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Giants on Ice Civquest Part 1: Hard Times
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 204
Thread images: 9
Your people have walked for a long time.

The people of the south have never cared much for your kind; all it took was one night of drunken revelry to cause them to snap. Sure the drunkard Brinjolf might have eaten a few sheep and kicked over a wall but was that cause for the humans unrelenting assaults? So many dead, so much lost.

For months your people have marched, fleeing the wreckage of your home. Finally it seems that your pursuers have tired, leaving you alone in this cold wasteland. A faint yellow sun struggles to warm the frozen earth, its faint warmth hardly felt. The mountains encroach on all sides of the valley you find yourselves in, the ground is covered in hardy foliage and your mammoths graze unhappily on the hard grass. Your people gather around, looking to Gorlm, their elder for guidance.
>>
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>>44758733

The cold clutches at your people. Their clothing and physique more suited for more sunny, southern hills.


Current Season: Fall
Temperature: 10 °C
Population: 14 Giants
Food: 2 Turns
Livestock: 3 Mammoth Cows, 1 Bull
Structures: None
Unlocked tech:
Weapons:
Stockpile:
Current Actions: 2 Actions Per Turns
>A. Scout(Which direction?)
>B. Gather Trade Good (What from Where?)
>C. (Locked)
>D. Build Structure (1d6 for really basic, 2d6 for anything more)
>E. Research Technology (Takes 1d6+1 actions over time)
>F. Research Magic (1d10+5)
>G. Engage in Diplomacy (Locked)
>H. Other

http://pastebin.com/yf2jzwRQ
>>
>>44758793
>Build Shelters for people and mammoths
>>
>>44758793
>>44758842
Seconded
>>
>>44758842
Seconded.
>>
>>44758842
Sounds like a good plan! Do we need to roll?
>>
Rolled 2, 3 = 5 (2d6)

I guess I'll roll then.
>>
>>44758842
second
>>
>>44758842
>>44758867
>>44758869
Please roll 1d6 First 3 will be used
>>
Rolled 5 (1d6)

>>44758888
>>
Rolled 5 (1d6)

>>44758880
I see it now....
>>
Rolled 4 (1d6)

>>44758888
>>
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>>44758904
>>44758908
>>44758921
ayyyy
>>
>>44758904
>>44758908
>>44758921
>Writing (I fucked up so Ill take the lowest of the 3 for time)
>>
Your people need shelter and at Gorlm’s word they set about to gather materials. The sparse thickets of pale white wood seem to be the only readily available source of lumber in the area. The wood is incredibly hard, if your people were “normal” sized it would take days to cut down just one cluster but thanks to their strength they rip most trunks clear from the ground.

The other use their time roughly trying to shape the wood with the materials they have, its agonizingly slow work having to clear the trunks of branches but soon a small pile of cleaned lumber is ready to be laid as the foundation.

While a pair of younger Giants were searching for new sources of lumber they came across a wide-mouthed cave, big enough for even your people along one of the mountain’s base. They say they heard running water inside but came back before either could investigate. (Deep Cave Found)

Current Season: Fall
Temperature: 10 °C
Population: 14 Giants
Food: 2 Turns
Livestock: 3 Mammoth Cows, 1 Bull
Structures: None
Unlocked tech:
Weapons:
Stockpile:
Current Actions: 1 Actions Per Turns
>A. Scout(Which direction?)
>B. Gather Trade Good (What from Where?)
>C. (Locked)
>D. Build Structure (4 turns until Small Shelter is done)(1d6 for really basic, 2d6 for anything more)
>E. Research Technology (Takes 1d6+1 actions over time)
>F. Research Magic (1d10+5)
>G. Engage in Diplomacy (Locked)
>H. Other

http://pastebin.com/yf2jzwRQ
>>
>>44759082
Scout cave
>>
>>44759082
... didn't you do WereCiv like a week ago?
>>
>>44759082
>Check out the cave. We either find the source of the running water, and hopefully fish, or we divert the flow to somewhere nearby and make the land slightly more arable.
>>
>>44759082
Scout cave
>>
>>44759129
>>44759147
>>44759160
Scout the cave
>Please roll 2d100 first 3 will be used
>>
>>44759082
> Scout cave
>>
Rolled 24, 22 = 46 (2d100)

>>44759178
>>
>>44759178
(how do we roll on /tg?/)
>>
Rolled 1 (1d6)

>>44759082
Cave scouting time
>>
Rolled 1, 42 = 43 (2d100)

>>44759178

>>44759191
read the sticky, use option tab instead of email tab
>>
Rolled 40, 4 = 44 (2d100)

