Chaos is the only one making threads edition
>40k 7th edition quick reference sheet(s)
>Forgeworld Book index
>/TG/ Argument lore and tactica
Even so, gonna poz your ass for Nurgle. Afterall, best way to counter a bully calling you gay is to fuck them until they love it.
How much will people laugh at/make fun of my attempts to play on a budget? So far I've built Lychguard with Warrior torsos, Praetorians with Warrior legs, gonna try Deathmarks with Warrior legs and chests.
Pretty much just handing out support system for nearly dead points in my Ret Cadre/Drone Net Dawn Blade, but given the list has two Riptides and I've been hitting a bit too hard with Tau lately some dead points might be a good thing.
Anyhow, in 3 suit 6 drone units, what's more sensible: Counterfire Defence Systems for nasty overwatch traps, or target locks so I can shoot my plasma or fusion at one thing whilst the drones act as basically infantry fite at other targets?
First for Vote for Pedro best chapter master.
Pedro don't turn your back to the xeno. Pedro. Pls.
So, is it even possible to make a Necron list to play against newbies? It's the only army I have currently, my AdMech and Marines being in a box somewhere but every time I've played them against new players it's been miserable for them. I've even had them with a significant points advantage (+500 when they were doing chaos, +250 when doing loyalists) and while the newbies won, it didn't seem enjoyable for them.
I wouldn't, personally but I follow your mindset.
>Crypteks are converted warriors
>Cheap AobR marines with defiled iconography used as CSM (They're newly corrupted!)
>AobR Terminators converted into Obliterators
>LotR Army of the Dead as Bloodletters/Cultists (old price, 20 models for 20 euros. Now they halved the fucking models lel)
Smart conversions and a bit of effort can save you literally hundred of currency in this hobby. I don't find that pitiful, I find that ADMIRABLE.
Easily. Don't take any formations, for one. Take a lot of scarabs, keep infantry non-blobbed (instead of 20-man warriors, take 2x10), don't take so many phase shifters and run Lychguard with Warscythes. While their killypower will be ludicrous, they will be very fragile. No crypteks to keep RP at its default value.
What does it feel like playing the easiest codex to win with? I'd feel like a douchebag myself. But I'm sure you've rationalized it or justified it in some way.
Still, you should feel bad if you're over the age of 12.
Nah. You'd think so but I just measured one of my Army of the Dead guys to a Necron Warrior (Necron was 2-3mm taller), a Tau Fire Warrior (FW was like 4mm SHORTER) and an AobR Space Marine (SM came about 1-2mm shorter).
I have mine painted really easily, just dark red basecoat with progressive bright red drybrushes. They look like angry blood red ghosts, perfect for Bloodletters of blood-soaked khornate cultists (depending if I run them using CSM or KDK books)
Thankfully I'm not that desperate.
The main "problem" I have with the ones I have done is that they just look at little off. The praetorians skipped leg day while the lychguard are full ottermode.
I don't get it either. It's like playing basketball against a paraplegic or playing any game on the easiest difficulty.
Do people really get a kick out of that? Knowing you almost don't require a pulse to win?
Dont kid yourself buddy. Tau are just as easy to use as Eldar. But I can understand your mentality. Its probably tough to convince yourself that you arent a raging faggot, and pointing the finger elsewhere is a simple distraction for a simple mind.
It's my pleasure to inform you that you're a retard and a faggot.
Somebody posted this image in the previous thread. I think it looks pretty damn cool. It got me thinking that Defilers should be super heavy walkers. What do you guys think?
Well to be fair, you also need to take into account these things before you attempt them. I could justify Crypteks having weedy Warrior bodies because for all intents and purposes... they're typical wizards. No bulk, all magic.
In your case they aren't unsalvagable. You can add plasticard or sculpt armour plates or skirts (look at the upper thighs of the Lychguard legs, kinda like that). Or you could sculpt them a skirt like Anrakyr and handwave it as a badge of heirarchy. I do that shit ALL the time. Fancier ranks means fancier embellishments, nigga! What's the point of being a high-ranker if you can't pimp your shit out?!
It might also be a matter of perspective. Maybe Praetorians are so reliant on using their jumppacks they didn't see a use for having bulky legs. Shit, why not remove them alltogether and make them a sect of Praetorians gifted more efficient thrusters by the Ogdobekh Dynasty, the one that is more tech-savvy than the rest? Pic sorta related.
Bloody hell mate chill out. Did it ever cross your mind that most people pick an army because they like the theme of it then just stick with it regardless of the meta? I'm not that guy, but the incessant whining about the sheer fact that some people dare to play tau or eldar is so fucking boring.
It seems to be one or two completely ass-blasted autists that are using the same insults they heard in grammar school. Not just for Tau either, these 1-2 are mad at anyone they can't beat by blowing at.
I need to practice with greenstuff and sculpting so I can try bulking them up some. I haven't done anything with it and have no idea how I'd even even do so. I'm decent at the painting part, but I really hate the assembly and modeling aspect of the hobby.
Also the legless idea is hilarious, but idk if that's something I'd emply.
Im totally chilled out, mate.
Your rationalization of why its ok to play Tau or Eldar is just bullshit though. If these faggots werent just waac retards at their core - they'd be playing lists that are challenging and balanced. But they never do. Show me a Tau player not spamming suits. Yeah, exactly. Markerlights, Stormsurges, and rules designed to attract retards that are incapable of doing anything but point+click+delete. Ignores cover, JSJ, non-los missiles, hitting rear armor from any facing.. all that shit is designed to help children and mouthbreathers compete against people capable of strategy and tactics.
Say whatever you want, reply with a meme, point the finger at Eldar. Nothing will change the fact that Tau are for retards and kids.
No worries, you sound a lot like me. I often have these moments where I have absolutely no faith in my abilities to make anything even remotely decent and that fear makes me either hold back or not do it at all.
As cliche as it sounds, you need to JUST DO IT. It's never as bad as the fear of fucking it all up. Just be smart, dry fit your stuff and see if it looks good (blu-tac is gud), maybe just build something similar from scratch as a test subject, or use a spare bit for it. You might like the prototype result so much you'll change out the original part!
I got my fucking work cut out for me, myself. I'm revamping my Tau soon and I'm going to try converting my Crisis Commander into one that looks the part using all kinds of shit. Just experiment. It's your hobby and do what feels right. Make your army "yours".
>Show me a Tau player not spamming suits.
Not him but hey, I'm a Taucron player who fields no formations, foot infantry without transports and in 2k points I use 1 ghostkeel. That's it.
You're generalizing m8
Not that anyone would be interested but took a whack at starting some fluff for my Dark Angel successor chapter: Angels of Vindication
Still light on details and events but once I get started on a timeline I can go back and add some meat to make my heroes more.... heroic.
I tried to not be too Mary Sue but I took a lot from Dark Angels which I justify by them basically Legion Building.
I'd make it so Heavy vehicles get the Superheavy rules of firing weapons at different targets, and not snapshooting with Ordinance.
>Leman Russ Battle Tanks and Demolishers: fixed (or at least able to take sponsons)
But as that'd require either a whole new edition or a FA-hahahahaha I can't even say it - yeah, Superheavy may be the best fix for Defilers.
>1 guy on the internet claims to be playing Tau but not spamming suits
>actually hes a TauCron player
I'll go ahead and stick with what every single 40k player knows is true. 99% of Tau players spam suits. They're faggots bro, theres no way to spin it. They're just faggots.
Well, I made you concede that 99% of Tau players instead of all Tau players. That's a good start and a sign you're a good person at heart.
