This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.
Useful links: http://pastebin.com/b5cN2RkK
This link contains numerous writing guides, general advice, and various quest tools and communities.
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)
> QM question
What system do you use?
> Player question
What are your favorite mechanics?
> Bonus question
When will good quests make a comeback?
The thing about GATE, is that none of it would happen that way and your players would probably devise underhanded-as-fuck tactics.
Like carpet bombing empire with ebola/bubonic riddled carcasses, waiting a few months, and declaring mission accomplished.
Valen Quest is live, for any of my (four) players who missed the twitter.
Death Among the Stars Quest is up! Come help us with space war
It's more of a running joke to me than anything, apologies if it came across as anything else.
Also it's going about the same as usual. Hoping to wrap up an arc soon, and then I guess I'll see where it goes from there.
Inexperience. Mimicking what we see elsewhere before we realize it's the wrong tool for the job.
Call out rookies in their own threads, they'll fix it. And if they crash and burn in the face of criticism, consider it trial by fire.
Complaining about it here achieves little.
Retarded write-in votes.
>"You're talking to your waifu, and she seems nervous about something."
>Ask her about it
>Leave it be, personal problems are personal
>Talk about something else
and someone writes in
>whip out youyr dick in public :^)
Oh I see what you mean. I meant more along the lines of examples for what you meant by "pants-on-head" (also kinda misread that as pats on head). I've haven't run into that problem yet so I don't think it will be a problem
I'd say that if it's a long-term decision, the decision must be completely necessary given the plot and every possible answer to the crucial question should be double-checked to remain in-character.
If it makes you feel better... I also have it saved. And questing has helped that entire part of Transmet make more sense to me. And by turns, enhanced my comprehension of democracy.
So really you've made a bunch of better citizens.
I don't agree with this at all. You can have consequences that don't change EVERYTHING. Even if it's as minor as changing the way a character feels about something or wants to act toward someone.
>Even if it's as minor as changing the way a character feels about something or wants to act toward someone.
I think they listed that one.
Personally, I like having the first thread dictate the personality in general, and only allowing small tweaks after that, until it slowly turns into a major shift.
Oneshot QMs don't need Twitters, right?
>If people liked your oneshots, then they'd want to know when you're running your next one, no?
The obvious joke here aside, I'm mostly feeling the water with my next planned oneshot, to see if I want to keep questing after it.
Because there is no more /wst/, I need to ask here. I'm going to run a quest with sex in it, not going to happen too often, but I don't want to botch the scenes when it happens.
So. How do I write (good) smut?
This is how the next Star Wars quest should be!
My ideal star wars quest is star wars politician quest.
You're on Coruscant, rubbing elbows, acting snobbish, and just generally sniffing your own farts.
By thread three you convince a minor merchant to ease up on trade tariffs
Then you immediately get vaporized in a fiery red beam. The universe seems to cheer at your demise.
My ideal star wars quest is an Imperial Noble quest where you put down Filthy Rebel Scum while considering if they might actually be right about your oppressive overlord and tyrant.
Nope. You get killed off by a wacky squad of do-gooders who high five each other afterwards about justice and freedom.
Dude, don't listen to Mr.Daily.
Once a week for 6-8 hours is preferable seeing as it becomes a weekly thing for people, bi-weekly isn't bad either.
Running Daily WILL burn you out. Especially if it is the same quest over and over.
>Are there too many magical girl quests?
No, in fact; Magical Girl quests have stopped being prime quest material over a year ago. Most of them have died out, and are vastly outnumbered by the standard fare of quests.
Sci-fi seems to be the new big thing. No surprise, on the heels of Star Wars and all.
>If so, what should replace them?
There isn't really 'replacing' them. They're just a type of superhero. If you don't want to write Magical Girl, then don't write it.
>If not, how can I put an original spin on them?
Make it light and comical instead of grimdark. That's pretty original for /tg/.
I don't think so. They are at a fine number right now. I like certain types of magical girl (Military Mage is one of my favorites right now) but dark and edgy shit that is subversive just because it can be is overused and needs something new to it. Just a new look at magical girls besides SUFFERING AND EDGE
For those that like magical girl, what was a quest where you liked how it turned out?
