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CSM update when edition >Rules databases https://mega.co

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CSM update when edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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First for tactical genius
>>
1st for purging heretic with style

GK/ Inquisition List 1850 points

///Nemesis Strike Force

HQ:

Librarian, ML3, Nemesis Force Hammer, Domina Liber Demonica - 165 points (Warlord)

Troops:

5 Grey Knights, 3 Halberds, 1 Hammer, 1 Incinerator - 131 points

Elites:

3 Paladins, 2 Nemesis Force Hammer's - 185 points

3 Paladins, 2 Nemesis Force Hammer's - 185 points

3 Paladins, 2 Nemesis Force Hammer's - 185 points

///Inquisition detatchment

HQ:

Lord Karamazov - 200 points

Ordo Xenos inquisitor, ML1 Force Sword, Rad grenades, digi weapons - 80 points

Elites:

10 Acolytes w/ bolters, 1 Psyker, 1 Joakero - 95 points

10 Acolytes w/ bolters, 1 Psyker, 1 Joakero - 95 points

9 Acolyts w/ bolters, 3 Crusaders - 90 points
>Karamazov goes here

///Knight Detatchment

Knight Warden w/ Thunderstrike gauntlet and Krak missle-pod - 425 points

Planning to run this list soon.

Would you have fun playing against it?

Would you table it in 2 turns?
>>
>>44719458

>Would you table it in two turns?

Nah, need time for reserves to arrive on both sides, and the Knight is basically an entire turn to itself.

Make it three.
>>
So I've been cheating for nearly a year, I thought 20 man Ork units could field Battlewagons as Dedicated Troops...oops.
>>
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Fluff question, what are the Chaos God's stances on blanks, especially Khorne?
I'm sure Tseentch can't stand things that can block out his sorcery, and Slaanesh likewise, but wouldn't Khorne appreciate something that freaks out filthy psykers?
On the other hand, since they're all embodiments of the warp, would all four treat blanks with straight-up hatred?
>>
>>44719626
I think it is more like that homeless person on the street.

They just don't notice them.
>>
>>44719626
Seeing as blanks not only block psychic powers, but essentially cause daemons and other chaotic entities to evaporate before them, I imagine khorne and the others don't really adore them
>>
>>44719626

Not even hatred. It's a visceral aversion, a need to get away as quickly as possible. Like how man is evolutionarily programmed to find the movement of snakes or spiders as somehow "wrong" on a very basic level.

That's how a normal person reacts to a blank. Something composed of warpness would be like that plus literal physical (metaphysical?) pain.
>>
Last thread died before I could get a response. I'll try again.
What's the best way to run allied Nurgly Chaos Daemons so my CSM don't completely suck ass.
I'd like to win at least 10% of my games.
Plus, the AoS Start Collecting Nurgle daemons box looks too good (read: cheap) to pass up.
>>
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Don't worry lads, Orks, Chaos, and Tyranids are getting a new codex this year.

No more tears....no more tears.
>>
In general, is it better to field tesla or gauss on my immortals?
>>
Again begging for a link to novel downloads. The OP one only has the Horus Heresy stuff.
>>
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>Orks are a melee race!
>I2
>>
>>44719677
Anon, those are tits.
>>44719732
Always gauss.
>>
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>Orks are a shooting race
>BS2
>>
>>44719560

It's never made a goddamn bit of sense that they can't. Seriously, just roll with it.

(Note: you can't use one with a killcannon as a DT for a 12 ork mob, though.)
>>
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>>44719731
>Implying they'll get the Eldar treatment or get better
>>
>>44719759

So was your post.
>>
>>44719759
>Tau are a shooting race
>WS2
>>
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>>44719759
>>44719778
>talking shit on the most loved 40K race
>>
>>44719733
>actually wanting to read that garbage
>can't just find it on his own or shell out the couple bucks for it

Literal double cancer.
>>
>>44719733

I know this feel. I found the old mega somewhere on one of the archives sites but the mega is shut down/empty/closed account (not sure which exactly). I haven't found an alternative yet.
>>
>>44719725
What kind of point split are you looking at?
If you're going 50/50 make your main detachment a great unclean one, herald, two units of plague bearers and some plague drones with an icon.

All the other daemons can deepstrike without scattering with 12" of the icon and taking the CSM as allied detachment cuts down on the "cultist tax" you have to take to get access to elite, fast and heavy support slots.
>>
>>44719807
>BS3
>>
>>44719731

Rumor guys with good records are saying CSM is next year. This year is Daemonkin or some other crap.

Plus Orks and Tyranids already got new codexes recently, and look where it got them. They literally got WORSE until formations patched them up, while Eldar and Tau, the top 6E armies got better and became the top armies of 7E.

Worry, lads.
>>
>>44719810
>>/lit/
>>
>>44719725

Great Unclean One
Nurgle ML3 DP Wings
Plague Drones
Blight Drones
Nurglings
>>
>>44719839
>asking for novel links
>not >>>/lit
>doesn't know how to link boards

Literal cancer.
>>
>>44719831
The rumour for Tyranids was that it was going to be first quarter release, which was denied. Doesn't flat out deny one this year, it was the last released in 6E, and Orks being 7E gives me some hope that they will be re-released with Decurions.

Space Wolves are apparently getting updated next month and they got 7E release.
>>
>>44719828
>T3
>>
>>44719809

The most loved 40k race is space marines, and people talk shit about them all the time.
>>
General Suggestions to continue building this list:

Codex: Spess Muhreens

Tactics: Minotaurs

HQ:
Asterion Moloc 235
Ivanus Enkomi 145

Troop:
2 x 5 Tac Squad w/ Plasma Cannon

Elite:

Honor Guard 105
- Chapter Banner

Sternguard (5)
- 5 x Combi-Melta
Razorback
- TL Ass Cannon

Terminator (5)
- Ass Cannon

HS:

Dev (5)
- Hamath Kraatos
- 4 x Missile Launcher

Land Raider Redeemer

Allied Det:

Also Minotaurs

Captain
- Teeth of Terra
- Artificer Armor
- PFist

Librarian
- Terminator Armor
- Lvl 3 Div or Sanctic

Troop:
Tac Squad (5)
- Special weapon

The idea is basically Moloc, Enkomi, Libby, Captain, and 3 HG are in the LRR and destroy everything on the assault. The squad can in theory out put rouchly 50 attacks on the charge with Preferred Enemy C:SM, Hatred, and Fearless. To support I'll be deep striking termies, sternguard in razorback and regular marines to hold objectives. Suggestions? I'm thinking a roughly 1500-1750 list
>>
>>44719899
>A2
>>
>>44719926
It's generally not a good idea to give more than half your Marines combi/melee weapons/special shit in general as someone is going to die.
>>
anyone seen any obliteration conversions based off terminators that don't look awful?
>>
>>44719967
I figured they'd be safe in the Razorback long enough to blast whatever they get close too. Do you think 3 combi is a better idea?
>>
>>44719938
>S3
>>
>>44719923
Among noobs and GW execs, sure. Orks are beloved by 40K vets.
>>
>>44720011
>conversions based off terminators
>not awful
>>
Is the religion surrounding Nurgle supposed to be a perverted and tongue-in-cheek Buddhism?
>>
>>44720011

CSM players are apparently all shit at organic and greenstuff conversions. The only good CSM conversions all involve Khorne or full armor plating/vehicles.
>>
>>44719505
What do you play?
>>
>>44720034

Most vets have space marine or eldar armies, or the army they main, not orks.

Orks are only "beloved" by orkfags.
>>
>>44719626
Daemons and the Gods don't see like we do. Think thermal vision but for souls. A blank is completely invisible to them.
>>
At 1923 of 2000 points guys, suggestions?

Dawn Blade detachment:

Core, retaliation Cadre: That bonding knives are everywhere goes without saying.

Commander: Twin Linked fusion blaster, shield generator, Stim injector, Fusion Blades.

Crisis unit 1: three dual fusion suits, Max gun drones.

Crisis 2 and 3: Two units of three dual plasma suits, max drones.

Broadside Unit: Three guys. All HYMP, plasma rifles, seeker missiles and Stim injectors. Max missile drones, commander joins this unit.

Riptides: Two of them. One Burst Cannon, plasma, counterfire defence system, Stim injector, ECPA. Second gets Stim injector, target lock, ion accelerator and plasma.

Drone net:

4 units of 4 marker drones.

I guess I could waste 40 points on Shas'Vre upgrades?
>>
>>44720102
I've seen the opposite in my gaming experiences.
Anecdotal, sure, but it seems that way online too.
>>
>>44720050
>>44720076
I guess I'll have to attempt my own and see how it goes.

I'm aiming to make them less organic and more flash git.
>>
Anyone Have experience with the fall of Orpheus necron list?

I want to run a melee centered list with overlords, lords, lychguard, wraiths, praetorians, scarabs and tomb stalkers
>>
>>44720102
I quite like orks, I don't play orks
>>
>>44720011
Nope but take this model one guy did of daemon Pert.
>>
>>44720102
I'm a marinefag and I like Orks.
>>
>>44719458
>1850 pts
>knight
Shit, that's not fair fucking WAAC faggot. I'm going with heavy rapetribution cadre then.
>>
>>44720201
That's pretty much what everyone says.
They're the faction everyone is cheering for even if no one actually expects them to win.
>>
>>44719887
I can see both orks and wolves getting a Tau like update. Basically an add on (possibly as part of a campaign) that gives you access to the decurion style detachment but you don't have to buy a new codex for. Heck, I can see them doing it for all 7th ed codex pre Necrons and I am hoping we get most of those out of the way in 2016. I cannot wait to see what the GK gets for their decurion style detachment

I also believe Nids and Guard were slated for early 2016 based on rumors. We're still early days in 2016 and the Fyreslayer release looks to go on for another week or two at most. We should know more by then
>>
>>44720155
>>44720201
>>44720225

IF YOU LIKE ORKS SO MUCH WHY DON'T YOU PLAY THEM

>not having a bunch of orks leftover from AoBR
>>
>>44720275
I don't want a horde army.
I may start a kill team though.
>>
>>44720155

That's because you get yelled at online if you talk about Eldar in the past 3 years.
>>
Don't know why WAAC are always faggots. The ones I meet are always straight. Loney, angry, straight virgins.
>>
>>44720275
I play guard. I have much love for my green brothers but I'll be fucked if I can afford both.
>>
>>44720298
>Losers have an insatiable urge to be better than someone

Who would have guessed.
>>
>>44720136
1. Why is your commander in the broadside unit?

2. Maxed out drones in the Drone net formation?
>>
>>44720275
>look up assault on black reach on ebay
>460 dollars
what the fuck
>>
>>44720343
>1. Why is your commander in the broadside unit?

They're a fire magnet and he can play wound allocation shenanigans for a while, plus they're quite likely to be charged when played aggressively.

Mostly though experience that fusion units die fast, and if I stick him with them he'll probably die with them. Hiding in the 2+ 5+++ unit seems prudent.

