Due to budgeting reasons GW has decided to start cutting races from 40k with only 8 races remaining in the game. For whatever fucked up reason you are the one in charge of this decision.
Which 8 races do you pick to stay?
Probably the DE and the Tau, never liked the sadist fuckwits or the boring gunline army. Also out of all of the choices presented they probably have the 2nd and 3rd least impact on the fluff behind the Bolter Bitches if they were to be removed.
Sisters are pretty damn firmly established in the Imperial lore, though. It'd be like suddenly removing the Air Force from the US military - jokes aside, it'd be incredibly noticeable and cause all sorts of internal problems.
Remove the Tau and Sisters of Battle. Both are exceptionally minor and never really do anything notable. Even the Dark Eldar are more important than the Sisters, and add greater diversity of Xenos to punch in the face.
Cut inquisition and DE, fold them into imperial guard and eldar respectively. Keeps all the pictured races, reduces support on the two less popular, and gives dark eldar a chance to ride the bootstraps of the eldar to glory.
'nids because they are fucking about with the end game in a way that, as a chaos player, annoys me. Tau for similar reasons. and I would then combine Eldar a Deldar into one force and introduce Kroot as a new army choice (If I'm still around to make choices I will also scrap the kroot again three years down the line to reintroduce Tau just to fuck everyone about)
:^) storyline where Tyranides get turned into robo zerg Necrons and fuse them both together. That way they can zerg AND revive! Then do another story merge between Eldar and Dark Eldar.
>(If I'm still around to make choices I will also scrap the kroot again three years down the line to reintroduce Tau just to fuck everyone about)
I like the way you think. Get this man a job.
I remove all the daemon bits and merge Chaos and SM models and rules. I do the same with Eldar and Dark Eldar. Effectively making the chaos variants palette swaps.
Furthermore I'd remove all the other factions except Tyranid, Imperial Guard and Orks because nobody really gives a shit about Necrons, Tau and SoB.
Heroes of the Imperium (that is, inquisitors, assassins, scions, deathwatch, grey knights, all the fun stuff)
Basically just returning to 2nd edition, really.
bunch imperium into one army, bunch Eldar into one, chaos into one, orks, Necrons, Tyranids, Tau, and introduce a new race with an entirely mysterious back story and with over powered shit for a lot of money.
Honestly they should just merge the entire fucking imperial/inquisition into one goddamn book. Daemons and Chaos space marines should be fucking merged too fuck you chaos players.
I actually have no fucking eldar player around me (yeah i know odd) so i cant give a shit about them, but seeing how half this thread wants them merged and the other half wants them to be seperate things i dont know.
And why the fuck do space marines have like 9 goddamn books. Why cant we just have 1 space marine book and each chapter has their own things. Wouldnt they make more money when they just have 1 giant overpriced book that gets updated frequently rather than 1 book for the "popular" chapters that get updated once every 3-5 years? That's actually a real question if anyone knows the answer i would really like to know.
Where's the Adeptus Mechanus on your image, OP. Are we cutting the Skitarii already?
The only raced I'd cut is the Tyranids.
I'd consolidate Space Marines, Imperial Guard, Inquisition, and AdMech into a single 'Imperium of Mankind' race. You'd get one big codex unifying them into a single army, and mini-dexes detailing each of the four branches of the army.
Eldar and Dark Eldar stick around, but get consolidated into one army.
That gives us the following races:
Imperium of Mankind
That's six races. There's room to add two more now.
Remove all the forces Imperium, make it collapse already.
Remove all forces except for the Imperium, and let the Imperium celebrate their victory over chaos and the xenos by falling into infighting.
1. One Marine Codex
6, Chaos (with a heavy focus on cultists and other units. Make daemons and chaos marines suitably rare and powerful)
7. Eldar I guess
8. One Inquisition faction encompassing the Assassins, Sisters of Battle, and Alien/Demon/Witch Hunters
>literally only thing of note is their conception during the reign of blood
>cant be replaced with just some random cult or another finatical space marine chapter
fuck off sisterfag
Keep Grey Knights and Daemons. Remove everything else from the game.
Keep Orks. Remove everything else from the game.