>>44759178
>>
>>44759191
dice+1d100 (in the "options" field.
>>44759197
2d100 this time, please
>>
Rolled 65, 6 = 71 (2d100)

>>44759178
>>
>>44759205
>>44758882
I had forgotten: I am not blessed with good rolls.
>>
>>44759186
>>44759205
>>44759213
These rolls...we gonna die...
>>
If we need low rolls..we're rockin
>>
>>44759213
>>44759205
>>44759186
Oh boy.
>Writing!
>>
Too many people are needed to gather lumber and the shadows are growing long. You send a trio of Giants to search the cave, perhaps youll be able to sleep out from under the stars for once? The trio are eager too and take their leave, talking excitedly of lost treasure or hidden gems.

When they arrive at the mouth of the cave they take a brief moment to pause and gather themselves; while unarmed they aren’t concerned with bears or wolfs and instead step brazenly into the darkness of the cave. The splashing of water on stone is clear now and they step carefully through the darkness. The neck of the cave suddenly opens up wide, a huge chamber yawns wide before them. A single shaft of sunlight shines down onto a burbling streamlet that’s being fed by a small waterfall. The trio disperses, searching the cave and finding several dead-end tunnels leading away from the chamber. One goes to the base of the waterfall to check its source and quench his thirst.

A loud screech echoes around the domed chamber, the darkness making it seem to come from everywhere. From behind the waterfall lunges a huge, furred troll! Before the Giant can draw his arm back the hunched, squat beast takes him in the chest, bowling him over. His cries mingle with the Troll’s enraged wails.

(cont)
>>
>>44759431
Ohh shit
>>
The other two come running to their brother’s aid all too soon, his howls are cut short by the Troll’s gnashing, ragged teeth. Limp arms fall away from the thick beast and it’s head snaps up, beady eyes glittering in the darkness of the chamber. Its bloody maw gapes wide, howling a moment before leaping from its perch atop the fallen Giant’s chest and charging at the duo.

>Charge against it, use your size against it
>Grab a rock, something other than your fists to fight back
>Wait for it, let it charge into your waiting arms
>Other...
>>
>>44759511
>Grab a rock, something other than your fists to fight back
>>
>>44759511
Other

Well, since wrestling is obviously the traditional martial art of our people, I can only assume the giant attempts to suplex his foe
>>
>>44759511
>Throw rocks at it, draw it out of the cave and into the light
Or at least, if it's already night, we'll have better terrain for many vs 1
>>
>>44759511
>Grab a rock, something other than your fists to fight back
bash its skull in

also, should we namefag it up?
>>
>>44759511
>>Grab a rock, something other than your fists to fight back
>>
>>44759511
>>Grab a rock, something other than your fists to fight back
>>
>>44759564
I do love my namefags
>>44759539
>>44759564
>>44759574
>>44759578
>>44759578
Arm up!

>Please roll 3d100 first 3 rolls will be used
>>
Rolled 66, 27, 53 = 146 (3d100)

>>44759598
>>
Rolled 51, 77, 28 = 156 (3d100)

>>44759598
Now I shall crit for failure!
>>
Rolled 49, 42, 92 = 183 (3d100)

>>44759598
>>
Rolled 2, 14, 29 = 45 (3d100)

>>44759598
>>
>>44759598
>>
Rolled 56, 91, 80 = 227 (3d100)

>>44759598
Rolling!
>>
>>44759628
Welp, I'm done for the night.
>>
>>44759627
>that third roll

Fuck, man, someone went into the kind of rage only a really short giant can have.
>>
>>44759633
I fucked it up
>>
>>44759604
>>44759623
>>44759627
Anything is better than nothing!
>Writing

>>44759657
Youre after the first 3 so youre safe
>>
>>44759669
Was me, not you :(
>>
While Im writing, something to converse about

Which house of magic would you like?
>Frost
>Fire
>Necromancy
>Blood
>Solar
>Psionic

Please choose 2, these will be permanent so please choose wisely.
>>
>>44759718
>Frost
>Fire
Might as well command both, eh?
>>
>>44759718
>>Frost
>>Necromancy

The classics for Giants?

