It's fun the first time you play it, or the first few times, then it becomes shallow and boring as you realive all the ways to win are poorly supported and thought out/RNG dependent so it becomes who gets the good gear first and kills that shitty lion king.
>>44738328 Yeah. It looks very nice and all but the predictability and gameyness can ruin it. Just not enough options. The win conditions and visibility rules basically make it easy to see who is going for what victory. Same, I really love the art.
>>44744602 It's nothing like Redwall, unless you think "It has animal characters." is "ripping off Redwall". It may well have been inspired by Redwall, but being inspired by something is not the same as ripping it off. The inspiration could have been as simple as "Hey, Redwall has badass medieval animals, we should make something with badass medieval animals."
I really enjoy Armello. Sure, it's a bit RNG heavy, but playing it with friends I found it created a pretty compelling experience. And looking at the fantasy quest board games available on PC, it's a damn sight better than Talisman.
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