They already turned Linvala from an interesting unique card into Timely Reinforcements 2.0, they'd just ruin Iona as well if they tried to remake her. Probably best they avoided some cards. At least Kalitas is similar to his previous design.
If you wanted to whine about how shit OGW was for Modern you could have just done it, instead of trying to springboard off a post where he specifically talks about LIMITED cards you fucking idiot. He's right too, OGW looks like it's going to be a lot more fun than BFZ in limited. Limited is definitely my preferred way to play Magic and looking through the full spoiler the card I reacted to the most was Cyclone Sire, this guy looks like a powerhouse in Limited.
Brief look at the spoiler best commons seem to be:
White - Isolation Zone, Spawnbinder Mage, Searing Light Blue - Blinding Drone, Sweep Away, Cultivator Drone Black - Oblivion Strike, Sky Scourer, Zulaport Chainmage Red - Boulder Salvo, Reality Hemorrhage, Zada's Commando Green - Scion Summoner, Netcaster Spider, Saddleback Lagac
Judging from these it looks like the archetypes are going to be pretty similar to BFZ. The Cohort cards seem to add a lot of reach to the Ally decks, and there seems to be some very aggressive Devoid cards as well. Green looks better, but probably still the worst color.
I'm wondering if this might even see modern play. I know Nature's Claim is often the go-to disenchant effect in green but I can't think of any targets off the top of my head you'd want Claim for that this wouldn't hit.
I have to admit I'm impressed with the design put into the true-colorless cards. They can dip into multiple mechanics from different sides of the color pie, but what they lack in efficiency (can't draw as well as blue or burn as well as red) they make up for with versatility. Obviously artifacts have been able to do that for ages, but by introducing a mana requirement they can really amp up the power.
I hope they print artifacts in future sets with C in the cost. Not often, but once in a while on a weird-looking rare or mythic.
These are the only cards I would consider speculating on. Apart from Nissa and Kalitas I think the rest of the cards might even see some play in Modern, and Nissa and Kalitas will probably see a fair bit of Standard play I think. Other than that there are other cards that will see play in Standard (like Sylvan Advocate,) but I think they will just drop in price after the release weekend so unless you're desperate for them not worth pre-ordering.
Probably a lot better in draft than sealed, but I think it's a high pick. It's got a decent body and if you can activate its ability consistently then tapping is always powerful, especially in a format where 'massive fatties' are a theme. Kind of annoying that blue gets a better tapper than white, but I still think it seems good at first glance. I might be proved tremendously wrong however.
No, those cards are unplayable outside of limited. If you really want to take advantage of creature cards in your graveyard then Corpseweft seems like a much better option, and even then that isn't great. Chances are there'll be a bunch of stuff in SOI that are better at graveyard interaction than anything we have at the minute anyway.
Maybe it's just my inexperience, but this little thing seems pretty solid. It'll depend on how common colorless mana is in a draft, of course, but a bear is always a bear and a potential 3/4 on T3 is nice.
>>44670868 Well, previously, yeah, it was a red or black thing, and green kept getting mana dorks. See, when you have a thing that three colors can do, and blue isn't one of them, that obviously doesn't make sense because blue is the smartest color so if other colors can do it, blue should also be able to do it. That's just common sense. If it doesn't FEEL blue to you you're probably just not smart enough. I expect soon we'll be seeing more blue rituals as well, they don't really fit in with red because blue is smart enough that they know where to look and find lots of mana.
>>44670949 And unlike my rant here, it looks like there's more of a precedence for it than I remembered. Renowned Weaponsmith from Fate Reforged, Vedalken Engineer from Darksteel, Qarsi Deceiver from Dragons of Tarkir, Grand Architect from Scars, and Deranged Assistant from Innistrad all had similar abilities. So, my bad.
>>44671021 >>44671025 I know that blue has a precedent for it. I just doesn't feel blue to me. Like Dark Ritual used to be a black mechanic before it officially became red. Reminds me about a joke with discussing magic colors' mechanics. Green~ there are non-creature cards?!? Red~ burn White~ weenies Black~ pay life: do anything Blue~ pay mana: do anything
>>44672473 >Like Dark Ritual used to be a black mechanic before it officially became red. >tfw rituals are red now, but there is no red Dark Ritual >the closest thing we'll ever have is Pyretic Ritual and we're not getting anything better because Wizards hates Storm
>>44672473 Colorless mana manipulation has been blue from the very start. It was reduced to mana manipulation solely for colorless purposes over time because they wanted general mana manipulation to be green.
