Last thread: >>44807809
The latest rules, the CRP (aka LRB6):
/tg/ FUMBBL group, signups are OPEN (rules below):
NAF News About GW's Reprint of Blood Bowl:
There will be two leagues next season. /tg/ League II, and /tg/ League II Rookies
The criteria for entry to /tg/ League II Rookies are:
>ANY coach, NEW or RETURNING, may start a NEW team
The criteria for entry to /tg/ League II are:
>ANY coach with can enter, with either a RETURNING team from /tg/ League I or a NEW team if they wish for a real challenge
After a 6-game Swiss tournament in both leagues, the top 6 teams from the main league, and top 2 from the rookies will play-off for the overall Championship.
Apply to the Group on FUMBBL with your [L] Team, and PM me (MauledByTheTigers) stating your team name and which league you wish to join. I've wiped a couple of applications from teams with games played or multiple applications. I will reply with whether you got everything right or not.
This means you can only apply with ONE team to join either /tg/ League II or the Rookies. Choose wisely whether you want to be a Rookie or not.
If you're "abandoning" a /tg/ League I team to start a new team, don't worry, they may play again one day, just don't have any non-/tg/ League games in the meantime with them.
Applications will be open for ~6 more days.
i got an order from gaspez and it has a 20% off coupon in it, but it needs to be used by the 31st, and theres no chance in hell of me doing so
if anyone wants it i'd be happy to give it to one of you guys
put your email in your reply and i'll send the code your way
Threadly reminder to join the tg BB2 group as well as the tg BB2 league. We are one short of getting a round robbin tourney going.
/tg/ Fumbbl Rejects
After playing my first game so many years ago - I can't not play - I've played on fumbbl for ages, played chaos edition for a while too and have recently returned to fumbbl. I don't play as much TT as I'd like, but I've just started building a stadium which should change that.
So I just did the TV numbers, an "ideal" orc team
(3 rerolls or 2 rerolls+ leader) 4 black orcs all with block/guard/MB, 4 rookie line orcs, and 4 blitzers (2 pomb tackle, one guard, tackle, and one guard, surehand, dodge or stat up) would cost in the mid 1500s to low 1700s range. If you are playing murder chaos as orcs outside of league you are doing it wrong and are bloated
First off, if there other guy is a full 1kTV beyond you, there's probably very little you can do to stop him - you can only buy 1 wiz after all and that's only useful in one drive tops. Even a chainsaw is just one guy - he can't get all the blodgers.
When it comes to dealing with elves of roughly equal TV, though...
-optimize your screens and positioning so the elf player will not have enough movement to score/get away even if he does make a dodge. Learning to overlap tackle zones to funnel the dodge movement in ways that you want is important.
-stay flexible while forcing the other player to roll dice. Remember there's always a 1/6 chance to fail and turn over. If at all possible make the elf player take the risks.
-Try to retain the ball as long as you can on your possession - leave as little time as possible for a score. Yes, elves can manage fast passing plays but they're still risky.
-Go after key players with fouls, and try to hit lightly armoured (AV7) as much as possible - or at least mark them. Remember a player who fails a dodge or GFI rolls to break armour too, so dodging with an AV7 player creates more risk for an Elf player than an AV8 one. Even if all you end up removing are rookie linemen, a man advantage helps immensely.
-Buy the right inducements - chainsaws are a must if the other team has a lot of Blodge players. A well timed wizard can also allow you to pop free a ball then cage up and hold onto it for the rest of the half.
This isn't a case of "elves", but rather "these guys are double my TV".
Thanks. I won that game 2-1 though. Mostly because the guy was shit and had his players surfed. Frenzy blitzer kicked ass.
I went full bribes instead of a wizard though. Is wizard worth it against elves? I thought I wouldn't capitalize on it since they are much faster.
Fouling nearly every turn was great. Frigging houorless peasants gave two elves nigglings through stomping them.
Wizards are almost always worth it. A smart Elf will keep his players spaced to avoid a fireball, but if you can catch at least 3 players at once I'd still do it.
And even if they won't give you the chance for a fireball, sometimes they have no choice but to have their carrier run alone - which is when they eat a lightning bolt and give your guys a chance to catch up if it doesn't take him out entirely.
>Fuck elves, how dare they try to play the ball, they are so bullshit
>Fouling every turn and everyone with clawpomb is totally fair, if I don't permanently murder all your expensive players so your team goes into a death spiral of expenses how can I win?
>Only chaos should go to higher tv anyways
>Ha try hard baby, but if my warriors are scratched I'll concede
>Sure am glad nurgle is coming, I'll stick it to those pansy elves and their passing meme
>no the bb2 match making is fine, now fight my 2.5ktv chaos team with your fresh DEs
>No, you shouldn't be able to chose opponents, or even decline a game without giving them 2 mvps, you fucking pixel huger. Fumbbl is a meme
Waiting for the glorious day gobbos are added to bb2. I don't care about winning or my losses, but I want to go on a cleanse. I will get that upgrade that gives free bribes and go to town.
