What do you think from fantasy maps which are similar to Europe?
They're too similar to Europe.
For instance, the world of Drakengard, where the Union of Flippedfrance is under siege by the Empire of Notspain.
Why can't they even vomit two blotches on a map? How is making a fucking random original map to much work? Especially when the require quality is low and you don't need much stuff.
there's far too many, but then again, the creators have a limit of imagination if they only use what they are familiar with, so I can't say as I blame them.
but its best to start from scratch anyways.
Okay but what if
we flood the world?
And most of China. And basically all of the South in the States. It's almost like lowland areas are vulnerable to sea level rise.
Really though there's a lot about that map that could make for some fun campaign ideas. You've got a shitton more islands and archipelagos than you'd first expect, and most of those close to mainland. Plus look at all those seas! The Amazon, China, Siberia, even the Aussies get a new bigass lake in the middle of the Outback.
>OPEN PAINT, DRAW QUICKLY A MAP OF A CONTINENT THAT'S NOT EUROPE
Would you explore /tg/?
There an area in particular you'd like to zoom in on and
I sorta see some features in common, now that I am looking for them...
It was procedurally generated from some white noise, so I guess it could have worked out that way incidentally.
Ah yes, the passive aggressive realm of No'fun'allowed.
Is.....Is that the Kings of War world? Jesus Christ.
>Weird jagged coastline. Who designed this, an alien?
With the South gone you'll lose a lot of other fruits and other crops too, but with that much more water you've probably got a lot of potential farmland all messed around. Breadbasket might be the same, but you might have fruits grown in Nevada or something.
I have nothing against them.
If they're done well, with at least some originality, and complex enough instead of basing on streamlining, simplistic views and bland stereotypes, they are cool and what they lack in originality they gain in familiarity.
Unfortunately most are pretty much opposite.
I don't have problem with it (did it in my setting) because if you want to have a region with a somewhat simmilar history and climate to that of medieval europe (without saying 'lol magic') it has to resemble europe pretty closely.
Try making a map vastly different to europe, then working out regional climtes and cultures to reflect those climates and you will likely end up with something that doesn't at all resemble traditional fantasy (unless thats what you are going for).