So, can we have a Dragonborn (maybe other beast races too) thread? I'm working on my first D&D character ever, played an NPC my DM had ready but never made a character before. I've been pretty set on Dragonborn. We're playing 3.5e, for reference.
I didn't actually know they chose to become this, I thought it was just how they were born. A bit odd, but I can work with that.
Maybe it's cliche but I love characters that start off weak and of a completely different attitude in their backstory then grow into a strong, powerful person. Since they start off as a normal race, I thought maybe some highborn elf, stuck up, pampered, sheltered girl. I have a lot of research to do obviously because I'm not far enough in the process to get this next part filled in, but shit goes down and she leaves her family, social status, etc. to become a Dragonborn. I imagine that many races distrust/dislike beast races and to have someone in your family willingly become one would be pretty looked down upon?
I don't know, throw ideas at me, insult me, tips, etc. and maybe post some dragon people?
I had an awesomely fun dragonborn character by accident.
Rolled random stats (4d6, drop lowest) and said "fuck optimization" and gave him an 18 strength.
He was a white dragon descended dragonborn and I loved playing the role of a barbaric sorcerer who got into melee way too often than was typical for a caster.
It's truly a shame, in my head I just picture a bigger cute kobold with a bit stubbier snout.
Ok so my DM is receptive to the idea but mentioned that the status of Dragonborn can be broken, any ideas on how to rectify that?
Because the campaign is heavily focused on hunting evil dragons and Dragonborn make a lot of sense for that? Who doesn't like dragon-people either? The differences beyond short, short with a beard, and pointy ears is fun to roleplay and there's nothing wrong with diversity in character races.
>Because the campaign is heavily focused on hunting evil dragons and Dragonborn make a lot of sense for that?
I'd figure in that setting, that a dragonborn would have problems, GIANT problems, with socialization. Which would lead the character to be either depressed, or maladjusted.
Don't get me wrong, I like the idea of dragonborn, but not in that setting, doesn't make sense to me...
I once had a friend who admitted they had never actually played a core race character, let alone a human. And I'm the kind of person who's reluctant to move outside of humans.
Different strokes for different folks man. Some people want a relatable person, some people want a cool character.
>I imagine that many races distrust/dislike beast races and to have someone in your family willingly become one would be pretty looked down upon?
Except that becoming a 3.5 dragonborn is something that only a select few people of upstanding morals and dedication go through.
Their form is visual evidence of their dedication to the eradication of evil in all its forms. They are to paladins what squires are to knights. They are selected by the Lawful Good draconic deity of good dragons, metallic dragons, wisdom, and enlightened justice (justice tempered with mercy and punishment with forgiveness).
To townspeople, simple peasants, and pretty much anybody, would immediately understand who and what they are and that to have them nearby is to know that the community has a being dedicated to justice.
They are basically full time Kamen Riders.
Because not everyone relates to the more human races.
Okay, so I can be super pretty and have long ears, or I can be a bird-man who can mimic sounds and fly.
Why wouldn't you take the cooler option?
Also it makes it easier for first time roleplayers to get into it if their characters are very gimmicky or crazy, it spurs on their imagination, as they can claim their character as their own creation.
You make good points, but if I was faced with a bird man, I'd be all, "Okay, what am I supposed to do with wings? Should I act different? How different is the culture I was raised in? Do I understand all the human stuff being talked about?"
>They are to paladins what squires are to knights
That should read
>They are to paladins what knights are to squires
Those are all the questions of what make playing a different race exciting.
That's exactly the response you want to invoke in the newbie.
The first few games are to get used to roleplaying, once they learn the gist of it, then they want to expand and flesh it out.
>My bird-man uses a spear, maybe he's tribal?
>Maybe his tribe hates elves?
>Why would they hate elves?
>Because of a massacre a long time ago.
>What made the elves do this?
See, you have to ease them into it.
Eventually, they will shy away from the crazy races once they realize how deep they can go with vanilla ones.
Or they try out all the weird races and have a fuckton of fun coming up with interesting backgrounds for them.
Its what ive been doing for over a decade.
Ive played one human, one dwarf, and one elf in that time. Ive also played dragonborn, minotaur, gnoll, kobold, kitsune, ratfolk, and probably a few others I can't remember.