Of course I forgot to post a link.
Is Military Mage actually any good? I passed up the first thread because it right away seemed like it would be SUFFERING AND EDGE with no redeeming features, but I have been looking for more things to read.
Really, I was considering giving it a shot anyways since it's no longer branded itself as a magical girl thing because I do like SUFFERING AND EDGE, I just hate them being combined with magical girls because of MUH MADOKA IS THE BEST SHOW EVER AND MOST UNIQUE MAGICAL GIRL SHOW I fucking hate Madoka.
Totemist for Most Anticipated Quest and Most Devoted Player Base.
Joker for Dumbest Player Base and Best Depiction of Pure Suffering.
Hellborn for Neatest Lawn.
Banished Quest for Best Elf MC.
Homeless Mutant for Best Pianos.
Shadow Quest for Actually Completed Quest.
It's more like mages crossed with a backdrop of military and a heavy dose of japanese flavoring. Not so much magical girl as it is Japanese mages in the military. I'm having some fun with it but it needs more players to be honest. I would suggest it. It's at a nice point to join in (seeing as it only has 5 or so threads right now)
are there even a lot of quests that really do Military and not "part of an organization that never talks to you unless plot"
I'll admit I'm just burned from certain other QMs not know what the word SOP means.
To add onto what I said, it isn't really trying to be a Madoka-derivitive quest, but something more along the lines of Nanoha (if the QM's description of it is anything to go on). There still is suffering in it, just not OH NO MAGICAL GIRLS AREN'T CUTE GIRLS THAT CAST MAGIC BUT ARE EDGY LESBIANS YOU NEVER GUESSED THIS DID YOU?
> There's not a lot of 'magical girl' in it, more like 'people who can do magic'.
This really. I think the QM said that the only reason it was called that was because the MC was a middle school-aged girl that was a mage. Or in other words a "magical girl"
>are there even a lot of quests that really do Military and not "part of an organization that never talks to you unless plot"
Confused as to what you mean by this
>Have everything prepared to start a new quest
>Have the OP written.
>Have the pastebins made.
>Have the rules determined.
>Already running a quest.
>Confused as to what you mean by this
yeah, that was poorly worded.
Seems like plenty of people get the part right when it comes to having direct superiors and top brass somewhere up the line. They tell you what to do and give direct orders.
The problem comes when you are given vague instructions and independence is given. In theory, they trust you to know how to react and what helps further the organization's goals, but we don't know the organization as well as the character.
So how does the QM bridge that gap? Do they even bother? Some kind of SOP manual or even just military code like you get in any ROTC would be plenty help: that's why they exist.
Would there be any interest in Silver Age superheroes?
Livendagen was amazing. I don't know if it ended or if it is just on pause for the moment.
You can just ask him on twitter
QM is working on XCOM Quest now. I like it better actually. But the player base is mostly autistic and dumb as rock. They will ruin it which is already as hard as it is.
I hope I haven't done anything to spread that misunderstanding, but I should probably speak up anyway. I wouldn't like if someone were to give my quest a look because they were told it is something it isn't.
Lessons in Knighthood is one of my main inspirations for the quest, but the word 'substitute' would be false advertising. LiK is almost sacred to me, you gotta understand that, so I just try to learn from some of the things I thought made it awesome, with varying degrees of success obviously. Actively ripping it off would be sacrilege, though. Not allowed!
>Joker for Dumbest Player Base and Best Depiction of Pure Suffering.
The best part of Joker Quest, to me, is the insanely mean-spirited subplot about Mio (and Cybele). Like, you have a girl who is waiting for her knight in shining armor to sweep her off her feet, and she falls for Joker hard. REALLY hard.
At the very end, she finds out that he's been using her for half-assed emotional compensation. To add insult to injury, he didn't even fuck her, but slept with another girl instead for even less reason.
The best part is when she learns that no-one loves her for who she is, they simply want to use her for one destructive purpose or another. Even her own mother wanted to possess her so she could get another chance at her selfish and ultimately self-destructive life.
