Flying Genestealers Edition
>40k 7th edition quick reference sheet(s)
>Forgeworld Book index
Why do people like Chinaman so much?
>horrible cast, missing the waist piece
>1 missing track and badly cast again
I want to order since it's so cheap but I'm finding it hard to justify when all my orders have been shit.
because most of us aren't super unlucky.
Me and my gaming group have spend several thousand dollars total and I havn't heard any complaints more than minor detail loss or slight mold slip
Actually I prefer to be know as the Merovingian.
>mfw I had 5 Chinaman Dreads for over a year and didn't know
>"Are these recasts?
He could only tell by the weight he said, which I never noticed since 5/6 of them weighed the same.
Turned out they were and I felt bad, but I some bastard on ebay sold them $35 ea and I bought all five.
Apparently it depends on the Recaster I have heard both ends of the spectrum.
This is abandoned lore now. May make a fluff chapter for my Dark Angels or work on Necrons someday. Never got around to finishing orks.
Hey teegee, I was wondering if I could pick your collective consciousness for additional opinions on a conundrum I'm facing. I'm looking to start up a second army, and I know that my primary detachment will be inquisition, but obviously inquisition forces do not a full army make. So obviously I need some other ways to bulk up the force, and I'm not sure if I want to focus on Admech or IG. I'll likely end up with some of both, but I'm not sure what elements I want to use and in what proportions.
I haven't entirely worked out all the fluff for it, but the core concept is an ordo xenos inquisitor roughly inspired by Sturm from advance wars (possible other sources of inspiration I might mine are Darth Vader and Big Boss) whose motto is 'there's no kill like overkill'. I know I'll probably run him with rad grenades in a squad of skitarii vanguard with some other melee kit for a unit that can do close range shooting and assault. Beyond that though, I'm not sure what I want to do with the rest of the army. In keeping with the advance wars inspiration, the onagers do kinda remind me of the neo-tanks, and I also actually personally like the
I also like the idea of taking a deathstrike, because it just fits the theme too well, but overall I still think I like the aesthetics of the admech stuff more. I just don't know what I want to focus on first, I have a fairly limited budget (that new start collecting box looks pretty nice for admech, I must say) and I'm not sure what bits I can actually fit together and have work well. I think I could maybe do like an emperor's blade assault company and an emperor's wrath artillery company to get most of the core ig stuff I want, but then how many points does that leave for admech stuff?
I guess I just don't know where I want to start with the list, is what I'm asking? Like I said, just looking for outside opinions, I'm not necessarily looking to sweep any tourneys or anything.
I've painted no more than twenty models, and even then I haven't finished washed the ones I call done because I feel like there's more basing to do even if I can't see it.
And my terminators die like bitches everytime I use them.
Barring that one time my DW knights trounced a two mobs of boyz spread half way cross the board.
Commander Dawnfire is in charge of a Tau
scouting fleet and beat a Necron Overlord in glorious melee combat (he actually did crunch wise.
it was back in 6th) and stole his resurrection Orb as a trophy and wears it on his battle suit.
It's just a normal Orb
of Eternity and now he's being hunted down
Then 7th edition Necrons and Tau came out and we just lost interest because of how unfun that match up is now.
I'd say to focus on the Imperial Guard as the bulk of the Army as cannon fodder, Skitarii as elite troops and special vehicles, and the Inquisition for the command group.
It sounds like a really neat idea.
I guess if I take the IG as a CAD I could get most of what I want done with less baggage (even if it is probably pretty appealing baggage) and take some extra
tauroxesin fast attack to cart my skitarii around. Scout confers to transports, right?
I was thinking vanguard would probably benefit more from them, no? Maybe see if I can't squeeze in a psykana division for lots of divination, make those rad weapons nice and scary. I haven't checked the points cost on the psykana division yet, though,
Well, I really like the idea of having a lot of scary big long-range heavy hitters in the back benefiting from spotters up front. Like I love servo skulls and some artillery guided by those for area denial would be great. In general actually I tend to play for board control a lot, like when I saw kastellans my first thought was that it'd be cool to park a shooty unit of them somewhere and dare the enemy to come in range.
Hmm, how would you represent renegades that consort with Xenos and their technology then?
Perhaps even the intense and horrifying heresy of
trying to form permanent alliances to defeat chaos and nids first, worry about lesser squabbles later.
Less and less people ignore the official imperial line as time goes on. Even the mechanicus has some accolytes who genuinely consider the Emperor to be the Omnissiah rather than some guy they pay lip service to for political convenience.
There's not really a definitive number of chapters, but off the top of my head the black templars assuredly think of him as a god.
Probably any chapter that's been petted out to the inquisition would think he's a god.
Well fluff wise the Death Korps of Krieg are the masters of that kind of warfare. They also have the benefit of having more non vehicle artillery so they benefit from orders.
They also provide Cannon fodder that won't break and run at the first sign of danger. They're not quite ATSKNF, but far better than regular IG.
