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So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
Pretty much all the shipfag ships
Hey /swg/ what do you think of my character background for an upcoming eote/aor game, its set about 15 years after episode VI. Its a rough overview, but give any criticism that you can.
I had the idea of being an older test pilot for the Incom corporation on Fresia, helping test such fighters as the Z95 headhunter, arc 170, and other such ships during the clone wars. After the fall of the republic and the rise of the empire, he continued to work for Incom, but found the ever-increasing authoritarianism of the empire to be too overbearing. So he defected to the rebel alliance along with a few other Incom employees who sympathized with the rebellion, stealing several x-wing prototypes in the process.
So what would Jakku be in Legends? Just a random sand planet out in the middle of nowhere? I imagine Jakku got it's economy and thus population from scavenging after the battle on there. No battle of Jakku means that planet doesn't even get the remote relevance it did.
I have an 8-player EotE party about to play in a week or so. What the hell kind of starting ship would be appropriate for a group that large?
>I find more enjoyment out of playing the mundane
There might be a reason for that.
>So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
Okay so I just read this image, can some one please explain what the fuck the "sexuality" in the "Friend In Need" episode is about? Isn't this a kids show rated PG? I saw the first couple episodes of the show and I cringe imagining even the faintest sexual reference in it.
A little cliche but not the worst I've seen You could also make him a maintainer and simulator junkie that got his first chance to fly in the escape operation, and turned out to be halfway decent at it. That lets you have some room for growth, as well as character conflict as he finds out what "real" combat piloting is like, and have a buddy-buddy "we both fix shit first and pilot later" feel when hanging with his astromech. Hell, he might have a closer attachment to the droids in the unit than the other people, and wind up being a sort of unofficial unit medic for the 'bots.
Oh. I thought it was possibly a semen reference.
>I have an 8-player EotE party about to play in a week or so. What the hell kind of starting ship would be appropriate for a group that large?
Yeah. don't play any RPG with 8 players. Especially not EotE since the system crawls with more than 4 players. It's like D&D in that regard.
Cut some players, then give them a corellian freighter and you should be good to go. Or, you know, don't give them a fucking ship right off the bat, that kinda takes away the potential for them to earn it.
Because I've been GMing for a bunch of Jedi in post-Endor in the Legends timeline. I thought of running a Mortis-kinda Force spooky shit where they'd go there and get visions of crashed ISDs and MonCal Cruisers. 'What could have been', basically Star Wars version of Trek's Mirror, Mirror episode.
15 years after VI? Suppose, but by that time, Freisa and Incom had been merged together again under the New Republic after it was wrestled from Empire control.
Also stock story of how the Rebel Alliance stole the T-65 from the Empire.
the idea was to have him be one of the guys in pic related from that mission in EaW.
I rather like that idea, I would however like to keep the test pilot aspect, as I'm not trying to set him up as a great pilot, just that he knows how to fly.
Sounds neat. I think an SSD crashing down would get your party's attention even if it's just a vision. Look into Battlefront's version of it if you need details - or for that matter Lost Stars. Interestingly enough, much of the Rebel wrecks didn't come down from enemy fire, but got dragged down by doomed Imperial ships out of spite.
YV-545. It's the YT series' ugly duckling cousin.
Sturdy as shit, and it actually flies in a vertical configuration. The cockpit spins 90 degrees so that the body hangs down beneath it.
Aren't test pilots usually some of the best? They're being trusted with shiny new prototypes, you don't want mediocre guys behind the stick.
Just have him as a space trucker who flew freighters around, then. Hell, maybe you actually could be a literal navigator on a spice freighter, just like Anakin, er...wasn't.
would it really be too far-fetched to assume that a few of the guys in testing for a major corporation aren't elite pilots? At least for development, combat testing is a whole other beast.
Anon, do you know why they pick highly skilled combat veterans to be test pilots?
Because they won't panic at the first hiccup and wind up losing your very expensive one of a kind machine that you have them flying.
Why not have him be a test pilot for the exact reason that he's not so good? It's his job to see if Joe outer rim PDF can fly the thing without fucking it up, after the actual good pilots do all the development work
That is a fair point, I suppose I could say he's a bit more skilled then what was originally planned.