It's the little touches that distinguish it, like the girls who were bullying her all the time turning out to actually be brave and relatively innocent in their own right. The unspoken solution was that if they'd actually bullied her to death, the current apocalypse would be averted.
>It's the little touches that distinguish it, like the girls who were bullying her all the time turning out to actually be brave and relatively innocent in their own right.
They were bullying her because she was passively sucking out their souls just by coming close to them, which prompted instinctual enmity. Joker himself experienced it and barely held himself back from telling her to fuck off.
>The unspoken solution was that if they'd actually bullied her to death, the current apocalypse would be averted.
Not really. She was part of the plan, but she wasn't actually vital to it and her part in it could've been omitted with relative ease.
> It's the little touches that distinguish it, like the girls who were bullying her all the time turning out to actually be brave and relatively innocent in their own right.
They mostly died horribly offscreen.
Yeah, it was a bit of hyperbole on my part. It doesn't change the fact that it must have really, really sucked to be Mio. Especially since she's the only girl who made all the (really emotional and a little uncomfortable) passionate confessions and bedroom eyes at Joker.
Look, I think this is worth saying: I don't think a 'traditional' magical girl quest that hews closely to Sailor Moon or Precure is going to work too well. Those shows tend to be very episodic, and also very, very feminine.
And while /tg/ likely gets an illicit thrill (Like a sex-criminal) from pretending to be a little girl, having to ACT like a girl is no fun. Anyone remembers Kamikaze Kaitou Jeanne? It's fairly typical as a magical girl series, but it has extremely rapey love interests, the heroine is actually raped at one point by the villain to deprive her of her powers (it doesn't stick) and it's ultimately a heterosexual romance that uses Adam and Eve symbolism. It also outright states (By GOD, no less) "I made men to be stronger than women, because women need to be protected."
It's like making a shoujo VN into a game. You know, the kind where the heroine has to regularly be saved by shirtless and vaguely sexually threatening bishonen. /tg/ simply cannot play a Quest like that without ripping up the railroads and going berserk.
If there isn't a subversive, dark spin on it, you get an extremely milquetoast series that makes no-one happy. Since we're mostly heterosexual men here, with a few bisexuals out of sheer desperation, we want to fuck attractive women. Playing a magical girl and being cute is about wanting to manipulate a girl by proxy. Might as well be honest about it and make them love interests.
>Since we're mostly heterosexual men here
As I've said, as love interests. A quest where you're inherently passive won't work, of course, and no-one wants to be a male Lois Lane (which is deeply emasculating).
That leaves Quests where you're some kind of superhero yourself. Alternatively, you could constantly tease yuri the way a lot of shows recently do, but really, an inherently feminine archetype doesn't lend itself to gameplay. /tg/ always plays with the male mindset, regardless.
You could always run a Tuxedo Kamen Quest. Personally, I always thought he kept getting brainwashed so he could try out both sides. Queen Beryl was so clearly fucking him it wasn't even subtext.
I always felt that yuri fans are vaguely dishonest, since it's really about watching two girls have sex. You might as well have them in a love triangle with the MC for all it matters. It's fundamentally a male fetish.
Really? I think it's a great way to get people interested. If you're smug and secure that the girl loves no-one else but you, you're not really invested in the romance, are you? But if someone else wants to fuck her and she might reciprocate, then suddenly there's a challenge. (Note that I'm talking about a MMF love triangle).
For a 'two girls, one guy' love triangle? Even more exciting. In Quests, what happens is forever. Who does the player pick? Shit, it's a big commitment to make. You can't go back and pick the other path.
When there's no sexuality in romance, it's too safe. Lesbian sex is non-penetrative, and thus doesn't have the same visceral, permanent feel of a girl getting fucked by a guy. It has to be absolutely clear she's given her 'purity' to a male character, she's now a woman, and that arc is concluded. No pussy-footing around, it's happened.
Do you know the new quest master failure bingo?
Imagine a quest that had every single possible fault yet still survived and didn't die after the first few threads.