You're just a bit of a cunt about it :^)
Why does anyone play loyalist marines? They just Re-skin the same G.I.joe mentality.
Chaos although my favorite often gets stuck with the Cobra Commander mentality, but on occasion throws in some duke nukem.
Why are Xenos the only ones with multiple shades of grey?
Even if they are all spamming suits they aren't all doing it maliciously. Some people prefer them for their fluff or cosmetics. It isn't their fault the models they invested in have better rules than you. Same goes for any other army that upsets you.
Our newest player accidentally an entire Wraith Host, he didn't know that it is one of the strongest armies he could get into, he just thought they looked cool and liked what he read. No one in my group will fault him for that (besides he is still tactically retarded).
Not that anon, but if I ever started a Tau army, you can be sure that it would have a ton of suits, for the simple reason that, how much you may want to argue about that, the crisis and the other suits are the symbol of the Tau army, the thing that makes them different from all the other armies both visually and in the army building department.
I wouldn't play Tau for taking tons of Fire Warriors or tanks
while, for sure, there are people that can be attracted to those aspects of the army, I would play them to make a fucking Gundam army (as much as I hate the meme "Human-piloted robot" = Gundam)
If for some reasons the tactical squads of Space Marines or an Ork Boyz horde became unnaturally OP with future editions or codices, would you start telling them to don't play the symbol of their armies?
If I wanted to "downgrade" my (eventual) Tau army to play against weaker codices, I would avoid markerlight sources and take 1 riptide max unless 2000 points or more, choose not optimal weapons for the crisis suits and mixing them inside a single squad, but I wouldn't for sure play an army I wouldn't like to play because somebody may be otherwise scared of it
Sadly the nearest GW is 2.5 hours away, so I only really go to it when I'm in the city for whatever reason.
Thanks dude, I did need the motivation, been slacking on finishing my models.
More what I was getting at is that the constant highjack of these threads just to moan about tau and eldar is boring as fuck. We know tau are OP, we know suit spam is boring. Start a conversation about armies you like or something, or fuck off you faggot.
No worries man. Believe in me who believes in you.
On the topic of armies that we like, I recently dusted off my mono-tzeentch Chaos Space Marines list, played a couple of games at 2k points against Dark Angels and Ultramarines and had a ton of fun with them. Ran without daemon summoning or anything cheesier than a fully kitted termie sorceror with biomancy and at the end of both games came out on top with both my opponent and I feeling we'd played a great game.
I'm thinking of starting a Wych themed Dark Eldar army once the current Path to Glory event is over just to see if I can get similar results with an equally reviled army.
>Replying to shitposts
He's made up his mind. Anyone playing that faction are doing it because they're satan and nothing you say will dissuade him from his faggotry. Just leave him be.
No, 5th actually. Didn't get into Tau nor Necrons until 6th though. always wanted to but I focused on CSM.
I gotta go out, but if you want in a couple of hours I'll even post my list. Want feedback anyway.
I think you've got a good lil history going there for you. You goofed at the second found and having Azrael as the Supreme grandmaster at that time but minor details.
>yellow and purple my Dark angels successor chapter is gold and pink tfw
My 1000 point list of course.
It scales very well.
996/1000 point list
>Force Org 1
ML2 Weirdboy - 70
2x 11 Shoota Boys - 182
>Nob w/ BP
3x Looted Wagon - 246
>Killkannon , 3x Rokkits
>Force Org 2
ML2 Weirdboy - 70
2x 11 Shoota Boys - 182
>Nob w/ BP
3x Looted Wagon - 246
>Killkannon , 3x Rokkits
>battlesuit based army
>REEE YOU SHOULDNT PLAY WITH BATLLESUITS PLAY WITH SHITTY INFANTRY WITHOUT SPECIAL WEAPON INSTEAD
>REEEEEEE LET ME WIIIIN!
Filthy mid-tier peasants.
>the second found and having Azrael as the Supreme grandmaster
>takes out codex and flips rapidly
W-would it be Commander Naberius?
Yeah I have never done Space Marine fluff before and am unsure how it works. I want their homeworld to be one of the recruitment planets they hid after the destruction of caliban.
It's how I run Orks.
If I can't get it used at 1/4 price, I'll either not run it or build it with what I CAN get.
I think a third of my army's cost has been plasticard.
Only thing's I've bought straight from GW was Lootas cause they came with part of burnas as well.
have (You) my friend, you didnt even earn it (just like the wins you get from playing your army)
Fucking dread mob
In 2k points I field:
The fucking forgeworld bikerboss
a fucking big mek on a big ass bike
a fucking painboy on a less big ass bike
fucking 3 ork bros on bikes, ones a nob so knows his shit
20 fucking grots, in 2 squads whos job it is to stay in reserves as long as fucking possible
9 fucking killa kanz with fucking rokkits shooting shit all day erry day
3 fucking deff dreads just running at yo ass
2 fucking gorkanauts running up the field, comin fo dat booty.
a megadread, fuck, its a dread, but mega.
a mekadread. fuck son, calm down
YOU WILL LOSE FOREVER N EVER. WHO CARES??! When you do get there pry open their buttcheeks with your steely cock.
>bitching about other players armies instead of just not playing with them
>I'm not a kid!
>confusing one anon for another
>not checking your facts
Bruh, I didnt know you cared this much. thanks for the (You)s
how would you not deep strike mishap? Even if you are placing the scarcest of terrain, the ring of 100 boyz is 18 inches wide. You are going to mishap, then if your not destroyed its going to happen again.
I'm not to sure but you could easily put "unknown founding" and leave it at that, you've got a little bit of room because the recruiting world is secret and maybe your chapter itself is a bit secret
8/10 Strong Start, needs more character development. A codex tier timeline or at least more fluff for once they have been founded, but like I said it seems like you are leading up to that and building well.
>fun list to play if you don't care about winning
You'd obviously have to have an opponent you didn't have a stick up their ass and let you bend the DS rules a bit but it'd be hysterical
They've enough hullpoints on enough bodies that even a list full of graveither have to focus one at a time, add in a couple of KFF's and jinking bikes makeing them waste shots.
Rokkits eat most grav gun owners.
WolfGk TDA allies
2-3 HQ, (lib, runepriest/wolflord)
2x5 GKT in Storm Ravens carrying dreads
3x5 WGT in 2 LRC, 1 LR (drop 1 for under 2k)
See how much you can kill before you run out of dudebros
You can if you wipe your ass with the spirit of the rule and take them in a second detachment headed up by a bigmek biker.
As for Mega vs. Meka...
Meka is better in melee, but it's guns are IMO far inferior to the Mega's selection.
Try over a hundred of them.
No, then what's the fucking point of playing?
That's like saying the Arsenal or the Yankees win every year because on paper they're the best.
A single tactical terminator beat 2 Hell brutes after 3 rounds of fighting. Do you know what would have happened it we didn't roll the dice? The Terminator would have died.
When my Ongar Gauntlet Crisis Suit Commander challenged a Necron Overlord in glorious melee combat, do you know what we would have done without dice? The Commander instead of the Overlord would have died.
Solid walls are impassable, not dangerous.
As for the others, yes, going totally 80's and jumping the bike from floating rock to floating rock or shooting mines and using craters as ramps to jump the rest.
The Meka is better in cc?? I'm so torn, I really like everything about the Meka except its god awful guns, wish it could take the Killkannon. I feel like the Killkannon belongs on Ork walkers
You mean if it became entirely mathammer?
That'd make it even worse, suddenly ONLY
It has an extra attack from rage and can repair damage in it's shooting phase (which it can't use for shooting because it's in melee).
