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Warhammer 40k General

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Thread replies: 377
Thread images: 43

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No one else could be assed to make a General Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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I claim this thread for the Emperor.
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Anyone have the new formations from the Get Started boxes? Looking for 40k and AoS
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What are some good ideas for varying up types of terrain? So far .y group just has boxes for buildings and scattered rubble.

I'm getting rather sick of fighting in constant cityscapes. Any way to mix it up?
>>
Holy shell it felt like an eternity waiting for a new thread. Hope Ravenwing anon is still here:
>>44665059

Unfortunately I can't help with what you are looking for but I am starting my own Dark Angel Bike army and had a few questions.

Is the support squadron worth adding more than three land speeders to?

Right now all three of my bike squads of three bikers are using different weapons to have a squad of each. Melta, Plasma and Grav. Which do you prefer?

Is it worth scouting? With the strike force I can't charge if I scout, right? Seems to make the whole formation bonus moot.

Also I understand the Darkshroud is conferring scout and shrouded to his land speeders. It says the icon of old caliban is giving stealth to units within six inches but not to the darkshroud itself. If the land speeders gain stealth do they still confer it back to the Darkshroud?
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>>44669500
Canyon, desert, what kind of terrain do you want to fight on?
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>>44669500
There's some really good downed valkyrie terrain. Id say boulders, dunes, mountains and forests if you can make it.
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>>44669459
Because posting AoS images in a 40k thread will ruin the thread faster than you can say anything positive about any faction whatsoever, I dun posted the AoS ones that have leaked so far over here >>44669504 >>44669518.
>>
I have a couple of questions about forgeworld:
1) I've seen that in the 40k section they have some units that are actually from 30k.
Some of them can obviously be used for some units, like the mkII and mkV assault squads, but there are also other, more "specific" units, like the Breacher Siege. Are there rules for them or are they to be used as fancy count-as?
2) The Dreadnought models, the "boxy" ones, not the contemptors, are mono-pose or is there at least some degree of customizability for the pose?
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>>44669554
Someone else posted the orkz one on a fb page. Im really interested in the tau/skitarii/necron and lizards
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For the worst troops choice in the game.
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>>44669656
Cute
>>
B R O F A M

Tis the season of clearance. The Terrain God of my group spent $40 for ~60 trees, a cabin, barn, and two silos. Then he hit up the pet stores aquarium section and picked up a 3 section Castle, two viking ships and a half broke pirate ship for ~$30. Then he just hot glues the shits onto rounded blobs of bassa(?) wood for bases.

It helps that he just got a 6x4 Snow Mat for Christmas but he also has the regular grassland mat.
>>
>>44669656
fire warriors and the tanks are such solid designs

real shame GW went with the fatass suits instead
>>
>>44669625
Breachers are in the FW siege assault vanguard 40k army lost. That's why they're there.

Cant really comment on the pose ability of the dreads though.
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Reminder that the realm of chaos is arranged into the gods' symbols.
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>>44669778
reminder that everyone who wasn't dumb already knew that
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>>44669709

Honestly Fire Warriors aren't the interesting part of the Tau millitary, because they're the privates who haven't earned a more specialised job like Hammerhead gunner, Pirhana pilot or Battlesuit pilot yet.

They are literally spare guns cheaper than just spamming drones, without the mobility or firepower of the more major elements of the Tau millitary.

They are the cannon fodder, and because they're shittily equipped by Tau standards 75% of them die before they can get promoted.

Or in other words, they're the most grimdark part of the army. If Aun'Va hadn't pushed expansionism so hard they wouldn't need to overstretch their millitary far enough to need footsoldiers.
>>
>>44669877
You'd still need foot soldiers for cramped indoor fighting, though they could probably use kroot for that.
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>>44669514
Wait did you really just sit there refreshing the catalogue waiting instead of making the thread yourself? What the fuck anon.
>>
So...how do I even get into WH40K? I mean tabletop game I know lore and memes well. Is it still popular or is it dying? What's easiest faction after Space Marines? I checked out prices in one shop and fuck me is that shit expensive but for some reason Orks were relatively cheap altough I've heard they suck now.
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>>44669877
Have you actually read any tau fluff whatsoever?
>>
>>44669968

Given that in the last month I had to read every Tau source book cover to cover to research a story I'd say I'm prolly more up on them than you are at the moment mate.
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>>44669963
Buy a starter set, they just came out with some new ones.
>>
>>44669927
No I watched Mad Max. When I got up near the last thirty minutes I refreshed to see the new general was only just made. Besides I am using my tablet right now and don't save images to it.
>>
>>44669963
What armies do you like, from your reading of the lore and (I assume) seeing artwork and pics of models? It's always better to pick an army that you really like rather than looking for one that easy or cheap or whatever.
>>
Sup /tg/ im looking for a white dwarf collection featuring issues from between 200-300 anyone know of a good repository? All I can find is up to about issues 225
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>>44669877
>they wouldn't need footsoldiers
can't win a war without boots, m8

>but auxiliaries
are not trustworthy
>>
>>44669877
Actually, they are highly disciplined and they are by no means "shittily" equipped. Their standard tool kit is superior to most races frontline soldiers they encountered and they are also equipped with more advanced weaponry like the Breachers plasma shotguns, rail rifles, and Ion rifles.

The Tau prefer to use Fire Warriors because Drones are limited in what they do and allied races cannot be trusted enough to form the core of the Tau military.

Also among the Fire Warriors are a lot o veterans who forgo promotion to stay in the Fire Warrior ranks. You know, the Fireblades and the veteran pathfinders.

>cannon fodder

Something the Tau do not believe in.
>>
>>44670035
Orks, CSM and Imperial Guard caught my attention the most.
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>>44670017
The fact that you spout shit doesn't convince me of that.
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>>44669877
>>44670017
>>44669656
>that one troll that doesn't even bother reading anything related to the faction yet spouts off like he actually has read stuff
>>
>>44670051
Hold off on all three, Guard is the least fucked of the three but takes quite an investment to be good LodesaWyverns Worry not, updates soon
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>>44669877
>they're shittily equipped
>4+ save
>s5 ap5 weapons
>haywire grenades
>drones support
>>
>>44670017
And yet you still have a horribly wrong understanding of them. The majority of fire warriors aren't aiming for promotion and thus failures if they don't get it, they're doing the job their capable of and doing it to the very best of their ability. Your view that they're failures or cannon fodder shows you don't understand the tau's concept of working for the greater good.
>>
>>44669963
If you are only interested in 40k for the game you are probably going to have a bad time. It really must be taken as a whole hobby to justify the investment (to me). You aren't just buying a box of minis, you are buying the brushes, primer, paint, and probably an exacto knife too. This is before or after you get your rulebook, template, scatter + dice and codex. Picking a faction that is "easy" probably is not the right way to go about it either. You are going to be painting and modeling more than playing for the first few months while you learn. Most people avoid heavy Psykers like Daemon and Grey Knights as it is another phase to learn, but even that isn't too bad. Also newer players are best to stay away from supplementary factions like Harlequins, Khorne Daemonkin and Scions. They aren't a staple army and may lose support (be absorbed back into their motherbook).
>>
>>44670113
Tau will find anything to bitch about.
>>
So, complete newfag to the game, I want to get into it, so far I'm looking at space marines as an army, but I have no idea what the other options are.
Enlighten me please.
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>>44670135

Browse 1dchan first, come back when you have boiled it down to 2-3 armies. They have fluff and tactic sections.
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>>44670050
>Actually, they are highly disciplined and they are by no means "shittily" equipped. Their standard tool kit is superior to most races frontline soldiers they encountered and they are also equipped with more advanced weaponry like the Breachers plasma shotguns, rail rifles, and Ion rifles.

Shitty by Tau soldier standards, but do go ahead and not bother to read what I said.

>The Tau prefer to use Fire Warriors because Drones are limited in what they do and allied races cannot be trusted enough to form the core of the Tau military.

And they also only need that much of an army because they're obsessed with mass scale expansion, something Aun'Va essentially manufactured the entire Damocles Crusade to fire up to new heights because he's the worst think to happen to the species.

>Also among the Fire Warriors are a lot o veterans who forgo promotion to stay in the Fire Warrior ranks. You know, the Fireblades and the veteran pathfinders.

Relevance to the possibility of an entirely mechanised defensive army?

>>cannon fodder
>Something the Tau do not believe in.

And yet do anyway when the Ethereals tell them to. Shas'la of all three on foot branches are definately the most vulnerable section of the non-auxilliary army by a long shot.
>>
>>44670051
Orks are fun and simple to use. It's weird how everyone loves them, when people see them playing everyone is rooting for them to win even if nobody actually expects them to.

Chaos Space Marines are bad with lots of redundant or useless units, may as well use renegade marines with the normal SM codex or go full chaos with daemons.

Guard are the "normal" without all the crazy magic or technology. They're fun to play as can compete without being too overwhelming by themselves.
As a guard player I found it extremely difficult at first knowing what special weapons I should put on my guys and ended up having to butcher a tank because I equipped it with a useless combination of weapons.
>>
>>44670131
it's not a tau player. my bet is it's the same guy who finds something new to complain about like orks are a fighting race but i2, or other memes.
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So I have the new Tyranid, Tau, Space Marine, and Necron Formations. Anybody have Imperial Guard?
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Few threads ago there was talk of popular deathstars. Only example mentioned and explained in any detail was orikan star. However, are there any other popular deathstars atm?

These things are of great interest to me.
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>>44670103
>LodesaWyverns
>implying it's necessary to be hyper competitive.

Seriously, not everyone in every single store is playing net-lists. Guard are fine right now, just because they can't trounce WAAC fags doesn't mean they're not worthwhile.
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>>44670223
Marine Centurions with Tigurius and other characters like maybe Draigo.

Eldar seer council
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>>44670155
They're vulnerable and because of that they have long range weaponry and all kinds of support: markerlights, drones, apc for every squad, nasty tidewall shit, etc.
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>>44670116
>And yet you still have a horribly wrong understanding of them. The majority of fire warriors aren't aiming for promotion and thus failures if they don't get it,

Something I passed no comment on, nor even brought up.

>they're doing the job their capable of and doing it to the very best of their ability.

Yes. And they're not trusted with any of the good equipment for a minimum of four years of active duty. They're raised from birth with no choice in the matter, and most of them die before getting to the next stage.

>Your view that they're failures

Also something I didn't say.

>or cannon fodder shows you don't understand the tau's concept of working for the greater good.