Farsight can't do buffmander, and I have enough drones to not need a marker commander, so melee gimmick he is.
>>
>>44720226
Okay sorry anon, i'll drop the knight and the inquisition and take 2 Nemisis strike forces so i can run 6 paladin squads instead
>>
so what exactly are ork players supposed to do for warbosses? the only model still circulated seems to be an ancient metal model which will presumably run out eventually.
>>
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Would anyone onject if I used this model as a cultist champion? I'd tell them what it was before we play.
>>
>>44720462
Forgeworld, fantasy conversions, MANz kit, stormclaw and black reach boss.
>>
>>44720509
Aren't Fantasy Warbosses smaller than 40k ones?
>>
You could kitbash Ghazkhul into a more unique mega armour boss I guess.
>>
>>44720529
Conversions solve everything!
>>
>>44720312
>not painting them as diggas with looted tanks so you can play both

muckin about
>>
Alright /tg/, I'm 3000 points deep on guard and feel like it's time to start a second army. I want to focus as much as I can on the psychic and assault phases, with only enough to shooting to take care of problem vehicles/characters.

Do I buy into GK or Daemons? I also have my eye on the fancy schmancy Raven Guard formations, but I dunno.

Tl;dr spend my money for me
>>
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>>44720462

I like Ghazghkull's model and the FW bike boss
>>
>>44720011
>>44720050
>>44720076
I made my own but most people told me they're awful. I don't care, I like 'em and I saved like 42 pounds.
>>
>>44720136
You could give all your crisis either target locks to let the drones serve as troops quality shooting, or CDS to set up brutal overlapping overwatch traps everywhere.
>>
>>44720590
I'd say Daemons, though it depends on what you want psychic powers for. That said, they have very minimal shooting overall.
>>
>>44720580
>Sullying the STC with xenos filth

Omnissiah, how horrifying.
>>
>>44720590

Grey Knights or Space Wolves Thunderwolf spam with Librarius Conclave allies. Daemons don't do both psychic and assault well it's one or the other, although you still can have decent psychic support with khornedogs via your HQs (Fateweaver + Heralds of Tzeentch).

RG builds can take Librarius with 5 jump packs or bikes.
>>
>>44720509
I was originally thinking of picking up an aobr boss on ebay but the price on them is strangely high and I don't like the idea of having the exact same warboss as everyone else

I'll worry about it later and work on the rest of my army

>>44720608
post pics?
>>
>>44720102
Necronfag here, I like orks
>>
>>44720430
Makes sense. While I'm not sure if it's a solid use of the commander's points to babysit your broadsides but it's not the worse idea I've heard. If you're putting the commander with your broadsides, why not drop the stim injector and get a drone controller? Missile drones hitting on bs5 are pretty scary.

As for your remaining points, have you gotten any drones for your riptides?
>>
Would you have fun playing against it?

Would you table it in 2 turns?

Tau Empire: Codex (2015) (Formation Detachment)

Heavy Retribution Cadre
KV128 Stormsurges
KV128 Stormsurge [Early Warning Override, Pulse Blastcannon, Shield Generator, Twin-linked Airbursting Fragmentation Projector]

KV128 Stormsurges
KV128 Stormsurge [Early Warning Override, Pulse Driver Cannon, Shield Generator, Twin-linked Airbursting Fragmentation Projector]

XV95 Ghostkeel Battlesuits
Ghostkeel Shas'vre [Early Warning Override, Fusion Collider, Twin-linked Fusion Blaster]

Riptide Wing
XV104 Riptide Battlesuits
Riptide Shas'vre [Ion Accelerator, Stimulant Injector, Twin-linked Fusion Blaster]

Riptide Shas'vre [Ion Accelerator, Target Lock, Twin-linked Fusion Blaster]

XV104 Riptide Battlesuits
Riptide Shas'vre [Heavy Burst Cannon, Stimulant Injector, Twin-linked Smart Missile System]

XV104 Riptide Battlesuits
Riptide Shas'vre [Ion Accelerator, Stimulant Injector, Twin-linked Fusion Blaster]
>>
>>44720695
>drone controller
Nah mate, read it again.
>>
>>44720671

Not enough to have any models.
>>
On mobile so honestly haven't check the end of the last thread but was wondering if Dark Angel anons are still up. I am the newfag who was bringing the green wing with footballing knights.

I am trying to thin down my list and apparently I can straight up drop my green wing (2x10 tactimarines in rhino) for 2x3 units of plasma or grav bikes and be fine with a Ravenwing Strike force. I already have the Librarian on the bike and attack formation. (2 attack bikes with mms and a double mm land speeder). So I could add two grav bike squads to the Librarian to make a Ravenwing Strike force. Then I could add in the attack formation I already have. This would give me room for a deathwing strike force too at 1500. Then I could add a command squad to one of the wings. Or I could make the deathwing ten vanilla terminators and the support squad with three land speeders and a darkshroud..

WHAT TO DO!?
>>
>>44720708
Kek.
>>
>>44720590
Psychic and Assault Phases will have you going deamons.
They have like 4 shooting units in the entire codex. Everything else is RIP AND TEAR, FUCK AND TEAR, RIP AND PLAN, or RIP AND ROT.
>>
>>44720636
Why can't they do both? Do they just need to commit so much either way to make either effective?
>>
>>44720708
It could die to its points in WKs.
>>
>>44720590
>Do I buy into GK or Daemons?
Both of these are very fun armies but they don't excel that much in competitive games unless you play them like an arse.

You can get a GK army for like £150, less if you want to run shit like paladins and convert you're own HQ's.

They can do herohammer pretty well, can shred people with mind-bullets depending on how lucky you are, and fuck over any MC in melee.

They are kind of just termies though.

Daemons on the other hand will cost a lot more but are more versatile. Literally every unit in the dex is very different.

I'd say GK if you want a cheap easy force and daemons if you want more versatile and have more dolla to spend.
>>
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>>44720656

Check the Sanctus Reach boss. Grukk Face-Rippa
>>
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>>44720102
Hi Ork player here, I like Orks
>>
>>44720745

If you spend all your points on Pink Horrors and other psychic stuff you won't have the points for the large amounts of melee units you need. Just enough psykers to cast Invisibility or random psychic buffs is good enough. You're going to lose the psyker war unless you go full Tzeentch anyway and at that point you have no melee.
>>
>>44720762
He's like 30-50....
>>
>>44720745
They can do both fine, anon is just chatting shit.

Only Khorne can melee with no psychic and only Tzeentch can psychic with no melee so you have plenty of shit.

Also Tzeentch daemon prince can be the best wizard AND the best melee prince due to the lesser reward weapon.
>>
>>44720781

LIAR!
>>
>>44720122
A blank is a void, like a walking destructive black hole.
They must escape because they can be consumed by them.
>>
>>44720808
depends what you search for

"assault on black reach warboss" gives a bunch for like 8.50 GBP or smth
>>
One more link to my post
>>44715084
If anyone can help me with a dicerolling program, I'd be very grateful
>>
>>44720711
Oh bugger. Well, I suppose you could get missile drones for your rip tides if you haven't already
>>
>>44720885

40k players only use d6. Should ask RPG players or gamers that use lots of different dice shapes.
>>
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>>44720822
ANON NO I LURVE MUH ORKS
>>
>>44720470
Just do it and call them faggots if they refuse.
>>
>>44720656
Sorry man, camera's busted and the only photos I took are long gone. Maybe they're in the archive but warosu won't load.
>>
>>44719759
It's because they are huge, bright green, loud and hilariously stupid.

Imagine how easy it would be to ambush one.
>Fluff reasons for stats
>>
>>44720910
Still, you can understand how wanting to get a program for 3d6 or 4d6 would also be helpful.
>>
>>44720737
Bear in mind that if you do Ravenwing/Deathwing you will run into a severe case of not enough bodies. That said, write up both lists (greenwing/deathwing and ravenwing/deathwing) and post em up here so we can get a better look at them. That will help put things into perspective.
>>
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>>44719677
keep dreaming anon
>>
I'm looking to make a nice fluffy Necron army with Trazyn leading my crew. What are some good fluffy uinita to toss in? I know lychgaurd are part of the apocalypse formation, so some of those would be in it of course. I'm trying to steer clear of decurion shit as my group and I just want to be able to field all army combinations and necrons are part of that. I'm starting with the Start Collecting! bundle for Necrons, and need some good stuff to add on for fluff
>>
>>44720979
>"OI, DID DAT BARREL O' GUBBINZ JUST MOVE?"
>"DON'T CHANGE THE SUBJECT, YA GROT!!!"
>>
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>>44721048
>>44721048
Science taught me this isn't possible.
What the fuck
>>
>>44720846
It's what they don't see that worries them. What would happen if we sent blanks into the Warp?
>>
>>44721169

It's a fungus sprouting from a pod in high speed, not an octopus hatching from an egg.
>>
>>44721048
>>44721235
Thank you. Now I know what it looks like when Orks come out of spores.
>>
>>44720813
wouldn't taking the greater reward weapon be better
>>
>>44721003
Could you not have the program actually roll that number of that many sided dice 1000+ times (more rolls == greater accuracy, even better if you can tell the function how many times to roll as well, greater accuracy == less speed) and check how many results were equal or greater than the total you were hoping for?
Downside is you wont get the exact same probability each time with such a math-lite solution, but it'll be close if you are using a sufficiently random rand function.
>>
IA 11 update in the MEGA when?
>>
>>44720011
CSM termi body
Havoc guns on spawn arms
Spawn arms for powerfists
Eveball in head socket from spawn kit

Add minor daemonly giblets
>>
>>44721322
Nope, Tzeentch can buy a +2 strength staff taking them up to the S8 milestone as well as freeing up space for two greater rewards that you don't have to swap.
>>
>>44720459
Ignore him, your list is tame.
>>
>>44720708
No Marker lights=Bad Tau list.

Drop the 2nd Riptide in the first squad and get a Drone Network for 16 Marker Drones with BS3, interceptor, and jink for shits and giggles.
>>
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Skarbrand did nothing wrong (outside of usual murdering).
>>
Can someone help me build new Tau? I started collecting them before 7th dropped and I have a decent army now. Here's a list I threw together based on what's in my collection, stuff I've seen on battle reports, and lists from other forums. Here's the list to save you a wall of text on this thread.

http://pastebin.com/ZsGtxX0k

I want to try to beat my Eldar playing friend who runs Dire Avengers in 3 Wave Serpents, Fire Dragons in another one of the Eldar tanks, some Farseers, Guardians, and a Wraithknight.

Along with those units I have access to 3 more Hammerheads/Skyrays/Devilfishes, 6 Stealth Suits, 1 Ghostkeel, 6 more Crisis Suits, a few Ethereals, Like 15 Kroot, and another Riptide.
>>
>>44721758
This actually made me feel for Skarbrand.
>>
>>44720956
>Just do it and call them faggots if they refuse.
This is the correct response

>>44721777
So your HQ is literally useless, don't use that buff nonsense with your list you don't need it.
You don't have enough anti-tank, switch the airbursters to dual fusion guns and remove the stim on them
Remove target locks on the other battlesuits
Make sure your riptide has a fusion blaster, not SMS
Increase your pathfinder team sizes, at least to 8 guys
The stormsurge could use interceptor
If you make the above changes, the hammerhead is no longer useful so remove him
Then increase your fire warrior teams in size.

