He. Said. He. Could. Probably. Survive. A. Fifty. Foot. Fall.

> Stop pretending that it's an argument

Oh sorry, i forgot that you are right just because you say so.

> No human can consistently do tons of things that are just normal, non magical abilities or feats that fighters can do. No human can do most of them even inconsistently or one in a million.

So there is magical aid involved. Otherwise the laws of probability start to break down.
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>>44909400
Its almost like DnD is not realistic!? By the gods this guy is on to something!
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>>44909337

Okay. But there is no magic involved, so they are still limited by human bounds of toughness. So again I ask, find me a human that can consistenly survive 300 foot falls......
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>>44909337
Well it is an abstract term from a game mechanic that needs to be abstract. Like a video game HP. It's just math. You have 10, you lost 9. You're still alive. And that's it.That's how the game is played since always. Just like every RPG, ever. Or video game. Or board game. Or any other game. Because it is a mechanic. And nothing more.
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>>44909354
>>44909356

3.5 Rules Compendium, sidebar on the bottom of the Falling rules page. Want a screenshot? Sure, but it'll take a minute.
>>
>>44909465
Oh my god there are no laws of probability in a fucking universe that literally has a god of fate and/or prophecy. Every major DnD setting I've ever seen has a god of luck/fate and you're spouting LAWS OF PROBABILITY at me.

Luck is literally a controllable thing you can apply to a character in most modern DnD rules. Like there are luck bonuses and lucky abilities you can just fucking pick up and learn as feats and shit.
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>>44909488
Okay. Since we're talking about surviving a fall in a fantasy world with people that can literally become gods with training I will give you a fantasy example. Batman.
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>>44909505
This will be good.
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>>44909391
>It only stretches believability to the breaking point for you because you are a pathetic autist.

Nice ad hominem. This promises to be a compelling argument.

> The vast, vast, vast majority who play roleplaying games like DnD seem to have absolutely no problem.

Source on this? if we're going by bullshit anecdotal evidence, a lot of people I've played with dont like the falling rules and find them unrealistic.

> You've broached this question with all of us here and practically no one but you thinks it's too unbelievable to the point where it ruins the game.

Well of course not, when you conveniently ignore falling.

> Even people like me who hate DnD and never play it don't care (I don't play DnD for a myriad of other reasons) and have no issue with a fantasy superhero surviving a menial thing like a long fall.

Except there is no reason why he can survive that fall.
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>>44909488
Show me a human who can swing a sword 4 times in less than 6 seconds without losing any power behind the strokes.

Show me a human who learns how to speak a different language by punching spiders in the face.

Show me a human who become better at dodging lightning by succeeding in a series of conversations about political intrigue and schemes.

Your problem is clearly a system that involves leveling. You hate levels giving abstract bonuses across the board. Yay for you, you're petty and autistic.
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>>44909424
>making shit up
>All his powers come from the fact that he is from this race
>A race that is on par and sometimes stronger and more powerful than god races like Darkseid
>Compared to a human he is larger than god
>making shit up
wat
>>
>>44909449

What part of "believability" do you not understand?
>>
>>44909563
DnD is the most overplayed TTRPG system in the world. This isn't an anecdote. This is demonstrable fact and these hitpoint rules have persisted in it for ages.

It's not a matter of convenience. If you went to the average casual player with this they'd go "Well yeah, he's high level, of course he's tougher and can survive a fall." You'd then go on your tirade about REALISM and no one but you would give a fuck.
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>>44909442
>Stop asking me to find a real world example to compare to a fantasy role playing game.

The sun. The moon. Gravity. Beer gets you drunk. want any more?

> Why should the fantasy roleplaying game adhere to people's real life limitations with falling,

Because it makes the game more believable.

> "Your level 10 fighter was walking in the woods when a dangerous spider bit him and he died. Sorry bud, I strive for realism, hitting goblins doesn't suddenly make you immune to neurotoxin!"

Because it wasn't a lethal poison? Anything that gives you a really good chance of surviving the poison, is not a lethal poison. D&D has very very few lethal poisons. Yes, that is also unrealistic, and I also think poisons should be changed and removed.

>>44909478

The drowning rules would like to have a word with you.
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>>44909586
What part of "you're playing a fantasy game with magic and you want to keep Martials on par with that without sacrificing believability and that's retarded" don't you understand?
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>>44909586
>various physics defying beasts are flying around, but my suspension of disbelief is broken when a human survives an injury that many humans have survived before!
>>
>>44909507
>Oh my god there are no laws of probability in a fucking universe that literally has a god of fate and/or prophecy.

I don't recall there being a god of fate in the core D&D rules. Either way, there are objectively laws of probability. The game uses dice to model rolls, mate. There is probability.

> Luck is literally a controllable thing you can apply to a character in most modern DnD rules. Like there are luck bonuses and lucky abilities you can just fucking pick up and learn as feats and shit.

Yep. But all the luck in the world cannot let you survive a 2000 foot fall repeatedly. Maybe once.... but repeatedly? I don't think so.
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>>44909639
Yes, some things are similar, but many things aren't! Heck, the sun and moon aren't the fucking same in a lot of DnD settings. Beer most certainly isn't the same as you can become immune to alcohol without ever drinking any by punching goblins (as you like to say) and getting your fort/con save up high enough. That doesn't work like that in the real world.

So, turns out, all your fucking examples are garbage. Even gravity doesn't work the same because, hey, the rules for falling don't line up with reality perfectly.
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>>44909644
Maybe martials were never a good idea. Or maybe casters were. Clearly you can't have both without someone getting butthurt.
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>>44909532

Batman is not fantasy.
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>>44909683
The only reason that they'd survive that fall repeatedly is because I between they either had in-game months to rest up or were healed by the power of a fucking god.
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>>44909683
Any DnD setting with halfling gods certainly has a luck/fortune god in it. Most human pantheons have a prophecy/fate god. Probability isn't a quantum mechanical constant in fucking DnD where fate is a legitimate thing.
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>>44909559

Alright, they didn't explicitly mention it was a problem, but they did say it was an abstraction.
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>>44909705
He's a fictional character Ina. Fictional universe surrounded by people who can do amazing things that are impossible for real people to achieve. That counts as fantasy.
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>>44909581
>All his powers come from the fact that he is from this race

Are we talking about a D&D wizard? Or some crap you made up in your head? I'm serious because I think I missed something here.
>>
>>44909705
Oh yeah. He's based on a real person on New Jersey. Those movies were a documentary.
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>>44909724
And if you weren't a pathetic autist, you'd accept that and quietly try to work out an approximation of that abstraction in your head like all the non-pathetic autists.
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>>44909724
So you lost, now get out.
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>>44909580
>Show me a human who become better at dodging lightning by succeeding in a series of conversations about political intrigue and schemes.

Except, RAW, those things don't give XP in D&D. They are story awards at the GM's discretion.

And yes, leveling is also a shitty part of D&D, particularly when it allows advancement of non-combat skills from solely combat experience. You hit the nail on the head.

Further flaws in a system do not justify the original flaw. If you try to build a bridge with that logic it'll collapse faster than the Tacoma Narrows. Using shitty rules as justification for more shitty rules is how D&D got to where it was in the first place.
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>>44909724
>Falling in D&D has always been a simplified business that has remained the same for over 30 years
>Everykne has been fine with those rules for over 30 years until some butt blasted anon decided that HP shouldn't exist and people should not get harder to kill at any level.
>>
>>44909683
Why can't you survive that fall consistently in a universe with fate as a concept? He's a higher level fighter, he will never die from this fall because his hitpoints are higher. His hit points are part lucky so he consistently gets lucky.

