>>44715879 Its been soft-canon since 3rd, while I think it was hard-canon in earlier editions. 3rd moved away from it with the Orks psychic gestalt thing, but they kept it with things like in the Demonhunters codex.
>a great ork warlord sends out his meganob generals to expand his empire >one of them gets wounded by nurgle deamons >his weirdboy saves him from the disease using strange un orky ritual > he takes half the meganobz and there forces into chaos worship the orkas eresy
>>44715005 I remember reading something about it, where an Ork could easily turn to Khorne worship, but he's not about to go yelling "BLUDD FER DA BLUDD GOD" unless he wants his Gork and Mork-fearing buddies to rip him to shreds. So they can, they just have to keep it on the down low.
>>44715005 It's possible, and orks have been corrupted into worship before.
Nurgle has happened, Khorne is obviously especially common, even if he's not orky. I believe there used to be hints that the Bad Moons worshipped Tzeentch. Only one they probably wouldn't care for is Slaanesh, except maybe Speed Freaks gone wrong.
>>44715005 If I recall there was a whole Ork Waagh! That ended up worshiping Nurgle, the main clan/tribe did at least. It fell apart because the larger tribe began to more resemble plague bearers than Orks, and the rest of the Waagh! turned on them.
>>44721522 No. Slaanesh governs pretty much all desire and excess, which could be a desire to become the best swordsman, an excessive amount of stimulation of the nerves using high speeds, or excessive noise.
>>44721388 I know you're memeing, but it used to be canon for orks to be hired out by Inquisitors and the like as mercenaries or paid off by Governors to just leave (sometimes orks just wanted shiny gubbins to fight bigger fights elsewhere, but more often they'd take the payoff and then invade anyways).
Hell, there used to be Blood Axe warbands with undercover commissars acting as "advisers" to the Warboss and manipulating him into acting in the interests of the emperor.
>>44721388 Orks can be bribed to fight for the imperium, however unless you're an (radical) Ordo Xenos inquisitor to do so is highly likely to be considered heresy and will probably get you executed.
Orks are pretty unruly troops too, and there's the problem of having them fight for you *will* cause an ork infestation sometime later.
Also, no orks worship the emperor. That's both un-orky and against the imperial dogma (it's the imperium of man, not man and his friends).
Convincing orks to work for you usually requires promising them a fight if you're smart, or giving them weapons (if you're dumb). Even if they don't betray you, it kicks the can down the road due to later orkoid infestation.
>>44715005 They've got similar ideals to Khorne when it comes to killing things, and they like the green of Nurgle. Tzeentch has cunning, they do like that. Slannesh doesn't have too much other than going really, really fast going for it.
>>44721554 I'm not joking. He's all about self-gratification first and foremost. The only reason he'd glorify glory is by telling you how good it feels to be admired, and how you deserve to be admired because you're just so awesome. Would you fuck you? Because you should want to fuck you.
And so on and so forth. >>44721581 Exactly. All of those are masturbatory and self-obsessed goals.
The question wasn't "which chaos god do orks feed more" (although I'd say it's still a toss-up between S and Big K), it's "which chaos god would orks fall to". The pursuit of excess leads to Slaanesh, orks pursue excess for its own sake, QED.
>>44721586 I need to read The Emperor's Greenest again because it sounds pretty legit for me. Orks aren't the smartest (the protagonist was able to trick him into blowing himself up). But I want to look into the ways the Imperium has used orks as tools. Have any links to the commissioner being an adviser to a warboss?
>>44715005 In ye olden days, Stormboyz were the rebellious young orks that did everything differently. Like marching in line, wearing uniforms and worshiping khorne. As has been mentioned the Demonhunter codex in 3rd edition gave justifications for each faction fighting against demon hunters, the example given for orks was a nurgle warband.
So yes, it's possible and there is official precedent. It's very rare though so you don't see it often.
>>44721746 >Have any links to the commissioner being an adviser to a warboss? Nah, it's just a picture I've seen floating around of an older codex where the Blood Axes had both Ogryn members as well as some human mercs (and the aforementioned undercover Commissar among said mercs) to round out their numbers.
