>The party meets in a dark corner of the local tavern
I seriously hope you guys don't do this unironically.
No. They must meet at the brightly lit center of the circular room the alcholic anonymous meeting hired for the evening
>The elf rogue is a prostitute
>The bard is a pimp
>The fighter is a bouncer
>The cleric specializes in STD removal
In every larger city there is a tavern belonging to a franchise started by a party of retired adventurers. Every tavern is always called "The Dark Corner" and is unofficially recognized as the go-to place for hiring mercenaries or finding adventuring job.
>brothel having dark corners
>not having secluded but brightly lit areas that are separated from the rest of the brothel by curtains and/or low walls.
What a low rent dump, first quest must surely be to escape without being seen in such an unrefined establishment and go to a better brothel.
Meeting in an Onsen is clearly the best option.
I actually, seriously, want to do that at some point. But I'd have to find the right players.
I really want to get the group I played with in Seoul back together. There's nothing like playing D&D in a bar with a Korean guy, an Irish guy, an Australian guy, and their Korean girlfriends.
But now those days are behind me and I'm living in Madison WI, where you have to sign up for a fucking raffle just to join a group with a bunch of clueless millenials that have never been outside the country but think they know everything because they live their lives on the internet.
>You guys all meet in a dark corner of-
>"I set it on fire."
>"I bought like, six flit and tinders."
>"Okay roll to-"
>"Hang on I can just cast fireball"
>"No don't do that, we'll all die. Just cast MAGIC MISSILE AT THE DARKNESS!!!"
>"Goddamit guys, okay, so, this old man comes up to you-"
>"Rolling to pickpocket - natural 20! I steal his pants."
Because that game will grind to a halt the moment the players run out of randumb things to do and references to quote, and it it will shit on the work DM did and on the fun of every other player who happened to want a more serious game.
The last campaign I started began in a major plaza of a capital city.
Despite me not having alluded to any tavern (or other form of drinking establishment), the first thing that the party did was seek out a tavern anyway.
Is this normal?
Where else are you going to hang out? in the gutter?
Most medieval towns do not have a sewer or a nice little park.
So excuse me for wanting to sit somewhere nice.
And maybe I am not sitting in a corner, because i'm super dark and kewl, but maybe I have thing called mercenary-client confidentiality and I dont want the world know about my business.
Thing is, many players like taverns, just as they like nice bars in real life, and they happen to be a good place to meet. It is nice to have your characters spend some time having fun at a tavern before or after an adventure, as well. Making it the crucible of every plot hook is naive and soon gets boring, but taverns in general are a nice, comfortable cliché.
Just play a mage or an adept, or a shaman.
Cyberwear interferes with the flow of essence and hampers your abilities. On top of that, your body is a temple and you treat it as such.
>tfw you will never play a manly physical adept specialising in pankration and dedicated to keeping himself looking like a Greek statue
It's so little that it's barely even able to be registered. I wouldn't worry about it. In fact, there's probably some tattoos that HELP essence flow, like feng shui for your body.
I ran my first game recently, and it technically started in a tavern... But only as I described how the effects of the war meant a drunk couldn't get the kind of mead he wanted, kicking off a bar brawl, which ended with everyone involved being thrown in the local jail to cool off.
The next morning, I had them introduce their characters as the guard took their names and let them go, telling them to go see how they could pay back the barman for the damage. Bam; introduction, foreshadowing of effects of the war, a reoccurring enemy (The gang that started the bar fight), and a plot hook/motivation. I think I did pretty good, right?
Plus it was an Elder Scrolls campaign, so starting anywhere but prison just wouldn't be right.
>Their starting gear is conveniently located between their cell and the exit
>The party meets in the corner of a local tavern
>Only place to sit
>It's freezing outside due to the magical winter put upon the land by the Witch of the Mountain
>Better stop her, eh?
I actually did this in the generic starting tavern for a campaign. Taverns in that country followed a similar trend in design, and it was eventually revealed that it was a conscious choice by tavern owners in order to discourage bands of adventurers meeting up within their establishments. Questing parties were classically so obnoxious and distracting to have in public establishments where many people just wanted to have a drink and eat a meal that they were forcibly phased out in much the same way that smokers have been in modern restaurants.