Some you can, but some have larger grain of colour which may leave a undesirable texture on you models.
1. most tube paints are going to come in a very select few colors and you will have to mix paints for highlights and whatnot, meaning you'll never get the same color twice,
2. the time it would take to thin that paint is so long that it would not in any circumstance be worth the extra money you saved
Not even real proxies, just too poor/cheap to get real kits, and totally modeling for advantage
(this is nightscythes/doom scythes, a doomsday ark, a command barge, and "flayed ones" all built from the Ark kit, wraiths cut in half to make double the number, and to make them shorter.
I don't even play tau, I'm just sick of faggots dropping into the middle of a conversation with "hurr durr, your argument is silly, you should be hating on tau instead, tau are worse than cancer"
They're nowhere near large enough to count as Superheavy walkers. Dropping their base points to 150-160 and raising their front and side armour to 13 would be a much better idea IMO.
Landing on ANYTHING you cannot pass, even if the rest of the terrain is impassible. Land on a concrete wall thats not legal to land on because its 6 inches off the ground and it puts you out of unit coherancy? You take a mishap check.
I said spirit of the rule.
It could be argued the other boss is a lesser mek just tagging along, but if Zhadsnark couldn't be assed to wait for his own slow-ass kan's why'd he do so for some someone else's?
It has to be from strategy, doesn't it?
I have a biker war boss and I give the biker nob a klaw but I didn't want to pay for a klaw on the boss because it seemed like a waste of his above average strength and initiative, is it worth that extra 10 points to exchange his thinkin' cap for it? I wanted the cap because I wanted a tactical minded war boss.
Geeze.. I am usually not a picky guy when it comes to modeling but at least try to make the right size. The Command Barge and maybe the flayed ones would be okay. Making the wraiths shorter is cheezy as fuck. Those scythes are as thin as a coin and hardly off the ground, not to mention a third of the size.
Warriors look fine.
Still wouldn't play.
Played a Daemonkin player today who angrily insisted on his Bloodthirsters not being allowed to swap modes on the turn they're summoned in.
Unsurprisingly, neither Bloodthirster contributed to the game and he wasted 16 blood points on it. Why would you gimp yourself like that so insistently?
A younger kid at the shop I go to made all his tomb blades and two annihilation barges out of ghost arks. They aren't terrible actually, would definitely prefer them over what you consider a doomscythe. His third Ark kit he made the Doomsday Ark and also chopped up the warriors for flayed ones.
When I next seem him at the shop I will try and get a picture, he is rightfully proud of them.
Flayed one tutorial:
Take any Necron model.
Cut and repose limbs as desired. Not too hard a task, Necrons have very clean joints.
Add blades to hands. Can be anything, warrior bayonet axes, gauss immortal bayonets, spare wraith parts, even blades from other factions.
Distress model heavily with craft knife. Really scar it all over with random lines.
Add a tiny ammount of texture paint for rust texture.
Basecoat and paint as normal.
The first warboss I ever painted was really fun and made me realise that this painting lark wasn't too difficult. It was the first time I used washes, highlighted and didn't just ignore little details. Once it was finished I felt really chuffed with myself.
I've ended up too hard on myself these days to feel really content with painting. Now I only enjoy finishing a project, and even then that's more of a sigh of relief than anything else.
Nigga I PLAY orks, how the fuck you think I know the 100 ork circle is 18 inches around off the topf of my head. Play by the damn rules, and stop getting butthurt because someone wont let your 3 orks who touched it land on the impassible terrain mishapping your fuckhuge squad. You know you did something retarded with a high chance of fucking you in the ass, stop blaming the other player for your fuckup.
Also if this makes you salty wait till you fight the new faggot eldar with the psychic power that makes one of your units go back into reserve. Thats right, with a 3 warp power cast, they can make your 100 man ork unit leave the fucking board.
3 deepstriking Hellbrutes, Deepstriking Terminators with a Sorcerer, 20 CSM running up with bolters, and a Warpsmith healing a Forgefiend, Maulerfiend, and a Vindicator as a scary deathstar of hullpoints. Not optimized at all, but I call it my "Alpharius says Fuck It" list.
Did I say ruins? I am talking about a wall sticking straight up. If you scatter over this terrain, and there is no where else to put an ork, he lands on the top, its impassible, and you take a mishap. Stop trying to work around it. An 18 inch deep strike pie plate dosent work, or else orks would have won GT with that list long ago. Because being there turn 2 WOULD win every time.
Not a GW model, but here's my stand-in Lord of Change.
Prolly one of my favourite.
This guy gets it. I had one of my Skitarii Arc Riflemen take the last hull point off a Knight in Overwatch over the weekend. Glorious moments like that are what make this game special.
come to think of it, I think my daemons have been the most fun of any army I've painted yet
>Most fun list to play if you don't care about winning?
>Never blamed anyone for anything
>Have never fielded it
>No fun allowed, even against obvious fun list
Huh, the picture isn't the greatest, but its more of a fleshy ish tone,
Only a matter of time, the only thing I'm worried about is if I can get apocalypse sized battles and maps in the next DoW.
The news about it isn't much, but a proper sequel to DoW1 is going to be a lot of work so I'm hoping for just a teaser from E3 or something this year.
In 1000, 1500 and 2000 points, name the number that having more than number of wave serpents and/or fire prisms total is too many for your army to deal with, and stat your army.
Trying to find a balance
Likely to be announced at E3.
Not only did they register domain (re-register, actually) as one anon said, but they released a new map for DoW1, some for DoW2 and did a shitty SEGA-JEW quality DLC for DoW2. It's clearly market research to see how many people loaded it up with the new maps and who bought the DLC.
Not to mention, SEGA spent money on the license, doing literally nothing with it is fucking pointless. Relic still exist, they're just SEGA's bitch now and the Relic guys said that DoW3 wasn't off the cards, then on the 10th Anniversary of DoW1 they said "They'd love to do DoW3 but it's up to SEGA". It's all pointing towards a reveal and I suspect DoW3 is big enough for E3.
Since I write for a gaming/hobby site, and we got E3 Press Passes offered last year (before we revamped) I might be able to actually go to E3 and get behind the scenes shit. But, that would require me to write more articles.
I'm back. R8 my non-WAAC Taucron list. I like this list because while it's solid and tough, it is not an I-Win button. I have plenty of options and possibilities open to me, but if I squander them I will get my shit pushed in. This is how I like playing.
