In my attempts to visualize a perfect race for my many fantasy scenarios and what not, I made up this detailed genetic dispersal number set, to sort of congeal certain phenotypical traits ultimately compiling into the female population of this race. Unfortunately, with the rules I've established, I have no idea how many 'subjects' will be at the end of the equation.
How do I quantify this ending population?
Using these nine faces as a basis of desired phenotypical traits, each are paired with another in varying degrees of prominence (in the case of Kn, Wi, Kr).
These 27 subjects can then 'pair', here meaning mate, to form another subject, which then has a ratio of the parents in their phenotypical traits.
>THESE FURTHER MISC. ROUNDS FOLLOWING THE INITIAL 27 SUBJECTS MAY ONLY GENERATE FURTHER SUBJECTS IF BOTH PROGENIAL SUBJECTS TOGETHER DO NOT CARRY MORE THAN 50% OF THE SAME GENE, AND WITH GENES NEVER REDUCING PAST 10%
So - with those rules of genetic dispersal, how many potential subjects can result form mating with the others?
>By overlaying human faces
Shit, I thought elves were lazy with their "humans but with pointy ears" shit. What makes this race different from humans?
Moreover, you're using a bunch of similar faces, with only one non-white representative. That isn't going to get you any particularly groundbreaking race.
They're a race of humans, and yeah, they're similar because I wanted a desired look with the occasional oddity of having a smattering of weird Fukushima and Ronan thrown into the mix.
I know you're using them for character portraits, but still.
Do we have a math board? /sci/?
Just make as many as you need. You don't HAVE TO make all the combinations.
And those percents at the end are just annoying. Just stick with that generation of 27. That's plenty.
>a race of humans
Then just tell your players "They look like Keira Knightly, but a bit Asian."
The main reason for visual design is to convey ideas that aren't readily put into words, or are complex.
>Daddario and Ronan mixed
Sexiest Kree ever.
...yes? It's a magical realm thread on /tg/. We're goddamn weird.
This isn't even the cool kind of world-building autism; it's just pointlessly complex.
As >>44725297 said there just isn't enough pertinent information gained from this exercise to really constitute doing it as part of race generation. You could've just noted down they appear white European with some Asian features and called it a day.
I knew I had the other one somewhere.
Supposedly, there are going to be two more for air and earth.
For some reason, I really enjoy his autism.
For some reason, I'm really more satisfied by having confirmable, somewhat based in reality figures and ideas when outlining a story, a people, a civilization. I really relate to this guy.
Sqirlz morph is >>44725537, FaceFilm for >>44724992 and >>44725013
I even have one of men, which turned out fantastic
Also, I was wondering:
After skimming your pdf and thinking about bit, wouldn't the resulting population be a roughly equal composite? If you simply mixed them all in a morph, would that provide a baseline for the population?
It's proving difficult to get them to morph well together, it's all in the nose it would seem - I seriously encourage you to pick up the hobby of it, you'd be amazed at what you can create.
And also, it would be a general composite, although there would also be many with, say, 50% Wilde and 10% of a few others, or 10% of many and a couple 20%. There would be a general melding of looks, true, but as with really any race, Asians, Whites, they all sort of look the same. Sort of. Not quite.