>I have a fairly limited budget.
Yeah...about that: http://www.forgeworld.co.uk/en-GB/Death-Korps-of-Krieg-Lascannon-Team-1
>Consorting with Xenos
This is why Dark Angels are heretics. The Dark Watchers are a Xenos race and are basically keeping the Primarch prisoner in the Rock and not telling anyone. They work as relic holders and scuttle around the corridors of the non greenwings.
The Space Wolves and Blood Angels also contorted with Xenos.
You gonna go tell Mephiston: The Lord of Death he's a dirty heretic too?
Watchers in the dark? What are you talking about? That's just a decorative book stand!
>just a squat in a robe.
10/10 would let carry blade.
Probably the further up the hierarchy you go the more information you have access too and less of a god you think him ass.
I think you'd be fine as long as you just bought the head bitz off of Ebay
Crud, just remembered IG is still a 6e codex so they don't actually have their transports as fast attack choices yet.
That's actually kinda why I was looking at the emperor's wrath foramtion, as it lets you use limited orders with vehicle artillery and also gets me a deathstrike (which I could, uh give pinning to?) and tons of wyverns I guess.
The best thing about watchers/robed squats it that according to the minis they have little power armour boots on.
iron warrior scattered warband trying to build some crazy weapons
imperial guard version of bope, with a badass commander
crusade space marine chapter with a dreadnought named carlos that keeps wrecking tau shit
admech army inspirated by kraftwerk
When the inquisition wrestled control from the Ecclesiarchy.
>yfw if the inquisition wasn't in charge, the Tau would secure the Eastern Fringe freeing up resources and men to the Eye of Terror.
> keeping the Primarch prisoner in the Rock
yeah, free Luther now! For the Emperor and Luther!
Hmm... This is making me consider what Space Marine chapters have the most reasonable/genuinely heroic approaches.
Despite working in secret, heavily devoted to purging chaos and in league with Xenos with ties to an interfaction anti-chaos organisation. High points on the reasonable scale. Bit shady on the heroic scale.
Kicked those smug silver-armoured morons in the teeth for their edgy team killing bollocks. On the other hand, drunken viking berzerkers.
High heroism, low reasonableness.
Defend a large region of the Imperium in pretty good living conditions. Not a bad balance of both. Masturbate to a book and more loyal to their empire within an empire to the imperium as a whole though.
> in league with Xenos
so ive got a basic space marine army to get started and have played a few games but i need some more elites, i only have 1 squad of terminators
im thinking of getting some legion of the damned tomorrow, are they worth it? few things ive read seem to say they are
and are sternguard veterans better than veterans? if so are they a good choice?
Why is a tech priest dominus included in the skitarii "start collecting" box? I thought it was cult mechanicus only.
Imperial Fists, defended Terra against Horus' fleet, awarded with the ability to recruit from the holiest place in the entire Imperium and managed to fight on against the Iron Warriors even when they were outnumbered and outgunned. However, they're unreasonable as fuck, knowingly walking into an ambush and often refusing to give up gained land if it would be advantageous - also Dorn almost started a second civil war.
Wait really? All I know about him is he defeated a fucking chaplain in single combat when he was 12. I don't mind him being a bit of a wimpy spoilt rich kid out of combat though, that could be funny.
Imo one of the most underexplored and interesting parts of the Matrix trilogy was this dude and all the guys with him who had come from older matrix programs.
Also, the older matrix programs sound interesting as fuck, especially the nightmare one.
Who operate on a planet whose Winter is so unbearable freezing it kills anything on the surface, so all the cities have to be built inside mountains. There's one surface city but it's been built in a hundreds-of-kilometers-long gorge that is so deep the bottom is coated totally in lava and magma, so it's warm enough to have the city built on the gorge's sides after getting half a kilometer or so down from the surface, that's the planet's capital. The planet's sky is covered in grey clouds and there's an enormous perpetual snowstorm that travels along the surface.
During the planet's summer season it's still freezing but the surface can be traveled on without everything from fire warriors to devilfish to battlesuits freezing up and dying. The planet itself is valuable because it's got huge deposits of valuable material, including a lot of surface deposits that are hard to get too because you can only mine them for half an orbital period at a time.
For the actual army I only have fluff for the commanders. One is a Kauyon specialist, the other is a Mont'ka specialist and the two work in tandem.
Rumor has it (and from multiple pretty solid sources) there's a combined admech codex coming this year with a flyer and a few new robots.
I think I've got a vague list beginning to take shape, though it's probably shit. What's the preferred formatting for posting lists from battlescribe?
How much would it cost to take the Eight and give them each a unit of nine kitted out to support them?
Well, obviously Oblotai joins missilesides and O'vesa should... I'm not really sure what a Riptide should join to.
Deathstars are groups of hard-hitting and hard-to-kill units, generally a warlord and cohort but can also apply to other units and will generally will make up a good portion of the army. They used to be annoying to deal with but there's a lot of stuff out that hurts deathstars such as the abundance of AP2 now.
