>Official Site: Contains deck building rules and the current ban list.
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s colour identity.
>Official search site. Current for all sets.
>Unofficial, but has GOAT search interface.
One of my favorite decks. Fits the sacrifice edition, I think.
Deciding what is going in from the new set. BFZ gave me Smothering Abomination.
My Narset Superfriends is nearly complete, so I need to work on another.
Are Jhoira, Niv-mizzet or Melek decks expensive to make? I love RU decks and they all look like they could do a lot of fun shit.
Pic not updated
Chandra is Jeska control/Voltron
Nahiri is Kalemne smash
Liliana is up here >>44653873
Looking to build pic related and need advice for tech
>best pseudo landfall creatures?
>best lands to bounce over and over?
>Efficiently costed beaters that are just begging to have trample?
Saw this posted in its own thread a few days ago. Thought it was a decent VS.
Which one is better in edh?
Which would you use if you could only pick one?
My favorite theme deck at the moment is mono red Daretti, (Never Forgetti) 9/11.
Full of artifact flyers, towers and fire spells to melt steel beams, sacrifice your guys for recursion effects and declare war on a player that never attacked you
yo nice beard bro heard the newest mumford and sons?
>Modern starts with 8th
>8th came out in 2003
>Alpha came out in 1993
>current year is 2016
Premodern magic has existed for less than modern magic.
Shit nigga look at this motherfucking power level
Gimme dem foil falcons bitch
...but are they any good? I mean either you're rich or you've got a seriously on point card-sharing system, cuz if not, I question the rationale of spreading one's resources that thin.
Let's say a spell like Ghostway is cast. When it resolves it exiles each creature that player controls. When it resolves it also sets up a delayed trigger: at the beginning of the next end step, return the exiled creatures to play.
Is that delayed trigger a "triggered ability" ?? Could it be stifled? It uses the stack I presume, and I dont think its a spell on the stack is it?
similarly, the card Memory Jar has an activated ability (obviously that could be stifled), and this activated ability sets up a delayed trigger as well. Is that delayed trigger also a "triggered ability" ??
tl;dr can spells and abilities have abilities?
MTGO, anon. I can buy one copy of a card and use it any number of decks. I only have Jenara, Nekusar, Thromok and Horde as physical decks.
I can take a screen of the client if you like.
Not even. Have a guy in my group who plays a grindy as fuck Angry Omnath deck, with all the best elementals in those colors and a million ways to have land triggers throughout the game. Sure, he can onepunch combo to but he saves that for his Triplets deck. I actually like playing against it, provides a challenge all game.
>Efficiently costed beaters that are just begging to have trample?
Scute mob comes to mind. Also hydras in general, like hydra omnivore, like the extra mana you're going to be building up.
I can find a game any time using any one of those decks, not sure you can do the same with your jpg. Also, it says right there in my post I own four of those decks physically, maybe read through the post next time?
>Yea sorry, dosent count
If you say so, doesn't seem to stop me from playing them though.
Also, still waiting on >>44654533's list of decks.
>I only play vintage generals, I wont support Wizards making this modern shit to cater to casuals
Hipster as fuck, anon. Do you have trouble seeing your hand past your keffiyeh and mustache?
In another thread, an anon suggested
>Wheel of Fortune
1 in a bajillion chance of pulling it off, but a pretty dope way of starting a game.
>ITT Jankest Turn 1 Combos? (Since the thread edition seems to have been abandoned)
Don't listen to the naysayers, anon. I've been testing a Mina and Denn list and having an Exploration effect in the command zone is fantastic. It was already one of the best ways to get ahead in those colors and now you have access to it all the time. It's even better with Courser of Kruphix and Oracle of Mul Daya, and even Crucible of Worlds for consistent land drops. The only problem is finding ways to keep the threats coming, since RG doesn't excel at tutoring. Basically, I think they have potential to be broke as fuck and not just a worse angry Omnath deck.
Made Roon and Ghissa with shit I had lying around.
MOVE ASIDE XIAHOU, NEW HOTNESS COMIN THROUGH
I put my list up top there.
She's surprisingly strong at what she does. I really need a Xiahou, though if only to grab some enchantments back. Obviously he does so much more, but that's the biggest issue sometimes. Rip/Cage/Leyline are also tricky, but I don't see them too often. It's usually Spellbomb/Bojuka with the occasional Stonecloaker. I thought about Praetor's Grasp since the deck is pretty proactive anyway.
So let's say that someone were to force you into making a shadowborn apostle edh deck. Who would you use as a commander and what kind of secret tech would you add? Thrumming Stone is already on the list.
>Crypt of Agadeem
Also, it'd be a Relentless Rats deck.
There's a bunch, make use of the gatherer.
Still looking for opinions on this.
I play a janky glissa BG artifact sac engine deck and its awful,
Aside from that I play doran defenders with +1/+1 counter side theme
All this talk of him a couple weeks ago made me want to build around this guy and HOLY SHIT I AM RIC FLAIR
He takes some time to get going but when you get lands with Sword of the Animist and get more Equipment with Blade of Selves he goes nuts. I just had the most fun I've ever had in EDH
Stop it. Stop it, anon.
I just decided to build Skelly Ship after deciding to build Triads after deciding to build Sakashima after deciding to build Lazav after deciding to build Diaochan after deciding to build Kalemne after deciding to build Daxos.
Now I'm already struggling to not start putting together Tazri 5C Allies and now you bring up this fucker again and try to sell him to me, after pushing him away so often.
Don't torture me like this!
Birthing pod is sorcery speed only so unwinding clock wouldn't be too useful for it.
Depends on what other colors your deck has. Blue gives you more creature options for untapping, like Kiora's follower, fatestitcher, and aphetto alchemist. Voltaic key and clock of omens come to mind as colorless options but your deck might not be artifact heavy.
Can Kozilek, the Great Distortion EDH be a thing? Those colorless control options look fun as hell.
I think it was a matter of budget at the time, Leonin Arbiter is just much cheaper. Also easier on my curve, I generally want to play another creature before Anafenza so I get some value out of her first attack trigger.
Since I can play around my own Leonin Arbiter by fetching first, it's really no more counterproductive than having Thalia and noncreature spells in the same deck.
Hey EDH General.