Oh, wait, he used up a lot of his luck/hp dodging that giant from hitting him with a club the size of a house, fell off that 50 foot drop and died from the 5d6. 5d6 killed a level 10 fighter despite not suffering any noticeable damage in the fight with the giant (as any hit would clearly kill him for the sheer size difference!).
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>>44909638

Then demonstrate it. I want study results saying that 90% of D&D players approve of the falling damage rules.

> If you went to the average casual player with this they'd go "Well yeah, he's high level, of course he's tougher and can survive a fall."

But that's obvious bullshit.

> You'd then go on your tirade about REALISM and no one but you would give a fuck.

Kek. I've seen loads of similar tirades.
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>>44909746
We're talking about Super Man. As in Kal-El from the Justice League. DC Comics. Who's talking about wizards here?
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>>44909784
That bridge lasted 4 months before it fell.
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>>44909644

Maybe making casters not overpowered was the solution? Instead of "lol fighters can take tons of damage" bullshit?

Note that it didn't matter because casters were overpowered anyway, because the D&D designers have been fucking morons since day one.
>>
>>44909654

Because there is a magical explanation in the former case.

In the latter case, we are talking about a fighter having a 99% chance of surviving something that only 0.0001% of humans have survived. That's why the one or two outliers are bullshit; if that person had survived the same fall repeatedly, then I would believe it.

But go ahead and say "LOL BUT ITS FANTASY THERE'S NO COMPARISON" while also making a comparison to fantasy. You're a disgusting hypocrite.
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>>44909784
Completing challenges without combat necessarily give XP all the time. Winning an encounter through a silver tongue instead of a sword still grants xp for the encounter in literally every 3.0 and later edition I've ever found. ESPECIALLY any publisher built adventures that involve encounters that expressly can be handled without fighting.

Heck, Pathfinder makes a mint by shitting out tons of adventures where half their fights aren't mandatory and can be done away with by talking.

But if you don't like leveling that's fine. It's not that unbelievable in a fantasy setting.
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>>44909868
Okay so the wizard wins everything and he fighter kills himself so some idiot in another dimension can roll a wizard like everyone in the group.
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>>44909868
>You're a disgusting hypocrite.
Aren't we all?
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>>44909697

>So, turns out, all your fucking examples are garbage.

You forgot about gravity. And acceleration from gravity factored into the higher fall damage based on height. As well as ... let's see, spyglasses work so the principles of refraction are clearly in place. Boats float. People age and die, plants grow.... etc etc
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>>44909816
I can't run a survey on everyone but you can't fucking tell me you think that even an appreciable number of DnD players would care about the falling rules. This thread alone as a sample is so overwhelmingly against you, from DnD and non DnD lovers alike, that it's pretty hard to refute.

Can you prove anyone but you cares about the falling rules or thinks it's so unbelievable that it spoils the game? Heck, not even spoils the game, just that it bothers them at all?
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>>44909868
>Because there is a magical explanation in the former case.
And magic doesn't break your suspension of disbelief, while realistic injury survival does? Christ, no wonder your parents never loved you.
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>>44909717

Okay. So take that Arthur guy or whatever his name was, and give him a couple months to rest. Then drop him out of a plane again.

Let's see what happens.
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>>44909909
Right but the rate that you fall at in pretty much every DnD setting isnt' consistent with gravity in real life. Nor is the scaling of the damage based on the acceleration. Clearly gravity works differently.
>>
>>44909757

Yeah Die Hard isn't based on a real person either but it's not a fucking fantasy genre movie is it?
>>
Holy shit. We have less issues with HP and fall damage in GURPS. This thread is bonkers!
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>>44909771

... except I'm not a pathetic autist, and the abstraction has flaws.

>>44909772

My memory failing me in one specific instance does not result in a refutation of my entire point. Oh wait, someone made a typo up above, they're automatically wrong!
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>>44909909
Right but light is literally something that is covered as a domain by gods in this universe, so they don't work exactly the same because there isn't some demonstrably existing god of light in our world. Same with plants. And water. All this shit is tied to literal magical deities. That these things exist undermine the concept of everything just being a porting of our strict laws of physics to their universe.

Plants grow the way they do because that's what the plant gods want. Light works the way it does because that's what the light gods are cool with -- if they want light to do weird shit it does weird shit.
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>>44909796

It's fine if they get harder to kill. Just not to the point of breaking the laws of physics. Without magic involved as an excuse.
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>>44909993
>not working out a solution to the flaws
That's what makes you a PATHETIC autist.
>>
>>44909831

And D&D has lasted 40-something years. Plenty of shitty things last, but that doesn't make them any less shit. D&D survives because of name recognition. In a contest of actual game design it is beaten by 99% of other RPGs out there.

>>44909817

No idea. Actually it was probably me, since wizards are actually tangentially related to this thread, unlike your babyboy superhero bullshit, which is not.
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>>44909967
If you give hi ma cape he will highlight for what he is: John McLane is a super hero. Using D&D HP rules. You've seen Die Hard with a Vengeance? He jumped from a bridge. Clearly larger than 50ft tall, using a steel cable to manueveur his descent. Over a container. And he got up, shot some douches, fought with a fucking half-ogre guy and then, got captured. Level 10 fighter. Right there.
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>>44909993
But it does, your entire point is that dnd is not realistic when its never meant to been realistic, the developers themselfs have said this over and over again.
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>>44909878
>Completing challenges without combat necessarily give XP all the time.

Yeah, avoiding combat challenges.

> Winning an encounter through a silver tongue instead of a sword still grants xp for the encounter in literally every 3.0 and later edition I've ever found.

Exactly.

> Heck, Pathfinder makes a mint by shitting out tons of adventures where half their fights aren't mandatory and can be done away with by talking.

They are still potential combat challenges. They are enemies to be overcome / convinced to ally with you.

> But if you don't like leveling that's fine. It's not that unbelievable in a fantasy setting.

Nah, it's just shittily implemented in D&D.
>>
>>44909894

You're projecting your caster supremacy shit onto a discussion that (1) has nothing to do with it, and (2) is solved by making wizards less powerful instead of making everyone have reality-breaking bullshit.

At least wizards have an explanation for theirs.
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>>44909921
>This thread alone as a sample is so overwhelmingly against you, from DnD and non DnD lovers alike, that it's pretty hard to refute.

40 something people is not a legitimate sample, particularly on a board notable for it's poor taste in RPGs.

> Can you prove anyone but you cares about the falling rules or thinks it's so unbelievable that it spoils the game? Heck, not even spoils the game, just that it bothers them at all?

My anecdotal evidence is as valid as yours.
>>
>>44910056
>In a contest of actual game design it is beaten by 99% of other RPGs out there.

Prove it, prove that 99% rpgs are better than dnd.
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>>44910079
My point was you could go have a bunch of conversations without ever getting in a fight and it would make you better at dodging literal lightning bolts. This makes no sense because, in many an RPG, what you accomplish rarely directly correlates with what you get better at because that hamstrings players into shitty pigeonholes.

No basic leveling system avoids this problem unless you completely strip players of all choices when they level and do all the progression for them as the DM.
>>
>>44910056
Since my superhero bullshit is clearly on par with your level 10 fighter getting swallowed by a cube of pure acid and srugging it off because he's "lucky and resilient" and since magic and wizards are every fuckign where in comic books to the point of ridicule, everything Im saying is related to this thread.
Even your rage is. Which only fuels my argument. And give it impact.
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>>44909928

Not really. Because there's an explanation for it.

> Christ, no wonder your parents never loved you.

Projecting again.

>>44909964
>Right but the rate that you fall at in pretty much every DnD setting isnt' consistent with gravity in real life. Nor is the scaling of the damage based on the acceleration. Clearly gravity works differently.

So why do swords weigh the same ano
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>>44910121
No it isn't. Your anecdotal evidence is backed by you. Mine is backed by 40 other random folks on this site who play roleplaying games. Do you honestly believe this little wrinkle, that isn't really a wrinkle, would spoil the game for the average DnD player?