The Eight are 1500 points on their own.
Crisis suits are 22 points base. 32 if you spring for bodyguards.
Assuming basic suits though, that's 1188 points more, and that's just for the Crisis suits without any weapons, and skipping on the Broadsides or Riptides.
If you wanted 1 burst cannon or flamer per crisis suit, it's another 270. Double that for 2 per.
So around 3288 total, assuming the cheapest 2 guns per suit. If you want anything better, it'll probably end up at 3500.
Belial is a crazy perfectionist who punishes himself and his men for so much as a missed shot. His first act upon becoming a full Battle Brother was to hunt down the Chaplain who once beat him in a duel (when he was being RECRUITED) and challenge him to a rematch. Not being the first to the planet is just a colossal failure before the Emperor, so far as he's concerned.
Orikanstar: Take one Orikan the Diviner who adds 1 to reanimation protocols rolls and allows rerolls of saving throws of 1.
Add him to a Lychguard unit, and then upgrade them to have shields. They now have toughness 5, roll 3++ invulnerable saves, rerolling ones, and then roll a 4+++ reanimation roll.
Nearly unkillable. To make it a full on Deathstar, add a couple more characters with Warscythes for that kill everything bonus. Toss in a veil of darkness artifact and they can deep strike into the enemy deployment zone on turn 1.
Not for me.
And I was just about to buy one.
Has anyone tried house ruling all flyers into skimmers?
>tfw u love fire warriors
>tfw u want to play full squads with sergeant and drones
>tfw u will suck, cuz they're useless and expensive like 3x xv8 team
Generally a bad idea however, in that you then end up sinking an insane number of points on characters.
I guess you could theoretically have all useful characters for the Deathstar, but you will be overdoing the point investment.
I have been known to play that shit.
I throw an overlord with a warscythe from my reclamation legion + orikan and oberyn in there.
Besides never dying it also kills anything it touches ... wether blobs, vehicles or superheavy / gc's
Oberyn also has the built in veil to get them to the middle of a zone you need to control quickly.
Other than that veil, theyre slow as fuck though. If the opponent opts to stear clear of that third of the table, youve got a lot of wasted firepower tied up there.
That's how I always beat it, my regular opponent who does this (thankfully) doesn't bring the veil.
Its usually a race to kill the canoptek harvest wraiths before the deathstar hits my side of the table.
Most armies in my area is crons and sm's.
You know how Gauss can kill theoretically anything? Glances or wounds on a 6?
I want to see a superheavy weapon that's just straight up many many gauss shots. Say...
S 4 AP3 Heavy 20, twin linked, Gauss.
Not that gut but I was going to ask what people think about flyers.
I've just come back to the game after about 12 years. My favourite army was always eldar so I'm going back to them regardless of their current state. But I'm conscious of trying to keep it at least reasonably cheese free. I always loved swooping hawks and I really like the fliers in the game now so was looking at making up a crimson death formation (3 crimson hunters), swooping hawk aspect host and guardian battle host to run as a war host. Kind of a small defensive ground force with flying support.
My question is, is the crimson death formation too cheesey for smaller points values? I've only played smaller games so haven't really come across any fliers.
Wrong, the wording is that an independent character can't join monstrous creatures.
Which is why the Wraithseer is fine. Because it "technically" is a MC joining a squad of non MCs. And it has Independent Character.
No fliers under a thousand points is generally a good house rule.
Even over that I wouldn't bring multiples until 1500, but that's just me. Discuss it with your group.
That formation rocks btw.
Pretty straightforwards dude, a mobile 2+ cover.
Heck if you're feeling particularly ballsy with that unit you could take Shadowsun up front for a short while and Look out Sir back anything that'd kill her to make use of her spare two wounds. Or just dart her in front when the Riptide has one wound left.
This has never been possible?
before ICs couldn't unit units of 1 (which wraithlords and avatars are), and now they can't join MCs (which they are)
and neither the Avatar nor wraithlords have ever been independant characters?
1 Squad is better for markerlight sharing. Having them separate is only beneficial since they can hold different objectives separately and requires the enemy target them separately.
Nothing wrong with experimenting though. Try out both.
With Target lock do I still have to use marker lights for that model?
Ex. suit 1 and 2 are shooting at enemy A with marker lights. Does suit 3 have to use separate marker lights to hit enemy B?
Once I burned a bunch of Heretics
It was a good day.
I've played against it. While the burst cannon doesn't pack much punch, I don't think I've ever seen it miss a shot.
It doesn't do much damage, but it can also be really annoying to take out if you lack Skyfire. Even if you do, a Shield generator can let it get quite lucky.
>The interceptor drones are not even that good if you show then to a non Tau player.
True, but they are rather fast and have decent guns. I'd take them just for how neat they are if it didn't require taking a Sun Shark.