I'd like to build a 5-color "Legendary Tribal" Deck with Progenitus and the "Adventurers' Guild-house" cycle. Obviously Banding is powerful because you get to control how all damage is assigned (more or less), and by using Legends with protection, I can stop all combat damage while beating face. Additionally all the incremental wacky bonuses from the Legends would build up to have quite a toolbox.
Is this a stupid idea?
Is this so stupid that it actually might work?
He looks really fucking bonkers in EDH. You'll be able to get him out so damn early and draw artifacts will always keep you supplied with cards to counter stuff with.
A turn 3 or 4 Kozi can be devastating.
Coat of arms reads :Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
I am right that this does not synergize with Doubling season or cards that target +1/+1 counters, correct?
I really see no point in running him over regular Kozilek.
On average, they'll draw the same amount of cards. But with new Kozilek, you're trading annihilator (which will put someone out of the game in a deck like Kozilek) for some evasion (but annihilator is still the best evasion) and a weird Disrupting Shoal-on-a-stick effect in a format where spell CMCs are incredibly varied.
For colorless you have both Kozilek and Karn, both are super potent. I've played Karn for quite some time now and he's a great deck, if you want colorless control, go for him. Kozilek is just nothing but ramp to cast him way sooner than usual and then beat your opponents into the ground while you have a fresh new hand.
>obviously banding is powerful
Jokes aside, 5C Lego toolbox Progenitus could be fun, go for it. Don't put your money on banding, though.
If you have any input or expeience with it or even just thoughts, I'm always open for ideas.
Flipwalkers work for a number of reasons.
A)You can let them to to exile like >>44657369 said and have them return. There's no downside to this because there is no time to respond while she's in exile.
B)It doesn't matter which zone she goes to when the trigger resolves. It only says "then return her to the battlefield transformed under her owners control." Even if there was a card that said "If a card would be exiled, put it into its owners graveyard instead", she would still return since its a replacement effect and therefore only changes zones ounces before returning. If she somehow changed zones again before she returned, which can't happen since it's part of the resolution of the ability, then she would be in trouble.
I am sorry anon, it was not my intention
I just had a stupidly fun game with tons of goofy builds (Godo, Darien, Norin and motherfucking Balthor the Stout) and beer, laughs and high-fives all around. The Balthor player was a riot
New Kozilek is going to be drawing way more than 4 cards on average. I'd put it somewhere in between 5 and 6 cards a cast, and close to the latter.
It's going to be a nuts deck.
1. Play tons of cheap mana rocks
2. Ramp out Kozilek on turn 2 or 3 every time.
3. Proceed to control the board with nearly uncounterable counterspells while also drawing through your entire deck with recasts.
4. Play a combo and win.
The entire reason old kozilek was an okay commander was that it drew you 4 cards, which is a powerful effect to have in the command zone. This card will draw you more in a well built deck, and provides counterspell back up to your combos to boot.
>acts the par
Sounds like a cool guy.
No worries, I'll probably end up making him online anyway and put him on the pile of decks I have there before eventually deciding.
Speaking of Balthor, anyone have any experience with Balthor the Defiled? A powerful self-mill deck into a gajillion of creatures being revived from your graveyard all at once sounds hilarious.
>using colors other than green.
Also, I'm super excited for Oath of Nissa. It'll be nuts in my Reki deck.
>Tfw you're so easily swayed by this thread's commander trends.
My Skeleton Ship deck is in the mail...
At least I didn't pick up Shu Yun.
Old Kozilek still essentially refills your hand and the difference is he's crippling. Like your opponent can take a hit from new Kozilek and be okay. Not happy, but okay. Ramp out old Kozilek and swing? That game is done for them. They lost so many resources that they can't interact with you.
The fact that the counter is just so conditional means it's just not reliable. He dies to any piece of removal and he probably will die. Like most removal floats at around 1-2 CMC. What will you ditch in colorless to counter that which you wouldn't have already cast for an early Kozilek? I mean you have at 1 CMC probably Sol Ring, Mana Vault, and Voltaic Key. You'll need one of these cards for a turn 2-3 Kozilek. Even then, turn 2-3 Kozilek is not "reliable", it's lucky. I mean your opener needs to be like Ancient Tomb->Mana Vault->Voltaic Key->Thran Dynamo->Sculpting Steel as Thran Dynamo to do something that stupid. Most of the time you get it turn 4-5 if you're lucky on the mana rocks (and running more rocks means less control).
As someone who has been playing colorless for a while now, Newzilek (?) is just weaker than Oldzilek and Karn for colorless slots.
>I read somewhere that you can't flip commanders that become planeswalkers
That's not true
At least that's not as bad as my friend who said that both versions of the flipped card could be on the field at the same time
I posted last thread but I never got a suggestion as to what commander I should go to next for my third deck. One guy in my group is saying Sydri and the other's saying Jarad.
At least I can find solace in knowing I'm not the only one with this problem.
Even if I had the money to build every deck I have on my 'backlog', I'd never manage to play all of them on a regular basis.
I'd honestly play Newzilek as the commander with Oldzilek and all the other Annihilators in the 99.
Sift through the deck, keep control with Newzilek and then play the other big stuff.
He refills your hand on cast anon. If he's on the board, you already have a full hand to counter removal, full of one to two mana artifacts that you didn't have a chance to cast before, because they were in your deck.
Also, old kozilek was never really used by for the combat step, except by casuals misguided about most people's definition of casual. It was entirely his draw ability.
So you can basically blank out the annihilator 4.
What you're left with is
>more efficient draw ability
>plus an actually relevant ability.
It's almost strictly better.
>They lost so many resources that they can't interact with you.
>4 permanents is a lot of resources
>have to wait a turn to attack anyway
Maybe if you're playing against pre builts straight out of the fucking box
>I was one of the guys offering advice when Skelly Ship came up because I already had a Ship deck
You always get to chose what zone your commander ends up in. If it would get sent to your library, you can let that happen if you like(relevant if you're playing Cromat), or if it would hit the GY, you can let that happen too(relevant if you're playing a commander like Tymaret). It's your call, so it's your choice to let your flipwalker's exile effect resolve.
Nah, I already gave all the advice I had to offer in the last couple threads. Hope you have fun with him
>get advice for skelly ship
>another guy also builds it
That's pretty cute in its own way.