I also like this very much as well. Dubs have been posing excellent ideas and questions today.
anything corellian is fun
though I would like to see the Muurian transport statted up for shits and giggles
How would you stat the Wild Karrde for X-Wing?
Why not have him be a ferry pilot? When a ship breaks (or the client wants it delivered), he's the guy who flies out a replacement. No combat flying (well, usually), just point A to point B. Most of Incom's stuff was hyperdrive-enabled, so it might be easier to send out just one ship with a ferry pilot instead of loading it on a carrier.
>I rather like that idea, I would however like to keep the test pilot aspect, as I'm not trying to set him up as a great pilot, just that he knows how to fly.
I worked as an avionics maintainer for a long time. We all stole whatever simulator time we could, to the point that most of our guys actually were capable of firing up the jet on our own - one of our guys >did< in 2000. The brass also occasionally calls in maintainers and tech-heads to do tests with new equipment from the point of view of the guy who actually knows what's going on inside those weird black boxes, and a lot of manufacturers use their assembly or repair guys as simjocks as well. Not saying that he can't be a pilot, but it would certainly be interesting to have him be someone, say, rejected by the Imp Academy for some disqualifying thing like height, politics, or a mild injury. Hired on with Incom, turns out to have talent on the stick during sim testing but the military brass won't let him fly for reals. When they bail, he flies cover as one of the few willing to defect who have stick time on the T-65, and the Rebs take him as a combat pilot based on his record during the escape and/or >assuming< he's one of the "official" test pilots (which he technically is).
Reason to hate the empire, reason to love the Rebs, reason to be a former test pilot without having to blow all your character points on piloting skill, and some distinct character conflicts with room for growth during the game.
here. I very much like
as an option and/or addendum.
Well, it's got a top-of-the-line intel and ECM suite, it's the size of a Raider, and it has a spinal Turbolaser but little other heavy armament. Good command ship, but it's really on par with a GR-75 in terms of suitability for combat.
Ooh! Interesting idea. He gets instructions to deliver an X-Wing prototype to a client, very hush-hush. He figures its some corporate politics. What he doesn't know is that it's actually the Alliance, so their engineers can see if it fits their needs - and if it's worth launching the risky operation to basically boost the entire X-Wing production apparatus.
So he still plays a role i the theft of the X-Wing without having to be a dogfighting ace. He gets brought along for the ride, essentially, when Incom defects.
The GR-75 is a MILITARY transport that saw action at Hoth and Endor.
There are better options for Scum epic ships.
Even just inventing one like they did with the Raider would be a better option.
Karrde himself would make a good crew upgrade.
its a pretty cool idea. A lot of these are great ideas. Unfortunately it makes my job harder now because now i have to decide which one im going to use.
Usually they catch a civilian ride back after shipping their cargo over. Sometimes you just can't spare the time to have something shipped properly when you can direct-fly it somewhere in a fraction of the time, and it's harder to hijack a prototype with someone sitting in it.
It is also WAY cheaper to fly a plane to the destination by itself and then ship the person back than it is to load the plane onto a ship and/or another plane and ship it on that.
It also gives a very rich backstory, since that kind of duty could take a pilot all around the galaxy, considering how ubiquitous Incom products are. Plus they supplied the ARC-170, so you have Clone Wars war stories.
I'd prefer the Starlight Intruder to the Wilde Karrde
>The GR-75 is a MILITARY transport
With 4 dinky little twin laser cannons.
Meanwhile the Wild Karrde is packing a trio of turbolasers and an unspecified number and composition of smaller weapons systems. And it's probably not the only Action VI so modified running around the galaxy.
Literally all it takes for an aspiring pirate to turn an Action VI into a warship is bolting on some guns and a shield generator. Your argument is like saying that Toyota Technicals have no place in AK47 Republic.
Or should the YT-1300 not be in X-Wing because it's a civilian light freighter? YT-2400, same thing.
Should the HWK-290 be taken out because it's a civilian market armed courier ship?
Pls ffg it's the only thing in the world I want
>Or should the YT-1300 not be in X-Wing because it's a civilian light freighter? YT-2400, same thing.
>Should the HWK-290 be taken out because it's a civilian market armed courier ship?
Frankly the game would be better without the YT-1300 or the HWK-290.
