>Official post ban deck tiers, as of right now.
Kiki Jiki combo (Chord, Coco and adjusted 'Twin' lists).
Mono Green Stompy
>Tier 3 and below
I play owling mine.
I'm thinking of retooling it to something like
2x anger of the gods
3x blood moon
4x simian spirit guide
4x eye of nowhere
4x runeflare trap
4 young pyromancer
4 ensnaring bridge
4 spell snare
3 who gives a fuck
and just go 1-3 at every modern event from now til eternity.
Come to think of it I want to fit crumble to dust and bolt in there as well. I also want the fourth blood moon in the side.
19 lands, two of them being mikokoro. This is not looking particularly good for me. Fuck I should never have sold my nourishing shoal tech.
Yeah, and at least that one costs two life, anon is literally retarded.
>b-b-but you don't get to see their hand
You know full well that"s not the reason people play Probe, it's more of a nice bonus at that point.
Do you remember every tournament you played Eggs in, when Game 3 went to turns and everyone in the round stood around and watched as you spent 20+ minutes jerking off on your playmat?
Thats why Eggs was banned, Im sorry you're too autistic to understand that literally every contestant was negatively affected by that deck existing in the bracket.
What's the likelihood of making a liveable income solely as a pro mtg player?
My dumb fuck of a friend, who's only been playing for 2 years, wants to do this and nothing else. I'm trying to convince him he's making a huge mistake but he's too lost in his ego to listen to me. So I'm wondering if it's even possible to do what he wants to do.
BTW he only works retail and has no desire to go to college. All he does is watch anime, browse reddit and twitter, and learns as much as he can about mtg.
You would literally have to top 8 every pro tour and grand prix you went to, just to break even. I remember reading somewhere that even the best of the best only make around 50k per year.
The only place that you can make a career out of playing games is in professional ASSFAGGOTS imo. Even fighting games usually pay around the same as Magic events, except that there are more Fighting game events of course.
True, but it could just draw you a card for 2 life and it still would be played.
My point mostly was that drawing a card for free is probably a bit too oppressive.
Easy dude, keep your own autism in check first, I was just being semantic to mess with you.
I fully realise the problem with the SS deck, I played eggs and totally agree with the banning of that card. Doesn't mean I don't kind of miss it sometimes, though.
The Channel Fireball and SCG teams are (correct me if I'm wrong) employees of the respective companies, and they get sponsored with cards and resources.
That seems like the best way to do it. Get a job for a games company, get them to back you to play at a high level.
Otherwise you're spending most of your money on cards to keep you at the top level, you're playing the mtg stockmarket all the fucking time, and your winnings barely keep you above water. I've got a friend who's reasonably professional, and he can only do it because he got hit by a bus and gets disability.
So, if merfolk has been described for the entirety of last year as "the best tier 2 deck", and now Twin and Bloom are now down to tier 2 (assuming players are willing to sub in kikki-jikki and azusa, respectively), would Merfolk not rise to being tier one? If not, why is merfolk going to be forever be "the best tier two deck" and never be tier one? Having 4 spreading seas main keeps Tron from going out of control, 4 hurkyls and counter-magic in the board deals with most everything else....
If he's desperate to work for cardgames, its basically just being a columnist for CFB or something. Join the pro circuit, make a name for yourself in the community, transition that into people paying you to write about decks
>could just draw you a card for 2 life and it still would be played
It would be a Street Wraith that you can counter
People really overestimate the value of trading a card in your hand for the top card of your deck. Those 4 slots could just be good cards instead.
You're still most likely gonna have to consistently perform well at tournaments or otherwise build up interest for the game through draft or constructed videos, and you also most likely don't get to keep much if any of the money you actually win at tournaments.
Also, I'm not sure every or even most pro players even get cards for free from their sponsors or even get their travel expenses paid.
That's the kicker. Two bad seasons and you're either in debt, or they've kicked you off the sponsored team.
I don't think it's impossible. Run a small trader online card store as a job, do draft and unboxing videos and articles to try and get dem sweet youtube dollars or whatever. Grind fnms for boosters or whatever. It would be extremely hard work for not much reward, but I think it's possible to do.
Tell that to ML dredge.