I ended up going with a "Skellies with Undying and Persist" theme with one infinite mill loop or two to wrap games up if things get dire. Was pretty fun so far.
I really hope I can finally get the people from my home town to also pick up commander and not only modern to run Skellingtons in a spoopy drunkhalloween round this year.
I would argue Sydri as a change of pace from your other two decks, but Jarad is cool too. With Sydri you'd have some combos, some control, lots of rocks, easy high drops, and lots of fun utility like Mirrorworks. If that sounds more fun than saccing and selfmill while playing big guys, go for it.
Trying again for a second pair of eyes on my Newzuri and anything from the maybeboard to swap in.
>Phenax: Multiplayer 100-card Mill is hard
If you REALLY want to go mill and don't mind people hating you for it, play Arjun.
I managed to mill the entire table down from 80-90 to 0 in a single turn twice already.
Well my honest suggestion is test it. In such a high variation format as EDH I feel his ability is unreliable but that's just me. Either way you'll run some mixture of colorless Eldrazi and one of them will be worthy of that commander slot. Try both Kozileks, see what works for you.
Personally, I'll stick to Karn. He's a combo piece on his own and with the right cards he will lock the board. Nothing like Liquimetal Coating + Rings of Brighthearth for a double Strip Mine every turn.
>dropping Planar Outburst and getting off Ajani Vengeant's ult on a dickhead Noyan Dar player
I have yet to encounter anything more satisfying
I figured Knacksaw and Thada could do about the same thing repeatedly (with my self-bounce/blink effetcts) for cheaper and triggering exp counters.
I managed infinite counters last night with Deadeye + Cloud of Faeries. Aluren may be a situational thing. There is a problem though in the "any player" clause which would enable the Meren, Krenko, and/or Kresh decks of my playgroup similar advantage...
The issue is cards with banding aren't good. It's not like you get a sweet creature with banding stapled on it. So you're forcing yourself to play bad cards for an ability that's sometimes useful. In reality, combat is never that tricky in EDH where you'll need a quadruple block and assign damage differently among your creatures. They swing in with something monstrous, you'll chump it or take it to the face either way, regardless of banding.
It's not even like infect where bad creatures become good because of infect, you're paying for an ability that doesn't help you win the game at all.
You really can't say, since they do different things altogether. Mostly, recursion is more important, at least to me, and i don't run many cheap creatures in some of my decks.
Errata: If you would choose a premodern legendary creature, choose a modern legendary creature instead.
Yes, you can stifle both triggers. that means all of the creatures stay exiled, or exiled cards stay exiled face down.
I would say Body and Mind. Token blockers to save for next turn and land untaps are big things. Also UG protection, which is huge in this format.
Though if we're counting just sword-looking artwork and not things with "Sword" in the name, Blade of Selves is absolutely absurd. Hero's Blade and Sword of Vengeance get honorary mentions for fun factor
Well, just hold onto playing Aluren until you know for sure that it'll finish the game up. Just wait until you have 2 <3CMC creatures, one of which enables some kind of kill option (or just something like Blasting Station) and then go for it.
Hey, nobody's stopping you. It's just the fact that banding itself is pretty shite, but if you really want to go full-on banding, you might as well do it properly and use pic related as your commander, since he basically has banding 2.0 built-in.
There's a fair amount of "I will make you block my 9/9 double strike trampler with your 0/1 token" cards
But Odric is probably the best one
Narset is finally coming together a lot better since I fixed the manabase. She's a brutal powerhouse. Debating about whether or not to run a few creatures in it, despite her being Voltron.
My Nubian brethren
UR Arjun mill
You have piqued my interest, anon. Continue
>was considering buying 10 of each Lorwyn/Shadowmoor basic in foil to pimp out my decks a bit and because I'm really fond of the land art from that block
>add 10 of each Lorwyn basic to cart on TCGPlayer
>the total is well over $200
>hadn't even added the Shadowmoor basics yet
So much for that idea.
Just things like Jace's Erasure, Sphinx' Tutelage, Niv-Mizzet and Psychosis Crawler combined with a shitload of card draw and hand-refreshers along the lines of Mindmoil, the Wheel spells and even Teferi's Puzzle.
Don't forget your infinite handsize artifacts and you should be good to go.
Usually, if you manage to get Tutelage out with Erasure and Arjun, it's a guaranteed Mill win, while Psychosis and/or Niv-Mizzet tend to kill your opponents in around 2 turns as well.
Would post a list, but I don't have it on tappedout and taking screenshots from XMage lists is a pain.
Might post one in tomorrow's thread, if you want to see my list.
Am I the only one who'd gladly buy upwards of 30€ for a bundle of 20-or-so of each basic from a set/block in Zendikar-style full-art form?
I feel like giving special Full-art bundles to each edition would make WotC more cash than baiting people into buying Zendikar boosters for them is.
They'd either have to crop the art a lot or put the art in sideways and crop it a little. It might not look to bad but I dunno.
I think that'd be a great idea, which guarantees Wizards will never do it.
I think that people overestimate newzilek, as people did with ulamog, which at least had decent removal stapled into it. Annihilator IS more relevant than mill 20 or conditional counterspells in my opinion. Then again, it's more about the meta.
>implying I wouldn't be
Lorwyn/Shadowmoor panoramas best panoramas
, in my opinion anyway, to each their own.
>See all this talk about Skelly Ship
>Realize I don't have a deck that plays with counters yet
>Like to keep things themed not by what the card does but also the kind of card that would match the commander
>mfw pic related and Skithiryx are the only Skeletons that deal with counters in some form
This really rattled my bones
So at what point is WotC going to kick out 4/3 creatures with Double Strike and Haste for 2 CMC just to keep people interested in buying new cards? That's obviously the path we're going down.
Well that works too. Three skellies is better than two skellies, I suppose.
blogpost from tonight
>morph brine elemental
>control player jokes and calls it a 10 mana time walk
>next turn tutor for and play vesuvan shapeshifter
>all players were almost tapped out at the time
>all but one player scoops, says he's interested to see me play it out
>earlier when game started mention how I won my very first commander game by casting rite of replication on a mulldrifter
>I have all the cards available
>cast archaeomancer returning dread return
>dread return returning mulldrifter to play
>next turn rite of replication my mulldrifter
>control player sees I have the win before he'll draw enough lands to get out of this predicament, scoops
I never thought I would actually pull off a brine elemental lock because my meta is control/removal heavy but it finally happened.