Worldbuilding is something that every player should learn to embrace and help contribute to the game.
3.5 dragonborn are only metallic, and in fact are strictly a form of platinum. They are people chosen by Bahamut to serve him. and thus are strictly metallic in appearance.
They cannot procreate being utterly sterile, thus no dragonborn who are not servants of Bahamut and his righteous cause.
Pretty much. And even then, those are only in a specific setting, Krynn. And are metallic dragon eggs corrupted and twisted towards evil, the children stunted and unnatural.
Whereas dragonborn are elves, dwarves, humans, and others reborn in a willing ritual to dedicate themselves fully to Bahamut.
What base race works well for the sheltered, pampered noble archetype? I thought elf at first but perhaps that's more of the general society thought on elves all Tolkien-like, because what I read in the 3.5 PHB seems to say they're more wandering, natureish, etc.
Isn't that the point? Holy crap, why is having an imagination and asking questions seen as such a negative thing?
Fuck relating to shit inside and out, I'm playing a goddamn birdman and no one can stop me now
I know it's not a huge difference like between a human and a gibbering mouther, but it's quite a jump. Different anatomies, a culture that might not be much like human cultures, the fact that you have to accept that your character is essentially different from other people...
R8 the beast races in my setting, /tg/.
>Vanara- Monkey men of the highlands. They have heavy racist tension between each other unless they have a white coat, signifying their status as an elder of the race
>Orcs- Pig men. About half of them are part of a religious/industrial extremist group that hates other races but is very honorable. The rest of them have good strength and fighting skills. If one asks to make a shield from your skin when you die it is considered a great honor
>Tenderfoots- Tiny bunny hobbits that live in isolated shire-like communities. Fearful and small, they usually don't go adventuring without very specialized skills or magical ability. They do however have supernatural luck (rabbit's foot) and can burrow
>Suarians- Lizard men. They believe (like most people) that burial rituals and the afterlife is important, but their shed skin is considered part of them and a part of their soul, so most collect their skin sheddings and bury them with them, or bury them sporadically throughout their life hoping they will find their spirit in the afterlife
>Gnolls- Tribal Hyena people. Some of them live in matriarchal 'spotted hyena' societies and some live in aardwolf style hunter-gather societies. They have curious beliefs about humans/the other races and are afraid of the sound of bells, believing it brings disease.
>Jacks (and Jennys)- Donkey people of the civilized world. Poor, misunderstood, stubborn but always willing to work. An entire culture has sprung up about them; you must allow them to sleep in your barn but you may make them work a job or allow your children to strike them with thistles, etc. They are essentially invisible to middle and upper class people as well as being physically strong and capable, have an urban survivor style feel to them. Many are proud sailors.
I'm like most of them - you've got some good work there, anon.
The only one I have problems with are the donkey people. Seems they have to live a hard life for no reason. I feel like you could have made them almost Greek, with their emphasis on sailing, and their rules on hospitality.
God Damn scalies, y'all sick in the head.
Yeah that's true, but its somewhat meant to emphasize them as beasts of burden with a unique social twist.
I should mention again that the donkey people are most common around an area called 'The Jenny Sea' because every spring the area is absolutely FULL of pregnant ass donkeys everywhere. It's where they return to and getting a new donkey is as easy as catching one, old or young. They are the primary beasts of burden around this area, horses being more for combat and the rich to play around with.
The donkey men being so similar to the primary lowly beasts of this region is kind of why they are treated like dirt, but I know at least one person out there likes playing the severe underclass almost slave kind of caste characters.
Must we insert them into everything?
You're a degenerate. No more kobolds for you!
E: All of the above. Even the half-breed races can stem from a sheltered lifestyle, wanting for nothing. Your question is less a matter of race and more a matter of upbringing and origins. Look at the world you'll be playing in, ask where all the rich motherfuckers are, and start from there.
True enough, maybe I can rephrase this in a way to figure out what I'm trying to. What I've read so far just seems pretty bare of details on societies and such.
Are there large kingdoms of elves with nobility? Can you point me to a book that goes into detail more on the general world of DnD 3.5? More world building, fluff, that kind of part?
True enough I suppose. My DM's never really expanded on the world she's using and I'm kinda late to the group, so far as I can tell, it's just whichever setting is the basic one? I think she would've said something otherwise...