From there, make adjustments and see if you can take a different aux formation
>>
>>44719926
Allied Detachments can only take 1 HQ choice, and have to be different Chapter Tactics
Codex SM Librarians can only go up to ML2 outside of special characters
Drop Pod is far more reliable for your combi-melta Sternguard - AV11 HP3 without Fast/Jink/invuln will die before it goes anywhere against a balanced, not-super-optimized list

If you want your melee deathstar to do something, you need to put more threats on the board so the LR won't always be the priority target (and get vaporized T1). Something like a Vindicator would be the right balance of cost and threat level for your needs, I think
>>
>>44721042

From what I have lurked people don't take kindly to list spam, it took me three threads of simplifying my list and questions to get a response. That said once I get home I will write up both lists and ask which is better.

My only concern is that losing my tactical marines will lose any hope I have to score points. Are there enough killy objectives to warrant an army that focuses on being killy? Would I need to get the dark angel specific cards to make it work ?
>>
>>44721993
>people don't take kindly to list spam
They don't like bullshit spam, like 5+ flyrants
If you're running a deathwing army, you spam termies
Ravenwing? Spam bikes. If you don't spam grav then it's all good

You're better off trying to obliterate your enemy rather than score points. Too much free obsec stuff on the table these days.
>>
>>44721938
What should I do with the commander then or HQ's in general??
>>
Any better way of killing Lychguard with a Cryptech, other than stomping with a Knight?
>>
>>44722123
outmaneuver them and avoid them. or tarpit them. it's a generally slow unit
>>
>>44722123
Destroyer weapons, Luck and massed high strength firepower.

Greyknight psilencer spam works well in purgation squads for easy instant death.
>>
>>44721777
>>44722071
I forgot to mention that I have 1 old Broadside and a new one.
>>
>>44722167
Would crusaders with a priest be enough to hold them?
>>
>>44722300
i know nothing about inquisition other than what inquisitors are
>>
>>44722300
Crusaders with a priest are swingy, but you should be right with an equal amount of crusaders+2 priests
>>
>>44722313
Crusaders are T3 Stormshields.
Priests grant rerollable saves on a Leadership check of 7, so roughly 50% of the time.
>>
>use the AoS bloodreavers as cultists for my KDK
>they have more mass than berserkers
>>
>>44722430
Can't that get boosted to 10 by tossing the Inquisitor in there?
>>
>>44722430
as long as priests are fearless or zealot, then you should hold them up for a few turns or longer. You won't win that fight, but neither will he. Probably. If he knows what he is doing, then he'll try to avoid that unit, so getting the crusaders into combat with the lychguard might be an issue
>>
>>44722123
Stormfang gunships to force toughness tests to ignore their reanimation?
>>
>>44722491
The entry states that the Priest itself takes the test, unfortunately.
>>
How do I stop dark angel deathwing knights with grey knights.
>>
>>44722639
Would be a good idea, if they were T4 instead of T5.
>>
>>44722671
Assault them with a Nemesis Dreadknight then regular Terminators.

Your Knight will die, but they can't hurt you after they go super sayian.
>>
How do I make an interesting map from terrain? I feel like there's either way too much and it slows the game down or we have too little and it's basically nonexistant.
>>
>>44722037

Alright I forgot my tablet emailed my list to my computer so I have them. going to try to make this as least offensive as possible for fellow mobile browsers.

Currently I have 1000 points of Dark Angels split between three wings, however with recent advice I've had second thoughts on my list. First I will post what I have with what I think I should get, then the whole second thought.

Right now at 1470/1500 For an HQ I run a Lvl 2 Librarian on a Bike (110). For Elite the HQ rides with a Ravenwing Command Squad fully kitted out with 2x grenade launchers, apothecary, champion and Ravenwing banner (295 pts). Also in elite I bring 5 vanilla Deathwing Knights (235 pts). For formations I bring a Darkshroud Support Squadron with three double heavy bolter landspeeders (245 formation) and a Ravenwing Attack formation with two Multi-melta Attack bikes and a double melta land speeder.

However this new 1500 list (also 1470/1500, I may have a problem) would be a Ravenwing Strike Force with two Grav+combi grav with melta bomb bike units (120 pts/ea) the same Ravenwing Command Squad (295 pts), and a level two Librarian on a bike with Mace of Redemption (140 pts). Then add on a Deathwing Strike Force with another Level Two Librarian only this time in terminator armor (115 pts) in a squad of 5 Deathwing Knights (235 pts) and a back-up squad of 5 powerfist/storm bolter Terminators (200 pts). For formations this list only brings the 245 pt Ravenwing Support Squad with three Double Heavy Bolter Landspeeders mentioned above.
>>
>>44721990
How could I run all 4 HQs? Should I just drop the Libby?
>>
>>44722671
Terminator battle duh
>>
>>44721993
These threads are a hit or miss with list advice/critiques. It's just the nature of those things. Drop your list here, see what bites. If no one bites, try the next thread over. At the very least I'll be here for a while yet and I have a bit of experience with DA so I can at the very least point you in the right direction.

> Are there enough killy objectives to warrant an army that focuses on being killy? Would I need to get the dark angel specific cards to make it work ?
You don't need Obsec to score. Granted you don't have to for a straight tabling as this >>44722037 suggested. Rather, keep in mind that enemies can't contest if they are dead. So say you draw the score objective marker 1 and there happens to be something sitting on it. Kill it dead and score that objective. If you're ravenwing/deathwing that shouldn't be a problem at all. If you're greenwing/deathwing, it might be an issue? It depends largely on your list composition at that point.

Hope this helps
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>>44722729
They changed the Smite rule. It's no longer one use but instead it is one attack per model now. So they can keep going super saiyan. Sorta.

>>44722671
Depends. If it's a 5 man squad, fry them with mind bullets and riddle that unit with psycannon fire. You'll kill them eventually. If it's a 10 man squad, ignore them unless you have absolutely nothing else to shoot at. Avoid melee with them unless absolutely necessary.
>>
>>44722671
Ally with eldars.
>>
>>44722889
That's a pretty lame change.
>>
What happens if I attack a Ghost Ark with quantum shielding with a weapon with lance? Is it AV12 or 13?
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>>44722770
Lunch time! I'll be back with comments in about an hour!
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>>44722747

Try to emulate roadways when setting up terrain. When I set up a series of ruined buildings, I usually ask myself if a vehicle or two can drive in between them.
>>
>>44722430
>>44722491
>>44722665
>>44722300
Here's a secret most people will call you a WAAC fag for abusing.

Each priest uses their ability separately so you have as many try's to pass that ld7 test as you have priests. Take 2 and 4 crusaders then fill the squad up with death cult assassins or un-upgraded cultists and slowly whittle them down from behind your dirt cheap 3++ rerollible wall.
>>
Question;
Could I paint my Imperial Guard as something like Ad-Mech flesh legions without being a laughing-stock at my FLGS? Lots of red and cogs/skulls everywhere, more special weapons than they have any right to have, lots of vehicles etc.

I like the idea of a human force with decent technology, that isn't Space Morons or Skitarii.
>>
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>>44722747
Get down on Model's Eye View and understand what they're fighting for.
>>
>>44723100
do what you think looks cool to you, or you'll never be happy with your army.
>>
>>44720164
I went out and bought a tiny hacksaw and some tubing and started on this

it is very time consuming!
>>
>>44723100
Go for it, Skitarii are described as anything from guardsmen with augmetics to the battle servitors like kataphrons and skitarii in the skit codex. Just say its a Forgeworld's auxilary's or something
>>
>>44722992
12. The highest AV Lance can be resisted by is 12. Even if it's AV11, it counts as 13 for the first hull point, which is reduced with Lance.
>>
>>44722747
The general idea is to have 1/4th of your table be filled with terrain. Like, Solid terrain can fill up 1/4th of the battlefield. This is more terrain than you'd think.

For city maps, obviously have them arrayed in streets, so you have lots of LoS blockers and vehicles can't run riot.

For open maps, have three to four set terrain areas that are the focus point of the battle, all built up more than anything else. These can be outcroppings with no cover, a ruined outpost on the plains, a supply area, dense foliage, or a cottage with a lot of cover walls.
It focuses the battle onto these main points, and placing objective markers on them will make both sides really want to control the areas.

Better yet, do an imbalanced game. One side gets 500 extra points or so, and the other has two very defensible locations. Players will be forced to try and split forces, with one player getting a lot more cover saves than the other.
>>
>>44720034

This post is just embarrassing. All this backpatting about how cool Ork players are and this is what they post.
>>
What is a good name for a renegade space marine who has become a space pirate?
>>
>>44719560
its funny how the best stuff in the Ork dex is severely limited (vanilla battle wagons, lootas, naughts) yet in other dexes their best stuff is insanely abundant (tau, eldar)--

and what gets me is the orks "best stuff" is still mediocre

justfuckmyshituporks.jpg
>>
>>44723172
>>44723257

Thanks for advice sirs, I'll have a quick skim of the Skitarii codex as well to see if that's more what I'm aiming for. Cheers.
>>
>>44723456
If they're still loyal-ish, Alphonse.
If they're not Chaos, Vash.
If they're full traitor, Xarrock.
>>
>>44720885
There's an online program that does this already. I don't remember what the site is tho, sorry. I'm sure some rpg thread would knke
>>
>New Player asks if I would be his fifth game
Sure thing, whatchya working with?
>1000pts of Necrons, hbu
Oh boy, Salamanders... lets see how this goes.
>3 Ghost Arks with 10 warriors each, 10 immortals and an Overlord. I am not even mad.

We had a great game, he won by points but just barely. I had taken out his HQ fairly quickly but couldn't remove his warriors from the objectives they claimed. Honestly might have been one of the best new players I have seen in a while since he wasn't a complete retard. His army was painted and everything.

Have you guys had any extreme good/bad new player experiences?
>>
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>>44723532
I gave up on using detachments with my orks, all of my favorite units are heavy support or elite, and as far as I know orks don't have any way of getting more then 3 HS slots in a FOC. and if someone has a problem with my unbound orks I can always bring out my hunter cadre, its a nice legal detachment >:D
>>
>>44723770
I started playing again after a ten year hiatus last summer and I'm so glad I played my new GK against a fun Night Lords player for my first game back. The LGS near me has amazing terrain there and we had an epic multi-turn close combat on one edge of the table with my Interceptors and his Culexus, and from day one I learned to respect the Culexus.
>>
>>44720202
Why does he have an ICBM launch tube on his back?
>>
>>44723821
This, wish there was something that gave more Elite, FA, and HS slots
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>>44723582
thanks

the backstory I came up with:

He was just a battle brother in a demi-company of an unknown chapter tasked with putting down a revolt on a hive world. The entire population of the hive world was involved and fighting until the bitter end. An easy task for a demi-company of the Emperor's finest.

They expected lunatics, heretics, slaves, and fools to oppose them. What they found were devout believers in the Emperor whose revolution was inconvenient for the Barons of the local systems. The rebels chant was "Emperor above all!"

It was an unfortunate occurrence, but it had to be done. For the Emperor and the Imperium, the revolt had to be stopped. The space marines to methodically capture and restrain as many as they could, using their weapons only as a last resort.

After a year of efforts the Barons and their pet inquisitor grew impatient and had the planet bombarded. Tens of billions died. Just over a dozen space marines died with them.

The Chapter leadership attempted to bargain with the Barons, claiming the demi-company had disobeyed orders, and sympathized with heretics. Those that survived would be forever marked as traitors.

Needless to say most joined the rebel cause, but some fled.

What life is there for a space marine outside the command of a chapter? Power armor doesn't stay powered on good will and faith alone...