Holding the Old Imperial Truth. Their homeworld rebelled against the Ecclesiarchy, now they protect their recruiting world and others near it from the failures and decadence of the Church. Attack shrine worlds whenever possible, vehemently deny that Sisters of Battle Acts of Faith are real.
>Most flyers are AV10/11 thankfully.
>mfw my flyers are AV 10
>mfw the only enemy flyers I play against are AV 12
I played my first game against tau today with my dark angels and my opponent shot at one of my squads with markerguns. I tried to roll cover because they were in some trees but was told I don't get a cover save against them. I thought that was kind of strange, was he telling me the truth (I didn't check his codex)
I did the math, and the Tiger Shark AX 1 0 should cost less points than the regular Tiger Shark... But it costs more instead.
Essentially because whilst yes, it does upgrade it's ion gun to a superheavy railgun... It also gives up a unit of 14 drones to do so, meaning it costs the upgrade cost of the gun plus a tax for nonexistent drones.
No, best thing to do is take an Ageis with the Quad gun
Second best is a Skyray
Coldstar should only be used to fulfill the Command Contingent Commander while filling a minor AA role.
Why aren't Tau and Orks come the apocalypse?
>What is 5th edition
Lotsa FW with some anti-tank and TEQ fire support works wonders.
Do you need to kill 1 thing, or 3 things dead?
That will tell you how to run them.
"THOUSANDS of years ago when the EMPEROR walked among Man, he begot 18 sons who led the Imperium with fury and grace.
But HORUS, the Eldest son was overcome by greed and envy. He rebelled against his father and declared himself the TRUE Emperor.
WHEN THE HERETICS laid siege to Holy Terra, The EMPEROR, SANGUINUS, and two of his other sons teleported onto Horus' flagship. SANGUINUS gave his life to put a chink in Horus' armor, and THE EMPEROR then smote him with a single strike.
After the DEATH of SANGUINUS, the Emperor was moved with grief, and declared that he would rule over Man from his GOLDEN THRONE, never again walking among us, for so many men betrayed him in siding with Horus.
Since then, SANGUINUS has been remembered as the Patron Saint of Martyrs, and the Emperor has guided us from His Golden Throne."
>Emperor was moved with grief, and declared that he would rule over Man from his GOLDEN THRONE
>Why are Eldar AoC with the Imperium while Tau are Desperate allies with the Imperium, but AoC with Necrons?
Because the Allies matrix often is only written from 1 army's perspective.
For instance, Eldar are AoC with tons of people simply because they have no problem manipulating another army to do their dirty work, and maybe fighting alongside them right at the end. But 99% of all Imperium commanders would kill themselves before even considering using an Eldar army to fulfill their own ends.
Same with the Imperium and Tau, the Imperium would usually rather die than work together, but the Tau are perfectly happy to work alongside Humans, even moreso than Eldar, so what gives?
The simply fact is that the part of the matrix with Eldar is written from the Eldar's perspective, and the part with the Tau is written from the Imperium's perspective.
For a Dark Angel command squad it says:
"May include an additional three Black Knights."
Black knights come stock Corvus Hammers which have S+1 and Rending.
I know the Champion replaces his hammer with the Blade of Caliban but for the Banner holder and Apothecary (as well as the grenade riders) they still have their hammers even though they are modeled without. Right?
I ask because a guy at the shop was watching my game and interjecting that I am not playing WYSIWYG even though thats how the instructions say how to model those units. I mean I know they aren't WYSIWYG but he was badgering me that they don't even have the weapons.
I understand that Chaos is a dangerous and corrupting power but why the hell is it bad that a citizen knows about its existence at all. It's not like knowing about Satan makes me want to start a cult. Just seems daft
I played a fun game a while back. I used my Death Wing, and my friends used only Warriors and Immortals, he pumped like 20 shots long range and 40 shots at half in to my (now) footslogging units, with only 1 of his 20 warrior squad before I got a chance to assault. We played on a low scale, but you can imagine his 40 Warriors pumping round after round in to a terminator unit, forcing them to take a copious amount of saves each round.
Like a boss, 2 members still survived from one squad and 1 from the other, to make it in to assault. The two man squad actually won combat, and made him break of the field. As you can imagine he had moved back to his deployment quite a bit. The lone guy held the line and kept the combat going. Allowing me to get my reserves back in to the fight!
All in all, a blast. It really felt as though Terminator armor was indestructible at times!
What you want is cool looking, on appropriately sized bases, and visually distincy from other units.
Also fuck people interjecting to complain about modelling issues. I had a guy complaining a while back the week the Ghostkeel came out that I was proxying a Riptide as it to see how it played. My opponent had agreed to it, stay the fuck out baldy.
When I was still playing at the GW people used to walk up to the tables, see my
Ork Walkersand tell me my list was horrible, my models weren't painted well, forgeworld isn't good and all under the gaze of the GW employee who couldn't care less because I had only bought brushes and paints there.