Give me my chainsaw, my pogostick, my bombs and my dear fanatic. There will be enough dead goat pucci to satisfy all of Pakistan.
Where are the best guides to playing gobbos?
my starting roster is
and then 10 goblins
Gives you 15 players, all your positionals except your pogoer, which helps you mitigate when your secret weapons take the field.
Bombardier is only taken because he costs as much as a goblin even though he's shit
Yeah I have never in my life seen a bombider actually throw a bomb successfully, but I imagine it must be better than banging your favorite pornstar if it ever does
>implying I didn't try to do that
>implying I didn't scream like a faggot when I saw that you can only have 4 gobbos on an orc team
How is 16 gobbos op?
I threw a bomb at a welf and it dropped it once.
It was glorious, all those Armour rolls.
Another time he fumbled a bomb at his feet, he tanked the blast and it stunned the chaos warrior beside him.
I miss gobbos
My orc team recipe is as follows:
Two Black Orcs
13 players, two rerolls, and an apo
If you prefer, three RR and no apo is a more "cash efficient" start, but you'll roll in cash soon and fire your whore cheerleaders
yeah but then I'm tossing one 1 gobbo per turn, also fanatics have a special place in my heart from whfb
Is there an option where I can _be_ a pogoer gobbo? It be a short life but a wonderful one
Prolly 2d if not
I have gotten only 1 match in hardwick so far and it was late at night where I live.
It was a good fun game though.
Quite a difference from cabal vision where generally people only type to talk shit.
How you use a Wizard depends more on the abilities of your team rather than your opponent. A slow team like Dwarves will use a Wizard as a last ditch backup block to spoil the plans of a faster opponent. A quick team might use a Wizard to steal the ball instead. Furthermore, the threat of a Wizard can make your opponent play very differently.
The issue with the Wizard of course is that it's essentially a reactive option. It can convert specific situations into a score, or it can prevent a score, but it doesn't do a whole lot to set up those situations in the first place.
This is where inducing a chainsaw Star Player really helps - and this is why I think the Cyanide games have collossally messed up by not including them. Chainsaws are very reliable at downing players and they do so without Block dice; a skilled Blodger or a rookie falls equally easily to one. They can last for a long time even without bribes, so long as you set them up during your possession. They make a grinding drive against Blodge-heavy teams much easier, because you now have a (hopefully extra) player who can bring down the more dangerous, and usually more experienced, Blodgers on the other team.
I'm very interested in joining the Rookie League, but I've only really played Bloodbowl in tabletop a few times or the Cyanide video game. Is FUMBBL as byzantine to use as it looks? I definitely lean towards the heavier side of rookie (I don't know talents off the top of my head), but I really would like to learn more by playing not-computers basically. Should I just wait until League III and figure this all out before then? Leaning towards Dark or Wood Elves or Orcs for learning and simplicity.
definitely go for it my man, there's plenty of time for you to read a bunch of guides, watch some games and possibly practice until the league starts
Hell, all that is if you really want to take it seriously and aim for the top spot, if that's not your main objective then a refresher read and game will get you back on track for the league
Thanks to Pizzapocalypse the group page is looking pretty swell now.
He did have one request: whoever made the sprite Trophies originally, or indeed anyone: can they edit the League Leader and Rookie Leader trophies to be sapphire and emerald respectively?
pretty nice, we even look like an actual thing now! All we're missing is kike sponsors
I am absotely biased here, but why does the rookie league have access to only two spots for the play-offs? It is not much of an issue,but i don't see why treating the veterans in a better way. Maybe 3-5 at least?like this it just seems unfair.
I have joined already and am looking forward tp the league either way, this choice just bothered me
It was originally just going to be the Rookie winner going to the big boy playoffs, but I thought I'd be nice and give them two slots.
Basically I see the "vets" as the main league, whilst the Rookies are exactly that, rookies. More places in the final is the reward for playing higher calbire teams and carrying on.
Noted, Pizza spent a lot of time focusing on the bbcode, I said I'll have a glance over the text when I get a chance.
also I appreciate the effort Pizza put, it's pretty good, except for the colors, mostly that very strong dark blue over the also strong orange rapes my eyes and it's even hard reading normal text in blue areas like in the records section
I'd personally suggest more pastel colors or something that's easier on the eyes, FUMBBL's default color scheme is already good enough in my opinion, fumbbl's background ochreish substituting the orange, fumbbl's green for menus, and for the records page possibly a darker tone of fumbbl's background ochreish
a quick mockup in paint of what I mean, the letters are fucked up but I personally think this would be a step forward, although something's odd in my mockup but I can't pinpoint what, maybe it's using the same background color for one of the alternating colors inside the 'list'
I can see what you mean. Those colours are the Cup team's, that's why they were used I imagine. Could tone down the saturation to a more pastel-y tone like you say.