Hey man I don't disagree, I just like the larger panoramas. The Lorwyn ones capture a more picturesque, idyllic landscape as opposed to the sweeping vistas of the panoramas. The Darrell Riche and Rob Alexander duos are gorgeous
Oh shit, I didn't realize the rest of the spoilers had dropped. Gonna have to add this to my Anax and Cymede deck.
I've never found his style to fit particularly well with MTG but he's a really good artist. His Game of Thrones artwork is off the fucking chain
Well I'm building my first EDH based with Overlord but from what I've seen and heard is pretty unfun... Perhaps switching to Queen might be something more interesting.
I'm starting to isolate myself in my regular EDH group by playing my only deck - Mono Black Erebos,
The deck's about locking the board out of creatures, gaining a shitload of life, turning that life in to cards, etc.
It's got the easy 2 infinite combos in it (Bloodchief Ascension + Mindcrank, Exquisite Blood + Sanguine Bond), as well as creating a bunch of mana and just draining people to death.
Any recommendations for a "fair" edh deck to build?
Old Balthor the Defiled deck I had years ago did the same stuff and got me disliked. Guess people don't like hordes of undead and endless creature wipes.
But I'd say go look up some legends that catch your eye and come back and ask. Fair can be pretty broad, especially when you consider your meta's preferences.
I like mono-colored decks for the consistency (as well as the lower cost of manabases). I've looked at both Azusa (ramp & fatties) and Purphoros (token "kill everyone at once") but I don't think they'll have me treated any better.
I'm a spike at heart, playing a casual format.
holy shit those are some nice fucking dubs man
>I'm a spike at heart, playing a casual format
Yah, can tell from your two choices there. Well, would you be able to have fun with a deck you know is janky? I would have recommended picking out a legend and building around it knowing that it would never be a very powerful deck, but if you wouldn't enjoy playing it there wouldn't be much point. Sounds like your best option might be just building a deck every bit as potent as you'd like it to be and pull your punches if you steamroll too hard. That or just find a more cutthroat group.
Lorwyn Shadowmoor lands are panorama lands, but they're actually between land types.
Wanting to play a kataki/mycosynth lattice deck, are there reliable flicker effects in mono white to make it viable?
The manland getting fucked by the Eldrazi in the artwork there is (pic related).
Awaken was so fucking bad in constructed. Limited it was fine, but oh good glory was it awful to try and build around. Believe me, I tried. I dropped after 3 playtests and went back to mono-red aggro, which has done fairly well at my LGS
Well, I used to play Ghitu Encampment back in the day and it wasn't the worst. Rarely got used but having the option was always fun.
I think Needle Spires is EDH playable, you just have to think of it as a Guildgate that can get sort of powerful if you have something with Battle Cry out, or Aurelia, or Gisela.
I think some mono-green ramp decks did alright using Part the Waterveil as their primary wincon. But other than that, yeah, Awaken has been awful in constructed. Can't remember seeing a lot of people awaken Ruinous Path.
Wait, that's a guy? I need trap fanart. For reasons.
So do humans and leonin constantly scour their territories for pebbles to prevent themselves from being overrun by Boros mages?
God forbid anyone leaves some standing water around in case some asshole starts trying to raise the dead.
>Atarka dragon enchantments commander
>Alpha Authority on Atarka
>Dragon Throne of Tarkir on Atarka
I really like my deck. It's not competitive like tron infect or what have you, but god damn it's fun to play
I honestly don't think Awaken is a bad mechanic in theory, but the way they implemented it was fucking terrible. I've never seen anyone Awaken anything except with Noyan Dar in EDH where Inkmoth is the wincon
>Consecrate Land on Inkmoth
>Artful Dodge on Inkmoth, swing for lethal on P1 + smacks Medomai on some poor sap without flying defense
>Medomai lands damage for extra turn
>Inkmoth swings for another lethal on P2
>The dickhead has enough mana to drop Wormfang Manta and bounce him
>OH BOY MORE TURNS
>asshole flashes back Dodge, GG
I fucking hate manlands so much
Gotcha. I'm actually really looking forward to picking up these new manlands, I have a few decks that love them. I'm hoping they'll do another cycle of monocolored manlands in the future too, maybe even tricolor manlands eventually.
He's right, with how common ramp is it's good to have some MLD to keep those players in check otherwise they get too far ahead and just run away with the game. Not only that, but decks can be built to take advantage of their MLD as well.
>new cycle of monocolored manlands
Why? We already have the perfect one. I evaluate all manlands based on this one.
I think it's a terrible idea.
>hey, you know what this mana base needs? To be more vulnerable to removal!
>oh but wait, that'd be too good. Let's also make it really expensive and tack it onto random spells.
>then for the final step, let's never ever do anything else with this mechanic.
>but god damn it's fun to play
That's what counts.
As you should, it's great. There's still design space to explore though, and like I said, I have some decks that want more.
Can you Enchant Creature on an Enchantment Creature if the creature is an enchantment?
Eg, giving a god Hexproof whilst it's an enchantment.
Also, if a Enchantment Creature becomes an enchantment AFTER becoming a creature, does it keep any enchantments/artifacts eq'd to it? Eg, a god becomes an enchantment because you lose devotion and it reverts.
Enchant creatures and equipments can't go on things that aren't creature and if at any point, what they're equipped to stops being a creature, for any reason, the auras and equipments fall off.
>Eg, giving a god Hexproof whilst it's an enchantment.
Not with an aura, no. It's not a creature until you get your devotion high enough, and if ever ceases to be a creature, anything on it will fall off.
I want to build an ashling deck. Is she fun? How can you build it?
There's a guy who regularly links his "Burn Control" version. I took some cues from it, and will post my version some time this weekend when I muster the energy to enter it all.
And yes, she is fun. Maximum fun. There's a number of Ashling players here that share a special sort of bond...
Trying to build a low-cost colorless deck seems pointless.