They're raised to be happy to throw their lives away and not question it. They're practical about it and will make every effort to not spend a life needlessly (unless given dumb orders by an Ethereal), but they'll still end up spending the majority of those lives regardless.

S5 guns and 4+ armour is the Tau equivalent to a Guardsman's laser pointer and t-shirt. They just have better tech and higher standards of practicality.
>>
>>44670223

I am unsure if this counts bu my girlfriend runs an annoyingly wolf heavy Great Wolf Detachment with 4-6 Thunderwolf Cavalry and a ThunderWolf Lord with the named axe. They all take Storm shields and Thunderhamers (she doesn't like shooting, I had to get her Long Fangs just so she would take something with actual range). There can be up to 20 fenressian wolves running in front of this furball.
>>
>>44670155
>Shitty by Tau soldier standards, but do go ahead and not bother to read what I said.

There is no such thing as by "Tau standards". The Fire Warrior are the core of the Tau military. They are the bloody standard and they are equipped with high end technological weapons too. You have no point.

>And they also only need that much of an army because they're obsessed with mass scale expansion, something Aun'Va essentially manufactured the entire Damocles Crusade to fire up to new heights because he's the worst think to happen to the species.

Aun'Va long scale plan have proven to be highly successful and have expanded the Tau empire greatly. Disregarding firewall incident and his death, the Tau expansion has been success and the Imperium has been removed a viable threat to the Empire as he intended.

>Relevance to the possibility of an entirely mechanised defensive army?

The Fire Warrior work in tandem with Tau armour to be a mobile and mechanised fighting force that unloads great firepower before disappearing in their devilsfish before enemies can get at them.

>And yet do anyway when the Ethereals tell them to

Very rarely and only in the most desperate situation. So there is no yet here.

The Tau do not believe in the notion of cannon fodder. They don't use their allies as cannon fodder, they don't use their drones as cannon fodder, and they certainly do not use their own troops as cannon fodder.
>>
>>44670223

I am unsure but I just got an Obryn and am probably going to get the Orikan just because of that thread. I was wondering if those two+ two Warscythe overlords with 5 shield guards would be enough to run a mini Deathstar.
>>
>>44670243

Thanks! Didn't know seer counsil was a thing again. It used to be in 4th ed. I think.

>>44670278

Yeah, I'm pretty sure that counts, I've heard of those thunderwolves.
>>
>>44670300
>They don't use their allies as cannon fodder
Actually I don't sure about guelavesa.
>>
>>44669656
>worst troops choice in the game.
>in the game

b8/10 surprise so many people responded.
>>
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THEY KILLED BRANSTARK ON KAT !!!

fucker had a good run, over 3 years of building a massive torrent collection of pretty much every novel/codex/audio out there.

f5
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>>44670278
>>44670314
>I am unsure
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>>44670257
>Yes. And they're not trusted with any of the good equipment for a minimum of four years of active duty.

Except that Shas'la are given Rail Rifles, Ion rifles, and Plasma shotguns. All advanced and potent weaponry.

>They're raised to be happy to throw their lives away and not question it. T

As do all Tau. Again, you gave no point.

Frontline soldiers have a high morality rate. So what? So do tactical marines and Eldar Guardians.
>>
>>44670223
with daemons we have heralds with screamers who focus on buffing themselves to 2++ and spitting out psychic powers. i've tried putting heralds with fiends or hounds, respectfully to their gods, but while they are a strong fast moving force they can't weather firepower. in combat they will slaughter most
>>
>>44670278

Is she the one who wouldn't move from cover (turn one) because she was afraid of her dogs getting shot?
>>
>>44670342
Everytime the Gue'vesa are brought as fighting forces, the text says that the Tau do not use them as cannon fodder.

>>44670352
He changed his name and moved his collection here

https://kat.cr/user/Epistolary/uploads/
>>
>>44670352
Dude, he just changed his username to reflect that, with all the novels he owns, he's a high ranking librarian.
>>
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>>44670352
I hope someone have a backup of this
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Are rad grenades any good? Thinking of adding them to my inquisitor
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>>44670460
>old pathfinder team
Le fu.
>>
>>44669527
>>44669538
Forest terrain would be a nice change of pace I think. I feel that wouldnt have enough LoS blocking terrain though
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>>44670430
>>44670450

MORALE RESTORED
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>>44670300
>There is no such thing as by "Tau standards". The Fire Warrior are the core of the Tau military. They are the bloody standard and they are equipped with high end technological weapons too. You have no point.

Have you considered that your complete failure to see a point means you have no clue what I'm talking about?

It'd be another matter if you saw the point and disagreed, making effort to refute it, but here you're just straight up admitting ignorance then barreling on anyway.

>Aun'Va long scale plan have proven to be highly successful and have expanded the Tau empire greatly. Disregarding firewall incident and his death, the Tau expansion has been success

It was extremely unethical and has ultimately led to more loss of Tau life than any other relevant factor. He may well be a deluded enough extremist to think he's genuinely done it for the sake of the greater good, but ultimately it's just plain impatience to incautiously leap from minor power onto the galactic stage.

>and the Imperium has been removed a viable threat to the Empire as he intended.

Ha ha ha ha ha ha

>The Fire Warrior work in tandem with Tau armour to be a mobile and mechanised fighting force that unloads great firepower before disappearing in their devilsfish before enemies can get at them.

That sure is a description of how the Tau millitary currently operates.

>Very rarely and only in the most desperate situation. So there is no yet here

Go read the Farsight supplement's coverage of the war for Arkunasha.

>The Tau do not believe in the notion of cannon fodder. They don't use their allies as cannon fodder, they don't use their drones as cannon fodder, and they certainly do not use their own troops as cannon fodder.

It's really cute that you think millitary pragmatism and effort not to spend life foolishly ammounts to much when your overall policy is so hyper-agressive that you end up maintaining an -extreme- attrition rate regardless.
>>
>>44670251
>ZM space marine contingent is a captain, tac squad and ven dread already
I'm really going to have to pick up that terminator captain.

That's the old space marine rapid-fire rule.
>>
So if I want to shoot with 3 fw's squads with coordinated firepower rule and one of shasui's from that squads fire mirkerlight, can I use that token?
>>
>>44670300
>The Tau do not believe in the notion of cannon fodder
Gue'vesa is Tau for cannon fodder.
>>
>>44670491
It's the new one.
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>>44670430
I get an SSL connection with that link?

Anyone else get this?
>>
>>44670152
So right now I'm thinking Ultramarines, Space wolves, or salamanders.
Which one should I pick?
>>
>>44670694
There's one old style box and one new.
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>>44670693

Tau send in the Kroot to die so that no loss of life occurs.
>>
>>44670408

Yeah that is her. She is getting a bit better. I am going to start up a KDK melee gorepack as a better way to play if she wants to joust.
>>
Is there any possible reason why someone couldn't buy the AoS Daemons of Nurgle Start Collecting set for 40K?
>>
>>44670608
>It's really cute that you think millitary pragmatism and effort not to spend life foolishly ammounts to much when your overall policy is so hyper-agressive that you end up maintaining an -extreme- attrition rate regardless.

That's still not cannon fodder. Not even the guy you're replying to, but you really don't seem to understand the concept of cannon fodder.
>>
>>44670727
But even in the old boxes they are still the last sculpt of pathfinders.
>>
>>44670755
Besides being a heretic? No.
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>>44670685
iirc, with coordinated firepower, they all fire as a single unit, and a unit cannot use it's own markerlight tokens.
So no.
>>
>>44670755
Nope, no reason. You just don't get a formation for them in the box.

>>44670685
I'd say no, only networked markerlights could be used in such a situation.
>>
>>44670755
Because you don't want to be mistaken for one that play AoS at the store?
>>
>>44670805
Eat my ass for Christmas, loyalist scum.
>>44670813
Sweet. I can find the formation online I guess.
>>44670817
That's what the Internet is for.
Thanks, guys.
>>
>>44670817
>for being the only one that play AoS at the store?

FTFY
>>
>>44670755
i would get it, plague drones alone are $60 and the box separately is like $135 but $85 is a steal

>>44670817
daemons anon, they exist in 3 games now and gw has given up on selling square bases
>>
>>44670608
>Have you considered that your complete failure to see a point means you have no clue what I'm talking about?

I have seen your point as dismissed it. Saying "shitty" by Tau standards and not showing any proof that he Tau are gimping the Fire Warriors is not a point.

>It was extremely unethical and has ultimately led to more loss of Tau life than any other relevant factor. He may well be a deluded enough extremist to think he's genuinely done it for the sake of the greater good, but ultimately it's just plain impatience to incautiously leap from minor power onto the

Few losses compared the gains and resources the Tau and it was not impatience. The Third Expansion happened during when the Imperium as at its most vulnerable time with its forces being tied by by greater threats. The Tau were in position to grab a chunk of the Imperium and triple their holdings.

Also it was a prime time to break the Imperium hold on the area.

>Ha ha ha ha ha ha

His plan was to draw the Imperium into space the Tau conquer and ambush them. That exactly what happened and Imperial crusade was defeated and was sent backing.

There will be no crusade sent to stop the Tau anytime soon. The Imperium is on its way out. Thank the Mcguffen god for giving the Imperials the firewall missile to sabotage the Tau victory.

>Go read the Farsight supplement's coverage of the war for Arkunasha.

I did.

Farsight men were used to distract the Orks while the Tau can muster enough forces to kick the Tau out. It was a decision that saved much lives in long run but it was a nightmare for Farsight and his men in the short run.

>It's really cute that you think millitary pragmatism and effort not to spend life foolishly ammounts to much when your overall policy is so hyper-agressive that you end up maintaining an -extreme- attrition rate regardless.

Extremely? I don't think so. The Tau are extremely careful with causality estimates and their losses are always offset by their gains.
>>
>>44670837
>find the formation online I guess.

He means the formation is for AOS I believe. The units themselves can be in a Daemon Army but I dont think the formation was made for 40k.
>>
>>44670693
Nope.

Imperial Arnor Taros says clearly that the Tau DO NOT USE Gue'vesa as cannon fodder.
>>
>>44670732
Right, how could I forget. The Tau ain't angels.
>>
>>44670852
>There will be no crusade sent to stop the Tau anytime soon.

The reason for this are Abbadon, Leviatan and Margaret. The Tau don't even know about them existing, they are just lucky (read plotshielded) that the empire has much bigger problems than them.
>>
>>44670852
>not showing any proof that he Tau are gimping the Fire Warriors

Aaaaaaand here we have the concrete proof you're responding to some imagined argument rather than the one I made. Good for you.