So I'm planning on trying out nurgle, undead, and necro to decide which I should use as my second team. Should I try Khemri too? There lack of speed, ag2, and decay mummies make this seem like more of a challenge team for good players to play against others like vampires than a legitimate team.
Any particular reason to avoid Elves? I know that they are somewhat contentious in these threads, but I don't follow them religiously or anything. Is it just not as newbie friendly? I am bad at breaking cages and the like, so I figure a dodgy passing game would be more forgiving for someone who is bad at tight positioning. I'm all for any and all recommendations! (Also Chaos Dwarfs because pic related)
You will get punished for making mistakes and will end up with less players than your opponent most of the time if you fuck up. With expensive players this can spiral out of control if you don't get lucky. You need to have your positioning game polished. Elves play completely different from your usual noob friendly team.
I also altered the quartered colors of the shield itself to reflect our league colors.
I sometimes want to start a Chaos team just to build the weirdest, mostly Mutated team I can.
Probably only have one traditional killer piece, the rest are shit like Very Long Legs Extra Arm Big Hand Beastmen.
Hashut damn your eyes! Our women are for more fiery things than waifuing.
I just played a game with goblins where I had
0Injuries on my team, yet got 4 skaven injuried.
Came in expecting a lose a bunch of dead goblins. It was a tie and I never played them before. The opponent and I were having a ball
Am I destined to be the greatest gobbo player of all time or is nuffle just giving me anti-salt for all the elf 1s I got?
So I'm a huge faggot who's only played the BB vidya. How long would it take me to learn to use FUMBBL? I'd like to join the new league but don't want to be the guy with the 30 minute turns.
It's very easy. If you want to learn how to use the client, there's a test mode you can experiment with (you need to have created two teams to do it though) detailed on the bottom here: https://fumbbl.com/help:FFBHelp
From someone who was in the same situation, there's just a few things to be aware of going from vidya BB to Fumbbl that may trip you up:
1. You can't plot your movement out in advance - once a piece has moved a space, it is committed.
2. Passing, Fouling, and Handovers are all "declared" before a player acts. This is just done by picking the player and choosing which action it's going to take from Move, Block, Blitz, Pass, Handover, Foul (or if they're on the ground, simply Stand and End Turn). If a ball carrier hasn't chosen Pass, they can't make a pass after choosing one of the other options.
3. Useful information like Tackle Zones, Assists or Scatter distances aren't actively displayed. They do give you the number of dice to be rolled on a block attempt before hand, and they do display the pass marker and the die roll needed to accurately pass. And when attempting to make a dodge with a player, they do display the needed die roll to dodge to a particular space, but only one space away. So if you're planning crazy dodge chain movements you need to know the odds of it yourself.
Most of all, there is no "undo" button, so be careful of misclicks. Nothing's worse than wasting your Blitz for the turn because you hit the wrong option when you meant to Block.
>2. Passing, Fouling, and Handovers are all "declared" before a player acts. This is just done by picking the player and choosing which action it's going to take from Move, Block, Blitz, Pass, Handover, Foul (or if they're on the ground, simply Stand and End Turn). If a ball carrier hasn't chosen Pass, they can't make a pass after choosing one of the other options.
That's actually in the rules, surprised the Cyanide game omits it
Thanks a lot mate.
Holy shit. I played awhile back and there used to be hardly any dudes on the /tg/ team. Now that shit's looking professional as fuck.
You fumbbl guys are awesome. Although I wish I could see the reactions of the guys who go "oh, boy, what's 4chan's /tg/ board?" and look it up and see a bunch of lewd elves being fucked by orcs on page 1.
>That's actually in the rules, surprised the Cyanide game omits it
Because Cyanide has to dumb shit down in order to get a wider audience. Not surprising that people use Fumbbl instead. The Cyanide versions just feel dumbed down and this piecemeal DLC shit for teams is ridiculous.
I saved that image from /tg/ almost ten years ago. Where did the time go..?
You saying you don't want green and purple? How long has it been since you had your daily dose?
Are you a newfag? Daily dose has nothing to do with /v/. It's Piccolo dick.
Only on /tg/ could a thread about sports get sidelined by the attractiveness of a half-dwarf half-bovine girlie drawing. C-Can... Can I have some newbie friendly team suggestions other than "Not Elves"?
Yeah, and I was just making a joke with you, you autistic fag. I just said green since it seems like a /tg/ color. You went and said purple too so I made a daily dose joke. Christ, man.
Humans and Orcs are a safe bet. They are both versatile and are solid. Humans are able to pass better and Orcs can punch better, but both are simple and can still do a ag3 passing game with blitzers if shit goes south.