Also, SW doesn't up your storm count, or trigger prowess, or trigger Young Pyro, or doesnt [fill in other relevant trigger of your choice], which is relevant for the decks who would play a card like that in the first place.
>>People really overestimate the value of trading a card in your hand for the top card of your deck. Those 4 slots could just be good cards instead.
Well, duh, I'm talking about combo/storm/dredge decks that abuse the free draw effects, not monogreen stompy or something.
My point is pretty much that the impact of free cards that replace themselves are always difficult to predict on formats, and the way anon proposed the card didn't seem well thought out at all.
That is unless your precense on the team means good PR in itself. Someone like LSV could probably perform poorly for years and still bring in revenue to ChannelFireball through his draft videos.
In manaless dredge and belcher, yes you need those effects because the rest of your cards are pretty redundant. Storm combo doesn't need a spell that just cycles. Pyromancer delver might care, but a hand that's 2 fetches, 3 probe effects 2 disruption effects is already unkeepable. Having perfect information is a tangible upside, being able to pitch to force of will is an upside. "It draws you a random card from your deck" is only a tangible upside in doomsday. Triggering pyro/mentor is alright, but outside of that it's a do nothing card
Same here, probe lets me know if it's safe to drop an Electromancer and go off the next turn or if I need to go off in response to removal via a ritual. It also lets me see hate cards and most importantly Spell Snare, since it hit's all of my gas and engines.
So is the general consensus here that there is no hope for the Modern format?
If Control going to be land destruct + pillowfort to beat tier 1 blitz aggro and urzatron decks, seems kinda ironic to me. Wizards is so dead-set on killing blue because it's not a "fun" color that control players are getting shoehorned into running prison decks.
>scapeshift tier 1
why? doesn't it lose to uninteractive fast decks like burn, infect and affinity, who just lost a tough matchup in Twin? If anything, Scapeshift feels like it'll be weaker than before.
That's why I said "sort of."
To answer your original question it would be busted af
Being able to play 56 cards in your deck is not negligible. However, I'm still not certain that every deck would choose to play it. After all, not every deck plays Street Wraith and Gitaxian Probe, and that's not only because they cost life, but also because they make it much harder to evaluate your start hands. If your start hand consist of one land, two three drops, two four drops, and two free cantrips, do you keep it?
The deck with the best Waifu
Why would you do that? If you're playing the Urza lands you might just as well play Tron finishers like Karn. The upside of the Eldrazi deck is that it has lands that acts like City of Traitor and Mishra's Workshop without having to assemble a set of them beforehand.
I'm just going to keep playing Kiki Combo. I've been playing the deck so long that even though the ban definitely hurts I think I can still make it work just as well. Only about 40% of my wins were from the combo anyway. The ban just makes me have to play a bit better. Probably add an extra Cryptic Command to my list.
When you aren't depending on stuff like Eldrazi Temple for ramp why limit yourself to one tribe and not just use the best cards available.
In other words you would be better off playing GR Tron.
Does this deck save us from GR Tron? Should I make the entire sideboard dedicated to stopping aggro?
4 Fulminator Mage
4 Stone Rain
4 Simian Spirit Guide
4 Molten Rain
4 Boom // Bust
4 Crumble to Dust
4 Sowing Salt
4 Desperate Ritual
1 Pyretic Ritual
4 Snapcaster Mage
4 Steam Vents
4 Scalding Tarn
4 Ghost Quarter
Honestly I'm going to continue playing Twin with Kiki and just dedicate more sideboard to my bad matchups and more sideboard against tron and burn.
Flashfreeze, Anger of the Gods, Sowing Salt, Molten Rain
Cheer up Twin and Bloom players, here's a specisalt decklist just for both of you:
4x Basalt Golem
4x Salt Road Ambushers
4x Salt Road Patrol
4x Salt Road Quartermasters
4x Saltfield Recluse
14x Salt Flats
14x Saltcrusted Steppe
4x Basalt Monolith
Complete newbie here and got a couple of questions.
I'm trying to get into magic through xmage. what format should a beginner like me be playing? kind of confused with all these formats.
Also, what is the absolute easiest deck for a beginner like me to learn how to play with?
Standard is overly expensive and will rotate out fairly fast, modern requires a bit more knowledge of interaction and game play.
