>>44725677 If you mean books that read like a fun campaign, most Jim Butcher, Brandon Sanderson, Simon R. Green, Peter Brent, Peter Grant, Terry Pratchett, Fred Saberhagen, Fritz Lieber, Kevin Hearne, Glen Cook, or F. Paul Wilson.
Those are all good authors. Personally I recommend you start with Glen Cook's Garrett, P.I. series.
Hey, I actually have this book! You know, it sort of weirded me out that Finn had sex with the heroine, because it seemed like she was about fifteen years old. Like, I always got the vaguely Young Adult Heroine vibe from her.
This is an interesting book, mostly because it doesn't really seem to be a 'standard' D&D adventure or anything. There's no real traveling, it all takes place in the same small kingdom. Overall, I don't think it was really that good.
>>44727918 >You know, it sort of weirded me out that Finn had sex with the heroine, because it seemed like she was about fifteen years old
People had sex at that age back then just as they do now. I was just reading about a British naval officer of the 1700s who married his 16 year old niece at age 54. And they were married for 18 years until his death.
>>44725677 I think being a big reader is a way bigger help to be a good GM than having some kind of aspiring author thing in the back of your head.
These are some of the books that have helped me pull stuff out of my ass for years, no matter what the players get up to.
The Sharpe novels. Set during the napoleonic wars, total "army adventure" feel to them with enemies to best and things to accomplish behind the scenes with real battles and campaigns as the backdrop. There's like 20 of them or something, I have stolen shamelessly from this for my fantasy campaigns.
The William Gold series The Ill Made Knight The Long Sword Exciting historical fiction and the most authentic and entertaining depiction of knightly combat and mercenary life during the 14th century that I've had the pleasure of reading.
To me, reading historical fiction is way better inspiration than reading fantasy. The character motivations are more believable, the settings make more sense and there's a greater sense of context, rather than authorial navel-gazing at what makes book X stand out from the other fantasy books, which might not fit into your campaign at all.
Also, it's great to read combat scenes that aren't stupid as shit with supersekrit techniques.
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