>There will be no crusade sent to stop the Tau anytime soon. The Imperium is on its way out. Thank the Mcguffen god for giving the Imperials the firewall missile to sabotage the Tau victory.

Ah, hi Carnac.
>>
>>44670874
>>44670732
Bullshit.

The Kroot description in the codexes says that the Kroot are treated with much respect and that the Tau DO NOT USE THEM as cannon fodder.

The cannon fodder has become a meme now considering how much you guys like using it.
>>
>>44670864
Citation pls.
>>
Could some one please post the Table of Contents page for the Imperial Armor 11 Doom of Mymeara Second Edition? This way we can actually know the correct order of the scanned photos we all have in PDF format. Thanks!
>>
Why peoples bitching? Cuz every tau don't have t4, w2 3+ armour with 2 specialist weapons?
>>
>>44670955

Seeing as no one's even remotely suggesting that, probably not. Seems like you want to bitch about Tau though.
>>
>>44670852
>giving the Imperials the firewall missile to sabotage the Tau victory
Codex says, earth caste already developed reinforced spaceships, so its not a problem.
>>
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Memes aside, Wyches are the worst troops in the game right? I mean is there anything else as shitty as them? I have a hard time thinking of any.
>>
>>44670901
>Aaaaaaand here we have the concrete proof you're responding to some imagined argument rather than the one I made. Good for you.

What imagined argument? Did you or did you notsay the Fire Warriors were shittily equiped by Tau standards and yet have nothing to back it up?

Also I conceded the field. Good for you.

>>44670898
Actually, the reason the TSE were launched was because the Ethereals got news about the 13th Black Crusade and other great threats that were besetting the Imperium.

With the Imperium's back turned, the Tau would take a chunk of desriable prime space and then ambush the Imperial vengeful crusade. With the might and time of the Imperium crusaders expended, the Imperials will have no choice but to withdraw leaving the whole region for the Tau.

It would have worked perfectly but the firewall ruined nearly everything. However, the Imperials are no longer a concern. They retreated to face whatever doom awaits them in the other side of the galaxy.

Now the Tau have to worry about the Leviathan Tyranids that came out of nowhere and the Red Star System Orks.
>>
>>44671002

Yeah, an almost immediate partial solution pretty much renders it a non-issue unless the Imperium take advantage to decapitate the Tau millitary whilst they're isolated. Which they explicitly aren't doing because it was a parting shot.
>>
>>44671002
Still a high failure rate, IIRC.

>>44670911
The Gue'vesa rules page.
>>
>>44671028
How many points are they again?
>>
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im considering adding some big ][ to my guard, cheap warp charges and more resilient warlord/fancy commissar equivalents seem pretty appealing.
basic gunline, xenos inq attaches to conscripts for meatshield durability and vets go in vendetta.
yay or nay?

also has anyone already experience with the cadian decurion?
>>
>>44671047
Its super fast by admech and imperium standards anyway.
>>
Tau were a mistake.
>>
>>44671057

50 pts for a squad of 5
>>
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>>44671047
(picture related).
>>
>>44671028
Probably yes. Everything else has some kind of use, even as just an objective grabber - they fail at even that.

1 attack base, S3, melee units with their only redeeming quality being that they get an invulnv in cc, for 10 points each.

Compare them to Daemonettes and cry. It's quite surprising that wyches are 7th and Daemonettes are 6th desu.
>>
>>44671096
Yeah that's shit, a 4++ and combat drugs are not worth it except maybe as a tarpit for a low attacks high strength model.
>>
>>44671093
Nah, their fanboys and detractors alike were.
>>
>>44671078

If it is the list in the picture boil it down and post it, most people won't read that.
>>
>>44671098
How can their fighting talents be respected, and at the same time be used mainly as garrison troops?
>>
>>44669514
If that anon left are there any other Dark Angel players that could help guide me.
>>
>>44670491
>old pathfinder team
thats the new one with the old box art design...
>>
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>>44671196
They are used mostly as garrison because they are not as trusted as the rest of the Tau allied forces.

In the context of the Deathwatch book, the Inquisition has planted many agents in Gue'vesa. Heck, in the novels the Gue'vesa has been infiltrated by Imperial troops (Damcoles Anthology and Fire Caste).
>>
>>44671196
>when facing the imperium
They don't trust them to fight other humans but let them off the leash vs ork and nids.
>>
>>44671327
Are these dorfs?
>>
Which colours would you use for Pathfinders in a way that makes your opponent forget you have them on the table?
>>
YOU KNOW WHAT'S BETTER THAN PLAYING MARINES?

NOT BEING A FUCKING FAGGOT
>>
>>44671369
MLP color scheme.
>>
>>44671327
So that's where the squats went!
>>
>>44671369
Sa'cea.
>>
>>44671369
>>
>>44671375
Do Chaos Marines count?
>>
>>44671375
>mfw memeing on you losers with ultramarines
>>
>>44671369
Multi-cam, essentially. Just let them blend into the table so well that even you are liable to forget they exist.
>>
>>44671418

Ultramazzzzzzzzzzzzzz

sorry I nodded off
>>
>>44671386

Well, Rainbow Dash is basically just Sa'cea with more garish sept markings.
>>
>>44671411
they are homos as well every type of marine is a cock jockey play Tau instead
>>
>>44671556
> :^)
>>
>>44671369
This happend to me once
>Play Tau against marines
>ZPlace a small group of pathfinders in a small ruin
>My colour scheme is dark blue
>They blended in with the blue metal on the ruin
>My opponent could find them when I said I was shooting markerlights
>>
>>44671556
k
>>
>>44671418
>Our CSM player runs his models as Ultramarines
>Actually a force to be reckoned with now.
>>
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>>44671781
>Played CSM at tail end of 5th and beginning of 6th
>Took a break from 40K
>Renwed interest, want to play again
>mfw CSM is considered the very worst army in the game
>>
>>44671866
CSM can kick the shit out of Orks which is nice.
>>
>>44671898
everything can nigger
>>
>>44671161

Aegis Defense Line (100pts) [Gun Emplacement with Quad-gun (50pts)]

++ Inquisition: Codex (2013) (Inq Inquisitorial Detachment) (401pts) ++


Ordo Xenos Inquisitor (117pts) [Bolt Pistol, Force Sword, Liber Heresius (15pts), Power Armour (8pts), Psychotroke Grenades (15pts), Psyker (Mastery Level 1) (30pts), Rad Grenades (15pts), 3x Servo Skulls (9pts)]

Ordo Xenos Inquisitor Solomon Lok (FW) (230pts) [Warlord]
····Inquisitorial Henchmen Warband (170pts) [2x Crusader (30pts), 2x Jokaero Weaponsmith (70pts), Psyker (10pts)]
········3x Servitor (Heavy Weapon) (20pts) [Plasma Cannon(10pts)]


3x Inquisitorial Henchmen Warband (18pts) [Psyker (10pts)]
····2x Acolyte (4pts) [Chainsword, Flak Armour, Laspistol]


++ Astra Militarum: IA01.2 - Armoured Battle Group (2012) (Combined Arms Detachment) (810pts) ++


2x Company Command Tank (190pts)
····Vanquisher (30pts) [Beast Hunter Shells (15pts), Co-axial Heavy Stubber (10pts), Heavy Bolter]


2x Battle Tank Squadron (150pts)


Imperial Navy Gunship Support (130pts)
····Vendetta (130pts) [3x Twin-linked Lascannons]


++ Astra Militarum: Codex (2014) (Allied Detachment) (689pts) ++


Company Command Squad (125pts) [Flak Armour, 4x Veteran w/ Lasgun]
····Astropath (25pts)
····Company Commander (20pts) [Camo Gear (10pts), Close Combat Weapon, Flak Armour, HoC: Volkov's Cane (10pts), Orders]
····Master of Ordnance (20pts)

Infantry Platoon (409pts)
····Conscripts (147pts) [49x Conscript (147pts)]

····2x Infantry Squad (111pts) [8x Guardsman, Guardsman w/ Flamer (5pts), Taurox (50pts)]
········Sergeant (6pts) [Bolter (1pts), Close Combat Weapon, Melta Bombs (5pts)]

····Platoon Command Squad (40pts) [2x Guardsman w/ Lasgun]
········Autocannon Team (10pts) [Lasgun]

Veterans (90pts) [Flak Armour for Squad, 6x Veteran w/ Lasgun, 3x Veteran w/ Meltagun (30pts)]

Wyvern Battery (65pts)
>>
>>44671898

Honestly Orks have the stronger codex if you don't supplement, for a given value of stronger.
>>
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My list:
1500

Lib Conclave (iron hands or raven guard tactics)
3x Librarian
one on 2nd mastery level with melta bombs
force axes

Skyhammer annihilation force (black templars tact)
5 assault marines
vet serg with power fist

5 aaaault marines
vet serg with melta bombs

5 devastators
4xgrav canons with amps
ammo cherub
drop pod with locator beacon

10 x devastarors
drop pod with locator beacon

CAD (black templars tact)

Chaplain (warlord)
panolpy of crusader
power fist

Drednought
assault cannon

Crusader squad
5x initiates (CCW+pistol)
flamer

2nd crusader squad
5 initiates (CCW+pistol)
melta
4neophytes (CCW+pistol)
rhino with dozer blade

Stormtalon gunship
skyhammer missle

Some tactics:
Librarians goes with 5men crusader squad usinig invisibility and shriek. They're just killing machine :)

Chaplain and second crusader squad ride rhino towards enemy until its destroyed, then they try to assault whatever is possible

Dev squad with gravs are droping next to nasty things like reptides or wraithknights

10men dev squad lands and split in two 5 man squad which pin down enemies for assault marines attack

Dred and talon are for support.

What do you think? What would you change?
>>
>>44672089
>>44672089
>What would you change?
the format
>>
>>44670479
selfbump
>>
>droping next to nasty things
>like riptides
>tfw they will be fucked immediately by riptides/stormsurges with ewo
>>
>>44672203
Here
>>44672089
>>
>>44672203
tested today, works nicely
>>
>>44672228
Only if they dont have ewo's or run with burst riptides.
>>
>>44672028
Lol good one anon
>>
asked earlier but got no response. I found one of chinaman's emails and sent an order but now I'm not sure if I read it correctly.
is it ldk...etc or idk...etc? I can't find my original source again.
I sent my order to the ldk one.
>>
What do you guys think of the Kabalite Stormsurge formation?