How twisted and fucked up is your mind if you think people are actually like you? Very few people are as depressingly narrow and bothered by things as you are, virt.
>>
>>44909970

That's because GURPS is a competently made RPG system.

>>44910006
>Plants grow the way they do because that's what the plant gods want.

Again, show me this in the book. You're making up bullshit for your own rationalization again. None of this is canon in most D&D settings.
>>
>>44910142
>So why do swords weigh the same ano

DnD's swords are not realistic you fucking mongoloid.
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>>44910142
Swords don't weigh the same. Fuck the scaling rules for swords as they get bigger and smaller are retarded, too, because it's just simple algebra as not to complicate things. Have you seen the enlarge person spell? It has a consistent increase in factor weight regardless of who is it changing in size or how (same with some supernatural or, GASP, extraordinary abilities that increase size).

Also holy shit fuck that apartment building captcha.
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>>44910043

I'm not a D&D developer. And the solution has been created AND released by WotC. They just won't implement it because "wah it's a bit more complicated" in an already-complicated game full of needless complication.

>>44910069

So he rappeled 50 feet? You know that really happens, right? It's the impulse that matters for causing hurt.

> Over a container. And he got up, shot some douches, fought with a fucking half-ogre guy and then, got captured. Level 10 fighter. Right there.

Okay? So he was skilled at fighting and shooting. How do you know that is using D&D rules, which you even admit are a bad model for reality?
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>>44910121
>particularly on a board notable for it's poor taste in RPGs.
Of course, that's why you're here aren't you?

But really, if everyone is so upset about these falling rules, then why isn't everyone demanding they be changed? Where is the widespread outrage? The people have the means to contact the developers, and they are doing so about various things, so why aren't they bugging them about the falling rules?

The truth is, you're wrong. No one but you is upset by the falling rules. No one.
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>>44910173
there are literal gods of plants who made the plants exist

how are you arguing with this one on me, any DND-esque book with an origin story and gods does this
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>>44910077

The developers made a shit game. My point is believability and the flaws of HP as a system.

>>44910126

I can't. That's my opinion. You also can't prove that 99% of people like the D&D falling rules. Them playing D&D is not proof; I play D&D and I don't like the falling rules. You can play a system despite its flaws. Ignoring those flaws and making up baby-tier bullshit about "LOL MAGIC EVERYWHERE", is what the problem is.
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>>44910133
>Since my superhero bullshit is clearly on par with your level 10 fighter getting swallowed by a cube of pure acid and srugging it off because he's "lucky and resilient" and since magic and wizards are every fuckign where in comic books to the point of ridicule, everything Im saying is related to this thread.

You're typing too fast to even include proper punctuation. I'm going to hazard a guess that my "rage" is not the issue here. Nor does it give you argument "impact."

>>44910179

In weight? Yeah they're actually pretty close.
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>>44910243
Like seriously, just search for the DnD edition or offshoot, type in that edition + god of plants and blam, you get a god of spring or nature or some shit who has made some plants. They grow the way they do because the god likes it that they grow that way, turns out, for most plants (like grass) they conveniently make it eerily similar to how things grow in real life because why fuck around with basic shit that would complicate the game for players?

The reason they do this is because sometimes there's weird ass plants that don't follow normal physics and real life plant examples because it's a fantasy world! Weirdo god of plants made a weirdo plant!
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>>44910207
>Fuck the scaling rules for swords as they get bigger and smaller are retarded, too, because it's just simple algebra as not to complicate things.

But you said yourself HP is an abstraction. Does it really matter that much? It doesn't hinder believability the same as a man hitting things with a sword for a few months then suddenly being to fall 200 feet without a broken leg or bone does.
>>
>>44910247
No one said people like falling rules. We said no one cares, which is proof because DnD as a game isn't dead in the water, with the forums filled with people talking about the unrealistic hp rules spoiling the game's believability for them.

And considering literally every person who still plays DnD has interacted significantly with the HP system it is a very easy deduction that no one cares/minds/worries about it, or atleast the vast majority don't.
>>
>>44910215

Sure. I play D&D too. The difference is that I note the flaws.

> But really, if everyone is so upset about these falling rules, then why isn't everyone demanding they be changed? Where is the widespread outrage? The people have the means to contact the developers, and they are doing so about various things, so why aren't they bugging them about the falling rules?

Because it's not a huge enough part of the game. Also

> implying WotC actually listens to its consumers

Where do you think 3.5 and 4e came from?

> The truth is, you're wrong. No one but you is upset by the falling rules. No one.

Not true, I can name 4 other people I know. So it's not "no one" you arrogant little fuck. Stop pretending you know everything about the entire world.
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>>44910300
>It doesn't hinder believability the same as a man hitting things with a sword for a few months then suddenly being to fall 200 feet without a broken leg or bone does.
Actually it does, and nothing you can say or do will change that except killing yourself out of spite.
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>>44910331

No shit D&D isn't dead in the water. It's a popular game. That doesn't make it good. Anything short of penis photos on the front cover won't affect its sales or its popularity.

> And considering literally every person who still plays DnD has interacted significantly with the HP system it is a very easy deduction that no one cares/minds/worries about it, or atleast the vast majority don't.

That doesn't mean they've used the falling rules. Of course you wouldn't care if you've never used them.
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>>44910300
I am saying it doesn't matter. I'm also saying the sword scaling weight rules don't matter that much because we don't really care that much about such menial distinctions in the game.

You were just trying to use sword weight as an example of it being consistent across reality and why that means hp/falling damage should also be consistent. I then pointed out that no, sword weight is fucked. You're the one who tried to make it important and you were wrong.
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>>44910357

Please stop projecting your suicidal thoughts onto me, and get help.

In the meantime, a sword's damage is not directly proportional to its size or weight. There are other factors involved. Weight is a double edged sword, by the way. It can help and it can hinder.
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>>44910247

So when you are proven wrong multiple times its suddenly just an "opinion"? Lol guse i was just trolling doesnt really work anymore.

>In weight? Yeah they're actually pretty close.

Yeah no, theyre not, and lets not even get into the names.
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>>44910365
I didn't say it was good. Stop changing the argument. You said "You can't prove people don't care about the falling/hp rules." I said I could because the game still exists despite having the same HP rules, with minor variations, for decades. Of all the many things they've utterly overhauled, this one is one of the ones that are rarely complained about because the system is simple, fairly effective, and a pretty solid way to handle things. It's not perfect, but these things you're pretending are critical flaws aren't even minor problems.
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>>44910386
>I'm also saying the sword scaling weight rules don't matter that much because we don't really care that much about such menial distinctions in the game.

Neither do I. I do care about some guy falling 200 feet and surviving without magical aid though.
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>>44910365
Pit traps alone are so ubiquitous I imagine a very large number of long time DnD players have encountered the falling rules. Do you think more than 50% of them quit?
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>>44910335
>Not true, I can name 4 other people I know.
They're just nodding their heads so you don't flip out and stab them with that knife of yours.

>>44910390
Awwwww, look, he's getting upset. Are you gonna call the cops again, faggot? They didn't come knocking at my door last time, and they won't this time either!
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>>44910416
>So when you are proven wrong multiple times its suddenly just an "opinion"? Lol guse i was just trolling doesnt really work anymore.

I made a subjective statement about RPGs. You on the other hand (or whoever I replied to) made an objective claim about most people not caring about falling rules. then failed to substantiate it.

> Yeah no, theyre not, and lets not even get into the names.

Please enlighten us. Please say the swords were really really heavy. Please oh please oh please.
>>
I still don't understand what are you people arguing about? The level up system? The HP mechanic? Or falling damage? Or all of the above?
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>>44910499
That's great for you, you are in the demonstrable minority. If you weren't then the rules would've been changed by now because if the vast majority of players (and, consequently, the designers who update things) cared they would've been changed. It is negligible, unimportant, and sincerely not a problem because the vast majority of people WANT their level 10 fighter to survive a huge drop because he is a fantasy superhero.

