[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Doppelganger Civ/Quest

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 78
Thread images: 4

File: Doppelganger.jpg (83KB, 400x990px) Image search: [Google]
Doppelganger.jpg
83KB, 400x990px
So /tg/, I had an idea I've been playing with for a few days, and thought I'd give it a shot.

A group of about 25 doppelgangers have assumed the lives of people living in a city, and are working on carrying out what ever plots they want. I'll leave that up to the players to decide what they what to do.

What say you, /tg/?

Vote on what group of people they infiltrate

Human
Elf
Dwarf
Gnome
Other
>>
>>44647795
>other
Birds.
Birds and rats.
Later maybe even dogs and cats.
First we observe, then we strike.
>>
>>44647795

>Gnomes

We want to steal their technological macguffins.
>>
>>44647795
>Dwarf
>>
>>44647847
has to be humanoid. Although a few Dobbels acting as pets isn't a bad idea. Keep that in mind.
>>
File: pigeon_11.jpg (36KB, 640x430px) Image search: [Google]
pigeon_11.jpg
36KB, 640x430px
>>44647909
Gnome then
Looking forward to the bird-squad though.
>>
Two votes for Gnomes
One for Dorfs
and some animal fuckery as well.

Do be honest I didn't even think of animals. I always thought Doppelgangers would see that as below them. BUUUT if it were for tactical purposes, I could understand.
>>
>>44648143
ill change dorf to gnomes just to get shit started
>>
>>44648285
alright, I'll get to writing.
>>
You are a group of 25 Doppelgangers. You have spent the last 3 months slowly working to infiltrate a small town of Gnomes.
Your people have assumed the identify of 4 families of 4. (A mother, father, and two children.)
4 inventors, and 5 have taken the form of house hold pets.
The bodies have been... disposed of.

Your patron God is Marik, the God of Forbidden Knowledge.
So far, you have 0% chance of being discovered.

First things first.
What is your groups master plan?
>>
>>44648664
Eat the Gnomes.
>>
>>44648664
Crashing this town

WITH NO SUVAYVAS
>>
>>44648664
Swapping everyone in the town out with dopplegangers, to make it a legitimately looking place and safe haven for fellow dopple gangers
>>
>>44648705
Heh, this sounds fun.
I say we eat them. Slowly, without them noticing. Run their civilisation and trick them into giving their own kind away to us, so we can eat them.
We eats them, yes.
>>
>>44648784
And then >>44648751, leave a ghost town behind and introduce our friendly faces and well filled bellies to larger towns.
>>
How does this plan sound, anons

You want to eat ALL THE GNOMES, so that you can turn this town into a safe haven for Doppelgangers.
>>
>>44648664
Okay... let's see.
This gnome town is the equivalent of area 51. The gnomes set up a town to support the people working on a secret magi-tek project. Marik whispered to us of its existence. We're to discover more, but even here most people of the town only know pieces of information that only fall within their responsibility.
>>
>>44648882
As for the nature of the project, I suppose it's up to OP to fluff one, to keep the mystery aspect intact. But if you played Age of Decadence, kinda pushing in that direction.
>>
>>44648879
Yes
>>
>>44648879
AND THEN WE EATS MOOORE!
>>
>>44648882
AH FUCK I HATE IT WHEN MY PLAYERS HAVE BETTER IDEAS THAN ME
I'm using this.

>>44648930
>>44648949
That being said, lets continue


Your peoples plan is three fold. Sort of.
The Great Marik has whispered to you that great secrets are hidden within this small Gnome town. Secrets that he wants, and you shall give to him.
Also, Gnomes taste good. You wish to CONSUME them.
Once you CONSUME all the Gnomes, and deliver onto Marik the secrets of the Gnomes, you will turn this place into a safe haven for your kind.

