>>44792056 It's a game where the more I read about it, the more I like it. I've been building up warband made from reaper bones, making this the cheapest miniatures wargame I have ever invested in. Seriously, for $20 I now have a complete warband. Leaving more money for backup dudes in case of deaths and such.
>>44794340 I was thinking that too once but then I started to kinda dig the frostgrave setting. One thing is they kept the whole rest of the setting particularly vague and undefined, so I could fill in with whatever I want. Some guys are treating it as skyrim for example.
I like the idea of an ancient city of wizards that froze over and is now thawed enough that modern wizards are seeking knowledge and using the promise of treasure to gain help.
I think it needed some traditional tolkien fantasy races, and simple rules for them. Also if you are a DnD player, stick your own character in it using the same mini you have been using. They have enough variety of different spells and the different wizards that you can fit just about any flavor of spellcaster in it.
>>44797808 Really the rules are only free because a few anons are pirating it. You can't get it from the source for free. But really, if you're interested, the book is really cheap for the hardback considering. It's a fun book with a fun system. I've purposely not read some things in it, like the magic items, so they come as a surprise when I get them.
/tg/ likes it it had the benefit of coming out when we were relling from age of sigmar anger made us really be attracted to using whatever the fuck models we want witch is like the opisiote of gdubs but there were also a few people that got really buthurt over its popurality and started calling everybody shills
It's a pretty good game although it needs rules for falling spead
We used to have a consistent general for it, but some guy kept coming and shitposting about how much he hated the game.
It'd be nice to get some new thread's about it though. I'd love to see some warband's and maybe come up with new scenario's. I'm running my skaven for mine but I want to put together a new one with a bunch of knights.
>>44804611 Small scale skirmish game about wizards and their hired goons going into an ancient frozen city to get money and fuck bitches.
A big draw is that you can use pretty much any 28mm scale fantasy minis regardless of line or even base type. Circlular bases? Fine! Square bases? Go for it! Hexes? You're a disgusting pervert and I hope you choke on your own bile, but sure, those will work, too!
>>44804743 The game itself doesn't have much fluff. The basic idea is that the city, Frostgrave (formerly known as Felstadt) was the center of some great magical empire. Then some dumbass tampered with some shit he shouldn't have and a cataclysmic magical super blizzard froze the city and killed its inhabitants. Now, centuries later, it's started to thaw and asshole wizards and money grubbing mercs are all moving in on the city to claim its long lost magical secrets and various treasures.
The fluff is pretty bare bones and that's probably fairly intentional. There's a big emphasis on giving players a lot of leeway in how they fluff and model their warbands.
>>44805310 While the game is fluffed as a frozen ruin, there are those who are using the game in other environs. You can do Sandgrave or Swampgrave or Forestgrave. Build a board with a different feel and use minis appropriate to a different climate. It's all good.
>>44809707 Forestgrave does sound intriguing. Like the whole city has been overtaken by super aggressive dangerous plantlife and creatures. Ruins would be covered in vines and moss and weeds. Random monster encounters would be boosted to 11 and very dangerous.
>>44809795 >>44809707 Playing in a jungle Aztec/Inca/Angkor/El Dorado city would be cool. Need to add rules for jungle fever and crocodiles. Maybe a very abstract supply system assuming the party is a long way from civilization - battles could be for capturing supplies as much as for treasure
>>44792056 If you do it right it's really fun, if you don't it's a bit shit. You need: Fucktons of scenery (preferably a lot of large buildings, 3 stories or more) otherwise missile wizards and bowmen etc become a bajillion times better than they're supposed to. Basically every battle report video I've seen look incredibly lame compared to the frostgrave games we play. It's like a completely different game.
More than 2 players (because one on one games and campaigns easily devolve into the person with the advantage trying to table the other guy and get all the loot. 3 or 4 player games and 4 to 6 player campaigns are one brazillion times more fun than 2 player ones.
Friends to play with. It's really not a play in store, pickup group game. You need to talk over a lot of stuff and there's lots of wiggle room in the rules if people try to game the system (like, there's 0 rules about what size regular miniatures should be, so if someone shows up with a dwarf or goblin warband he's just getting an advantage for free since the game sadly uses TLOS instead of area terrain. We houseruled that really fast.
>>44809416 The guy who wrote the game hangs out in the Lead Adventure frostgrave forum threads There's an official FAQ and errata there.
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