If they wanted a grittier, more realistic or punishing system they would go play a game that suits that style.
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>>44910527
>They're just nodding their heads so you don't flip out and stab them with that knife of yours.

I don't own any more knives than the average person. I also was not the one to bring it up; they said it independent of me.

>>44910504

No I don't think they quit, but neither did I.

Also just because people don't complain doesn't mean it's a flaw. I never met anyone who complained about the 3.5 balance issues, and yet....
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>>44910535
Subjective? None of your posts is about subjective, you are stating your opinions as facts when they are little more than ramblings of a mad man.
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>>44910571
>I also was not the one to bring it up; they said it independent of me.
You're only fooling yourself, Craig.
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>>44910430

> I didn't say it was good. Stop changing the argument.

Holy shit, I expressed an opinion, calm down man.

>You said "You can't prove people don't care about the falling/hp rules." I said I could because the game still exists despite having the same HP rules, with minor variations, for decades.

People cared about 3.5's balance issues and 4e's "video game ness" yet the game is still around. That doesn't mean people didn't complain about it you fuckin retard.

> Of all the many things they've utterly overhauled, this one is one of the ones that are rarely complained about because the system is simple, fairly effective, and a pretty solid way to handle things. It's not perfect, but these things you're pretending are critical flaws aren't even minor problems.

Falling damage is a minor problem but not a critical flaw. It's symptomatic of a larger flaw based on the HP inflation of the game.
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>>44910535
We did substantiate it. It is not subjective that DnD's playerbase hasn't dramatically dropped because the falling rules didn't change across the last 4 editions. We can look at literally every RP/DnD forum on the internet, I suppose, and go see how many complaints there are as a percentage of the complaints/criticism posts in their forums, I guess, but that's pretty painstaking work for something so obvious.

If you want to prove you're right, go ahead. I'm obviously right because no one has ever seen more than a handful of statements about people complaining about the falling rules, much less saying they stopped playing the game because of them.
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>>44910535
So you admit its just your personal problem?
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>>44910561
>That's great for you, you are in the demonstrable minority.

Then demonstrate it. Take an actual survey. I guaranteed if you tried "lol 40 people liked it" in, say, the drug testing field, you'd get laughed out of the room.

> It is negligible, unimportant, and sincerely not a problem because the vast majority of people WANT their level 10 fighter to survive a huge drop because he is a fantasy superhero.

Again, prove it's the vast majority. I want a formal survey before you go making these kinds of claims.

> If they wanted a grittier, more realistic or punishing system they would go play a game that suits that style.

For the last time, I do not want realistic. I want believable. D&D is not believable and it needs to change, not least because of hte falling rules but also because of the other issues created by HP inflation.
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>>44910597
>None of your posts is about subjective, you are stating your opinions as facts when they are little more than ramblings of a mad man.

Except they are opinions. And I am supporting my opinions with facts. That's how a debate works, christ are you actually sentient?

>>44910603

Cool. Who the fuck is Craig, anyway?
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>>44910622
>It is not subjective that DnD's playerbase hasn't dramatically dropped

It didn't drop because of the 3.5 balance issues or 4e shit either.

> I guess, but that's pretty painstaking work for something so obvious.

well, then you can't prove it.

> I'm obviously right because no one has ever seen more than a handful of statements about people complaining about the falling rules

Your anecdotal evidence means nothing. So shut the fuck up with it.

>>44910645

Subjective =/= I'm the only one who thinks that way.
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>>44910673
I was about to ask the same thing? Who the fuck is Craig?
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>>44910615
You explicitly called it a glaring flaw. I conflate that with critical. It's not a minor problem because no one complains about it aside from you. If no one cares about it but one weird autist then there's nothing really worth changing.

Like most problems with literally any RPG system, people just houserule insignificant shit like this for cinematic effect. That you think they need obnoxious rules text for fluffing how a very basic, ubiquitous leveling system works is just a projection of your own compulsions. You can't stand that something is simple and fairly effective, if not perfect. That's what the hp rules in DnD are. They fit the characters thematically, which is the most important thing about a system.
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>>44910673
>And I am supporting my opinions with facts.

You have shown nothing objective about falling damage being bad, just your opinions.
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>>44910698

Glaring means obvious. Critical means the system literally fails because of it. I did not say critical because D&D still functions even with it's shitty falling rules.

> If no one cares about it but one weird autist then there's nothing really worth changing.

So it's a democracy then? Great way to run a game system. Everyone vote for instant level 20 advancement so we can masturbate to our awesome characters some more!

Seriously though, the falling rules are shitty from a game design perspective and from a believability perspective. The opinions of the majority don't matter here, this isn't a fucking political debate.

> Like most problems with literally any RPG system, people just houserule insignificant shit like this for cinematic effect.

Then make it an actual rule. Half of D&D grew out of house rules.

> They fit the characters thematically, which is the most important thing about a system.

In your opinion.
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>>44910646
>I want a formal survey

Ahaha go fuck yourself buddy. You're absolutely pathetic if you can't make basic logical deductions in a thread about how TERRIBLY UNLOGICAL something else is.

Basically, logic only works when it suits your side of the argument, and if someone else uses logic you pigeonhole them into some absurd trial they have to complete to satisfy you that you know no sane person would go to the effort of doing.

You're wrong. Disastrously, stupidly wrong. And it's not because I'm saying so. It's because it is the only reasonable conclusion given all evidence. If you can't understand basic deduction I don't know what to say.

It is believable that my super powerful, high level fighter survives a fall. As a matter of fact, If I want to the vast majority of tables and told my players that what is normally 5d6 damage will suddenly kill any of them they'd pitch a fit about how stupid that is for their awesome characters to die from such a mundane thing.
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>>44910615
>People cared about 3.5's balance issues and 4e's "video game ness" yet the game is still around. That doesn't mean people didn't complain about it you fuckin retard.
And yet those issues are strangely absent in 5e, while falling damage remains.
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>>44910724

And I have supported my opinions with factual assertions. You are the one trying to make a factual assertion that most people don't care. I want a real study, not some shitty sample in a heavily biased online tabletop forum.
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>>44910693
Virt, an infamous self-delusion autist. He has very specific, narrow views about everything and is more uptight than a hipster's skinny jeans. He argues everything the same way and once you've seen one virt thread you've seen them all. Everything is the kind of shit you'd expect a 16 year old smartass to post on the internet.
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>>44910774
>The opinions of the majority don't matter here, this isn't a fucking political debate.

Actually it does, its why 5e is more like 3.5 because most people hated 4e.
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>>44910795
Do it yourself, faggot. Go look through all forums, and bring us back a count of how many other people complained about falling damage. Or fucking kill yourself. That would be pretty cool too.
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>>44910783
>Ahaha go fuck yourself buddy. You're absolutely pathetic if you can't make basic logical deductions in a thread about how TERRIBLY UNLOGICAL something else is.

You're the one trying to use "everyone feels this way" as an arguing point.

> Basically, logic only works when it suits your side of the argument, and if someone else uses logic you pigeonhole them into some absurd trial they have to complete to satisfy you that you know no sane person would go to the effort of doing.

Isn't that what you're doing as well?

> You're wrong. Disastrously, stupidly wrong. And it's not because I'm saying so. It's because it is the only reasonable conclusion given all evidence. If you can't understand basic deduction I don't know what to say.

All claim, no proof. Everything you said is wrong and you have no ground to stand on. See? I can do it too you little fucking bitch.

> It is believable that my super powerful, high level fighter survives a fall. As a matter of fact, If I want to the vast majority of tables and told my players that what is normally 5d6 damage will suddenly kill any of them they'd pitch a fit about how stupid that is for their awesome characters to die from such a mundane thing.

