>40k 7th edition quick reference sheet(s)
>Forgeworld Book index
>/TG/ Argument lore and tactica
T6 is pretty insane but I would agree on the Cybork Bodies. Also the Lukky Stik already does that lol
He doesn't give her a turn to attack, she moves faster than most people can think.
>If she is supposed to kill shit before it reacts what purpose does the "challenge" hold except to give you guaranteed free kill
Fantasyhammer 40k, but fucking with challenges MORE by making no-name Sergeants outperform dedicated melee units on a points-for-points basis is by far the WORST fix I've ever heard
One of my LGS is having a unique style of tournament. Build the worst 1000 points list you can, then you swap lists with your opponent.
Can go over by 15 points, but not under at all.
Formations are allowed.
No Fortifications, Forgeworld, Unbound, or Flyers.
ITS TIME TO D-D-D-D-D-D-DUUUUUUUUUUUEL!
Only reason I say it might be too much is because then Lasguns cant hurt him period (I play Orks before accusations).
Honestly I dont think it would be nuts to give all Orks FnP 6+ and Hamer of Wrath
but im CRAAAAAAAZZZYYYY
Excuse me /tg/. Is there any situation where a Power Lance is the best power weapon for a model to be equipped with?
>Leman Russ is the worst primarch
>Ultramarines are the best chapter
>Tau are glorious good guys
>Eldar are more Japanese that Tau
>Matt Ward was a good writer
>Newcrons are better than Oldcrons
>Abbaddon is a success
>Imperial Guard is useless
>Be'Lakor is stronger than the Chaos Gods
>Lorgar is the best traitor primarch
>Black Templars worship the Emperor as a God
>Dark Angels are closeted traitors
>Orks are just useless backdrop villains
>Orks do not fear death and never shy away from fight
I'm not sure really, I wouldn't but im biased
The funny thing is that on average, a Ta'unar will eventually beat a Warhound in Melee.
It'll take forever for them to chip one another down with no D, no stomps and no Hit and Run, but the Ta'unar has the upper hand.
Well, the biggest reason Abaddon isn't considered a success is because even after they retconned in a secret motive for every black crusade, most of them were shit-tier bollocks like launching an entire crusade to get a sword.
Great job Zeke, you got a fancy stabber and got thousands of servants of the dark gods killed in the process surely this will make your space crusades go better and not be completely irrelevant due to being a slight melee upgrade to one guy who's already a beast in melee.
Flesh Tearers Strike Force (Codename "Atrapos Delivery System".) = 600
HQ: Librarian = 65
Troops: 5x Scouts (Boltguns/Shotguns. Undecided.) = 55
Fast Attack: Drop Pod = 35
LoW: Knight Atrapos + Occular Augmetics (10) = 435
Stormlance Battle Demi-Company (White Scars) = 1040
Kor'sarro Khan + Moondrakkan (25) = 150
Command Squad + Apothecary (15) + Bikes (35) + 4x Melta Bombs (20) + 4x Stormshields (40) + 4x Grav-Guns (60) = 260
Devastator Squad + Rhino (35) + 2x Grav-Cannon (70) = 175
Attack Bike + Multi-Melta (50)
Tactical Squad + Heavy Flamer Razorback (55) + Meltagun (10) = 135
Tactical Squad + Heavy Flamer Razorback (55) + Meltagun (10) = 135
Tactical Squad + Heavy Flamer Razorback (55) + Meltagun (10) = 135
Total = 1640/1650, Thoughts so far?
Upcoming tournament with a weird points bracket, 1 Super Heavy/Garg per army max, unless primary detachment is Knights.
I know it has problems with air coverage, I can't find a clean way to fix that, as I feel I need the Atrapos as a anti-knight contingency.
Drop pod contents to vary based on threat, normally the attack bike.
Not that faggot, but, it's know as Socratic Irony. I've started mentioning this whenever I see this posted. Not defending him, but it's a thing that's happened for thousands of years.
So, why is S 7 spam the golden rule of list-building?
If I run Sentinels of Terra can I use formations from the main book?
No, the only people who don't play vs forgeworld are people who don't want to play against your bullshit.
Got something fair? I'm game, otherwise shove your special riptides or whatever so far up your ass you get resin poisoning.
so possessed, are they possessed by any particular daemon? how about those that gradually become daemons? any other methods to become a daemon like how mutilators gain weapons, oblits gather tech, or warp talons get crazy hunting.
I have near exclusively FW DKoK and Death Guard armies. A Blood Angel army with several FW units, and 5k points of an HH Night Lords army thats entirely FW. The only all GW I have is Nids.
And I can and do play all of them on a regular basis at my flgs. As do a bunch of other guys. Because my meta is full of FW phobic retards, jealous poorfags, or lying redshirts trying to corral sales.
Sucks to be you nerd.
CSM: 1001/1000 points
Combat Familiar, Dimensional Key, Ichor Blood, Mark of Slaanesh, Plasma Pistol, Spell Familiar
Ichor Blood, Combat Familiar, Spell Familiar, Mark of Slaanesh, Plasma Pistol
Mark of Tzeentch, 2x Mutilators
Mark of Tzeentch, Icon of Flame
Mark of Tzeentch, Icon of Flame
Warp Talons (190)
Mark of Tzeentch
Spot the dipshit that plays at a GW, and believes the lies of the store manager.