Feeling betrayed by the Imperium, the battle brother and a handful of his comrades roamed the galaxy taking what they needed from whomever had it. In time, they had a quite a ship. They called it "The Forsaken Emperor."

For bigger targets they couldn't handle on their own they frequently hired some freebooters a rogue trader had put them in touch with. The clan-less Orks were as foul as they come, but they got the job done well enough. Eventually, "The Forsaken Emperor" and the rickety ships of the Deff Jakkerz just started traveling together, going after the same marks, and splitting the loot.
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>>44720073
I was thinking of creating my own GUO with a little Buddha statue and a shitload of greenstuff.
>>
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>>44719431
Way to forget the damn title, OP. Really helps muh filters find the thread.
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>>44722671
Keep the magic 24" away from them and pelt them with psycannons. Stormravens laugh at them and can be used to block their movement if you time reserves well.

If they come in a raider, break it asap and force them to slog towards you. Don't be afraid to back up and lose ground to them, you have Teleport shunts and Gate of infinity to make up for it later, and you should be attacking their backfield with deepstrike anyway. You will not keep the objective by hugging it as they hammer you. If you run power armour, consider forfeiting a turn of Psycannon shooting to out some difficult terrain between you.

If they come from deep strike, play with the map space. With 7E you can run nemesis strike force to make fairly probable landfall before them. Spread your guys out to increase the enemy's deep-strike mishap chances. Leave a huge space for them to strike into that seems safe, but is within reliable firing range of several of your units. I once blocked all useful landing zones and tricked a friend into deep striking his Knights between both my fully armed purgation squads. It did not survive the following turn.
>>
>>44723993
This...is actually one of the better Renegade chapter backstories i've read. Props to you anon.
>>
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This stuff is the best
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>>44724244

Huffing paint is bad anon.
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>>44723821
Unbound is the only sensible way of playing orkz.
>>
>>44722995

Not him but if you are running both strike forces can they each have their own command squad since they aren't in the same CAD?
>>
>>44723536
After reading the Skitarii codex, now I am certainly going to be fielding a combination of Astra Militarum (Forge World auxiliaries as suggested) and Skitarii as Battle-Brothers.
I am really excited to start painting and playing!
>>
>>44724510
Go for it, post photos once you finish them. Bonus points for a unified colour scheme
>>
Hey /tg/, I just started playing warhammer 3 weeks ago and I want to know which direction I should go about making a dark angel army. I don't really know what I want to do either than NOT go full Ravenwing and I would like to have as many "heroes" as I can I. E Azrael, Cypher, Samael. I was looking for a 1500 point main list then additional 500 points of guys in case I wanna do a bigger battle. I just need to get pointed in the right direction in order for my army to be decent, thanks in advance
>>
Not to sure what to do, about a year back I started Warhammer 40k but with work and such choose the lowest model count army I could. Now I have two poorly painted Imperial Knights and haven't gotten a game in months because everyone who plays low points doesn't want to waste their time against me. Why didn't I listen? Do I sell them and finance a small elite force ~20-30 models or keep at least one for a future ally. I am so rusty, only got to field them twice at that so I am a total noob.
>>
Are GK considered a better army than just plain space marines?
>>
>>44724714
Yes, they are like super elites but I belive they have the highest point cost: unit in the game
>>
>>44724714
theyre much worse, the price per model is a massive nerf and they have practically no models
>>
>>44724682
collect units as you go and build up over time

I get you when you say you want it all -- of course! Who doesn't? If you try though you might just end up overwhelmed.
>>
>>44724682
Taking that many named characters is terrible. I couldn't think of a single one I would field and I have all of them. An anon earlier in this thread listed his two takes on a 1500 point Dark Angel list and one of them wasn't pure Ravenwing. The alternative is a small greenwing force, deathwing strike force and ravenwing attack force rolled into one.
>>
>>44724731>>44724714
not really

they are good, but not necessarily better

their units are powerful very expensive in points which leaves little room for error
>>
What happens when necrons enter the warp
>>
>>44724789
Burnt pizza rolls
>>
I've currently got a Betrayal at Calth box Chaos-ified, a Defiler, a Forgefiend, about 40 cultists, a Dark Apostle, a Sorcerer in both power and Terminator armor, a Chaos Lord in both power and terminator armor, a box of regular chaos marines, two boxes of possessed, a box of chaos termies, and two rhinos. Struggling to think of what I should get next. Spartan? Sicarian? Predator? Helturkey? Helbrute? Obliterators? Daemons?

suggestions, tg?
>>
>>44724822
Brass Scorpion of Khorne
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>>44724753
So ideally I should only take 1 or 2? Or would I be better to give my other guys some better stuff and just drop the named characters altogether? Because I'm more interested in having fun than winning 100% of the time
>>
>>44722995
>>44722770
So, comments. I'll split them into list A and list B.

List A
- Not enough punch. Outside of the Ravenwing command squad and the Deathwing Knights, you have very little in way of killing things.
- Lack of any real focus. You've got a bit of everything but again, no focus in the list.
- Solid mobility minus the Deathwing Knights. That's fine though.
- I'd swap out the Ravenwing Support squadron. You're only protecting the ravenwing command squad and ravenwing attack bikes and it's only with Heavy Bolters. You won't get a lot of mileage out of the Darkshroud either since it'll only be protecting the landspeeders. I'd use the points to either bolster the Deathwing Knights or get some Ravenwing Bikes to add more punch to the list. I'd also drop the champ in the command squad and give your librarian toys.

List B
- You've got punch. Lots of killy units but you don't have a lot of bodies. Any losses you take you will feel keenly.
- The focus is clear here. I like it.
- For the remaining 30 pts I'd see about getting a heavy weapon + thunder hammer and stormshield on some of those regular termis.
- The ravenwing support squad makes more sense here as it's protecting your ravenwing strike force though I'd see about dropping the darkshroud for a vengeance if you see a lot of marines in your meta. You can drop one heavy bolter landspeeder and use the remaining points to buy toys for your other land speeders.
- I'd still drop the ravenwing champion. Dropping the banner is also not a bad idea if you don't expect to see a lot of combat. Those extra points can go to more dudes/toys for your other squads.

Sorry for the late reply and I hope this helps
>>
>>44724682

Like >>44724751 said it wont be good but you can do a GW/DW/RW hybrid army for maximum fluff. Belial and Ezekiel leading the DW Strike Force, Asmodai in Greenwing with minimal Grav Tacti-Marines and then use the Attack Sqad with an MM attack bike and double MM Landspeeder.
>>
>>44724429
You can technically run all three command squads in the same CAD now since they only take up an elite slot. You can even run multiples of them in the same CAD too
>>
>>44724698
If you have enough disposable income to get a box or two of terminators (don't matter what kind), then there's no real need to sell the knights. The reason I bring up terminators is because you can easily build up a Grey Knight or Deathwing or even Space Wolves detachment of just terminators to ally with your knights for some quick 1500 games with just terminators and a couple of extra things.
>>
>>44721193
>>44720846
>>44720122
>>44719626


Blanks can be overwhelmed by enough warp power. Eisnhorn had a blank who blew up because of warp power.
>>
>>44724877

Thanks a lot. I guess I am leaning more towards Ravenwing now. DW+RW fluff is why I choose this army and my current list definitely wasn't representing it the way I had hoped.

Would 2 Stormbolter / Powerfist, 2 Stormshield / Thunderhammer, and a Plasma Cannon be a good loadout for the Termi-squad?

My understanding is that the Champion tanks challenges for my bitch ass librarian, is that not worth 5pts?

I have to use three Landspeeders for the formation unless you mean to have me drop an Attack bike since my formation could lose one of those.

If each strike force brings a librarian as an HQ how should I kit them out?
>>
>>44724855
Take 1 or 2 what? Named characters? For the GK the named characters are actually pretty solid. Draigo is a crazy good beatstick, Stern is amazing cos he gets Sanctuary while Crowe... well, he's flavorful and hurts in a challenge but not much else I am afraid. I admit I am biased towards Draigo and always bring him in any list I write but sometimes I do ask myself if I should drop him in favor of more terminators. I usually still keep him though.

What does your list look like right now? That'll help shape our advice going forward
>>
how does 40k lore explain the abundance of habitable planets in the galaxy?

Did humanity extensively terraform during the dark age of technology? Or maybe Eldar before that?
>>
>>44725047
Nah not GK, dark angels
>>
>>44725048
Humanity (Dark Age of Technology) terraforming, Eldar before them and probably Necrons before them (back when they still had fleshy bodies). Tau probably also do a fair bit of terrforming too, although they are a much younger species.
>>
>>44724822
Sounds like you're going for Word Bearers.

You'll need more cultists
>>
>>44725164
I am, yes.
>>
>>44725117

Don't forget there were lots of other xenos species before the Great Crusade, and some still kicking well after it.

What is weirder is the assumption that every word would have similar Earth atmospheres and the galaxy seeded with carbon-based life forms, but I suppose that is the Old Ones' doing.
>>
>>44725045
>Would 2 Stormbolter / Powerfist, 2 Stormshield / Thunderhammer, and a Plasma Cannon be a good loadout for the Termi-squad?
Solid. If you can find the points, swap the cannon for a cyclone missile launcher instead.

>My understanding is that the Champion tanks challenges for my bitch ass librarian, is that not worth 5pts?
If you have nothing else to use the 5 points for, then yes, it's solid. Remember, your command squad shouldn't be in melee unless absolutely necessary. If you can use that 5 points elsewhere, I'd say go for it.

>I have to use three Landspeeders for the formation unless you mean to have me drop an Attack bike since my formation could lose one of those.
Oh bugger. I forgot about that. Oh well, I suppose you could keep the three double heavy bolter landspeeders but you should definitely find the points to upgrade the darkshroud to a vengeance.

>If each strike force brings a librarian as an HQ how should I kit them out?
I'd put the mace of absolution in the Deathwing Librarian's hands. He's the one that should be going into CC anyways. Find the points for a stormshield too. As for your ravenwing librarian, he is fine as is. Psyker 2 is always a must. Roll on biomancy for the Deathwing Librarian and probably telepathy for the Ravenwing Librarian

If you need anything else, just holler. I'll be here for a while yet
>>
How much of a dumb ass am I for playing Blood Angels and equipping all of my Tactical, Assault, etc. sergeants with Lightning Claws?
>>
>>44725073
Oh. Dark Angels. Uhm. I don't like the Special Characters much for Dark Angels. Maybe Belial. He's cool. He's straight forward, no muss no fuss and provides a nice little buff for deepstriking. Sammael just doesn't do enough damage for my tastes and while he has an ap2 sword, it's only s4 so it's only marginally useful. Azrael is pretty meh as far as Chapter Masters go, providing mediocre buffs and not being an accomplished beatstick. He is beaten perhaps only by Shrike as far as mediocrity goes. Ezekiel is neat but loses a roll on his powers thanks to mind worm. Still, mind worm is a solid power and he's a decent addition to a gunline DA army. Ezekiel... I don't know what the fuck you're supposed to do with Ezekiel half the time to be honest. I suppose he can do chaplain things but then I can get a cheaper chaplain to do that so I am at a loss with Ezekiel.

