>>44701583 Its generally accepted that yes, you can bullshit some other curses, but its piss poor to stop at "the exact same language but different phrases" without going whole hog.
So, to make up for it being a different culture, you can pretend its something that makes sense in game translated to what you are familiar with. You know, because thats what this board is all about. Playing pretend.
>>44701672 >keep forgetting the name of the imperial bug centaurs who rule the continent. > Open the table to the players to make a name for them >the monk lands on "almange" (French for German) >they speak dutch
>fantasy RPG setting >DM: Against the north wall of this room, there is a vending machine containing sandwiches and- >That Guy: NOOOOOOO THIS ISN'T EARTH SO THERE WAS NO EARL OF SANDWICH YOU CAN'T CALL THEM THAT!!!
>Jesus Christ is a well known person in the setting >Famous for surprising/shocking people >Basically just a wandering hobo with a fetish for pranks and antisocial behavior >It's now a thing to shout "Jesus Christ" when surprised or horrified by something
>>44702357 I'd find the vending machine a little more remarkable than that, unless you're running one of those kitchen-sink style settings. I secretly love those kinds of things. There's something pleasingly meta about the unabashed ridiculousness of there being a fully functional vending machine in the basement of a dungeon.
>>44701583 In any given fantasy setting, the characters are most likely on a world with no historical connection to Earth, and thus no linguistic connection. Everything the characters say is translated for the players' sake so you don't need to learn a new language to play. This includes invective; "Jesus Christ" accurately conveys the guard's level of shock/astonishment, replacing something the guard would actually say in another language.
Actually, I've been musing on a fantasy setting where Jesus and Christianity exist, but because it's a totally different world to Earth, the mythology is all kinds of wierd and fucked-up.
Like, the first murder was committed because a race of horned serpents convinced the first human to give in to jealousy and kill his brother. As punishment, God removed their limbs and forced them to slither on their bellies. Then he cast them all out into the Void forever, save one - the only serpent who showed remorse for his actions, and was allowed to keep his limbs. God made him the warden of his kin, to ensure they never escaped the Void.
A few thousand years later, the serpents have escaped and are causing chaos, while the limbed-serpent tries to rally heroes to defeat them. All while people are praising Jesus and starting wars over minor differences in Biblical interpretation.
That would fit in my setting. Considering that the kingdom of prester john is a part of the regions history. Presterians follow the path of the one god and the sacrificed son as taught by the churches patriarch, Prester John.
Is it really that super weird to have christianity as a part of the setting? I can't really get immersed in "this is middle ages fantasy" if there aren't not! catholics in the setting.
>>44707940 Communism has not existed because it's not meant to exist. But parties genuinely working for it have plenty of times IRL. They've just been crushed by the not-Communist-but-very-militant other socialists (or occasionally fascists) pretty quickly.
>Medieval setting >There is a "common" language >This is English >A language that didn't even exist in the Middle Ages >Implying the peasants wouldn't speak a wide variety of languages depending on their regions >Implying the educated and the nobillity don't speak French and Latin
And it'd better as fuck be historically appropriate French, faggot. Read up on the Oaths of Strasbourg or get the fuck out.
>>44707999 Latin IS Common, fagberg. D&D basically takes place circa 500 AD, so it makes perfect sense; there are only two big languages, the slowly vulgarizing Latin, and Germanic. Then you've got some minor tongues like Elf (Q-Celtic) and Shithead (Gallic/Brythonic), but even the filthiest Gaul understands Common.
Does anyone legitimately expect their GM to write an entire new dialect to encompass a fantasy setting's historical figures and events while completely removing Earth's, and speak only in that weird dialect while running the game? Legitimately curious here.
>>44707999 Common is equivalent to a passing knowledge of all commonly used languages. If the other person doesn't have common as well, their regional dialect differs too much from the original language to be understood without a heavier knowledge of the language.
>>44708309 Tell me which ones in particular break immersion, then. As was pointed out earlier, a lot of different types of food can break it - hamburgers (and any other sort of 'burger), sandwiches, or french fries, for example. If you want to be technical, any sort of word that originates from a translation error would break it (algebra from al-jabr, orange from naranj), since that assumes the other language exists as well. If you want to get really pedantic, any phrase that originates from another language could count. So, which ones in particular would break your immersion?