Also, niggas need to sing, we need it. It's only proper for magic to be performed in chants.
>>
>>44759773
Singing Giants on Ice!
>>
>>44759764
second
>>
>>44759764
This
>>
>>44759718
>>Fire
>>Blood
I don't want frost, and psionic doesn't really fit giants.
>>
>>44759764
I kind of like the idea of it being blood and frost, blood for it is the essence of life, the heat amongst the snow, and frost because well I don't know I like it
>>
One of the Giants steps towards the charging Troll, hands out in front of him, body bent low. The beast accepts the challenge and charges bodily into the larger Giant. For a moment the Giant teeters, Troll claws and teeth biting and ripping into his flesh before he bends his knees and arches his back in one swift, violent motion. The Troll is smashed violently into the hard, uneven ground with a sickening, wet crunch. The Giants twists his body away but stays low, his fingertips brushing across the grey stones. The Troll struggles for a moment before its regeneration takes hold and it flings itself towards the waiting Giant, one of its legs hanging limply behind it.

Again the Giant takes the brunt of the charge, gripping the Troll’s shaggy coat and begins to drop back. It does not go smoothly. The Troll writhes and slips the hold, instead mashing the Giant flat against the stones. Its claws rise and fall in violent strokes, ripping and tearing at the Giant’s raised arms. Blood flows freely into the trickling waters.

Distracted the Troll only has a short moment to feel the stone against the back of its head before it is removed from its body. The other Giant’s powerful muscle-structure unleashed in a single, violent strike, the head sails across the chamber before smacking in a wet bundle against the far wall. The Troll’s body twitches and for a moment it looks like it might continue fighting, a second blow to its back crushes its spine and leaves it limp against the floor.

(1 Giant Dead, 1 Giants Badly Wounded) (+1 Troll Pelt, 1 Troll stomach)
>(cont)
>>
>>44759764
>>44759796
>>44759807
>Frost
>Fire

Last chance to change your votes before they are locked in. Again this is a permanent choice, no further magics can be learned (at least not for a long time)
>>
>>44759949
How does that even work?

I'm not bitter my choices lost
>>
>>44759995
What do you mean?
>>
>>44759949
Fire
Necromancy
>>
>>44760016
hot and cold don't like being in a room together, if you catch my drift.
>>
>>44759995
I'm always bitter

>>44760028
maintaining the balance
>>
Both the Troll and the fallen Giant are lugged from the cave and brought back to the others. By the time they return shadow has firmly gripped the valley, the sun hidden behind the mountains. The ground crunches with frost. A mother wails, clutching the ruins of her son, her husband silent and face set in stone behind her.

Night is coming and with it the snow. The two who scouted the cave say its big enough to house the whole tribe, even the mammoths could fit in one of the smaller chambers.

Current Season: Fall
Temperature: 0 °C
Population: 14 Giants
Food: 1 Turns
Livestock: 3 Mammoth Cows, 1 Bull
Structures: None
Unlocked tech:
Weapons: Unarmed
Stockpile: 1 Troll Pelt, 1 Troll Stomach
Current Actions: 1 Actions Per Turns
>A. Scout(Which direction?)
>B. Gather Trade Good (What from Where?)
>C. (Locked)
>D. Build Structure (4 turns until Small Shelter is done)(1d6 for really basic, 2d6 for anything more)
>E. Research Technology (Takes 1d6+1 actions over time)
>F. Research Magic (1d10+5)
>G. Engage in Diplomacy (Locked)
>H. Other

http://pastebin.com/yf2jzwRQ
>>
>>44759949
These Houses are now locked.
We will worry about them in a moment.
>>
>>44760071
>Search for food?
No good can come from hungry giants
>>
>>44760097
As an action, can we have a funeral for our fallen brother tonight?
>>
>>44760071
Research crude herbalism

Seems the closest to me for tanning the hide, and we need to know what stuff is edible around here. Farming's a bit of a ways away, with both tech and land quality.
>>
>>44760071
Move into the cave. If the night gets any colder we will have a real problem on out hands.
>>44760128
We will have food for tomorrow, we can hunt then.
>>
>>44760138
Ill take care of that, no need to use a turn for it.
>>44760151
Ill make a proper tree for stuff like that shortly but, we need the materials before we can start learning how to make it and 1 troll pelt isnt gonna cut it.
>>
>>44760071
I want to cultivate the Troll hide, perhaps it has some regenerative power so we can farm it for harvestable skins to make leather and clothing.

But first we need to move into the cave and tend to the giants wounds or we'll be having another funeral soon
>>
>>44760153
Seconding this!
>>
>>44759544
I didnt forget about you, anon
>>44760194
>>44760192
>>44760153
Move into the cave.
>Writing
No rolls needed right now
>>
>>44760185
He died as he lived

Suplexing mythical beasts
>>
Wait, guys, what r u doin?!

What if there are more trolls in that cave where the giants couldn't get?

