BattleTech has a great setting but the RPG is shit.
Shadowrun has a mediocre setting and mediocre system, but lots of players and fans so it's the go-to game for science/fantasy mashups.
Eclipse Phase is like a poor man's Shadowrun at a higher tech level and in space. The players attracted to this game tend to be pretty shit-tier for some reason.
Star Wars and the 40k RPGs are excellent settings with fair-to-middling game systems. Ditto for Firefly and other licensed settings.
Traveller is an excellent game setting and I've heard good things about some of the systems. If you're looking for space opera or a "good old fashioned future" and aren't fixated on having a big licensed setting, then Traveller is what you want. Note: Joss Whedon in part based Firefly on a Traveller game he played in college.
Transhuman Space is hard sci fi, unlike pretty much everything else out there. Absolutely GOAT when it comes to sci fi. The downside is that the system is GURPS, so for some players that's a no-go. For me, it's a plus. The writers for this game included one astrophysicist, two noted futurists, and some great RPG writers. It's also a very big setting in the sense that there's so much to do and such a rich world that it's hard for new GMs to get their heads around it. There's no "setting assumed story arc" like you get with Shadowrun.
Traveller: I enjoy games that don’t just lazily tack on a setting to a generic system but instead design the mechanics from the onset to produce a certain gameplay style. Traveller is one of these. For example you generate characters by rolling on multiple tables. You get to pick which tables you roll on (mostly) but obviously not what the ultimate results will be. Whether you actually get what you want or not isn’t the point. The game tries to emulate what events took place in the character’s lives leading up to the start of the game. Every PC in Traveller has a past and a complex back story to explain their skills and how they gained them.
Cyberpunk 2020: Cyberpunk for me will always be firmly fixed within the late 80s and early 90s. So things like leather jackets, big hair, obsessions with Japanese culture and mecha. The fact that the game books refer to things like CDs and the net as new and advanced even for 2020 adds to the flavour. What’s also fun is the fact that gunplay is insanely dangerous for NPCs and PCs alike. Giving some real weight to the words “I raise my gun”. Although I can see the appeal of Shadowrun my biggest issue with it comes not from the addition of the fantasy races but the inclusion of magic which often completely removes the need for tech in the game.
40K: I’ve never enjoyed roleplaying within the 40k universe mainly because it’s pretty restrictive in terms of interacting with other races or standing up to superiors. For me Only War would have to be my favourite out of the five mainly because you can remove it from the 40k setting a lot easier than the others. You can simply say “you’ve been conscripted into the imperial intergalactic defence forces, what do?”
Eclipse Phase/Transhuman Space: Interesting concepts poorly implemented. These games can be enjoyable to play but you’ll need a good and more importantly dedicated GM who’s going to house rule a lot of the crap out of the game.
>>44713774 >I'm not good with graphic design, and whats the point of a thing that's pretty but doesn't work anyway? Honestly, a poorly-designed but well-presented PDF gets a lot more views than a well-designed block of text.
If you want random neckbears to actually take the time to read the file, you're going to need to gussy it up a bit.
>>44714679 Star Wars is considered science fantasy yet I'm pretty sure most people would still mention it within a science fiction setting. (Though I could argue the definition of the word "fiction".) Stop trying to make your favourite RPG out to be different from the others here. Regardless of how you classify it Shadowrun is still crap.
>>44713774 >it's a homw-brew running on Dark Heresy's engine. ...oh so there's hardly any "home-brewing" required you're just rethemeing an already existing game. You made it sound like you've developed something from the ground up.
>>44715988 >You made it sound like you've developed something from the ground up. not quite, I'm adding a couple of mechanics, removing others and adjusting things to fit. it's not quite a re-theme its me using a versatile system to do a thing, I gave it a Staggering Mechanic that should(theoretically) work like a souls-game I'm cutting way down on the number of superfluous support systems available, I've cut the skills section out entirely, given it a revive mechanic, and an entirely different fate-point mechanic. that, and it's not just me. I'm just collecting the details... /tg/ made the setting, more or less. I'm just wrapping it up in a reasonably organized format
>>44715860 I'm working on a cover image now(9001 hours in MS paint because I don't know shit about CorelDRAW), page backgrounding is also on the list of things to do...grey with a repeating crisscross pattern seems okay for me for now. Borders and shit can come later won't be too much in terms of "gussying up" but it'll be something, a decent start...
>>44716259 >won't be too much in terms of "gussying up" but it'll be something, a decent start... A cover image is all you really need, because that's what the thumbnail shows, and people are more likey to click a thumbnail with a picture than a thumbnail that's just text.
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