Long story short, stick to generics. You'll probably have a better run of things what with the points you're saving and all that
>>
How does this sound for the basis of an army

Legion of the damned primary combined arms detachment
3 legion of the damned squads

1 guard combined arms detachment
1 Hq
2 troop squads
3 death strikes

Tactics
LotD squads deep strike onto objects and hold them, death strikes drop nukes on enemies, if enemies are on objects oh well because LotD troops have a good chance of surviving the nukes
>>
>>44725117

The Tau have terraforming technology. They even weaponize it in Mont'k (weather control device). Admech manages to stole some elements of the tech. Imperium and, I think, the Eldar the no longer has it because...grim&dark. Planets are more valuable this way. No idea about Necrons or Orks.
>>
>>44725298
The Eldar or Dark Eldar probably still have it, they just don't really have much use for it. Their population cap isn't due to a lack of habitable space.
>>
>>44725234
Hey, if it looks cool to you, more power to you. As for how much of a dumbass, I suspect you mean to ask "how many games will I lose before I realize this is a stupid idea" and to that I say: I dunno man. That depends a lot on your local meta. Now if you're going to a big even and hoping to get into the top 8 I'd say you're a pretty big dumbass but if it's your local, anything goes really. In a more casual environment I expect you'll do fine with a win/loss ratio of about 50%, give or take 10%? This of course assumes you know what you're doing when you made those decisions. I'm giving you the benefit of the doubt here, anon. Don't let me down.
>>
>>44720102
Orks orks orks, orks orks.
>>
>>44725328

I don't do tournaments, not anymore. Warmachine/Hordes burned me out hard on them and 40k is arguably a worse game with completely unsupported tournaments so yeah, not going to touch them. I do follow the tournament meta though just to see how it works and for list building exercises. Its interesting to see what some top players come up with as the meta keeps changing!

I like to play non-tournament 'casual' games, but I like to build semi-competitively. The weapons are mostly because they look cool and I figure if i'm assaulting with the Baal Strike Force formation I should be striking first before most units and at S5 with Lightning Claws, should mulch infantry and possibly break even against a lot of characters who i've noticed tend to stay in the I5 range these days unless they're special characters. (Besides, why wouldn't I want to assasult if I'm playing Blood Angels?)

If it helps, I'm going to magnetize the arms on my sarges.
>>
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>>44725224

Not him again but apparently he is building 95% of my current list so this is all fantastic for me. Way to go anon.

>mace of absolution
Mace of Redemption? Mace of Absolution are the Knight's Smitey mace.

My biggest problem with the ravenwing command squad is I always want to get close enough to rapid fire and then just scream YOLO and go in for a charge. That said I have only gotten three games in with my Ravenwing so far and keep forgetting to utilize Hit & Run which apparently is a big thing.

Also do Support Squads with Darkshrouds have 2+ or 3+ jink saves?
>>
>>44725470
If your local is filled with lots of 3+ and worse armor, then you'll do just fine with lots and lots of lightning claws. And honestly, you can do a lot worse than put claws on your sergeants. Adding to this is that you sound like you know what you're doing, I reckon you'll do just fine.
>>
>>44725473
Ah yea, the mace of redemption. My bad.

>keep forgetting to utilize Hit & Run which apparently is a big thing.
Keep playing more games and you'll internalize it no problem.

>Also do Support Squads with Darkshrouds have 2+ or 3+ jink saves?
The land speeders have 3+ rerollabe jink saves while the darkshroud has 2+ rerollable jink
>>
>>44725283
Anyone have an opinion on this?
>>
>>44725588
Its a gimmick, its silly, you're spending money on something stupid. Might be fun but run an actual army, since everyone will just spread their armies out when they see three nukes. Or meltadropping sternguard or similar will nuke you
>>
>>44725605
Every army is a gimmick dude.
>>
How many Crisis Battlesuits should one have?
>>
>>44725626
three deathstrikes and some guys with an invulnerable save is a gimmick compared to gimmick armies.
>>
>>44725280
Alright thanks for the info, I'll probably include Azrael and Belial in my army and I plan on doing some fun scenarios with Cypher, so he'll be in my list as well
>>
>>44719431

CSM update within the next 4 months. All the models are planned, that's why there's no introduction box for them yet.

But as you know, release schedules are fluid so there's going to be a bunch of other stuff first. New dwarf range for starters. Rumors abound there might even be some bretonnia in there. Possibly some new vampire count characters too, lots of finecast there.

And of course, masters of the chapter space marines.
>>
>>44719733

Doesn't kat have it all? I just finished listening to "I am slaughter" which I must say was pretty amazing. Instead of space marine battle wank like I expected, it was largely a political novel about the inner workings of the imperial palace in m32.
>>
>>44725642
What im saying is just calling it a "gimmick" doesn't really make it any less or more effective, it's a pointless statement isn't it?

I could call anything a gimmick and it really doesn't say a lot. Just like "actual army" doesn't mean anything.

And saying "they will just nuke you back" is again silly. Might as well not take devastated because they'll just shoot you back right?

Stern guard deep striking in is a fair point and I'd try to cover that with the guard troops protecting the deathstrikes
>>
>>44725652
>CSM update within the next 4 months. All the models are planned, that's why there's no introduction box for them yet.

So on the one hand, we have an anon on 4chan, and on the other, we have Sad Panda with a 100% accuracy record so far.

Just for the sake of my Chaos friends I'd wish they do get an update, but when the top rumourmonger is saying "Tzentch stuff, mainly AoS in 2016, CSM maybe in 2017" I'd say it's fair to abandon any hope.
>>
>>44720509

Don't forget those Kromlechs and other third party bosses
>>
>>44725689
Devastators*
>>
>want to make a vehicle heavy army
>can't decide on a force that has a good variety of ones I like
>even if I could decide vehicles are always ridiculously expensive

I really need to come up with easier ideas for army themes.
>>
>>44725679

>listening to

Wait, there's an audio-book of it? Colour me intrigued.

>>44725698

Kromlech MANZ are bloody amazing. I need more to run Bullyboyz.
>>
>>44724137
thanks! I know a lot less about Ork lore, but I plan to write some about the Deff Jakkerz too, as well as their interaction with the crew of The Forsaken Emperor.

Anyone know of any good Black Library books for freebooter Orks?
>>
>>44725710
Those MANz are so good!

Not sure about the German military orcs though...
>>
>>44725710

Here's a magnet link, just add it to your downloader of choice

magnet:?xt=urn:btih:766D7F6F57C633D5C473E5C2F0EC2D550947701D&dn=warhammer+40k+the+beast+arises+audiobook+i+am+slaughter+by+dan+abnett&tr=udp%3A%2F%2Ftracker.publicbt.com%2Fannounce&tr=udp%3A%2F%2Fglotorrents.pw%3A6969%2Fannounce
>>
>>44725639
Minimum of 8.
>>
>>44725639
Up to 9. That's plenty for anything you should want to do.
>>
What kind of system would you guys recommend for a slow-grow campaign? the tiles system has never worked for me or my group and i need something to keep people interested in the league.
>>
>>44725639
none you filthy xenos
>>
>>44725852

Alright, I shall get Riptides and Stormsurges instead.
>>
>>44725515

Its mostly Tau, Space Marines, Chaos Marines, and Tyranids. Oddly I haven't seen any Eldar. There are some Guard players hiding about as well.

The Chaos guys tend to double-dip with Daemons, obviously.
>>
>>44725693

I have daemons and i'd love to build a joint army but i'm waiting to see what they give Chaos Marines, particularly if they update their model range at all. The Chaos Marine box set is in dire need of an update.
>>
>>44725863
on models with fewer than 3 attacks, swords are slightly better against MEQ, but only slightly. Against T3 it is 4 attacks for claws to be equal to swords.

Mauls do better than claws or swords against GEQ or TEQ, but worse than either against MEQ. In both directions the difference is quite large.

In short, if you like swords, use swords, if you like claws, use claws. The difference between the two on 2A models is not enough to matter.

On models with lots of attacks consider claws. Mauls are underused but good, just not against MEQ.
>>
>>44725693

The chaos space marines are usually floating around as the second most popular faction because in a way, they're still space marines IN SPITE OF sucking so hard almost nobody wants to play them.

If GW was smart, they'd make chaos space marines good again, but in a different way from Space Marines. I see 0 reason as to why they wouldn't get updated soon. Why withhold them from getting starter sets if they aren't getting updated?
>>
What's the most Hipster army? The one that you're least likely to find statistically.

Sisters of Battle?
>>
>>44723838

So he can launch ICBMs you retard
>>
>>44725931
this

I have the most fun playing CSM when I try to forget everything I know about loyalist space marines and approach CSM as their own army. They aren't just spikey marines - they play differently.

They are just really bad at what they do. Don't try to play them like loyalists though; they are even worse at that!
>>
>>44725935
Legion of the Damned, if memory serves. It's got a separate supplement and everything, but there's no point in running it.

Sisters of Battle are probably a second just because of how expensive their models are
>>
>>44722776
make it 2 CAD
that means you need one additional troop choice
>>
>>44725908

Its mostly I have a buttload of lightning claws, and I like to be WYSWYG so mauls are out as an option for me.
>>
>>44725931
>I see 0 reason as to why they wouldn't get updated soon. Why withhold them from getting starter sets if they aren't getting updated?

GW is committed to AoS. In a big way. Remember, GW doesn't think the rules are important, so their customers will buy the models regardless of whether an army is considered good or bad.

Plenty of armies didn't get starter sets. Their absence or presence means nothing. CSM have an old codex, but so do Tyranids, and yet the Nids got a new starter set.
>>
>>44725976
MEQ are so common I'm not sure mauls are really great anyway

claws are totally fine. On the charge (where a sergeant will have 3 attacks) MEQ vs MEQ, claws and swords math out to be the exact same.
>>
>>44725981

The nid codex is younger and the line isn't filled with finecast and 20 year old models these days. Even choices you don't really see much on the table like Raveners have fairly recent models.
>>
>>44724682
>Dark Angels with Cypher
Ermm Cypher is the archenemy of the DA
you probably should not run this
>>
>>44724822
Do you have IA13. You need it for half that stuff.
Otherwise does not matter. They are all overpriced.

Best bet is autocannon havocs
>>
How are chaos daemons looking right now? I've been thinking about starting a new 40k army or a fantasy one, and daemons kill two birds and are super cool to me.

Are they usable at least, or would I be fucking myself?
>>
>>44726008
That's where I'll fun with it, ( I plan to have some sort of role playing elements involved in my friends and my games) hell be a captain for a lesser squad and then bam death wings show up and shoot at him and he fucks off while shooting at both my team and the enemies, we'll work something out to make sure it seems like he's doing something while running away but not overpowered
>>
>>44719926
>Noob/10

You're going to have only two vehicles on the table and they're going to contain your best units. They will be destroyed easily and immediately.

What exactly is your plan with this army?
>>
>>44725048
I think habitable might strech it as many are hazardous outside the living facilities. Think aboutthe shit half the primachs grew up in
>>
>>44726007

Old models is a powerful reason why you won't see a proper update, not a reason why you will. GW's new sculpt focus is on AoS; they don't have unlimited resources to make new moulds, and given that they just posted a less than stellar financial report with an addendum that Christmas sales were less than anticipated, they're less and less likely to be expanding their existing plans to produce new models.

