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Anyone throw a lottery, or other gambling, in their games to

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Anyone throw a lottery, or other gambling, in their games to get PCs to waste their gold?

I usually have something like slots that could output magic, mundane, cursed items, or (probably) nothing at all.

>Oh, and I did some math, the likelihood of winning the powerball is less than rolling a nat 20 6 times in a row on 4 separate occasions, plus rolling a nat 20 5 times in a row on 11 other separate times.
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As a player, I'd probably organize a heist and just steal the lottery money.
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>I usually have something like slots that could output magic, mundane, cursed items, or (probably) nothing at all.
Having had to make a slot machine for school a while back (legal payout rate, with all the calculations worked out for the mechanics), I like the idea of having them integrated into games.
Heck, it wouldn't be that hard to make them. I could learn how to build it, which would be hard, expensive, and might look stupid after we finish the campaign, or I could just make a little javascript app about it.
The real kicker would be integrating it into the setting. Not every town's gonna have a casino worth looking at, and I don't think anyone's going to have made fully clear glass in most not!medieval settings, much less all the mechanics. You'd have to explain how magic made something just like it.
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>>44738926
the one I had in game was a number of large wheels that dominated one of the walls in a wizard college's school store. where you could try your luck to get a free magic item. and you had a 50/50 chance of getting a magic item, but 99% of the time you got one of the student's fuck ups from when they were learning how to craft magic items. usually something useless like wand of sustenance, allows you to forgo a days worth of meals or a night of sleep, or an ring of doubt, you doubt it's magical at all, though you might get really lucky and get a decanter of endless fire, which is a decanter of endless water which the wizard made a portal to the elemental plane of fire instead of the elemental plane water.
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>>44739509
>wand of sustenance
>useless
Did it have like 5 charges or something? that sounds like a really decent effect.
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>>44736851
You need to hire Gheed. This guy will take care of all your rich murderhobos problems.

I know dozens of heroes who threw all their money on him, again and again. I played them all.
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>>44738608
That's why, as a GM, I'd have the game sanctioned by whatever deity of chance was in the setting. You can still try and steal it, but you're gonna have some angry clerics coming after you until your luck runs out. Literally.
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>>44740439
>Player wants to kick off a fun adventure
>NUH UH U CAN'T LAWL!

Fuck you.
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>>44740487
Who said trying to get away with a huge stack of coins, before the cultists or your own misfortunes get you isn't fun? You lack imagination.
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>>44740607
Why does there need to be a deity and a cult behind it? Oh wait, because if it was just regular dudes you wouldn't have an excuse to fuck the PCs over at every opportunity.
I've seen this shit pulled by multiple GMs, and every time it's just a cheap fucking "GOTCHA you lose the money because luck HAHA!"
It's not clever and it's not fun. Stop doing it.
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>>44740674
Because any group without that sort of backing running games of chance in a fantasy setting would have been robbed blind ages ago.
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>>44740720
Not necessarily true.
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The half-elf cleric and the shield dwarf got into a drinking competition once. I bet on the holy man and made a tidy sum.
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>>44740674
Why wouldn't you be chased for stealing a huge sum of money though? Might as well be clerics of the deity of chance doing the chasing.
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>>44741413
I don't have a problem with getting chased. The issue here is the deity behind it. The only reason for a god to be there at all is so the GM can punish the PCs without them being able to do anything about it.
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>>44741493
It's not like the deity would be directly or even indirectly intervening. It's just a bit of flavor and context as to why these fanatics are after you so much. It'd be the clerics doing all the chasing.
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