>EDH starts picking up steam in my area in 2010-11
>First 10 player gathering, five of them have Ashling decks
They stuck to those decks for a long time too. Almost every EDH day the table had three or more of them there.
I'm super pumped for this thing in Nahiri >>44659581. I already run Hero of Bladehold and Brimaz so turning anyone into a psuedo Hero is cool. Captain's claws and Stone Haven Outfitter have pleased me this set.
How does Alesha like, even work? Sure, she's transexual, but it's not like Tarkir has hormone therapy or plastic surgery, and the Mardu don't seem like they are the type to have any sort of cosmetic magic. Does she just like, try to keep a swimmer's physique and stuff her breastplate?
and there's only there two official depictions of her, her card (in which she doesn't appear that feminine honestly), and this one
I bet he was intended to be a she all along, but then someone in the creative department came up with adding a tranny and they looked through the characters for one that might fit and changed her to a him.
she's transgendered, physically male but identifies as female because she really liked her grandma's name and names are/were a thing for the mardu.
There's a pretty good pastebin that has her encounter Kolaghan, it's pretty hot
Eh, I just see it frequently here and I do think it's a good list. I'm not going to tell you to stop posting it.
Squee + Kher Keep + Trading Post + Skullclamp = card draw generating cycle, I presume.
I need to update both of them since the decks are a bit different than what I was testing with the solitaire simulator. I run a bunch of pet cards.
>identifies as female because she really liked her grandma's name and names are/were a thing for the mardu
>liking a girl's name compels you to go scalp-deep in pussy
Holy shit I am astoundingly mad. You cannot understand how galactically fucking ripshit I am because of this
I fucking hate Alesha so much
I dunno, she looks pretty feminine here, atleast in the face. Flat as a board though.
I dunno, how are Magic sets developed, story-wise? Then again, she's like, next to insignificant, right?
I was excited about Bellower when it came out, but it's actually surprisingly narrow. Most of the high impact green cards start at 4 CMC and It can't even search for things like Dosan or Yisan.
It's not so much that they are a single combo, but synergize well. Skullclamp is a classic for saccing 1/1 creatures to draw two cards. Squee comes back to your hand from the graveyard so you can continually skullclamp him for a relatively cheap cost for 2 cards each time. In a similar manner, Trading Post and Kher keep can continually provide creatures to clamp.
Love my main decks, but I'm having a lot of fun playing Lavinia.
For some sad reason I didn't even include Courser in the deck that had Bellower.
The things I usually fetch with Bellower are:
> Somberwald Sage
> Shaman of Forgotten Ways
> Korozda Guildmage
> Fierce Empath
> Eternal Witness
My decks though. Can't post pics atm.
> Jolrael, Empress of Beasts (Beast and Wolf Tribal)
> Ob Nixilis The Fallen (Landfall Voltron)
> Meloku, The Clouded Mirror (Landfall + Tokens)
> Jazal Goldmane (Tokens)
> Urabrask the Hidden (Voltron)
Alright. As long as it's not getting annoying. I need update it, though.
Squee does what >>44661872 said with Skullclamp, but I can also use him with Chandra Ablaze (4 damage every turn is very useful) and Daretti (Discard Squee for another card every turn). I'll also get to use him with the new Chandra because I'll always have at least 1 card in my hand.
At the very least, he sits there as a dumb blocker. Sometimes he even gets a Basilisk Collar.
I'm honestly not sure. It was my understanding that the timeline with the Klans is now nonexistent, and only a few characters from that timeline, Alesha not among them, went on to exist in the next one, but I'm really not sure, I'm don't follow the lore much.
>red-green doesn't excel at tutoring threats
>bad at tutoring threats
Just rounded out a few more lands for my Jeleva deck. Was missing the new RB Dub land and Tainted Isle. There were others, but they were out, sadly. Here's my question: how many basics should I have? I'm currently at 9 (3 of each), and I really don't think I want to go any lower.
Also. Fucking need a Vamp and I am broken for a little while.
Has anyone tried making custom legendaries in their playgroup? We've tossed the idea around quite a bit and I think we might try it.
The idea would be everyone would make a custom card, bring it to the table, everyone would either approve it or make balance suggestions, then we'd build the decks once all of the commanders are approved.
Related question: in all of /tg/'s great and storied history has it ever deciphered wizards r&d algorithms? Like 1 colored mana common gets you a vanilla 2/1, 1/2, or 1/1 with a basic ability like landwalk or flying, or what have you.
>wizards r&d algorithms
That's not how it works at all. Card sets are designed by three people that do what feels good to them and then sent to a larger balance group that supposedly checks for stupid shit, but there is also an appeal process where the designer can defend a card and try to convince them to let it through. As long as it feels "right for the set", anything from delver to deathrite shaman to swiftspear to zurgo can pop up as a one drop.
Khans of Tarkir = present day (old timeline)
Fate Reforged = 1,000 years ago
Dragons of Tarkir = present day (new timeline)
Alesha lived during Fate Reforged time 1,000 years ago. She still existed because her time period wasn't overwritten. She's long dead though, since she was a normal human and her lifespan was presumably a normal human one.
I play in a meta where anything with annhilator isn't likely to make it to a combat step. But even if it does, you run into a fundamental problem: Old Kozilek can only ruin people's days one at a time.
Both of those factors combine to basically blank annihilator abilities (Emrakul would be the big exception, since you get an extra turn with him, he has built in protection against tons of shit, etc).
When I'm evaluating a competitive general, I'm evaluating its ability to protect or facilitate a combo. And uncounterable counterspells does that way better than annihlator 4.
The only exception to this would be when evaluating a competitive stax list, where it's more about the general's ability to either function as a stax piece, protect your stax pieces, or help you break symmetry.
My friends are trying to get me to play group EDH. I am a newer magic player and I enjoy the game but EDH is intimidating. There are SO MANY available cards.. how do you NOT make a deck that is crappy?
I want to play green white but my friends told me that green white is kind of shitty because you don't have access to any really mean combos that doesn't involve weird "tax" shit? I don't understand the terms he really uses but he said that black and blue are really strong in EDH.
Is green/white possible? I am not even sure how I want the deck to play out.
any advice? Myabe even beginner pointers for edh.
I suppose the REAL question is what kind of GW (green/white) deck are you looking to build?
