>The walls of the dungeon become ultra-magnetic once you reach its center.
What now brave adventurer?
>mfw wearing copper armor and home-made natural rubber boots
I spin rapidly on the spot then give the Paladin a hug.
I dunno, probably standard dungeon central chamber size? I'm not the madman who designed this one; my dungeons typically use poison darts and spear traps, no overly complicated frippery.
I'm not going to calculate it but you have to be aware that magentic field strength diminishes proportional to inverse cube law (1/r^3). A magnetic field able to pull single charged ions (the single Fe2+ in hemoglobin) out of your body would have to be so ridiculously strong that long before that became a problem any other charged particles would long be gone. You know, like DNA or H+ or any non neutral amino acid or even water.
You'd turn into a very fine paste coating the walls instantly. And funnily enough (I'm not sure but the image amuses me) the only thing to stay in place would be your bones. Minus the skull of course, that goes pop and spreads its contents over the walls like everything
I forgot this, it describes some of the fun stuff that happens in strong magnetic fields.
Thanks for the pdf, I'll check it out. And yeah, I know the field would have to be absurdly powerful to yank iron out of you; I mostly just aimed to make the rhyme work.
Good thing my paladin's steely resolve isn't physical.
Great. You literally just dispelled the property of magnetism from the universe. Please can someone who knows more about this subject tell me what would happen if the concept of magnetism was gone for six seconds?
Electrons would fly off of atoms, no longer bound by their attraction to protons.
The protons meanwhile would...I'm not sure. The strong force is 10^38 times stronger than gravity at the distance between two protons, so I'm guessing they'd all be crushed into a singular point.
Every atom in the universe attempts to become a singularity at once. Probably not enough mass in an atom to actually become a black hole when smashed down the radius of a proton, but either way, everything is comprehensively fucked instantly forever.
We call the faggot bard that's dying of Malaria or whatever to play some music via remote that will disrupt the dark elf that's generating the magnetic field somehow.
Have the party's Mage cast a spell that can grab distant objects, take the loot and leave. Otherwise, find the mechanism that enables the device or allows in to function and either turn it off or destroy it.
>made out of crystals
>yes, even my sword
>i guess i have some gold jewelry but hey man, it's gold
If I forgot to take off my mountain climbing/hob-nailed boots I guess I get stuck in place? How does extreme magnetism interact with teleporting? Do I leave the boots behind, or do they come with me?
You're made out of wood? Cool, I'm a lich, wanna team up in a 'magnets didn't fuck my shit up' party?
In fact, everyone who would survive the super-magnetic dungeon, sound off and let's go team up to stop this bullshit. I'm gonna bring some club-wielding skeletons to the party!
[Any room for a psionic gelatinous cube, friend?]
If it ain't on the actual periodic table then it's wrong.
And I also drink my tea without milk.
My armour and primary weapon are made out of some weird-ass nonmetallic material that appears innately magical without giving off an aura.
(meta-note: It's basically an advanced ceramic, left here by a civilization who existed long before "official" history begins)