I'd recommend doing some drafts cause they are fairly cheap and moderately fun, however if you want to build a modern deck, cheap and easy should be what you are looking for, try infect.
Honestly I'm not even upset about the ban. I could switch to Scapeshift if I wanted for like $150 or just sub in Kiki and continue playing Twin. It's really not that big of a hit to the deck because I only combod off about 40% of the time and turn 4 combod only about 25% of the time.
You'll want to start with a small card pool, e.g., draft. Modern's card pool is very, very big. It's a more expensive but non-rotating format; cards you use never go out of style unless they get banned.
Go here for the current modern lists.
Watch videos online a deck you're interested in. Since you're new, pick up Infect or Burn. The latter is harder to master.
Unless you happen to have a lot of Modern staples from previous drafts or Standard seasons, or have just made a good amount of money from trading those away.
When I decided to get into Modern I realized that I already had already pulled playsets of all the most expensive cards in drafts.
>Tron and B/x Eldrazi are emerging threats in the format
>Blood Moon will become a very important sideboard card
>Any other non R/x deck will be hated out by proxy
So I should just build fucking burn then, shouldn't I?
Its an underrated deck. Can easily 4-0 an FNM with it if you play it well.
Its best matchups are twin (rip), tron, most blue control decks, and aggressive decks besides affinity and infect. Worst matchups are black green midrange decks and infect. Anything else is 50/50 or very close to it.
Whelp, ordered most of the stuff I need for Junk, finally making the switch over. Missing a few of the fetches and a Twilight Mire though, I'll wait for a reprint to get them. Prefer Jund but Junk is better right now and I can't play Twin
Yes its a decent tier 2/3 deck and if you don't see it coming it'll eat you
>epic skillful memedeck that is burn
I'm not gonna bite
now that the pressure is off to be able to win or stabilize before T4 do you think wildfire can be a deck? ramp up to 6 with mana rocks and drop wildfire ~T3-4 to set opp back and fuck face with prime time or something else with 5+ toughness that can survive a 2nd wildfire
So what do we think is the DCI's plan going forward when the PT ends up being a shit show?
Besides emergency unbanning Twin or banning Tron, how are they realistically going to react to blue outright not appearing and graveyard decks being rapidly hated out?
What kinda deck u want?
Just meme my shit up senpai
Just ordered mine a couple of days ago, along with blue staples like Serum visions and the like. I primarily just really wanted to play a combo deck that's completely under the radar, but I just realized that uninteractive decks that will thrive in a post-twin environment
YOU KNOW I'M RIGHT THOUGH
SPLINTER TWIN, CRYPTIC, SNAPCASTER, AMULET, PRIME TIME, SUMMER BLOOM, PACTS, HIVE MIND, NONE OF THESE CARDS ROSE IN PRICE WHILE THE REST OF THE FORMAT WAS EXPLODING
Should I add any of these to the Vicious Cycle intro deck?
>Elbrus the Binding Blade
So how about Loam Pox? Can it be viable now? It always looked fun to play.
at least you can enjoy the drops in price of lands for a bit
Not everywhere has a Legacy scene. Even without counterfeits most players are too stupid to access them whether by willful ignorance, sloth, or simply lack of a credit card.
I don't know how we can justify suggesting people play Legacy or even Modern to anybody else. You'd have to be completely retarded to pick up either of those formats in the past two years what with the way prices have been and the flagrant no-fucks-given by Wizards.
the only deck that reliably packs graveyard hate in modern is tron, and I need to get lucky to beat them anyway so it's a nonissue
100% vs affinity in games 2 and 3
highly favored vs burn because of extra sb gnaws
golgari charm and slaughter games from sideboard are also powerful
give it a spin, it's a ton of fun.
Which Gatewatch cards are expected to make an impact on Modern? I'm eager to give this baby a shot as a one-of seventeenth land in my affinity deck.
All of the people I play with regularly treat the game equally much as an investment as a game. They spend a great deal of time learning and understanding the metagame of formats and use that knowledge to predict which cards will rise in value in the future.
Hi, I want to get into modern one day. Could someone tell me the pros and cons of a deck like Jacob Wilson's Wilted Abzan deck from PTFRF? I know its not T1, but none of the decks I like are.