Humans. They do a little of everything and are versatile. They're don't excel at any one thing and you'll learn the basics for every other strategy as well.
If that's too hard, then just go with orcs. They basically just bash the shit out of the enemy team and the goal is to make sure the other guy doesn't have any players standing to bug you. It's good if you want to play bashier teams and not focus on any throwing or other strategies and want to rely on brute force.
There's also guides on various sites on how you should play each team. The OP has some good sites with guides on how to play all these different teams. Fumbbl has one for every team as well if you're playing there. You can get a good idea of what your goals are and what your strategy should be given your strengths and weaknesses depending on who you pick.
chaos dwarfs aren't half cow, especially not qt3.1415926535897932384626433832795028841971693993751 chorfs like her
Newbie Friendly Teams are, as usual, just like in every wargame ever, "Pick the ones you think look coolest so you have the drive and desire to keep playing and learn the game despite setbacks"
Orcs and Humans are the best FIRST teams because they'll teach you HOW the game works, you'll learn the ins and outs of block, dodge, sure hands, pass. You'll learn how strength and armour works in blocking and knock downs.
Other good teams have disadvantages
Dorfs, good for hitting and winning games, but you'll never learn how to pass the ball
Delfs, good for hitting, dodging, passing, but your players are made of paper and you don't have many skills at the start
Amazons, crutch team, good for winning and destroying other teams early on, bad at high team values, bad at learning how risky actions are
Skaven, easy to do well with, players susceptible to injury, it's easy to fall into the trap where your gutter runners get all the spp and your linerats and storm vermin and then you lose a lot
So is the rookie league meant for new players, or new teams? The rules seems to imply you can enter a new team into the standard league, so I'm guessing the rookie league is primarily meant for new players?
I played last season but want to make a new team, which league should I sign up for?
If you liked it continue playing with your old team. If you didn't but still want to tryhard go into the continued league with a new team. If you just want to play with no big ambitions go to to the rookie league. Pretty simple.
I played the Goblin Team last season, and while it was kinda fun, I'd like to try my hand at a more serious team, so I guess I will make a new team and sign it up for the regular league.
Rookie League is for new teams, but optionally you can enter a rookie team into the veteran league.
More veteran league teams make it into the playoffs 6 while only 2 rookie league teams make it into the playoffs.
imo that site is kind of trash, the graphical layout of the data is pretty muddled and useless
overall the site is barely functional and it doesn't present the die rolls in a very good way.
Like the 2db chart is just a fucking monstrosity
And why would you even need to know how unlucky or lucky you were? You know the dice rolls. You can't "improve" based on that. We all know Blood Bowl can fuck you over hard with those dice.
Hence why the advice "roll as few times as possible" is great advice. The less you roll, the less you can get screwed over.
>chaos dwarfs aren't half cow, especially not qt3.1415926535897932384626433832795028841971693993751 chorfs like her
I wouldn't mind if she was a bull centaur...
>You couldn't have her blush when she realizes she still has hobgobo blood on her mouth
Also who DO the CD deal with in the badlands? Goblins? Ogres? Chaos?
damn, playing against a human, first block he throws, with his ogre, injures my guy
he proceeds to throw one die blocks all half, always getting 5s and 6s, dodges all over the place
Meanwhile I can't get anything going.
11 armour breaks, all stuns, he throws two armour breaks, ko and injury.
The Undead teams (Undead and Necromantic) are pretty noob friendly.
Overall the teams have blanket regen (except on ghouls). This makes them FAR more durable then one would expect. Also upon killing an enemy piece you get a free zombie. Free pieces are pretty great allowing a deep bench.
Zombies are very cost effective, a little on the slow side but durable enough to not die on the line, strong enough to hi with, cheap enough to be expendable.
Wights are solid Blitzers start with Block, S and G access makes them good utility, not much to say.
Undead is bashier with 2 S5 Mummies and better our of the box. Also gets skeletons which are faster then zombies but more fragile, dubious uses in my opinion except as fouler.
Necro is more agile, but get Werewolves which are AMAZING especially when skilled up a bit. Instead of mummies gets Flesh Golems. Frankensteins that are only S4 but get Stand Firm which is pretty good. Gives some decent muscle. Necro gets better with some skill ups.
Both have access to ghouls which are fast and have dodge. They make good ball handlers. But are fragile having AV7 and lack regen. Undead needs them, Necro can sub with werewolves in the beginning.
There are two others Khemri and Vamps. Khemri is God Tier at hitting with 4 S5 Tomb Guardians. However have Decay so some bad dice rolls kill them. Also 0 ball handling skill and very slow.
Vampires are super agile, strong, and tough. Perfect players except they sometimes need to murder their team mates. The thralls they have are pretty bad and serve to just get murdered
The last two are NOT recommended. Though some might argue for Khemri since they are lords of bashing. Vamps are a fun team and supposedly great at high TV.
