>>44729986 I pull him aside at the bathroom break and explain how charisma isn't tied to being "good-looking" or "being a nice guy" - it's probably the least intuitive stat of the six, and he's certainly not the first or the last to muck it up.
If he keeps acting like a jerk and points to his cha score, then I throw his ass out.
>>44730017 >You immediately behead a player character who starts doing psychotic shit like attacking random civilians in the first in-game day of meeting them >"Whaah, DM, why did you let anon kill me?" >"I didn't let him, he just did it, probably because he's Lawful and thought you were a deranged psychopath trying to kill people" >"I didn't know this was going to be a game with PVP! Muh just doing what my character would do!" >"I even warned you to stop or I would stop you." >"I thought that was ooc" Apparently he was chaotic neutral. I'm guessing the GM was caught off guard and waiting to see if he had some sort of reasoning behind the attacks other than "he insulted me" before shifting his alignment to CE, but the rest of the players and I got an inkling that he was just a "lolsorandumb" player with his incessant out of context meme spewing and shitty jokes. I was actually playing as a rather combat-unoptimized character and didn't expect to take him down (barbarian) at level one even with the help of a local town guard, but watching some shirtless goon try to murder somebody in broad daylight just isn't "what muh character would do!"
>>44729986 I sorta did that once. I forget the exact name of the trait, but it essentially made my already poor charisma Shadowrun Troll even more belligerent and antisocial. Instead of being an outright dick to people he would just stay quiet unless spoken to, then he would be a massive asshole.
There is nothing more cringe worthy than a moron trying to role play a high INT character, an oblivious manchild trying to role play a high WIS character, or a spergy neckbeard with no social skills trying to role play a high CHA character.
>>44730500 Even a neutral-wish group would kill a fellow PC who goes full on murderhobos. Since being an accomplus to murder likely carries the same punishment as murder. I can see any reasonable group killing a pyscho PC. >" he was going to get us all killed/imprisoned "
>>44732875 I can even see an evil group killing a fellow PC for random acts of violence that bring unwanted attention to the group. Perhaps even quicker than a good group. Evil guys don't care about innocents, but you're messing up their plans..and they're evil, so no issues killing a PC pyscho in their sleep.
I once played an 8 chs character who was very gregarious and outgoing. Unfortunately he was completely obnoxious, cobstantly swore and would babbke incessantly, and frequently made embarassing confessions by accident. Like a real annoying son of a bitch. Great tank though
>>44733272 This is also how Charisma works in proper systems, like WoD.
Charisma has nothing to do with your appearance or personality. Charisma is your "presence". A high charisma character will be noticed when he enters a room, a low charisma character will not. How they notice him, and what impression they get of him, is entirely dependent on the character in question. Thus, one might be instantly likeable, and another might strike fear in everyone present.
Being a cunt is a choice, but a cunt with 1 charisma wouldn't really be someone people would bother themselves with, unless he actively attacked people - And that has nothing to do with charisma at all. A guy with max charisma can still be a homicidal maniac.
>>44733577 >A high charisma character will be noticed when he enters a room, a low charisma character will not. I want to use this excuse to foil every smug, smooth talking rogue ever trying to hide in a crowd. Make his Cha modifier count against his stealth rolls.
>>44733443 >offensive-defensive-qualitative Oh.. wow I've never actually thought about it this way... and strength is physical offensive, constitution is physical defensive, and dexterity is physical qualitative.... oh wow. Thanks!
>>44734149 >Cha modifier count against his stealth rolls I wish that was true. People who are obnoxious or repulsive can be pretty noticable too. There are a few such people who I can't help but notice.
I'd apply it more as a circumstantial thing. Someone might get a penalty for having a distinctive appearance or voice. Like if someone is exceptionally handsome or hideous, has noticeable features (like being quite obese, overly tall, wears an uncommon hairstyle), he might not be so good at fitting into a crowd of average people. And on the other hand, if you look like a slimy crooked bastard, you might have no trouble at all fitting in at a den of crooks and thieves.
>>44732100 >Play LOG 1 Troll in SR >Come up with ridiculous plans that make almost no sense >Party executes plans, follows orders perfectly >Heists and operations pulled off without a hitch.
This ended violently later on though when my troll met a horrible fate. Felt good while it worked. Apparently going in the front door and questioning the status of the people questioning your status works.
I agree with you two, but there is a difference. Specifically, the difference between tabletop and LARPing. Like, LARP would remove the difference, but in a bad way, if that makes any sense.
If a fatty plays a high strength character, he doesn't try to lift something up to demonstrate. That would just look sad. No, the GM just says "Okay, you lift the thing. What do you want to do with it." and it's over and done with.
So, if you're a low INT player with a high INT character, your GM should let you say "I come up with a cunning plan." And if you're a low CHA player with a high CHA character, you should just tell the GM "I manipulate the guard into killing his teammates and giving us the keys to the vault." There. Now the game is cringe-free. I fixed it for you.
What? You want to know *how* the character manipulates the guard? I don't know. That's not my job. It's not yours either, obviously. I mean, you can't. You're just the low-CHA player, so nobody should expect you to actually know how to manipulate people, right? The GM is just going to have to either simplify it and accept it, or come up with a reasonable explanation himself. After all, he doesn't want cringe in his game, and you're already doing your part to keep your cringe inside. This way it's fair, right?
Playing like this is boring at best and cancerous at worst. I don't expect the Wizard with 20 Int to write me a thesis or something but if tells me "I come up with a cunning plan." that ain't shit to work with.
We're playing a game together to have fun telling a collaborative story. Shoot for the moon. Remember that time a clever bastard character hoodwinked everybody? Pretend you're him and try it. That's the whole appeal!
But gotta make people act like meek robots to avoid "muh cringe." You know what that usually causes Anon? They don't try things and just make a different mistake related to inaction.
Give me some players who try shit just to see what happens over some scared ride-alongs any day... and yeah I know the GM is supposed to help in that case. But some people clam up so much you can't even force it out of them.
>>44730500 I introduce some of the dankest memes printed on a black and white needle printer at the beginning of a session. That usually shuts down any memes. Just use the cringiest shit, really hit them over the head with it.
Nah, this is just my way of admitting I don't really have a solution either. Like, I started off making a point, but somehow went into modest proposal mode aimed at myself because I didn't want that point to ruin the argument.
I'm more of an enemy to myself than anyone else will ever be, so I've got to take the initiative and get the first strike on him. I mean me.
Usually the cringe avoidance is self-inflicted by people who've fallen victim to it and can't forgive themselves for it ever. Once burned, twice shy and all that. It's retarded, but it's human nature to want to prevent yourself and everyone else from getting burned.
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