Since it's a WD exclusive formation of more than a year and a half ago, here the basic rules (as much as I remember them, so there may be some errors)
>Requires:
-1 Archon
-3 Kabalite Warriors or Trueborn
-3 Reavers
-All the Warriors/Trueborn and the Archon must be on Raiders

>Rules:
All the unit don't begin the game on the tabletop, yet they are not in reserve.
During the movement phase of your first turn put the Raider on which the Archon is embarked in any point of the tabletop (note that it's not deepstriking, so no scatter) and all the other models within 12" of it. They must be in open ground and at least 1" away from enemy models.
Until the beginning of your second turn the Raiders are considered Zooming Flyers and have the Strafing Run special rule.
The Reavers are considered having Turbo-boosted but can still shoot during the shooting phase
Until the beginning of your second turn, all enemy units within 12" suffer a -3 malus to the leadership
>>
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>>44672531
This right?

First google image search if so
>>
>>44672607
Yeah, I could have probably gone that way instead of typing all that shit.
I should probably go to sleep, but at this point I'm waiting for any kind of answer
Thanks, anyway
>>
So uh what's a F.a.T Mat? Is it a pre-painted cover on a table with a bunch of shit marked on it? Like "this grey square is a building, it's a 4+ cover and this side prohibits LoS" ? Basically an easy board without the need for physical terrain?
>>
>>44672651

Says Warzone, meaning it's an apoc formation.

Now we prolly should just allow apoc formations at this point, but technically they're not counted.
>>
>>44672678

No its just a flavor mat for tables it just shows basic dirt/grass/rubble/etc
>>
>CCON 1/9 sale is today
>Gallery wont load

Anyone else having problems? When it stops loading it is empty.
>>
>>44672701
>Warzone means apoc formation
No it fucking doesn't.
>>
putting my new Hive Tyrant together.
I already run one as a Flyrant, should i run 2 flyrant or 1 flyrant, 1 Swarmlord?
Which is better, which is more fun?
>>
>>44672740
Oh, really? That's actually kinda boring. So it's more of a board mat, not a terrain mat.
>>
>>44672773
warzone valedor is apoc anon
>>
Are there any formations for Chaos, Daemons or Marines, outside of Apoc?

And if so, are there any that isn't Khorne?
>>
>>44672773

http://www.games-workshop.com/en-GB/Warzone-Valedor-EN

*Golf clap*
>>
>>44672779

Can only speak for better as fun is relative but 2 flyrants is the norm for 1500 lists, if not twice that.
>>
>>44671898
>>44672028
I think he might be right. I run Crimson Slaughter usually and tend to destroy my brother's orks because everything has fear and so he's leery to actually get into melee with me (Since he fails his fear at least half the time). Playing him with the base dex the one time I did it was mostly luck with my win based on objective cards, and he kicked the crap out of me otherwise.
>>
>>44672812
It is a giant mousemat. Literally.
>>
>>44672822
Yes, there are. I remember there were a few that came out together with those rhino+land raider command vehicles, in a book were there were also Ultramarine formations. Can't really remember if there were any not Khorne ones, but for sure there was with Berzerkers and that forgeworld drop pod of which I can't remember the name right now
>>
>>44672824
oh man I would be very embarrassed. Probably flustered even.
>>
>>44672812

Not sure of the brand but my friend who has the groups table just got his second mat. He has a pretty generic grassland one and like it because he can make uniform bases that work for that mat. He just got a second one and a bunch of clearance items for it >>44669685
>>
>>44672822
Some Helbrute ones that are mostly lackluster (Because Helbrutes kind of suck), one that's Kharn + 4 Khorne CSM Squads + 4 Berserker squads that seems ok if super pricy. There's supposed to be one for Belakor if you're a faggot, and I think Cypher has one as well?

So there's a few, but most of them are lackluster.
>>
>>44672531
>Stormsurge
GW need to invest in a thesaurus
>>
>>44672957
>There's supposed to be one for Belakor if you're a faggot,

He has a formation? First I've heard of it.
>>
>>44673003
Thought he did. Might be a pipe dream.

Still a faggy character though.
>>
>>44673099
I Play mono Slaanesh so maybe I should try him.

I build models as my greatest joy in the hobby, and that shrouded looks god damn tempting.

I just want my model to stay on the board for a turn. It kinda stings when you use 300+ points that gets removed from one round of Flyrant shooting, while said nid player complain to the high heavens about how bad his codex is.
>>
>>44673204
Codex: flyrant is fine.
>>
>>44672881
Ha, alright. Seems easy to make yourself.

>>44672947
Them's pretty good ideas for terrain. I actually have several empty miniature boxes jam-packed with empty sprues. I once made a small guard tower by cutting up sprue into bricks and gluing them around a TP tube.

If cutting/cleaning the sprues into bricks and gluing them 1 by 1 weren't a pain in the dick, I'd build a big fucking multi-part citadel with them and popsicle/wooden tea stirrer sticks.
>>
>>44673243
I'm not saying the book haven't got it's issues, but him using that lynchpin FW model is fine as far as I'm concerned, but Dakkafexes and 3+ cover saves everywhere, with flyrants thrown in...

It kinda gets hard to feel pitty when you run a themed list.
>>
>>44672761

It is working for me. My biggest problem is I am not sure what to waste money on. I wish I played orks or that he had vehicles.
>>
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I wish Alieexpress still did Orks.
>>
>>44673364
/r/yoyhammer
IA 11 update when?
>>
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>tfw we will never get that Imperial Armour about the Minotaurs and IG/Penal Legion vs Tzeentch Chaos

FW plz
>>
>>44673433
IA 2 Update when? I want Contemptors with 20 point Heavy Conversion Beamers, and 4 attacks base.

Chaplain Dreadnoughts with 5 attacks base too.

>>44673613
> What is: Badab War Chapter Tactics
> What Is: Horus Heresy 4: Imperial Cults and Militia.
>>
>>44672822
Hellbrute ones are pretty gud as they let you deepstrike for free!

Basically like loyalist dread/ drop-pod but can't arrive on turn 1.

Also one with 5 hellbrutes that is interesting. It lets you choose you're crazed result so technically you can chose the shoot-twice result, abandon the dread, and still be able to chose it's result when it regains mobility next turn.

Also Kranon's hellguard formation which is actually pretty gud.

You give enemy units within 12" -1ld and -1BS if they are within 12" of 2 units. Useful for when you get caught with you're ballbag in the wind after assaulting.
>>
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Don't worry guys, Orks, Nids, Chaos Space Marines, and IG are all getting updated Codex and we'll be tier 1.

Just hold on a bit longer, reserves are on their way.
>>
Is 4 Melta bombs in a unit a large enough threat to a knight that it will not charge the unit?
Let's assume the knight wouldn't be able to shoot away the Meltabomb-carrying models, and that the unit rerolls failed hits.
>>
>>44673846
CSM here, I don't want to be number 1. I just want to have fun and not have to ask players to respect a "No GCs/Superheavies and max 2 MCs) rules anytime I play them.
>>
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>>44673846
>Chaos Space Marines

yeah, over a year for now
>>
>>44673858
That's pretty vacuum-y but yeah I think so. 4 Meltabombs are near-guaranteed suicide.
>>
>>44673880
Also this year we're getting some Tzeentchian stuff. Good news for my 1k sons, I just hope they're not just exclusively daemons as I don't use them.
>>
>>44673880
Don't worry friend, your Maulerfiends, Hellbrutes, Forgefiends, Hellturkeys, and Soulgrinders are becoming MC's.
>>
>>44673846

As an Ork player, I just can't see them being tier 1 while staying true to the fluff as a bunch of unruly and unreliable troops (i.e. random S, AP, shots, tables of effects, needing Nobs / Bosses to fight without running).

Of course, bringing back the old Mob Rule table and/or giving all Nobs the same rule as a Runtherd Squighound would help.
>>
don't you fucking understand that it pisses me off that you never talk wh40k lore.
at least when /v/ talks wh40k it is very lore-heavy but people don't talk about it here and it makes me angry!!!
>>
>>44673964
Out of all of those, I only use Forgefiends, but I do use a DP. In general I try to keep it 1 MC per army, cause I don't like playing cheese. I'll only field 2 MCs when it's 1850-2k but I have no interest in superheavies or GCs. That and I can't bloody handle them.
>>
>>44673991

I meant to bring back old Mob Rule (not table) or remove the new one. Make the whole 'take wounds to try ignore failed LD test' should be an optional thing like it is with Runtherds.
>>
>>44673943

you play 1k sons? you use any third party egyptian marine conversion bits in your force?
>>
>>44673846
Just give Nids good mid field troops and armored carapace back.
>>
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>>44673993

>those dawn of war players pretending they know anything about real 40k
>>
>>44673993
then ask a question about the lore

i'd like to see some in universe investigations from say warp smiths on the nature of daemon engines and what they think about riptides or wraithknights
>>
>>44672701
>Now we prolly should just allow apoc formations at this point, but technically they're not counted.
Hell no, some of them would rape way too much face.

There's a daemonettes one that lets you charge out of CC and have a 4+ to rend.

1 squad would actually kill a wraithknight before if could strike.
>>
>>44673991
>to the fluff as a bunch of unruly and unreliable troops

Seems like you've only been reading one side of things. There is a reason why SM fluff is littered with remarks about not under-estimating the Orks or for taking them at face value as being incapable idiots.

Orks must be bad because fluff is just wrong in so many ways.
>>
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>>44674027
Yeah I do. Not much. I follow a Heirarchy of sorts with a mix of shoulderpads, insignias, headcrests and colours. This left me with using most everything stock except for my Sorc Warlord having custom shoulderpads and my Terminators using one of pic related each.

I also mocked up Bikers, using the Egyptian Big Shields from the same Scibor range as hoverboards. Other than that, everything's stock, but I don't really use much foot other than those so that's mostly all.
>>
>>44674127
They think they're walkers in the fluff and don't understand why the fish people keep calling them creatures.

But then I've seen goldfish that think that rock at the bottom of their tank is a castle so I guess I can't blame them for being idiots.
>>
>>44674145

The Orks themselves could certainly be stronger, but a lot of the fluff also talks about how they fall apart when you kill the ones in charge.

Whole Waaaghs! have been stopped just by assassinating the Warboss.
>>
>>44674276
Oh I'm not arguing that, and it should be reflected on the table top when the Warboss/Warlord goes down. But then it should also have the benefit of the Warboss/Warlord being alive, even more so if he is in a fight himself.

