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How to build robots

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Thread replies: 16
Thread images: 5

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New player here, in fact everyone in the group are new players.

I want to build machines using the animated objects/constructs and have fun mixing them with bag of holding/immovable rod, seems like I should choose artificer but the internet sources don't explain well how to go for the machines. We are gonna start with 4th edition since this is what we had at the moment but we might update to 5th later. but when I search seems like most sources are about 3.0 or 3.5.

Any help?
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>>44747922
Also why I don't hear much about construct mounts?
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>>44747922
Talk with the GM. Take any construct stat block, let's say a stone golem, change the required materials to make it, and call it a robot. Problem solved.
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>>44748622
Oh, I'm not talking about creating new content, I'm talking about the constructs, not some kind of new content.

Everybody is inexperienced in the game, GM included. We are still reading the material
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Basically I want to make a magical gadgeter and engineer. I found some stuff like this http://dnd4.wikia.com/wiki/Clockwork_Engineer

but it doesn't sounds right. it talks about summoning but not about duration of the summoned creature. Does this means I can just accumulate summoned creatures over time until I get my own army?
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>>44747922
At least in 3.5, Constructs are extremely expensive and hard to make, so most are only available at high levels (at which point many of them are too weak to be useful in direct combat).

Artificer gets the feats required to craft them, but its main contribution is getting a free homunculus as a companion (and there are a few supplements with alternate homunculi, plus ways to make your homunuculus stronger). Mainly artificers specialise in creating and modifying magic items.

I'd assume your best bet is to find a class with a familiar or some other companion, and look for a Construct option.

>>44748036
Because it's hard to create a character who has good mounted combat skills AND the ability to create constructs large enough to serve as mounts, and there are other ways to get kickass mounts which are much more accessible.
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>>44749288
I see, but I wanted to see what I could make by combining the constructs with items like bag of holding or immovable rod to make things like an apparently small construct that launch unending projectiles bigger than itself for example. I need the animated object to be the engine of a machine built to take advantage of the strange physics of the game. At least it is my intention.
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Some pages mention "construct creation" but I see no page specificating how to create constructs. At least not the ones like the ones in the pages that mention "construct creation"
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Are you asking for how to design new monsters (Constructs) and price them for selling, or are you asking about the process for creating an already existing construct type such as an iron golem
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>>44749008
Guess I'm confused on what you are asking. Are you wondering the best class to make constructs, or are you wondering about the general creation process of constructs?
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>>44749689
Sort of both. There are a bunch of constructs listed but I would also want to make simpler constructs like a construct that only moves a crank at my command for example to power a machine. A permanent animated object.
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>>44749845
From what I can gather artificers are the best to create them but the info I find talks mostly about enchanting weapons that is usefull and all but there is very little information about creating permanent items instead of just buffs.
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>>44750014
A lot of games out there have a craft skill. Work with the GM to set up appropriate skill checks to create various objects.
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>>44750095
So there really isn't anything in the books? How about how to create the ones listed? From the simpler ones to the warforged?
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>>44750164
The official answer is "They are constructed as magic items" wh ich is to say, you buy the materials of the item, and then spend 1 day per 1k in the price of the item. Designing new ones, you'd have to tlak to your GM because pricing them per hd is hard to decypher
Thread posts: 16
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