>playing against WE
>Get lucky and force their wd into a corner
>lel leap w/o needing a rr
>"ok its a quick score, now I have a hope"
>thrower can go deep
>get a good hole in their defence and get through
>thrower is "safe" in back very deep in the back
>they make NINE gfis and surround me, basing with one
>safey in back only get push
>ok, I just need to dodge and make a long pass and I'm good
Are HE throwers cursed?
While yes you are right, the AG 2 everywhere is pretty rough especially for a noobie. The sure hands helps but they still are argued to be the worst ball handlers and by some team in the entire game.
They are the worst ball handlers, I am just saying you said they have 0 ball handling skills and to be an asshole I pointed out technically they do have a skill for ball handling where as say chaos has no ball handling skill on a rookie team
>play 30+ games as a human
>1 lineman death one kick lineman niggled no other injuries
>play one game as orcs
>BoB dead, Thrower dead, Blitzer dead, lino mng, second blitzer st busted
I know the teams well enough and their roles, ie which are hitty teams or not. I am literally looking for a suggestion for a forgiving team, but I like Elves. That seems to be why there is a conflict unless /tg/ is just telling me this because of the general "Fuck Elves" environment on here.
Not that kind of "Fuck Elves".
I have played Vampires to terrible success in tabletop, and I have played mostly Elves and some Orcs in vidja, but I'm open to whatever. Other than Elves being fragile and expensive, I don't know how to judge late-game developments so other teams just seem... flaccid? I'm not playing Gobbos, 'Flings, or Skinks, so of the teams I'm open to it's something that has a bit of mobility without being made of expensive paper that might be nice.
What about being made of cheap, dirty paper?
I just really want to see more Skaven teams in our league.
Honestly Skaven are the best team*
Gutter runners are ma 9 ag 4 with mutation access on doubles making them the best ball handlers in the whole game. Storm vermin can get clawpomb on doubles. Their thrower is the best nonelf thrower in the game. And unlike elves their players are cheap so they can carry a big bench and not worry about death spiral and can also foul.
*assuming they don't all die
I'm re-entering the Knife-Ears. Didn't do amazingly last year, but the team is in very good shape, with a decent war chest, few casualties, and a skilled Blitzer core (which likely will be a very temporary state of affairs).
You'll be joined by your less successful bretheren
The Caledor Leatherheads
The bigger issue with recommending "easy" teams is that they don't necessarily teach the game in a well-rounded way. Amazons are extremely powerful but if you get used to the luxury of Dodge you won't learn a good understanding of how to play without it. This is generally why lots of people recommend more average teams like humans to start out if you're brand new.
Still, I think it's important to play a team you like - just be aware than Blood Bowl is far more about your ability to play into and around difficult situations than the "list" you bring to the table.
With that being said if you really want to start with an Elf team, I'll point out that while Dark Elves and High Elves are the "sturdiest" elves, they're also easier to get into death spirals with because players are very expensive.
If you do choose to go with these, expect the road to be rocky. A good example is the Caledor Leatherheads in the last /tg/ tournament, who took crippling casualties in the first match that definitely set back team development.
I think the strategic side of player management can be more opaque to a new player, and in this regard Wood Elf or Pro Elf teams have an easier time, especially if they get reduced to just journeymen.
The 2nd place finisher in the last /tg/ tournament was Skudrinka's Wood Elves, and they were pretty much a vanilla TV1000 team for the entire tournament since every experience elf kept getting killed or injured. Even though WE take horrific casualties every game they're capable of pulling a ton of BS out with just a starter team.
Glad to hear it.
There's a lot of teams that didn't have great win records but nonetheless ended up with solidly developed teams and I was worried a lot would ditch that team for a fresh start.
with elf blitzers, either high or dark I like
Dodge (for blodge)
then tackle because if you can't get mighty blow you may as well make sure you get them down when you need them down
Frenzy is good but its a bit risky but can come in handy
wow bro, say what you will about me, but don't insult my team
Sempai and Oni-san are on the wall of fame
Frenzy is pretty useful assuming you are using it carefully; the only issue is whether you have more essential skills to take first like Dodge, Tackle, etc. I think it's best to think of it foremost as a space-maker first and a surfing threat second (and it can sort of function like having a mini-Block dice reroll.).
so, heres my dark elf team after 5 games, i'm gonna be buying a witch elf, but i'm having trouble coming up with a name that fits with the rest for her, it just needs to be something vaguely historical with an awful bloodbowl pun in it somewhere, if yall nigs could help i would appreciate
A wrestle lineman is handy early, since it gives you a method to counter a block carrier, and as a result it's considered a mandatory skill on any player you intend to use as a ball sacker. On the DE team the only other candidates are Witch Elves.