Protip: he wants your money, so he will say and do anything to deter you from FW.
Jesuschrist GW is a fucked up company. Brick and mortars running an international smear campaign on FW, because of draconian policies. And there are still customers dumb and naive enough to buy into it.
Take a look at "thelongwar" on YouTube and learn a thing or two from experienced Chaos players that not only play, but also win against tourney list of Eldar and such.
/tg/ is so locked in mathhammer its forgotten that there are other factors involved in the game as a whole.
i know about the faggots you are referring to, but I'm talking about lists that actually use Chaos Marines. If you Want CSM minus the marines, then sure, it's fine as long as you ally daemons and spam invisibility, but I replied to a post about using actual marines
Please. Just shut the fuck up. Some youtube channel doesnt mean shit. That codex is bottom 2-3.
While we're here though, why dont you link a game or two where CSM regularly beats Eldar tourney lists. Im curious to see if it was hilarious rolling, or hilarious objective card draws.
But to think CSM arent awful because of some battle report(s) tells me you're either new or a full blown retard.
>In before faggots
>Probably posted from a basement dwelling fatty living at home
Well you cant deny they play good, and uses good list as well. In my opinion these guys have figured out what the game is all about. They have a blast playing, and they use the rules at their disposal.
You are obviously so stiff up your anus that you cant think outside the box for once, stuck in the /tg/ loop of "I cant do it!" that you have forgotten whats possible to actually do.
Let go of the 3ed thinking and do fun creative lists that can actually kick some ass.
Amongst it, also experience. Watch some of those vids and learn a bit or two outside /tg/s boner for mathhammer for once.
This is the one that about 6 threads ago he presented as proof that CSM can beat Eldar.
Please note the lack of anything with Power Armour and the incredible luck as proof of CSM superiority
No denying, its a powerful spell.
But its also a great counter to faggots playing powerful Eldar lists and the such. See, instead of complaining, these guys try to counter and figure out ways to go around the problem. /tg/´s inevitable response is "I cant do it!"
>fun creative lists
Oh yeah, just look at the plethora of interesting options we've gotten over the years. It isn't like Chaos Marines, Orks, and Tyranids had most of their interesting upgrade options gutted and replaced with bland garbage.
Are the catachan models as bad painted as they look in the site? I was going to buy them to get into the hobby, but those weirdly defined muscles and strange faces are kinda turning me off.
Its more of a fluff thing. The real benefit to running enclaves is Crisis troops.
That said, it canlet your guys dish out at least a bit more hurt against Orks. They probably still won't win, but its not like its a penalty.
Wow you are the one deep in your own ass anon. I get that you're trying to go against the grain and all.. But CSM are straight trash, it's not up for debate. Are you aware of formations? Or that most armies have been updated to the current edition?
Pick your battles wisely, this one was a bad choice. You are just flat out wrong bro. No matter how bad you want to be right, or how much you've convinced yourself that you are correct, and it's everyone else thats a retard. It's you anon, you are the retard.
>i want to use CSM with chaos marines instead of cultists
>check out these guys who play really good with everything but CSM but for chaos, really just what you want
>nah not what i wanted, i want CSM as power armour instead of daemons and cultists
>>You are obviously so stiff up your anus that you cant think outside the box for once, stuck in the /tg/ loop of "I cant do it!" that you have forgotten whats possible to actually do.
>spam invis to beat cheese
Chaos is fine guys! All you have to do is play 3 units out of the entire codex, spam broken psychic powers, get very lucky and superfriends with the Daemon Codex!
See, the oldest Codex is fine!
Yes thats me, because all /tg/ ever does is fucking nag. All the time, all year round.
>well, they can be played
>Eldar are overpowered
>well he played a good game
>No, its an op team
See, according to /tg/ there are only 2 factors in the game of 40k, and frankly I'm curious as to why you guys are still around trolling the forum with your shit. Its luck or playing an over powered team, thats it, there is no other secrets to the game.
Well, fuck you, you obviously haven't played the game enough to figure out that there is more than this. Do us all a favor and just quit.
Any of the Ravenwing guys from yesterday around? I was the guy runnig all three wings poorly. I was able to score some regular termis already assembled, all 5 have stormbolters and powerfists and another box of Deathwing termis NiB. I currently have 5 Deathwing knights but bought those assembled (dont h8) so don't have spare parts.
With the NiB Deathwing Termis and the 5 already assembled how many more than ten termis should I be able to kitbash out.
How do i deal with a "that guy" at a gw i go to? Avoidance isnt an option. He literally shits on anyone who disagrees with him.
I suggested a path for glory campaign for the store with daemons (reward table tweaking, ect) and he shits on me about playing through it ((((not enough))). The whole point is to get people who havent tried it to play!! For fucks sakes. Do you guys have these people at your stores?
We exist in hiding. Waiting for the return of a non-shitty codex, one that holds better stats and the hope of a better tomorrow.
The Eldar codex is full of stuff that makes them better.
Take Melta in the CSM codex. Best you can do is a Havoc squad to eat up one of your HS slots, or Raptors with 2. Getting the Havocs in position is tricky, and the raptors could scatter. Even then, neither is really garunteed to take out an enemy tank.