Rather than a quest remembered for how amazing or emotional or anything, its remembered as a complete and utter piece of shit thats a lesson in stuff you shouldn't do.
You know its funny. As I read more quests I've come to realize. Waifufagging doesn't hurt the quest all that much, specially if its in character. But man Anti-waifufagging sperg is x2 worse. They'll shitpost, samefag, and forsake any narrative development cause they don't like thing. That hurts a quest way more than talking about getting a romantic interest.
The girls in Precure generally aren't that passive. That said though
>Anyone remembers Kamikaze Kaitou Jeanne? It's fairly typical as a magical girl series, but it has extremely rapey love interests, the heroine is actually raped at one point by the villain to deprive her of her powers
Fuck I forgot about that, that shit was hilarious. There's actually an akun quest running now using the same logic, I knew it fucking reminded me of something. I'm counting down the sessions before the players go insane with guilt and start protecting smiles.
Which is why route locking super fact with a defined MC works well.
Anti-waifus will either shut up or fuck off and waifu-fags have their waifu to enjoy every once in a while as the story moves on.
I'm going to pitch my quest to you guys, tell me what you think.
A mix of a dystropia a la "A Brave New World"/"1984", and modern fantasy. Magic is used as a method of oppression from the government, with divinations. Routine "Detect Thoughts" spells bare used to keep the population in check by the police, which are all magical constructs with spell-casting items. Trying to learn magic would also be punished by death, and any religious need is catered by adoration to the Leader.
Basically, Kim Jong-un's wet dream, but with magic.
The story would start out with the QMC discovering that he has been secretly randomly selected for death within a few weeks by the government, due to population-trimming reasons.
No, you see. If quests I liked weren't tainted by waifus in the first place I wouldn't need to bitch about waifufags. Quests shouldn't be bogged down by TEE HEE relationship bullshit.
This is just confirmation bias. It's true dependent upon if the QM doesn't write romance well and actively avoids writing romantic scenes.
If the Quest itself is focused moreso on romantic things occurring, players will then fixate more on who the MC ends up with, if anyone.
You specifically refer to scenarios where waifus are just ancillary information, a sideshow to the main event. Yes, sperg lording happens in both scenarios, but the metric of badness doesn't line up here.
JQOP is basically the closest thing to alpha someone from /r9k/ can hope to be, so it really ought to be a simple matter of ignoring anything people like him have to say about relationships of sexuality, since their only experience comes in two dimensions as part of an ARG involving their right or left hands.
I don't agree at all. In fact, I think the idea of routelock isn't really applicable to Quests and shuts off a lot of interesting developments.
Look, as a QM, the main incentive for me to keep writing is to see what you, the players, make of the story. That means that stuff has to happen. What people think routelock means is that they've committed to one girl, and now everything is okay forever on the romance front. Me, I say that's when the games REALLY begin.
VNs have routelock because they can't account for infinite possibilities. But a Quest is basically a campaign run by a DM, and a lot can happen. Shit, White Album 2 is all about how routelock doesn't work. The protagonist hooks up with the girl who's perfect for him, then realizes that the girl who's TERRIBLE for him is his true love. Then all hell breaks loose.
Off the top of my head, I can think a lot of a lot of interesting things happening after the hero picks a girl. Maybe she's been acting nice all this time, and now her true personality is coming out. Maybe the crazy girl actually stabilizes now that she has a sense of security. Or maybe the girl gets cold feet and starts fretting. You know the whole idea of leaving someone at the altar? Hell, there's a lot of new tension from just becoming a steady couple, lots of new ground to cover. Then there's a lot of awful stuff about infidelity and sexual tension, but let's not go into that just yet.
More, if the QM is going to force the players to pick, what's the point? Might as well just write a story. I argue that it's the crazy decisions and odd tangents /tg/ makes as an entity, with people constantly wresting away control in one direction or another, that makes it fun for the writer. God knows I'd have given up long ago otherwise.
You know what's really boring to a QM? When the players are playing it safe and bean-counting, or holed up in their Fortress of Solitude. That ain't gameplay, that's the part I dread when running D&D.