How's this for a deck?
2x Blind Obedience
2x Celestial Colonnade
2x Detention Sphere
2x Flooded Strand
2x Ghost Quarter
4x Ghostly Prison (CHK)
2x Greater Auramancy
4x Hallowed Fountain
2x Leyline of Sanctity
2x Luminarch Ascension
2x Mana Leak
2x Narset Transcendent
2x Cryptic Command
2x Nykthos, Shrine to Nyx
2x Path to Exile
3x Runed Halo
2x Serum Visions
1x Sigil of the Empty Throne
3x Sphere of Safety
1x Sphinx's Revelation
1x Starfield of Nyx
2x Supreme Verdict
1x Teferi's Moat
2x Wall of Omens
2x Leyline of Sanctity
1x Chalice of the Void
2x Mana Leak
2x Stony Silence
3x Suppression Field
2x Supreme Verdict
1x Teferi's Moat
>good against discard (wilt-leaf leige and smiter)
>lingering souls is really good
>gavony township is good
>best colors for sideboarding
>decent clock (probably T5 or 6 on a good draw idk for sure tho)
>easy to play
You are aware of the ridiculousness of saying that the price of a card, which has been somewhere in the range of $100+ dropping to whatever the fuck it is now, perhaps actually $100, is indicative of a reprieve?
And paying $40 for a digital game piece on a broken piece of software is hardly any different.
I personally just think it's disgusting that we need to do that for a game - metagaming the price of our game pieces. As much as I love doing shit like that I don't like how shitty it makes all of us. I hate that it is actually an inhibitor to playing games and that we can't have something as simple as ease of access and have to resort to counterfeits.
I mean, nothing else that I do has this fucking barrier to access something. If I need gloves, I can go buy them because their value is fair for the outdoor activity I will use them for. If I need trekking poles I'll just buy them.
But when I want to buy some cards, I see they're $60 a piece and it does not translate into sufficient entertainment value. Like, it blows my mind seeing people with dozens of EDH decks. They only play them a couple times yet they contain thousands of dollars spent.
>I don't like how shitty it makes all of us
Making a profit from something you enjoy does not make you shitty.
>have to resort to counterfeits.
>it does not translate into sufficient entertainment value
So just don't play the game then?
>Thought-Knot Seer already at $15
>Kozi's Return at $24
>Nissa will stay around $20 due to Standard
>Reality Smasher and Matter Reshaper going up as we speak
Actually considering to buy a Fat Pack or Box due to the increased EV of this set now.
Being instant speed is only an upside if you have a choice between that spell or another when it matters most. Tron is a deck that casts big dumb things at sorcery speed. It has zero use for an instant unless it's good when played at sorcery speed. My fucking god the average Modern player doesn't even know why instants are so good.
Or perhaps you think 3 mana Pyroclasms at instant speed are a new thing.
There is no profit. People think there is profit but not for the time invested.
You have to sit there, research shit, negotiating trades with people, buying tonnes of shit online, picking that stuff up from the post office, sorting it, packaging it and selling it back to people online if local demand is non-existant, so on and so forth. All this, gets in the way of playing the game, especially when you have to sit there and haggle with fucking people. See, people don't carry what they want on a list, which means the people with the cards have to sit there and watch as they browse your offerings. If people made it easy and carried around a fucking list of what they wanted and/or what they have, then it would be a quick and easy thing to make an exchange.
The moment someone wanted me to throw in a sweetener to balance the inequality of $2 in my favor on a trade worth over $100 I just said, fuck it. I'm all for the fairness of a deal but I'm not going to get my balls in a twist over two fucking dollars; I don't give a fuck if those two dollars add up over time, it isn't worth my time to watch you pick out two dollars worth of shit.
For a stock all I have to typically do is read up on some shit. This is why counterfeits are awesome, you pay a reasonable price, and you get your product and immediately get to playing.
>All this, gets in the way of playing the game
It really doesn't. The trading part is something you do inbetween rounds or after the event. If you're trading to build an actual deck then it's a long term project, not something you do right before the tournament you're about to attending. That's a doomed prospect.
>the inequality of $2 in my favor on a trade worth over $100
Don't trade with people like that. It's really that simple.