Meanwhile, the Eldar codex can get 2 Meltas on its basic troops and stick them in a more durable and mobile transport, or take a dedicated Malta team that can not only get a deep-striling transport, but can also get BS 5 and a bonus to the vehicle damage table. It is very unlikely a Tank will survive Fire Dragons shooting.
And the best part? Fire Dragons will run you about as much as the CSM options.
And that's just a tiny facet of how the Eldar are better. You can basically repeat that for eveey option in the codex.
There will always be balance issues, the problem is what you do about it.
/tg/´s response is as always "I cant do it!"
This is the problem, not the team. I don't care if you want to run a cultist heavy list, just do it, but if you don't win you don't, Its that simple.
Myself for instance, I like playing my DW, because I like the team. I know Ill get hammered more than my fair share, but I'm fine with that. Its the price I pay for playing a "bad" list. I could easily do better if I wanted to, I know that. But had I followed /tg/´s advice I couldn't, because using the tools at my disposal is either over powered, unfluffy or spamming.
So fucking what? If I get a better score and a more flexible list if I ally some Ultramarine formation, why should that matter? If me and my friends get a more interesting game, where my opponent doesn't table me in T4.
You guys are just so stuck in the "I cant do it". Perhaps you can use regular CSM, but with some allied support of Daemons to get that punch. They might not be the best, or buff your army the way you want it to, but thats your choice! You build the list, you decides what power level you want to be in.
Catachans and Cadians can both be painted to look significantly better than they look on the GW site.
That being said, they are (very) old plastic models.
I like them both, but I've been using them for a (very) long time. YMMV.
I only have fun when I survive past turn 2
Lots of /tg/ posters don't even play the game. They read the codexes or other blogs and regurgitate what has already been said.
Not necessary bad, but /tg/ basically uses Mathammer to decide what is good and what is not.
Think outside the ork dex for instance.
you decides if you want to bring a pure ork list. If you get hammered doing so, that shouldn't come as a surprise, just as with me and my pure DW lists I run.
I'm aware of the loss rate, but I'm ok with it, because I like my army and I enjoy playing an uphill battle.
And believe it or not, I actually beat local Tau and Eldar players. not as often as I would want, but the fact that I do it, is enough.
True this is only "luck" when asking on /tg/ as no other factor is involved when playing 40k. Just ask the experts above, they know just about everything there is to know about mathhammer.
Yes, but its not fact´s as /tg/ would proclaim. Only time mathhammer isn't a factor is when a low rated team beats a high rated team, because then "luck" happened.
/tg/ doesn't even acknowledge experience or tactics as a factor, and I personally think its the lack of actual gaming on /tg/ thats the cause of that.
I play Newbie´s on a regular, and trust me, one have to put some effort in to it not tabling some of them.
The very fact that you're using Tau and Eldar as examples of strong armies proves that there's a problem. I notice you don't brag about beating up Orks players, but if its as easy as you say, why don't you consider them worthy opponents?
Got bored so I came up with some house rules for the Chapter Master of my homebrew chinese-themed kung fu marines.
The more dice you roll, the more you tend towards the median though.
In a sufficiently large game (say 3000 points or so), luck really balances out with the sheer amount of rolling that's going to happen.
>35 point transport that moves slowly and dies to a stiff breeze
>120 point transport that flies, is durable, and actually has good guns
Its almost like the Eldar actually have tactical options.
How is that me being retarded? I quoted a meme and you go "hur dur retarded". "Pretending to be retarded" is also a meme. So stop being retarded, anon-kun :3.
Also, I prefer that term that other guy used, socratic irony.
just started a space wolves army, mostly just running what I like, just shooting for an average army, not a powerlist. opinions?
> Rune Priest 60pts
>Grey Hunters 10x 140pts
>Grey Hunters 10x 140pts
>+Great Wolf Claw +5pts
>+Plasma Cannon +10pts
>Wolf Guard terminator 5x 165pts
>+4x thndrhamr/strmshld +60pts
>+assault cannon +20pts
>Arjak Rockfist 115pts
>Thunderwolf Cavalry 120pts
>+3x strmshlds +45pts
>Longfangs 5x 75pts
>+Heavy Bolter +10pts
>+Missile Launcher +10pts
>+Plasma Cannon +15pts
>+Heavy Bolters +20pts
R8 my friendly nidzilla list for an upcoming Round Robin
Hive Tyrant with adrenal Glands 225
2xTyrant Guard with adrenal Glands 110
Genestealer/broodlord with talonsx2 268
Trygon Prime with adrenal Glands 245
1248 points total
1250 points, rules are-No Flyers, no Named Characters, 1 CAD and one Ally, or one Codex FOC and one Ally. Points for Gameplay, Sportsmanship and Presentation, prize is one model free from the store thats worth less than a hundred Ausbucks.