HQ (Attached to Marker Drone squad): Commander (85) + Fusion Blaster (15) + Plasma rifle (15) + Drone Controller (8) + Iridium armour (25) + Puretide Engram Neurochip (15) + Shield Generator (25) = 188
HQ (attached to one Fire Warrior squad): Cadre Fireblade = 60
HQ (attached to Rail Rifle Pathfinder squad): Darkstrider = 100
Troops: 12x Fire Warriors + Shas'ui (10) + Bonding Knife (12) = 130
Troops: 12x Fire Warriors + Shas'ui (10) + Bonding Knife (12) = 130
Elites: 3x Stealth team (90) + Shas'vre (10) + Shas'vre Fusion Blaster (5) + Shas'vre Markerlight/Target Lock (5) + 2x Advanced Targetting System (6, for Burst Cannons) + Bonding Knife (3) = 119
Elites: 3x Stealth team (90) + Shas'vre (10) + Shas'vre Fusion Blaster (5) + Shas'vre Markerlight/Target Lock (5) + 2x Advanced Targetting System (6, for Burst Cannons) + Bonding Knife (3) = 119
Elites: 1x Ghostkeel/2x MV5 Stealth Drones (130) + Cyclic Ion Raker (free) + TL Fusion Blaster (10) + Counterfire Defence system (5) + Stimulant Injector (35) = 180
Fast Attack: DX-6 Remora Drone Fighter = 90
Fast Attack: 4x Pathfinders (44) + Shas'ui (10) + 3x Rail Rifle (45) + Bonding Knife (4) = 103
Fast Attack: 5x Pathfinders (55) + Shas'ui (10) + Bonding Knife (5) = 70
Drone Network Formation (the one with no rules): 6x Marker Drones = 82
HQ: Overlord (80) + Solar Staff (15) + Phase Shifter (25) + Gauntlet of Fire (10) + Gauntlet of the Conflagrator (30) = 160 (Attached to Warriors)
Troops: 1x10 Warriors = 130
Heavy Support: Doomsday Ark = 170
Dedicated Transport (Overlord+Lychguard): Night Scythe = 130
Fast Attack: 5x Scarabs = 100
Total (Fireblade) = 1961 (39 till 2000)
Total (Darkstrider) = 2001
Drop the Solar Staff, get Void Reaper + that +1S to all melee and shooting attacks relic from the Shield of Baal campaign. Makes you +3S. drop Gauntlet of Conflagrator, it's one use and pointless when your Gauntlet of Fire gets +1S.
Starting my minotaur army today, with standard sm boxes, then the fw upgrades getting ordered tonight.
Flgs has on shelf:
1 box tac squad
1 box centurians
1 box assault squad
1 scout box
1 sternguard vet box.
What do i take home, what do i leave?
Also, a stormtalon, drop pod, and razorback.
You're right. I don't take it on principle. Or I'll take it but refuse to use the rule unless my opponent turns out to be a dickwad in need of a fat slice of humble pie.
I don't play to curbstomp, I play to have fun fighting for a victory. That doesn't mean I'm going to be a pushover though.
Thanks. I'm just a glorified blogger, but for some reason we got offered E3 passes last year. Kotaku didn't. I like to think we replaced them.
My first article I wrote was basically "I think the vidya of Deathwing is in trouble". Which it looks like, I did send an email to the devs and didn't get reply. I need to check again....
Question, I was thinking of playing 40k again after a... 10 or so year hiatus.
Are Black Templars still a thing? Are there still rules? Force Organisation charts? Special abilities? Any reason to pick Black Templars over my own special donut steel chapter?
Or have they become relegated to Z listers
Ah yes, I can take the Mephrit Dynasty thing. Can I run them as allies or only as formations?
I took the solar staff to protect against shooting, as I'm using the overlord/warrior group as a "dump next to dangerous target and melt some shit" squad. That's why there's the Conflag gauntlet for that sweet AP2 template. Essentially it's geared fully for shooting. I have another configuration I tend to use that's pure CC and instead of Warrior I take 5 shieldguards but I don't have the points for them with this setup. I have others.
I'll look into the Mephrit Dynasty though, it would be nice getting the solar thermasite maybe. Don't want to be too OP.
can confirm, but drop the fiends, you will get nothing out of them but soaking a unit's worth of shooting.
Ally in CSM also mono Slaanesh for the big cocaine party. it's fun as fuck and you'll win quite a few matches.
The key is Dirgecasters in suport of the super speedy Slaaneshi daemons. Maulerfiends keeps up well.
Add seekers and heralds, if you want to win, roll in tele, if you are the sporting person, roll on daemonology and go for Cursed earth, (stacks with fiends) And spawns are bloody fantastic for their price.
I'm not sure on running them as allies or formations. I don't think it really matters. For the purpose of the game, just say you're running them to have access to the Relic and the Relic from regular dex.
For some stupid fucking reason, Necrons have a "single relic per HQ" rule. So, you can't take two from the regular dex on one dude. Which is why I said take Void Reaper from regular and the +1S thing from the campaign book, as it's a different 'book' it allows you to use both, despite what 1d4chan says.
Orks are the only other codex which has a "1 relic per HQ" limit. I'm 90% sure it's an accident on the behalf of the codex writer, as the rules say "You can take one of the following relics" which people interpret as "only one", which might be the case, but it might not be. Other codexes don't mention the word "one".
No, he used the word "cuck", so he's one of those faggots.
Picture for (You).
>"You can take one of the following relics" which people interpret as "only one"
People don't interpret anything, page 53 of Ork codex in the Ork Wargear List, "A model can take one of the following".
Couldn't be clearer.
Not really, I saved it when you kids learnt a new word 20 months ago or something. I know you've learn a new word and like to use it as an insult/swear word, but calm down la, next you'll be watching cuckold porn and getting off on it regularly.
Slippery slope, anon-kun. I'm just worried for you :3
Yes and the other ones don't. Why the difference? Why are Necrons and Orks singled out? Also, why the fuck did you cut off the last bit where I said "might be the case, but it might not be"? I literally didn't say it was wrong.
holy shit, I haven't seen someone get triggered this quickly outside of tumblr in a while. There's a hell of a lot of projection going on. Not to worry though, it's clearly not something you obsess over frequently. Keep patrolling the threads of /tg/, you're doing gods work.
Look, another word picked up from 4chan. I suggest you read on how projection has been debunked purely because I can go "ur projectin on me lol xD dats y u respond with 'ur projectin' lol".
>goes to tumblr
>outside of tumblr in a while
Oh yeah, forgot there are porn tumblrs, maybe there is one for all the cuckold shit you like to look at. Don't bother replying. Not that faggot either.
Yeah, that's my point, why the discrepancy? It just makes me think nobody reads this stuff before they put it out.
Lego is pretty expensive. Sister is always going on about how it's expensive. I think she might be autistic. Her house is full of that stuff. Wish she carried on playing 40k... She got put off by Bunkers being disgusting places.
Really like the look of Eldar, looking to grab a small (1000-1500) force mainly for painting but I'd also like to play them if possible. Are there any ways to build an Eldar army without it being a complete stomp?
you can pick of a passable selection for cheaps in thrift.
All you need are mend and slim bricks for walls.
Then again, you can do it with nearly anything, lego is just handy cause it's modular and almost infinitely versatile.
While the babbies will try to claim otherwise sure there is.
Not spamming the same shit in every single slot is 4/5ths of the way there.
There is a difference between different factions having different weapons, and the Relics that everybody getting being limited to 1 per HQ in 2 dexes out of 17 and the other 15 not having the limit. I think even SoB don't have this limit.
That's a false equivalence, anon.
Lysander is also the real Chapter Master of the Fists ad the one there is now is just keeping the seat warm until Lysander kills that Iron Warrior faggot.
Also Shrike is Chapter Master of the Raven Guard and has a captain statline and no orbital bombardment.
>Any other battlesuit
Doesn't that mean that RAW the R'varna and Y'vahra pay 15 points for stimms?
Are you absolutely sure? It seems needless and ridiculous to allow an HQ to pick one relic from each book. I would've thought it's "If you're using Codex: Necrons, pick one from this list. If you're running Mephrit Dynasty, pick one relic from THIS OTHER list"
Either way I'll check it out but no offence, I'm unlikely to go through with it. Not only does that interpretation bug me but I think I'm strong enough. Getting more doodads would just be minmaxing I think. I DO have 37 more points to stuff if I take Darkstrider though, but I might just give my Commander a new toy or w/e
>different factions having different abilities and war-gear does not equal having different amounts of fancy war-gear
>All factions get psykers, so clearly overlords and Etherials are meant to be.
I get that it's odd, but there is no room for confusion.