What if there is a hive of the fuckers behind the waterfall? Did anyone check behind it?
>>
The Giants gather themselves and head into the yawning mouth of the cave. Soon a small fire is lit from the Hardwood, fortunately the stuff burns hot and slow.

Outside several of the Giants stand beside a recently dug hole, dirty, freezing hands ignored as their dead are lain to rest. No cup of wine is passed for there is no wine and no glass, no drums are played because no drums are held. Just a mother’s silent weeping filters through the air. After some time a Giant begins to hum a song of home. While it is a tuneless chord it has as much heart as the towering man can give and soon the song is picked up by the others. Soon words are given voice, missing ones are made up hastily and the dark valley is filled with the mournful song of Giants for the first time.

Morning comes, one of your Giants is pregnant! Her stomach bulges notably.

Current Season: Fall
Temperature: 0 °C
Population: 14 Giants
Food: 1 Turns
Livestock: 3 Mammoth Cows, 1 Bull
Structures: None
Unlocked tech:
Weapons: Unarmed
Stockpile: 1 Troll Pelt, 1 Troll Stomach
Current Actions: 1 Actions Per Turns
>A. Scout(Which direction?)
>B. Gather Trade Good (What from Where?)
>C. (Locked)
>D. Build Structure (4 turns until Small Shelter is done)(1d6 for really basic, 2d6 for anything more)
>E. Research Technology (Takes 1d6+1 actions over time)
>F. Research Magic (1d10+5)
>G. Engage in Diplomacy (Locked)
>H. Other

http://pastebin.com/yf2jzwRQ
>>
>>44760357
Maybe there are worse things than Trolls outside?
What if theres something worse inside?
>>
>>44760357
well it WAS a natural 1.

....even though that might just mean we got an early taste. And caves don't have grass for Mammoths, meaning our security is split.

>>44760385
Research crude herbalism/Gather herbs/roots

we need to know what stuff is edible around here. Farming's a bit of a ways away, with both tech and land quality.
>>
>>44760385
Explore the cave behind the waterfall

Can we send someone to scout the area around the cave? We need a map or something soon
>>
>>44760409
Are you saying a dire troll lives in here? Is that a thing?

>giant sized troll

rip, Civ.

>>44760385
>D. Build Structure (4 turns until Small Shelter is done)(1d6 for really basic, 2d6 for anything more)

Could we reinforce the entrance to the cave with a door, at least?
>>
>>44760385
Scout west of our cave
And with that g'night folks hope this threads still alive in a few hours
>>
>>44760385
>Hunt for food
>>
>>44760435
Good point. We should probably assign a giant as a shepard to keep watch on the mammoths during the day while they graze and bring them in at night

>>44760450
Reinforcement is very important too I think
>>
>>44760385
>>44760450
I should have mentioned you can cancel a building and opt to save/use the supplies else ware. Naturally this isnt possible once the building i finished.
>>44760442
Ill take care of that
>>44760435
>>44760484
Research herbalism
>roll 1d6+1
Lowest of the first 3 will be used
>>
Rolled 2 + 1 (1d6 + 1)

>>44760539
So low is good, then?

Or bad?

Why are we taking lowest? Ahhhhhhhh
>>
Rolled 2 + 1 (1d6 + 1)

>>44760539
>>
Rolled 1 + 1 (1d6 + 1)

>>44760539
Cancel the building and move the supplies to the cave, start reinforcing

rolling
>>
>>44760558
Low is good for building/research since it dictates the turns til its finished. Everywhere else low is bad
>>44760558
>>44760562
>>44760564
Holy shit did we wanna learn how to herbalism!
>Writing
>>
>>44758733
>Giants on Ice
How long until the musical?
>>
>>44760585
Well, just now there was a very somber piece, not as much movement as one would like, but a beautiful number, nonetheless.
>>
>>44760564
Oh crap and since you crit!
>Roll 1d100, first one will be used!
>>
Rolled 63 (1d100)

>>44760653
>>
The tribe cant help but notice how bad the wounds are on the Giant who wrestled the Troll, its obvious his wounds are infected despite his assurances that he is fine. Several are sent out into the early morning light to search for medicine. Meanwhile the others spend their time searching the cave more thoroughly, wanting to be sure of their new home. All in all there is little of note really, most of the caves cut short, their paths smooth. One ends in a small, moss covered pool an adventurous Giant scoops a handful of the dark green stuff into his mouth and is delighted to find that its sweet tasting.
>Hag’s Moss Deposit Found (1 Food every few turns)