I dont play yiffs, but A) you fucked up that predator unless yiffs have a massive points reduction, B) TWC usually have two lightning claws and a Thunderhammer/SS and C) never mix weapons on devestator-equivalents, else you waste their weapons half the time
Im just running with what models i own, if i had another 'thrope i'd replace the Lictor. The Adrenal Glands are on the Trygon because it always whiffs on charge distance every single time i use it, and it fits the point cost easier
It'll be a blast, if i win i'm going to get another trygon or a 'fex brood. Lictors and genestealers are both great for early-game distraction units, but unless you do the tourney lictorshame list then lictors arent really that impressive in the long run
that is the only predator build that has ever killed anything for me in 12 years of gaming, I actually hate the tank but love how it looks.
good to know about the TWC, I have a thunder hammer built but not the points to run it right now
devastators, you are probably right, I just want to paint all the weapons
Thanks for the input, it helps moving forward
I own one melee carnifex and i never run him since he gets focused on every game and never does anything. How would you run them in my list? Drop the exocrine and biovores, assume i have two slots and 500 points free
I think the best idea is to take a squad of three of them without upgrades, a venomthrope and move toward the enemy slowly through ruins. This tricks the enemy to focus them down or else they get close with all their s9 ap2 attacks.
Personally, I would end up dropping the Trygon Prime, and take a Dakkafex, but you said yours is melee, so I would take it with Crushing Claws, and Spine Banks. That would free up 105 points. It would really depend on what other models you have on what to spend those on.
What would be something interesting in the fluff to see that won't cause skub? Me? I think Tau dealing with Enslavers would be nice to see. I'm curious if the Tau would notice the psychic jellyfish brainwashing them instead of the Etherals.
Fexes should be brooded up. Gives them more meat and more attacks. Regen if you can afford it, adrenal glands if you can't so you can get better runs and thus maybe even reach combat by turns 2 and 3
Whether i win or not, im getting two more, it isnt nidzilla without a few fexes. I like the Trygon, it fits the 'giant monster' theme too well. Is the Dakkafex that good with bs3?
This is what i was thinking, maybe two stock with adrenals and one loaded for bear in a venom cannon tyrannocyte, similar to what >>44740162 said
Only with Twin-Linked Devourers, but for 30 points, 12 S6 shots isn't anything to scoff at. I usually hit with everything, or at least 10. They're crazy good combined with a meat shield of 30 Termagants in front with a Venomthrope/Malanthrope providing them all with cover.
You have to surprise the everloving shit out of your opponents. Supplement up your army. Do the most unorthodox things imaginable. BE THE UNPREDICTABLE ORKS FROM THE FLUFF.
Buy a pair Wall of Martyr's bunkers, and some hatches. Use the bunkers as 50 point AV14 transports to disembark Burna Boyz into flamer range on turn 1.
Get Void Shield Generators to force opponents to dedicate Lascannons to kill Ork Boyz.
Put the Kustom Force Field from Waagh! Gazhkul on a BikeMek, and stick the BikeMek in a squad of Stormboyz. Enjoy your turn 2 charges with 30 boyz who have a 4++ save.
Use the forgeworld's Kustom Stompa rules to make the DAKKAEST STOMPA, for 1/2 the cost of the standard stompa.
Ally with Tau to get a Y'vahra battlesuit. Put it in melee range on turn 1 using it's 24" jump move to distract the everloving shit out of your opponent, while the previously mentioned Mekjumperz advance across the table unmolested.
I fucking wish Chapter Masters had EW by default. I spend on average 200~ points for a good chapter master, so EW would be a truly amazing thing indeed to have by default on my walking combat gods.
of course I do, but you clearly haven't played the game enough to know a chapter master has EW from start, not to mention, hiding him in units, or creating objects of greater threat to your opponent. All of these are factors to include in the calculation, but in true /tg/ fashion you dissed it because one flaw.
It's easier to list who DOES have EW. EVERYONE else doesn't.
> Darnath Lysander(Technically a Captain)
And that's it. You can only get Eternal Warrior from The Shield Eternal artifact, which is expensive as balls. And I have only one chapter master that actually uses it.
Kantor, Helbrecht and Azrael. Generics don't either but that goes without saying. I think a majority of the chapter masters in the Badab war don't have EW too but I haven't gone back to check
Fuck, I did forget Calgar. But I don't own any of those other codexes that have those characters.
> Carab Cullin of the Red Scorpions
> Chaplain Thulsa Kane of the Executioners
> Chapter Master Moloc of the Minotaurs
ctrl-f speaks true of the badab war characters.
The answer is unfortunately no.
Also, what the fuck? Why does 4chan think my PUUSH is spam? I really should send a message to the mods about that.
>Win against Eldar tournament list
So, I'm assuming 3 Heldrakes, and 3 Max squads of Obliterators, because I literally can't see a Chaos army at 1850 matching a "Tournament" Eldar list. I'm assuming, that the Eldar player is bringing at least 4 Scatpacks, Wraithknights, and either the Crimson Death formation, or the Aspect Host formation full of Warp Spiders. I literally cannot comprehend how they'd do it. Not just "lol such a good general", or just because of luck.
Lias Issodon doesn't have an Invuln, because a giant fucking glowing halo would interfere with his "I'm Big Boss, and I'm the sneakiest fucker to ever live" deal.
He has shrouded instead, which gives a +2 cover save to him and whatever squad you attach him to... Because yes, Shrouded applies to the whole squad. Except in melee, that's typically better than 1 guy having a 4++, because now there's 10 guys with 3+/2++
It would be really awesome (and it usually is) except that ignore cover can be acquired for pennies for most armies while other armies just douse his unit in fire.