Obviously you cut the Marine and Chaos Space Marine factions. Imperial guard and Sisters of Battle valiantly defending the Empire without the roid-monster Marines against the galaxy...
Dark Eldar because everything they do Chaos does better
Sisters of Battle because everything they do Marines do better and we already have women in the Imperial Guard, Inquisition and Arbites so lack of women in setting my ass
>Vect ispretty damn firmly established in the Dark eldars lore, though. It'd be like suddenly removing the Air Force from the US military - jokes aside, it'd be incredibly noticeable and cause all sorts of internal problems.
Nobody is safe.
Why the fuck would these even exist in this setting when the ground soldiers of every other faction can take ordinary people in a 1 on 1 fight? Completely fucking stupid to have them be a playable faction because they wouldn't be able to defeat any of the others.
Move them to the background. They still exist, but are not playable and basically just fill a "ants getting stepped on by the actual people" role in the lore.
>Sisters of Battle and Inquisition Forces
Literally worse than the Space Marines in every single way. Every single thing they can do, the Space Marines do better. This also applies to the Imperial Guard.
The Inquisition gets the ax too. They and the Sisters of Battle can be moved to the background, reserved for PnP games and stuff. They have no place on the battleground that the miniature warfare game encompasses.
Basically, why does mankind get several different playable factions while every other alien race only gets one?
On that note,
Combine them with Chaos. And Chaos is just one faction; no Chaos Daemons or Chaos Marine separate codexes, only one Chaos faction.
And running with that,
>No More Individual Space Marine Chapter Codexes
Space Marines are one faction and deserve only one book, same as everyone else.
>Also Tau are Cut
Because fuck anyone who likes Tau.
>Combine them with Chaos.
It's like you don't even read the fluff at all.
Sort of. It would take another 5 years before their first codex.
Are we picking armies or races? because otherwise
and we even have room for two new races! Also, are we allowed to retcon fluff to explain this, or are we just axing stuff and changing nothing else? (Commoragh got eaten by the nids somehow. Sucks to be them) We need some details, man.
but they did exist. They just called them "Chaos Androids" back then.
Ok my list would be
>imperium (rolling IG, Inquisition, Sisters, etc into one faction)
>Eldar Corsairs (rolling Eldar and Deldar into on army á la End Times)
>Chaos (CSM and Daemons together again, at last)
>Tyranids, If I have to
For The Emperor
You can't cut anything Imperial or Chaos related, to that leaves Xenos
Can't cut the Eldar or Orks because they have been there the longest
So that leaves Necron and Tau.
There ya go.
>pretty space elves wearing bright colours
Remove all races except the following
>Tau (remove kroot)
>Dark Eldar (harlequins included, CW out)
>World Eaters (only one chaos god, Nurgle which world eaters now follow)
>Orkz (sub-species like gretchins removed)
>Necrons (remove all their fluff. They are now the remaining thinking machines that the Imperium failed to eliminate).
The notion that heretical traitors could exist in a universe bathed in the light of the holy Emperor is heresy! We now rip and tear the guts out of our brother legions (note: not weak chapters anymore) to determine who the Emperor loves most
>I think that pretty space elves wearing bright colours are grimdark
>I think that calling it b8 means I don't have to make an argument
>I think that replying with "k" makes me look cool and detached
Stay mad, Eldarfag. I can read you like a book. :)))))
There's nothing grimdark related the Eldar that doesn't come from outside. Souls being sucked? Doesn't happen without Slaanesh. Muh Fall doesn't happen without Slaanesh. Iyanden Ghost Warriors doesn't happen without Nids. Those mean Slaanesh and the Nids are grimdark, not the Eldar.
However you cut it, all the Eldar are is a gaggle of pretty, brightly coloured space elves. Most of them aren't even fighters. The majority are peacefully living in flying elf cities, doing elfy things.
>Eldarfags will still try to deny this
>builds a thunderdome ringworld around sol that the legions send their strongest to do battle with each other.
>the Imperium also maintains several planets dedicated to being "Ork Zoos" for legions to practice on
I have a solution
>remove pretty space elves
>add grimdark space dwarves.
>Muh Fall doesn't happen without Slaanesh
I don't even know where to start with you.
>Brightly coloured can't be grimdark
Nice bait though.