>Yellow Beakies everywhere
>Dank purple scheme
I AM DUH BURD MAN
Jokes on me I have this image now
First of, WYSIWYG is no longer a "rule" as it is not in the big rule book anymore.
And If you do house rule WYSIWYG I do suggest you keep it to "special weapons" such as a melta gun being a melta gun and not a rocket launcher and so forth. Not only to lift the game esthetic wise, but mainly to be polite to your opponent so no confusion erupts in mid fight on what weapon is what, and so forth.
It is how ever NOT suggested to apply this rule to unit bound wargear that is clearly stated in the "wargear" section of a miniature/squad. If it says the space marine tac squad has bolt pistols, then ALL models have bolt pistols, no matter if the actual figure has it or not!
Speaking of Chaplains, is it just me or does GW make a huge deal out of them all over the place: On their website, in white dwarf, in novels and fluff, in bundle deals and formations... Make it sound like it's more normal to have a Chaplain in your army than not to...
Then forgot to make their rules do anything interesting?
I've never even had someone so much as talk to me about my models in a gaming shop in my life, but because of stories like this I still get nervous whenever strangers / young people approach a table where I'm gaming
Is it a good idea to run a walker in small point games?
My lgs is having an escalation like league where we start out at 500 and grow.
I was thinking my deff dread would be a good distraction. And of they ignore it, do some damage.
Nah I learned the game and realized Orks weren't what I wanted. When I was only modeling the first year or so I had the Orks I didn't really understand the game too much and fell in love with the Deff Dread model. No one at the new shop I go to cared that I brought in Ork Walkers the three times I did before they left. They actually liked them. However tactically I wanted something faster, and I do love me some motorcycles. I was lucky enough to find someone who really likes Orks to trade into the Necron Army I now have and can teach my friends with as it behaves very differently than my Dark Angels.
I still haven't gotten around to reporting him because he comes into the new store for Magic and I want to be the bigger person. You can yell at me for that.
The only experience with a WYSIWYG player I've had is soon after I started out, when I'd made a few questionable modelling decisions 'cause they looked cool. I'd picked up what was wrong by then and played two units more appropriately to how they should be played without fucking up my army's synergy.
So this guy in the first turn suddenly starts insisting on WYSIWYG even though it renders both units unable to harm his almost all vehicle army. Even though this actually takes me about 25 points over the points value of the match. I try explaining, I had actually ran over the list before playing and he's just then acting like he hadn't seen the models were "incorrect."
Still, I have low social skills, I carry on a bit.
Turn 2 he deff rollas four vehicles in sucession over my primary horde unit and included warlord. One major unit oblitterated by a trick I'd never heard of (And that's apparently gone in the 7th codex now from what I hear? Oh well, this was during 6th.) and two nerfed to not have anti vehicle weapons, I straight up don't have the tools left to kill anything worth shit.
So yeah one of the first times I just conceded on a match early, having to write it off as useless.
>there are people who will vocalize their autism about WYSIWYG
In an army that already has ATSKNF? Meh. It's an improvement but it's not worth point sinking a 2 wound AP4 character just for hatred and a mild change to the immunity you already have to morale rules.
I like WYSIWYG when facing of a large AM list where no weapon seems to be the weapon the model is armed with.
"So I take out that plasma"
"No, thats my ML"
"Oh... ok, but wheres that plasma though?"
"Its this guy holding a demolition charge"
"But now that melta is out at least!"
"Oh no, its this guy! Not that guy"
"What? Your telling me you're meltagun is actually wielding a melta? Mother fucker!"
Your basic infantry has rending shots and auto glances on 6's regardless of AV.
You got a space marine statline for cheaper.
Your guys who die can ressurect on like 4 or 5 depending on items.
You are slow as fuck, and boring as hell to paint though.
Thats all I remember though.
In a decurion theyre pretty tough
Without they arent that bad. I would fight necrons a hundred times before going against Eldar once
Necrons are slow and have difficulty with stationary gunline armies
I think what the anon was referring to is that the Tau have declared that the Orks are incompatible with the Greater Good.
Oh I see that minor gloss over of hatred now. Hatred is amazing ya even bigger git. One of the few good things about the CSM Codex is "Veterans of the Long War." In a non WAAC setting anyways, I understand it's not the most min max thing to do.
Chaplin's are also cheap HQ choices when you don't want to have the uselessness of a ML1 Liberian. 90 points and he let's you reroll dice. Throw him in a Vanguard vet squad or a Storm shield Terminator squad and he's golden.
He has a S6 AP4 weapon, which when you're not playing other Marines he'll find some usefulness, at least you're wounding on twos most of the time. He also has a 4++ base which is nice to tanking challenges.
I've only ever watched games, never actually played, but necrons always seemed really fast when I saw them but maybe it was just the list. Wraiths, scarabs, monoliths teleporting guys, barges and flyers just ran up on everybody
3rd best army when running Decurion.
About a upper mid range without it.
Actually no I wouldn't. I play Tau though.
Decrons v. Tau Contingent is a masochistic experience.
