>The party is sent to handle a hostage situation.
>Somehow, by the time they get to the location, it has gotten to the point where everyone, even the civilians in the building has taken someone else hostage by gun or knife point.
>In other words, pretty much everyone is holding one or the other hostage to the point where the party has trouble telling who's supposed the terrorist anymore.
How should the party handle the situation?
Run that high charisma.
Rolled 4 + 17 (1d20 + 17)
>I yell really really fucking loud.
EVERYONE DROP YOUR WEAPONS IF YOU DON'T WANT TO GET SMASHED!!
>roll for intimidate
That depends, where is the party from?
I've thought of a similar situation, where there are two bands and everybody is pointing a gun at someone else, so they decide to number each other to make a count and see who actually has the advantage.
Weaponized fentanyl gas which is basically heroins psycho ex marine dad.
Putins secret sauce caused go to sleep forever disease in both hostage and terrorist so spetznaz could come up through the floor like fucking aliens and summarily execute drugged up suicide bombers with point blank pistol shots to the headball.
I think they also mailed the suspected planners fake letters from their mothers and other family members laced with DMSO and ricin so just handling the letter kills you.
>plant bombs around the building
>say that you have taken the building hostage and that you will blow it up unless all sides disengage and let go of all hostages
>Wait for everyone to exit
>Blow up the building anyways