>>44672625 Not from the library, but once it's in your graveyard you can easily remove it with something like Scrabbling Claws. (Or one of the generally better graveyard exile artifacts if you're willing to sacrifice them.)
>>44658319 Gotta say that this set really blows BFZ out of the water for me. The Eldrazi really feel weird and different in a way that the previous set just didn't accomplish.
I think this is symptomatic of a problem in Design/Development, they want to make the last set of the block super exciting and awesome, but they don't want to go too far so they make the sets leading up to it not as exciting. This happened recently with Theros block, heralded as the first legit "Enchantment block". Theros itself was fine, but Born of the Gods was widely regarded as a stinker, even by MaRo in his year in review article. Journey into Nyx finally delivered the "enchantments matter" mechanic Constellation, but there weren't enough cards to use it to its full potential and everyone left Theros with a bad taste in their mouth.
I think the same thing has happened in this block. BFZ introduced the Eldrazi as something we had basically seen before, cards that do something and cards that trigger off of that something. They didn't seem weird and alien and totally different like they did in ROE. Now with the second set and the introduction of colorless mana as a requirement and a colorless symbol, the Eldrazi really feel like they are doing something the game has never done before.
I wish that Wizards would stop doing this, leaving the block's big mechanical payoff for the last set. By starting in the first set you can make a lot more cards that interact with the mechanic and not upset players who are expecting something cool.
>>44670868 Red, Black and Blue all had it, they just differed in what the restriction was. Blue tended to be Artifacts, so it makes some sense. I'll agree that Cultivator Drone specifically doesn't feel blue.
>>44678376 >...There's literally a card with an activated ability with a mana cost 6 posts up Yes, but abilities never have converted manacosts, that's a thing only cards can have. That's like saying an ability has a color, or a toughness, or a subtype.
>>44679111 uh, activated abilities don't have a converted mana cost. It's literally not a thing, the "original" does something different from >>44678921 in that the new version actually does something.
>>44679111 There's no way to do what you want with abilities though - something like Heartstone or Suppression Field dodge it, because there's no such thing as a 'base' or 'converted' mana cost for abilities, unlike for permanents. Hell, I'm not sure it'd technically work at all because of colored mana in costs, because again, there's no converted mana cost in abilities. Just a mana cost.
>>44679225 Not original guy, but: Well, according to the completed rules, activated abilities do have a cost, though only objects can have converted mana costs, which abilities only are while on the stack so...maybe you could reword the original to counter the abilities after they are on the stack?
Opponents can't cast spells with converted mana cost equal to the number of counters on ~
Opponents cannot activate abilities with mana costs equal to the number of counters on ~.
It's debatable which is better, (and technically the latter blocks mana cost activated abilities of spells, but to my knowledgte, no such effects exist) but wizards would probably go with >>44678921 because it's easily much less of a logistical nightmare.
>>44679301 They don't reference the stack unless absolutely necessary, and the card itself works better if it shuts down activated abilities of cards with CMC, so it's not absolutely necessary. The idea is stupid.
>>44679659 No, she's one of the few angels that was around back then and managed to protect the people from Emrakul due to being HUEG. She shielded them from Emrakul, and that eventually got degraded into being the Shield of Emeria.
>>44681996 Unfortunately for you, there's going to be a minimum of two per set now. Same number per year, mind you - 10 cards a year, 3 in each large set, 2 in each small set. But they're not going to stop printing planeswalkers. They're too popular, regardless of how well they do in constructed. People LOVE them, and so WIzards is not going to stop printing them - especially since they're the main characters now.
>>44682260 Players who aren't me or my playgroup perhaps, feels way too much like a cheap "Heres a marketable face, lets sell you a celebrity" sort of cash grab. Buying interest through consistently marketed heroes sort of thing.
Its a painfully obvious marketing decision, and not even flavor-necessary. I mean, just look at Magic Origins. When I think of origins, I think Urza, Mishra, Freyalise, etc. Who the fuck cares about Jace the Decksculptor or Garruk Beastraper? When I think about modern planeswalkers all that comes to mind is old Nicol Bolas muttering about those damned kids and how they need to get off his lawn.