So
Tiny recap
5 of you are animals. (3 dogs, 2 birds.)
4 families. All are 2 adults and 2 children.
and 4 Tinkerers. Low ranking scientists on 'The Project'


Now for some rules

Doppelgangers must move slow, and with great care so they are not discovered. So each turn takes a month. You get two actions per month. Plot with great care, anons.

What do you do first?

This is very free form.
>>
>>44648879
After which we infiltrate every major kingdom and start an all-out world war.
>>
>>44648879
Once we've eaten the town we should move to the next city and make it a safe haven for us. Hell, let's make the whole world a safe haven.
>>
>>44649164
An all-out world war against ourselves.
>>
>>44649132
I suggest we have the tinkers work on ways to trap and hold the Gnomes. The rest of us need to be social butterflies and make good with everyone.
>>
>>44649164
>>44649173
>>44649184

Okay. Those are great plans.
But we need to focus on the now, anons.
>>
We mate.
>>
>>44649132
Gather information. Any information, get the 'women' to gossip at the local market, get the 'men' to the pubs or whatever, get the children to get some playmates to tell what their daddies do for work.
We need to figure out some key players in this town: is there a mayor, a council, who runs what?
If we know some key figures, we can move in on them.
>>
File: kingshaped[1].jpg (225KB, 760x596px) Image search: [Google]
kingshaped[1].jpg
225KB, 760x596px
>>44649184
>>
>>44649132
The tinkerers should probably try to acquire knowledge so we can better "help" with the project. Hopefully rise within the tinkerer hierarchy.

>>44649296
Seconded.
>>
>>44649277
>>44649296

You decide to mate.
Doppelganger mating is a fickle thing that takes a long time.
ROLL ME DAT D100 SENPAI

Secondly, you begin to spread about, taking on the former lives of your victims.
The 'children' play
the 'men' work and go about chatting at the bar
and the 'woman' gossip at the market.

ROLL ANOTHER D100
>>
Rolled 82 (1d100)

>>44649417
Roll for mating
>>
Rolled 23 + 1 (1d100 + 1)

>>44649417
>>
Rolled 91 (1d100)

>>44649522
I fucked up.

Mating roll.
>>
Rolled 84 (1d100)

>>44649553
>>44649417

Information roll.
>>
>>44649553
Oi, I already did a roll for mating
>>
Rolled 79 (1d100)

>>44649417
joining the mating.
>>
>>44649604
I thought the OP typically takes the average of the first three roles?
>>
>>44649690
Sometimes. Others do best of three.
>>
>>44649690
95% of the time it's best of 3 actually.
>>
Marik smiles on you in your mating efforts.
18 legs are laid by the end of the month. They should hatch around this time next year.
The question is whose house is going to store them?
Doppelganger eggs are rather large, around the size of a small child. You could dig a next below of one of your houses, if you wanted a place to go to be 'normal'.

You spend two weeks learning about the people around you.
Apparently the identities you have taken on are rather simple. You are farmers.
The Tinkerers are very suspicious. How ever most put it off as 'the fuses getting to them'.

You discover that 'The Project' is a working to create the perfect energy source. A new ore has been unearthed and it shows promise to supply the entire Gnome Kingdom with unlimited power. The Tinkerers do little more than put together simple equipment and try to figure out how things broke.

It is now June, the children getting ready to get out of school and 'The Project' is in full swing.

What are your actions?
>>
>>44649852
Hide the eggs and recon our neighbours
>>
>>44649852
1. Build the next to hide the legs in.
2. Identify 18 key people to replace with the new kids for maximum impact.
>>
>>44649962
This
>>
>>44649962
I support this.
>>
File: aw yeah.jpg (27KB, 506x284px) Image search: [Google]
aw yeah.jpg
27KB, 506x284px
>>44649962
ROLL ME 2d100
>>
>>44649852
Could we find a way to gain the knowledge and skills of those we replace?