Please stop acting like mana costs are relevant when talking about Tron. You can cast Karn off the same number of land you can cast Kozilek's Return off. And you don't NEED to kill the fucking Etched Champion right here and now. A turn 2 Pyroclasm will do much more for you than a turn 3 Pyroclasm because it'll get his creature count down faster. Affinity can kill on turn 3. If he's on the play, you can be dead before you can cast Kozilek's Return. Meanwhile Pyroclasm could've saved your black ass the turn before.
No hard feelings, it's really just a salty joke, I very much rather had to deal with Twin than freackin Tron with Karn on a high horse exiling my stuff and now Newlamog Fuuuck my life
Mana costs are relevant in Tron though not in a concentional sense. Karn is a great card in Tron because 7 mana is exactly what you have access to after accessing Tron. Ugin is not quite as excellent as 8 is a very awkward spot on Tron's curve, though the card itself is very strong.
Karn could kill the champion, and then just sit there while the rest of the artifact creatures attack for the win. A guy I play with all the time plays highly tuned GR tron and he sides ou the Karns against affinity because single target removal is so bad.
Mana costs actually are relevant sometimes. It may be hard to believe, but tron doesn't always go T1 mine T2 plant T3 tower. If you knew you were against affinity and didn't have natural tron in your opening hand, Return/Pyroclasm looks a lot better than Wurmcoil or Ugin.
Building a deck should not be a long-term project. The reality that it's often a long-term project is because you can't just buy the stuff because you rationally don't want to pay a billion dollars for cardboard.
If I decided tomorrow that I wanted to be a mountain biker I can go to any retailer online or brick and mortar and rig myself up for much less than it costs for a Modern deck and I'll be ready to go in a timely manner. The "long-term" aspect of it is actually practicing riding the bike. This is true of pretty much everything; except Magic. I can put in an order for counterfeits and get them in 2-3 weeks. It's timely, affordable, and I can get started on getting good just like a regular activity.
When I go out to play Magic, I want to be playing Magic between rounds of playing Magic or bullshitting about Magic. I don't want to be negotiating the price of a tire pump with people in the middle of a mountain biking trip.
>Karn could kill the champion, and then just sit there while the rest of the artifact creatures attack for the win
Well lucky for you that turn 2 you can cycle a star to cast Pyroclasm before dropping Karn turn 3.
>Building a deck should not be a long-term project.
That is exactly what it's supposed to be. The idea that you spend years perfecting your list because you need to find the people who have the cards you need and are willing to trade for them is far closer to Garfield's initial vision of the game than you simply buying your entire list from SCG or CF.
Nettle sentinel looks like an owl on a branch
They're pretty ugly in my opinion with the date obscuring part of the art work, there's zero added value to those promos for me.
Then again, I usually only take promo foils if they feature alternate art. That way, they feel more special to me.
But to each his own, I guess.
This'd be great if the game hadn't been around for 20+ years. I don't think Garfield expected lots of people to have $1000+ decks.
As is trying to play anything remotely competitive is a pain, especially if you live in a remote area. I mean sure one could simply not play the game, but it's a fair critique and something I really wish WotC would address moreso.
Because in todays world of serious Magic, everything has to be clinically analyzed, meta'd and labelled to death. Let alone having room for inventive deck names such as:
I wish for the days of names like Coco Puffs, Catfish or The Rock.
"Azban midrange" is boring, but shit like this pisses me off to no end.
>I don't think Garfield expected lots of people to have $1000+ decks
He didn't. He thought that people would buy maybe one starter and a few boosters and that would be it. This was why he included cards that he knew were completely broken because he expected there to be maybe one of them in a group of fifteen players so to most people their existence would be a myth.
He's also said that he did see it as a remote possibility, though not very likely, that people would buy hundreds of boxes in an attempt to open those broken cards but that he didn't mind that happening either as that would mean that he would have made a lot of money from his card game.
>put Splinter Twin in Modern Masters as a mythic
>then ban it
Nothing really changed back from back then, when it was acceptable.
Also, I dislike them banning two combo decks. They really do only want midrange and aggro decks in this format. Fuck them.
It's because "Jeskai Black" may be seen as disparaging against African Americans simply for including the word black. It's like the astrophysicist who was called racist for lecturing on black holes because he couldn't answer why there aren't also "white holes."