A LOT better.
Because /tv/ is a wretched hive of scum and memes, and /co/ just wants to discuss the orange buttcheeks
As for stuff beyond the film, there's links in the OP to books and comics that are officially part of the new canon, as well as stuff that's part of the old EU. Look around, see what grabs you
>CG render of Mcquarrie art
Actually, it's a photocomposite, done in 1986 or earlier, and was used as the frontispiece in the West End Games Star Wars 1e book. They just flipped the image and lightened it up; I'm pretty sure I saw it back in ~'85 being used in a promo item, but I was in first grade at the time so that's a bit suspect.
Note the blue underlighting on the B-Wings - it's an artifact of the processes LFL used in the RotJ era, and actually extremely hard to fake with CGI, They went through and cleaned it up in the Special Editions. You can also see the plastic edges inside the cockpit.
So, uh, don't go shooting off about CG unless you know what to look for.
MK 1 title and model when?
Kyp, pls. Go hang out with Rosh or something.
That's not CG, it's the props.
The Interceptors were originally supposed to be highly modded Action-VIs but EaW made them too big scale wise, they're the size of Nebbies in EaW, and the mods to the shape are a biiiit excessive.
Was torn on the Assault Gunboat, R-41 or A-9 but honestly, I loves me some budget A-Wing.
>You must immediately post your shipfu or else FFG will
My fighter-waifu is already taken care of, and the Dreadnaught is upthread.
>the Wild Karrde does not have any turbolasers. Nor does any other Action IV.
It is >explicitly< stated to have turbolasers in Dark Force Rising.
Hapes Battle Dragon
The only ship that will ever get me into Armada.
There's plenty of great Star Wars comics both legends and canon. KOTOR/KOTOR 2 are awesome video games and so are the Jedi Knight games and force unleashed. Not much into the novels but I hear the X-wing books are awesome. Some people swear by TCW/Rebels; I personally have found them pretty hit and miss but there is some Star Wars gold hidden in the shit. I see it like krokodil to the movies' heroin.
Star Wars has great board games and RPGs now that FFG is in charge, hence /swg/ being good Star Wars talk and gaming talk. We also tend to be decent folk, barring TFA shitposting.
MK1 Z95 would be fantastic. Shame they already released the Z95. Perhaps Mel or someone has a model.
It's composite off of McQuarrie art. Here's the original. Frankly, the B-Wing finalized props are much better than the simplistic and architectural designs of McQuarrie ships, but he did sketch a sexy A-Wing. Man, did he sketch a sexy A-Wing.
Wild Karrde has two sets of three turbolasers near the fin things.
Huh, i thought it was 2 sets of three, but just 3 is fine too.
And here' the ZC Interceptor Frigate, note the sharper angles and the removed topside docking bay.
How would you stat this without treading on either the A-wing, 95, or Scyk's roles?
If I ever do ever get any M3As, I'm going to buy some of these from shapeways to proxy for them.
>It is >explicitly< stated to have turbolasers in Dark Force Rising.
Karrde is a "violence is the last refuge of the incompetent" guy.
Don't even care if you mooks dig up source material that says otherwise. You're wrong and your source material is wrong.
It's a little bit source-variant, the old EGVV has it at 1 turbolaser (spine), and a couple of normal laser turrets.
/tg/ will discuss things as well as the orange buttcheeks
But seriously, yeah the Clone Wars cartoon is between AoC and ROTS, and the series has ended. Disney's started a new cartoon called Rebels, which is all about the very start of the Rebel Alliance. Its into its second season now
Basically canon is everything that came out after 2014 so that Disney didn't have to deal with the clusterfuck of post-ROTJ novel continuity. Check the OP for a canon guide. A lot of legends is bad, but a good amount of it is really great and canon by itself is pretty barebones right now.
>It's composite off of McQuarrie art.
Oh, I'm well aware, I was just contesting the "CG" part.
>Sexy A Wing
Oh God yes. I love his zeerusty vibe, I really think the modern Star Wars could use more of the "Samurai film as seen through 1950s sci-fi novel covers" vibe he gave off.
k i'm trying to understand something.
clone troopers have blasters.
Some use blaster pistols, and have holsters at the belt to store them in.
This frees up the hands for work.