You are wrong. I hope you show in one of my games one day so that I can make sure you character falls, then make him Fort save versus death. I bet you'll roll a natural one.
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>>44910774
Yes, appealing to the broader fanbase is a great way to run a system. Changing the rules most people are used to for an absurd minority (literally just you) is a stupid way to run a company. You fix major problems that affect a large percentage of your fanbase, not cater man hours to balancing and rewording every minor problem some whiny asshole posts on 4chan about.

"In your opinion" no, in the opinion of the many people who play DnD who have little to no problems with the system. Is the game dead? No? Guess it's not just my opinion.
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>>44910790

Because people were so happy to have a D&D edition that sucked slightly less than the last three, they didn't see fit to complain further. Doesn't mean the issue still isn't there.

Alignment is still there
Healing spells being useless against higher level things is still there
Caster imbalance is still there, albeit less.
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>>44910795
Im arguing that falling damage is fine. You seem to quite zealously cry that its wrong however since youv been here for over 3 hours it seems.
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>>44910864
>You are wrong. I hope you show in one of my games one day so that I can make sure you character falls, then make him Fort save versus death. I bet you'll roll a natural one.
Craig, let me assure you that if any of us show up at your game, it'll be as part of a brute squad.
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>>44910830
>Actually it does, its why 5e is more like 3.5 because most people hated 4e.

Are you seriously saying 5e is similar to 3.5 BECAUSE people like it more? What the fuck?

>>44910848

You do it. You're the one making the assertion that NO ONE else cares about falling damage. I really don't give a shit either way, I'm trying to prove why it's bad from a game design standpoint, not some baby-ass popularity contest.
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>>44910864
No, you're the one who brought up how breaking the believability is a strict problem when, if this was a problem it'd actually be a problem and not just one bait thread on 4chan. I don't need to prove shit, you're the one trying to convince everyone that the HP system is a problem. It isn't because people like it is my response and my proof is people still buy DnD shit. I can prove that. Here. dnd.wizards.com
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>>44910893
>Is the game dead? No? Guess it's not just my opinion.

That's based on the fault assumption that one bad rule will kill a system. If that was true D&D would never have made it off the ground. So no, try again.
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>>44910944
But surely I would rig the results! The only way it could happen fairly is if you do it yourself.
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>>44910909

And I've made points to support that. You on the other hand, among others, have rambled on about made up fanfiction that is not canon or part of the rules.

Clearly it IS an important rule since you've been here for 3 hours defending it.
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>>44910944
>Are you seriously saying 5e is similar to 3.5 BECAUSE people like it more?

Overall people did like 3.5 more than 4e, I didnt, but it doesnt change the fact that Wotc made 5e to be more close to 3.5
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>>44910944
Oh fuck off. You're the one who made the assertion that the HP system ruins the game. It clearly doesn't because the game isn't in ruins. Prove to me that it ruins the game. You hating it doesn't mean it's ruined. I hate broccoli but that doesn't ruin the broccoli industry or make broccoli a terrible food.
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>>44910955

> people like it so i am right

Get the fuck out. That's not even an argument.

>>44910983

Nah, I trust you. See, I honestly posted the screencap from the book, even though it turned out I misremembered something. I can only expect the same honesty from you.
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>>44910944
>I'm trying to prove why it's bad from a game design standpoint

Changing the goal post again? Now its gameplay design and not just about your feels?
Ok, Il bite, show me objective example how it hurts the gameplay.
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>>44911034
Yes, people liking something makes it a worthwhile product for those people. If it's not a worthwhile product to you that's fine but it doesn't make you right or the thing you dislike demonstrably bad.
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>>44911012

I still play D&D. I don't think it's ruined by the falling rules. I just think the falling rules illustrate an issue with the HP system. You tried to justify it with fanfiction and provably wrong bullshit. Along with some mental gymnastics about superheroes.
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>>44911034
>Nah, I trust you, because I'm stupid.
Okay, I just did it. All 20 trillion people interviewed agreed that the falling rules are just fine.
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>>44911058
>Now its gameplay design and not just about your feels?

When did I say it was about my feels.

I already provided an example of how it hurt game play by making jumping off a fucking cliff a viable option instead of fighting a monster. In real life, that would be classified as suicide.

> b-but its not real life

No, but it's mean to somewhat resemble real life and have meaningful choices. If your meaningful choice completely violates common sense, then you are expecting players to make their choices based on experience is some bullshit alternate reality. THAT is bad game design.

>>44911061
>Yes, people liking something makes it a worthwhile product for those people.

That doesn't make 100% of the rules good.
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>>44911071
I haven't done any fanfictioning in this thread so I don't know what you're saying. The only thing I said is I and everyone I know would be upset if I changed the rules to make it so what used to be a minor fall would kill all of their characters.

Your assertions make the game worse. If you change a game such that the vast majority of the fanbase would dislike it then it's bad game design because games are designed to be enjoyable. A level 20 fighter dying to something stupid isn't enjoyable but that's what you want.
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>>44911082
>Okay, I just did it. All 20 trillion people interviewed agreed that the falling rules are just fine.

Yeah I want actual proof of that though. Have you ever read an actual survey?
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>>44911121
Have you never seen an action movie? Jumping off shit to escape a shitty situation is a trope. Fuck Gandalf jumped into a bottomless portal pit or whatever and everyone thought it was great. Stop trying to ruin fantasy with reality. I can die from a 50 foot drop in real life, why would I want it in the game?
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>>44911143
Prove that I didn't do it. Moving the burden of proof onto someone else is a game 2 can play at, Craig.
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>>44911132
>I haven't done any fanfictioning in this thread so I don't know what you're saying.

Not you specifically, I mean people projecting their own homebrew onto D&D canon where it doesn'te xist.

> The only thing I said is I and everyone I know would be upset if I changed the rules to make it so what used to be a minor fall would kill all of their characters.

Go jump 50 feet and tell me that's a minor fall. Otherwise shut the fuck up.

> Your assertions make the game worse. If you change a game such that the vast majority of the fanbase would dislike it then it's bad game design because games are designed to be enjoyable. A level 20 fighter dying to something stupid isn't enjoyable but that's what you want.

Maybe he shouldn't be stupid and jump off of a cliff then.
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>>44911165

A wizard, with magic.

>>44911187

Except I'm not the one trying to prove that the majority of people hate the rules. I don't care. You were the one who brought up "most people don't care" as a talking point, so YOU have the burden of proof. I brought up falling damage being flawed, so the burden of proof is on ME for that. See how it works now?
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>>44911121
Why is it bad game design for someone to intentionally jump off a cliff to escape an unwinnable encounter, knowing that they can survive falls because of how resilient/lucky/good at falling they are?

In game they can repeat the process with no chance of failure so, through whatever abstraction you think HP is (in this case mostly luck, durability, and a bit of skill), they can test and prove it.

Remember, by these rules a character can stand still and let a very strong man attack them with a short sword, hit, and survive with little issue. Do you hate that? Do you think it should be automatic death because no one in real life survives a short sword being rammed into their gut?
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>>44911193
Oh my god with the semantics. It used to be a minor fall in game. There, you happy? Because in game it is demonstrably a minor fall. They've been surviving falls like that since they were low level fuckwads.
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>>44911231
>Except I'm not the one trying to prove that the majority of people hate the rules.
I don't need to prove it; I know I'm right. I'm just rubbing it in your face that you can't prove me wrong.
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>>44911231
A wizard who used no magic to make the fall not kill him and only succumbed to the wounds given to him by the fire demon thing (evil Maiar or whatever).
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>>44911121
If your players could have survived the cliff fall then they clearly were far beyond obstacles like pits and cliffs, fuck if I could survive a fall from a tall cliff I would consider that as an viable option.