Do you want to shit out tokens and swamp the board? Do you want to ramp into big fat creatures and turn them sideways? Do you want to grind out your opponents by beating them with the raw value of every card you play? Do you just want to play politics and not do much?
tl;dr What is your playstyle and what do you like playing?
It's simple: WotC checks every card for three different things:
Color Pie Violations
And finally, the expected jew happiness increase if the card were to print.
The color pie analysis looks like this:
Is the card blue or colorless? If so, it doesn't break the color pie.
Is the card red? If so, it's allowed, so long as it is an inferior version of an already existing blue card.
All other color pie questions are deferred to what is affectionately known ias Gleemax, the analysis engine (more on this later!)
To answer whether something has an appropriate rarity, first flip a coin. On a heads, apply the NWO, of increasing complexity=increasing rarity. If tails, apply the system of power: increasing card viability=increasing rarity.
The jew happiness decision is left up to a council of jews from SCG, and the highest profit PucaTraders and MTGO bots. By ancient roman law, they get to decimate whatever WotC provides. Essentially this means they can veto 10% of all cards that R&D submits.
Finally, in the case of a deferred decision or tie vote, all problems are given to Gleemax, the analysis engine to solve. Gleemax consists of about a hundred different hamsters, all with tape recorders surgically grafted into their bodies. The hamsters are put into a maze, and the first hamster to make it to the end is saved. The rest are massacred, and their blood saved for MaRo to bathe in after a lengthy fermentation process. The winning hamster has his tape recorder surgically removed, and the message on it is played. That message is the answer to whatever question R&D was asking. It's worked out every time. The strange thing is, nobody ever records anything on the tape recorders. The hamsters just show up in a box behind the office with the recorders already installed whenever gleemax needs to be used.
I personally like really defensive creatures and somehow turning their defenses into something offensive.
I guess I really like the idea of beating people with raw value too or putting my opponents in poor situations. I definitely DO NOT like tokens though. I never have. I do like green and white though. To this day, I still don't know what the fuck white is really good at. I don't like aggro play styles, I don't like life gain decks or "tax" decks like using winter orb and stasis and other crazy shit.
White is basically good at everything except card draw. It kills, protects, buffs, taps down, generates tokens, etc.
If you don't mind splashing black, you would really like Doran, the Siege Tower. Go to the OP post and look at www.edhrec.com and look for Doran decks on www.tappedout.net
If you want to stick to straight GW, Karametra, God of Harvests might be more up your alley. Again, edhrec and tappedout are your friends. Look at cards other people are using or go to gatherer.wizards.com and use the search for interesting mechanics you want to toy with.
In my opinion, the only crappy decks are the decks you don't like playing (for any reason, whether it's bad or just not fun). If you want to make an extremely competitive deck, be prepared to drop some big dollarydoos.
>how do you NOT make a deck that is crappy
At its core, it all boils down to one single thing. Play good cards. We made an exercise a while back just randomly naming blue and green cards until we had enough for a deck and ended up with a fairly competitive EDH list. We didn't even waste a moment looking at the mana curve of synergies, just randomly throwing good card names.
The thing you have to keep in mind if you're coming in from other formats is that mana is a lot more important here than in any other format. This isn't Legacy where you can win on three lands. Things like Kodama's Reach, Cultivate, Coalition Relic, Signets, Thran Dynamo, Sol Ring, Mana Crypt and such are staples for a damn good reason. The idea is that your commander should be one of the best cards in your deck, and it will always be available to recast if you have enough mana, so as long as the mana's flowing, you can't run out of action. Also, since games go longer, you can cast bigger spells, and more of them. Mirari's Wake is one of my favorite GW cards and almost always an auto-include in my GW EDH decks for that reason.
If you don't want to play with lots of mana, then you have to play either very fast combo, or mana denial. You can't ignore your opponents' mana superiority in this format.
I like playing with karametra
>use enlightened tutor for mirari's wake
>tap out and genesis wave for 18
>flip e-witness and so many lands I can do it again for 16
>flip greenwarden of murasa and enough lands to do it again for 12
sometimes you get to do fun things
I second this, there can be no better fit between what you like and what a commander does, you were basically describing Doran. Plus, it's a fun as fuck deck. I play Anafenza and the "core" of the deck, and its strategy, is sort of similar, it's always a blast to play.
>tfw fully build 15 decks
>take 10 of them apart over the next 6 months because I never play them
I think the sweet spot is 4-5 decks, it's enough that you don't get bored, and you still get to play them all.
>have 6 decks
>need to force myself to play the ones I'm neglecting
There's just never any situation in which I think "I sure would like to play Edric or Maelstrom Wanderer, that will be fun and interesting!"
I'm working on monogreen Ezuri and Daretti stax and once I finish them, I know I'll start neglecting other decks.
Does some one here have a foil marchesa of the black rose? I want one to finish deck pimping my Marchesa deck but for some reason, a foil version of her goes from $5 to almost $80 and I am curious if its even that goodlooking. If one of you anons have can you please post it? Neither of my gameshops have a foil version.
meant non-creature threats i.e. the hardest ones to deal with
Although green still doesn't do so well repeatedly tutoring, bar something like Survival of the fittest, which you need a high creature count to run. Red really doesn't get tutoring at all besides Gamble and I guess the new dragon tutor?
Alright, rules question.
So, when a source you control would provide a color of mana not in your color identity, it provides colorless right? So let's say you have, I dunno, a BUG deck and you have a Darksteel Ingot and an Eldrazi that requires colorless mana. Can you tap the Darksteel Ingot for a color not in your identity so that it provides colorless, and use that to pay a diamond mana cost?
>Waiting on that aforementioned Arjun mill list posting intensifies
>Although green still doesn't do so well repeatedly tutoring
What the hell are you smoking? Once green starts tutoring creatures, it simply doesn't stop.
>bar something like Survival of the fittest, which you need a high creature count to run.
No, you don't need a high creature count, that's a ridiculous notion. You only need one creature in hand to start the chain.
To start a chain, you would need to discard the creature you just tutored for. You would need to be constantly drawing creatures to always get the one you want with Survival, and that's not what my list does. In a more creature-heavy GR deck it would work. I guess the confusion is arising from me trying not to use too many creatures in my deck, and rely on other wincons instead (boardwipes are very very common in my meta). I think Mina and Denn would also do very well in a more traditional creature-based ramp deck, though.
