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/tg/ makes an Imperial Planet
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Let's make an imperial planet in 40k. Here are the rules:

>1: Only one post per Anon
>2: To make a post void then you need three votes from three diffrent Anons
>3: You can only add stuff that is possible in 40k
>4: In your post you may also add something to "flesh" it out, e.g: The oceans are frozen, etc
>5: No shitposters
>6: If a new post contradict a previous post then the newer one is void
>7: Have fun
>>
>>44833692
The native inhabitants have a greenish skin.
>>
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A thin atmosphere and proximity to the sun forces everyone to wear hats like this because it's too hot.
>>
The planet is located perilously close to the Eye of Terror
>>
Has rings like Saturn. Except it's not quite stable and asteroid impacts on planet are common.
>>
The planet has an unreasonably high population of psykers, as high as one in ten in some areas.
>>
>>44833692
55% of the planet is swamp like.
>>
Name: Azodias
Classification: Forge World
Location: Central in Segmentum Ultima; 200 light years above stellar plane.

Azodias is the capital to the Azodias sub-cluster, the domain oft the Azodian Mechanicum. The domain was liberatet Form a viele tech-xeno hold during the Great Crusade. The Forte World at its heart was erected in the ruins of the xeno home world and to this day strange strains in the machine spirits oft Azodias' most ancient fanes can be traced. The magos hailing from this ancient domain are vers bellicose and it is not seen as strange if one takes place in the ranks oft the ordo reductor to return back to his forgefane several hundred years later as a changed man. Azodias has vers stong hieƟ to the ordo reductor and a great many Lord of the reductor Sees the world as an invaluable point oft resupply. Also is Azodias in a state oft mistrust toward the fabricator-general oft Mars singe the day he threw bis lot in with the Warmaster, making them a valuable ally to any imperial force wrongfooted sich Mars. The surface of the planet is covered in dirty white dunes, since the synthetic alien ecosystem grips the planet to this day, only now smeared with the oily black and rusty red products oft then millenia oft heavy industry. The military assets oft the planet are formidable, not at least because of the many magos who once served in the ordo reductor. The Myrmidon cult has many fanes in Azodias, the Legio Cadaver, the "the Corpse Makers" habe a fearsome reputation as to the amount oft allies they are willing to kill if it serves the path to victory, and they allied knight house, the Dibukkim, are relentless hunters oft monsters and leaders.
>>
The Administratum loves the place because everybody does their own paperwork.
>>
>>44833865
faggot
>>
>>44833836
the other 45% are desert and outbacks
>>
>>44833882
I now see that i *might* have misunderstood what the purpose of this thread is. My apologies.
>>
>>44833866
I like this.
>grizzled guardsmen from deathworld x
>funny hats, swamp and desert world
>obsessive completion of paperwork
>>
>>44833865
>>44833911
We can salvage this.

The planet has a high Mechanicus presence, is the capital of its sub-cluster, was taken from xenos and one can expect slightly less friendly-fire from the forces here than on average in the Imperium.
>>
>>44833883
>>44833760
it used to be a penal colony but the descendants of the original prisoners took over as time went by
>>
>>44833928
voting this away
>>
>>44833945
aww
>>
>>44833926
Voting for this now.
>>
>>44833928
Isn't 40k Australia already a thing?
>>
>>44833928
>>44833945
voting for this to stay
>>
>>44833969
Dude, we always get space Australia in these threads
>>
>>44833981
I don't see the issue here.
>>
>>44833969
Nah don't, I made that post and I fully admit it's a shitpost
>>
>>44833928
Remove

The planet's desert region is infested with Graboids
>>
>>44833836
The dominant predator in the swamps is a species of huge insects that don't kill immediately but leave eggs inside their victims after knocking them unconscious, causing them to die later when the eggs hatch.
>>
>>44833928
Remove
>>
>>44833692
The planet has a very low tech-level.

>>44833928
Remove.

>>44834038
Support.
>>
The planet has many large natural promethium deposits in the desert regions
>>
>>44834083
A Rogue Trader House has set up shop in some of these regions, siphoning the resources to fill their own coffers. This causes tensions with the locals.
>>
The planet has an orbital shipyard. It may not be the biggest one, but the navy uses it as a resupply post on thier way to diffrent sectors
>>
The oceans have an extremely high acid content, making life within them minimal and preventing it's citizens from doing anything serious marine-wise because the hulls of ships erode quickly, etc.