See this is why my D&D setting is set on Earth centuries after ayy lmaos blew up human civilization. I can justify all these anachronisms like the lazy as fuck DM that I am as "well there was a guy named Jesus who was kinda important in some old world religion..."
...But there'd be no reason why the town guard would exclaim the name of an important dude in a long-forgotten religion. Fuck.
>>44708882 It's part of the ancient vernacular, passed on since time immemorial. We don't think about it, we just use it, because we heard people around us use it, and they use it because they heard people use it, and so on.
You can have most of the same phrases but why would you keep the ones that clearly refer to things that don't exist in the setting? If your half-orc barbarian ever begins a sentence with "well I'm no rocket scientist, but..." then you're seriously fucking up unless the group is specifically going for a goofy fourth wall breaking campaign.
>>44708817 Proper names, for starters. If someone says Jesus Christ, chances are that Jesus or christianity is the first thing you associate it with. But I doubt Marquis de Sade is the first thing you start thinking of when someone mentions sadism.
>>44709055 >Guard says anything in any real language >not assuming it's all in an imgainary language and the GM is just translating everything for your convenience >not assuming that they actually do speak a real language because hey let's face it a lot more improbably shit goes down in your typical fantasy setting Is this what passes for a joke among your misbegotten kind?
>>44708158 >D&D basically takes place circa 500 AD Nigga D&D takes place in its own separate multiverse over the course of stretches of time beyond mortal comprehension, with the Material Planes alone spanning a multitude of possible worlds and timelines.
This is either some really avant-garde bait or you're fucking retarded.
>>44710349 >>44710512 He's right though, the implied setting of D&D is a fantasy veneer on Europe just post-Roman collapse. Thus the huge swathes of empty wilderness, the copious ruins, the weirdly independent local petty lords and so on. It's strongest in the old editions, where clerics are also *obviously* early Christians, of the not that thoroughly pious kind that e.g. Gregory of Tours writes about. There's a lot of this stuff if you just know to look.
>>44711415 It was already pointed out that the armor was weird. It's weird anyway that mail and 15th century plate exist side by side, there's no real explanation for that. Same with all the weapons. Plate, arming sword and a shield? That makes no sense. Fixing the armor and playing a bunch of not!Lombards is a much, MUCH easier fix than writing a renaissance Italy setting, tho .
>>44711070 >How quirky and random Quirky maybe, but hardly random >>44711152 >I really hate you This reaction seems a bit extreme to me, but you can't like everyone.
I seem to have given you two the impression that I am one of those annoying twats that tries to be random and wacky, like that taco bitch. I am not, but I'm not gonna try to convince you because if I had a blog this ain't it.
>>44714685 >Someone hasn't read literally the entire New Testament Someone, but not me. I just wanted a pic of Odin and that one stood out as being thread appropriate.
>>44708799 This. Many cultures have made such languages, even tribes of Native Americans. Or you could have the language used by the traders as the main language. Why do you think today's alphabet looks more like Phonecian script than Sumerian cuniform?
>>44723643 >The earliest known reference to a vending machine is in the work of Hero of Alexandria, a first-century AD Greek engineer and mathematician. His machine accepted a coin and then dispensed holy water. When the coin was deposited, it fell upon a pan attached to a lever. The lever opened a valve which let some water flow out. The pan continued to tilt with the weight of the coin until it fell off, at which point a counterweight snapped the lever up and turned off the valve.
>Coin-operated machines that dispensed tobacco were being operated as early as 1615 in the taverns of England. The machines were portable and made of brass. An English bookseller, Richard Carlile, devised a newspaper dispensing machine for the dissemination of banned works in 1822. Simeon Denham was awarded British Patent no. 706 for his stamp dispensing machine in 1867, the first fully automatic vending machine.
Huh. I had no idea.
You know what tickles my autism? Tavern food, the few times my DMs actually talk about it. It's probably not going to be fresh anything - more likely slow roasted meats, soups that are kept bubbling for half a week, or perhaps breads. And lots of alcohol.
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