> bullshit alternate reality.
DnD is by definition fantastical world with larger than life heroes.

It just sounds you are a poor DM whos railroad plot got derailed by savvy players.
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>>44911234
>Why is it bad game design for someone to intentionally jump off a cliff to escape an unwinnable encounter, knowing that they can survive falls because of how resilient/lucky/good at falling they are?

Because a roleplaying game is meant to represnet reality to some level. Note that I'm nt saying simulate. Even the garbage superhero shit, is trying to represent reality. Being punished for making common sense decisions is a nice way to say "fuck you" to your players and force them to make abstract decisions. It also encourages system-mastery type systems like 3.5.

>>44911299

he was basically an angel who was supernaturally tough. Again, he was a wizard. Boromir died from a half dozen arrows and Denethor died falling off the Minas Tirith. Couldn't work in D&D where he'd be a fucking 10th level aristocrat or whatever.
>>
hey OP/Virt, on the topic of "prove to me a fighter is superhuman" what do you think the average strength and constitution of a level 5 fighter is?
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>>44911462
>Because a roleplaying game is meant to represnet reality to some level.

that is actually the exact opposite of how I would describe the intent of a DnD game. I would say it is designed to represent an impossible reality and all similarities to real life are their for ease of use and brevity.

I think you just want something that DnD is not necessarily intending to provide and conflate that with bad game design because of your particular tastes. I vastly prefer my little superhero to not die from a pit trap.
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>>44911523
>I would say it is designed to represent an impossible reality and all similarities to real life are their for ease of use and brevity.

That's still a reality. A reality where the best tactical option is to jump off of a fucking cliff.
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>>44911462
A 10th level aristocrat would die from the fall, specially if he has low con score which denethor most likely would have since he being old and sick.
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>>44911523
>I vastly prefer my little superhero to not die from a pit trap.

Then why even have a pit trap?

And no shit you prefer that, you want him to win at everything because anything that isn't "le epic grand fight" that kills him is unfair and ruins muh story.

Go do freeform RP if you want to masturbate to how awesome your character is.
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>>44911604
Was there a point to that statement?
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>>44911348
>fuck if I could survive a fall from a tall cliff I would consider that as an viable option.

But you can't, and that effects your decision making in the game.

> It just sounds you are a poor DM whos railroad plot got derailed by savvy players.

Nah, I don't railroad. This was an encounter where some dumbass decided "lol I'm going to jump 100 feet" and I told him he was dead. He started to argue so I ended up saying there was lava down there to shut him up.

If preventing metagaming makes me a shitty GM, then I wear that badge proudly.
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>>44911639

Yes. That jumping off a cliff is a fucking retarded option in reality and thus making it not so in an RPG promotes system mastery and metagame thinking.

Alternatively, show me a fantasy story where a guy jumps off a cliff to avoid fighting something, because he knows he has 500 hp or whatever and can survive the fall.
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>>44911604
Sounds pretty sound to me. Dragon or cliff? Well. I'm pretty tough. Supernaturally so, even. But that Dragon is supernaturally good at shooting fire from his mouth. Off the cliff I go!

>>44911629
Pit trap is for killing low level assholes who aren't superheroes yet, the most common kind of adventurer. And it works. The falling system works great for killing low level weak dudes, as you spelled out, but is terrible at killing very strong heroes who are unusually great compared to even exceptional examples of humanity.

Saying I don't want my character to die from a a fall is not the same as me being a baby who can't stand the idea of losing. Stop projecting yourself you fag.
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>>44911629
Calm down princess, thats quite a valid question though. Ask yourself, why place a pit trap as an obstacle to an hero who clearly has no trouble climbing up there or avoid it entirely? Shouldnt you step your master villain plan up abit?
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>>44911666
How is that metagaming? His character can demonstrably prove and know he can survive those falls. You just changed the rules without him knowing because you're a faggot who can't accept the guy made the demonstrably right decision in that game universe.
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>>44911703
>Well. I'm pretty tough. Supernaturally so, even. But that Dragon is supernaturally good at shooting fire from his mouth. Off the cliff I go!

Show me a fantasy story with that line of thinking. Since D&D is apparently supposed to emulate fantasy stories. I want a non-metagame line for that logic there, otherwise it is pure metagaming.

> Saying I don't want my character to die from a a fall is not the same as me being a baby who can't stand the idea of losing. Stop projecting yourself you fag.

Yeah it actually is. You want a hugbox system so that your character can only die to things sufficiently advanced for his conceited ass. Get over it.
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>>44911733
>His character can demonstrably prove and know he can survive those falls.

Not unless he's made them before. And even if he has, how does he know it won't kill him again?

> You just changed the rules without him knowing because you're a faggot who can't accept the guy made the demonstrably right decision in that game universe.

No, he made the demonstrably right decision in that rules set. Again, show me a fantasy story where a hero makes that decision.

You fucking can't.
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>>44911666
>But you can't, and that effects your decision making in the game.

Yes because im not a Barbarian who has slayed dozens of dragons and send flying by a Titans mace against a mountain. But I am that in the game.

>If preventing metagaming makes me a shitty GM, then I wear that badge proudly.

Then why have rules at all? Everything you do in Dnd is metagaming technically.
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>>44911754
Non metagame? Well, alright. Let's assume that the rules apply to everyone. Is that fair?

Clearly there have been adventurers who existed before my character. High level ones, even. Would he be the first character of his level of power to fall from a cliff and live? If the falling rules have been applied throughout all of history then surely there's stories of people surviving these kinds of falls?

Did his character ever take fall damage before? Was he aware of how much it hurt him? Has he ever seen anyone else take a fall like that before? Anything? Could he compare it to his own capabilities?

The killing him thing only works if you establish everyone in your universe dies from those falls and the fall damage rules are different, something his character would know from living in his universe. You have to think about how the rules, in effect, work in that universe before you just go "METAGAMING YOU'RE DEAD" because practically no one can only make decisions without any rules in mind, since we make our characters with the rules in mind.
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>>44911754
>Show me a fantasy story with that line of thinking.
Highlander.
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>>44911801
>Yes because im not a Barbarian who has slayed dozens of dragons and send flying by a Titans mace against a mountain. But I am that in the game.

Yes. Again, show me an example from fiction of someone making that choice. Otherwise it's metagaming.

>>44911801
>Then why have rules at all? Everything you do in Dnd is metagaming technically.

No it's fucking not. Metagaming is making decisions based purely on the rules or the fact that it's a game, not putting yourself in the mind of a character who does not know said rules. You are literally wrong about what metagaming is.
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>>44911754
Slayers TV serie and the movies. They are inspired from dnd.
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>>44911836
>The killing him thing only works if you establish everyone in your universe dies from those falls and the fall damage rules are different, something his character would know from living in his universe

No, I established that a real person would die from falling that far no matter how good at fighting they are or how many battles they've been in.

>>44911881
>>44911844

And...? What happened?
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>>44911893
It worked in those stories. That's what happened.
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>>44911871
You are trying to twist words into something they are not. You are metagaming the moment you decide your system.
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>>44911871
The rules necessarily effect the game and universe, though. Say he's metagaming because he knows he won't die from the fall rules is like saying how you're "power attacking" even though it's not really a conscious decision or thing someone does in game or whatever, it's just metagaming because you know power attacking will do more damage.

In game you justify saying "I'm hitting him hard without aiming perfectly!" With the falling example it's "I've fallen before and think I can survive that" most people break a fucking leg when they fall 10-15 feet but that's really common and not that bad for even low level adventurers. For guys who survive literally getting bitten and grabbed by a dragon (no "he avoided it with skill" Excuse here) why is a bigger fall instantly fatal?
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>>44911893
Did you establish that before he made his decision? Because his character should know that if that's reality in his world. But if you're going by the rules then that's NOT reality in his world and his character did the right thing, knowing great heroes like he can and have survived falls like that. Knowing the rules is basically just knowing how the universe he's in works.
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>>44911920

Yes but how. What exactly happened.

