What cyberpunk games have you played recently, tabletop or vidya?
I also need some cyberpunk landscapes, if people have some new ones.
Which of the following things are a necessity in a cyberpunk setting?
Virtual Reality Hacking
Mecha (big robots)
Cyborgs (full conversions)
Out of control criminals
Bodysculpting (furries et al.)
[add your own]
Not sure how new any of it is but I got some shit.
Only video game i have played recently was Satellite Reign.
cyberpunk tabletop rpgs, well Shadowrun, but i have started reading a bit of Interface Zero 2.0
Neon lights, shit weather, cruel and bloody stuff.
More then one skill + machine or what ever roll and describing how it looks?
Nothing other than that comes to mind right now.
The "Breaching" in Syndicate was pretty good. It was kind of like short-range hacking; if you could see a device you could hack (open a door, redirect a minigun, turn off an alarm, etc.). And you could do it literally on the fly, while in bullet time and pumping a security guard full of JHP.
DXHR had the same thing but with a complex minigame.
That's what a cyberpunk RPG needs.
We could try adapting it to an rpg.
For example, on-the-fly hacking could be a standard action in any cyberpunk RPG, with difficulty partly assessed on line-of-sight and distance to an object, representing the network complexity of arriving at a destination with cracking code.
Everyone could be implanted with brain chips, like in Syndicate, so that behaviour-altering hacks could have all kinds of effects, from making a security guard's hands shake (-1 for him to hit) to completely altering the loyalty of a merc for a few crucial seconds. Inducing fear or hypnosis, getting a safe code from someone's mind, those could be done on the fly.
Makes hacking much more useful than just "steal data from ten blocks away".
Well SR 5th e had AR hacking + normal and you could hack someones fun and drop it's clip etc if it was wireless.
IZ 2.0 supposedly has some hacking and cyberbrain stuff too, but not sure what because i haven't gotten so far.
At bare minimum, cyberware and the rich/poor divide are needed for a setting to be recognizably cyberpunk. But of course it's best to season a cyberpunk setting to taste with some combination of the other things.
The only necessity is the rich/poor divide and some sort of advanced computing technology, whether VR, AR, zeerust-y old computer systems with advanced capabilities, whatever.
A good cyberpunk setting- not, just a given story, but the entire world of the setting- hits most of your list if itt's written today.
Oh, this guy. Thank God his designs didn't become popular among architects, I'd hate to live in any of the weird crap he designed. Le Corbusier was bad enough.