But where do they put the big blasters?
Seriously, not a joke. Got one almost for free from the rebels, but at that point it had been hollowed out and crammed with explosives as a ramming ship to take on the death star. Once that went kaput, they took out the explosives and dumped it in our lap. We never needed to pay for boom again, just needed to peel open any random panel and odds were good we'd find some.
I disagree. I love Ralph's work but they apenitnso hard in Rebels that the equallt skilled model-makers and polishers get shafted. Especially on the TIEs and ISDs. Dear GOD the Macquarie-based ISDs look awful.
>the Wild Karrde does not have any turbolasers
Yes. Yes it does.
Karrde prefers to just get out of there if trouble shows up, but he's not stupid enough to fly around in an unarmed ship.
She has military grade shields running on an independent power supply, a high end sensor suite, a sensor mask system, and a couple of turbolasers (exact number varying by source, but turbos are explicitly mentioned as being present in Dark Force Rising).
>EaW made them too big scale wise
It also made them ugly as shit, and raised a big logical question of "Why the blueberry fuck would you make all those structural changes?" At that point you might as well just build a whole new ship.
So apparently you know more about Talon Karrde and his ship than Timothy mother fucking Zahn? You know, the guy who CREATED both of them?
>Karrde is a "violence is the last refuge of the incompetent" guy.
No, Karrde is an "I'm not going to engage in a fight I can avoid, because that's bad business" guy. Only a fool would fly around in a transport ship full of highly valuable illegal goods and be without any means of defending himself from pirates WHILE he gets out of there.
They do, but you really have to be dumping bolts down range to start running out in a fight. Some designs are horrendously inefficient for one reason or another, but most guns are fine if you reload between fights
Does it feature non-humans in the main cast? I always feel the films are really lacking in major characters that aren't just humans and actually have significant roles.
At least Clone Wars gets that done well.
>The explosives sniffer is going off, gentlemen. How would you care to explain this?
Party: Is it malfed? Try the bulkhead next to it!
>Positive reading here, too
(15 minutes later)
>Wellp, off to the calibration lab, no-one would be stupid enough to fly a ship with that quantity of explosives on it.
And we already have Juno, who piloted the Rogue Shadow
Seems a likely possibility.
I love how nuCanon, for all its flaws, is drawing directly off his designs. It's an homage to what we never had the focus or budget to see, drawing off source material to help develop the same feel.
Although this is a good point. A lot of his artwork is pretty lacking. Many organic shapes are shortcut, as are pretty much all plants. His work works to emphasize the size of things, and he seems to love the architectural designs the most. As such, he really reduces the detail that some of these props would have added to them to make them fit, the kind of unpolished, dirty, lived-in aesthetic we know Star Wars to have. He's done great work, and helped establish the setting and the feeling of the place, but leave the ship-designers and prop-makers to prop-making and let the concept artist play with the concepts.
When Imp Vets drops we'll have The Man, The Myth, The Legend in two separate TIEs.
Note that same-pilot/same-faction/different-ship pilots have the same ability on both ships, so they'd have to balance it vs. her existing ability.
Well she might well be a different faction pilot. The Rogue Shadow never actually fought alongside (in fact it mostly fought against) the Empire, since the standing orders were to teamkill any potential witnesses. So it'd have to be Rebel by default, after it swapped sides.
I wonder if they'd actually make the Rogue Shadow somehow a unique ship, since they only built one.
There's just something so brutally awesome about that ship. Now if I could only get a halfway-decent pilot in my squad, we wouldn't be blaster bait every time we climb into one.
Survivor's quest said that Mara's "Jade Sabre" (not a nickname for luke's dick) could make 0.3 past lightspeed. Do you think that means a class 0.3 or a class 0.8? (Actually it says "slightly better than" so maybe it's a .75 like the Jade's Fire and Jade's Shadow had?)
>There's just something so brutally awesome about that ship. Now if I could only get a halfway-decent pilot in my squad, we wouldn't be blaster bait every time we climb into one.
Fuck if I know. Its been a while since I played last.
A potential milf, a jailbait, a politician w/ the customary stick up her ass and thats about it.
Zahn, Allston, and Stackpole are the three most consistently good authors (at least in the 90s, I dropped off when New Jedi Order hit), a lot of the comics were good (or at least entertainingly insane like Dark Empire).
