What fighter build should I create for a Lvl 10 dude in 3.5 DND so I can "End My Foes Rightly"?
For some more context, I need a meatshield so a caster can remain safe behind me.
My fighters tend to be highly mobile so I can't really help much although if you want to be a meatshield you need some mobility so that enemies don't slip past you
Although that applies in pretty much any system Im not home though so I can't check my books.
>This. Though, you can make up for some cleric buffs,with phb 2 feats that cleric levels would not allow you to access.
I'm not at all clear what you mean by this. Can you re-phrase that?
Regardless, cleric spells are better than the feats that you miss out on. There's just way more versatility. The buffs more than make up for lost BAB. Also, Divine Power is a 4th level spell that gives you fighter BAB, +6 str and temp hitpoints. A buffed cleric can also heal himself (which a fighter can't), nto that it's really optimal. Also, cleric's are not useless out of combat.
So just play a cleric.
No. MMO-style tanking doesn't work in D&D unless your DM is a complete fucking idiot. Intelligent enemies - ie, the ones that pose any threat to a level 10 party - aren't going to target the heavily armored dude just because he's closer.
>There's this scrawny guy with a knife
>A nerd in cloth
>A faggot singing and playing a lute
>Then the seven foot three hulking brute in plate mail screaming bloody murder and swinging around a greatsword bigger than you are
Which is going to be your priority target for "OH GOD KILL IT?"
Assuming you have about 50 000 gold as a level 10 character I'd suggest you buy about 5000 cows at 10 gold a piece and herd them between your casters and whoever you're fighting.
You would then have at a conservative estimate approximately 5 000 000 lbs of meatshield which should be enough for whatever you're dm is throwing at a level 10 party.