>>44682737 That's the problem with market data: it speaks to general trends, rather than specifics.
Also, do you...not see the problem with what you just posted? >a cheap "here's a marketable face, lets sell you a celebrity. >Buying interest through constantly marketed heroes. >When I think of Origins, I think of (list of consistently marketed heroes/villains)
The difference is that the old magic heroes didn't have cards. Except when they did. (Gerrard has a card, Vanguard exists, etc)
Planeswalker cards were, in some ways, a masterstroke in that regard. It's the perfect match of flavor to card to market: In magic the gathering, you are a planeswalker. You experienced the same events and histories of the characters on the cards and in the novels. But while Legendary Creatures let you call up the heroes, you could never get the leaders. The true tier of power, the other planeswalkers.
Introducing a card type to represent how you, personally, have drawn the aid/loyalty of (NAMED PLANESWALKER) to this battle is ingenious. It plays to Vorthos sensibilities (they don't have life, they have "loyalty", representing how much shit they'll put up with.) it plays to the casual (Hey, that's the dude on all these card texts, awesome!) and it kind of reinforces the idea of the world of magic.
Now they need only cross beyond the final seal, and awaken the terrible beasts within. Have an actual meta-plot event. They dabble at prereleases, ("Free Avacyn", "First Guild to do X moves deeper in the Dragon's Maze")
But they need an actual tournament or prerelease or other event whose result shapes a future set's characteristics.
>>44683386 >they need an actual tournament or prerelease or other event whose result shapes a future set's characteristics.
Thankfully their design and production process pretty much precludes that. They teased people with it with the New Phyrexia/Mirrodin Reborn stuff a couple of years back. After people started getting really excited and asking how the decision was made on which set would be released they had to come out and categorically state that the players actually had no influence on the results. They had already made the set and were just trying to hype people up for it with this "Which set will it be!?" nonsense. Sets are developed several years in advance, so it would be a financial loss for them to develop an entire set and then not release it.
>>44685898 It would never work for a full set, but they could easily do it for a single planeswalker. Design two and only print one. "Koth and Tibalt meet for their final, not-at-all-contrived showdown. There's only room in the multiverse for one irrelevant red planeswalker! Pick a side to decide who lives and who dies!"
>>44686325 Not gonna happen but they still get influenced by what players like and what they don't like. So in a way the audience decides who is going to show up and who isn't. Wizards has to cater to the players to sell their sets.
>>44682990 >New plane after Shadows over Innistrad. >Is a world where the population lives under the control of sentient Wall creatures that segregate them physically, forcing them to follow their will lest they are entombed alive. >Mortals are not allowed to have free will. From the moment they are born their wall overlords have already laid out their future for them. Where they will live, what will they work as, who will they meet and who will they conceive with (if allowed at all). >Their entire existence revolves around repairing the Walls, reinforcing them and creating new magical Walls. >Suddenly, an individual rebels. >The revolution spreads like wildfire, the entire plane is in utter havoc. >After years of war an uncountable losses of human lives, when it seems that the mortals are doomed to be crushed and reduced to a life to slavery even harsher than before, the Gatewatch arrives. >They discover all Walls are connected to a Master Wall that keeps them from collapsing. >So they destroy it. >And then, from behind it, an Eldrazi titan, far more powerful than any we've seen, emerges, completely obliterating the plane. >The plane was a living prison all along, created by Nahiri, who filled it with slaves to keep the most powerful of the Eldrazi trapped.
"Bricks In The Wall" and "Outside the Wall", coming to you this 2016.
>>44693329 Well to be fair Gideon gathered the squad. I also think the story is gonna go more with Jace figuring out how to get hedron/leyline level power without actual hedrons, Nissa is gonna be the one to physically tap into that power, and Chandra burns the eldrazi using the power Nissa channels to her through the leylines.
>>44693705 >red walls >oppressing doesn't really fit the flavor, all the walls would be white so Stone Wall probably wouldn't be reprinted unless some of the walls themselves rebelled, but I can dig it anyway
>>44693943 That fucker has an issue with a lot of things most of all fun. This set isn't fun in constucted or limited format. Its boring and slow and has a lot of cards that pretend to do stuff but really doesn't matter in practical application. I miss the design of innistrad hell i miss theros. There was at least more to them.