Look that trussed up line of thought sounds nice, good for you, but for the autistic shitlords or the people feigning being autistic shitlords participating in your quest aren't going to behave in line with your ideal of good conduct. They're going to shitpost. They're going to add nothing of value to the conversation, samefag repeatedly and consistently troll-vote out of petty spite when things don't go their way.
Waifus shouldn't even vaguely be the focus of a Quest. It'd be nice if relationship focused endeavors like that could work, but they can't, so why bother?
The story is what you make of it, and so are the waifus. When players are arguing, they've invested and trying to make things happen. I would argue that the only time things would grow cancerous if it's a big harem where everyone is happily receiving the D.
I mean, have you ever seen two women compete for the same guy? It's vicious.
That's why you have to use your best judgment. Look, I know what you mean, really I do. It's why I've never used the word 'katana' or 'fedora' in a Quest, ever, because they're basically jokes now.
It can be done. Really.
What really got me was how the premise was based on Moonlight Sculptor, ie. MC is a horrible shitstain whose only redeeming trait is literally insane levels of spiteful hard work.
So in a quest about deliberately powergaming an MMO to be the best most awesomest dude.....we have a character with stat allocations every which way, horribly overleveled with neither job, gear, or any kind of game plan to kill any sort of mob, and have extremely conflicting NPC allies who are liable to kill each other and thus waste the time we spent getting them to like us, while utterly wasting the few mary sue unique powers we got granted.
If maxmin was the opposite of minmax, that was the character. You literally could not do worse deliberately trying to make a bad build, because we accidentally found hidden/locked skills to make it so.
Harems are fantasies that generally people who have never had sex have. They don't like actual character development, or individual things about characters, they just want to have a whole gaggle of bitches at their beck and call, regardless of how those bitches actually interacted with eachother. They want to be the perfect center of that group in the way they cannot possibly be in real life.
Most "harems" in real life are usually done in places where the women are more or less forced into it under the threat of violence. Basically by alpha males with money or power, things the average quest reader doesn't have.
Harems are shit, and are desired by shitty readers.
>people actually responds to JQOP's autism
Fucking hell people, will you retards ever stop doing shit like this?
I bet you're all the same people that used to go on and on about how Hex's writing was 'super trippy' as well, both things show about the same level of intelligence.
I don't like waifus. If the interaction feels too deliberately stinted towards cheap romance, I stop voting entirely. I lurk a bit, until I reach the point where I just stop caring and never come back.
>/v/ /r9k/ /pol/ /cancerchan/ bogeyman
How much more proof do you need about /u/fags and buttmad antiwaifufags being subhuman cross-siters? It's literally almost the same posts every time.
New to this sub, can someone explain to me the appeal of this fetish?
It just seems so..
I don't know, safe? Like, why even bother if there aren't any dicks?
Ah, I see. So it's just for immature virgins, like /jp/ and /r9k/ are?
Anon, what's sliding?
There's basically nothing wrong with watching two girls or two guys or a guy and a girl having sex. Sex is fun and good, and trying to be in a militant camp about what sort of sex you prefer is usually the bailiwick of Republicans or virgins.
XCOM thread is up, come and say hello.
It is on haitus at the moment, I do have plans for it, don't worry.
What's up with the rampant shitpost in this thread?
That part also bothered me. The whole reason there's so much fucking drama in the story and why the MC turns into such a shitter is because Setsuna's the one who tried to break up him and Kazusa despite being fully aware that the two were already in love with each other. The reason route-lock didn't work was not because of the MC's choices, but because he was manipulated into losing his agency until he became aware there was a choice in the first place.
>nothing wrong with watching two guys or a guy and a girl having sex
>>Meanwhile in IBO
>>shipping off main girl to a side character
>>forcing the Peace Princess to be shipped with the main character despite having no chemistry or interaction
If this were done on /tg/ people would have a shitfit.
But if the quest has like only 3-5 posters then the QM can force anything and the posters will just quietly vote.
>They'll shitpost, samefag, and forsake any narrative development cause they don't like thing.