Witch Elves are great with Wrestle due to coming with Jump Up out of the box, but this is counterbalanced by the fact that when they're on the ground they're very tempting foul targets, so it's useful to have a wrestle lineman - it gives you a way to bring down a block ball carrier using someone who isn't worth the trouble fouling.
In contrast a Witch who gets into a scrum and brings down a carrier will often get fouled the next turn if other players are near.
My 4th gutter runner just leveled up. Should i give him wrestle instead block and follow with diving tackle etc.?
I have one blodge site step already.
Is getting leap and strip ball a viable thing for agi 5 gutter runner?
i drew a shitty image, is this how you sub 13 ma 1ttd?
Keep in mind if you give him leap+wrestle he will definitely have a very short future, as a both down will make him a very, very juicy foul target in the middle of a cage.
In my opinion leap is somewhat redundant on this GR. Sure, it will let you bypass scrums and leap into multiple TZs, but AG5 already allows you to dodge into a moderate number of TZs with some success (and if you need to dodge into more than 2 TZs you need to seriously reconsider your course of action). MA9 means your Gutter is rarely going to have a completely obstructed path either.
Personally I don't think you should make this gutter a ball sacker - he's a ball recovery guy, for use when your other, more expendable GRs have knocked the ball loose. Give him Sure Hands and he'll scoop up balls even if they're covered by several opposing TZs.
Amazons? Because they start peaked, and because AV7.
The rosters are built so each team has a curve. Some it's a gradual build to awesomeness (Nurgle), others are an almost symmetrical bell like Dwarves. One team had to start peaked and fall away, and that's Amazons. If it wasn't them, then there'd be another that'd be best at zero development and then got comparatively worse.
norse are much less peaked from game one. They will improve pretty well up to tv 1200-1300. Then other catch up, and chorf and chaos are killing them every turn, etc.
Norse can be good killers at high tv anyway though. Zons not so much.
Kek reddit said either A don't take all the ghouls and B if you do take all the ghouls don't play them all on defense/build 2 block sure hands and 2 wrestle tackle or for necro just 2 block sure hands cause they die.
Also are werewolves just block dodge sidestep and pray for doubles/stat up?
Shadowing and Tackle is also pretty hilarious on a Werewolf. Sidestep is pretty vital as well with this build.
That said, Block + Dodge first is also pretty solid, the main problem with wolves is that their skill access is really good so it's hard to choose what's best from all the possibilities.
Dunno, but out of curiosity I counted up the ~100k teams in the group that have had coaches online in the last few days, and came up with 13. And I'm assuming all of those teams are intending to participate in the rookie league rather than dive into League II.
So, I'll guess a few more teams will sign up by Sunday and we will have a 16 team league for rookies, which isn't bad.
Since I only need two achievements (technically 4 but since the player market is impossible I'm going to sam those) I'm finishing up the campaign
Pretty comfy so to say, I'm about to score a TD with my ogre, OGRE HYPE!
If jim's a vampire then we can assume he's 6448
Since he's a "star player" he probably has some bullshit which vamps normally don't get
Since he's all about "tactics" he probably has pass, dodge, catch, accurate
But why is he all about tactics? He's got 4str for crying out loud! He hits as hard as some of the best of 'em
1-He was never a player
2-In bb1 he hated the passing game, and just wanted blood too (he never cared for pro and high elf teams), loved Dark Elves and hated Khemri (probably from the Lahmian line)
Claws make it so literally ANYONE gets injured half the time when hit, mb is just icing or overkill
My bad, Jim is just a really pale dude, and I have no idea why all those maids seem to stare deep into his eyes and then go missing
av7 is easy to hurt in the first place
I'm not saying don't do it, I'm saying its icing. As in, its nice, but not something you throw out a werewolf for if they don't have it
I'm thinking of getting BB2, what does everyone think of it?
you guys are probably the best to go to for this, is it any good? It's got mixed reviews and I don't want to waste money if it's shitty
thanks, emperor bless
its pretty and fun, easy to pick up, impossible to master without cknoor and guides
Lacking in teams but they are coming soon
The fanbase on it is far less hardcore than fumbbl but less refined
Get it if its on sale and don't get too salty, everyone starts by getting there ass kicked
There's only two places to play bloodbowl online.
Fumbbl and BB2
Fumbbl ui is shit, BB2 ui is less shit.
BB2 has some fucked up french BULLSHIT ruining it, but it's pretty and I get to roll dice and foul elves.
>forgets to mention seeing sweet witch ass and camel toe in breathtaking hd
I miss when Wardancers were female...
If you're on the fence, play FUMBBL first. The graphics aren't as nice, but it's hard to beat 20+ teams for free.
BB2 only has 8 teams for 40$, some buggy implementation of particular rules, and a much shorter list of star player inducements (which IMO are essential to help balance uneven TV matchups).
Lets put something to rest here
Orcs are NOT better humans, they are far more bash oriented, much slower and a worse big guy and no truely reliable passing game.