Wizards needs you to think of the empowered qomyn and minorities who are the new target focus of the game. They would like you to check your privilege, you patriarchal oppressor.
Back in the day this was THE DECK I wanted to build above all other decks.
Then we hit the Memerhino Summer followed by Twinfag Winter and Amulet Bloom buyouts. My asshole is still recovering from the pounding.
I think it's going off how the art of Grizzly Bears has two bears on it. If anything you should be upset that Grizzly Bears isn't:
Creature - Bear
When Grizzly Bears enters the battlefield, put a 2/2 green bear token onto the battlefield.
I'm just going to call the Eldrazi Processor decks "INS". They exile (deport) cards (mexicans) and then process only a few back (allow a few to immigrate back).
Abzan should be Safari Zone, since you're killing rhinos
>Eye of Ugin is 40
>bought it when it was 20 and felt ripped off
>Inkmoth at 30
>bought it at 8
>Ravager is 50
>bought it at 18
>Thoughtseize is budget IoK
>Ancient stirrings is a $5 common
No, when we say Karn we mean this one.
So I played mono red goblins on Friday in my first modern tournament and I got beat out in round one, 3 to 5. So ive splashed in some blue and ive won a bunch of casual games in the last couple days. But id appreciate some suggestions or advice on improvements.
1 looming spires
1 radiant fountain
1 skyline cascade
2 shivan reef
2 swiftwater cliffs
2 goblin arsonist
2 goblin bushwhacker
4 foundry street denizen
2 goblin piledriver
1 krenko mob boss
2 goblin chieftain
2 legion loyalist
2 lava spike
2 dragon fodder
2 hordeling outburst
2 krenkos command
4 goblin grenade
4 lightning bolts
1 essence backlash
1 curse of the bloody tome
1 ice cage
1 talent of the telepath
1 clutch of currents
Hi, this is what goblins usually looks like in modern, no need for blue
2 Frenzied Goblin
2 Goblin Piledriver
3 Mogg Fanatic
3 Mogg War Marshal
4 Foundry Street Denizen
4 Goblin Bushwhacker
4 Goblin Guide
4 Legion Loyalist
3 Atarka’s Command
4 Lightning Bolt
2 Dragon Fodder
2 Krenko’s Command
4 Goblin Grenade
2 Cavern of Souls
2 Stomping Ground
4 Copperline Gorge
4 Wooded Foothills
1 Mogg Fanatic
1 Goblin Piledriver
1 Tin Street Hooligan
1 Atarka’s Command
3 Destructive Revelry
1 Rending Volley
2 Relic of Progenitus
2 Grafdigger’s Cage
2 Blood Moon
I expected a GG reprint in MM2 and BFZ.
Instead both BFZ and OGW had shit support for goblins, in a Standard format that Goblin Piledriver currently exists in. The best goblin printed in either set isn't even made for a Goblin strategy.
Well apparently there was one point in time last week that a foil set was worth as much as an entire Twin deck.
>Tooth and Nail at $25
>Auriok Champion at $38
I understand the rest, but why these two? Tooth and Nail isn't played in anything and Champion was really good against Twin but gets destroyed by Kozilek's Return.
Hey fags r8 my newest Affinity build:
4x Darksteel Citadel
1x Sea Gate Wreckage
4x Signal Pest
4x Vault Skirge
4x Arcbound Ravager
2x Etched Champion
2x Master of Etherium
4x Mox Opal
1x Welding Jar
3x Springleaf Drum
4x Cranial Plating
4x Galvanic Blast
1x Serum Visions
1x Tormod's Crypt
1x Welding Jar
2x Spell Pierce
2x Natural State
2x Ancient Grudge
1x Blood Moon
>Standard babbies realize theyre being milked harder than ever with the new 2-set rotation
>move to Modern for greener pastures
>prices skyrocket along with panic buying and hype mongering
BW Tokens went to top 8 in an SCG Open not too long ago. Then speculation started and Champion started going up.
I guess people are trying to hype it up again but Tokens has a terrible matchup against Tron.