I didnt see your list thread up, so I had to ask here. I have a game of 40k in a few hours, but I havent played this since just after 6th came out. I have the codexes and the models, but Im mainly a collector/fluff nerd. Not sure if this is a proper list or not.. But yea 1250 game, Im facing DE (dunno what units), heres what Im using - BA/IG ally
Sanguinary Priest (with Vets)
Tac Squad Flamer/Heavy Flamer in drop pod
Sicaran with lascannon sponsons
Pask in tri-plas Executioner w/las
Veterans w/3 plas, autocannon team, chimera
ADL w/quad gun
Also, are 1250 games played on a 4 x 6 table? Or smaller
>I didnt see your list thread up
Damn we need to contact hiro to see if we're allowed to make a new thread. I really wish users were allowed to make their own threads like the old days.
Your opponent can't take objectives if he's off the board :^)
I think Tau is #1. I'm biased and it's close, very very close. We're talking about who gets first turn probably wins close. We're talking literally 8 measly rolls will decide a game (Destroyer missiles.)
In a non min max non WAAC setting, I think it leans more Tau as well.
>Necrons aren't a very good tournament army, as they lack fast objsec
They'll probably improve once people lose their decurion boners and start getting more creative.
For one thing it doesn't take a genius to notice Warrior spam with Ghost Arks is a fuckton of obsec, some fast.
I am liking Ravenwing way more. Though I am still getting used to how different they are than what I learned with. Daemons have been giving me some trouble but the Ultramarines and IG I have gone against recently were real good games. 7 heavy bolters in my support squadron been great. It is an amazing formation.
I even did alright against Necrons though in the end they withered the bikes down.
The command squad is by far my favorite unit. I am going to add/use a librarian with it at different point levels because if I can get invis or something it would make them even better. The rapidfire grenade launcher has also done a lot of work.
I have 1000 points built and ready now but with the Deathwing I have on the way and the other bikes I need to build I will be good every tier up to 1850.
>A Wraithknight can kill it
To my understanding most tourneys limit wraithknights to one: A destroyer cult if nothing else oughta fix that.
Hmm... Yeah, about half the army into a Destroyer cult and the rest in CAD with warrior spam and a bit of melee support ought to perform well.
Well no Chaos release until 2017 according to the latest rumours, and there is a big novel series running all this year focused on Orks, so it's not out of the question.
That being said, after what they did to us last time, I'm not so sure I want another update.
They're ugly. Even store tournaments can turn otherwise mostly okay players into raging autists for a couple hours.
I tried one again recently because I'd had trouble finding time for games for a while and it guaranteed some... And it was half awful WAAC spam and half confused newbies wondering why everything had turned toxic all of a sudden.
I have had a hard time with the hobby for a while now.
About 3 years back I made the decision to ether quit, or become really committed. I had by then had about 17+ years in to the hobby as it is. But life changes and we all get different priorities and as such, I simply didn't had the time I wanted for a hobby such as this.
I decided to stay! I pledged all my free time to paining, I even did a daily schedule on "at this hour I paint for an hour" and so on. I sacrificed on sleep to be able to practice my hobby. I did my first (yes.. embarrassing isn't it...) painted army EVER! I spent an enormous time on several YouTube channels just to get better as a painter, I painted up a second army.
Well, you get the deal, I became committed. At least more committed than I ever had before, in the hobby as a whole.
The problem though, was that most of my friends had for quite some time jumped on the GW-hate train and where playing other games at the moment. They still had lots and lots of GW armies but no interest in playing. So I reached out to new friends, found some pretty descent people, but still.... I hate that my closest friends still think its the early 2000, and simply refuses to touch anything GW.
A few years have now passed, and I feel another bump has come. I have no urge to paint any more, what for? no one I currently see has the slightest interest in playing 40k anymore. I even have access to a great gaming table at home. I have fully painted terrain and I have even suggested I bring everything to their place if need be. The only thing missing is me, putting up their miniatures for them basically. So I just don't get to play as often as I would like to no more, and my new friends has also outgrown the hobby a bit. And as such my energy for the game sinks even deeper.
The last thread of hope now sits in YouTube channels battle reports, and a glimmer of "this brings me back" in some of my friends eyes, when they see some of my work I have done for my armies.
Then I found these guys I have followed for a time now. Question, is it worth $5.99 to become a member? I really feel I would support the hobby, they seem really dedicated on actually saving the hobby, they make some of the best batreps on the tube, and apparently have pretty good tutorials as well.
Any of you anons support this?
sounds neat as fuck but depends if u play against dickcheese. That being said if you slog them in a medium competitive game, expect to take half losses on the banshees, and full to half losses on the wraithblades before you get them to combat.
... doh... forgot the actual immage.
I have it on good authority that they are getting an update at the start of Q2, but it will be similar to the Astra Militarum update. Same Codex, but you get your detachment. Nids are in the same book along with
Hmm, is a little. The fluff has been pretty clear on the fact that A: Orks are obsessive about war, and B: They really aren't actually idiots, they just completely lack any sort of education system as they don't need one.