All the 7th edition codexes have that limitation once you get to the armoury page, except tau.
"A model may take one of the following"
"a model may replace one weapon with one of the following"
No, because R'varna and Y'vahra are Riptide variants. They're XV10[x], thus they're the same size as a Riptide, they're called Riptides. But if you REALLY want to do that, then you can probably say goodbye to a game, assuming you got one in the first place.
It's because the Rules in Necron Codex say "May take one of the following: [List]" while the Shield of Baal one says "May take one of the following: [List]". Since they're two different lists, you can take one from each one. If you don't want to do it, that's cool. The +1S Relic is god-like as it's only 20 points iirc and it makes everything +1S AND Re-rolls of 1 to Hit iirc.
maybe; but this wasn't about winning. i'd rather field fiends since they're painted and i don't have enough painted or assembled seekers for anything but heralds on steeds. i'm done buying stuff for the next decade but maulerfiends are tempting. as for marines i got some 1k sons and some 3rd edition plague marines somewhere but no rhinos.
The answer to his question as he asked it is yes. The RAI, however is clearly as you described. I know a few people who take offence to not using RAW in my favor (autists who want a 'challenge') so I feel the need to say this.
But that's different. Swapping a weapon for a weapon is fine. But it's for when things aren't weapons. For example, the Blood Angels relics has a Jetpack and a nondescript thing. So, since the Jetpack doesn't replace anything, I can take it, plus the sword, plus the pistol (since you can have a sword + pistol) and the Vitae thing.
With Necrons, I can't take, say, Voidreaper AND that Resurrection Orb thing, as it purposely says I cannot as it doesn't say "replace one weapon" it says "one of the following".
See why it's a problem? What about the Cybork armour from Ghazgkull supplement? That isn't a weapon either.
I see, thank you still for the information. Solar Thermasite is re-rolls all failed saving throws of 1 which is pretty significant on a roided-up Overlord, 25 points.
As everything, the game is ever-changing. I'm planning on always keeping that balance of power. Solid and tough, but needs good tactics to get a win. Thank you for providing me more options though, I am always thankful for having cards up my sleeve (Like the OSC formation and the Conclave of the Burning One I choose not to field unless I'm fighting something I legit can't handle without backup, like a Knight)
They use the same chassis, they're not the same thing. Feel free to email FW and get a reply, since they actually reply to rules questions. I'd do it, but by the time I got one, you'd have left and not be here.
That's the thing, it says a Riptide, it doesn't say XV108 Riptide. So why is it just "Riptide"? Surely if it meant just the regular Riptide it would have mentioned as such. But, as you saw in my post, I did say he could do it and would probably lose the opponent anyway who wouldn't want to play with that kind of RAWing, especially for good dexes. RAI is a thing.
Besides, the guy running Tau should confirm with his opponent if he's OK with that, if he isn't, you roll a dice to decide. That's what the BRB says to do.
all say "can take one of the following"
it looks like the marine codexes are the exception rather than the rule for the 7th edition books
Yeah Solar Themasite is great with Gauntlet of Fire. Makes it S5... Though I can't remember it's AP. Also, 25 points? I must have confused it with the +1S +1T to C'tan Shard relic (which goes great with that formation that gives FnP4+ while the Crypteks are still alive)
What happened then? Did the guy field multiple wraithknights and each got focusfired by the entire army per turn? I mean that's what it is en't it? Multiple units fuck one thing into oblivion.
Says it's a variant of the Riptide battlesuit.
But this isn't about chassis, it's about the fact the rules for it say "You can take these two support systems, see Tau codex", it's like going "Why can't I add Sponsons to my Rhino?! Predators can!!".
As I said, email FW. I'd do it, and can do it, but I won't get a reply until tomorrow. I've already confirmed with them you can't buy the variants into squads and they don't plan to give them the option either (so no buying x3 in a squad for +1BS).
Why would you need to do better. Tau don't operate off of "How much shit can I put on the board." They operate off of efficiency.
I don't give a single fuck about an extra couple of battlesuits. I want my Stormsurge to have tank hunter and monster hunter because that's efficient.
>nearly the only good shooting HQ in the game is a tax
You realise "tax" is meant to refer to requiring a shit unit, not requiring less than perfect optimisation, right?
>states its the same chassis in the fluff, exactly as your example.
>The rules specifically outline what you can take, with no reference to other units, yet I anon still feel the need to talk about predators.
Gauntlet of Fire is just a Flamer really, so it becomes S5 AP5. It's still nifty considering it can be taken as a "wrist" weapon. And the God-Shackle is 10 points which is fucking ludicrous. One of my SHTF units that I have on the bench is that formation with the crypteks having Phase Shifters and Phylacteries, with one of them having the God-Shackle. It's fucking absurd, but I only use it against GCs/Super-Heavies.
There was no reason to send that email, dude. You seem to be systematically failing to work out that Riptides and other Riptide chassis units are -no more the same unit than rhino chassis units are rhinos-.
You say 10 points is cheap to make a C'tan S/T8, and you're correct that it's cheap, but C'tan are kinda shit in the first place.
The conclave optimised with a Nightbringer to arrive in the enemy deployment zone turn one is OP though, yeah. Just taking a plain C'tan and the shackle is still a footslogging MC with randomised weapons.
Well, I have, so we'll get that reply and we can put this argument to rest. Shame it'll be tomorrow, but I assume you two will be here.
Discussion is what makes a 40k General, so let's try and be civil as possible.
Didn't claim to prove anything, just said that the Buffmander isn't all that, and that the PEN is a meh bonus to the Stormsurge (the other two are good though).
What's this about Macfags?
It is, true. I just prefer the everyman statline of the Transcendent C'Tan. Bs5 and higher T means with the god-shackle you need to be S8 to have a snowball's chance in stana's butthole of causing a wound (cause you still have both 2W T8 ITWD 3+/3++/4+++ Crypteks to get through with a 2+ Look out, Sir!). And then the C'Tan has 5 wounds with a 4++ himself.
i don't blame you, checker patterns look great but work intensive. you could do stripes instead. check out their codex and paint guide.
>alright anon that's gonna be 30 dangerous terrain checks
this is pretty civil compared to how... irritable people get over other things
I agree, twin linked and ignore covers is better, I was just using the PEN as an example.
But Buffmander is the best way to run a super efficient Tau ITC list. It's not that much fun though and I never do it outside of "competitive"
No, the Tau player raped multiple targets at once, but failing some reserve rolls didn't help.
4++ on the Crypteks, my bad. And BS5 means all your powers hit on 2+. I feel getting such a ranged powerhouse bogged down in CC is counter-productive as honestly, the powers, while random, are all brutal. Half of them are Large Blasts and you have a 1/6 chance to D-shot a single marine, 1/2 chance to hit the entire squad. Good odds to be honest, family.
No way anon, a half range Battlecannon on a 11/11/10 Open-Topped tank with BS 2 that had a 1/6th chance of being useless for that turn was way too op. Besides it woulda insta-killed Marines!! Cant have that
Actually, it's because the new squadron bonuses applied to the Riptides in the new 7th edition codex and since FW doesn't update their stuff regularly, and since there was a discussion on here about it, I went and checked.
Predators and Rhinos are default in a codex. R'varna's and Y'vharas don't have a codex, they have internet rules, they don't even have a book. So double checking is better than those people assuming you could squad them for a +1BS thing. Specifically cause somebody went
>Elite: x3 Riptides
>Elite: x3 Riptides
>Elite: x3 Riptides
>Heavy: x3 R'varna Riptides
>Heavy: x3 R'varna Riptides
>Heavy: x3 R'varna Riptides
>Fast Attack: x3 Y'varha Riptides
>Fast Attack: x3 Y'varha Riptides
>Fast Attack: x3 Y'varha Riptides
>All with +1BS due to squadron bonuses
And then a discussion started saying you couldn't do that cause the rules on FW didn't mention it, then they went "oh well they were written before 7th when regular Riptides couldn't" and so I went and asked. It's not something that takes effort.
