>>44681094 i, too, remember when /tg/ actually talked about games instead of nonstop >"stat me" >"cocksucker quest" >"tell me about your favorite turd" contentless shitpost >how does this picture of girls or blacks make you feel /pol/trash
My GM let me pick up the stone dragon maneuver that deals con damage as an ability at 12th level(I could choose between any spell in the allowed books, a stat increase of two, a feat, or a maneuver/stance from ToB) I hope I'll get a lot of use out of it.
>>44681094 My fondest memories of Bo9S's release was drinking the tears of westaboo jackoffs who kneejerked so hard they broke their desks at the idea of a fighting style having a name and having named moves and stances, and who said the book was too anime for D&D. It was fun to make them upset by explaining the elaborate systems of historical European martial arts that weren't all that different from the styles used in the far east. They were a constant source of entertainment if only because of their complete ignorance of their own history.
It was that era's version of the "anime sucks, you fag" stuff we see today when anyone dares to post a picture of anything made anywhere east of India, even if it's something like a Fire Emblem character in respectable full armour.
>>44681743 That one. The thing is he wanted it to be a high powered game so we had 40 points to build our characters after stats by choosing class features, feats, and spells (late maneuvers) and we could spend five on a pre-approved template For Example I took Sneak Attack, Skirmirsher, Fiend Slayer, Sun Burst, Mage's Magnificent Mansion, Mass Heal, Greater Restoration, Unarmored Bonus and more shit at level 1 on top of having the beast of legend template.
So, I've never actually heard of anyone doing it, but I know near the end of the sword sage section they ACTUALLY SUGGEST "Yeah, you could replace maneuvers with equal level spell slots from the Wizard's spell list".
Considering ToB classes refresh their maneuvers every encounter instead of every day, how powerful could someone actually be if they did that?
>>44683969 It's kinda funny that they did that, actually, since it worked out pretty well last time. At the time, not very many people liked the material being made at the tail end of 2e, but a lot of that material (Especially the skill system) became the basis for 3.0, and 3.X are by far the most successful editions by sales and general public opinion.
>>44681470 >>contentless posts oh please. quests may be a cancer thats squeezing out the other boards but /tg/ rarely actually got shit done ever anyway. there is more legitimate discussion about 3.x systems in the pf general than there ever fucking was back in the edition war shit storm.
>>44681790 >My fondest memories of Bo9S's release was drinking the tears of westaboo jackoffs who kneejerked so hard they broke their desks at the idea of a fighting style having a name and having named moves and stances, and who said the book was too anime for D&D
I wanted to do this once, but the DM did the typical "TOO ANIME REEEEE" and banned it.
So I played a Wizard and anime'd the shit out of everything.
Every spell got a new super-anime overly complicated name, I want over the top with how I described them, and was just generally anime as all fuck.
DM nearly popped a blood vessel an hour in. The rest of the group thought it was a fucking hilarious, which was the only reason I was still invited back.
>>44685528 It never produced a finished product, obviously, but there was a lot more cool worldbuilding and setting talk, and a lot more half-finished projects. Even if not actually productive, it was a more fun and interesting environment.
>>44686569 Also, more frequent dumps of useful resources and cool images for inspiration; alas, the post timer increase on worksafe boards ("to encourage more thoughtful, less chatroom-y replies") put a stop to those imagedumps.
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