If you're just a lore nut, the old West End Games RPG books are a goldmine.
Really depends on what medium you're looking into: Novels, comics, vidya. There's great and shitty to be found in them all.
>The Twilek isnt awful but has a pretty grating personality
Rey = Kylo's mother
She's older than she looks because the force has retarded her aging as totally as her story.
It honestly wouldn't surprise me if they went with the Solo Twins angle and pretended that it was a bold new idea.
Rey being Luke's daughter is a safe bet, but boring.
My crazy bet is she's Palpatine's clone babby.
I'm hoping Luke's kid.
Also that Mara gets brought into canon as her mom. Funny to think that in Legends, Luke would only just have become a father while he could already have a fully-grown child in the new timeline.
I guess they have condoms in a GFFA.
Anyone got good LAAT stats? Need the stock ship so I can knock some weapons off and use it to propose the groups ship. We're only planet-side for now.
Also, since some LAATs are built for space, what piloting skill would you use on the planet? I see why the skills are split, but for cases like this it seems restrictive on the exp given.
>Mara becomes movie canon
I'm not sure I like the implications of a truely canonical EVERYWHERE
It would be really awkward when the camera pans away from them to a bedridden Finn if nothing else....
So, I'm thinking of running Edge of the Unknown for my group after our current campaign runs down.
How does an ISB agent who is secretly a Rebel double agent
who is actually an Imperial Intelligence agent trying to fuck with the ISBsound as a recurring NPC?
EotE. The ship would be missing the side turrets and wouldn't come with rockets to start. It's pretty much going to be a delivery ship that will hopefully stick around once the group can buy a big freighter with a hanger.
Wheels within wheels
Imperial Intelligence and the Imperial Security Bureau are like the FBI and CIA rivalry, only with more assassinations.
The idea is for the party to encounter a dickish ISB agent poking around who mysteriously helps them, reveals himself as a "Rebel Agent" infiltrating the ISB, but ultimately he'd just be using them as a means to an end.
I'm also thinking of having them find
the glove of Darth Vader
I'd have to check with my GM. For the most part, we treat it as a ship and use that related piloting skill. I think a lot of the details are just stuff our GM homebrewed up after looking over the Wook page.
Better than orange buttcheeks, gentlemen. You are overly pamper scions of stupidly wealthy noble families. Rather than going on the normal holidays you have decided that big game hunting on Ryloth is your best bet for a bit of fun. Thus, you force father to give you a million space bucks and you scamper off to waste it.
What vehicles do you take?
What servants do you take?
What supplies do you take?
What weapons do you take?
What luxuries do you take?
How does it go horribly wrong?
How does it go horribly right?
I watched the Star Wars Holiday Special with my sister. It'll probably end better for you.
Did you get the VHS release, or is it the remastered one?
>What vehicles do you take?
Surplus AT-OT, modified to be fully enclosed and have the interior of a cliche hunting lodge. Complete with wood burning fireplace, and small collection of classic literature.
>What servants do you take?
Demand a Jango Fett stock clone trooper to accompany me, one trained in operating in jungle environments, and skilled in tracking and other outdoorsman activities, dress him up in classic safari gear to match my own outfit, a driver dressed like a classical bomber pilot with leather jacket and aviator's cap, one local woman of my choice.
>What supplies do you take?
Smoked meats, fine cheeses and a variety of alcoholic beverages
Camping gear and survival equipment
>What weapons do you take?
Excessively large metal knife, the largest bore single shot slugthrower rifle I can find, and a high power blaster pistol only to be used for self defence, I'm hunting for sport here.
My clone trooper gets a machete and a lever action slug thrower, and my driver gets a blaster pistol.
>What luxuries do you take?
Afformentioned meats cheeses and wines, local woman and collection of classic literature. If it fits put a hot tub in the interior of my AT-OT.
>How does it go horribly wrong?
-decades old AT-OT breaks down and we lack the parts to repair it while deep in the jungles
-hunting trip becomes fight for survival to return to the nearest place I can contact someone to come pick up, since I forgot to pack comms equipment
-lose my collection of classic literature until I can go back and retrieve it sometime later, as we can only return with what we were able to carry, and it was deemed unnecessary weight
-fall in love with the Twi'lek slave girl during the trip
-don't get to bring back any of my hunted animals except a bit of meat and hides, no full bodies to taxidermy
>How does it go horribly right?
