>>44879606 Given outsiders don't need to eat, their metabolism, if you can call it that, is probably very different from material creatures And given succubi are known to feed off of exotic things like souls and given the odd plants and animals native to the lower planes, odds are they can process a wide variety of "inedible" materials
>>44879711 that sounds pretty cool, as she grows her body becomes a thing of beauty in it's adornments and her natural aspects, her demonic horns and wings turning into living gold. Maybe even encrusted with various jewels should they choose.
>>44879785 Yeah, that's pretty much what I was thinking Like she starts out hot but the more she gets you to spend on her (and the more she eat of it), the more spectacular her body becomes, in any human disguise her skin takes on a not quite unnatural, yet alluring sheen, "makeup" that is actually tiny gemstones, dyes, and other materials begins enhancing her beauty, and her body is adorned with more and more jewelry, while her real form becomes equal parts flesh, gems, precious metals, cloth, stone, and any other sign of wealth, all while her form is adorned with opulent "body jewelry" encrusted directly in her
All the while she gets her chosen victim wrapped more and more around her finger as they bankrupts themselves, fawning over her and giving her opulent gifts until they have nothing left to give and beg her to stay before she tricks them into offering up their soul to her
>>44879810 Huh, that's good to know, a succubus with "expensive tastes" could work then
>>44879955 Probably, I'd allow it at least. Have a succubus with expensive tastes eventually morphing into something of both greed and lust sounds like an interesting demon, though now I'm trying to think of how to handle the transformation, if it should just be a new type of demon or something like a prestige class where the more levels the further along the metamorphosis they are
>>44880109 Hmm... could be just the demon learning to understand another aspect, greed and lust are not to far apart to see them not connected, some would say another sin is better but these demonic sin subtypes are a fascinating subject.
>>44880185 Well, I'd kinda want there to be some mechanical benefit/effect to a succubi becoming both a demon of lust and greed, and I'd say the two sins both fall under the umbrella of desire, along with gluttony but that's a whole other can of worms, (though if the succubi literally eats expensive things then they may fall under gluttony as well) Actually, the more I think about it the more you could combine lust, greed, and gluttony into hedonism and that's another idea
But back to my main point, I do feel that if a succubus becoming a gold digger succubus would change how she looks there should be some mechanical effect, if only to make fighting her more thematic, like her being more powerful around "gifts" she's been given, though that's just me
Or how are they going to transport all this? Have a whole adventure about them trying to safely go somewhere with this loot. It would have to be a big caravan. Lots of opportunity for them to have stuff stolen.
A group of 30 brigands with donkeys could run off with a TON of money.
>>44880536 >Can rust monsters eat gold? I don't recall the monster entry specifically, but I'd imagine not considering that gold will never rust or tarnish naturally. In terms of chemistry, gold is incredibly unreactive.
If you read my advice on GMing ("Play Dirty"), you'll see that the best GMs can turn a situation where the players think they've "won" the game against them in such a way that the players will willingly divest themselves of what broke the game in the first place.
If the PCs have any family, kidnap them and hold them for ransom. The players will attempt a rescue, of course, instead of paying. As soon as the kidnappers are aware a rescue attempt is under way, have them kill the family member in such a way that they cannot be raised from the dead. Then have another family member kidnapped; after their failure to rescue the first one, they're much more likely to pay the ransom the second time.
Magical plagues are great. Try one where the PCs are essentially allergic to gold. Each gold piece near them deals damage. Since they obviously can't be there themselves to guard it, have large chunks of the treasure stolen away, if the PCs don't give it away themselves. Alternatively, the PCs become allergic to their magical items due to overexposure. They have to buy all-new ones.
Do the PCs have a castle? Natural disasters happen all the time, and buying a new castle is awful expensive. Castles catch on fire a LOT, so feel free to have a kitchen fire get out of control and gut the structure while the PCs are out adventuring.
Does the party have a bard? Four words words: Magically Enforced Child Support.
In all of these cases, the players are choosing to divest themselves of the gold in order to avoid something more painful than the simple loss of gold. THAT'S good GMing right there.
Part of being a good GM is making up for your own mistakes. Letting your players get their hands on that much money - or even a tenth as much money - is a tremendous mistake. Good roleplaying is about the quest to find treasures, not actually having them available. Therefore, it's good GMing to find plausible, in-character reasons for PCs to divest themselves of the things you mistakenly gave them. Plus it makes a better story that way. We remember the Vegas gamblers who came to the table with nothing, won it all, lost it, won it back, and lost it again far more than we remember the guy who came to the table, won big, and went home and never gambled again, after all. Taking things away from your players makes for a far more memorable interactive story experience.
Taking things away from PCs is never a mistake. The trials they go through to get their precious thing(s) back are a ready-made emergent story. Almost nothing works better as a motivator for a group, so really, if you're not taking things away from players, you're probably a pretty irresponsible GM.
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