Dark Elves are NOT better humans, while they are versatile, the death-spiral is real, their blitzers have no easy access to bash skills, they have no big guy, and surprisingly are overall slower than humies. What they do have is uber expensive though fun positional and sweet witch ass
Skaven are NOT better humans, I have no fucking clue why anyone would say this besides to meme. They are totally different play-styles
Lizards are easily countered by bretts and breaking skink pussy
Chaos is fine in the traditional leagues but is cancer in endless where you have no pick over you opponents and can't decline a game (bb2)
I think he means that its really nice to have access to all the teams
but yeah, if you are a n00b fumbble will rape you.
I was not a britbong who played table top with my dad, most of fumbbl is (as is cknoor and pals)
1. av 7 means you get an armour break half of the times,not an injury
2. Av7 opponents are those who are affected the most by MB,which adds 16 % chance to armour break and (i think,not sure) 7 % to injury,getting MB on wolves is not necessary to have a good player,but makes them too much better
Mb adds to actual casualty chamces both by adding one to the injury roll and making breaks easier which of course will make casualties easier too,you are right in the fact that the rulebook calls 10-12 casualty and not injury ,but still i have always seen injured used as casualty,rather than stunned. BB2 calls cas injuries,the bench spot is called injured and dead, i would actually say that it's called armour break and injury means casualty not resulting in death
Got my game in the second round of the Warpston Open on FUMBBL about to kick off, the other guy is a Legend and he's won one of the majors as he has an actual Chaos Dwarf in his Undead team.
Personally I consider that a plus - you get better much faster. Spectating in FUMBBL is also a lot easier and you can chat with other spectators, who are sometimes willing to help explain the action. It also has a replay feature like BB2 so you can review a past game and figure out what you did right or wrong.
Plus, most people on FUMBBL actually commit to finishing a game, rather than conceding as soon as a run of bad luck happens, which also helps the learning curve a lot. You might get a lot of salt but they tend to finish at the least.
The other thing is that because it's free it's far easier to get friends together to try out the game and maybe even set up a league yourself, which I think is the "real" Blood Bowl experience. There's definitely more players in the /tg/ FUMBBL League right now vs. the BB2 one.
exactly. With equal-to meaning an armour save in Blood Bowl, AV7 is really the apex of the curve. Which side a roll of 7 lands on (armour break/armour save) is the difference between a flimsy team and a moderately soft team. Which is why I've been telling this guy that MBlow is never overkill, and is definitely a reason to consider rebooting one werewolf if neither has it. The amount of block dice a blodge frenzy piece is going to roll in an average match means that more than 50% armour breaks is going to win you some games by itself.
Man just thinking about the math behind MB is fucking astounding.
Like when you break armour with a nut roll it gets to help the injury roll, that's amazing. It would be playable even if it only influenced armour rolls but you get to have your cake and eat it.
that's why you should never listen to contrarian retards who say shit like "i get more cas by knocking down more",there is no single skills that grants as much cas as MB (apart from PO against low armour and claw against high armour),always take MB in a perpetual league and heavily consisder it in a normal league
High Elf here. I would take offence if i didnt already know how irrelevant your opinions are. I laugh at you from my golden throne made of trophies i may or may not have bought.
The common most suggested "fixes" depends on which skill you see as more problematic - Claw, MB, or Pile-On.
Proposed fixes to Claw are usually changing it so it reduces armour rather than sets it to a flat value.
For MB and Pile-On, the usual proposal is to make the reroll or bonus apply to one side only (i.e the armour roll *or* the injury roll, but not both sequentially). An alternate fix to Pile On that some coaches recommend is to buff fouling instead, which makes going prone voluntarily more dangerous, but something like this affects the rest of the game too (and skills like Wrestle).
>have more av8 than DE
>have quality lineman that don't need to have the skaven treatment
>mv8 catchers w/o str 2
They aren't bad at all, at fucking stylish to boot
i actually like many of the changes, but it really hurts to see fend wardancers,i don't know i really feel like blood bowl is ok as it is, but the idea of a balanced blood bowl sounds good
Representative of the Undead teams here. The living should realize they are simply inferior to the undead. Why are you guys even playing a game where you can die and expect to beat those who are already dead? All living teams should embrace the cold sweet embrace of death and join undead. We will take anyone. As long as you're dead.
>No gold on the uniforms.
Im not saying you are not sexy, but i am saying you could be MORE sexy.
Its also /tg/s childish "fuck elf faggot" mentality that was amped by skyrim and most fantasy settings.
WHFB made me LOVE those shiny white Tolkien angel men
Maybe its just the whfb talking but I like elves as tragic heros
They had the brunt of chaos thrown on them, and unlike the lizardmen they actually came up with a solution. They tried to build lasting beauty and had it smashed by the races of darkness. They tried to make friends but were taken down by their own arrogance and the retarded grudges of the stunties. They never quit though, always trying to fight the forces of evil, even their own kin (woodies just hid in the forests) and I'd like to think of those lucky few elves who stayed in Avelorn who were there as it finally sank. All while beging the best dressed race in the game.