Ultimately this is just conjecture however; what counts is that we've been told by an insider with a 100% accuracy record that GW isn't doing CSM until 2017 and that the most Chaos can expect in 2016 is some Tzeentch stuff from AoS. I wish it weren't so but there it is.
>>
>>44725283
I think you vastly overestimate the deathstrikes firepower and underestimate the fragility of the tank. As such you have a bunch of extremly expensive marines and flimsy guardsmen.
>>
>>44720470
What kind of corpse-worshiping weakling would object to that?
I'm serious here, Anon. Who do you play with that would pitch a fit over "Big dude with Khorne markings leading the Khorne squad is the Khorne Squad leader"?
>>
>>44726049

Might as well just take BaC marines and add some Chaos bits. That is what i'm going to do anyway.
>>
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What are people's opinions on forgeworld Knights? Being able to run (3d6) for a nice intimidating shunt up is a good way to make your opponent panic.

Adepta Sororitas 1500 points

Saint Celestine (135 points / Warlord)

[x2]
Battle sister squad (120 points)
+ Meltagun
+ Heavy Flamer
+ Rhino

Seraphim squad (95 points)
+ (x2) Pair of Hand Flamers

[x2]
Dominion squad (115 points)
- (x4) Meltagun
- Superior with Combi-Plasma

[x3]
Exorcist (125 points)

Cerastus Knight Acheron (415 points / LoW slot)
>>
>>44726086
Drop one of the Dominions, get blobs of gurlz else you'll get shot off the table
>>
>>44726040

Joke's on you I have zero vehicles in my army. Onwards, to victory, my foot marines!
>>
>>44726033

They're pretty good but you are pigeonholed into heavy Tzeentch or god mixing. Nurgle is probably second best mono-god. Best builds are pure Tzeentch casters or Khorne/Slaanesh melee with dogs and riders.
>>
Tell me good things about your bad Codex anons.

Bonesword and Lash Whip are the Tyranids Codex best melee weapon by far. 20 points for S:User AP3, +3I and ID on a 6. There's not a Codex around that wouldn't at least consider popping one of these on a character. This makes most Nids capable of wielding it a nasty I7 and most Nids are S4/5/6.
>>
Anyone know if the Eldar Datacards/Psycic cards have been updated?

Last I headed by my FLGS they only had the pre-codex versions and the one in the online GW store have the same cover and no date.
>>
>>44726140
the csm dex has rather good artefacts.
a S4AP3 torrent weapon is always good.
The khorne axe at S+2 AP2 +d6 attacks unless you roll a 1 is also rather good.
Also I like how much you can customize you squads. (If only most options were not useless...)
>>
>>44719731
>Orks
>this year

Look at the update schedule on them sofar, it's like a presidential campaign, so sit down and start chanting "four more years".
>>
>>44720470
I would if you do not give your cultists mark of khorne. Because that model is too khorney.

With MoK its fine
>>
>>44726140
I like that even though there are so many choices for elites in my codex of choice most of them are straight garbage, making it easy to choose the ones that are actually good
>>
>>44721193
What would happen if you dropped a drop of water into a football field full of boiling metal?
>>
>>44720470
the only models cultists get are the space hobo push fits, so if you want to field something more interesting go for it, just make sure it looks suitably different from your 15 year old chaos marines.
>>
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>>44726140
>csm

well heldrakes put the fear of chaos into their hearts and their fluff is nice, not a fan of the model though. 1k sons aren't the best but they do their job well enough for me.
>>
>>44726131

Alright, as long as they're not completely terrible (My friends play tau and necrons, and I have CSM with no heldrakes), that's fine with me.
We mostly play casually and beat the hell out of each other; are nurgle decent at that, or they mostly just good at objective camping with tough units? Nurgle units look like so much fun to paint with the blood, puss, and gore effects.
>>
>>44726140

Kustom Mega Kannons and Traktor Kannons are very good. Few armies would pass up 30 point Str 8 Ap2 small blasts.

The Lucky Stikk and Thinking Kap are some of the best relics out there.

I honestly don't have much else because the other good stuff we have is only good in the context of Orks; it's not in and of itself particularly good.
>>
>>44726064
Aside from monstrous creatures and units with strong invul saves, what can't the deathstrikes take care of?
>>
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>Wake up to deliveryperson with my Tau
I haven't bought shit in years, I forgot how giddy it is when you receive a few shiny boxes with fresh sprues and their new dark grey glossy finish. Happy times.

One thing I don't like though, is that stealthsuits got this new-fangled 32mm bases. My old ones are on troops, my autism will flare up if i use these things. Must I?
>>
>>44726106
Are MSUs not a thing anymore?
>>
>>44726344
Shit that's up in your face before it gets to launch.
>>
>>44726140
I agree with >>44726300 in that my Rubrics technically suck chode but they have always served me well since I use them in battles they can do something.

Also I really like the artifact weapons, one thing the codex does really nicely.
>>
INB4 Age of Sigmar
>>
>>44726500
Do it DoW style. 2 XV15 and 1 XV25 with melta. It fits twice as good if you happen to play FSE, since they're not supposed to have access to a shitload of new tech.
>>
What's the best loadout for a deepstriking Crisis Team?
>>
>>44726539
AoS Chaos
>>
>>44726576
I don't play Farsight and neither do I have XV15s, it's just a box of stealthsuits I bought last week. I know they look better but I can't have 1 squad with 25mm and one squad with 32mm. It just can't be done.
>>
>>44726515
Only when you're a marine and can field another 40% free points in vehicles. You need to completely saturate the board, or else MSUs are less effective than you think due to shooty edition
>>
>>44726539
Please Tzeentch Daemonkin. Probably more AoS shit though.
>>
>>44726680
I wish. It would be nice to have a complete curveball out of nowhere. Nowadays every release is leaked ages in advance. Would be nice if no-one knew shit and suddenly HEY PRE-ORDERS FOR CHAOS LEGIONS/SISTERS/CUSTODES UP NEXT WEEK.
>>
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>>44726140
I like the new Sonic Weapons stats.
They feel good and unique, almost irreplaceable.

They have also a nice Icon that is not directly made to improve the unit specialty, so its always a dilemma if buying it or not.
That's nice; having choices that aren't obvious.

That's how all cult marines should feel.

I wish the Noise Marine itself would feel unique even without the sonic weapons, like being able to run and shoot.
>>
>>44726680
I'm guessing some sort of "hey look at these nicely painted chaos armies!" feature, not an actual kit or book release.
>>
>>44726140
Orks.

Rokkits, skorchas, big shootas being free sidegrades on Deffkoptas/Buggies.

Tankbustas being anti-tank units with actual rules to support their role, something only Eldar fire dragons seem to share.

Warbosses being affordable and T5 base means lacking EW isn't as much of a disaster.

While not in the codex proper, looted tanks are a (large) blast, both in use and on the conversion table.
>>
>>44720263
Orks problems are in the basic codex pricings. Unless they give KillaKans 4++ from shooting,bs 4 and s10 again they won't be worth 50 points each (exaggerating on the buffs but that's the concept).
>>
>>44726714
I agree with you, but I think the cult marines are pretty straightforward unfortunately. Your icon is FnP. It's almost a no brainer, you should take it as it just makes them more survivable, kindof like an artillery piece. Berzerker FC and re-roll charges is pretty much an auto-include if you want them to do anything while taking the Tzeentch or Nurgle icons is absolutely pointless.

I think Icons should give them a special ability and not an added rule, in my opinion. Like noise Marines can do some fucked up JSJ-like move due to having super-reflexes honed by drugs, Berzerkers can choose to get so mad they have a one-use move that expends their chainaxe (mandatory purchase) by throwing it as hard as they can at +2 strength and AP4 when they charge. If they kill the unit at that same turn, they get them back.

Plagues get some kind of nova-fart like a one-use mini-Nurgle's Rot explosion into poisoned giblets when they die due to internal gases. Rubric Marines get a nova when in CC that inflicts blind because they got secret POCKET SAND.
>>
Bringing my renegades to the Norwegian championship/masters this weekend, wish me luck
>>
>>44726877
Maybe give Orks a "forough konstuktion" upgrade option that gives extra armour and the 5++ ramshackle rule many of the FW vehicles have.
>>
>>44726890
Post your list oilfriend
>>
>>44726890
List?
>>
when are they updating sisters of battle

fuck your metal $999 units gw
>>
>>44726500
Bump for this, must I use the 32mm bases or can I just use 25mm as before?

Also I'm impressed with the Ghostkeel kit. So many nice little flat segmented armour pieces! My commander is a plain Crisis Suit, gonna make press moulds of some of these bits and casting some for customization. Make a real nice personalized Commander.
>>
>>44726988
GW said it was optional.

I use it for my Nobs since it makes them stand out and they are WAY too big for 25mm, hell even normal boys have a hard time staying inside the diameter.
>>
>>44726879
You usually get 10 marines, so you have 2 blastmasters.
30 points for FnP on 10 marines, for which you care about 2/3 of them. It's nice, but not obvious to me.

For the rest, i agree, all Icon should be more interesting, not obvious, and useful for cult units and not.

I would like to see Marks and Icons giving additional benefits to units that you normally would never give them.

Wouldn't it be cool to have Mark of Khorne giving Havocs and Obliterators twin-linked on half range?
Mark of Slaanesh giving sonic weapons to Obliterators, and pinning to Havocs?
Mark of Tzeentch giving Skilled Riders to Chaos Bikes, and no Scatter Deepstrike to Raptors?

Every unit should be viable with every Mark and every Icon.
>>
>>44727023
I see, thank you. Yeah the stealthsuits have a bit of the hoof outside the base as well, 32mm is a perfect size for them but I don't have another 3 for the others and I'm not spending like 6 pounds shipping for a few cents worth of plain flat plastic.. But we'll see.

Also noticed the Ghostkeel head fits almost perfectly over the chestpiece of a Crisis Suit. I run a stealthy mostly-infantry jungle theme for my dudes, why not give the Commander a special headpiece?

>>44727027
that would indeed be amazing, yes. Having marks and icons give a different benefit depending on who is receiving it makes a lot more sense and sounds fun as hell. Afterall, marks and icons are BLESSINGS at the end of the day. What the fuck does a Havoc need with +1A, Furious Charge and Re-roll charges when their whole schtick is "big fucking gun"
>>
Rate my first army /tg/? The original idea was to make a mobile infantry Guard force w/ light armor and air support but the Skitarii start collecting box was too good of a deal to pass up so now it's an explorator fleet with an armored Guard force on loan to the Mechanicus in exchange for some sweet techno baubles.

Dominus Maniple (420)x2 (840)
Tech Priest (105)
Vanguard, 10x models, omnispex, 3x plasma (220)
Dune Crawler, Neutron laser (115)

Emperor's Talon Recon Company (300)
Armored Sentinel w/ plasma (50) * 6

Emperor's Spear Aerial Company (475)
Vendetta(170)*2
Valkyrie w/ rocket pod (135)

Skitarii Maniple (230)
Rangers (65)*2
Vanguard w/ 10 models (100)

Total: 1845 points
>>
Would the Skitarii/Admech be an interesting complement to a Tau army or are they redundant?
>>
Has anyone uploaded a pdf of the Doom of Mymeara update yet?
>>
>>44727181
Technically redundant but there's many sides to it. Usually you take allies to give yourself something the primary army can't do very well, like CC allies for Tau. But if you don't want to buy any more Tau models, or you want to buy AdMech, or you already have models from AdMech and so on, you can split the firepower between them.