Another venture behind the waterfall and stops short. There is a small chasm bidden behind the waters and it absolutely glitters in quartz! Delighted by their discovery they call over one of their tribe. An Ice mage by the name of Oni. He steps carefully into the cave, splattering some of the fall’s water onto the quartz. The clear substance grows suddenly, and violently where the water falls, blossoming and blooming into new formations.
>Ice Quartz found (Ice Quartz research unlocked)

(cont)
>>
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While the Giants are out searching for edibles and medicine they come across few familiar plants, very few with any medicinal traits and none that are edible. One finds along the shallow river several Mudcrabs shifting in the rich, cold soil. A few handfuls later and he brings back enough for the whole tribe! (+1 Food)

Current Season: Fall
Temperature: 0 °C
Population: 13 Giants
Food: 1 Turns
Livestock: 3 Mammoth Cows, 1 Bull
Structures: None
Unlocked tech:
Weapons: Unarmed
Stockpile: 1 Troll Pelt, 1 Troll Stomach
Current Actions: 1 Actions Per Turns
>A. Scout(Which direction?)
>B. Gather Trade Good (What from Where?)
>C. (Locked)
>D. Build Structure (3 turns until Small Shelter is done)(1d6 for really basic, 2d6 for anything more)
>E. Research Technology Crude Herbalism (2 Turns)(Takes 1d6+1 actions over time)
>F. Research Magic (1d10+5)
>G. Engage in Diplomacy (Locked)
>H. Other

http://pastebin.com/yf2jzwRQ
>>
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>>44760944
Wrong map!
>>
>>44760944
Did we decide to take the wood from the small structure and reinforce our cave entrance?
>>
>>44760944
Let's make some clubs for weapons. We are great wrestlers but weapons are a must

>>44760988
seconding.
Ditch the shelter, use supplies for the cave.

Assign giant to shepard the mammoths
>>
>>44760944
What can we do with a troll stomach?
>>
>>44761010
Seconding for weapons

We should scout to the east though
>>
>>44760944
time for MAD SCIENCE

Assuming some of the acid is still in the stomach:
>collect barely inedible plants
>leave inside troll stomach
>study semi-digested remains

I'd rather we keep the shelter. The Mammoths still need a safety zone near their grazing fields.

>Make stone tools. Clubs, picks, shovels, axes.
hopefully crude herbalism will reveal that roots are better sources of food out in the cold tundras
>>
>>44761038
Bagpipes
>>
>>44761038
It's a drinking pouch. Not as well as a bladder, but clear out any residual acid and you'll have a sorta decent bag.
>>
>>44760988
>>44761010
Buff up the door
>>44761040
>>44761010
Weapons
>>44761064
Science!

>Please pick one as we have only 1 turn at the moment.
First to have 2 backers will be used
>>
>>44761121
Door! Keep warmer.
>>
>>44761121
>Buff up the door
>>
>>44761081
>>44761038
Idk, really could use it as a magical reagent or for a trade good at some point?
>>44761226
>>44761277
Buff up the door
>Please roll 1d6
>>
Rolled 4 (1d6)

>>44761299
>>
>>44761064
We can always build one later, right now lets just keep us safe and herd the Mammoths inside at night. Its clearly getting cold at night
>>
Rolled 1 (1d6)

>>44761299
>>
>>44761325
Snap, again with the crits!
>Writing!
Please roll 1d100 for the crit bonus
>>
>>44761325
shoulda left the rollin' to you anon!
>>
>>44761299
I still say research music and use it for bagpipes eventually.

Perfect way to demoralize the enemy in combat. Giants playing giant bagpipes with trollskin kilts
>>
Rolled 10 (1d100)

>>44761353

May this door be mighty and enchanted with the blood of our fallen brother!
>>
Well, the Ice Mage is heading to bed. Until next time!
>>
The beginnings of the shelter are torn down easily, the lumber moved to the face of the cave and construction goes off without a hitch, lumber is fitted and hammered into place with bare hands. Its crude and the wind slips through the cracks but its better than before by any stretch. It will be finished by next sundown.
Your scouts return before nightfall, and behind them the mammoths. The beasts chuff and shuffle past the cave opening and into the depths, clearly unhappy with their new nightly den.

The morning comes with the wailing of a newborn. Its mother holds it close beneath her blouse against the biting cold. The Tribe gathers around their new member, its cries filling their hearts with hope.