That's usually what is people bitch about when they mention waifu wars and waifufaggotry. Just look at Princess Guard Quest and how people would avoid plot hooks or developing the MC because CAN'T TRIP THAT RELATIONSHIP FLAG, DON'T WANNA GET ROUTE LOCKED WITH THAT GIRL and other such bullshit
>First relatively popular girl wins
What if the girls introduced later on are more interesting and capable?
Ie, first popular girl is not-Relena/not-Kudelia and then midway thru the quest, not-Aila falls into our lap?
How do I introduce important, but romancable and more interesting girls later on? If these girls are stronger and have to be introduced later on because game balancing?
>they still choose to waifu the ineffectual, boring as fuck damsel
>consider the more interesting ones as bro-tier instead and not for lewds
ten bucks says /tg/ will do exactly this
On a side note, why are SEAfags so risk-averse and timid?
>introduce Affinity link ratings
>they're not for romance, it's actually a combat bonus
Countdown to /tg/'s shitfitting between best girl and OPTIMIZE ALL THE STATS
in b4 We'll change ourselves for the woman we love
>affinity link gives bonus powers
>different power combos are suited to different encounters.
So just before going after ice-boss you cuddle up to fire-girl for plasma burst and ice-girl for cold res.
And dump plant girl because you'll be fighting in a place with no plants.
Dumping her leads to the standard tearful breakup and the other girls in your harem calling you a heartless asshole.
It would be the greatest quest in history.
If you're going to imagine a situation where you gleefully fuck with people via waifuing at least make sure it doesn't operate under contrived logic to have it happen that way.
I can tell you right now the specific scenario you got ain't gonna happen.
Last night, the
stubborn bastardvaliant protagonist of Gladiator Quest managed to make it out of the first day alive.
Can I get the twitteranon to add @ImperatorAmulio to the list of quest Twitter feeds?
Affinity Missions are from XCX, the first game didn't have any. That, and an Affinity Mission can be about any old thing that lets you know a character better whereas a Loyalty Mission has to involve daddy issues in some way or another.
More seriously, LMs were just a toggled state of "loyal/troubled" that affected nothing outside of one sequence while Chronicles' affinity system actually affected the whole damn game. Characters with higher affinity performed better in battle, were more likely to boost each other's Tension, forged better Gems, and were more likely to extend their Chain Attacks.
H2Hs were just intimate conversations between two characters that revealed more about each of them and drastically boosted affinity if the right dialogue was chosen
>I haven't tried ME yet.
You ain't missing much. First is clunky but earnest, second cuts features to dumb things down and has a shitty plot and the third is just a buggy, shitty mess
For those interested, an update on the Paladin of Avalon is up:
I kind of want space wizards played straight. This isn't really related to your silver age superhero quest, mostly just your picture. Like Star Wars knocked up Spelljammer basically.
You know what should've been done at the route split point of Princess Guard? Give EVERY girl a crisis. Force the player to make a choice between all of them, not just the risk of losing one waifu to whoever. Everyone's going to split up, you have to catch just one.
Dear Saturday Morning Quest QM:
if you don't want to struggle by with an anemic number of players who don't have any idea what they're doing.
Seriously I've not managed to catch a single thread live because a) the thread is never, ever run at the time you said it would be run b) you don't have a twitter to tell me this.
I'm glad I use Akun because I don't have to manage a Twitter (that I would forget about immediately), don't have to juggle pastebins, and I can shitpost anonymously while running.
>he can't open a different browser instance
I actually like Kazusa better, but Setsuna is the safe, stable choice. In real life, I would pick Setsuna.
Seriously, you should always have a partner who loves you more than you love them.
Should I do character creation?
Speaking of saving the world, I would probably have a limited number of sessions to succeed. I don't like dragging out a quest for dozens of sessions.
I need more to go on before I even begin planning.
If you build it, they will play.
By that I mean, make it whatever the hell you want. Spend some time thinking about the sort of quest you'd like to see, the sort of MC you want, and all the rest of it. Then run that quest. You'll get players.