>>44911933

"Metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself."

So no, not really.
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>>44911944
>Say he's metagaming because he knows he won't die from the fall rules is like saying how you're "power attacking" even though it's not really a conscious decision or thing someone does in game or whatever, it's just metagaming because you know power attacking will do more damage.

That can at least be rationalized by you deciding how hard you swing. You don't know whether a fall is going to kill you because don't know how much damage you actually take.

>>44911980
>Did you establish that before he made his decision?

No. I would have given him an opportunity to take it back but he'd been a metagaming douche for most of the campaign so I decided I was sick of his shit.

In another case though, I would have warned him. So he would have had no right to complain.
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>>44911871
Lupin the 3rd has made dozens of falls from heigths that would have killed him, yet he knows he can survive it.
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>>44911871
Actually no, making decisions based on the rules is not metagaming. Making decisions based on knowledge a character couldn't possibly know (for instance, acting against a secret that was passed over the table that his character isn't privy to) is metagaming.

Doing something the rules allow is never metagaming. His character lives in his universe and knows how falling works in his universe because falling is a common enough thing. It is abstracted in the rules which simplifies how players understand it so they can consistently interact with the game world.

You changed the rules at the last second to punish him because you're a faggot who didn't think it through. Maybe he's a bad roleplayer but what he did wasn't metagaming of any sort.
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>>44912005
What does it matter exactly what happened? They picked the lesser of two evils, neither of which ordinary folk would survive, and came out alright.
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>>44912046
If you punished him for being a shitter throughout the campaign then fine, but this exact scenario, taken in isolation, you are 100% wrong.
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>>44912005
Choosing to play as an sorcerer completely demolishes your argument because you cant choose your parents, but you still can do it. Same with your sex, age, eye color. etc. Also what feats you use even when you would have no in universe explanation for gaining certain feats. It just happens.
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>>44912144

Those are game decisions separate from the world. You are making decisions about your character's rules representation. He is making a decision in the game from the perspective of his character, while knowing it's a game.

>>44912118

No, I am not 100% wrong. I am 100% right as it is my game. The only thing I did wrong was not give him a warning.

>>44912102

No one can survive a 200 foot fall without magical assistance. It is not humanly possible, I don't care how tough you are or what the hit points say.
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>>44912314
Im the one doing the decision, I decide how he looks, what he is and how he acts. And make those decision by following the rules because if I didnt then why have rules in the first place.
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>>44912314
Not telling him you changed the rules before he did something completely reasonable both for him as a player and for his character in game without is 100% wrong.

Punishing him for being a fucktard earlier and frequently in the game is fine. This scenario that you've described is you being a piece of shit who, because of a personal bug up your butt, changed things in the system that either he or his character should be aware of.

If I was playing in your game and was in his situation I would've made the same move. Not because I'm metagaming, but because it's the right decision based on the universe (which should abide by the system that I've familiarized myself with). If you did that and I, in annoyance about my character's wrongful death, said "But should my character know how falling works in his world? I was under the assumption it worked as per the rules."

Should I suddenly start fearing for every mundane thing that can kill a person in your game because I don't know when and where you think realism should take precedence over the rules i've learned?

You say no one can survive a 200 foot fall without magical assistance, but by the rules that define how the universe works, you're wrong unless you change them.
>>
>>44912314
>I don't care

Then you are not following the rules.
>>
>>44912314
In your universe, is spike pit the most powerful spell against all martials? Because no amount of luck or skill would stop someone from dying from a 20 foot drop onto spikes, despite the rules text making it only a fairly nominal amount of damage.
>>
>>44912397

Okay, that's fine to make character creation decisions like that. But making in-character decisions based on information you have as a player, is not fair. It'd be like peeking at the DM's notes.

>>44912412

Like I said, in another instance I would have given him a warning. But it should be common fucking sense that you cannot jump off of a cliff and survive. Making those decisions based on the rules and not practicality, is fucking stupid.

> Not because I'm metagaming, but because it's the right decision based on the universe (which should abide by the system that I've familiarized myself with). If you did that and I, in annoyance about my character's wrongful death, said "But should my character know how falling works in his world? I was under the assumption it worked as per the rules."

Except it was MY universe, not D&D's, and in my universe that actually makes sense, not your pitiful powerwank bullshit, falling 100 feet almost invariably kills someone.

> You say no one can survive a 200 foot fall without magical assistance, but by the rules that define how the universe works, you're wrong unless you change them.

The rules are wrong.

I have a question for you: did you allow Locate City Bomb or PunPun in a campaign you won?
>>
>>44912461

Depends how deep and whether the spike hits. Picking up the spike and using it as a weapon changes it's function, so no, that would not work anymore.
>>
>>44912490
It is explicitly no common sense that falling will kill you when, if the rules remain consistent for all beings in that universe, it explicitly does not kill people who are that strong.

Again, the rules inform how the universe works. You're the one who changed the rules because of how you feel about reality and DnD needing to sync up more. You literally have to make a decision based on rules because rules are how you interact with the game in combat situations. I know how the fall damage works in game because I read the rules because if I didn't then I couldn't correctly roleplay my character in a situation where he has to take a fall. Period.

You're saying it's your universe. Sure. That's right. If you change the rules you have to tell me. It's not common sense because common sense flies in the face of things the character would be aware of. If you don't say when you change the rules then you're a piece of shit DM.

If the rules are wrong change them then tell the players. Always. Never punish them for shit you changed without telling them. That makes YOU wrong.

I would not allow a broken cheesy munchkin build but I would inform my players beforehand that that stuff is not allowed before they make their characters. If you impose limitations or changes then the players need to know because the ONLY THING they have to understand how the universe works is the rules. That includes the falling rules.

If I cast fireball and suddenly you change how the damage works because of how you think it should work then how is that fair to a player? Changing how falling damage works is the same exact thing.
>>
>>44912490
Does the DM have notes on what rules I can follow? If not then fuck off.

>Making those decisions based on the rules and not practicality, is fucking stupid.

The rules are what makes the dnd's worlds rules. You are pretty shitty DM if you didnt plan to tell your players about your fanwank Hp rules of your retarded reading comprehension. No wonder he seemed to not interested in your campaing if you fail this much at basic social communication.
>>
>>44912610
>It is explicitly no common sense that falling will kill you when, if the rules remain consistent for all beings in that universe, it explicitly does not kill people who are that strong.

Except the rules for that universe do not make any sense, as I've been saying throughout this thread.

> Sure. That's right. If you change the rules you have to tell me.

Show me where I am legally obligated to say that. You gonna sue me?

>>44912668
>Does the DM have notes on what rules I can follow? If not then fuck off.

No, because you don't get the twist the rules to your advantage like a scummy little power gamer.

> The rules are what makes the dnd's worlds rules. You are pretty shitty DM if you didnt plan to tell your players about your fanwank Hp rules of your retarded reading comprehension. No wonder he seemed to not interested in your campaing if you fail this much at basic social communication.

No one else had a problem with it. Only whiny powergamers and metagamers such as him (and yourself, apparently).
>>
>>44912828
They make sense just fine. Legendary hero survives fall off cliff. A lucky regular person could do that.

You're not legally obligated but why should I play a game with you if you're gonna change things without telling me then fuck me over for it because of your personal opinion about shit because I played my character in a way that is consistent with the rules? Like I said, you're a shitty GM if you change rules without telling people beforehand then punish them when they play according to the rules.

Fighters get feats and know how to use them because the player read the rules. Players position themselves in advantageous positions that will cause flanking/opportunity attacks because they read the rules and know how that works, something their characters would inherently know from living in the world where those rules apply. Players make decisions on whether the fall is a good choice because the rules explain that yeah, you can survive something like that -- why wouldn't the character know the world works that way?