Current Season: Fall
Temperature: 10 °C
Population: 13 Giants
Morale: Good
Food: 0 Turns
Livestock: 3 Mammoth Cows, 1 Bull
Structures: None
Unlocked tech:
Weapons: Unarmed
Stockpile: 1 Troll Pelt, 1 Troll Stomach
Current Actions: 1 Actions Per Turns
>A. Scout(Which direction?)
>B. Gather Trade Good (What from Where?)
>C. (Locked)
>D. Build Structure (1 turn til Cave Gate)(1d6 for really basic, 2d6 for anything more)
>E. Research Technology Crude Herbalism (1 Turns)(Takes 1d6+1 actions over time)
>F. Research Magic (1d10+5)
>G. Engage in Diplomacy (Locked)
>H. Other

http://pastebin.com/yf2jzwRQ
>>
>>44761537
whelp, out of food

>go hunting
>>
>>44761537
Go gather Moss and Crabs from the river.

Can we make crab traps for the river and assign someone to check them daily?
perhaps while driving the mammoths to the river to drink
>>
>>44761537
A. Scout

To the SE, following the crab river.
>>
>>44761620
Seconded
>>
Rolled 14 (1d100)

>>44761537
Gather food, also search for clay along river while hunting crabs, Crabs love clay.
>>
>>44761629
Yeah make traps and gather that moss if there is any more. Can we start a farm with it?

>>44761709
Clay is a very important thing to have yes. Can seal up the door better and start pottery research
>>
>>44761732
>>44761709
>>44761629
Gather Crabs
With a small side of clay maybe?
Please roll 1d100, the first 3 will be used!
>>
Rolled 27 (1d100)

>>44761766
>>
Rolled 46 (1d100)

>>44761766
Come on dice!
>>
Rolled 90 (1d100)

>>44761766
>>
Rolled 20 (1d100)

>>44761766
>>
>>44761792
>>44761808
>>44761813
>Writing!
>>
Hunger waits for no man. Several Tribesmen are sent to scour the river for crabs and watch for any other wildlife.

They return a few hours later, each with a few of the thick mudcrabs in hand. (+2 Food) One says they went down the river to the south and found a lake at its base. He even claims to have seen a few fish leaping from its waters! He goes on to say that there was a thin vale of hardwood at the river’s base, perhaps a good place to gather lumber?

In the meantime the other clansmen have finished building the Door. It’s a bit rough but itll keep out the worst of the cold, no doubt it could be made better with better tools and a hide or two. (Cave Gate finished)

Not an hour later a scout returns clutching a bushel of long, fat, green leafs. He remembers them from back home, they are good for pain if you chew them and rub them on the source. He seems pretty confident that with more time he can discover more medicines in this harsh landscape. (Crude Medicine finished)

>(cont)
>>
File: Local Area.png (86 KB, 422x425) Image search: [iqdb] [SauceNao] [Google]
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86 KB, 422x425
One of the Scouts come home much later than the others, his smile stretched from ear to ear. He tells tale of a herd of bison just a hills breath past the river. He says he counted more than a dozen before they vanished behind another hill.
Current Season: Fall
Temperature: 10 °C
Population: 13 Giants
Morale: Good
Food: 2 Turns
Livestock: 3 Mammoth Cows, 1 Bull
Structures: Cave Door
Unlocked tech:Crude Medicine
Weapons: Unarmed
Stockpile: 1 Troll Pelt, 1 Troll Stomach
Current Actions: 1 Actions Per Turns
>A. Scout(Which direction?)
>B. Gather Trade Good (What from Where?)
>C. (Locked)
>D. Build Structure (1d6 for really basic, 2d6 for anything more)
>E. Research Technology (1 Turns)(Takes 1d6+1 actions over time)
>F. Research Magic (1d10+5)
>G. Engage in Diplomacy (Locked)
>H. Other

http://pastebin.com/yf2jzwRQ
>>
>>44762160
Build weapons and go after the bison. How long to winter?
>>
>>44762160
Research simple weapons (spears, clubs, axes)

Axes we can use to harvest wood and spears we can use to hunt and fish
>>
>>44762160
Also noticed that the pastebin didnt have Ice Quartz research, I fixed that
>>44762204
We do not know, we are new here.
>>44762160
Forgot to change it to 2 turns, we do have 2 turns.
>>
Rolled 3 (1d6)

>>44762160
>Build structure
Food storage
>>
>>44762229
Seconded
>>
>>44762160
Research Calendar. We need to keep track of time till winter and get it out of the way for farming reasrch
>>
>>44762204
>>44762229
>>44762270
Without the aid of smithing, materials like metal or a forge, the best weapons you can hope to get are stone weapons (very crude versions) and a few sharpened sticks. Do you wanna keep this action?
>>
>>44762312
Yes they'll be sized for us which means they're still better than anything humans or other races can make early on.
>>
>>44762312
Can we research for basic smithing?
>>
>>44762358
Pastebin says we need to research Ceramics first so we'd have to go get clay from the river
>>
>>44762332
Very true.
>>44762204
>>44762229
>>44762270

Make weapons.
>Please roll 1d100, the first 3 will be used

>>44762358
Please use the pastebin, itll help

We have 1 action left, what do you guys wanna do?
>>
>>44762332
A big stick is very big for a giant.
>>
Rolled 1 (1d100)

>>44762379
Second action, gather supplies either lumber or clay
>>
Rolled 89 (1d100)

>>44762408
fuck
>>44762379
>>
>>44762312
No copper Tex?

