So I had this idea for the start of a scifi campaign and wanted to know if anyone else had had similar ideas or if they'd actually run them.
The players start out
exiting their pods, at which time I hand them their character sheets and portraits. All are identical, as they are all clones of the same person.
The idea moving forward would be to have them individualize and customize organically over the course of the game, sort of like how the
Clone Troopers did.
Probably best to check with your players beforehand to make sure they're okay with it.
Personally, it sounds like fun, but I'd hate to go through all the trouble of character creation just to have my hard work invalidated because "lol we clones now".
>but I'd hate to go through all the trouble of character creation just to have my hard work invalidated because "lol we clones now".
I think OP would give them premade characters.
OP, this could be fun, but you should give the PCs a little bit of wiggle room for individuality; maybe a little bit of point-buy on top of the premade.
Let them start with limited skills/attribute differences because they are a link in the chain seeking a more perfect clone.
>Either these guys are really missing the point. Or it is I who is really missing the point.
Anyway, sounds like a wonderful idea OP. Good way to introduce a new system too if you wanted to try something new as well.
Just make sure ahead of time you mention how YOU will be providing pre-made characters, but for them not to worry, because there will be plenty of room to customize.