Making a decision based on how the rules operate is the foundation of literally any game with rules.
>>
>>44912828
>No, because you don't get the twist the rules to your advantage like a scummy little power gamer.

So I need to ask everytime I want to move? Or does that hurt your lil special snowflake settings "believability" too much? Fuck off railroader.

>No one else had a problem with it.
So if I changed the rules just to spite you, it would be ok in your books. I honestly feel like you and your players are just braindead.
>>
>>44912828
I'm a whiny powergamer for reading the rules and going "Hmm, yeah, I can survive that."

People in real life don't survive fucking lightning bolts consistently or explosions that could splinter a door but that shit is common place in DnD and something people survive ALL THE TIME. Is every call lightning spell in your game an instant kill?
>>
>>44912914
>Legendary hero survives fall off cliff. A lucky regular person could do that.

Except both would be very unlikely to survive. There is no such thing as being good at surviving falling off of a cliff. You cannot train that skill in real life.

> You're not legally obligated but why should I play a game with you if you're gonna change things without telling me then fuck me over for it because of your personal opinion about shit because I played my character in a way that is consistent with the rules?

Because you shouldn't be exploiting flaws in the rules system like a powergaming idiot. It's just like if you had tried to do Locate City Bomb. It's an exploit. It's not common sense.

> why wouldn't the character know the world works that way?

Because those rules have a link to reality. Falling 200 feet and automatically surviving does not, because it doesn't actually happen.

Also if you'd ever been in a LARP swordfight you'd know flanking is even more vital than it is in D&D. That was half the ways we ever won was by outflanking people.

>>44912922
>So I need to ask everytime I want to move? Or does that hurt your lil special snowflake settings "believability" too much? Fuck off railroader.

Not a railroader, nor am I a special snowflake.

> So if I changed the rules just to spite you, it would be ok in your books.

Yes, if it was making the game more realistic and believable.
>>
>>44912983
> I'm a whiny powergamer for reading the rules and going "Hmm, yeah, I can survive that."


Yes, because a real character would not think "lol I have 100 hit points" and jump off of a cliff. That is objectively powergaming and is complete bullshit.
>>
>>44913008
>Not a railroader, nor am I a special snowflake.
You sure sound like it, you have no understanding of how the rules work, misquote what the developers say and constantly change your opinion of DnD as while.

>Yes, if it was making the game more realistic and believable.
You clearly have low wis score from reading this thread, I could easily make any bullshit excuse and you still would cry like a baby that its not "believable".
>>
>>44913008
Legendary heroes are more lucky. He does it enough, eventually he'll do it at some point when his hp isn't at 100% and he'll die. I think you're stressing about it too much.

It's not "exploiting" the rules. The rules are how the universe works. The universe works such that falling isn't as lethal as it is to normal people in real life. It's a fantasy world so that's sensible to me. I can survive all sorts of shit in a fantasy world that I can't survive in real life. How am I supposed to know which rules you like or don't like?

The rules don't necessarily have a link to reality and, frankly, if I had to critically analyze every rule and strictly apply it to reality then you are asking way way too much of someone to play a game, It should be enough that they learn the rules and play according to them fairly.

That you think the ONLY merit in the rules is how realistic they are is kind of the problem. The rules do not need to be realistic because the world is not realistic. Just because basic things in the world work the same/similarly to how they work in real life doesn't mean ALL things work the same. Falling is one of the weird corner cases where things are clearly different for whatever reason and I shouldn't get punished for knowing how falling is supposed to work. My character shouldn't die because, as far as my character is aware, the damage falling does is how potentially lethal falling is to him.
>>
>>44913034
"lol i have 100 hitpoints" in the character's world is "lol I'm tough as shit I can survive this fall"

Stop projecting your shitty player onto me. I could do the exact same thing and be right without being a shitty player.

Why did you ignore my call lightning example? Why isn't Call Lightning automatically lethal to people without magical protection in your universe? That is completely unrealistic, no one can consistently survive an actual lightning bolt directly hitting them in real life.
>>
>>44913034
DnD characters are not real characters. They certainly are not normal by any means.
>>
>>44913137
>Legendary heroes are more lucky

Okay. Doesn't guarantee he'll survive the fall though.

> He does it enough, eventually he'll do it at some point when his hp isn't at 100% and he'll die. I think you're stressing about it too much.

So....

> I got narrowly missed by a sword a couple times and lost some HP so now I can jump from a cliff

Yeah no.
>>
>>44913169
>"lol i have 100 hitpoints" in the character's world is "lol I'm tough as shit I can survive this fall"

Except he couldn't. Because no one is tough enough to survive a 100 foot fall.

> Stop projecting your shitty player onto me. I could do the exact same thing and be right without being a shitty player.


Except you wouldn't be right because you'd still be dead.

> Why did you ignore my call lightning example? Why isn't Call Lightning automatically lethal to people without magical protection in your universe? That is completely unrealistic, no one can consistently survive an actual lightning bolt directly hitting them in real life.

Because that's a magical effect, not real lightning.
>>
>>44913170
>DnD characters are not real characters.

You got that part right.

> They certainly are not normal by any means.

No human being can fall 100 feet repeatedly and survive reliably.
>>
>>44913221
>Except he couldn't. Because no one is tough enough to survive a 100 foot fall.

Except I would, because I have the HP.
>>
>>44913192
Actually yes, if hit points are an abstraction and your luck runs out. No branch your fall, no weird slope and roll that unusually makes you survive. No different rules of gravity or whatever where falling has less acceleration/lethality. Who knows.

As said earlier in this thread, a naked level 20 fighter can have a very, VERY strong thing, like 20 strength (legendarily strong) take a short sword and coup de grace him in the neck and survive without the slightest difficulty. A level 10 fighter can get struck by lightning, actually get hit by it (failed his reflex and took full damage) and survive --- even intentionally get hit by it for whatever reason, maybe to show off. Why is falling explicit to you, should nearly all mid level offensive magic kill any fighter?
>>
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>>44904609

Play GURPS. More realism (including a difficulty scale that fits a bell-curve) and seriously high-quality crunch for dungeoneering.
>>
>>44913221
Call lightning is explicitly real lightning, actually. That's why I said call lightning instead of lightning bolt (which is amusingly stronger than call lightning).

But, again, what about a fireball that easily destroys a steel door? No human can survive an explosion that destroys a steel door but any mid level fighter could shrug off a max damage fireball that they intentionally took to the face.
>>
>>44913249
>Except I would, because I have the HP.

Except your HP is an abstraction meant for combat, which is all D&D is about anyway. A real human cannot actually take that much damage. That is the same as a fucking M1 Abrams tank. You cannot survive a 100 foot fall. End of story.

>>44913257

I do. But I also play D&D.

>>44913253
>Actually yes, if hit points are an abstraction and your luck runs out.

Luck doesn't run out. Gambler's fallacy. You're wrong. Fuck off.

> As said earlier in this thread, a naked level 20 fighter can have a very, VERY strong thing, like 20 strength (legendarily strong) take a short sword and coup de grace him in the neck and survive without the slightest difficulty. A level 10 fighter can get struck by lightning, actually get hit by it (failed his reflex and took full damage) and survive --- even intentionally get hit by it for whatever reason, maybe to show off. Why is falling explicit to you, should nearly all mid level offensive magic kill any fighter?

Yes. And you are just giving more examples of why HP bloat is a problem. Which was the entire point of this thread before the discussion got bogged down in the autistic fanfiction that YOU people created, not me.
>>
>>44913241
>You got that part right.

So you admit it then? Dnd characters are not normal people.

>No human being can fall 100 feet repeatedly and survive reliably.

Good thing dnd characters arent normal humans then.
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