Periodically, submarine supervolcanoes will send tsunamis of toxic water far inland, killing everything on the coasts.
>>
>>44835298
The most common xeno creature that can survive on the coast and in the shallow pars of the seas are a slow moving crab, the size of a rhino. It has a thick shell almost as strong as durasteel. Thankfully for the human inhabitants these big creatures are herbivores.
>>
>>44833785
+
>>44835134
=
The shiptard form a ring aroung the planet

I'll add a defense satellit that is just above the ring/shipyard which help the defens of the planet while being a rather good starport/exchange for the traders
>>
>>44835346
During the xeno specie's hold on the planet, their travelers and traders would often saddle up on these beasts for transport.

When they died (often of exhaustion), their hollowed out shells were used for shelter. The largest and oldest ones can grow to be the size of a house, and villages followed by cities sprawled out as the crab-beasts were driven to death by trade.

Giant city-graveyards of shells stretching kilometers are a subject of intrigue to imperial xenobiologists, as well as a handy hovel for the poorer citizens to live in.

(I don't know if I've kinda power gamed your idea a bit too hard but I thought this would be a cool touch)
>>
Until now

>>44833760
Thin atmosphere + proximity of the sun + silly hat (TF2 sniper like)
>>44833770
Near Eye of terror
>>44833785
>>44835134
>>44835423
The shipyard form a ring aroung the planet which is use as a resupply post and has a station of defense/trading
>>44833836
>>44833883
55% Swamp// 45% Desert/Outbacks
>>44834038
desert region is infested with Graboids
>>44834041
dominant predator in the swamps is a species of huge insects that don't kill immediately but leave eggs
>>44834083
many large natural promethium deposits in the desert regions
>>44834147
Rogue Trader House has set up shop in some of these regions
>>44835298
oceans have an extremely high acid content
[How can you have oceans on a Swamp/Desert planet??]

>>44835346
most common xeno creature that can survive on the coast and in the shallow pars of the seas are a slow moving crab
>>44835481
often saddle up on these beasts for transport
When dead, they are used as makeshift houses which sprawled cities
>>
>>44835497
Forgot who got the planet

>>44833865
>>44833926
Mechanicus are well settled in the planet
>>44833866
The Administratum loves the place because everybody does their own paperwork.
[So is not well deployed on the planet?]
>>
>>44835497
>>44835510
You forgot my suggestion for greenish skin, but that's okay if it gets forgotten.

I'm maybe thinking that perhaps the reason the paperwork got done really fast is because of some kind of Mechanicus-approved paperwork-helper machine or servitor. Like, everyone has at least one in their house or something.
>>
>>44835571
>The native inhabitants have a greenish skin.
Indeed sry for that
>>
The mechanicus maintain gigantic mobile factories that roam the swamps, sifting though the ooze and filth to extract valuable organic nutrients and compounds. These are shipped off world for use as food, as medicines and for experiments.
>>
All of the women have gigantic breasts. Back pains are a big government concern
>>
>>44835721
Veto.

Admechs mobile factories produce refined materials for bolt rounds because of high levels of charcoal, sulfur, and saltpeter found in the swamp silt, brass and tungsten in the outbacks.
>>
>>44835721
Veto too, If you want to do something like that, find at least a reason justifing it

>>44835346
>>44835481
I'd like that the name of the beast have the same name that the word/slang "home". And the guardsmen have a piece of shell incrusted in their chest-piece/shoulder pad
>>
For the guardsmen from the planet:

>Regiment Origin:
Imperial Guard

>Regiment Demographic:
> Recruitment Criteria
[Need Roll]
> Nature of Recruitment
[Need Roll]

>Regiment Homeworld
> Home World:
Already decided: Azodias
> Home World Predominant Terrain
Already decided: 55%Swamp/45%Desert

>Regiment Tactical Information:
> Regiment Core Units
[Need Roll]
> Specialization
[Need Roll]
> Loyalty Rating
[Need Roll]
> Special Equipment
[Need Roll]
> Regiment Creed
[Need Roll]

>Regiment Relations:
> Regiment Friends
[Need Roll]
> Regiment Enemies
Orks (>>44833729)
> Minor Xenos Species/Empires:
[Need Roll]

To roll just say rolling for "[...]". First roll count
>>
>>44835721
> Veto

stop with your disgusting fetishes
>>
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>>44836097
>>44835686
these gigantic roaming factories leave behind maglev tracks to ship their products to the starport, the areas they operate are as rail covered as victorian britain, but many of them are disused and forgotten
>>
>>44836364
I like the mobile factories/buildings idea, can we have nomadic cities? Avoiding the crippling deathworldy stuff by putting every building on tank treads.
>>
The planet has three moons.
>>
Rolled 77 (1d100)