Maybe Tyrannids and Necrons. I just want to see the Tau get in a fight with the imperium without Tyrannids to save them.
Keep the Inquisition, Eldar and Dark Eldar at all costs. Getting rid of them would destroy the galaxies supply of waifu's
I'd keep every faction but merge Inquisition/Assassins/Stormtroopers/Sisters of Battle/Deathwatch/Grey Knights into one big ass "Elite Forces of the Imperium" book. Oh, and Imperial Knights are merged into Ad Mechanicus. Fuck all you in favor of dropping any faction. People have put so much love and time into their army. Not a Tau player btw.
Space Marines(All Marine codices folded into a single book)
Astra Militarum(Inquisition and Sisters have been folded in)
Wild Eldar(Dark, Corsair, and Garden World Eldar in a single book)
Forces of Chaos(Demons, Marines, Lost and Damned)
Xenos Empires(Tau Empire and their Auxiliaries, Necron Dynasties, plus smaller groups of aliens that don't have codices yet)
First: fascinating topic, OP. Good hit.
1) Eldar. Dark Eldar and Harlequins become a Craftworld type, Craftworlds generate master lists that limit unit crossover. Some CW's can get DE units, some can't. Harlies fit in everywhere, but not cheaply.
2) Space Marines. Bye bye non-Codex Special Snowflakes ...well you can keep some of your signature units, but only when you take specific Lords of War.
Gray Knights become high-cost specialized attachment units with far less variation.
3) CHAOS UNLIMITED -CSM and Daemons. Done.
4) Defenders of Humanity -IG, SoBs, AM w/ Force Packages -want those Missile Organ things from the SoBs? Take 2 squads of battle sisters along as part of the cost.
5) Orkz. Done.
6) Tyranids. Done.
7) Necrons. Done.
8) Tau. Done.
And nothing of value is lost.
Why aren't harlequins included in OP's image?
It would seem like that but Space Marine chapters have too much stuff, like planets ad fleets to fuse it all into one Imperial. So go with Deathwatch they seem like they have less of things expect xeno/exotic weapons
> Space Marines
> Space Wolves
> Grey Knights
> Blood Angels
> Imperial Guard
> Sisters of Battle
> Imperial Knights.
It's a clusterfuck for Chaos, and I get to remove everything I don't like. This is a win for everyone.
Scifi setting of Man vs. the aliens of the universe, (most people's opinions) "lets cut out more of those aliens"
Love all the retards saying drop Tau 'cuz their grimdarks, I guess space lizardmen would fit in better seeing as just about everything else in 40k is a rip of of a fantasy archetype ('nids being the exception).
GW create one actual alien empire that makes sense for the Imperium to fight over worlds with, but yea, Tau totally don't fit in the universe. Space elf clowns, emo-elves, Nuns with guns, totally grimdark though.
> fight with the imperium without Tyrannids to save them.
You mean like the new campaign books they released that was specifically only the Imperium vs. Tau/Farsight, where they had to just nuke the whole region of space because they lost?
Keep MUHREENS, Nids, Necrons, ORKZ, Tau as is.
Combine all Chaos forces like they should be in the first place. This includes traitor guardsmen.
Add a few Sisters units to the Guard in a few non-core slots. Have options in Guard codex for an Inquisition-commandeered army.
Add a few DEldar units to the Eldar and give the HQ and base units some variety for backwards compatibility with old DEldar models. Have something happen to the DEldar such that they need the regular Eldar's help now because woops. Most units end up as count-as with maybe 2-3 actual things they do unique.
You mean because Tau have fucking ridiculous plotshields that cause everybody to suddenly job like a retard? Were it not for being GW's precious baby and solely existing to sell Not!Appleseed mechs, Tau would have been destroyed by orbital bombardment alone. Nevermind that the Titans never fucking showed up.
First one is easy. Tau. They can be removed the easiest since they're the only faction who has no impact on the galaxy outside of their little empire. They're also small enough that they could plausibly be removed via any number of external threats; Ghazghkull leads a WAAAAGH there to plunder weaponry, Hive Fleet overwhelms it, Necrons awaken across the sector etc.
Inquisition can be easily absorbed into existing Imperial armies. Same for Dark Eldar. They're battle brothers with the Eldar; no reason really why they couldn't just be in the same codex.