Kinda. Last time I played a tourney one of the bastards slow-played me to abuse the format and have scouts stand on the relic not in the last turn, but -when the round timed out-
I would have easily tabled him if the game had run a full number of turns.
Well, that wouldn't actually mean that Nobz are braver than the Boyz, just that if a Nobz unit is running away all Boyz units with line of sight on that unit should run too
The IG isn't getting a new codex. He said that Orks would receive the same upgrade of the IG or (to a lesser degree) Tau: the codex is the same but they gain the formations
Hey guyz. Does anyone have any directions on how to order some chinese? I'm after some OOP FW models. I found Z's cataglogue and one of his older emails (ldknumbersnumbers), wrote him but didn't get an answer..
DELETE YOUR POST WHILE THERES STILL TIME
High firepower in an edition where it's hard to build a good melee list. (Some people will say melee is dead, but honestly you just need to commit like nuts until it's almost the only thing your list can do and understand how to pull it off right)
Also some very powerful battlesuit units, and good formations.
They can't do much to a decurion, but will flatten eldar built right. Think of those three as rock paper scissors.
>Orks become BS3.
And everything in life becomes better.
Their thing is shooting, in a shooting edition. They're a bit weird on it though because their thing is shooting and they are so horrible at melee. Games will rarely seem close. You'll either get wiped out before reaching melee (typical for 6-7th ed), or you'll reach melee and then annihilate his entire army (typical for 4th ed). Its the main reason everyone hates them. The game might be very close but you still got blown away.
Third option is you'll beat them at their own game and out shoot them which many armies did do when they had their 4th Edition Codex. That just means the GW writers fucked up and made the shooting army bad at shooting.
>I play Orks and I don't want this
>I play Orks and I don't want Lootas hitting 50% of the time
>I play Orks and I don't want Bikes with T/L BS3
>I play Orks and I don't want things to be hit in the shooting phase.
I don't play Orks and I definitely don't want any of that
Yeah. Sadly I dont have a model of Pask in a Punisher. So I have to field the tri-plas executioner variety. Hopefully that doesnt hurt me too much.
Hes a pretty decent guy from my Infinity group, so I dont expect him to be playing anything super competitive.
Idk. Theres a regular at my flgs that we call 'the encyclopaedia' - this dude can quote any rule from any army. Ive never seen him wrong or stumped in the 3 years Ive known him.
He travels AZ and CA playing ITC tournaments, and is slightly below a 50% winrate using the cheesiest waac lists there are. Nice guy though. Dude has more money than trump, its crazy.
Well like I said in my first post, Im mainly a collector and fluff dork. My IG is DKoK, so for Pask I use the DKoK tank commissar and just paint him like an officer. When I used to play alot I only used painted models with the loadouts in my list represented accurately by my models. I know you guys frown on that stuff, but I didnt expect that of my opponents, its just an ocd problem I have about my own stuff.
>dirt poor after tuition
>already having trouble beating friend's Necron army with my Tyranids
>he buys canoptek spider and wraiths, now has canoptek formation
How do I deal with this? My currently available strategy is to slap toxin sacs on my gaunts and hope to drown him in dice that wound on 4+. If I had cash I'd grab a pair of carnifexes as they've always done well for me. A single crushing-claw-fex took out 3 wraiths by himself.
Is there any reason other than flavor to give a flyrant any other weapons than 2xdevourers?
It kills me that venom cannons are fucking blast, why couldn't they just be Assault 1?
Orkz have always had shit leadership because they were balanced against more boyz=more fearless. And the new codex was supposed to be fail a morale check=smack yourselfs around and pass the check, usually taking no more than 1 wound (but they kind of fucked up)
Ld9 isn't low by any means, Orkz just lost their other tools to deal with Ld
>Is there any reason other than flavor to give a flyrant any other weapons than 2xdevourers?
Nope. Wings, Electroshock, and 2x TL Devs is the only viable build.
>It kills me that venom cannons are fucking blast, why couldn't they just be Assault 1?
That's not really much better. They need to go back to 4th Ed levels of power or more. Assault (your attacks), S: User+2
Said it before and I'll say it again:
Scything Talons need to actually do something.
Especially as they're honestly one of the visually coolest melee weapons. Who the fuck doesn't love mantis claws?
I vote reroll ones to hit for one pair, reroll hits for two pairs. Minor buff to hormagaunts, works equally nicely for MCs.
>yfw your opponent rolls 4 sixes and keeps your Marines stuck in combat for another round.
I think the problem with Coldstar commanders, the root problem I mean. The problem that led to a lot of people hating them...
Is that they did them ass-backwards in the design phase.
They designed the Coldstar Commander, but not the Coldstar.
The key to working out how to do a coldstar that isn't a confusing mash of rules is to design the regular version first, then adapt a commander to that.