Buffmander is the Best way to fill the required commander slot in the best Tau main formation, but the Buffmander is not what makes that list rape. (you do know ITC makes buffmander as silly as in last edition right?)
Tranny C'tanny isn't a real unit: If you look closely, it effectively swaps out the unique powers the named two have for... What, a 6 inch difficult terrain bubble or some shit? S9? The Nightbringer has Fleshbane!
No, that unit is in the codex for one reason and one reason only: You use the most recent version of two units with the same name, so by replacing the Transcendent C'tan with a weaker, generic C'tan shard you functionally remove it from the game.
It needed a nerf, but holy shit: Nerf it to have fair rules for points cost, not lazy stealth removal of the more powerful LoW C'tan concept.
Guardians of the Galaxy, he's in it for like 2 mins. Good film thou. I hadn't slept for 3 days and went to see it to try and calm down or something. Kinda spaced out, but it was fun.
I did, they have shit like this, which is all wierd cross split color patterns and shit which isnt what im looking for
I want to like them, I just don't. Honestly, i'd like to see an effective non-imperial human force. I actually kind of wish someone thought up the Therians from AT-43 as a 40k faction.
And I just told you, the rules before 7th didn't let Riptides squad. 7th came out, they could. FW stuff isn't in a codex and they don't update anything online. So I checked. Why is checking bad? Go argue with the guys who said they could/couldn't. I did the email to solve the problem. FW says you can't and they're not going to update the rules to say you can/can't atm.
Is there any good setting with big, fast agile mechs. Like tau riptides or commanders?
Barrage weapons in the same unit keep going from the last barrage weapon fired, right?
Well then, wouldn't 9 dual Airburst Crisis and a Dual Airburst Commander effectively be firing a single barrage 20 weapon, using the large blast marker?
Sounds hilarious. Anyone used it?
Is it mandatory to take a klaw on the warboss or could I save points with a big choppa?
How does headchoppa compare to the klaw keeping in mind I can't also take the stick.
I'm running a biker warboss and I have a klaw on his nob buddy for ap2.
It is for me.
Instead of being blessed with powers of the Warp or being mutated war machines, the Tau rely in their technology. In a galaxy of relics and stagnation the Tau advance their weaponry and armor. They are not made into a soldier or have a the flexibility of living for hundreds of years.
It's why I also like the Guard.
I-I dunno man. I just like to have my own personal C'Tan. I don't care for the Deceiver's nude goldenface and trickery shit nor do I care about the Nightbringer's CC focus. Although I do prefer Nightbringer rather than Deceiver..
The Nightbringer's power with the Conclave at full power is just fucking immortal, that's taking it too far. Tranny C'tanny (fantastic name btw I'll definitely use that one, but not in earshot of the model) has an extra wound which is a REASONABLE buff.
The reason I hold back is because I know I'll win if I do all this shit. That's just not fun for me. I need to struggle within reason. I need to always have my guard up and my wits about me. I don't understand the fundamentals of not playing to win, but to play knowing your win is pretty much guaranteed. There's nothing to work for, y'know?
Honestly, it is preference. Lukky stikk is very advantageous to pass up which is where the decision is really made.
5-6 Attacks at I4 with chance to instant death on a 6 at AP2, I personally love it and have defeated many monstrous creatures with it, and won many challenges with it which I would have other wise lost, but again it is only 1/6 chance.
that's boring, against the spirit of the army and the definition of the word. but they're you're army; do what you want.
as for muted colors that's not something most do unless you're blending too much like i do all the time. it's actually a bad habit of mine from doing canvas painting in my classes. the idea is you take 1 color and use it in everything. makes the colors blur together because there isn't a lot of difference. for example this picture while well done makes you gloss over it to just the character.
>Is it mandatory to take a klaw on the warboss
Pretty much. You can get away with a Big Choppa if you only ever play against enemies with low toughness or poor armour saves, but the Klaw lets you take on anything and have a reasonable chance of coming out on top. Having a Nob with a Klaw is all fine and dandy, but if you lose him to a challenge, precision shots, or just directional fire, then a large chunk of the unit's killing power is going to be lost. Orks really rely on their Klaws to deal consistent damage in combat.
>but if you lose him to a challenge, precision shots, or just directional fire,
This isn't really made any easier with a PK Warboss. If he had an invuln save I'd agree but he sucks just as much as other units do in challenges, for Orks anyway.
The Warboss has an extra wound and likely has the Lucky Stikk for armour save re-rolls, so he's harder to snipe out of the unit. And even if you do lose him, you can fall back on the Nob's Klaw - it gives the unit some redundancy, which is a good thing considering how much fire a unit of Bikers with a Warboss will attract.
You have a 3+ cover save turn one, which is basically an invuln against everything but tau. After that you're in CC and can have the nob accept challenges or try your luck with T6.
>ya know what anon? how about i just remove the models
though if you have to kill off a green tide in a single turn that's the way to do it
If he has to accept a challenge himself:
>PK against I1 opponent: mutually assured destruction
>PK against I2+: you're dead
>Killchoppa against I1-3 opponent: random chance to win
>Killchoppa against I4 opponent: random chance to mutually assured destruction
>Killchoppa against I5+ opponent: you're dead
If he has a Nob or other character to soak a challenge:
>PK: completely wrecks multi-wound T5 or below, high chance to wreck vehicles/walkers
>Killchoppa: either completely wrecks anything or does nothing at all, sucks shit against vehicles/walkers
That said, almost all opponents that want to challenge you are either I5+ or I1.
Yeah, I don't like that about barrage too. I used to have a couple mortar squads in my army and felt really bad every time I fired them because it seemed to take up a good chunk of time in my shooting phase.
Stikk is there to give his cover rerolls on the journey and then to guarantee hits/wounds when stuck in.
If the warboss has a armoursave to reroll in CC, then the enemy isn't all that dangerous.
I2+ doesn't mean the enemy manages a wound, T6's is decent defense against enemies without a PF tier weapon.
Unless it's a MC of a sort, which is why the recommendation is
PK's vs normies & Vehicles
Killchoppa vs. slow MC's
Weight of bodies/bullets against fast MC's.
I understand from a "Forging the Narrative" point of view why my opponent can call a challenge in my turn. In game terms however I feel it completely destroys the use of anyone with a lower In or worse than 2+ save, Why do I have to choose whether my Ork Nob/Warboss dies to a Chapter Master/Chaos Lord/everythingwithI2+ or having to thumb his own asshole.
Would you guys rework the challenge rules and how would you do it?
I don't like dealing with monstrous creatures
As Astra Militarum, what can I do to remedy this problem? Is lascannon and plasma spam my only fix?
My simple fix for challenges is this:
>Both models attack at I10
>Wound do not spill over
>Both models are given a "Challenge save" which is a special invulnerable save on a 4+
>The 'challenge save' is the same as a armour/invulnerable save so it isn't taken as an extra save
>FNP's still apply.
>Models have a temporary 'eternal warrior' to instant death attacks.
Lucky that he doesn't have to send the Warboss in to the challenge then. As the controller of his force he decides what character excepts the challenge.
Unless you're using bullshit Ghaz supplement force org.
Demons are middle management in the empyrean pyramid scheme.