Ya man thats me. My lgs is sold out of damb near errythang you suggested for me so i bought what i could and just tried to improvise the rest. Ive got a few more from your list on order but im just trying this with blue in the meantime
T&N is an EDH staple. when I say staple I don't meant "fancy expensive gud spell do much big wow" like 99% of other overcosted jank, I mean a resolved T&N often wins the game.
In modern, there's been some silly speculation about tooth and nail becoming a viable deck. it can consistent goldfish T4 wins, but it folds to literally any interaction at all, including lightning bolt, so the deck is pretty shit, but some numbnuts think that it can replace the T4 combo slot twin left behind. Twin had the resilience to win without it's combo though, so anyone who thinks T&N is a remotely decent replacement is literally retarded
I'm pretty new to the game I want to get into modern. I was looking at twin but that is out of question now probably. What's some deck that's skill intensive? I don't mind if it's tier2 but I want something I can have fun with learning how to play. Just something good enough for fnm.
Black gives you more options. Grants you some real undercoated threats in Tasigur and Angler, grants you access to Terminate and Murderous Cut, as well as Countersquall from the SB. It's a lot more solid than simple UR
>people talking about Meme-Jiki becoming the next blue "control" combo deck
I think Jeskai Ascendancy combo control has more potential.
What do you think about a deck like this?
>has a potential turn 4 combo, even turn 3 is theoretically possible
>has an alternate win condition with Monastery Mentor that also combos well with Jeskai Ascendancy
step 1: play mana dorks
step 2: resolve Jeskai Ascendancy
step 3: proceed to play every spell you can, as each spell you cast loots as well as pumping and untapping your creatures, allowing you to generate crazy amounts of mana to cast said spells, and eventually tap down everything and swing for lethal.
Fatesticthcer can be looted away and unearthed to untap lands, tap blockers, and serve as a hasty wincon.
>They're pretty ugly in my opinion with the date obscuring part of the art work,
You know what also obscures the art? all that shiny shit. the paintings in the card weren't meant to be seen as rainbow reflecting shit.
non foil master race connoisseur
I would recommend playing a control deck then, like Jeskai control, Lantern Control or BW Tokens that require you to mulligan correctly
The other option is memerange with Jund and Abzan
Playing a linear aggro deck is not what you want to do because it is way too easy and you often get away with misplaying. Playing a difficult combo deck is not that fun unless it is one that legitimately has a secondary strategy, and those decks don't exist anymore
Also, what would you people consider the meta position of Elves now? It seems difficult to place. My other deck, Tokens, seems so hopelessly woeful in tron - the meta that im considering selling it
I think Worm Harvest and maybe even Courser might be a bit ambitious, I would go up to 4 Ravens Crime and focus on dumping your extra lands and loaming them back rather than play them.
A few of the top hearthstone streamers make millions a year. Only problem is they have a huge viewer base and people don't really donate because they like the game or love the person. They run 4chanesque streams where people donate to share cancer music or make the guy show a shitty dick picture they drew to thousands of peeps.
You can do without Tarns. You're fetching for Steam Vents anyways. Here's my manabase and I do fine.
4 Steam Vents
3 Wooded Foothills
2 Flooded Strand
2 Cascade Bluffs
you know the other day I was wondering why the fuck hearthstone streams have so many viewers on twitch, they have like 50k per night where MTG is around 1000. I just barely even heard of hearthstone a few months ago and I thought it was just some fucking phone game you play to kill time. what's the deal there?
It started as PC only, but it's basically a very close MTG clone- but much more simplistic. There is a diverse meta, and I find myself playing tons more hearth than MTG because the game is so accessible and quick to play.
It's a good simple game that is super accessible. Basically completely different FROM THAT OTHER GAME WE ARE FOND. It's still kind of pay2play, but nowhere on the same levels as MtG and the arena is a lot more handy than drafting.
Not off the top of my head, mind this is mostly from watching the deck being played, not actually playing it. What's your plan for the Bx Eldrazi decks than maindeck 4 Relic and 4 Claw?
Decent New Meta Call?