His rules are fluffy as hell though. Kudos to FW for that bit. However they dropped the ball when they forgot to give Tyberos an iron halo.
I still mostly like him for his reserves fuckery. He becomes especially godly in 3k+ games, where you also take a Damocles Command Rhino. If you really want reserves to come in, then make them a rerollable 2+. Don't want them to come in? 4+ with reroll success.
It gets even better if you take him with a Callidus and the Raven Guard formations. -4 to enemy reserves. Reroll mission type. Reroll deployment zones. Reroll deployment sides. Reroll deployment order. Reroll Seize the Initiative.
It's like fluffy Raven Guard was given a planet-sized injection of steroids.
Tyberos probably doesn't want one. He probably thinks most things are going to die when he gets his hands on them. How does he even use his chain/claws? Does he slap people with them?
If you look at the pictures of him, both the claws and chainsaws are retractable.. And the claws have hooks on the end.
I believe that his method for using the Chainclaws would go like this:
> Dig the hooks of his lightning claws into the sides of the "Dumbshit"
> Hug him vigorously
> Suddenly extend the 6 Chainsaws into the abdomen
> Pull straight up. This slices the "Dumbshit traitor" into 12 neat ribbons of flesh and metal
Doing this would probably create a Battlefield-sized MIST OF BLOOD that would make Kharne the betrayer blush. This idea is even supported by his rule that he gives +1 strength to every space shark in your entire army if he kills someone in melee. Because the fucking huge cloud of blood sends them all into a feeding frenzy.
Hey guys, our 40k group is in a rut. Theres a loose association of ~25 regulars that play up at the flgs. Pretty much every army is represented, though the CSM guys seem to have stopped playing recently.
The problem is, you can tell the outcome of a match before it's even played. The Eldar guys, and the Necron guy win almost all of their matches. The Tau guys beat everyone but the Eldar guys, and on rare occasion the SM guy. I always beat the same guys, and lose to the same guys with my IG.
I'm starting to see boredom creep in, especially in the weaker armies like DE and SoB. The Eldar and Tau guys are really enthusiastic, but for the most part I can sense that half our meta is about to quit. Which is concerning, because we used to be 40+ players, and the guys that remain are the 'die hards'.
Is there any hope for GW bringing the armies closer together anytime soon? Probably not huh. How has anon handled the dissolution of their local playerbase? I'm bummed out, because it feels unavoidable.
Stratification, my group mostly plays in circles of equal strength, so If I wanted to play an orks player I wouldn't bring my Tau, or if I did I'd run it like last edition's book.
For the points, it's nonsense
A chimera has multiple fire points, which I'm not asking for, but it's gun is stronger and on a turret.
For an extra 30 points, the fish should have side armor 12.
You can try to spice it up with other things:
Narrative Campaign- "OK let's say a Tau army is exploring the fringes of their Empire, they are too far from the Septs to receive the latest giant, stompy robots (Stormsurge, Riptide) and don't have the capacity to maintain a large motor pool (less vehicles), relying more on local Kroot mercenaries. They're going to be facing whatever other units"
Then whoever wins, fluff out why they won and what it means for the next game.
Maybe the Tau won by objectives, but lost a shit-ton of units. This would be a tactical victory, but since they can't replace their loses as easily as the Imperials (being so far from home), in their next battle they'll be understrength and defending their current gains, so maybe during the counter-attack their enemy gets automatic first turn and can roll for reserves turn 1.
Decide how many games you want, usually 3-5 is the sweet spot, and fluff each one out based on the last one.
which would be better suited to represent cultists in a CSM list with a space pirate theme? WFB Men at Arms or WFB Free Company?
The free company has a more correct aesthetic but those are obviously some very, very old models
You can have "swap battles," where both players bring their army, and then swap it.
Pros are you get to use and learn an army you may have never used before, and if neither of you have played as the other's armies, you'll both be learning and won't have any advantage over each other
Cons is that if any of your players are That Guy, a swap battle can bring out the worst in them. They may purposely gimp their list as much as possible, they may be really paranoid about you touching their models, if they win they'll say they're obviously a better commander, if they lose they'll say you built a shitty army.
However, if there are some nice folks, Swap Battles can be immense fun.
I've started trying this with some of the players at my FLGS. My next game against the Ork Player will be with a 500 point handicap. It might seem extreme, but he has lost 23 out of 24 game he has played so far. I cannot for the life of me understand why he keeps coming back.
eh maybe you are right and the person GW (I mean, Warhammer) had painting this didn't thin their paints
Finally, have you done team battles?
I've found that even with mismatched codices, team battles can make everyone happier
Both people on a team can tailor their codex to what they think it will be most useful for, so the Guard player can just take as many Basalisks and Leman Russes as will fit, while the SM player can concentrate on DS and screening
Even better, you can pair great codices with mediocre codices
Well I dont see the Eldar or Tau guys agreeing to field weaker lists, or afford a points advantage to anyone. They are pretty happy with the way their armies perform.
I think a campaign is a good idea though. We used to have a couple guys that ran campaigns and tracked wins/losses for the various factions, it was pretty popular.
I honestly don't know. He seems to enjoy himself while playing. His one and only win at the store was a 500 point kill-team game where I intentionally let him win.
He's come close previously. I once had a game with him where all 100 of his Ork Boys rolled 6s across the board for run movements, for 2 turns straight. And got turn-2 charges all across the board.
