Look at this shitty map, you like this shitty map? If yes we're gonna have a good time, if no well then sorry I'm not that good at drawing. Anyways, this here is a game. It's a fun little grand strategy-esk game here, so anon's pick a country you want to guide through history.
Introductions aside here's the rules:
Each turn is 10 years.
You can pick a direction to expand.
You can declare war on any country you can reach.
There will be rolls to determine how well your conquests can go.
There will be events that happen to your country and you will need to give solutions.
Said solutions do not need to make sense, but if they do they're more likely to succeed.
Bonus points for funny yet logical solutions.
Feel free to ask questions about your country in question and how its doing, you might just learn something.
Of course and I'm glad you asked.
Flumine: It is a nation of sailors and minors, it takes great pride in its naval tradition and its people are a hardy folk. They're not much of a disciplined fighting force though more economically oriented than anything else, but boy can a Flumite take a punch. Also renowned for bar fighting.
Sangis: A very feudal society with a lot of in-fighting, but also a very disciplined yet small military, economically it is very agrarian with it's primary export being wine. It has recently settled the island to its south and seeks to fully colonize it.
Your nation is Sangis, A nation home to a varity of political problems, chief amongst them being the constant bickering between the nobles and chiefs over what should be done regarding how the nation should function. For the most part though you live in relative peace and prosperity with your strong agricultural foundation and lucrative wine trade.
You have a small disciplined military that is more used for national defense than military expansion as the nearby tribes are and have always been extremely violent constantly trying to sack your fertile and rich lands. This almost perpetual state of raid is almost all that holds your country together.
However to escape the violent mainland the King has decided to settle the island to the south, it too is fertile in nature, and rich in minerals with its many hills. It is blanketed with forests and the natives for the most part seem rather tame. At least by comparison to your normal neighbors.
EVENT 1: Comet Sighted
Lose 1 stability (I kid)
In the great sky above a light streaks across it burning brightly in the darkness of night until it gets brighter, and brighter.
It streaks down across the bay into the island that your great nation has started to colonize. You can only guess the pain and suffering of the natives, let alone your own people.
What would you like to do?