>>44693943 They can be creatures if designed appropriately. I like this interpretation of it, the wall as an elemental. Really, they just gotta get creative and diversify the walls so to have their power be based on them having powerful abilities and good toughness albeit no power. Plus, how many Walls would be needed?, 26-28 would be plenty with the rest of the cards being focussed on the human resistance.
It'd really be a block that'd make control cream its pants.
Can someone explain to me how does this card work?
First you exile your Library. Then you shuffle your graveyard into it.
But, does this mean your whole Library is now is put on your graveyard or is it exiled alongside your graveyard. Because if its the latter you loose come next turn due to decking out. Which would be fine if Deceiver had Haste, but it does not, which means you can't get a single attack in before you loose come your upkeep.
So yeah, could someone tell me how you are supposed to make use of it?
>>44694632 First, you move all the cards that were in your library (your deck) and put them aside. Then, you shuffle your graveyard face down and put them where your deck was. It's your library now.
The rest of your deck, what used to be your library, is all exiled now, but the cards that were in your graveyard are your new library so you won't deck yourself just yet. Essentially, it ensures that all you'll be drawing for the next couple turns will be spells that you previously had in the yard for whatever reason.
>>44694632 1) Exile your library face down 2) Shuffle your graveyard into your libary (that now has 0 cards in it) 3) What was your graveyard Inverter ETB is now your library, what was your library is now exiled face down, and you now have 0 cards in the graveyard. >So yeah, could someone tell me how you are supposed to make use of it? It's shitty limited fodder. Because it exiles the library face down, there are no exile tricks you can play off of this card. Because a 6/6 flyer for 4CMC needs to have that massive of a downside.
>>44694766 >Because a 6/6 flyer for 4CMC needs to have that massive of a downside. It's not entirely a downside. If you somehow managed to deck yourself, playing Inverter of Truth would refresh it using your graveyard before you decked yourself. It's a hugely improbable situation, but it's a thing. You could also use it with a very small amount of critical cards in your graveyard to ensure that your next few draws WILL be those cards, potentially enabling you to close out a win. Compare with pic related. It's a very black effect, and in my opinion very cool.
>>44693705 >The inhabitants of the plane are revealed to be the Titan's brood, which, cut off from it, developed sentience and later became humanoid. >Freed the titan, their bodies are horrifically warped. >They retain sentience however. >The brood's war becomes one for independence from its progenitor. >The Superfriends, who swore to keep at bay the threat of the Eldrazi, are forced to work with them. >These defective Eldrazi end up fleeing the plane when all is lost, as their kin is able to traverse through the Blind Eternities. >A bunch end up in New Phyrexia, who seize them. >Compleated Eldrazi arise as one if not THE greatest threat in the multiverse.
>>44695224 Absolutely. I'm seeing it in play with monoblack or red/black aggro. >throw out burn and hasty/efficient creatures, let them die asap >curve out >play this guy >draw nothing but burn and efficient creatures for the rest of the game 4cmc is a bit high, but with a 6/6 flyer as gravy it could happen.
>>44695224 >Viable It requires >Game changing cards in your graveyard >Survive enough turns to have cast those game changers >Game changing cards have to be game winning cards too
The only way it is good is if you could combo with it, but if there was a combo in the graveyard you should have already won. I guess if they countered one of your combo pieces, but in that case all they have to do is save their answers for when you try it again.
That said, I'll listen to you and try and think of a deck that makes it work. Maybe some boardwipe and discard spam
>>44695366 >>44695299 >>44695224 Actually I'm seeing a rage inducing series of events. >Have 2 Inverters in hand >Play all your aggro, they get answered and in the graveyard >Play your inverter >If it's countered, eh, if not great >Now have pretty much nothing but useful cards to draw. I think I'm going into the "mightbgud" crowd now.
>>44693329 >>44691856 So how exactly does Chandra just kill two of the Eldrazi? I mean we have 3 oldwalkers working together to try to destroy them and failed yet here comes Chandra and simply burns them to death?
What am i missing? Feels like the Eldrazi titans were heavily nerfed.
>>44695876 That's what I'm saying, man. >>44695457 You have a point that two in hand would be pretty pointless, but being that it's a curve-topper you wouldn't necessarily just want four copies. >>44696219 brutal
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