They are tragic heros, and I love that and bretts for similar reasons, really wish those guys weren't given such a raw deal
Fuck your skyrim memes, WHFB elves were the shit.
mauled, i was looking at your game, maybe you don't remember that, but in your turn 4 second drive you used a reroll for a both down 1d block at the end of turn, why didn't you just take it?(the reroll ended up making the both down a pow into injury)
never played skyrim and i don't know shit about whfb lore, but the stereotyped elf character is really annoying and,eventhough maybe elf lore is beautiful in whfb, for an outsider they look like perfect smug elves which i, and many others, hate. i have nothing against welves, nor elves in general, but high elves are that kind of elves i hate
Read the lore, its actually pretty good.
High Elves basically saved the world from being raped to death by deamons by building a magic-vaccum that sucks the winds of chaos.
Wood Elves are edgelord CN pschyo-xenophobes
Pic related is a warhammer High Elf, A white lion, an elite who must either kill or tame a white lion (who can pull their chariots) to earn his rank
Dorfs claimed that the Sons of Ulthuan did an attack on them and demanded payment for what the Dark Elves did.
Go fuck yourself stuntie
And no one in the empire gets to run around the pitch in a lion costume
>age of sigmar
I don't mind if you play it (it could be a lot of fun) but the lore is not the same as WHFB, which had decades to sharpen.
I mean are Bretts even relevant in it? I loved those French Catholics way more that "Muh Polearms" Empire
Ayylmao here. Holy shit I am touched. The Leatherheads may be battered and bruised but I feel inspired to make them do better this league and get gud. Thank you.
i was joking about age of sigmar, sorry stupid joke, your fanboyism is really inspiring me into making a high elf team,thank you anon>>44923621
>battered and bruised but I feel inspired to make them do better this league and get gud. Thank you.
Jesus fucking christ. I think my team just lost more than 1000 TV. 3 dead, two retirees.
All because I scored in his first half, and then sat back when I received instead of pushing on. I even had a turn 16 wizard but he didn't do enough. Then I JUST go my shit fucked up.
that was a great game, really entertaining,sorry for the team,but as some other spectators were saying it would have probably been a good idea to punt when things started going down in your drive
Yeah this is full CAN'T WAKE UP-mode
Never underestimate a 174 Coach Rating Legend.
Yeah, I was waiting for it but he had a Ghoul about 3 squares back from the line of scrimmage. I was trying to force him into having one loose runner that I could Wiz but he had options. Could have done with breaking armour on the Wight who got the hand-off to the guy who made it 1-1 in turn 16.
it's over all TV but keep in mind the weird eternal cyanide leagues are a newer hell
Also necro fairs decently against high TV chaos, they have lots of regen to help with being murdered to death
He won a FUMBBL Major, first ever with a Necro team apparently, they award special prizes.
One of the other ones gives your team the Crown of Sand, which allows you to raise generic "Sand Skeletons" once, others give you skills and stuff. Very rare as you can imagine.
Necro is definitely one of the teams I fear in the hands of an experienced coach. They have access to ST4, Dodge, Block, Claw, Frenzy, and cheap linemen tarpits right out the gate.
The only saving grace is that those skills can't be everywhere at once, but a really good coach always seems to have all the right players in the right spots at the right times.
The big ranked and Black Box tournaments often give away special prizes to tournament winners. Usually this is a stat boost and/or a special piece. The current one in qualifiers, the Warpstone Open, will give random mutations to random players on the tournament-winning team.
Crown of Sand gives Sand Skeleton linemen (regular Skellies + Decay), the Grotty Little gives a pick of any basic player from any team, Lustrian gives a special Saurus, etc.
Your team TV still goes up for new skills and players (and most of them aren't super TV-efficient), and any special players you get can be killed off, so it's not really that unbalancing, but it's a very nice visible reminder of a tournament winning team.
If we want to go that route pretty much everybody is better or more specialized humans.
Norse are humans with Block, Amazons are humans with Dodge, Elves are humans with AG4, Dwarves are humans with tackle... poor humans.
Yeah, but the tournament prizes are definitely much fluffier and more customized than the ones found in the rulebook, which admittedly are kind of lame: one whole extra MVP. Although granted tabletop tourneys are probably nowhere near as big or long as FUMBBL ones.
Free big guys with no negative trait but decay. Troll who already have regen get some kind of bonus or a reroll.
Zombies retain skills
Nerfing clawpomb means nerfing skaven and - even more dumb - nerfing underworld.
The killstack is actually designed incredibly elegantly. It's delicate little fairies who have a problem with it - forgetting that this is Blood Bowl, not netball.