You can actually cold forge that into crude implements and blades.

The blades are essentially copper shanks/weaponized letter openers, and you can potentially get things like shields, although that is ornamental mostly and impractical. You could also probably abuse it into something like scales or panels for lamellar, or various kinds of helmet.

Also fairly inefficient, but if you are Big Heap War Chief, maybe you can afford to have people making you a metallic set of armor that's worth a ridiculous amount of money.

Many people of course, will be able to afford "Copper Shanks".

I say this because the Tlinget and some other Northwestern coastal tribes had such weapons and extreme luxury goods. (More the daggers and ornamental. they MIGHT have made a small number of metallic armors, but probably mostly stuck to wood and/or bone.)

They were overall very stabby with their war daggers, as anyone who is that bloody determined to make a shank is.

The ornamentation on the handles and pommels of some are fantastic. (generally wood. The metal goes into the dagger.)
>>
>>44762408
shit
>>
Rolled 26 (1d100)

>>44762408
Please let me carry this heavy burden
>>44762379
>>
>>44762523
>>44762445
>>44762408

Wow, at least its just our weapons, right?
>Writing

Please decide on a second action while Im writing!
>>
>>44762474
I think we need to set up a mine first
>>
>>44762545
Make Crab traps that we can check daily when sending our mammoths to drink?
>>
Scout
>>
>>44762545
>hey, guys, how do we makes thing skill better?

>uhh, we throw our hands at them?

And that's how a giant lost a hand trying to discover effective weaponry.

How the fuck do you fuck up picking up a tree and swinging it? Damn.
>>
>>44762627
Out by the cave mouth a few Giants gather up some hardwood and set a small, low fire. The rest of the day is spent slowly smoking the trunks of smaller hardwood trees to harden them. After a few hours and a set of clubs one gets up to take a piss in the middle of his shift. While unwatched and unguarded a few of the cinders catch on a breeze and settle on the Cave Gate. Seconds later and the hardwood structure is ablaze. With no buckets and no means to combat the flame the best the Tribe can do is evacuate the Cave and save as much hardwood as possible before the Gate caves in on itself.
(Cave Gate Lost) (+5 Coal) (+10 Hardwood Clubs)

>>44762577
Traps
>>44762620
Scout
Please choose or Ill roll a die to choose for us.
>>
Rolled 53 (1d100)

>>44762708
Scout west
>>
>>44762708
traps
>>
Rolled 52 (1d100)

>>44762708
Scout south
>>
>>44762708
Dropped muh trips
>>44762730
>>44762766
Scout South
>Please roll 1d100, first 3 will be used
>>
Rolled 36 (1d100)

>>44762791
>>
Rolled 63 (1d100)

>>44762791
>>
Rolled 65 (1d100)

>>44762791
>>
File: 1430801604381.gif (830 KB, 500x375) Image search: [iqdb] [SauceNao] [Google]
1430801604381.gif
830 KB, 500x375
>>44762708
>Cave Gate Lost
>>
Rolled 73, 88, 63 = 224 (3d100)

>>44762791
>>
>>44762804
>>44762812
>>44762831
Writing!
>>44762836
At least we can clear the wreckage and get back inside!
>>
>>44762837
Nevermind that sorry
>>
>>44762893
Sall good
>>
Leaving behind the smoldering ruins of the Gate a trio of Scouts head out along the mountains to look South. The trek is easy, all things considered, the breeze is cold but calm and on occasion a few small herds of bison can be seen ambling between the hills grazing.