5th ed player looking forward to assembling an Exodite army here
how viable is an eldar jetbike-focused army? how many jetbikes would I need?
Is this a good starting point?
Seer council on jetbikes
6 guardian on jetbikes
6 guardian on jetbikes
2 wave serpents transporting a bunch of i don't know what
1 wraith-giant-robot (actually just an excuse to field that awesome Carnosaur model)
What else should I look into?
sorry if I sounded like I was trolling, I'm not. the jetbike focused army is because
A) I like the idea of elves riding dinosaurs carrying lasers
and b) to have a low model count on the field, as lesser models means less conversion needed
>how viable is an eldar jetbike-focused army?
Il save you the smug reaction images and just tell you that eldar jetbikes with scatter lasers are one of the infamously overpowered units.
They're not too bad on their own but they're a key part of any Win At All Costs army.
The Coldstar commander.
Ever since it came out it's been hated by the majority due to it being a clunky, awkward execution of what was previously only a couple lines mentioning a space ops variant battle suit.
FMC-only-not-a-FMC-with-fixed-equipment, mostly anti-infantry oriented and short range? It's just weird. And more importantly, it scales very poorly down to a non-commander variant.
fuck, I actually hate the overpowered/WAAC armies.
let me rephrase the question, then:
is there a way to build a low model count Eldar army with a bunch of jebikes and which won't get me expelled from gaming tables?
It's actually the Tau's best flyer, and 3rd best AA choice.
As a said they're not too bad on their own, avoid "distortion" anything, avoid any wraith that isn't the wraith lord and avoid fire dragons in wave serpants.
Someone with more expertise could give you some moderate list suggestions
Yeah, I was there for your fanboying and reposting it the next day when not enough people paid attention to you.
Your points in respect to it being theoretically -useful- are completely irrelevant to the point I was making there though: That it's awkwardly designed and there's no clear way to work out how the lower ranking fire caste version of it would operate.
Oh, and low range low ap machine gun for void combat fluffwise.
I posted it on Christmas eve you dick. No shit no one replied and I had to post it the next day for some feedback.
What the fuck are you looking for? You're babbling on incoherently about "designing Coldstar before the Commander." It's obviously a suit that only Commanders are sanctioned to wear.
Find me the page to buy a Barracuda anon.
Oh wait. You can't. Because it's discontinued.
>What the fuck are you looking for? You're babbling on incoherently about "designing Coldstar before the Commander." It's obviously a suit that only Commanders are sanctioned to wear.
The XV86 is the void ops Tau suit. That is the role it has defined in fluff.
What, you think they sent swarms of fucking top ranking generals in when they need to fight in space?
shining spears aren't core though. the Force Organization Chart doesn't exist anymore?
also, can you please explain the hate for the scatter bikes?
I feel like the old dude trying to hang out with the cool kids again, thanks for the help
See the combined arms detachment in the rule book.
The Warhost Detachment is just one option when building an army
Scatter bikes get hate because for 81pts you can get 12 s6 36" shots on a marine stat line with eldar jet bike movement.
For 1080 points you can get something like 160 shots per turn.
I should have said that, IIRC, it's like the Iridium Suit in which it is super rare for anyone who isn't special to wear.
Like the Iridium Battle suit. So unless they wanted to give us 2+ armor everywhere, they couldn't justify a FMC armor everywhere.
I'm highly suspicious that's a recast.
But if not good show. I want one but I'm too pleb to buy from 3rd party in fear of recasts.
Most of the hate comes from the scatter lasers.
High strength and high rate of fire it's weakness is supposedly it's low AP but in reality it's ability to drown units in wounds and glance vehicles to death means they don't shit a shit what your save is, 20 wounds on a terminator squad is still 3 failures on average.
To add to that they're highly mobile being bikes and have jink save allowing them to dodge incoming fire.
Oh and not same fag. I was making fun of him.
Okay I am looking at this thing's entire parts list now and I still can't work out where the missile pod is meant to be.
Air caste pilot though: Awesome. Really want one of these just from seeing that. Hope they've still got rules in IA 14 before I source one tho.
Well, I'd contend that FMCs are a bad way to simulate the fluff of it in the first place, specifically because it's weird/overpowered to have a unit of them. It also causes the not-exactly-a-problem-but-still-inelegant-rules-design of the "You're a FMC except you don't have this laundry list of FMC rules" deal.
This way around, they kinda rule themselves out of releasing a non-commander coldstar suit unless they -completely rewrite the commander version in the process-. Honestly? That's my single biggest issue with it.
Still, if they were going to make them FMCs as a design, insistent on that being how to simulate their movement method? Well in that context I'd probably up the toughness a point (Not exactly unfluffy for it to be reinforced for it's role, especially if they're meant to be rare) solving the crash and explode issue, then give it weapons that make a bit more sense for dogfights in a huge, terrainless emptiness.
Long ranged rending might work? Keep the massed fire and try to rip the airtight seals of opposing fighters and void combatants.