If you have a particular theme in your head that gets your blood pumping, don't ditch it because it's not 100% optimal. You're dealing with two very good armies, whatever you choose you will still be strong and tough, you just won't have an instant I-Win button to push in most cases.
>>
>>44726907
>>44726916

Renegade Command Squad, Covenant of Nurgle, Ordnance Tyrant - 85

Wyvern - 55

16 Zombies - 48
17 Zombies - 51
17 Zombies - 51
2 Thudd Guns - 60

3 Rapier Laser Destroyers, Extra Crew, Militia Training - 79
3 Rapier Laser Destroyers, Extra Crew, Militia Training - 79
3 Rapier Laser Destroyers, Extra Crew, Militia Training - 79

Herald of Tzeentch, lvl 3, Disc, Exalted Reward - 150
11 Horrors, Icon of Chaos - 109
11 Horrors - 99

5 Screamers - 125

Sorcerer, Force Axe - 60

10 Cultists - 50
10 Cultists - 50

Sicaran Battle Tank - 135
Sicaran Battle Tank, Death of Kasyr Lutien - 150
Sicaran Battle Tank - 135


It's 1650 points and pure Maelstrom missions, which I think is a bit strange for a larger tournament (50 players), but oh well. Hoping to win at least 3 games.
>>
>>44727106
3x plasma is a bit excessive for Vanguards. They're extremely squishy to throw 90 points at gun upgrades. Don't discredit the Arc Rifle, it's really quite good for 15 points considering it's s6 and Haywire.

The Guard seem a bit hodge-podged in to be useful. if you took another Dunecrawler and gave them all Cognis Manipulators you can have a unit of heavy hitting tanks with a 4+ invuln save and It Will Not Die, which is super strong considering the tanks themselves cost 140pts w/ manipulators and Neuton lasers. It also makes you strength 10 ap 1 for when you get assaulted, and makes your tanks have Field Repairs, which is quite ridiculous. Consider also taking a Dunecrawler with an Icarus array for flyer hunting.

Also, don't discredit the value of Sicarians. I use two squads of them in the transonic configuration and they're really quite good because they have furious charge and 4 attacks per man on the charge.

You don't need two Dominus Tech-Priests unless you really want the formation rules, but they are a bit squishy unless you can spare the extra points for a conversion field.

Your Skitarii at the bottom of the list seem kind of ill-equipped. If you really want them, try and shave some points off to give them a few special weapons, it will really help out. Arquebuses are surprisingly good.

Also consider Kataphron Destroyers, they'e excellent for their points cost because they pump out 18 grav shots a turn.
>>
>>44721349
Not really, because that's a huge waste of code lines. And anything more than 3d6 you will have to go into the 10s of thousands for proper accuracy. There are roughly 1200 different combinations that can be rolled on 4d6 (6^4), 1000 wouldn't even capture all available combinations.
>>
>>44725961
>Legion of the Damned, if memory serves. It's got a separate supplement and everything, but there's no point in running it.
LoD CAN'T be run on its own though, so it hardly counts as its own army.
>>
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>>44727211
Don't you wish you could take a void shield generator with that list.
>>
>Want to field Looted Wagons / Flash Gitzs / Lootas / Killa Kans / Deff Dreads / Battlewagons / Gorkanaut

>Can't because 3 slots.

cryinggrots.jpg
>>
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Currently playing necrons mate with:

CCS - carapace, x2 plasma, medic, vox.

x2 vet squads - x3 plasma and vox

x2 leman russ

leman russ vanquisher with plasma sponsons

Vendetta gunship

Vindicare Assassin

I get btfo with wraiths and general resurrections. Plz help :(

Necron theme: https://www.youtube.com/watch?v=kS-zK1S5Dws
>>
>>44727237
Wow, thanks for all the good advice. I already knew from the get go that the Sentinel and flier formation seemed a bit tacked on but I love the looks of the models themselves and had already bought several sentinels to paint before I decided I wanted to try the competitive side of the hobby. I will drop a plasma gun from each squad but I took plasma in the list instead of haywire because it's more versatile and I wanted to maximize the formation bonus. Perhaps I will drop one maniple and fill the remaining one with haywire and the icarus array for anti-air. Doing that would let me drop the fliers and let me take some of the other units you've recommended instead, with spare points to further equip my troops.

Once again, thanks for all the good advice. You've given me ideas on what to optimize, and also future purchases.
>>
>>44727544
You will not beat Necrons with a guard list.
>>
>>44727557
this is what I feared, I've lost like all but 2 games against him. Going to buy the Cohort Cybernetica to get back at him.
>>
>>44727476
I did have it initially, as it provides immunity to both Grav and Markerlights, and solid protection against blasts, but alas, my conversion skills for buildings suck and I have been too busy to make an appropriate model in time.

Such is life.
>>
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>>44727557
Pff, I can stomp them with orks.

IG should be cake.

>>44727595
>>
Is the rule Precision compatible with barrage/blast weapons?
>>
>>44727637
Precision Shot?
>>
>>44727641

Yes.
>>
>>44727637
Snap Shots and shots from weapons that scatter, or do not roll To Hit, can never be Precision Shots.
>>
>>44727544
Are you able to change the weapons out on the tanks?
>>
>According to biographer David Buckley, the Los Angeles-based David Bowie, fuelled by an "astronomic" cocaine habit and subsisting on a diet of peppers and milk, spent much of 1975–76 "in a state of psychic terror".[1] Stories—mostly from one interview, pieces of which found their way into Playboy and Rolling Stone—circulated of the singer living in a house full of ancient-Egyptian artefacts, burning black candles, seeing bodies fall past his window, having his semen stolen by witches, receiving secret messages from The Rolling Stones, and living in morbid fear of fellow Aleister Crowley aficionado Jimmy Page.[2]
>https://en.wikipedia.org/wiki/Station_to_Station
>Psychic terror
Stat Bowie as a Psyker.
>>
>>44727723
0W
>>
>>44727723

I can neither prove or disprove the theory he is actually Eldrad Ulthuan unstuck in time.
>>
>>44727723
Special Rule: 'Damn those semen stealers!'
The first time Bowie fails a perils of the warp test, place him on his side. He may not act for the rest of this turn. The following turn Bowie comes in from a random table edge mumbling about looking for semen stealing witches.
>>
>>44727816
So dying sent him back to his own time?
>>44727824
Perfect.
>>
>>44727723
Da'vidbow-ee
125 points
ws bs s t w i a ld sv
7 6 4 3 4 7 5 10 5+
Infantry (character)
Daemon of Slaanesh
Daemonic Instability finally failed his roll
Deep strike
Psyker level 1-generates powers from the Powers of Excess
Hit & Run
Unnatural Reflexes-Da'vidbow-ee has a 4++ Daemon Invulnerable save that cannot be improved in any way. Failed rolls can be re-rolled
Ground Control-Da'vidbow-ee can cause a single Reserves re-roll per player turn
>>
>>44727869
fuck, missed the mandatory
>May take up to 50 points of Daemonic Rewards
>>
>>44727869
>Daemon of Slaanesh

Pretty good, but what about simply "the thin white duke" as a harlequin special character.
>>
>>44727953
you do the statting, i just based him off the Masque while i was listbuilding my slaaneshi 1000 points
>>
>>44727953

Wasn't one of the Dark Eldar's now gone characters based on him?
>>
>>44727980
The duke. Someone post the Old spice with poisons comic
>>
>>44727350
What stops them from being run on their own?
>>
>>44728015
They always start in reserve so they can never appear Turn 1. Having no models on the board on Turn 1 means you auto-lose the game.
>>
>>44728065
Is this a rule or hyperbole? I vaguely remember something like that.
>>
Has anyone painted Termagants on the sprue before? I'm really considering it, because all of those tiny little details suck getting to when its fully assembled.
>>
>>44728109
I do believe it's a rule. Page 717 of the pdf rulebook under Victory conditions and Sudden Death Victory:

>If at the end of any game turn, one player has no models on the battlefield his opponent
automatically wins. Units occupying a building or embarked on a vehicle still count as
being on the battlefield, but units that are in Reserve (including Ongoing Reserve) do not.

You could argue that by having no models on the field, the enemy army either annihilated the ground forces so reinforcements will be ineffective or the enemy army has a solid foothold that an ambush won't be able to budge. Either way, it's a loss.
>>
>>44728130
There is a good in between of only assembling up to the point of obstruction. Not familiar with that models assembly though, they are tiny huggers.
>>
Are the Night Lords truly Chaos Legion or a Renegade Legion? What chapter is closer to them in terms of hit-and-run tactics and moral damage?
>>
>>44728109
It's a rule

Same reason no one is allowed to run pure Deathwing anymore, an entire army can't start from reserves except in special missions (such as the SM one where everyone gets a drop pod and DS's turn 1)
>>
>>44727744
:*(
>>
>>44728198
Night Lords are Chaos Undivided if memory serves me right.
>>
>>44728198
They are either chaos or have made themselves into mortal monsters.

Either way, they are far beyond renegade.

The loyalist chapters usually do either hit and run or morale tactics.

Raven guard use hit&Run tactics extensively along with sniping commanders.

Cachardons use terror tactics, but tend to loose themselves in a murderous frenzy once they close.
>>
>>44726140
CSM:
Chaos spawn are damn hard to kill
Obliterators solve all the problems
Supplement possessed can be taken as troops and are your best melee in slot, they also get crazy bonuses
>>
I know Baneblades are not the best thing around right now, but which variant would be the best to take to a semi serious game?
>>
>>44722071
He tends to work well with two plasma guns, onager, iridium, puretide and neruoweb. Can also add a target lock if you have points, good for when attached to squads.

>>44722286
That means you can run the retaliation formation. 3 units battlesuits, 1 broadside, 1 riptide. Auto arrive turn 2, gain 1+ BS. Very good.
>>
Just picked up a deff dread, what's the best way to build it?
>>
hey if theres any elder players in the thread I got a question, I just started Craftworlds to help out my 1000 points of dark elder and I was wondering, what is a good starting point to build Craftworld Eldar,

does 1x squad of Dire avengers
2x guardians
1x autarch

is this a good start?
>>
Just picked up a new deff dread, what's the best way to build them nowadays?
>>
Would this be the appropriate thread to throw out fluff questions? I am trying to start a successor fluff skeleton for my Dark Angel army. I dont have the big rulebook (started with DV) or the Space Marine codex but if needed I could just download them if the fluff they have would be helpful.

Would a chapter be founded on a world with a harsh climate? Maybe extreme winter/summer or some sort of rotating threat like a giant storm? Do they throughly check to make sure there aren't any orks, necron or anything hidden in the thick (or under) of the uninhabitable parts.

Does the Imperium fix up a planet when they come into compliance or simply industrialize what they can?

