4-1 last night at FNM. Loss was due to one minor misplay.
Learned from my mistake and today I go to a GPT and lock up two byes at Detroit. Look for the list on Top8 sites later this weekend. This deck is for real. I'm giving you the heads up to invest in Dungrove Elders now.
>monogreen stompy brother in arms
Is Dank Elder really worth it? I wanted to include them in my deck, but I gave up as I wasn't able to buy the damn cards anywhere near (being yurofag is suffering, not to mention I still miss 2 baloths and I'm forced to use wilt leaf cavaliers to replace them).
Also: what's your opinion on Wilt leaf liege?
Dungrove Elder rapes control. You gotta be smart about playing around counters but if he sticks it is gg.
I've been wanting to test a Liege. It could be okay. I think Oran Rief may be better.
Surrak, The Hunt Caller has been okay in testing.
Isn't the problem with Oran-rief is the fact it comes tapped, and only buffs creatures that entered the game this turn?
Maybe I will replace cavaliers with Surak, I like their vigilance tho, it saved my skin more than once.
4x Dryad Militant
4x Experiment One
4x Strangleroot Geist
4x Avatar of the Resolute
2x Scavenging Ooze
4x Dungrove Elder
3x Leatherback Baloth
4x Aspect of Hydra
4x Vines of Vastwood
1 Treetop Village
2x Creeping Corrosion
3x Feed the Clan
2x Unravel the Aether
2x Relic of Progenitus
2x Guttural Response
2x Pithing Needle
1x Surrak, Hunt Caller
Of course with a mono colored deck you don't get too many 'terrible' opening hands, but we are aggro, so waiting until T2 to play anything is often poor* unless it's a Strangleroot and we're on the draw.
I've found that in games where my opening hand allows me a high probability of having 4 or more damage dealt on T2 and 6 or more T3 it is hard to lose.
That's a standard i have when deciding to mull or not.
Could get 5 of any standard packs. This is what i chose