Sort of like how Stormboys used to be the result of angsty teenage orks not being able to handle the unorganized ruckus of Gork and Mork, so they dabbled in Khornate worship and did silly things like marching in formation and practice drills. Of course, they grow out of such mucking about as they get older and more carefree, but that's why Stormboys were originally a reference to Nazi stormtroopers.
Here's an overview of how Ork's see the Imperium, however.
>>44723278 It says that they breed there, but it doesn't say that they're fungus creatures like the other orkoids. Considering how crucial they are to Ork society, they might just bring squigs everywhere with them.
>>44723361 They're orkoids, as they even show up on worlds with Snakebitez and other feral orks (in greater numbers, no less). Hell, certain attack squigs even share the same facial features as orks.
The thing about orks is that they aren't just an invasion force, they're a hyperaggressive terraforming project as well. Everything from the biggest warboss to the smallest rutted gob buster grows from the same spores.
If you're running under 1st edition lore and logic (which is a lot more fun in my opinion.) then yes! In fact, there were rules for chaos ork warbands, possessed weirdboyz, Khorne Worshipping stormboyz and mutie boyz. There's no reason you can't and shouldn't run a Nurgle ork army.
>"Gork, 'ez Brutal yet kunnin... Weze know dat." >"And Mork, 'ez kunnin yet Brutal... Muffin wrong wif dat neifer." >"But Nurgle..." >The oozing sore ridden mass of muscle hacked and choked, spraying spittle in what you assume to be a bout of laughter. >'E makez us Ded 'ard!"
>>44725037 I forgot to mention something. You see beyond intolerance of genestealer ork ("Deyz tryin' ta sell us out to the bug eyez.) and slight discomfort around mutie boyz (Datz just strange dat iz.) Orkz in first edition didn't really give two squig drops about orkz Worshipping chaos. The worst is just the warboss getting antsy and exiling them or at the least just rolling his eyes, thinking they're a bunch of mad boyz. Hilariously they can't stand the Blood Axes and their habit of consorting with the imperium. Priorities, priorities.
>>44726562 Theoretically, he has a little bit of all the races, for all bloodshed strengthens Khorne. All the shooting going on is probably the only reason he ever uses cannons or guns - otherwise he'd just use axes and swords (choppas are amazingly popular among Orks, after all, let alone humans and eldar). Even the Tyranids and Necrons, since they kill other races, might give him something.
>>44721586 Orks used to be multidimensional. They bought and sold slaves. Had trading with the outskirts of imperium and actually had ork society. then someone decided - fuck that - orks are just all drunken footballer hooligans! They just make guns out of "magic" and run around shooting and fighting! DuH WAR! Period. Waaagh all the time, every day. *sigh*. Forge the narrative! No, no, not like that, orks just fighting 24/7.
The Tau have not developed psychic abilities, possibly due to a chemical mixture in their brains that prevents access to the warp.They have almost no presence in the Warp, not tasty for deamons. It can be a natural thing, or a trait that the Ethereals have been selectively breeding across the generations (The Ethereals know about Chaos).
Kroot refuse to eat Tyranid and Chaos tainted meat. Necron is also forbidden. Doing so, is an exercise of stupidity and causes horrific mutations (even worse than the ones of an infected human). They can smell the taint from a mile away even from Genestealer.
>976.M41 The Feast of Steel >The Sautekh Dynasty expands into Tau space and invades the Kroot-held world of Caroch. Though the Kroot win the first engagements, their attempt to dine upon the living metal of their victims has hideous results as a nano-scarab plague sweeps through their ranks
>>44729149 Squats are space Dwarves, and Dwarves were immune to Chaos in Fantasy unless they willingly chose to worship it. But since it doesn't work with their psychology they had to already be crazy to consider it, and they can't mutate; using Chaos energy at all turns their bodies to stone slowly. Chaos also gives them a hat fetish for some reason.
So no, unless they choose to but it shortens their lifespans greatly.
>>44729429 Fantasyfags always disgust me in how they know little about their setting.
No, Dwarfs are not immune to Chaos. They are very resistant to it but they can still be corrupted and mutated.