>To start a chain, you would need to discard the creature you just tutored for
Well yes, fucking obviously. What do you think Survival of the Fittest is used for? To play fair Magic? No, it's used to entomb just as much as it's used to tutor.
The beauty of survival of the fittest is that you can tutor for cards that you WANT in your graveyard, and then use them to tutor the ones you want in hand
But anyway, you're silly
Green is the second best tutoring color, it's not even close with any of the other colors
I have an Arjun deck I'm really happy with, but Jori is calling to me. How could I do Jori En while keeping her different from Arjun? Create based UR? Talrand, guttersnipe, YP, and prowess?
Is anyone building Jori En? What are you doing with her?
And what green is arguably best at when it comes to tutoring is keeping the tutor chain going. Eg. Survival of the Fittest, Birthing Pod, Fauna Shaman, tutoring up E.Witness type cards to buy back the tutors, etc. You won't keep tutoring forever every game but to imply that green doesn't do so well repeatedly tutoring is hilariously wrong.
I'm also liking Evolutionary Leap lately, it's a much more "fair" Survival of the Fittest but it's a lot of fun to play with.
I'm guessing you all missed the part where I was talking about a creature light GR deck? Red doesn't exactly excel at reanimating, and building a chain doesn't really work when there's no chain to build. I admit I was wrong - green is good at tutoring, but not the kind of tutoring that's most favorable for this strategy.
What's the most compact combo I could put in an Abzan deck that already has
>Survival of the Fittest
I'm looking to add at most one or two low-CMC pieces to go infinite off some combinations of these cards. I figure Saffi, Blood Artist and a free sac outlet would go infinite with a couple of the above cards but that's too many cards to assemble. And I'd really like a sac outlet that's also a creature since I don't run a lot of noncreature tutors.
Red does just fine at reanimating, except it's called welding in this case. Though that's a strategy you kind of have to devote a lot of your deck to.
But anyway, if you're playing green, you probably run Eternal Witness, you may also have Genesis, Den Protector, Greenwarden of Murasa, maybe even Praetor's Counsel if you're a big mana strategy. All cards that make it a fantastic idea to fill up your graveyard using Survival of the Fittest.
SotF is a 15/10 please-ban-now card if you're using it to combo but even if you're using it in a "fair" manner, it's still a 10/10 card.
my current Krenko list has seven ways that make goblins that aren't Krenko (Hordeling Outburst, Krenko's Command, Goblin Offensive, Goblin Rally, Mogg War Marshal, Siege-Gang Commander, Goblin Rabblemaster) and lately I've been feeling like they're sorta dead weight, and by the time, I draw them/can play them, Krenko has already pumped out 100 goblins. Should I cut them, and if so, what should I replace them with?
List for reference:
Been making a sac deck using athreos as a support commander.
Any cards that work well with him besides deathrender and evoke creatures?
I think if you add Mirror Entity and Karmic Guide, they combo infinitely with Saffi and Reveillark, but I don't really understand how it works. You might want to read a primer on it. Also, I know the Boonweaver Giant combo is pretty dominant but Boonweaver isn't exactly low cmc.
It's not highly synergistic but it's the kind of list I would ALWAYS put Volrath's Stronghold in. If there's a creature they really want to stay in your graveyard, and are willing to pay the life for every time, well you can always get it back. Also, Victimize for the same reason. They give you back some shitty fodder and bin your better threats, you trade the fodder for the best threats.
Other than that, obviously things like Grim Haruspex, Smothering Abomination, etc.
I know the Mirror Entity combo, it's kind of what I was thinking of, but I'm not seeing anything in my deck that would let me flat out win that turn from that alone, I'd need a Blood Artist in the mix.
I'm not a fan of Karmic Guide since I have nothing "big" to reanimate and I want to keep a low curve but I could probably make the combo happen just by throwing Saffi and Mirror Entity in my deck.
1. Have Saffi in play, evoke Reveillark, with sac trigger on the stack sacrifice Saffi to bring back Reveillark
2. Reveillark dies, comes back thanks to Saffi, brings back Saffi and Mirror Entity
3. Stack Mirror Entity's ability for X=0 a hundred times or so
4. Sacrifice Saffi to protect Reveillark, let one of Mirror Entity's triggers resolve, my whole board dies
5. Reveillark dies, brings back Saffi and Blood Artist, then comes back thanks to Saffi
6. Sac Saffi to protect Reveillark, let another one of Mirror Entity's Triggers resolve, my board dies, Blood Artist drains opponent
7. Repeat steps 5-6 until everyone else is dead
It's pretty compact and the individual pieces I'd have to add (Blood Artist, Saffi, Mirror Entity) all fit my Anafenza hatebears theme and are good on their own if the combo can't happen. I'll try that, probably removing High Sentinels of Arashin, Immortal Servitude and... either Scute Mob, Fell the Mighty or Mirri's Guile. Need to decide on this.
Obviously not, no card other than Sol Ring goes in every single deck (and even that one is debatable). I'm just saying that if you have creatures in your deck, and some of those are the aforementioned staples that like to use your graveyard, then Survival of the Fittest is fucking great.
Blood artist isn't the only way to cash in on that combo
Acidic slime can be the other creature recurred by reveillark, blow up all opponents lands enchantments and artifacts
Wood elves can tutor all your lands onto the battlefield
Primordial sage lets you draw your deck
Bitter ordeal lets you exile all opponents libraries
You can replace mirror entity (in the combo) with a sac outlet like altar of dementia to win that way
Karmic Guide + Reveillark + any sacrifice outlet that costs only "Sacrifice a creature" (Altar of Dementia, Ashnod's Altar, etc).
>Get Karmic Guide, Reveillark, and sacrifice outlet into play
>Sacrifice Karmic Guide to the sacrifice outlet
>Sacrifice Reveillark to the sacrifice outlet
>Revive Karmic Guide with the Reveillark's death trigger
>Revive Reveillark with the Karmic Guide's enters-the-battlefield trigger
There's also Sun Titan + Angelic Renewal + any sacrifice outlet that costs only "Sacrifice a creature".