>>44649962
Support.
>>
Rolled 35, 44 = 79 (2d100)

>>44650082
>>
Rolled 63 (1d100)

>>44650082
Identify Roll
>>
Rolled 6, 74 = 80 (2d100)

>>44650082
identity and then build rolls
>>
Rolled 94 (1d100)

Hide Roll
>>
>>44650124
>>44650126
>>44650300


In the basement of one of your 'families' you break down a wall and dig out a small cave. Its not exactly a great place to hibernate, but with some more effort you could make it work. There is enough room to hide the eggs.

Identifying the lead scientists is by far the easiest task. One of your 'men' asks 'hey, which ones are the head of The Project?'
The 12 men are easily identified.
They work out of a large, underground lab, and are always escorted by four armed guards. Each.

SPECIAL ROLLS
Roll 2d20 to identify the weakest link(s)
>>
Rolled 19, 15 = 34 (2d20)

>>44650591
>>
Rolled 16, 12 = 28 (2d20)

>>44650591
>>
Rolled 3, 1 = 4 (2d20)

>>44650591
>>
>>44650660
>We're the weakest link
>>
>>44650630
>>44650656
>>44650660

I take the best rolls out of 3, just so you know anons.

Finding the weakest link is easy. A young gnome, named Norman. Hes a bit of a loner, spending most of his time working by him self. He longs for a friend. Getting him alone would be easy. Being him might be tricky.

It is now July.
You have built a small nest in the basement of one of your 'families'. It contains 18 eggs, and have identified the 12 most important members of the Lead Research Team, as well as their weakest link.

What do you do?
>>
>>44650848
Make friends with Norman
>>
>>44650848
1. Mate more.
2. Figure out how to replace the bodyguards with us.
>>
>>44650848
Look for a borthel. If we infiltrate it we gain a source of income and get valuble information from clients. Of cousre only the best looking are going to be replaced
>>
>>44651003
There are no Brothels at Gnome 51.
>>
>>44650928
this
>>
>>44651031
Build one. We have no competition. We are going to rule that place
>>
>>44651031
Are there any bars or such? We could get a job there and put sedatives in the drinks/food of select people (for example the bodyguards) and let them 'sleep it off' out in the back.
>>
>>44651100

Holy shit this.

We can corner the flesh market and entrench ourselves. Beautiful idea.
>>
>>44650894
>>44650928

One of the 'cats' finds one of Normans bodyguards taking a leak behind the building housing the science lab.
Needless to say, one lose a cat, but gain a Bodyguard.

While the Bodyguard makes nice with Norman, you decide to mate some more.

Roll 1d100
>>
>>44651331
dice+1d100
>>
Rolled 43 (1d100)

>>44651331
>>
Rolled 88 (1d100)

>>44651388
>>
>>44651406
>>44651518

Mating does't go as well as it did last time. But you manage to puke out a few more eggs.
7. They go into the clutch with the rest of them. They should hatch shortly after the other ones.

Roll 1d20-3 for Friendship with Norman.
>>
Rolled 16 - 3 (1d20 - 3)

>>44651600
>>
Rolled 16 + 3 (1d20 + 3)

>>44651600
>>
Rolled 5 + 3 (1d20 + 3)

>>44651600
>>
>>44651706
>>44651775

Norman is... fickle. To say the least. But you manage to get him to open up to you a little bit. Hes the youngest member of the head of the team, and in charge the Mechanical division. He is often mistreated by others because of his personality and overall awkwardness.
Over the course of the month, he opens up to you more and more. Telling you about his family back home. The Bodyguard Doppel cares very little, but makes a good effort to act like he goes.
By August, Norman considers you his friend, and you know enough about his personality to become him.

What are your actions for the month?
>>
>>44651976
1) Tell the Tinkerer Dopplegangers to snoop around
2) Scout the city
>>
>>44651976
Have one of the animal dopellgangers become the Bodyguard who becomes Norman.

Identify next weak link.
>>
We will continue this tomorrow.
>>
>>44651976
1) Question Norman about The Project
2)Find any other weak link
Thread posts: 78
Thread images: 4


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.