Is it common for successor chapters to follow a mission given to them by their parent chapter? Would this make more sense since 'muh dark angel secrecy"

Does the rulebook have a picture of all factions areas of space?
>>
>>44728435

Tri Klaw + Skorcha/Rokkit seems to be the most preferred. I have seen enough quad claws though.
>>
>>44728448
>Would a chapter be founded on a world with a harsh climate
Yeah sure, look at Fenris, Baal, or wherever Vulkan is from. By the rules of 40k, harsh climate makes for hardy people, and hardy people make good Space Marines.
>>44728448
>Do they throughly check to make sure there aren't any orks, necron or anything hidden in the thick (or under) of the uninhabitable parts.
They're not going to found on a planet that's overrun by orkz or whatever, but again a minor ork infestation might simply toughen up the resident humans, though I'm only taking this from the description of Typhon in DoW2, which had feral orkz but was prime blood ravens recruiting ground
>Does the Imperium fix up a planet when they come into compliance or simply industrialize what they can?
Only if they really need to.
Again, hardy folk made good soldiers, so a Feral World may actually be better for recruiting than a high tech world in 40k. Again from DoW2, the Feral World of Typhon was a prime recruiting world, but Thaddeus was the first person from the high tech hive world of Meridian to pass the Trials in centuries, to the point that the Blood Ravens considered abandoning it as a recruiting world

Now, if it's strategically useful, contains tons of raw materials, or if the administratum just says "hey, we need a Hive World here," then yeah they might fix it up, but plenty of worlds are left as Feral, Feudal or Low tech.
>>
What's better to have on a Tidewall Shieldline, Firewarriors+Fireblade, Pathfinders, Broadsides, Ion Crisis, or Stealth Suits+Markerlights?
>>
>>44728570
thanks really appreciate the response.
>>
>>44728448
>Is it common for successor chapters to follow a mission given to them by their parent chapter? Would this make more sense since 'muh dark angel secrecy"
It would actually make THE MOST sense because "muh dark angels." Successors are SUPPOSED to be completely autonomous, so the Carcharodons are supposed to be able to ignore the Raven Guard, for example. But the more powerful the parent chapter, the more likely the successors are to emulate them. Ultramarines all sit on the council of Ultramar, so they will all work together for the good of that Segmentum. Blood Angels are supposed to be independent, but they did band together to defend Baal. Imp Fists don't talk to each other much except during the Feast of Blades

The Dangles, however work a hell of a lot like an actual Legion, all the inner circle members are in constant communication, and if one needs help finding a Fallen, any other Dangels in the areas will willingly drop whatever they are doing to go help. If the mission DOESN'T involve The Fallen, then the other other chapters might reasonable decline to help, although again since all Inner Circle members share an IRC channel, it's possible for a successor and the main Dangels, or two successors to become close enough friends that they'll help each other regardless
>>
>>44728436
Better of with a Farseer as he adds psychic buffs which Deldar have no source of themselves, while Deldar themselves are quite good at creating murder lords.

Avengers are troops superior to guardians in every way, sans price and their access to warlock buff & the heavy weapons platform.
>>
>>44728448

Dark Angles are suspicious of cover Legion-building practises. Many successor chapters work suspiciously close with each other to the point that the High Lords prefer to not make more successors of the Dark Angels.
>>
>>44728448
>Is it common for successor chapters to follow a mission given to them by their parent chapter? Would this make more sense since 'muh dark angel secrecy"

Successor chapters are supposed to be wholly independent of their parent chapters, social meetings and calls for assistance are tolerated but if they are too close they threaten the limit of 1000 marines per chapter.

Many of course do it exactly by the letter and shit on the spirit of the rule.
>>
>>44728448
>Would a chapter be founded on a world with a harsh climate?
Yes, makes excellent training grounds for potential marine/guard recruits. Hostile flora/fauna/weather make the best raw recruits.

>Do they throughly check to make sure there aren't any orks, necron or anything hidden in the thick (or under) of the uninhabitable parts.
Sort of. When Imperial explorators first charted the planet they would have conducted extensive scans, they would know of Orkoid presence immediately. Necrons could remain hidden though, deep underground where the scans couldn't penetrate.

>Does the Imperium fix up a planet when they come into compliance or simply industrialize what they can?
They used to do terraforming during the Dark Age of Technology, but 'Death' worlds have intrinsic value as training grounds as previously stated.

>Is it common for successor chapters to follow a mission given to them by their parent chapter? Would this make more sense since 'muh dark angel secrecy".
Possibly, you can fluff your chapter however you'd like within established lore guidelines.

>Does the rulebook have a picture of all factions areas of space?
Older rulebooks did, I know 5th edition showed areas of space each faction 'owns' or has a presence. Not sure about 6th and 7th editions.
>>
What is a Chapter Doctrine supposed to be like?

>>44728600

This is exactly what I wanted to hear.

>>44728625
>>44728678

thanks for the replies.
>>
>>44728130
You'll die before you finish your army if you paint them like that. Assemble them and paint what you can, seriously
>>
>>44728741
Not him but why not? I was planning to paint each part mostly separately (like assemble maybe legs and torso, paint that, paint arms and then stick 'em on). Painting on sprue I see as fruitless because then you have to clip 'em off. the clipped part will not have primer and will need filing, potentially ruining the coherency of the piece even when painted over. Not to mention brush-on primer isn't as good as the spray so it will have "weak spots" in paint adherence in my experience.
>>
>>44728621
So 1x faseer
3x Avengers

At least?
>>
>>44728811
>Not him but why not?
If you take them, you take them a lot so you will have to own them a lot. That's a fuck ton of plastic to clean, paint and assemble. I have 100+ of the buggers and it was a nightmare to prime and paint in peaces. Fully assembling them saves a lot of time and primer.
And they are basic infantry that pretty much look identical to one another. It is a waste of effort to paint every nook and cranny that aren't even visible ones assembled.

The short of it, they need to look good in groups, not individually. If you put too much effort in them, you'll risk the chance of growing tired of painting them.
>>
>>44728924
That'd make you qualify for the new eldar decurion too, so your dudes automatically run 6" without rolling for it and you get to pick and choose from all the other decurion options.
>>
>>44728945
Well that makes sense but it's up to the person I guess. I'll be stripping the Tau I have and adding my latest purchase, so I got roughly 40 infantry to do up not including an MC and a handful of drones. I'm not too fussed about it because I also want to add some dynamics to the troops to make them actually stand out and not posed and based default. It'll pay to put in some effort into them I think.

I think it's also depending on the army. Don't take offence as I don't mean it that way but nids are pretty easy to paint and make them look good. Pretty sure you can use dipping and they'd come out tabletop standard at the least.
>>
>>44728328
Shadowsword for use against MC / GMC armies.
The Stormsword seems decent for a general purpose SPG too.
>>
>>44728957
No, to get the benefits of the Eldar Warhost, you need a Farseer, three squads of Guardians, a Support Battery, and IIRC either a War Walker or Vyper.

If you just want a small group of Craftworld Eldar, look to things which the Dark Eldar codex doesn't offer. Psykers, obviously, though an Autarch can be useful if you want to use a lot of reserves. High-volume mid-strength shooting, to quickly strip the Hull Points from light vehicles you wouldn't want to waste lance shots on. Vypers, War Walkers, and Jetbikes can give you that. Infantry units good for hanging back on objectives - Rangers, Guardians, or Dark Reapers if you want to invest the points. Small squads of Swooping Hawks or Warp Spiders are always useful just because they're reasonably cheap, easy to hide out of LoS and can harass most targets while the enemy focuses on your incoming wave of Raiders and Venoms.
>>
File: 178.jpg (2MB, 1600x2133px) Image search: [Google]
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2MB, 1600x2133px
>>44729126
Hence the word New, the Pale Court BattlehostCcore variant from IA11
>>
Do MC's subtract 2 from charge distance when going through difficult.
>>
>>44729095
Wouldn't the Hellhammer be better than the Stormsword? Sure the blast is smaller but you get the extra demolisher cannon that might come in handy since you're gona be quite close considering the 36" range?
>>
>>44729126

He's talking about the pale court core choices. You can replace Guardians with Avengers and get the bonus.
>>
>>44729042
>Pretty sure you can use dipping and they'd come out tabletop standard at the least.

Even just a 3 color scheme;
(Primer)
Base
Chitin
Ink wash

and they are already looking pretty good imo.
>>
>>44729188
>>44729240
>>44729240

Right, but the Pale Courts formation doesn't give you the 6" run. It gives you the benefits of the two chosen traits instead.
>>
>>44729328
The Core formation isn't what gives you the 6", it's the Detatchment superstructure that does that, a Core choice is just neccesary to qualify as a Detatchment.

The Core choices in the standard codex don't give it either, they give the free platforms/guns/shredding shurikens.
>>
>>44729233
If you want. It's just personal preference.
I'd rather tag a secondary target using invisibility with the 10" blast.
>>
>>44729358
Ah, sorry, you're exactly right. I normally just run basic CAD's when playing Eldar so they don't feel too overwhelming.
>>
Can someone explain to me how strength relates to glancing or penetrating Armour values? Ive been playing for 2 years and I havent figured it out yet.
>>
>>44729378
Np, I only used the Detachment first time Saturday, since the older ones were shitty for representing Biel-Tan, but with the option to nab 3x Aspect warriors and an Autarch, it's a shoe-in and the 6" runs is a miracle for footdar.
>>
https://www.youtube.com/watch?v=Ue7PND8Ppqo
>>
>>44729409
When you hit a vehicle with a weapon, you roll a D6 (or 2d6 if Armourbane). You add the result to the strength of the weapon you fired. Say you shot a Rhino (AV10 all around) with a bolter (S4), that means at best you can glance it on a roll of a 6 (+4 = 10). If you roll at the same armour value, it's a glance. If you roll above, it's a penetrate, if you roll below, nothing happens.

This is why melta is so good against vehicles. It's S8+2d6. Chances of penetrating even AV14 is pretty good.
>>
>>44729409
Is the strength of the attack + D6 equal to or higher than the armour value of the facing that you're hitting?

Equal = glancing hit, roll any saves the vehicle has, failure is 1 wound.
Higher = penetrating hit, roll any saves the vehicle has, failure is 1 wound and a roll of the vehicle damage table.
>>
How would you characterize and paint a tribe of Kroots, and its Shaper, specialized in smelling and hunting Tyranid/Chaos infestations (no eating allowed)? What would be an ideal name for them?
>>
>>44728957
>>44729126
not quite. While that does satisfy a Pale Courts battlehost, the Warhost Detachment needs at least 1 auxiliary choice, so you dont get the 6" auto run unless you include something else (which can be as simple as 1 unit of rangers/wraith construct/tanks)
>>
>>44729492
Ah yeah, though that's like saying you need fillings to call a cake a cake.

Who'd want to eat just sponge.
>>
>>44729468
The Taint Sniffers
>>
>>44729218
Do MC have Move Through Cover?
Pro-tip: they do...
>>
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115KB, 1020x722px
>tfw anxious for surgery Friday so I woke up early, chugged coffee and have typed 1300 words of fluff for my army.
>should be painting and playing while I still have a shoulder.

>>44728727 Still wondering what a Doctrine should be like, the /tg/ heresy examples are all very different.
>>
>>44729547

Carlos! Actually, not bad.
>>
>>44729413

Yup, it's a nice gift to Biel-Tan players who want to play under 1000 pts.
>>
>>44729468
>How would you characterize and paint a tribe of Kroots, and its Shaper, specialized in smelling and hunting Tyranid/Chaos infestations (no eating allowed)? What would be an ideal name for them?

I'd characterize them as non-existent, or the equivalent of a penal legion.

The feast is part of how they take payment for services rendered, their society's core, their religion.
It's like asking what Orks that don't enjoy violence would be like.
>>
What's better, Plague Drones or Blight Drones?
I've got conversion fever if need be.
>>
>>44729719

Kroot can be useful at smelling the Chaos/Tyranid taint though.
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