Everything else is too necessary to the setting.
In what way is the eldar redirecting an entire hive fleet and killing billions of humans to save a million eldar lives at most not grimdark? And they do that shit rather often, not even memeing here.
because its as stupid as fuck. all other races kill their own for victory, or sacrifice their bodies/souls/etc.
noblederp eldar always sacrifice humans to get their way, showing once again their mary sue plot armour
Chaos Marines/Daemons (counts as one, right?)
Necrons are just boring... both model-wise and fluff-wise.
Sisters... sorry, but you're just silly. Incorporate women into the Guard and Marines.
Incorporate other Imperial factions into Guard.
Skitari can suck my chode.
Saying they are only grimdark because of other grim dark, well yeah? Without chaos the imperium woudnt be grimdark?
Eldar just tend to have more colour variety, there are just as many brightly coloured space marines. Eldar fit into the setting fine.
I think they would get rid of Dark Eldar and Inquisition. Those have the most potential for unconventional forces and don't fit with the big army bombast that 40k has relegated itself to.
Tau and SOB, easily. Everybody else is either too essential to the setting, or too cool to get rid of.
I think the consensus is that 40K needs to get rid of all marines.
I cut the loyal spacemarines they are all traitors now... That should help some with chaos feeling more distinct.
Eldar and dark eldar gets mashed together, making one single moraly grey but fucking awful faction
I'll make it easy on you.
>Cut all the crap, remove 40k.
>Start making 30k plastic instead.
Keep space marine, loyalists and traitors.
>Suddenly, game is balanced!
Solar auxiliary replace Imperial guard,
Sisters of silence replace sisters of battles,
Keep orks because I think they are fun/cool looking.
Keep eldar, merge all eldar faction since they are ally with themselves anyways.
>6 factions is already too much for GW IMHO but it would be easier to maintain then 10+
This isn't the power rangers friend, no matter how hard you wish it to be so.
Did I say anything about Knights?
Considering all of 40K's space magic, it's more a sausage fest version of Sailor Moon.
They don't need to remove anything, if they just merge the obviously needless extra codices they end up with 8 factions easily.
1 Space Marines (includes variants and grey knights)
2 Imperium of Man (Imperial guard, sororitas, Inquisition, cult mechanicus)
3 Chaos (renegades, mutants, daemons, traitor legions etc)
5 Eldar (DE, Craftworld, Harlequins)
Okay, first of all try to do as little cutting as possible, consolidation is key.
Space Marines, Imperial Guard, Sisters of Battle, Grey Knights, Inquisition, and Adeptus Mechanicus (did I miss anyone?) all get rolled into one big book The Imperium of Man. The book should contain rules for running any of the above armies as they are now but also rules for having armies composed of mixed unit types. Like an Imperial Guard force backing up a squad or two of deep striking Space Marines, that sort of thing that happens in the fluff but is only supported by rules for allies.
Tau, kroot, vespids, and other minor alien races (in terms of threat to the Imperium) get rolled into one book with rules very similar to the Imperium book in terms of allies and mixed forces (remember, the Tau are expanding and should be adding minor aliens to their empire, even if the entire race hasn't be conquered yet). Call it something like Alien Threats, or Tau Empire and it's Neighbors, or name it after the section of space the Tau Empire occupies.
Chaos Space Marines, Deamons, Traitor Guard, Heretics are also rolled into one book, Forces/Hordes of Chaos. Similar scenario to the above.
Craftworld Eldar, Dark Eldar, Harlequins, and Exodites are all rolled into one book. Codex Eldar.
Orcs get their own book.
Tyranids get their own book.
Necrons get their own book.
I think that covers everyone in the fluff that has an army right now.
The easiest way to ensure that this all works is to cut a few army composition choices from each of the books and add some restrictions to HQ choices determining how force composition works. For instance, a Farseer should probably need to fill her mandatory troop choices with craftworld eldar units before taking squads of dark eldar. Or you could very easily have each model have an alliance or faction stat and the understood rule that no HQ can have more of model choices from a different alliance than they have from their own.
Tau and Skitarii.
Tau add nothing to the lore, the only thing they were created for is sucking up weeb money.