>>44836235
[recruitment criteria]
>>
Rolled 7 (1d10)

>>44836881
Gangers, how lovley

>>44836235
[Nature of Recruitment]
>>
Rolled 100 (1d100)

>>44837296
Standard conscription, So it ganger + some Standards people

Rolling for [Regiment Core Units]
>>
>>44836767
One of the moons is owned by the Astra Militarum as a training rgound for scions and stormtroopers. This has halped the planet as the Administratium count the use of the moon a part of the tithe
>>
>>44837350
Abhumans. I guess this planet has some type of abhuman? Perhaps one that can surivve large doses of toxins?
>>
Rolled 43, 16, 23 = 82 (3d100)

>>44837350
Abhumans it is, let's roll for it

First dice percentage of abhuman in

Second dice degreee of abhumanity (1- almost human, 100 not at all human)

Third dice, nature of abhuman:
1-30 General Mutants (more arms, skin green,..)
31-45 Big guys (Orgyn like)
46-60 Small guys (Ratling like)
61-80 Psyker (Mutation giving more psyker powers)
81-90 Poison attributs (given the planet)
91-99 CatGirls (Sorry for that but I don't have others ideas, let's hope we don't have that)
100 Squats!!!
>>
Rolled 73 (1d100)

>>44837432
let's do this!
>>
>>44837452
well, I guess this goes hand in hand with this >>44833810
>>
>>44837452
Sry I rolled it, you're right others should roll them. So Psyker people. Can be fun
>>
The planet has a huge spire on the north pole. This is where the planets nobles and the govenor lives, along with a small personal retinue of arbites protecting the spire
>>
Most of the psykers on the planet are gifted in the art of divination, and use shamanistic rituals to predict future events.
>>
more roll guys so we can finishe this
>>
>>44835686
Vote
>>
>>44836596
Vote
>>
The world has unidentified alien ruins on the surface
>>
>>44836235
Loyality:
Rolled 76
>>
>>44836235
Speciality:
Rolled a solid 100
Fun times ahead?
>>
>>44835571
Perhaps paperwork is done is that there was incentive to do it in the past, like filling in forms for food, that just became tradition eventually?
>>
>>44837452
>>44841774
>>44841856
So a lot of Psyker with the specialization of Hive Warfare doing stuff Unorthodox to get what they want
>>
>>44841952
Remember that divination post?
They use lots of sanctioned psykers to see threw walls in haves and the like to outmaneuver their foes in such close environments
>>
>>44839852
Shaman Psyker who mount giant crab to battle all painted with ritual marking. Using their power for both divination and control of the creature.(>>44835346)
>>
>>44841999
Indeed nice with hive warfare
>>
>>44842045
Me like it
>>
>>44837432
Lucky dicerolling:
14% Psykers with 98% (!!) grade oft mutation
>>
For the guardsmen from the planet:

>Regiment Origin:
Imperial Guard

>Regiment Demographic:
> Recruitment Criteria
Gangers
> Nature of Recruitment
Standard Conscription

>Regiment Homeworld
> Home World:
Already decided: Azodias
> Home World Predominant Terrain
Already decided: 55%Swamp/45%Desert

>Regiment Tactical Information:
> Regiment Core Units
Abhumans : Psyker (Divination Specialisation + Telepathic link with mounted Giant Crab)
> Specialization
Hive Warfare
> Loyalty Rating
Unorthodox
> Special Equipment
[Need Roll]
> Regiment Creed
[Need Roll]

>Regiment Relations:
> Regiment Friends
[Need Roll]
> Regiment Enemies
Orks (>>44833729)
> Minor Xenos Species/Empires:
[Need Roll]
>>
>>44842142
I propose the name "Azodian Hive-Shamans".
And i like the previously mentioned idea that they incorporate crab shells in their armour and the regimental shamans paint Thema ritually because the gangers are really superstitious
>>
>>44842228
For example they could use the acide of the planet to create ritual scar. Each scar give an information like their family and the class he come from, their gang of origin, their exploits. The aformentionned scar could then be painted
>>
A Word Bearer warband hates the planet due to a bad memory of loyalists tearing them a new one during the Scourging on the planet.
>>
>>44842358
Vote
>>
>>44842142
Can we agree to not roll for special equipment since we kinda already agreed on exotic mounts?
>>
>>44842424
Yeah you're right, let just put Giant Crab Mount in Special equipment. That's so special enough, it's almost heresy
>>
>>44842142
30 for regimental creed
>>
Rolled 8 (1d100)