Like the Elves, the Dwarfs spirits were corrupted by Chaos causing them to be unreasonable greedy and stubborn. Intensive exposure to Chaos causes them to mutate (See Chaos Dwarfs), they grow tusks, horns, and hooves, and other mutations.
>>44718465 Orks just are not that kunnin, usually. The reason you don't see more is they go full on retard/wear the colors proudly, and get Krumped, for not being "Orky".
And really, Orks are Orks.
Anything about them that might be appealing to Chaos probably means that is somehow the basis or start of a small cult or warband SOMEWHERE, and they get up to a lot of other non Chaos related shenanigans because they are very disorderly and defy classification.
I have a friend thats about to start an infected ork/nurgle army. He's fluffing it as nurgle finally found a way to corrupt and infect orks. Fluff wise that would be terrifying, orks that can take even more beating and then their infected spores going everywhere..... tabletop wise they wont be stronger than any other chaos or ork army, but we are a bunch of narrative gamers and will prob let him make a few special rules if they are any good. MoN orks at the bare minimum.
>>44732709 It's sort of the same reason that humans don't like mutants and chaos cults, at the base of it - they're doing things differently and against how things are supposed to go.
If you think about it, the Ork kultur is surprisingly resilient and enduring. It's more or less pre-programmed in, and the short lifespan and attention span of most Orks means that they doing get to waste time going 'maybe things would be better if we did this' for long. They think the Orky way is the best way, and anything deviating from that gets krumped. Genestealer Orks form weird bands with weird goals, Chaos Orks worship foreign gods and stop acting proper Orky as they get more and more corrupted.
>>44721750 >In ye olden days, Stormboyz were the rebellious young orks that did everything differently. Like marching in line, wearing uniforms and worshiping khorne. >>44721972 >Sort of like how Stormboys used to be the result of angsty teenage orks not being able to handle the unorganized ruckus of Gork and Mork, so they dabbled in Khornate worship and did silly things like marching in formation and practice drills. Of course, they grow out of such mucking about as they get older and more carefree, but that's why Stormboys were originally a reference to Nazi stormtroopers.
The old Stormboy fluff has been back for 8 years, minus the Khorne cults. 3rd edition was the only period where it disappeared.
>>44723361 Gorkamorka onwards established that Orks, Gretchin, Snotlings, and Squigs are all born from the same spores. Before then, Ork reproduction was very different, and Gretchin/Snotling/Squig reproduction was practically unspoken of beyond the fact that it obviously happened. Although I know there was at least one mention of squigs being grown from spores in 1E, well before they were all retconned into being born from the same process.
>>44728177 Orks still have slaves. Blood Axes still openly trade with Imperial worlds (and unlike their original background, they haven't been almost wiped out by the other clans for doing so). Kultur is still very much a thing, even if it isn't examined in the same detail it used to be - but then that goes for a lot of things.
And this: >They just make guns out of "magic" is just another case where fan memes have long overtaken the original fluff and left it trailing behind.
>>44729149 Squats >yes, very much Tau >no, they have weak spirits but they probably can conduit deamons if they ever use psychic hood or some other plus-soul shit. normally they wont interract with warp enough to cause deamons and death. I also think they can exploit it if they realise what warp is, Ex: capture humans and psychics, get them to human planet, kill million humans as sacrifice circling the psychics, run away as bloodthirsters rip apart the psychicks. Necron >old-crons: no, they have no souls, necrons are anti-warp >ward-crons: they have little souls, probably not enough to be tainted. Kroot >yes Tyranids >hivemind is so powerful that noone would be able to taint tyranids under hives control, outside the reach of hivemind: yes.
>>44736568 >>old-crons: no, they have no souls, necrons are anti-warp >>ward-crons: they have little souls, probably not enough to be tainted.
Uh, it's the other way round. Oldcrons were occasionally described as soulless but it was unclear whether that was meant literally, and there were other bits of fluff that stated or implied they had souls. Newcrons, however, explicitly lost their souls when they were converted, something the codex (at least the 5th edition one) really beat the reader over the head with.
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