>Get Sun Titan, Angelic Renewal, and sacrifice outlet into play
>Sacrifice Sun Titan to the sacrifice outlet
>Sacrifice Angelic Renewal to revive Sun Titan
>Return Angelic Renewal to play with Sun Titan's etb trigger
If you used Altar of Dementia, you just milled all opponent's entire libraries.
If you used Ashnod's Altar or Phyrexian Altar, you now have infinite mana.
If you also have a Blood Artist, Zulaport Cutthroat, or Falkenrath Noble in play, you've just drained all opponents of all their life.
If you also have a Soul Warden, Soul's Attendant, Auriok Champion or Suture Priest in play, you just gained infinite life.
Acidic Slime is too high CMC for what I'm doing, Wood Elves and Sage don't outright win you the game (mainly just paint a huge target on your head), Bitter Ordeal and Altar of Dementia aren't tutorable by Survival of the Fittest. I really want a low-CMC creature to act as a wincon in this and honestly, Blood Artist is the only one I can think of.
Since it's not going in a devoted combo deck, I don't have to feel bad if any of the pieces get exiled, I don't have to run redundancy, I only want the combo in there as a backup wincon and Blood Artist / Saffi / Reveillark / Mirror Entity is the most compact combo I can think of that I can get entirely with Survival of the Fittest. If anyone has other ideas, I'd like to hear them: I'm not a huge fan of Blood Artist in an aggro deck.
Does Winter Orb make me a dick? I want to screw the manafags to keep them bringing back their generals.
Karmic Guide + Reveillark + sac outlet
+ Ichor Rats = All players (even you) get infinite poison counters (just make sure your opponents are all more poisoned than you first)
+ Caller of the Claw = Infinite 2/2 green Bear tokens
+ Carven Caryatid = Draw as many cards as you want
Saffi + Karmic Guide + sac outlet
>Sac Saffi to put revival trigger on Karmic Guide
>Sac Karmic Guide to sac outlet
>Revive Karmic Guide due to Saffi
>Revive Saffi with Karmic Guide
+ Grave Pact = Opponents sacrifice all creatures
+ Death's Presence = All your other creatures get infinite +1/+1 counters
+ Dark Prophecy = Draw a card and lose 1 life as many times as you can afford
+ Abzan Ascendancy = Infinite 1/1 flying Spirit tokens
This is just off the top of my head. There's tons of things you can do with various combinations of Karmic Guide, Saffi Eriksdotter, Reveillark, Sun Titan, and Angelic Renewal.
I kind of like Caller of the Claw, I'll have to try it out. Thanks for the idea. Abzan Ascendancy would be nice as well but I have to figure out a way to make it work with Mirror Entity because I don't want to run Karmic Guide, and I just don't think that's possible. I'll have to grab a sheet of paper and try to simulate some stacks to see what can be done, if there's a complete loop that leaves me with one or more Abzan Ascendancy triggers on the stack when it resets.
I thought about it a bit and I think I was making it more complicated than it has to be. The spirit token created by sacrificing Saffi will be lost to the Ascendancy trigger but when I resolve Mirror Entity for X=0, I choose the orders in which things are stacked, so I can just go Ascendancy > Ascendancy > Saffi > Reveillark.
Reveillark resolves bringing back Saffi and Mirror Entity
Saffi resolves bringing back Reveillark
Two Ascendancy triggers on the stack.
Sac Saffi to shield Reveillark, repeat.
Stack infinite Ascendancy triggers that way, end the loop whenever I want and finish with infinite 1/1 spirits, Saffi, Reveillark and Mirror Entity in play. Seems alright.
I always get confused by one thing. When I sacrifice a creature as a cost to use an ability, which goes on the stack first: the ability I'm activating, or any death trigger that results from the sacrifice? From my understanding, the activated ability is created on the stack before the cost is paid, so the death trigger would go on top of it and therefore resolve first, right? So the reanimation shield Saffi creates would always resolve after any effect that results from Saffi dying?
I can't tell if you were joking or not. But you shouldn't be.
She's been errata'd from "Falcons" to "Birds" which are pretty widely available in W, and Banding is actually one of the most powerful abilities in the game once you start learning how to exploit it.
Saffi + Reveillark also works.
>Sac Saffi targeting Reveillark
>Sac Reveillark to sac outlet
>Revive Reveillark due to Saffi's ability
>Revive Saffi due to Reveillark's death trigger
So does Saffi + Sun Titan
>Sac Saffi targeting Titan
>Sac Titan to sac outlet
>Revive Titan due to Saffi
>Revive Saffi with Titan
Abzan Ascendancy + Mirror Entity + Saffi + Reveillark works. Just keep putting the abilities that perpetuate the loop on the stack above the Abzan Ascendancy triggers. You'll end up with infinite "get a token" triggers on the stack by the time you're done.
>When I sacrifice a creature as a cost to use an ability, which goes on the stack first: the ability I'm activating, or any death trigger that results from the sacrifice?
The ability you're sacrificing a creature to pay for goes on the stack first, since the sacrifice is part of putting the ability on the stack. Then any triggers that care that the creature died go on the stack on top of it.
>The ability you're sacrificing a creature to pay for goes on the stack first, since the sacrifice is part of putting the ability on the stack. Then any triggers that care that the creature died go on the stack on top of it.
Thanks. For some reason that keeps tripping me up. You have no idea how often I sacrificed something to Viscera Seer with a Grim Haruspex or something like it in play, and had no idea if I was supposed to draw or scry first. It's draw first, I know that, but I keep forgetting exactly why and how it works, and even when it's explained to me I manage to forget it by the next time it happens.
Reveillark checks power not cmc, so acidic slime works in the combo, also it's just a versatile creature in general
But as far as other creatures go that combo with saffi reveillark and a sac outlet, I think blood artist and the flying 4 cmc blood artist are the only ones I can think of that totally win the game instantly, although if argue acidic slime does that too, asymmetrical Armageddon + vandalblast should do the trick, I don't see how your opponents recover from that
Acidic slime also does more for you outside the combo than blood artist
>Reveillark checks power not cmc, so acidic slime works in the combo, also it's just a versatile creature in general
I should have been clearer: it's too high CMC for my strategy. I know how Reveillark works, I know Acidic Slime is a good creature, but it's just not a good fit for my deck.