If you want to read up on elves, look up Races of the Wild. Its an official splat detailing various races that deal with nature. Be advised that its generic and not necessarily representative of specific settings.
I don't think I've noticed any particular names but of course, I have only played with this group of friends once or twice as an NPC she had ready. I'm going to ask her.
>primary lowly beasts of this region
You vastly underestimate how important donkeys are and we're to peoples throughout the world and history. Same goes with goats, sheep, and others.
Bro, donkeys were and are used to guard your herds and horses from wolves, coyotes, etc. They will fight back and generally speaking kick them to death. If they do run, their braying will alert your herds to the danger.
Donkeys are guardians. Nothing lowly about them.
Huh, I did not know that. I thought the whole jesus riding into Nazareth on a donkey was to show humility.
So instead the Donkey men are laborers who are very proud, and they are prized bodyguards and shepards instead?
Ahh, no. It was because he needed to fulfill some prophecies. Like literally, he had a donkey taken from the next town so that he could fulfill OT prophecy about the coming messiah riding into town upon an ass.
The wikipedia article states its it might also be about not sending the message of being a conquering king but one coming in peace, but that doesn't make sense in that Jesus wasn't a king or warlord.
In 3.5 dragonborn are explicitly good aligned, to become a dragonborn you have to go through a ritual of Bahamut and be reborn as a dragonborn. They exist to counter Tiamet's dragonkin or w/e they're called.
For this character, I just had an idea. Maybe she's the half-elf daughter of some rich farmer (they have those right?), so she's well taken care of but because she's somewhat of an illegitimate child and he's ashamed of her (half-people are generally disliked right? kinda?) and she sneaks out for some reason and while she is a dragon destroys everything because well, dragons are assholes...sometimes.
There's motivation? Maybe.
This looks like a good place to post this.
Playing a paladin of Tiamat has been interesting, to say the least. He started off as an urge to put together the concept of an "evil paladin" with the extremely evangelical and almost disturbingly polite stereotype applied to Jehova's Witnesses. The more I thought about how this character would think and act, the creepier he became.
I'm totally gonna start a cult.
I'm intrigued. What else can you tell me about these misunderstood donkey men?
I still have to figure out stuff like the logistics of age and family and stuff, what class she should be, that kind of thing. With that basic idea, any opinions? How should I change it, etc?
Can one learn magic primarily on their own? Say if a character was cooped up in a house with access to any books and supplies, would they be able to learn? I suppose she would be able to have at least some kind of a mentor who comes to visit.
Simple my friend. Gnolls are a primitive tribal people, living in loose tribes and waging wars with each other. They don't make big cities or colonies, and think them as strange. What's one things humans have? Diseased people, especially lepers.
Living in a tribe means diseases don't spread as much; so they have to explain why humans have more disease then they do. They see these lepers wearing bells; and then they see the whole town listens to bells every day, so they put two and two together. Humans are crazy and wear bells to give them leprosy.
Of course, this belief has started a tradition in Gnollish communities too. Gnoll priests and shamans wear bells or carry around bells that they ring when they wish to scare or intimidate others and it works. The bell won't hurt you if you are protected by one of their Gods or the spirits.
Chill bruh, what you have is fine. Work with your GM to suss out the fine details. /tg/ isn't your group. We don't necessarily care about your character's past. But if you have a session where some legendary shit goes down, we'll be more than happy to listen to your storytime.
>Kobold boy getting sold to a rich widowed mother and her well endowed daughters.
Well, I started this thread to get ideas and kinda solidify it up. My DM is reluctant to let me play anything so I want to make a well-written character to hopefully convince them...but she's real wishy-washy so we'll see.
I hope I get to experience something legendary and I'll be sure to share if I do.
>Desert dwelling lizard people split into two subraces resembling gila monsters and thorned lizards
>Gilas are large and sluggish, live on surface and in pueblos, value springs and consider baths to be a staple tradition regularly of the wealthy or at least once anually for all
>Get Strength bonus, limited poison breath weapon
>Thorns live in underground tunnel cities with lights powered by magic crystals which absorb the sun and redirect the light to small crystals in the tunnels which serve as lamps and heating
>Entrances to cities are marked by a massive crystal spike standing above the dunes
>Get Wisdom bonus and limited ranged eye blood attack