The Skitarii are also retarded as fuck. The Mechanicus abuses the IG/IN/AA for whatever they need. They barely ever pick up arms, and if they do it is only because they need to defend their own asses after their pets got killed.
The skitarii has been around for ages, they're not some "new" army gw pulled out of their ass, they're the armed forces of the cult mechanicus and foot soldiers for the titan legions.
The AdMech is a partner of the imperium, not simply another one of it's institutions.
> 6 different flavors of loyalist marines, plus tau & guard (heavy tank lists only)
> Chaos Space Marines are the only space marines
> Sisters of Battle with Inquisition or Grey Knights as command squads are their loyalist rivals
> IG, Tau, Crons, Nids, Eldar, Orks round out the factions
Lol, I forgot that Mechanicus exists. But Imperium doesn't need three factions when Power-Armored Holy Warriors and Dirty Normal Army cover everything. So the robutts are special options for SoB and IG.
Tyranids and tau would bite it in my book. Tyranids only exist in the lore to add YET ANOTHER impossible threat that the Imperium has no hope of beating if it ever attacks in full force.
For the Tau, I just really hate them. People act like they are the only hope for good in the galaxy to an insufferable degree. Tau fans act like if the Tau really wanted to they could take Terra overnight. I'll admit they made gains in galactic conquest and are notably less grimdark than anyone else but that doesn't invalidate my points. I don't want to sound like the "other" insufferable cunts that scream "IT WASN'T A REAL CRUSADE" but if imperial command could pull it's head out of it's ass and take advantage of what may be the only technological advantage they have, and just warp fleets right outside of Tau worlds, virus bomb them, than leave as fast as they came, the Tau would be gone in a few months.
>chaos great army
>imperium great army
>eldar great army
>notably less grimdark than anyone else
Yeah, fucking no.
Tau fans only think the Tau are a hope for good because they don't understand what the original authors were going for.
To be fair the original authors were fucking terrible at getting their point across.
Tau are a special variety of grim dark that most people today don't really consider very grim or dark. They're communists. Like Soviet communists. Thought-police, reducation supporting, brain washing, nobody-knows-the-truth-except-glorious-leaders-whom-we-worship Soviet communists in space.
The Tau in their original incarnation were uplifted from a society of tribal savages to a point where in some areas they are more technologically advanced than the IoM in only a few short centuries. 200 - 500 years of advancement lead by a new caste of Tau that originally had subtle mind-dicking powers in the form of pheromones. This new caste ensured the sudden cooperation of all the Tau tribes, organized a rigid caste structure, forbid interbreeding between the castes, and set up a strict hierarchy of the castes. If you're born into the earth caste you are at the bottom of society and nothing you can do can better your station. This is in direct contrast with typical Western ideals and it's clear that that the authors were trying to setup a very dystopian society.
Each race has it's own mostly unique brand of grim darkness. All of them are (or at least are supposed to be) taken to a logical extreme (and in some cases then some). The Tau are no exception to this.
Actually what Tau fans don't understand is that the Tau are a slow slip into grimdark. The increasing references to the Ethereals mindfucking people isn't a fluke- it's because the Tau Empire is slipping away into darkness. They started out noblebright, but they will be corrupted by their own ideals and turn into something worse than the Imperium.
Hm this is a toughy
I like nids we will keep those
You have to have humans
orks are made for fighting and winning and getting squated ain't winning
Guess we will keep the elder
Nerons are nice to
That auctualy really only leaves tau and I guess kroot or you can count daemons as a race and ditch kroot,
>Eldar (W/ Mechanical and model support for count-as dEldar equivalents. I.E. each mechanical unit says what its eldar and deldar equivalent is, even if they have identical mechanics.)
Admech Forces (including Imperial Knights, Skitaari and Techpriests)
Imperial Guard and Stormtroopers
Ordo Xenos (including deathwatch for puritans and orks, eldar, and tau for radicals)
Ordo Malleus (daemons folded into an option for malefic psykers in general and unit choices for radical inquisitors in particular)
Ordo Hereticus, Arbiters, and Sisters of Battle
Space Marines (CSM are refluffed loyalists)
Variant Space Marines
This makes a lot more sense if you think about it, to reflect the Imperium-centric nature of the game.
