What settings or scenarios from literature, video games, and movies have you always wanted to translate to an RPG campaign?
I always thought the setting from the Mortal Engines books would make a fun game.
The Dyatlov Pass Incident is a whole lot less mysterious when you learn about hypothermia and paradoxical undressing.
I always wanted to be a sky pirate
Yes also the CYOA, but mainly the movie.
Lightning catcher pirates in skyships?
A wall separating magic world from reality?
Sky people coming to earth and some witches trying to eat them to gain immortality?
It is fucking perfect.
I downloaded the two games, both movies, and the entire TV show in preparation for creating an RPG of this. I'm pretty desperate to do it but where's the time?
You're lying if you didn't feel exactly the same as I do after seeing Legacy
The setting and tone of the first few Studio Ghibli films, specifically Nausicaa and Castle in The Sky.
That awesome Heavy Metal-esque aesthetic with the riveted-together planes driven by ion engines, the feeling of real freedom in the sky as you leave the world's problems below you.
The Gentlemen Bastard series by Scott Lynch.
I've plagiarised so much from the books for my home-brew already I practically have in all but name.
>Camorr, Tal Verrar and Karthain
>The Brass Sea
Always wanted to do the Mortal Engines series of books as a setting
My old DM actually ran his setting in the Fighting Fantasy, with the Greyhawk gods grafted on. It was pretty awesome.
The campaign died as we were running Deathtrap Dungeon, though.
The pen-and-paperRPGShadowrun includes a crime-ridden, rebuilt version of the Walled City set in 2070.
The Wardstone Chronicles. If anyone else has read this book series and has any suggestions I've been meaning to make a role-play game for this.
>The Dyatlov Pass Incident is a whole lot less mysterious when you learn about hypothermia and paradoxical undressing.
Yeah, it explains how their bodies were full of radiation, not to mention the blows they had suffered only internally without any soft tissue being destroyed.
The whole thing is probably some failed or maybe successful weapon test by the russian military. Russians did some fucked up shit back then.
The injuries were consistent with being hit by an avalanche and the radiation angle was added by jurnos after all the other 'mystery' elements had been explained. No UFOs here, not LMs nor SMs.
Speaking of, I've thought about doing a game based on the Jessup/Varo version of The Case For UFOs. The idea that the red spot on Jupiter is a crashed spacecraft would be the main plot hook. I'd run it as a slow placed mystery as the PCs travel to Jupiter to study what they think is a meteological feature but turns out to be a spaceship made of stone and magnets. Might be hard to not give of Alien or 2001 vibes though.