>Orkses is never defeated in battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!
>Orkses is never defeated in battle.
Could anyone point me towards a complete timeline that compiles all factions fluff around a given period of time?
If this isn't a thing I suppose I will have to download all the codexes *oh no*, however feel free to sound off and tell me where your faction was ~890M40 +/- 25 years.
God.. I hope that won't happen for awhile. I still know he'll keep showing up for awhile because he's always talking excitedly about his progress on getting new formations, or buying up used models from other people.
I've personally painted somewhere around half of his army for him. I guess it's the smile on his face when he sees me trying out new techniques with his models. But man, I'll be pretty depressed when the LGS' last ork player leaves.
Picture very related: It's the Killa Kan he gave me so I could use it for practice to learn how to use Weathering Powders.
loyalist please, we both know abby is a serious threat and he could easily smash through a few of your heroes. now if you'll excuse me i'm off to prank some inquistors and trick them into attacking some school children. you people get so upset over the threat of chaos
Ah, Florida. The FLGS I go to is by NASJAX.
There's another tyranid player who shows up extremely rarely, whom I've only ever played against or seen once in the entire 2 years I've gone there. He had Zebra-Print tyranids.
He plays one of two things:
> Stompa, as many Meks as can possibly fit in it
> Supported by a shit-ton of Killa Kanz.
> 150 Ork Boyz
> footslogging deathstar of his kustom War Boss(converted from a Hellbrute), Gazhkull, 6 Mega Nobz, and Mad Dok Grotsnik.
> Marching with a Morkanaut+Gorkanaut
Most people at my FLGS don't even bat an eye to my "Terminators in Sigmar Pattern Terminator Armour, wielding thunder hammers and storm shields". So long as they're painted the same as your chapter, I don't think people will mind.
Just make sure they're good conversions. I've actually taken mine to tournaments.
>implying the moral victors won't be the people who aren't slaves to darkness
>implying you won't job to make Abaddon look cool
>implying Great Crusade 2.0: Crusade Harder won't happen
Would you play against the new Wraithknight with a Deathspinner and a Scatter Shield? I think the model is really cool, and wanted to convert mine, by adding 2 of the glaives to it's arms, and making a tiny rig for 2 of the Support Weapon death spinners on its back, posed in the same way the Warp Spider Exarch is.
So my understanding of Necrons is that when one substantial tombworld opens this dominoes into many more. How far into their awakening can the be before surface dwellers are aware of their presence?
No because I would not be able to kill it.
I went to my first tournament with my Skitarii on Saturday and lost 2/3 games. But the middle game against grey knights made up for it because my opponent brought a knight which my last Arc Rifleman destroyed in Overwatch. Easily made the day worth it. Remember tg, it's a fun gameif you let it be, even if you lose more than you win!
So it wouldnt be impossible for say an Imperium Agri-world that has a minimal populace to not notice the tombs deep enough underneath them. I am just going to need to look into the Necron books because I am trying to picture how big or well hidden the access points to the tombs are. From what I remember after a couple tens of millions of years they get caked over with earth and basically dig themselves out.
one of the fucking ultramarines book has uriel awaken the nightbringer (this was before wardcrons, so it was retconned into a shard) in a tomb world that was under a goddamn imperial mining world
it's been a while since I read it but I seem to recall part of the problem being miners dug into the tombs (to be fair) but basically you could put this shit anywhere
I don't think it was a finished model. And Iwasn't going to complain, I was testing an unprimed solo dragoon that got blasted every game. Gonna need to buy more, though the points to dosh ratio is ridiculous.
What would be the best way to break up the monotony of rusted necrons? I'm doing rusty necrons on junkyard bases. I'll run them using the flAyer cult list and fluff them as a civilization used a tomb world as a toxic garbage dump for thousands of years, and chemicals seeped down onto the tombs and rusted the cons and fried their brains
Yeah thats not unreasonable at all
I figured but it saddens me to see such a cool model l not painted and bringing it to a tourney like that (although I have no room to speak considering I have never been to an flgs or tourney)
Where do you get your dice? Just buy a pound of dice? I've always played GK so i've needed a maximum of twenty dice, but i've started a blobguard force, so thats not going to cut it any longer
model the garbage all over them. bits of scrap, chemicals dripping out of their eyes/guns, etc.
like more reserved and sometimes accidental orks. first thing that springs to mind.
Next question is for my loyalist bros out there. If a small city (lets say 100,000 since this is 40k small) completely fell to Chaos would the city get demolished or the entire planet just gets noped the fuck out.
like the other anon said id say make it so that their ribs and eyes are seeping with in my opinion bright chemicals (orange, neon green, shiny black).
Also having them strap on junk bits to their bodies as "extra armour" might do some good to make the more important models stand out.
>100,000 anything succumb to Chaos on a single planet
I don't care if it is a single Khorne Ant Colony, my Salamanders will be purging nothing less than that entire surface with flame.
Some of the 'crons could be more or less rusted than the others too. Random tubes/cables poking out from their joints might be an opportunity to have bright colors on there, anything to break it up a bit visually.
>Put the Kustom Force Field from Waagh! Gazhkul on a BikeMek, and stick the BikeMek in a squad of Stormboyz. Enjoy your turn 2 charges with 30 boyz who have a 4++ save.