(Maybe with a little tweaks, just copying an old list)
2 Gemstone Mine
3 Arid Mesa
3 Blood Crypt
4 Blackcleave Cliffs
4 Marsh Flats
3 Flamekin Harbinger
4 Kiln Fiend
4 Nivmagus Elemental
3 Apostle's Blessing
4 Gut Shot
4 Mutagenic Growth
4 Slaughter Pact
4 Tainted Strike
2 Assault Strobe
3 Ground Rift
4 Gitaxian Probe
4 Inquisition of Kozilek
SB: 4 Clout of the Dominus
SB: 4 Leyline of Sanctity
SB: 4 Surgical Extraction
SB: 2 Pact of Negation
SB: 1 Faithless Looting
I think nivmagus is gonna be big, but you're using him wrong.
Nivmagus is the perfect 8rack type finisher: he converts your useless discard spells into counters late game, and combos with bitter ordeal to remove their answers/get even huger.
This is what I'm planning on starting with (obviously tweaks need to be made).
4x Nivmagus Elemental
4x Greater Gargadon
4x Bitter Ordeal
3x Inquisition of Kozilek
4x Kolaghan's Command
4x Ghost Quarter
4x Gemstone Mine
4x Bloodstained Mire
4x Blood Crypt
4x Lightning Bolt
4x Boom // Bust
4x Imp's Mischief
The all in combo/cantrip decks are just kind of meh. I like a deck that does its own thing, which Nivmagus just slots perfectly in.
>bitter ordeal nivmagus 8rack
Every seller but one just disappeared. Is some asshole buying out critical lands?
Sure I do. You crack a fetch, you get a copy of bitter ordeal at absolutely no extra cost when you cast it.
You crack a ghost quarter? That's 2 copies.
You use gemstone mine's last charge counter? 1 copy.
You sac everything to Greater Gargadon? That's x=everything copies.
All of those copies are exile-able by Nivmagus elemental, though in practice you really only need to get it up to 7/7 (3 activations of its ability) for it to be unstoppable by most decks. Then you use any surplus bitter ordeals to remove their outs from their deck. This might be Karn against tron, Path against Abazn. They shouldn't have any in hand, since you've worked so hard to strip it.
You could, but that'd require way more cards in hand and deck slots. Bitter ordeal rewards you for running good lands, and functions off of good lands.
Your combo rewards you for playing jank. You may as well compare splinter twin (which is a control shell around a small but effective combo) to those living death/restore balance decks.
yeah but your combo sucks
Living End is a functional board wipe + a bunch of fatties to close out the game quickly, Restore Balance can sometimes make them sacrifice all of their permanents + their entire hand and leaves you with a Gargadon to clean up, your combo varies, is hard to set up, needs multiple pieces, and gets you like a 7/7 or a 9/9 to get path'd
That's actually why bitter ordeal is superior for niv magus elemental. You get to remove their paths, their abrupt decays proactively.
Also, it's literally a 4 deck slot combo, as opposed to 60: You should be running paths and ghost quarters in today's meta anyways.
>being this idiotic.
Don't ignore the context. That's why this goes in the 8 rack shell: Bitter ordeal solves the topdeck problem of 8rack, 8rack solves the hand problem of bitter ordeal. Meanwhile, nivmagus benefits from both: Your thoughtseizes do better pumping it than they do forcing a discard of nothing late game.
Granted, it isn't really 8rack after you take out the racks, but the racks have always been the worst part of 8rack anyways. More updated versions tend to have proactive creature based threats that get huge. Nivmagus is exactly that.
so it seems like you have a bad combo in a bad 8rack shell, because you don't have the 8rack to proactively win through discard, and your combo pieces get you at most a slightly large dude that took a shit ton of work to get out, I guess with gargadon you get the added bonus of sacrificing all your lands to fuel your bad combo?
Nah, you get a decently huge creature that took no work to get out (unless you think activating fetches and ghost quarters is "work", in which case you are actually retarded), and their deck is mostly stripped of cards that can actually answer said creature.
Better than the 8rack plan of actually stalling hoping they don't topdeck literally anything.
so instead of using lands you are just going to set there with uncracked fetches until you go off
looking at your list again now, how do you stand a remote chance against anything remotely resembling aggro?
Most of your early spells only need 1 mana to cast. Sitting with uncracked fetches isn't going to always be the best play, but if it is, you aren't locked out of the game.
Nivmagus is also a one drop, and can be pumped before you go off to stall against aggro. That being said, I'd like to work some pyroclasm or similar in.