They get souls, they are deemed worth the effort to keep in existence.
Get enough and they might earn the right to personalities or even names.
Ah yes, challenges.
An attempt to just sort of lazily slap one on one duels into the game without really stopping to think if that works in a mass battle game without creating a specific sub-system for it.
Generally it doesn't really do much, but it does screw over mandatory challenge characters, and makes "in a challenge" abilities worthless without a target character in the unit you're attacking.
>Uh...no. My Swarmlord should have no issue with a Space Marine Sargent.
He doesn't. There is no change to Swarmlord hitting easier, there is no change to Swarmlord wounding easier, there is no change to the Swarmlord in terms of how many wounds he has, or the Sargent. The only change is that he gets to attempt to hit you back, and has a cinematic save, which is the whole point of a challenge.
This is true except for if its a regular Boyz squad with one Nob and the only good thing about them is the Nob and it immediately gets "tackled" by another sergeant level character that takes him out of the fight.
Also this is why I will never play Green Tide again, cant take Mega Armour since I wanna Waaagh every turn. Then he gets "tackled" out of 100 boys by an HQ or sergeant with Power Maul and he bites it.
I kinda like it? The EW thing is a little too much
You do know that in order to issue or accept a challenge the model has to be in either base to base contact or within 2" of a model in base to base contact, right?
It makes them pretty safe in Green Tide.
He wrote a good 5th edition Codex and The Swarmlord was a really nice and welcomed addition. Don't throw the baby out with the bath water because you're autistic.
He wasn't the same person after the 6th edition. He's lost.
I have to points for I6 and a 4++.
You get it for free because reasons.
You have to points for a T6 model with a shit ton of attacks, denies FNP, gives himself preferred enemy, monster hunter, furious charge, psychic powers galore that can reduce WS, among other things.
But again, challenges are simply forging a narrative purpose and only punishes, it never rewards.
you need to support skarbrand a lot but he'll beat face in. something like deep strike him in, book, then invisibility.
isn't the warboss required by formation to accept challenges?
>I only liked crud when he made nids powerful!
Just as I thought, another crybaby nidfag that doesn't give a shit about the fluff and only wants to be a 6 star general powergamer but chose the wrong army and can't afford to buy tau.
But then it wouldn't be nearly 285 points without the 4++ and ID.
It rewards me by fucking over your leadership and making you run. Usually when one player is rewarded the other is punished.
Rules that make you laugh.
>Units with the Mob Rule special rule (see Codex: Orks) that include at least one model from this Detachment or Formation gain a +2 modifier to any rolls on the Mob Rule table. However, should any of these units suffer hits from the Breaking Heads or Squabble results on the Mob Rule table, they will suffer D3+3 Strength 4 AP- hits instead of D6 Strength 4 AP- hits
Ahahaha, I have Tau you sperg. I picked up Nids because I like their fluff. I don't care if they're powerful or not, I have Tau.
You have no idea what Tyranid fluff is at all and you're showing it. Now fuck off and take your pills.
>inb4 a response full of no proof and bad opinions
It shows how out of touch they are when they actually think +2 on the mob table is a good thing.
As if orks were not already overjoyed at having the PRIVILEGE of killing their own units when everyone else is simply fearless.
Please dont make me want to kill myself more than I already want to haha
>Cowardly Grots!: Morale/chance to Shake themselves on a 11/11/10 2hp walker unit that costs 50 points a walker base!
The Swarmlord has a 4++ only in combat which he is always usually challenging, so who cares.
Without his I6, ID, and 4++ in combat he's just a T6 3+ save with 5 attacks with AP2. He'd probably be around Lysander 230, but he's ML3 BUT only gets to roll on the Nid table and not biomancy so a fair price would be 250.
So the silly way to have your warboss work, is to have him hide in the middle like a grot when a good fight comes around, only popping out to sucker-punch weak enemies.
At least it does prevent the 1/6 chance of failing the mob rule when shot to pieces... by making them smash themselves a bit more.
Oh cool, a nidfag that's not completely broke. Good job. Maybe you can save up some pennies and get yourself the older nid codices if you want to read some decent fluff before crud came along.
Basically I think the Warboss is there for the Fearless Relic and Waaagh every turn
Does this mean that I could place my Nobz outside the reach of enemy Sargents and not get challenged?
Is there a point where anti-air becomes a must? I've got a Space Marine army that I'm building, a drop pod assault one, but I'm lacking in dedicated AA and I'm wondering how much of a problem it's going to be.
>He wrote a good 5th edition Codex
Is...is this a joke? It was better than the current one (if you ignore formations), I'll give you that, but the 5th Ed Nid Codex was considered shit by pretty much everyone. For every complaint about Matt Ward, there was one for Robin "Statistics are an opinion" Cruddace.
Please let's not revise history
Then why do you even care? You have the good army that can out evolve tyranids in your beloved crudfluff, why do you want to be some nid playing loser that buys any new gribbly that crud dreams up? Do you love him that much?
>Taking away options is a good thing
>Making carnifex's expensive as fuck is a good thing
>The new synapse chart is a good thing
Let me know what you're smoking cause it must be some good shit.
yeah you right, and I'll cry over every single 1 I roll.
thank you. there used to be more, but they got killed in all those poorly thought out cavalry charges.
bruh your speaking my language. Its been to long... I also want them to lower the price of the really awesome Grail and Questing knights
>Then why do you even care.
You were triggered that I mentioned the Swarmlord and just had to tell all of /tg/ your feelings on the matter, no one but me was stupid enough to give you attention. You're the one who cares so much about pretend stories.
I meant like the enemy sargent is on the left side of his and the Nob is on the right side of mine and I charge, but now that im looking he could challenge me.
So basically it comes down to never charging with Orks ever again lol
I would be lying if I said it would be fair on Lysander vs Swarmlord that Lysander isn't a psyker for his points cost. Lysander has a 2+ and a stormshield, while the Swarmlord only has a 3+ and a situational 4++. Lysander is perfectly fine footslogging by himself, while the Swarmlord pretty much has a 165+ point tax if he wants to footslog.
Oh boy, a 2 frame tumblr .gif and no argument. Maybe if you weren't bitching about your beloved swarmlord any time challenges are brought up you wouldn't get replies telling you how shit your tastes are.
>The bikerboss is legal. He has 2 squads of grots as troops, and the bikers are troops as well. And the dreadmob is a formation.
Doesn't actually matter. Zhard's Warlord Trait says that an army lead by him cannot contain Deff Dreads, Killa Kans or Big Gunz. An army is defined as the force you field on the tabletop, which is either Unbound or Battleforged, depending on which method of army creation you use.
Now, if Zhard's Warlord trait said that a Detachment lead by him cannot contain Deff Dreads, Killa Kans or Big Gunz then you'd be fine. But as it is, no, it's an illegal force. It would actually even be illegal for Unbound because an Unbound army is still an army. In that case though you could just take anyone else as your Warlord since the benefit of taking Zhardsnak as your Warlord would be fairly moot in an Unbound force.
>Basically I think the Warboss is there for the Fearless Relic and Waaagh every turn.
And you don't think that's a sad fate for a warboss, slinking about like some weedy blueberry buffmander git?
Then he'd eat a challenge the turn after if the enemy survived.
You do realize there's no biker troops in the list right?
No need for him to be the warlord, he's just there as a glorified nob with i4 powerklaw and skilled rider.
Lysander also has Eternal Warrior, which at T4 he needs more than the Swarmlord.
However Lysander, IIRC, math hammer wise Lysander beats the Swarmlord in combat.