Adds a lot to the feel of the gestalt field that Orks share. I despise old mob rule and much prefer new one, but it needs reworking with no wounds. And BS2, no matter what the fluff says, is just too much of a cripple.
>>
>>44671898
Orks can beat the shit out of CSM if the ork player isn't a shitter.

Trouble is most Ork player will try and outmelee CSM which is where they will fail hard against fearless units who hit them first.
>>
>>44674144
>1 squad would actually kill a wraithknight before if could strike.

And this is a bad thing because...
>>
>>44674197
well the reason why they're creatures is that they have a direct link and i wonder if chaos could benefit from that. ya know beyond make a machine, stick a daemon inside, graph some daemonflesh to the outside or wait for the daemon to get used to it's body. there's probably a way to make helbrutes/dreadnoughs into living entities again or possibly into daemon princes

>>44674144
there's more then a few regular formations that hit that hard, but not a lot of apoc formations at that level
>>
>>44674414
Actually lets settle this once and for all /tg/.

Who's the shitter faction, CSM or Orks?

I think CSM are way shitter cos a fluffy force is nearly universally shit whereas for orks anything can be fluffy.

Like even the balls to the wall - powergamey ITC winning bike list was still a really fluffy Evil Sunz list.
>>
>>44674388
Giving Orks the option to twin link some of their guns, or just giving them more twin-linked guns in general could help solve their BS problems in a flavorful way.
>>
i have acquired a small gurd force - a platoon of 45 with a mix of special weapons, a 5 man scion squad i will use asa command squad, a heavy weapons team of 2 las cannons and an auto cannon a chimera and an armored sentinel with las cannon

any suggestions what to add? i was thinking another heavy weapons team and another platoon command squad so i could have 2 20 man platoons
>>
>>44674601

stupid pig, if you play black legion or some undivided warband then anything is fluffy

try again
>>
>>44674601
I agree, CSM is worse. Supplements and FW aside, comparing just the codexes (how they're kindof MEANT to work), CSM loses out because both competitive AND fluffy are shit (only competitive list is spam DPs, not even a high chance of winning).

Any way you cut CSM, you're either going to have a shitty fluffy list, or a plain shitty list.
>>
>>44674613
Twin-links fluff is literally that it is firing twice as many bullets. If that is not the definition of Ork I don't know what is.

But no, give twin-linked to the BS5 unit instead of the BS2 unit. Makes perfect sense.
>>
>>44674485
>>44674488
Just trading one plate of cheddar for another really.
>>
>>44674701
Right then, let's ignore 4/5ths of the entire faction.
>>
>>44674601
Khorne lord with Axe of Blind fury can level entire Ork units before they so much as get to swing.

Seen a game where he hoped from Ork unit to Ork unit and by the end of it had nearly 60 kills to himself including MANZ, Warbosses, regular boys, and Warbikers.

Who the fuck thought 13 attacks at I with AP2 was a great weapon is almost as retarded as the guys who make 48" str 10 ap 1
>>
>>44674701
>try again
Okay anon, keep telling yourself that never running any Chaos Space Marines in a Codex: Chaos Space Marine army is fluffy.
>>
>>44674703
>Supplements and FW aside
Even with those 2 included Orks win out.

Their FW shit is way better than CSM's, if a bit outdated.

>>44674768
That's the problem with Ork players though. They just want to play a horde army and don't pay enough attention to the dakka.
>>
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>>44674721
yeah we'd get bloated if we add in apoc formations but it's not like they're gonna be nerfing the recent factions. i wanna fight the devil on even terms, damn the world to become a devilman if i have to.

>>44674601
by power level? i'd say orks because some of the stuff csm get and their battle brothers. there's also the superior statline on marines compared to orks and special characters
>>
>>44674626
Heavy weapon squads get killed off easily. Put the heavy weapons into your Platoon command squad.
You should grab either a Leman Russ or a Valkyrie/Vendetta next.
>>
>>44674768

sounds exactly like what a khorne lord should be doing to me baka senpai
>>
>>44674710
Yeah. It is rather frustrating when Tau suits can twin link pretty much any gun for just 5 points.
>>
>>44674896
Not disagreeing it is brutal as fuck.
>>
>>44674895
thanks, i was looking at the new guard starter -10 men Russ and commissar lord, i could only put 1 weapon team in command squad - wouldn't that limit amount of anti armour?
>>
>>44674908
>>44674896
>>44674768
How does the KDK bloodthirster axe or the other artifact weapons compare? Cause KDK rules might be better for a Khornate warband of CSM, but if the Blind Fury axe is better for murderizing...
>>
>>44674873
>They just want to play a horde army and don't pay enough attention to the dakka.

I've actually been testing out Blitz Brigade + Flash Gitz spam for that 24" assault 3 BS3 dakka....worked out pretty well. Fucking love scout moves. Blitz Brigade is best formation with turn 1 assaults.
>>
>>44675040

Except Blitz Brigade doesn't allow turn 1 assaults, it specifically says so.

On the other hand, I've just been planning on Blitz Brigade + Flash Gitz too, so good to see someone is making it work before I do it.
>>
>>44674127
i seem to remember someone talking about a part of the imperium that holds a lot of old human technology that they don't really know how it works, but it's super effective.
does anyone know what that might be and where I can read more?
i know that almost all human technology is old and no one knows how to use it, but there was a specific word or name for a collection of superweapons or something.
>>
>>44675040
>BS3 dakka
Actually they still count as moving inside a battlewagon

>Blitz Brigade is best formation with turn 1 assaults.
The formation explicitly says you can't charge on turn 1 anon
>>
>>44675137
>>44675154

It doesn't allow assaults on the first turn, which means first player turn as confirmed in the rule book. So you go second and get turn 1 charge.

And before you say it. The scout move is made by the Battlewagon so the unit inside is not restricted to the "can't charge" clause either.
>>
>>44675154
>BS3 dakka
Actually they still count as moving inside a battlewagon

Scout move happen before the movement phase, BS3 negation only happens if you moved in the movement phase, so they fire at BS3 because they haven't moved unless they move again in their turn. All perfectly legal.
>>
>>44675146
archaotech i believe. the maze on mars is filled with it and you can find it on space hulks

>>44675154
scout isn't movement, it's redeployment
>>
>>44674990
The starter box is a sweet deal. The Commissar Lord is an awful HQ, but the heavy weapons team can be tossed into other squads. The Russ speaks for itself.
A good anti tank unit is a company command squad with a Lascannon. Get it to order "On my target" on itself to mess up jinking units easily.
>>
>>44669514

Would still love some help?

Whats the best way to run Heavy Attack Bikes? I got two of the battleforces and was thinking maybe 1-2 heavy bolter (or melta?) Attack Bikes and a corresponding Landspeeder. If I do double Heavy bolter + 2 HB attack bikes.

For those that don't know if the Landspeeder from this formation lands a hit on a target the bikes get BS5 and up to 6-12 S5 hits sound pretty good. They have upgraded teleporter homers if I ever bring deathwing.
>>
>>44675154
>>44675195
Well I assumed he meant consistent BS3 Flash gitz and always being able to charge 1st turn.
>>
>>44675484
What do you mean?

A scout moved Flashgit is BS3 until the Wagon moves.

And if you go second then you can have a first turn charge out of the Battlewagons using BlitzBrigade.

So yeah, it is a consistent BS3 and being able to turn charge 1st turn.
>>
>>44675512

The Scout part is worded a bit strangely, it does say the Blitz Brigade does prevent charging on the 1st turn (but as pointed out that means player turn unless specified otherwise), while the normal Scout rule specifies Game Turn.
>>
>>44675675
>while the normal Scout rule specifies Game Turn.

Yeap, so it is a good thing you're not charging with your battlewagons seeing as how Scout does not confer its restrictions to units inside.
>>
>>44675724

That's why I thought it was strange, is it an intentional thing from GW, or a mistake where they intended to prevent it for the game turn?
>>
>>44675816
Who cares! Turn 1 charges with Bullyboyz and 20 man Ork mobs a go!
>>
Newer Necron player here. I have the opportunity to buy 20 warriors very cheap but am wondering if I would be better off adding to my tomb blades instead. If I get them do I HAVE to get ghost arks? The warriors I do have are very durable objective holders.

I am running Anrakyr the Traveller (160pts) and
Illuminor Szeras (110pts) buffing a group of 10 Immortals (170pts) that walk with Anrakyr and Vargard Obyron (120pts). I have 10 Warriors in a Ghost Ark ((235pts) and 6 Sword and Shield Lychguard for Szeras. (975/1000)
>>
>>44675945
In my experience playing against Necrons, Tomb Blades aren't great. Meanwhile, you can always use more warriors.
>>
>>44675945
Warriors
>>
>>44675856
only if you have second turn though...
>>
So I've been out of the 40k news cycle since the Deathfire HH novel came out I think.

What have I missed? The game still dying due to hilariously stupid prices?

I miss any good novels? Any major lore shifts?

Also, I see the novels mega is still MIA, damn, I loved getting all the ebooks and novellas from it.
>>
>>44676077
>>44676160

But do I need to have Ghost arks for all warriors?
I guess I will just keep the tomb blades if I ever run the legion. I just use a CAD right now.
>>
>>44676334
Better than nothing mate. Boys should be alright if you scout move into cover and protect your sides.
>>
>>44670479
Are those the ones that do a random effect on turn 1 of combat?

Seem highly situational
>>
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>>44671028

Slow reply but I'll take my chance to whine. Tyranid and Ork players do it incessantly but it sometimes just feels like nobody even plays DEldar even enough to complain. Doesn't help that Corsairs seem to deliver similar fluff but better statlines.

As a DEldar player it makes me sad. I can only imagine they got bogged down in design hell and someone was figuring out the combat drugs rule so they 'had' to be bad for cost because of the potential from that. Then they settled on what we got for Combat Drugs and PfP and they were just never updated.

I don't really want haywire back, because while its nice having tankbusters, it doesn't match the fluff. I want my evasive gladiators, dodging around slow enemies and clumsy attacks where possible and finding weak spots. I've heard of house-ruling to give them Rending for example or just give them Lelith's Quicksilver Dodge which gives them a little more survivability and fits the Dark Eldar feel of relying on dodging and evasion. Even heard of one guy who gave them Jink.

The only good part of the Wyches is they've got high I and the cc dodge. If you can get them in, they can tarpit well, and maybe the Hekatrix can do some damage with an (extremely overcosted) Agoniser.

