Okay, so I have a dilemma.
There's this girl. She's funny and cute and nerdy and I'm seriously considering marrying her.
Her folks fell into that whole "D&D is satanic" 1970's garbage, so she's never played, even though her brother was in a Shadowrun game I ran back in high school.
Anywho, I mentioned Changeling to her and said it'd be right up her alley (She likes dark stuff, horror, animal people, that sort of thing) and she said she'd like to try it, at least once.
So she also likes the 1920's, I was thinking about incorporating that into the game, too.
Anyway, finally getting to my point, I need advice, /tg/. Whether or not this is a good idea, and if so, what information can you give me about city life in the Roaring 20s?
TL;DR: I need advice for a 1920's Changeling game for my Girlfriend's first game.
The Call of Cthulhu Investigator's Handbook from earlier editions had the most comprehensive description of 1920s living.
In general CoC has the most detail on this era as it's the default setting.
Odds are, you'll be getting many things wrong even if you do your best to cram about the Roaring 20's in short order. At best, it will be an amateurish attempt she'll see right through. Just GM Changeling as you know best, man. Better yet, coach her in GMing the 20's game if she likes tabletop RPGs, if you want to bond over that.
>Does this girl know she's your girlfriend?
It's sad but yes this needs to be asked.
>Better yet, coach her in GMing the 20's game if she likes tabletop RPGs, if you want to bond over that.
This is quite a good idea, actually.
Yep. This is really fukken important. Not only as courtesy to the players but also her.
>Whether or not this is a good idea,
Sure, why not? Though perhaps she might also like Ryuutama.
I'd find a subgenre of fiction in the 20's and then Changeling-ify it.
Like Film Noir, or a gangster film. Watch a bunch of those and then reimagine the form.
Bladerunner is a classic hard-boiled detective film noir story, reimagined as science fiction. It's worth it to watch a bunch of film noir classics, then watch Bladerunner and watch how Ridley Scott adapts the conventions. In fact, watch those old classics with her. Snuggle up with popcorn and a bottle of red wine for a few nights and do it as a marathon. It'll also put you two on the same page with the tropes and narrative conventions.
Yes most of those movies are from the 30's and 40's, but they often take place in the roaring 20's. Don't be afraid of anachronism. The Sting was a classic heist film that took place in depression-era Chicago... but the music and film conventions that framed it drew from the 1910's onward. Nobody cares. It's a kind of "idealized Depression" culture that immediately resonated.
Finally, be VERY careful about who else you invite into this game. You'll want strong roleplayers who care about the group and the setting or the whole thing will fall apart.
Oh, and this guy has a good point. If you're still an undergrad or even just finishing High School, then don't be afraid to do costumes for the game.
Google "cigarette girl" if you doubt me. If your GF wants to do the 1920's, then she wants to be a moll or a flapper. Run with it.
Then once you have all that, go through the Changelings book and try to reimagine each of the types of changeling as a trope from the 1920's. For example, try to picture each of the Kith as playing a different role in an organized crime story.
Yes, she knows she's my girlfriend. Somewhere between the cuddling and making out, the daily text conversations, and mentioning how she feels like we'll get married one day, I think we both understood that.
I guess I could solo it. Hm...I'll give it some thought. I suggested to her we invite a friend of hers and her brother (my best friend). She seems on board for that.
Watch some boardwalk empire and the movie Chicago for a little American 20's, and Downton abbey for British. A very long engagement is on the continent but more of a ww1 thing.
Pro tip for running a game with girls- girls like sex and romance, but leave it as an option don't make it seem like a requirement. They want to decide to be romanced or seduce the npc, not have an awkward scenario forced on them. They also don't like when their character is the only one who ever gets any attention in that department (ie- flirty npcs) because it implies that's all they're good for. If you have men tipping their fedoras at her, also have women asking the menfolk for a light. Also having npcs who are in love or having relationship dramas can help. Gals love a good romance. Just keep that side of life in mind, that's all. Especially in the 20's where people were just opening up. Keep the jazz in the game, it should be a bright and happy world with a dirty underbelly.
Try to make half your npcs women. Group of gangsters? Pointing out some are female will be noticed by her in a positive way.
Anyway good luck, can't help on the rest but it looks like you'll get some good advice. Sounds like a fun game!
This is some great advice. Though he could incorporate some decade stuff with magic. Like.. Say something happened in the past and you need to see what, maybe you go through time? Go back in time bit by bit, seeing different times, making a point to stop on a cool speakeasy so she gets to grin as she recognises the setting, spend some time there, then go further back... Less obvious then "we're just playing elves in cabaret" or whatever.
I got my gf into gaming AFTER I married her. Sadly, between kids and the rest of my group having careers and kids it isn't so easy as it once was.
I'm not complaining. Fatherhood and a great job are fun, too. But you'll never get those years back, so enjoy them while you can. And don't fuck things up with a good girl. You never get them back once you lose them, either.
And actually, changlings didn't even exist in the 20's so saying that "any female npcs" would be unrealistic while knowing nothing about the actual scope of his game is pretty fucking stupid, not to mention last I checked fae usually have queens and don't care much about human ideas about gender.
Go read the Tracer Bullet stories in Calvin and Hobbes, there are some gems there
>I have two magnums in my desk
>One's a gun, and I keep it loaded
>The other's a bottle, and it keeps me loaded
Having half of the criminal underworld be women is unrealistic, especially since most of that population will be no-name thugs with lead pipes and baseball bats.
So? Who cares if it's abnormal. It doesn't have to be half of the criminal underworld, but *some* would be nice and women can be in other scenes. The characters are going to talk to shopkeepers and taxi drivers as well as thugs. Plus it's world of darkness, there could be vampires and werewolves and of course changelings. It doesn't have to be literally half.
One of Lost supplemenet suggested a neaat talent.
At 1 dot you can build any machine that is currently availible
at 2 dot youc an built any machine 10 years in the future
at 3 dots any amchine 20 years
and so forth
I'm not sure if the numbers were right but the idea is pretty neat.
One funny thing that happened in 20th in Europe:
the people that fought at war really disliked the war and their comand center. After the war they bonded in groups having people from both side of the war and toured toghether europe enjoying the life.
It helps that On The Town is a pretty girl-porny musical.
>three handsome sailors with 24 hours of shore leave in NYC, looking to get laid before the day is out
>all end up finding one girl for each of them, just the one
>but what a one
>one is a working class cab driver
>another is a high-falutin anthropologist
>a third is a down-on-her-luck small-town girl putting herself through ballet classes by stripping
I'd love to see a modernized version. Wouldn't be too hard, either.