Everyone else is criticizing the crunch. We're arguing about fluff.
You've never presented anything past "you're bad. I can't argue with autism, I need something tangible.
> bitching about your beloved swarmlord any time challenges are brought up
>how shit your tastes are.
>Referencing a character in a pertinent conversation isn't better than being a random judge anon who thinks his preferences and fanon matter.
>You do realize there's no biker troops in the list right?
>No need for him to be the warlord, he's just there as a glorified nob with i4 powerklaw and skilled rider.
Ah, missed that bit.
Furthermore I didn't bitch about the Swarmlord, I was telling an anon why it was a bad idea to give random nobodies a free 4++ and I10.
I could have said the Avatar of Kaine or Dante and carried on that way.
And to make it worse, you can't even take a Killchoppa for him to swing at I4 because he's from the supplement with toys for meks, all you get is the "Axe of fight and win for 3 turns and it's not awful"
You're bringing no argument to the table, all you've done for the past few posts is spam autismautismautism like that itself is an argument.
Yeah nah, it's a constant reply to anything to do with challenges because it's the only time nids are good at anything other than crying. It's not relevant to bring up a single unit when discussing a change to a game-wide rule. It's that constant reply to the rumour that 7th would make overwatch -2 BS about it completely negating ork overwatch all over again.
I'll try to break it down so it is a bit simpler to grasp.
A) Models are in base to base so both can issue a challenge, and both can accept a challenge.
B) Models are within 2 inches of model in base to base. Both can issue a challenge, both can accept a challenge.
C) Red character is outside 2 inches and not in base to base so cannot accept or issue challenges. Green is in base to base so can issue challenges or accept. Red is "safe" in this scenario.
D) Both are outside of 2 inch range and not in base to base. Neither can issue or accept a challenge.
Exactly, I wish Ghazghkull could be the Warboss, only would have taken a quick note.
"Ghazghkulls Prophet of the Waaagh rule only applies to the first turn the Green Tide calls a Waaagh!"
Then maybe he could give the Green Tides Nobz Mega Armour
I've pointed this out before, but certain units could benefit from an "Honorless Cur" rule. Any unit that is an Honorless Cur doesn't have to accept challenges, but other characters don't have to accept his either
>The problem is your Warboss is being chased by a dude who wants his head. He can't just go fight someone else.
That's fucking retarded. If the Boyz outnumber the Spiky Marines by 5 to 1, then the Chaos Lord is going to have a hell of a time just staying alive, he's not going to be able to chase after the warboss, because if he does then 5 boyz get free hits on him and he goes down. At that point the warboss can pick and choose his fights.
>It's not relevant to bring up a single unit when discussing a change to a game-wide rule.
Providing an example of how a unit dedicated to a roll could lose to a scrub under the proposed change isn't relevant? OK.
Care less about old memeshit.
You're the one who told me that using the Swarmlord was shit "because it's bad." I just used him as an example.
Like I said, that anon's idea was bad because it would fuck Shrike, Dante, the Avatar of Kaine, a shit load of Daemon princes and Heralds.
Are you butt hurt that your challenge idea was shit? Are you that same anon? Get over yourself goddamn, it was bad because it fucks a lot of people not just the Swarmlord.
Im actually the guy you orignally responded to with the rules, I play Orks.
With your version an IG sargent could hold anything at bay with lucky rolls. Also auto giving everyone I10 makes anyone with a High Init either not needed or useless. Giving everyone a 4+ free invul save devalues everyone who either comes with one or has to buy one, although its nice for anyone that cant get them. All models with EW are automatically devalued by giving it for free and there is no longer any reason to take High Str CC weapons other than getting wounds more reliably.
Thats why its shit, and I would benefit from them most.
But how can your Warboss hide behind those Boyz while actively fighting on the front?
The Lord has his guys too, if he's alone then the Boyz can hit him anyways.
Like I said before, let's take Ork Warbosses and Nobz and make them not shit. I bet you Ork players would be a whole lot happier winning challenges than simply changing the challenge rules.
It isn't because he wouldn't. A single attack T4 model with a 50/50 chance of saving a wound isn't going to beat up your mary sue. It's the fact that the concept infringes on the one good thing nids have that made you reply, we both know it.
Just make it so more HQs can take cybork bodies and they give +1 FnP/6+FnP. That way a warboss with a Doc'n'Grot is actually pretty hard to take down if you if you don't have instant death.
>Both characters get to attack
>Both get saves
>Your advantage in being better in melee is still there
>Your advantage of having higher strength or toughness or wounds is still there
>Your save is there if it better than the 4+ invuln meaning your 3+ is fine against non-dedicated characters
The only thing it does is stop you from having a complete free opportunity to kill a Warlord or character, provide yourself immunity for a turn because reasons, and flat out reduce the difference in unit wargear that, as you stated, whole factions don't even get.
If need be get rid of the Eternal warrior, makes no difference to me.
Yeah, but then all the nobodies get killed on both sides and the challenge happens on turn two
Pretty sure that anon explicitly spelled out that giving random nobody Sergeants the same save that Characters have to pay for in their points cost defeats the entire purpose of characters.
Same with giving them the same initiative, Lilith is a Dark Eldar, she's SUPPOSE to kill shit dead before it can even attack back. Now a fucking Guard Sergeant is attacking at the same time as her, with nearly the same save as her, so instead of killing him without a though she's now got a non-negligible chance to take a wound for no reason except that you've never actually wrapped your head around the concept of "balance"
Again, how? It's still just a sergeant, it's still just a shas'ui, they'll get dunked on by anything good in CC still.
It's hard to tell you apart, both of you have empty arguments and just sling mediocre insults. You should be thanking me for even replying to your nonsense still.
> Lilith is a Dark Eldar, she's SUPPOSE to kill shit dead before it can even attack back.
Yet somehow has the time to issue a challenge, wait for him to come up to the front ranks, then the guy who accepted gives her a turn to attack.
If she is supposed to kill shit before it reacts what purpose does the "challenge" hold except to give you guaranteed free kill. How is that balanced?
Doesn't see very balanced for my Orks.
The fact that they would get additional oprotunity to would and save a problem and only serves to make dedicated melee/challenge models worse, not to mention rape fluff when the shas'ui takes saves on a fucking bloodthirster.
The cyborg bodies should be a 5++ (IIRC it's just a FNP.) Warbosses should be T6 S6, should be I5, a not unwieldy power klaw as a relic of some sorts. A blessing of Gork and Mork that allows to reroll hits/wounds/saves in challenges.
>But how can your Warboss hide behind those Boyz while actively fighting on the front
He's not. The Boss yells at 10 of his boyz to dogpile the Chaos Lord, while he runs over and smashes 2 of his boyz. Now the lord can either fight the boyz who charged him (smart idea) or try to push past them WITHOUT WOUNDING ANY OF THEM to get to the boss, taking hits in the process.
You seem to not understand that a charge includes more than the 2 characters who can challenge.
>The Lord has his guys too, if he's alone then the Boyz can hit him anyways.
Again in this scenario the lord has 6 to the Bosses 30, the boss could realistically send all 30 to deal with the Lord while he takes on the Spikeys himself, both fluffwise and crunchwise he'd be in very little danger. Instead you seem to assume that the lord can push past 30 boyz to get to a boss who doesn't want him.
>Like I said before, let's take Ork Warbosses and Nobz and make them not shit. I bet you Ork players would be a whole lot happier winning challenges than simply changing the challenge rules.
Nah, Orkz have always been about thumbing their noses at the rules, ever since the days when they could loot anyone else's vehicles just because they were orkz.