Wyches are the worst troops. Hellions might be the worst FA. Wych Cults got really fucked over. At least Reavers are good.
>>
>>44669514
>>44675336

Ravenwing guy from last thread. I run the attack squad at 1850 but its just a landspeeder and attack bike with 3 total Heavy bolters and was mostly just to fill points. Though now that I am bringing Deathwing I will get that.

For your bikes grav is the thing most people know Ravenwing to spam. Definitely take it over plasma. I keep a melta squad as well though just to kill armor.

It is worth scouting if you think it is but I usually turbo charge. Depends on deployment + factors.

>It says the icon of old caliban is giving stealth to units within six inches but not to the darkshroud itself. If the land speeders gain stealth do they still confer it back to the Darkshroud?

I am new myself but doesn't shroud override stealth? I have been getting 2+ jink saves for that unit.
>>
>>44676077
>tomb blades
>not great
:^)
>>
>>44676486
Even worse as a DE player is that death cult assassins are imperium wyches but better in every single way.
>>
Any good articles to give a rundown about Eldar lore?
>>
>>44676361

Nobody?
>>
>>44676578

But anon, those are elites. With Uncanny Dodge (5+ Invuln) and WS 5 with two power weapons.

You want to compare those to Bloodbrides. Then cry as some mon'keigh harlot is apparently more evasive and a more efficient killer than a vampire-space-elf who fights monsters for fun.

At least Wyches have nice models. So they look good on a shelf, I suppose.
>>
>>44670711

Out of the three, I'd go with Salamanders, cause they need more love, however you'll find more Ultra-friendly parts in your kits, so I'd say go with an Ultramarine or one of their successors.

But, it's not all that simple. Space Wolves have a completely different Codex than the other two. Your cannon fodder is wearing power armor, and your best fast attack is vikings riding massive wolves.

Pick the aesthetic you like best, first. The hobby won't be as enjoyable if you're looking and saying "Fuck these roman-ass-plumes/pelts-on-everything are so stupid looking after looking at them more".
>>
>>44676486
I feel like the biggest issue DE have is how much ignores cover there is everywhere. For an army based around going fast and dodging, having your primary means of defense completely ignored is terrible.
>>
>>44676772
How about turning Jink into an Invuln save :D
>>
>>44675137
>>44675154
How many times do we have to explain this until people get it...
>>
>>44676747
>those are elites
That's meaningless when the whole detachment is a HQ then 3 elite slots.
>>
>>44676788
More fair might be to make it so ignores cover against their jink saves is just a -2, so a 3+ jink is just a 5+ invuln, effectively.
>>
>>44676772

Just feels like we suffer from being an early release. We get a bunch of situational toys and defenses and then it feels like everyone and their dog has ways of ignoring it. Don't get me started on how a few otherwise great artefacts totally fail against anything involving anti-Fear.

Then there's the ass-backwards design on PfP - DEldar are a glass hammer, sure, fine. We want to open up and wipe out as much as possible. So getting buffs as the game goes on doesn't support that alpha strike doesn't really help. If you last that long, a Turn 4/5/6 DEldar army can actually be meaty, but by that time you're normally a bunch of smoking wrecks.

Also hurts that we don't really 'go fast' any more. We're just doomed to be the ferry service occasionally for our Eldar overlords.

>>44676875

Flickerfields would be nice on more than just Venoms. Its why you don't see Raiders that often.
>>
>>44676361
The only people complaining about prices are poorfags.
No major lore shits, but 40k Endtimes is an eventuality
>>
>>44677088
I would love Flicker fields on my Boats. They're so cool, but they're made of rice paper.
>>
>>44676860

I just wanted an excuse to remind people that Bloodbrides are a thing that exist. Someone thought they were a good idea and deserving of making it into the finished codex.
>>
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>>44676486

>Wyches
>9 per model
4/4/3/3/1/6/1/8/6+

>Hekatrix
4/4/3/3/1/6/2/9/6+

>Bloodbride
4/4/3/3/1/6/2/8/6+

>Syren
5/4/3/3/2/6/3/9/6+
Wychsuit
Splinter Pistol
CCW

Combat Drugs
Fleet
Move through Cover
Night Vision
Power From Pain
Dodge

>Dodge gives a model a 6+ invulnerable save at all times. If a model has moved in its last movement phase, it is a 5+ invulnerability save. During the fight sub-phase, it is a 4+ invulnerability save.

>One model becomes a Hekatrix for 6 points.
>All models may be upgrade to Bloodbrides for 3 points per model.
>One Bloodbride may be upgraded to a Syren for 15 points.

I seriously couldn't believe these things were 10 points looking at them. They're close combat units that deal .43 wounds to a guardsman for twice the cost.
>>
>>44677149

40k endtimes would be neat. I've always advocated they do something like that, then jump the timeline forward like 500 years.

New status quo. New heroes. Old heroes either dead or in new places.
>>
>>44669806
I didnt know that but I'm still smarter than you.
>>
>>44677326
no you're a mega dummy
>>
>>44677290

Oh, and 500 years to fill with new stories.

And then the plot can move forward and stories don't need to end at 999M41
>>
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>>44670017
>prolly
go kill yourself, faggot
>>
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>>44677276
Whoops, was thinking of a change I did for houserules. Remove Move through Cover and return the Plasma Grenades.
>>
>>44677290
Fuck
You
Leave
>>
>>44677276

I got into Dark Eldar pretty much purely for the Wych Cult fluff. The idea of a group of 'enlightened' space elves who just don't give a shit about the galaxy sliding into satan's asshole and getting off on how miserable everyone is and how worse they can make it for everyone else tickles me. It's the grimmest of grimdark. They're not tragic, they're unrepentant. No trying to forge a galaxy-spanning glorious empire, just making their own little dimensional slice as (un)comfortable as possible. No longterm, just "lol lets steal a sun".

And doing it with style. Dragging people in to fight in glorious combat and making every death a spectacle.

Then I learned that this apparently meant having a pack of Eldar who get mulched in any form of combat and are only good for shoving haywire grenades onto vehicles.

I know fluff being disappointing when met with the crunch, but c'mon.

And then they got rid of the grenades.
>>
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>>44677369

No.
>>
>>44677290
If it's a one-off set of books, compatible with core 40k, sure. If it's Age of Sigmar in space, go fuck yourself
>>
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Thinking of getting a Blitz Brigade together for a 2000 point tournament
Suggestions on exactly what to pack them with, and what to spend the remaining points on?
>>
>>44677592

I'm not really talking about the rules. I'm talking about the lore and plot. I wouldn't want them to change 40ks basic system like they did with fantasy.

I know little of Age of Sigmar's lore. But the transition from old fantasy to it wouldn't work 40k-wise.
>>
I'm running a Chaos Contempter and curious about the best way to run it. Been having some decent luck with Extra Armor, Khorne Dedication, Power Fist, and Butcher Cannon, to move up the board mulching light armor, before charging in to rip and tear with 5+d3 on the charge attacks. Is there a better way to run it? Should I swap the Cannon for another fist? Go rifleman style? Put something other than a combi bolter in the power fist?
>>
>>44677663
Tankbustas, Meganobz, Boyz, Lootas/Flash Gitz/Burnas
>>
>>44677665
40k endtimes would be great, with the reappearance of the living Primarchs like Vulkan and Russ. The conclusion of a great battle between good and evil. etc.
>>
>>44676772
Now you know how Marines feel about the AP2 Proliferation. And precisely why my space marines; who fluffwise shouldn't even need cover, are always in cover. There's entirely too many fucking AP3-IgnoresCover/2/1 weapons now.
>>
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>>44677955
>living Primarchs
>>
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You see I never got this "GW wants to sell more than a dozen minis" argument. Every game of all the specialist systems I played your warbands eventually became really large. In a couple of gaming circles I played in we started experimenting with insurgent networks and warbands. Still small skirmish gaming but where we scaled it up to 2 or 3 units. It didn't seem like it would be that hard for GW to scale these games up into the the range of 36 models and a few rickety vehicles. It felt like something you could do really easy with an expansion box.
Then your Necormunda militia/mercenary/cult insurgency could be an auxiliary to your Guard army, fodder for your Chaos Marines, Or combine a couple of these irregular groups to make self styled bandit army or some kind of space pirates. Sure they would be squishy, but they would be cheep point costs and GW could sell mountains of them. The whole idea would be hugely customizable and it wouldn't unbalance the game because the basis of all these irregular factions would always be jobber level dudes. None of them would ever get to the level of power armor or Lemon Russes.

The idea is even easier through the lenses of Gorka Morka. Hell it would just look like your average Ork army.

I can see the counter argument where people have to keep track of every leg wound or equipment variation. But it just seems like a point/currency system could eventually purchase your unit some kind of elite status that would be reflected in the squads stats, moral, and equipment. The original gang would buy/recruit new squads of jobbers that maybe didn't have as much autonomy if you scaled it down to a skirmish level or acted as sentries. When you scaled thing back up to play with the big boys you would maybe have one auxiliary command unit that was your original gang and a couple of jobber units that marines could eat for breakfast. The mere role playing aspect of it would push people to expand their collections
>>
>>44678046
> Primed when it was wet outside
> Model looks like you sprayed slime mixed with sand and cum all over it
> PRIMEINIDEALCONDITIONSFUCKINGMONOGLOID/10
>>
>HQ
Farseer
>TROOPS
10 guardians with scatter laser and warlock
10 guardians in wave serpent, brightlace, shuriken cannon, ghost walk matrix, holo field
5 rangers
>FAST ATTACK
5 warp spiders with exarch, powerblades and spinneret rifle
>HEAVY SUPPORT
Fire prism, shuriken cannon, holo fields, ghost walk matrix
>wraithlord, 2 flames, brightlance and ghostglaive
1000 points
Thoughts? Help.
>>
>>44678129
>Eldar
You're obviously trying to make this list for casual games, but it still comes off as something that would make people hate you.