I'd cut both space muhreens and chaos, and then you'd have a better.
Chaos (daemons and chaos marines, make the chaos marines very powerful but extremely few in number)
Nothing else is needed. Sisters can just be a single squad elite choice in guard. Fuck Dark elder.
Imperial Mortals (IG, Mechanicus, Knights, Titan legions)
Eldar Craftworld, Corsairs, Exodites, Dark, Harlequins
Tau (inb4 rage)
I guess you can cut Tau if you want Mechanicus on their own, as if we need that many Imperial factions.
My finalized list:
The Tau approach the Necrons to try and make an alliance for the Greater Good~. The Necrons end up assimilating the Tau. They become the Taucron.
Eldar and Dark Eldar merge into the Harlequins.
The Squigs get bigger and meaner. They eat the Tyranids, and the Orks follow the giant Dire-Squigs as their new bosses.
When I said that was my finalized list, I lied.
Merge the Eldar with the Space Marines!
Not really following the rules, but discuss with me teeg:
Ditch loyalist marines, after the heresy they stopped making astartes because they were seen as a clearly unstable product. Chaos space marines are few and far between, but what's left are the survivors of millenia of persecution without respite.
Necrons are back to soulless machines, C'Tan trickery and/or eldar shenanigans killed off the lords leaving only classic 'crons. C'Tan shards are free and sentient and trying to regain power by using their mindless pawns to kill and consume one another.
The only eldar left are the deldar, who strike out of their pocket dimension to steal supplies. Play down the elf part, play up the murderous fae part.
Orks and tyranids are mashed into one swarmy bioweapon race with big guys in charge. Commanders gain and lose power/intellect based on the size of their swarm, making them exponentially more dangerous as they grow.
Sisters of battle and imperial guard are rolled together, and pop out looking like dark angels without superhuman stuff.
Tau play up the mercenary aspect and play down the mecha. They are all of the disparate minor factions united by a mysterious leader known as the Ethereal. Their only hope in a galaxy with forces like the chaos and the imperium is to band together and fight in unorthodox ways.
The game has boiled down to four factions, and now it might actually be possible to balance it.
Remove Dark Eldar, Tau, and Imperial Guard.
Then put back the Imperial Guard with heightened technology and tacticoolness. Have a few Tau units in the mix available as mutually exclusive stuff that kicks out most loyalist units.
Justify this as the Loyalist Imperial Guard gaining a technological edge in the Imperium side, and the Gue'vesa becoming the primary Tau line forces due to successful propaganda programs
Super-duper revised list:
>Half-Eldar Space Marines
>Orks (now fatter having eaten their Squigs, as the Squigs ate the Tyranids, as the Tyranids ate the Squats)
>Chaos (now including the newly corrupted Sisters of Chaos)
>New Army: Space Skaven
>New Army: Space Brettonian Knights
Imperium - includes all Space Marines, Imperial Guard, Knights, etc etc
Chaos - CSM, Daemons, heretics, and traitors
Tyranids - bring back the Genestealer Cults and such.
Eldar - Includes both DE and CWE choices
Tau - Because I love people hating on them. Give them more options for alien auxiliaries like Squats.
Space Skaven - because fuck it, I love those little bastards.
Other abhumans and things with no Codex
If it's 6 of the pictured 10, and it's Inquisition not SoB, squat the DE (who have no significance in the metanarrative) and the Tau (who, although I don't particularly like them, are only really being picked by exclusion since the other races are pretty core to the setting while the Tau aren't).
Pic related shall be the equivalent of Chaos.
I cut Tau, Sisters, Tyranids, and Necrons, Inquisition, Dark Eldar.
Tau contribute nothing to the universe, Sisters and Inquisition are just add-ons to Guard and shouldn't be able to field armies by themselves.
Tyranids and Necrons both work better as unknowable enemies of the Universe. I'd keep them in lore as the big bads but remove them as playable factions.
Dark Eldar just roll into the Eldar codex.
Tau and Sisters of battle can both go. Tau don't do much fluff wise and are pretty boring save for Farsight. Sisters are a non-faction as is, with the reason for GW's refusal to just discontinue them being a fucking mystery