-do get to bring back my smoked meats and cheeses as we needed the food
-fall in mutual love with Twi'lek slave girl and bring her home
This and the B-Wing.
What exactly id the advantage of this? It must be impossible to fly in atmosphere and if the gyro breaks or gets stuck, it'll turn into a comet comet.
So much Potential for this
Now let's blow this thing and go home
When I wrote that out, I did not expect such a wonderful reply. You are a being of impeccable taste and deserve the title of the Great Human Space Hunter. Thank you for making this so enjoyable.
If the Republic had been in control for years, and the Empire had been reduced to a tiny fringe group, why is the Resistance still called the Resistance? Who are they resisting against? The Republic for not giving them enough funding and support to keep the First Order in check?
NO FUCKING WAY!
Did not know that at all. Nice to know the Twi'leks build their ships as well as their women are.
It makes me sad to look at it. Like something was taken from it by force and now it has to limp home to cry.
I bet it flys like a boat.
Slightly more space for insulation and even better glare reduction without as much expensive anti glare lens material. Possibly some heat sensing gear too.
TFW you actually did this in 1999 as the plot of a WEG D6 adventure.
>What vehicles do you take?
Sail barge. When you're going drunkenly opulent, go with the best. Had a couple of Swoops, but the party wrecked those in a bar brawl.
>What servants do you take?
Droid coolies with extravagantly racist Indian accents, an assortment of local prostitutes (one was a PC, a rebel agent trying to turn the effete and rather dim Noble funding the expedition), a local tracker (off-duty Bounty Hunter PC), and an armorer and mechanic team for when things go south.
>What supplies do you take?
Vast quantities of prostitutes, spice, and blackja- uh, sabaac. Also rather a lot of alcohol.
>What weapons do you take?
Slugthrowers, vibroblades, a sawed-off E-WHB that the Wookie bodyguard was using as a Howdah pistol (pic related, only waaay bigger).
>What luxuries do you take?
See "supplies", above.
>How does it go horribly wrong?
Ion storm + overefficient port inspector + angry Krayt dragon + busted engine + blaster cannon on "stun" setting
>How does it go horribly right?
Coke and prostitute-fueled party on a sail barge pulled by an extremely confused Krayt Dragon, with one (1) Imperial port inspector handcuffed and left face-down in a pile of glitterstim with his pants off, for his subordinates to find.
God I miss that campaign.
Shouldn't the wings be mounted the other way on the x-ceptor? The pilot's field of view would be so small.
Here's one I did a while ago.
Speaking of T-shirts, does anyone know of any versions of those schematic shirts featuring less normie-friendly ships? Considering the cross-sections and essential guides have got so much good art for the series, it seems like a shame that all we get are the YT-1300, the T-65, and the like.
I like you. Never change you crazy diamond.
This sounds like the most amazing campaign I have heard of, my hat is off to you sir. I could never get a group to go beyond the tried and not very true smuggler/bounty hunter/ect.
Anyhow gents, I have to work in the morning so I am off, thank you for those awesome micro-stories and laughs.
Oh yes, this reminds me: >>44654121
Those types aren't allowed anywhere near actual prototypes. Only the elite of the elite fly experimental, and maybe a hot shit prospect test pilot.
The ring knocking jackass who aborts missions because he think his mode-4 is broken because he never turned it on doesn't sit in the pilot chair until long after the official production has started, and even then the first in the seats are the trainers whom are the best in squadron who train everyone else.
Source:worked on the F-35.
>Are there any sentient or free-thinking droids in the SW universe?
The longer they go without a mem-wipe, the more sentient they tend to get. One of the reasons you're supposed to wipe them regularly. Apparently particularly old droids tend to get "ghosts in the machine" and keep personality traits even after complete factory resets, while others learn to squirrel away bits and peices of info in systems or areas that don't get paved (or keep backups as a failsafe).
Last week, one of my aircraft redballed for flares. Complained that it won't unsafe. The CDU does not arm the flares until the weight on wheels switch indicates the aircraft is in the air.