Suddenly one stops, something good is on the wind. Somewhere someone is cooking. The Scouts get low and go slow, trying their best to sneak between the hills to hide their massive bodies. After a mile or so like this one catches a glimpse of thin, grey smoke over the next hill

>Try and sneak closer
>Charge over the hill, take whats beyond by surprise
>Try and sneak a glance but stay your ground
>Leave
>Other...
>>
>>44763041
Try and sneak a glance
>>
>>44763041
>Try and sneak a glance but stay your ground
>>
>>44763041
>Try and sneak a glance but stay your ground
>>
>>44763041
>>Try and sneak closer
>>
>>44763063
>>44763055
>>44763077
>Please roll 1d100 the first 3 will be used
>>
Rolled 86 (1d100)

>>44763109
Redemption
>>
Rolled 1 (1d100)

>>44763109
>>
Rolled 9 (1d100)

>>44763109
>>
>>44763141
Damn it all and fuck it all and yes in that order
>>
>>44763136
>>44763141
>>44763163
GIANT.... SNEEK!
>writing
>>
>>44763163
>>44763141
guis

guis pls

I did a good

why guis?
>>
>>44763186
It's a SlowCm civ.
There is no easymode.
Everything is death and pain and bad rolls
>>
>>44763186
3% chance for half of the total actions. Can't even complain about the dice size now.
>>
Your Giants do their best to sneak a peek around the hill and do manage to get a glimpse of a small set of yellow brick houses and a wide, golden field of wheat. Unfortunately they also get an eyeful of a small group of humans who stare up at them with jaws agape.

The humans all wear the same grey tunics and trousers, bland and featureless save for a single black circle in the center of their chests. As one the group wordlessly turns and sprints towards the village, they take a turn around a hill and vanish from sight. Soon the Giants notice a group gathering before the village, easily 60 humans, all in the same grey clothing. They do not charge, simple standing in silence, looking directly at your Scouts. Waiting. they do not appear armed.

>Move the Scouts in, explain yourselves.
>Leave, clearly they arent interested in our company
>Charge them, kill them before they have a chance to get more help
>Other
>>
>>44763354
>Move the Scouts in, explain yourselves.
Try to appear as unmenacing as three nearly naked giants can be.
>>
>>44763354
>>Move the Scouts in, explain yourselves.
>>
>>44763354
>>Leave, clearly they arent interested in our company

Wave goodbye and bail.
>>
>>44763354
>Move the Scouts in, explain yourselves.
if they see us leave they will know what direction we live in
>>
>>44763354
>Leave, clearly they arent interested in our company
>>
>>44763390
>>44763403
>>44763453
>Please roll 1d100, the first 3 will be used
>>
Rolled 38 (1d100)

>>44763490
>>
Rolled 98 (1d100)

>>44763490
When you say giant, do you mean 20+ foot tall?

Mammoths were about 12, right? I cannot recall.
>>
>>44763536
we are roughly twice the size of a human, so 10-15ft

>>44763500
>>44763536
if we dont get 1 more roll Ill just fill in for the last roll and call it a night.
>>
Rolled 70 (1d100)

>>44763490
sorry, had to shit
>>
>>44763653
>>44763536
>>44763500
>writing
>>
>>44763687
>the friendliest big niggas around
>>
>>44763749
>you are now picturing a giant who spends most of his day lifting mammoths to build his strength
>>
A quick game of “Rock, Paper, Scissors” later and one of the Scouts steps fully out from his cover and walks awkwardly towards the crowd. Closer up they seem even less remarkable than at distance. They all stand in silence, even when the Giant stumbles on a rock and takes a heavy stride towards them. A few flinch but not even a whisper can be heard between them. For a moment the Scout stands before the group, towering high over them. The silence stretches on and the Giant opens his mouth to speak only to be cut off by a soft but, commanding voice. “You are a strange one to see in these parts.” The voice seems to be coming from the crowd, despite none of their mouths moving. “I hope you have not come looking to plunder us. We are a peaceful people and wish you no harm.” Pushing through the crowd is a group of 5, they don’t push or shove their way through the masses, despite their backs being turned to them. Instead the humans silently move around them like fish around sharks.

The small being stop before the Scout, looking up at him with blank expressions. They are strange, their skin is a soft shade of blue and their eyes look almost as if painted in place. “Have you come to harm us?” The voice is impossible to read, both smug and humble, grating and soothing. The Scout pauses.

>Thatll end the thread for tonight! Thank you all for playing!

Any questions/suggestions? Ill answer/listen to whatever you guys got!
>>
>>44763888
Forgot the pic
>>
>>44763888
>Giants reaction: "Why are you blue?"

Do we really speak the same language?

Neat.

Or these dudes are psychic.

Not neat.
>>
>>44763962
https://www.youtube.com/watch?v=Y4QGPWLY-EM
>>
>>44763888
When will you run again?
>>
>>44764135
I think Ill try for monday. hope to see you all there!
>>
>>44764192
10/10 first civ game, hope to see a continuation Monday.
Thread replies: 204
Thread images: 9
Thread DB ID: 420913



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