That's sort of genius.
Hey, I was wondering about something with the new start collecting boxes. In the Skitarii box it contains the tech priest which isn't technically Skitarii but cult mechanicus, and I was wondering if it was only allowed due to it being a predesigned formation, or if it had something to do with the fact that both Skitarii and Cult Mechanicus have their codices with the title "Codex: Adeptus Mechanicus" and then a subtitle for their variation. Following on from that I was curious that if it were the latter whether this extends to the Eldar, which would mean that harlequins and craftworlds eldar are allowed to be run together.
The higher the strength of a weapon, typically, the less shots it has. Str 7 is sort of the thresh-hold for this; it's the highest strength of weapon that reliably has a good number of shots. Str 8 weapons are almost always single shot, be it one hit like a melta, or a blast like a battlecannon.
Str 7 has the advantage of being able to wound most infantry on a 2+, and threaten all AV except AV14. It can even threaten super-heavies.
even with dark eldar i wouldnt want to play with them unless i went full tailoring with as many units of scourges with haywire blasters and ravagers as i could, and even then its a stretch
We'z all from da same mob Boss
Things like this make me really hesitant to run an Imperial Armoured Battlegroup. Tanks might not be nights, but that much AV is hard to deal with.
The C'tan in Tesseract Vault are pretty upset right? The vault controlls them or something? If that was to break would it just go super sayian and hulk smash its way through the ranks of the Necron that imprisoned him?
An Armoured Company is a bit of a different matter. Orks can deal with armour like that, because even a basic Boy can glance them (usually) in melee. Power Klaws make short work of any tank they can reach too.
The big difference is that the only reliable ways Orks have to deal with a Knight will almost certainly die taking it out. 12 Tankbustas that manage to charge a Knight will almost certainly take it out. But they will die, either to attacks plus stomps, or in conjunction with the gigantic explosion that occurs when the Knight dies. Similarly, MANZ with Killsaws will also slice a Knight up; but they typically won't survive.
Standard Ork units can't deal with Knights, and we have no option like other armies to just slap down 6 Melta guns where-ever we want and just dakka the thing down. We have no access to Haywire or Grav, both of which are common solutions to Knights.
New Tyranid list for 1,000 point games that I plan on expanding with big nids when I have the money to reach 1500 points. I dont wanna be tryhard nor lose games and wanna use models from the swarm box set and thrope set which comes with 3 zoanthropes and 3 venom thropes (sexy models). I love the idea of having a shit ton of termagants will get tervigons when I expand my points in the future.
1x Flyrant w Twin Link Devours with Brain Leech Worms 225
30x Termagants 120
30x Termagants 120
4x ripper swarm w spine fist w deep strike76
3x Zoanthropes 150
1x Venomthrope 45
1x Venomthrope 45
10x Gargoyles 60
1x Carnifex w Twin Link Devours with Brain Leech Worms150
iv never played a table top game but my idea would be to have venomthropes provide shroud to all my shooter, should I take a 3rd venomthrope replacing the gargoyles or is that overkill? maybe remove those unites and upgrade others what you guys think?
Gargoyles for a Tervigon all day, then another Flyrant followed by a cloned Carnifex then more troops. That would be fine for Tyranids with what you already have. You aren't a tryhard till you have at least four flyrants at 1500.
nah tanks are fine, the problem with knights is you cant explode them, they have THE D as well as a 4+ invuln, and their side armour is very small compared to front, so often they get the 4+ against all attacks, as well as having stomps so they're difficult to tarpit
I wouldn't field it against Orks personally, a Lemans front Armour is basically impregnable to most Ork units at range, and they probably wont make it to you with that much firepower.
That being said id rather face an Armoured Battlegroup than Knights/Wraithknights
I've never been very partial towards gargoyles. Jump units are fun, if that's what you're going for, but if you want to just swarm, the tervigons will serve you netter.
If you get 2 (which I'm guessing, because you said "tervigonS"), then you'll almost defintiely want another venomthrope.
Another carnifex might be good, too. Dakkafexes put out good ranged damage, but at are still decent vehicle poppers if they somehow make it into CC later in the game.
Sadly, warriors aren't great, the t4 multiwound is easy to ID by most armies. However, if you're buying the getting started box, go for it. They might not be the best, but theyre terminator-tough against other infantry, and a basic trio with a biocannon are good-just expect them to become less useful as you go higher with the points. In sub-1000 games they're great, but after that they get melted by anything looking funny at them
As of right now, you are light on synapse, and a warrior squad would be fine. All it would take is for your opponent to nice that the zoanthropes are your only reliable source (and they can't be everywhere, too. Anything outside of 12'' would be screwed), and then focus them. Warriors staying in the back lines and being safe would be enough to make up for it though.
Once you get the tervigons, you'll be good. Those aren't easy to take down and are normally more spread out and in the back lines.
was gonna use them to screen or capture units but i was honestly just cramming them in cause they came in the set so I may just not use them and have an aditional 70 points to spend, ill definetly get a Tervigon reaching 1,500 but they are kinda expensive points wise so doubt id get two. As far as the 1,000 point list is it solid or at least not gonna get me dumped on
Check what people have said about synpase; you're pretty low right now until you start using the tervigons. I don't know if you care how the 1000 point list works if you're building up to 1,500, though.