It blows my mind the shear amount of idiots we let fly.
I'm thinking about BTL-Bs, how's this?
>Turret, Torpedo, Bomb, Astromech
4: red straight, koiogran
3: red turns, white banks, red straight
2: white turns, banks, green straight
1: white banks, green straight
>PS2 Hunter Sq. Pilot
>PS4 Shadow Sq. Pilot
>PS5 •"Warthog" (22pts, "The first time you are assigned a facedown Damage card each round, immediately discard it."
>PS7 •"Matchstick" (25pts, EPT "If your attack is obstructed, roll 1 additional attack die.")
Would add ICT (slight tweaks), Electro-Proton Bombs(probably action-loss, basically the bomb version of EMP Missiles), couple of astromechs.
>I think her being Luke's daughter would be more interesting than being Ren's twin.
And 20 years younger, which makes swapping shitty shield generators for better hull plating work pretty well from a differentiation standpoint. Plating makes them a tad heavier and slower, and they tend to get used as bombers in TCW a lot, so rather than deal with Bomb Loadout it's just built-in.
Know what we haven't done in a while /swg/?
Rolled up a bunch of flying deathtraps.
You can't make me! Seriously though, got a bunch of stuff going on in the house, just posting as I go back and forth from the computer.
Well hop to it then. Be the change you want to see in a thread.
>Well hop to it then
Already on it.
>Type: Gunship (+1T) (73)
>Fuselage 1: Assault Gunboat (2F) (100)
>Fuselage 2: Planetary Fighter (1F) (49)
>Wings: Vulture Droid (1W) (14)
>Engines: HWK-290 (96)
>Hull: 25 RU (61)
>Shields: 10 SBD (39)
>Hyperdrive: Class 3 Hyperdrive (94)
>Fuselage Weapon 1: Dual Medium Ion Cannons (75)
>Fuselage Weapon 2: Dual Light Laser Cannons (20)
>Fuselage Weapon 3: Flechette Cannon (50)
>Wing Weapons: Dual Light Laser Cannons (25)
>Turret Weapon: Medium Ion Cannon (66)
>Production Extra: Vectored Thrust Engines (93)
>Crew-Added Extra: Additional Fuselage (+1 Fuselage) (69)
>Trait: Hard to Repair (52)
Let's try another one
>Type: Support (half mounts are Support)
>Fuselage: Dianoga-Class (1F)
>Wings: Pinook (No Mount)
>Hull: 40 RU (Y-Wing eq)
>Shields: 25 SBD
>Hyperdrive: Class 3 Hyperdrive
>Fuselage Support: IFF Spoofer
>Production Extra: Ergonomic Seating
>Crew-Added Extra: Extra Spotlights
Did i just roll a slapdash ECM platform cobbled together from pre-clone war scrap and pinook wings that has the same structural integrity as a muthertrucking Y-WING? And famous too boot for some unfathomable reason.
Here's what came out in the wash over here:
35 Multirole (Targeting Computer)
98 Rihkxyrk-Class Fuselage (2F)
89 Rihkxyrk-Class Wings (1W)
88 Ixiyen-Class Engine
57 20RU Hull
25 5SBD Shield
83 Class 5 Hyperdrive
16 Fuselage Dual Light Laser Cannon
96 Fuselage Light Turbolaser
10 Wing-mount Autoblasters
86 Cloaking Device Production Extra
48 Countermeasures Crew Extra
49 High Manufacturing Quality
Jesus, someone at TransGalMeg spent a lot of time working on their baby in the shop. Slapping a turbolaser on this beast -and- a cloaking device?
Gotta say, I think I like the rear fuselage of >>44658653 better than the actual TCW model, it feels a bit more fluid with the rest of the design.
Not doing the clone Headhunter, though. God that's ugly, worst proportions.
now, if I had 4 art-quality images of Z-Tomcats...
I always got the impression that the Rebs hot-rodded their Y-wings. Rip the plating since it's not all that effective against next-gen blasters and they only plan to use them in the black (where streamlining is for pussies and A-wings), use the saved power and weight to squeeze a few more points out of the sublight engine and overcharge the shields. Swapping out the gunner seat, second pilot's stores, and most of the turret can't have hurt the weight and power supplies either.