>>44842142
Rolling for regiment friends
>>
>>44842504
That would be the arbitres. Judge Dredd buddies with gangers?
>>
>>44842503
30 so :
For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
>>44842504
8 so:
Adeptus Arbites

Ganger friend with Arbitres, there is a cool story behind this I am sure of this
>>
>>44842553
Maybe more allies than friends? So they maybe have Arbitres patrolling their camps and starships in addition to the comissariate to prevent troopers originating from rival gangs from stabbing each other
>>
For the guardsmen from the planet:

--- Azodian Hive-Shamans ---

The Azodian Hive-Shamans are the regiments originating from Azodias, a Desert/Swamp with Acide Ocean planet. Considered as a Forge World du to the large number of Hive some would consider it a Death World despit numerous people living outside hives.
Culturaly speaking the population is divided in cast and gangs. Each of them have markings that allow for identification. Those marking are done by applying the ocean acide upon the person, thus creating scars which are then painted.
The fact that trouble the most the Holy Inquisition of His Majesty is the important percentage of Psyker in this planet. Hopefully the governor of this planet found a good way to limit those dangerous persons by making regiments with a large part of Psyker. Hitting to bird with one stone, he also recruit manly in the gangs of the planets, making sure to not send people from rivals gangs in the same regiments.
The Imperial Guard is, however, not very found of Azodian regiments due to, mainly the high number of Psyker, but also to they Unorthodox technics such as the traditionnal "Crab Mounting". An "cavalry" assault where the guardsmen attacks with gigantic crabs. Nonetheless very efficient because of the dense shell of the beast, it's still impressive to see.
>>
>>44842815
>Regiment Origin:
Imperial Guard

>Regiment Demographic:
> Recruitment Criteria
Gangers
> Nature of Recruitment
Standard Conscription

>Regiment Homeworld
> Home World:
Already decided: Azodias
> Home World Predominant Terrain
Already decided: 55%Swamp/45%Desert

>Regiment Tactical Information:
> Regiment Core Units
Abhumans : Psyker (Divination Specialisation + Telepathic link with mounted Giant Crab)
> Specialization
Hive Warfare
> Loyalty Rating
Unorthodox (Divination + Giant Crab Mount)
> Special Equipment
Giant Crab as mount (Psyker Bio-Telepathy)
> Regiment Creed
For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.

>Regiment Relations:
> Regiment Friends
Adeptus Arbites
> Regiment Enemies
Orks (>>44833729)
> Minor Xenos Species/Empires:
Word Bearer warband
>>
>>44842815
I would not consider it a forge world, since it has imperial guard regiments and thus belong to the adeptus terra. And knowing what a organizational clusterfuck the guard is they will not be able to devide the regiments per gangs, thus letting the arbites take place
>>
>>44842914
So Hive World/Death World But with an hight Adeptus Mechanicus presence?
For the clusterfuck part, I got the idea from the Scottish into SPASS (Drookian Fen Guard). For them all regiment consist of one clan during one generation.
Maybe the deal where that because of reasons (honor, deal with arbitres,..) they would manage to do that. OR they would be an agrement between gang member to not murder anyone rivals once in the guard.
>>
>>44843013
I dig it. But now we have to look for another reason to be friends with the arbites?
>>
>>44843053
Indeed, that's unfortunate
>>
>>44843053
Paperwork. All of it done by everybody means easy paper trails and easy ways to check for discrepancies.
>>
>>44843192
Gangers who do their paperwork? Sounds kinda odd to me^^
The Arbites choose whos having a conscription to the guard, so some gangers may try to avoid their attetion while others seek out glory
>>
>>44843255
Yeah, maybe honor is so important that battle deeds give power and fame to the gangs they are from.
>>
>>44843192
Due to the high presence of psykers on the planet, the Inquisition has formed a base on the southern pole. However, they have been stymied in their attempts to investigate this phenomenon due to the high presence of gangers, and overwhelming amounts of paperwork.
>>
>>44843255
maby they're higher class than normal gangers, like mobsters

Al capone was caught for tax evasion, not murder
>>
>>44843053
Meybe we could go with an ork invasion. The planet was poorly defended due to in lack of interest (not a lot of ressources). And despite the logical defeat the locals gangs held against the invasion with the logistical support of the arbitres until reinforcement. Reason of the friendship between gangs and arbitres
Thread replies: 95
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