You should consider visiting Kurt Cobain's dentist.
>>
>>44677955
>good
>evil
>40K

YOU FUCKING HERETIC
>>
>>44678129
farseer kind of wants a backup band that isn't guardians, but I guess that can wait for 1500
>>
>>44677955
Your ideas are bad and you should feel bad.
>>
>>44670160
I'm someone who has been trying to get into it also. Would you mind giving a rundown like you did for anon on the rest?
>>
>>44678171
That's why I ask for help.
Is what way is it weak and strong?
>>
>>44678174
Fine, the final battle between law and chaos, you fucking autist.
>>44678208
The Salamanders' Tome of Fire states that there will be an ultimate battle, involving Vulkan (and presumably other primarchs), against the enemies of humanity. My ideas weren't even original, they're canon.
>>
>>44678266
If you're worried about too strong or too weak you really shouldn't play Eldar at all, it's kind of hard to make them suck. But from a pure statistics points, in order to make it not suck, you should take literally every upgrade and as few units as possible. You seem to have already taken this to heart, ergo your army is too strong for casual games, but just right for a competitive environment.

In order to make it suck more, take no upgrades of any kind on anyone, bring 3 Farseers all rolling on anything NOT the eldar powers, preferably Daemonology Sanctic. Replace all your guardians with Storm Guardians too.
>>
Is there a 40k/tg IRC I can ask newb questions in?
>>
>>44670188
This is complete shit

Meanwhile,

>>44670237
Is beyond overpowered.
>>
Truck Boyz lost again tonight. There is an ork player who said he would take them for 60% GW... I wish I had looked for help outside the GW I started at. This LGS is just as active but way more helpful. Should end up with about 250-300 if I go through the deal if I sell my Codex too. Abandoning an army may be frowned upon but for what it would cost to fix what I have I might as well try something new.

Now to redecide on what army to play all over again...
>>
>>44678976
Did you sell them because you lost, or because you simply didn't enjoy how the army played.
>>
>>44679055
Havent sold them yet, I do not enjoy them at all though. I start the game with five models on the board and by my turn 2 may luckily have three of those models left. I don't really want to run bikes or shell out for three battle wagons + an arm and leg of tankbustas and MANs.

Originally I picked Orks because I wanted a horde that chopped things up. I know the Green Tide is a thing but that is too much and even that has obvious flaws. I would enjoy them if I could play the way I want to.
>>
>>44678336
Wrong again. Everyone in 40k is damnable and sinister. Everyone. The Horus Heresy for example was not a battle between "Good and Evil" or "Law and Chaos." It was merely variations on cunthood. Humans being differing brands of terrible.

If there is to be a 40k end times, it will need to be a battle of desperation, pride and selfishness. Every faction will be at its most carnal, despite their advancements in technology.
>>
>>44679142
even green tide (which I run) is fukked these days. Orks - RIP in peace.
>>
>>44679142
Well if you want a horde that chops things up Tyranids are more viable swarm army because of army wide Synapse (fearless bubble), way better psykers who buff units, actual support units and they're not I2.

I don't know if Tyranids are better than Orks, but they sure as hell are a better swarm army because of the support they can provide each other. You might not win, but it's super fun to roll a billion rending dice for genestealers at I and WS "better than yours"

You'd have more fun running the swarm with Nids, mainly because of Synapse and Catalyst.
>>
So, I played a game of apoc with some friends and tried out the decurion format with my necrons along with the War Council of Mandragora and a conclave of the burning one.

Lost less than 20 models, half of those only because of a D-weapon and the other half because they were flayed ones with bad rolls and my opponents lost a lot more.

Like, I gave the conclave cryptek the godshackle and the other the veil of darkness and was planning on slowly whittling my opponent's baneblade variant, but I rolled time's arrow for the nightbringer and it died in one hit thanks to some amazing rolls without my friend being able to even use it.

And then all of my other units just proceeded to eat the faces of my opponents, so like... I want a less strong army- would sisters of battle allied with either legion of the damned or the new skitarii box formation be a decent choice?

i know buying standard sisters is worse than having a crack addiction, so I planned to build them outta the Eisenkern Valkir Heavy troopers
>>
>>44679288
Sisters are a solid mid-tier army, though the new Skitarii box mixed with some other Skitarii things would also be a decent choice.

The big downside to sisters is models and by extension price.

Another thing to consider is neither army has a very wide range of models, so expect lists to be a bit samey.
>>
>>44670927
There's scans out somewhere? Ugh, I haven't been able to find shit
>>
>>44676486
I'm in the process of turning my wyches into Corsair Reavers and my Hellions into Corsair Malevolents.

Sexy models, good rules.
>>
Trukk boy player here. I think I may look into Tau, definitely sticking with a xenos army, Tyranids arent what I am looking for modelwise unfortunately. I am going to pull a 180. I don't have to take the larger suits till higher point games right? The start collectiong box looks nice. What would be a good ~$150 to add to it.
>>
The Eldar Corsair Prince "Wielder of Profane Powers"First Prince option grants a level of Psychic Mastery (up to a maximum of 3), however I only see the option to make one mastery level aside from this. Am I missing something or is that a typo and he can only even ever get two mastery levels?
>>
>>44679696
6 more Crisis Suits.

If you have any spare money buy Pathfinders
>>
>>44679696
The Start Collecting box for Tau is a good deal with good units.

You also probably don't have to worry about taking anything weak. Most of the stuff in the Tau codex is perfectly usable unless you're against super competitive lists.

For a starting army though, a squad of pathfinders would be a good addition for Markerlights. A Broadside or Hammerhead could work if you want something longer range without springing for a bigger suit.

Alternatively, just get multiple starter boxes. You really can't go wrong with more Crisis suits, and extra Fire Warriors can help fill in points and grab objectives.
>>
>>44679696
Two sets of kroot and FW, Fun models for painting and playing if you don't want to be a dick. Broadsides are expensive but good, so buy only if your lgs has good discount, crisis suits are good, Honestly there are lots of options for any strength or play-stile within the limits of being a shooting army, so more detail into what you want would be needed.
>>
>>44679696
What sort of Tau force do you want to play? Suit heavy? Infantry? Vehicles?
>>
>>44679829
All kroot with ebay sniped/chinacast ForgeWorld models?
A guy at my lgs is working on this, and it's hilarious.
>>
>>44670237
After reading this again, I notice the respawning unit has to reform within 3" of the necron lord. So, if you've got a huge unit, it isn't going to fit within that shell.
>>
>>44679868
All Kroot is tricky, both getting enough models and playing them.

If you want a Kroot heavy force, I would recommend starting off with two squads of ten to start off with to see if you like them.
>>
>>44679829

I like the look of Firewarriors, Broadsides, Drones and Crisis Suits.
Stealth Battlesuits look interesting but a bit eggy. I like the bigger suits buy I dont think I would get a big Riptide, maybe a Ghostkeel. Hammerheads look like an alright centerpeice to a small force.

I am going to go look at the codex right now. I don't have to have supplements do I?
>>
>>44673296
>It kinda gets hard to feel pitty when you run a themed list.
Have you considered how it feels to run a fluffy list with the codex: Brainleech Worms? It's not impossible, but you'll have to shoot yourself in the foot multiple times to do so
>>
>>44680043
There are a couple books with spare formations, but the codex should be everything you need.

If you want different looking Stealth Suits, XV-15s were an old metal version that resembles the infantry.

Two copies of the Starter Box will give you plenty of Crisis suits and Fire Warriors for cheap. A Broadside or Hammerhead will work well for long range fire support for such a force. It shouldn't be too hard to make a 1000 point list from all of those.

So pick up a starter box or two, model some of the drones that come with it as Marker drones, then pick up a Hammerhead kit. I'd recommend the Hammerhead over the Broadside if only because you can easily swap it between a Hammerhead, Sky Ray, or Devilfish.
>>
>>44670237

Guard better get free send in the next wave for their next codex or I'm going to be pissed.

>>44679988

It doesn't say all models need to be within 3" of the overlord. As long as one model from the warrior squad is within 3" of the overlord they're good to go.
>>
I'm thinking about doing Imperial Knights with allied guard. Thinking about adding a vindicare or two into the mix. Will this work?
>>
Any other deldar players mad about corsairs?

I mean, fuck man... this is the kind of shit that should have been given to the Dark Eldar all along, but instead are given to a secondary sub-eldar army.
>>
>>44680986
Hear me out on this one, use your DE as corsairs.
Expecting GW to make your army good is like playing russian roulette.
>>
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>>44673880
>max 2 MC
but why

I dont even win with it
>>
>>44680986
what did corsairs get that makes them so good?
>>
>>44680986
As a DE player, yes it makes me angry, I mean how the fuck gw expects to sell useless shit like current tyranids, orks and dark eldars when everything, even the elite units are outclassed by everything on other codexes, CSM doesn't count because they are MEQ whinners that truly doesn't know what's to be truly crippled as an army.
>>
my friends sick to fuck of me fielding a squadron of russes every game, so for his sake im gonna not run vehicle heavy IG for our next 1500~1850 pt game.

what can I bring to replace my russes in terms of hitting power? I'm gonna field mostly infantry, so what should i bring, a shitton of heavy weapon teams?
>>
>>44673880
You better make an exception for Tyranids, you have it far better than us BS4 I4 T4 3+: The Army
>>
File: 625px-Lamenter_Space_Marine.jpg (94KB, 625x599px) Image search: [Google]
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Let's talk about Lamenters. The glorious fucking bastards.
I want to start them, and reading their floof, it looks like a drop assaults with loads of drop pods and storm ravens screaming in with mostly veterans.

I'm thinking of just using the normal BA codex for the shenanigans, and use vanila marines models so the *weep* checkers can be painted on properly.

thoughts? any books they are mentioned in can someone recommend?
>>
>>44670188
If they would have given the gargoyles objective secured then this could have been a decent enough formation, but as it is now is baffling. What benefit this has? Is deep striking a suicide squad worth the warrior-tax, or is the Tyrant worth the troop-tax?
>>
>>44681554
>Is deep striking a suicide squad worth the warrior-tax
Sorry, deep striking a suicide squad that already could deep strike on its own
>>
>>44681554
>>44681554

It's really a formation that does nothing. The only real benefit is if, after deep-striking your gargoyles, you suddenly find yourself needing them next to your Warriors (who are probably in your deployment zone babysitting).

It's extremely situational. Maybe it could have some use if it was a larger formation that could include multiple Gargoyle or Warrior teams, so that you could have several squads jumping between to points, but as it is it doesn't do much.
>>
>>44681539
The official rules for Lamenters basically say to use the Blood Angels codex, so that's probably a good starting point. It is a bit weaker than the standard marine codex, but if you're worried about that you could just include some formations from the main book to shore up your options.