Gargoyles can be useful, but they're just less conventional. If you don't have anything else to replace them, fuck it, they're fine and can pull off some annoying shit.
Yea ima snag a early Tervigon for sure now cause my synapse was lacking and will get a second down the line cause I do like the swarm the more I think of it, thanks famos. and yea I dont care about 1,000 games it was just my initial goal to just start the army.
What do you think? 1500, don't want to go full cheesybut still be competitive
Chapter Tactics [Black Templars]
+ HQ +
Artificer Armour [ Bike, The Shield Eternal, Thunder Hammer]
+ Elites +
Command Squad [Apothecary, Mount on Space Marine Bikes]
4xVeteran [Bolt Pistol, Chainsword]
+ Troops +
5x Initiate [Chainsword]
1x Initiate with Special Weapon [Bolt Pistol, Meltagun]
····Rhino [Dozer Blade]
1xInitiate with Lascannon
1xInitiate with Plasma Gun
+ Fast Attack +
Stormtalon Gunship [Skyhammer Missle Launcher]
++ Space Marines: Codex (2015) (Formation Detachment) ++
Chapter Tactics * [Black Templars]
+ Formation +
'Skyhammer Annihilation Force
1st Assault Squad [Jump Packs, 4x Space Marines]
········Space Marine Sergeant [Bolt Pistol, Chainsword, Melta Bombs]
2nd Assault Squad [Jump Packs, 4x Space Marines]
········Space Marine Sergeant [Bolt Pistol, Chainsword, Melta Bombs]
1st Devastator Squad [9x Space Marines]
········Drop Pod [Locator Beacon, Storm Bolter]
········Space Marine Sergeant [Bolt Pistol, Boltgun]
2nd Devastator Squad [4x Grav-cannon and Grav-amp, 5x Space Marines]
········Drop Pod [Locator Beacon, Storm Bolter]
········Space Marine Sergeant [Bolt Pistol, Boltgun]
++ Inquisition: Codex (2013) (Inq Inquisitorial Detachment) ++
+ HQ +
Ordo Hereticus Inquisitor [Combi Melta, Force Sword, Power Armour, Psyker (Mastery Level 1), 3x Servo Skulls]
+ Elites +
Inquisitorial Henchmen Warband [3x Psyker]
>tfw I just want to run my baronial court, but don't want to piss everyone off
My standard list can't handle it but if I knew in advance I could do a Dredd mob or something, just to make sure 9/10th of my army wouldn't be incapable of even glancing.
Hard fights can be fun, but having the majority of your army useless as anything but minor speed-bumps is not.
>My standard list can't handle it but if I knew in advance I could do a Dredd mob or something, just to make sure 9/10th of my army wouldn't be incapable of even glancing.
Bloody hell I wouldn't take a Dread Mob against a Baronial Court. Like, I agree with your sentiment just not with the choice of units. Knights eat Ork Walkers for breakfast.
For me I'd run a Blitz Brigade with 5 squads of Tankbustas. It's even fluffy; if the Tankbustas in an Ork Warband heard there was not one but FIVE giant walkers coming for them, you bet your bottom teeth they're going to beg, steal or bribe any gitz with a transport to get them out there and start smashing those things.
yeah, you're fucked. I debuted my christmas-present Knight Errant against the local parking lot muhreen player last weekend and slaughtered him despite losing 3/4 games previously when just using GKs, all his s7+ low AP weaponry was occupied dealing with the big distraction while i went around hammering things into itty little bits, and then i stomped his libby conclave bikestar when he tried to tarpit me with smashfucker-lite. Knight died to Grav devestators turn 4 but by then i'd removed all his metal boxes to get at the squishy 3+ tac squads inside. Admittedly, it wasnt a gravspam bike netlist, but iron hands parking lot is brutal with free razorbacks
Actually Zhardsnak from FW can. He strikes at initiative with his Power Klaw. Zagstrukk too gets a Str 8 ap 2 Hammer of Wraith hit.
I mean, Zag's thing is a gimmick and fairly worthless against Knights but Zag could do some damage. The biggest issue is that if he doesn't tear the Knight down (and his chances of doing it from full HP are slim to say the least) then he needs to weather the Stomps.
The other thing though is that sometimes Fear is going to come into play because Orks aren't Fearless (aside from running a Ghazghkull relic that usually doesn't show up outside of a Green Tide list), and Mob Rule doesn't trigger off of Fear. And Warbosses are LD9. So some of the time the Orks will only be hitting on 5's and it's going to be a rough time for them.
GW can't be harsed to make templates for falling monster anymore and biological creatures do not explode in deadly balls of fire.
Don't ask about why tau suits and eldar dreadnoughts are treated as biological creatures, it's laziness.
Well, that's kinda my point:
The Gargantuan Creature unit type is primarily used for robots.
And really, even the Nid ones: You really think the Hive Mind wouldn't set the biology of their bio-Titans not to cook off as a final fuck you?
yes, its stupid, i want the Trygon to be a GC again, or at least the Trygon Prime. Some form of GC that can be fielded without it being a 'Biotitan' wielding 'bioartefacts'. Just a giant fuckoff monster that eats tanks for breakfast