I only read up on the Lamenters recently myself, and they sound like a very awesome chapter. I wish you luck in painting their pauldrons though. It's very detailed.
>>
>>44679696
>>44679142
>>44678976
>Tossing a whole army because one method doesn't work

You iz mukkin' about, ladz. I understand wanting to win once in a while, really. You just have to play a different variant of your army, is all. Trukks as a delivery method for Boyz are fucked as of the 7th Ed. codex, true; but finding & looting cheap vehicles for Blitz Brigade is priceless.

I've seen a few Ork lists that cleaned up tournaments, & will post a couple of winning strats.

30-strong mobs of Boyz, all w/ PK Nobz, good--being led by a MegaStikk Boss, better. Stick the boss up front to tank all the hits, then LOS any AP2 wounds incoming.

Kustom Mega Kannonz are baller as hell; stick a MA Big Mek in them to make them mobile.

Lootaz are still absurd. Place them on a SkyShield Landing Pad you've Orked-out for maximum LOS on the battlefield.

Pull from our FW book: use the Gunwagon, a 13/12/11 open-topped tank with a 10-troop capacity. Great for MegaNobz, Burnaz, or Tankbustas. Also, 3 to a squad for 1 HS slot.

Green Tide? Take an extra CAD with 2 min grot squads to camp & put in Meks to pull challenges, a MegaStikk Warboss to tank hits from the front, a Painboy to add survivability, & a Weirdboy to get extra attacks & shit. Chock-full of PK Nobz, shit is terrifying.

Shit, keep your Trukks (literally & in reserve): make them MegaNob missiles. Toss Mad Dok Grotsnik in with a 3 or 4-man MANz squad & watch a unit with minimum S9 attacks get Rampage. Laugh as even armor & superheavies at 3x the cost crumple.

Kustom Stompaz with a Deff Arsenal can ring in at less than 600 points, I believe, & will wipe out anything you point them at. Or shit, a KlawStompa.

Don't forget super-cheap templates & rolling artillery: BS2 doesn't mean shit when you have ammo runts in a Supa Kannon Big Trakk, or 5 different Looted Wagons with Boom Gunz that ran like under 70 points. Orks can shit out a ludicrous, absolutely savage barrage of S8 AP3.
>>
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>>44681742
>so that you could have several squads jumping between to points
You can't really jump multiple times since the deep strike placement rules means a one large blast is able to cripple a brood of 30.
Who writes this shit? I think Cruddace is really a legit retard
>>
>>44682007
> Orks
> shit shit shit shit shit

I believe I've discovered the hidden theme, boys
>>
>>44682040
If it was multiple squads you could at least position two warrior broods at either side of your deployment and shuffle around Gargoyle squads quickly.

It'd still be pretty situational, but at least it wouldn't be completely useless.
>>
>>44682040
>Cruddace is really a legit retard
thats why he should be shot
>>
>>44682090
>you could at least position two warrior broods at either side of your deployment and shuffle around Gargoyle squads quickly
Yeah, but then you have jump infantry that can't move, is in a cluster with 12" guns
>>
>>44682193
I didn't say it'd be the greatest thing ever, just that it would do something that could be helpful. It would effectively give those Gargoyle squads a very long jump move as long as they land near the Warriors.

It's a small benefit, but it's still more significant than the current one, which will get used once at best.
>>
>Strong codex gets strong formation

>Weak codex get useless formation

Are they just totally oblivious? Or do they do it on purpose.
>>
>>44682358
>good writers are good
>shit writers are shit
>>
>>44682373
Does that mean they got different people to write these starter box formations?
>>
>>44682373
'kinda good' armies get good characters and good rules
'evil-er' armies get shitty characters, no formations and awful rules
>>
>>44682358
Eh, the Tau starer box got a similarly useless formation. I doubt it was really intentional.
>>
>>44681539
I hear a good way to paint the checkered pattern is with a fine tip sharpie over a white base.
Use paper and the sharpie to make straight lines, then fill them in with paint or the sharpie.
Just be careful, as it will rub off if you don't use a sealing coat.
>>
>>44682397
>Eldar
>good

At least Chaos are fighting for an ideal.

>>44682392
I would think so gauging by the differences.
>>
Who's a better beatstick, Draigo or Lysander?
>>
>>44681215
He probably play against multiple riptides
>>
>>44682471
>At least Chaos are fighting for an ideal.
Not being devoured by the God of pain and rape seems like a good motivation and ideal.
>>
>>44682471
>>Eldar
>>good
Yep, they want whats best for them which is indirectly better for humanity than anyone else's endgame. Tau don't count, they have no endgame
>>
>>44679829

Water Caste.
>>
>>44682623
draigo
>>
>>44682707
Step 1) Spend your time painting and modeling a very visually impressive Tau strike force
Step 2) Bribe your opponent until they concede
>>
>>44682689
The Eldar don't want Humanity to become what the Emporer envisioned them to be.

They need to be eliminated at some point.
>>
Which platforms is better to spam artillery? Riptide, Stormsurge, Ghostkeel, Hammerhead, Tidewall Gunrig, Infiltration Cadre, Piranha Firestream Wing?
>>
How do you people keep up with the news? Like upcoming releases
>>
>>44682804
Hard to go wrong with Riptides. A Gunrig is nice, and even better if you have a model with high BS or special rules to man it. Ghostkeel is really short range, and Hammerhead suffers from a low number of shots with the Railgun. Ion Cannon Hammerheads can work well for some things.
>>
>>44682790
>They need to be eliminated at some point.

The Eldar could say the same about most other races really. They're not any worse than the Imperium, and are in some ways better since they seem to understand the implications of what they're doing.
>>
daemon princes seem a bit shit unless you pump them up all the way, and then they cost 350 points
>>
>>44682790
HFY has no basis in an argument. They coexisted with humanity for at least 25000 years between leaving Terra and the start of the Great Crusade, just because the Emperor said something isnt what his ideal features doesnt mean its gospel truth, unless you're actually a sororitas
>>
>>44682853
Oh yeah, they fucked a Chaos god into existence which woke all the other gods up.

Really self aware those Eldar folks.
>>
>>44682967
The Eldar can co-exist with humanity as long as they submit.

But as long as they see themselves on top as a race, they'll never let Humanity be on top.
>>
>>44683029
nah. They could co-exist for twenty five millenium, and they didnt wipe us out when they had the chance. Submitting will never happen from either side, stop quoting text-to-speech.
>>
>>44683072
Why kick an anthill? What will the anthill ever do to you? Only immature people kick anthills, the Eldar are not immature people.

However you best better shoot that dude with a gun who just kicked down the door. He's looks kinda dangerous.
>>
>>44682968
The Craftworld Eldar are the ones who splintered off before that happened and are repenting for it.

The Dark Eldar are the ones who are the hedonists who don't think they did anything wrong.

Hmm...it's almost like the 'good' faction got the strong book, and the 'evil' faction got the bad book.

This entire discussion is pointless regardless. 40k doesn't have any real good guys.
>>
Making 500 point lists is strangely fun

>Combined arms detachment
65 pts -- vrosh tatortot <Warlord>
146 pts -- Chaos Space Marines, 2x extra csm, Meltagun, Rhino
88 pts -- Cultists, 9 additional cultists, Shotgun
201 pts -- Chosen, 2 extra chosen, 5 flamers, 1 power weapon, Rhino

>Total 500 points

>Combined arms detachment
80 pts -- Chaos Lord, Power Weapon <Warlord>
150 pts -- Cultists, 25 additional cultists
59 pts -- Cultists, 9 autoguns
105 pts -- Chaos Terminators, 1 combi melta, 1 combi flamer
105 pts -- Chaos Terminators, 1 combi melta, 1 combi flamer

>Total 499 points

>Combined arms detachement (it's not like CSM have any others)
75 pts -- Sorceror, spell familiar <warlord>
65 pts -- Cultists, 8 autoguns, Shotgun, Heavy Stubber (DV Config)
55 pts -- Cultists, Flamer (DV config)
203 pts -- Chaos Space Marines, 4x extra csm, 8 close combat weapons, powerfist, rhino
100 pts -- Helbrute

>Total 498 points

>Combined arms detachement (Chosen Variant of previous list... more offensive!)
78 pts -- Sorceror, combi-bolter, spell familiar <warlord>
50 pts -- Cultists
55 pts -- Cultists, Flamer
216 pts -- Chosen, 3x extra Chosen, powerfist, rhino, havoc launcher
100 pts -- Helbrute

>Total 499 points
>>
>>44683417
>nemesis Strike Force
>Grey Knight Librarian, ML2, stormbolter-140
>Terminator Squad-165
>Nemesis Dreadknight, Teleporter, Heavy Psycannon-195
500 points
>>
>>44683497
>Lysander-230
>Tac Squad x 2 140
>Devestator Squad, 4x Missile Launchers 130
>>
>>44683497
>>44683512
60 pts -- Sorcerer
50 pts -- Cultists
50 pts -- Cultists
170 pts -- Heldrake
170 pts -- Heldrake

>Total 500 points
>>
>>44683512
>Deathleaper-130
>warriors with Venom Cannon-100
>Genestealers with broodlord with scything talons 134
>Termagant Brood with two more gribblies 48
>Termagant Brood with two more gribblies 48
>Termagant Brood 40
>>44683553
enjoy never playing a game
>>
>>44683553
>>44683512
>>44683497

0 points - - sledgehammer
>>
>>44683580
It's be better to take a Tyrannocyte than the Warriors (5 venom cannons v. 1) and find some way to take a Synapse HQ.
>>
>>44683580
>enjoy never playing a game
fear not I have no intention of buying any stupid dragons even if that is the only thing that makes my crappy army viable
>>
>>44683602
>better
the idea was to remove everything bar lysander, with Deathleaper or the Stealers killing off the dev squad and the warriors acting as synapse so the gribblies swamp the tac squads. I could swap the warriors for a pair of zoanthropes, i guess. In the end it'll be the one big yellow maniac chasing around a bunch of faster enemies, and a twelve-strong unit of gribblies will take him four turns to delete once they catch him.
>>
>>44683676
Yeah two Zoanthropes would be able to Lance fuck him while also having a 3++ and being two separate units.

They'll negate his FNP as well.
>>
>>44683728
Yeah, two Zoans would be better. Poor warriors. Anyway, i can barely touch the big yellow bugger with anything in the codex bar Swarmlord, so i may as well take any objectives, kill everything else he has, and if something needs to slow the bugger down, he finds it hard to hit Deathleaper anyway and deathleaper can escape with hit and run if it manages to avoid the hammer. Anyway, 500 points lists are fun but the games arent that great, i find 1000 point games better. Mostly because i can take a Tervigon without gimping myself
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